13 Aug, 2010, Zeno wrote in the 1st comment:
Votes: 0
BIYG's latest feature is an achievement system. You can keep track of your greatest achievements throughout the game from simple tasks like killing your first mob to becoming spiritually aware. We'll be adding new achievements constantly and also plan to let you show off your achievements on your Facebook page via our Facebook app.

http://www.biyg.org
biyg.org 1801

Our Facebook app: http://www.facebook.com/apps/application...
(Note that the app is being update at this time)
23 Aug, 2010, Zeno wrote in the 2nd comment:
Votes: 0
Our Facebook app is back up (has been for a while).

We've added a number of new achievements as well. Here's a screenshot: http://i.imgur.com/4xMwJ.png
23 Aug, 2010, David Haley wrote in the 3rd comment:
Votes: 0
Why are your poor bear cubs spurting blood from their mouths and ears. :sad:
That said, the achievement system is looking pretty cool. And I like the 'hint' thing too.
23 Aug, 2010, Zeno wrote in the 4th comment:
Votes: 0
Poor bear cub. Probably the most killed mob ever too. Was one of the first mobs.

It's pretty hackishly coded though. I wanted to store the data in a pfile without using a lot of space (like the qbit/abit snippet did, stored every line of text on the pfile for some reason). So I went with bitvectors. Got messy though.
for ( x = 0; x < (sizeof(achievement_flags) / sizeof(achievement_flags[0])); x++ )
{
achieve = get_achievement(x);
if ( achieve )
{
if ( xIS_SET(ch->pcdata->achievements, get_achieveflag(achievement_flags[x]) ))
ct++;
}
}
0.0/4