28 Aug, 2009, jonasdf85 wrote in the 1st comment:
Votes: 0
I was wondering if anyone was familiar with the smaug codebase and When I start the mud it shuts down because can not find the area.lst but i know it is there i was wondering if it could be looking in the wrong place for it or where do i look to see its destination location?
28 Aug, 2009, David Haley wrote in the 2nd comment:
Votes: 0
You need to start the game from the area folder, or use the startup script.
28 Aug, 2009, Kline wrote in the 3rd comment:
Votes: 0
Or edit the source to properly find the area.lst no matter what dir you boot the executable from, if you want a long-term fix :) I'm still not sure why (most) Diku's have held onto needing to boot from ../area due to poor code :(
28 Aug, 2009, Igabod wrote in the 4th comment:
Votes: 0
or just modify the startup script to cd ../area first and then run the startup sequence. There are tons of codes that do this in the repository so just look around and you'll find an example. I just moved all of my source codes to my external hard drive which I left at home so I can't look for an example at this moment, but maybe someone here has an example that can show you how to do this.
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