Changes Since 1.2: * Legacy costs gold instead of QP * Moon sphere added * Mobs can no longer shield block if they dont have a shield * Gasbreath Works * Bonus from being grouped * Dungeon Tower cleaned up * 16th level added to Dungeon Tower * Toughskin makes it so u cant lose arms in combat * When you buy an item you autoclaim it, sell it claim goes away * Int and Wis now autoimprove * Racelevel and Remort shown in who * Changes 0 no longer crashes mud, thanks to Tijer * put in failsafe for spheresreset so u dont reset them without typing the full command * changed the min position for almost all skills * Now player levels autoadvance * put in a check in selfsphere for remorts 4 and 5 * put in a check in jutsus for elemental spheres * a legacy adjustment put in getMightrate * drasticly raised horus for holy aura (2x sanc) * put in a timer for Powerwords * now the mud can be started with gdb
When i started up AOH again i did a bunch of stuff to it, and released it as 1.2 Then, i did a bunch more(above), and figured if someone wanted to run it theyd want the updated version.. -Xrakisis, Ian Shirm
* Legacy costs gold instead of QP
* Moon sphere added
* Mobs can no longer shield block if they dont have a shield
* Gasbreath Works
* Bonus from being grouped
* Dungeon Tower cleaned up
* 16th level added to Dungeon Tower
* Toughskin makes it so u cant lose arms in combat
* When you buy an item you autoclaim it, sell it claim goes away
* Int and Wis now autoimprove
* Racelevel and Remort shown in who
* Changes 0 no longer crashes mud, thanks to Tijer
* put in failsafe for spheresreset so u dont reset them without typing the full command
* changed the min position for almost all skills
* Now player levels autoadvance
* put in a check in selfsphere for remorts 4 and 5
* put in a check in jutsus for elemental spheres
* a legacy adjustment put in getMightrate
* drasticly raised horus for holy aura (2x sanc)
* put in a timer for Powerwords
* now the mud can be started with gdb
http://www.mudbytes.net/index.php?a=file...