07 Aug, 2009, Ssolvarain wrote in the 1st comment:
I downloaded AreaEditor 1.34 but it's crashing every time I attempt to save the area. Are there any offline editors that are a bit more current and even, dare I say, supported still? If there's not, no big deal. I'll just use a copy of quickmud and build off that.
Secondly, how compatible are the areas for diku->ROM? Does each progressive (or recessive? :P) derivative require a different area structure?
Aaand thirdly… Does anyone actually download areas, aside from those included with stock?
Oh, one last question. How does one deal with vnums for an area intended for public release?
2: I do believe you can put an area that was built on basic stock rom 2.x in quickmud and the later versions and it automatically changes the structure to fit. I may be wrong though, my memory has holes in it the size of Alaska.
3: I download them but since I'm not running a ROM at the moment I'm not using them. I have used downloaded areas in the past however.
4: Well, the best bet is to go with vnums that aren't used by the stock areas. Don't worry if the vnums you chose are the same as in a non-stock released area. I think there's a snippet in here somewhere for a script or command or something to change vnums for an area with one easy command. If there's not then I'm sure one of the coders here with more skill than myself can help you make one if you ask nicely enough.
This sounds like a good place to pitch AVAE. AVAE is a visual area editor for ACK! based games and is fully compatible with the last 4.3.1 ACK!MUD release. It's written entirely in Java and uses an XML (iirc) template to define exactly how to save area files, so if your MUD is slightly different, you just edit the template to reflect that and all is well!
It hasn't been developed for a few years but it may be a good starting place for you to look, or even cross into the dark side of ACK! games ;)
Also, if there are any promising Java devs out there looking for a project to adopt … AVAE needs a new maintainer, or even someone to adopt it and make it more usable for other bases, too! It even has a built in 'telnet mode' so you can walk around inside your new area how it would look in-game, among other neat features :)
Have you asked over at Nick Gammon's site why the AreaEditor is crashing? He still supports it, he's just not updating it. It's a wonderful tool, and you can easily change vnums of an entire area to solve the other issue you mentioned.