03 Aug, 2009, Vladaar wrote in the 1st comment:
Votes: 0
Greetings,

I posted this on zuggsoft, but I don't expect much there since zmud is no longer supported.
However, I'm wondering if anyone has had issues with MSP that have used it with zmud and if so, was there something they did to overcome it?

This is my post below…

Greetings,

I have been trying to get zmud to work with my wings.wav file.
I am baffled that it works for one skill calling it, but not another
with a copy pasted additional call.

Mush client does work with both commands, so I know it is a zmud issue.

In my do_fly_home command I have…

if( xIS_SET( ch->act, PLR_SOUND ) || xIS_SET( ch->act, PLR_MUSIC ) )
send_to_char( "!!SOUND(sound/wings.wav)\n\r", ch );

Which the sound works perfectly


In my do_wings command I have…

if( xIS_SET( ch->act, PLR_SOUND ) || xIS_SET( ch->act, PLR_MUSIC ) )
send_to_char( "!!SOUND(sound/wings.wav)\n\r", ch );

All that does for zmud client with wings command is
wings
!!SOUND(sound/wings.wav)

Like the file doesn't exist, but it does, and works perfectly with
my fly home command.

Any ideas what could be causing the hang up with zmud?

Vladaar
14 Aug, 2009, Bojack wrote in the 2nd comment:
Votes: 0
Whats the sound folder set to? Each mud has its own sound folder for zmud so check that first.
14 Aug, 2009, Vladaar wrote in the 3rd comment:
Votes: 0
Thanks for trying to help bojack.

Fury ended up figuring out that set_char_color was throwing it off.
Zugg also told me if you use higher then 8kbs. You can't have two
sounds play at the same time. Heh that is difficult since only software
I know audiocity only goes as low as 16kbs.
0.0/3