The Edge of Darkness, going strong for over 17 years, has seen more than its share of evolution over the ages. From the early days of fighter/caster divisions; through formation of guilds and the inevitable warring that resulted; through many single players rising to power, only to be usurped by the next; to the more tame days of the present; the Edge has prevailed over all kinds of hardship, and shows no signs of stopping. From the desert wastelands of the arctic north and equatorial south to the lush forests of the west and the eastern tropics, and now the recent discovery of the Centaur stronghold, as well as the halfling population growing in size, even the most elite adventurers are being challenged in new ways.
If you're looking for an over-the-top MUD with more nuances than actual features, this is not what you are looking for. The Edge's beauty lies in its simplicity: easy to understand, impossible to master.
If you're looking for more of the same things you've seen in other MUDs, this isn't what you want. Edge's content is 100% original, with new areas being opened regularly, and even some puzzles–years old–that have yet to be solved.
If what you want, however, is a friendly but dangerous environment, a hand-crafted-to-the-individual quest system, a rich history of actual players, backed up by a dedicated team of Immortals..
…then Welcome to the Edge of Darkness. Connect eod.ath.cx port 2001