You give the gambler 2500 copper.
The gambler tells you 'Choose your number, between 1 and 6.'
<1013(100%) 1126(100%) 81%|civilized|12 PM> You say '4'
The gambler rolls the dice.
The gambler says 'The dice read: 4 3 1'
The gambler tells you 'You matched one die.'
The gambler gives you 31 silver coins, 5 copper coins.
You give the gambler 2500 copper.
The gambler tells you 'Choose your number, between 1 and 6.'
<1013(100%) 1126(100%) 81%|civilized|12 PM> You say '4'
The gambler rolls the dice.
The gambler says 'The dice read: 4 3 1'
The gambler tells you 'You matched one die.'
The gambler gives you 31 silver coins, 5 copper coins.
Question 1: Would this be better if implemented with code or mprog?
If code, then I have to bug the coder, and it may or may not be put in place. If prog, I think I can write that. Just need to toss it around and seek out input/ideas from other builders.
Question 2:Any ideas on possible scenarios for how this prog might be written?
I'm thinking along the lines of a speech prog triggered by the text "cup one", "cup two" or "cup three".
Within the prog I would use random% to figure out if the player won or lost. Then with mpecho I could display ascii art to the player.
Another mpechoaround would let others know if the player won or not.
I'll be testing some progs to see how this can be implemented and share the prog later on.
Thoughts?