#config {packet patch} {1}
#config {connect retry} {0}
#list vars create
{
{PLAYERS}{UPTIME}{HOSTNAME}{PORT}{CRAWL DELAY}{CODEBASE}{CONTACT}
{CREATED}{ICON}{IP}{LANGUAGE}{LOCATION}{MINIMUM AGE}{NAME}{WEBSITE}
{FAMILY}{GENRE}{GAMEPLAY}{GAMESYSTEM}{INTERMUD}{STATUS}{SUBGENRE}
{AREAS}{HELPFILES}{MOBILES}{OBJECTS}{ROOMS}{CLASSES}{LEVELS}{RACES}
{SKILLS}{ANSI}{GMCP}{MCCP}{MCP}{MSDP}{MSP}{MXP}{PUEBLO}{UTF-8}{VT100}
{XTERM 256 COLORS}{PAY TO PLAY}{PAY FOR PERKS}{HIRING BUILDERS}
{HIRING CODERS}
}
#var nums
{
{CRAWL DELAY};{CREATED};{MINIMUM AGE};{AREAS};{HELPFILES};
{MOBILES};{OBJECTS};{ROOMS};{CLASSES};{LEVELS};{RACES};
{SKILLS};{ANSI};{GMCP};{MCCP};{MCP};{MSDP};{MSP};{MXP};
{PUEBLO};{UTF-8}{VT100};{XTERM 256 COLORS};{PAY TO PLAY};
{PAY FOR PERKS};{HIRING BUILDERS};{HIRING CODERS};
}
#loop 1 &vars[] cnt
{
#var {$vars[$cnt]} {}
}
#event {SESSION CONNECTED}
{
#var HOST {%1};
#var IP {%2};
#var MSSP_PORT {%3};
}
#event {IAC WILL MSSP}
{
#send \xFF\xFD\x46\
}
#event {IAC SB MSSP}
{
mssp_var {%0} {%1}
}
#event {IAC SB MSSP IAC SE}
{
#delay {0.5}
{
#showme {<178>Legend: <118>## <178>Incorrect data <138>## <178>Incorrect capitalization <168>## <178>Unknown data (possibly correct)};
display
}
}
#var {families} {{AberMUD};{CoffeeMUD};{Custom};{DikuMUD};{LPMud};{MajorMUD};{MOO};{Mordor};{Rapture};{SocketMUD};{TinyMUD};}
#var {genres} {{Adult};{Fantasy};{Historical};{Horror};{Modern};{None};{Science Fiction};}
#var {gameplay} {{Adventure};{Educational};{Hack and Slash};{None};{Player versus Player};{Roleplaying};{Simulation};{Social};{Strategy};}
#var {locations} {{Australia};{Belgium};{Canada};{China};{Denmark};{Estonia};{Finland};{France};{Germany};{Ireland};{Japan};{Mexico};{Netherlands};{New Zealand};{Norway};{Portugal};{South Africa};{Spain};{Sweden};{United Kingdom};{United States};}
#var {languages} {{Belgian};{Chinese};{Danish};{Dutch};{English};{Finnish};{French};{German};{Japanese};{Norwegian};{Spanish};{Swedish};}
#var {networks} {{I3};{IMC2};}
#var {status} {{Alpha};{Closed Beta};{Open Beta};{Live};}
#var {subgenres} {{Adventure};{Anime};{Ancient Rome};{Dark Fantasy};{Discworld};{High Fantasy} ;{Medieval Fantasy};{Medieval Mythical};{Multiverse};{Mythical Fantasy};{Naruto};{Pokemon};{Post-Apocalyptic};{Pulp};{World of Darkness};{Star Wars};{Space Opera};{None};}
#var {UPTIME_ORIGINAL} {}
#function {chainlink}
{
#var result {};
#loop {1} {&%0[]} {cnt}
{
#if {$cnt == 1}
{
#var result $%0[$cnt]
}
{
#var result $result, $%0[$cnt]
}
}
}
#alias {display}
{
#var index 0;
#if {"$INTERMUD" != ""}
{
#var INTERMUD @chainlink{INTERMUD}
};
#if {"$PORT" != ""}
{
#var PORT @chainlink{PORT}
}
{
#var PORT $MSSP_PORT
};
#var cnt 0;
#showme {\n\};
#showme {<088>};
#var temp {};
#loop 1 &vars[] cnt
{
#var var $vars[$cnt];
#var color <178>;
#if {&nums[$var]}
{
#regex {${$var}} {^%s{-|}%d%s$}
{
#nop
}
{
#var color <118>
}
}
#if {"$var" == "FAMILY"}
{
#if {&families[$FAMILY] == 0}
{
#if {&families[%i$FAMILY] == 0} {#var color <118>} {#var color <138>}
}
}
#if {"$var" == "GAMEPLAY"}
{
#if {&gameplay[$GAMEPLAY] == 0}
{
#if {&gameplay[%i$GAMEPLAY] == 0} {#var color <118>} {#var color <138>}
}
}
#if {"$var" == "GENRE"}
{
#if {&genres[$GENRE] == 0}
{
#if {&genres[%i$GENRE] == 0} {#var color <118>} {#var color <138>}
}
}
#if {"$var" == "HOSTNAME"}
{
#if {"$HOST" != "%*$HOSTNAME%*" && "$HOST != "%*localhost%*"}
{
#if {"$HOST" != "%i%*$HOSTNAME%*"} {#var color <118>} {#var color <138>}
}
}
#if {"$var" == "IP"}
{
#if {"$IP" == "127.0.0.1"}
{
#var color <118>
}
}
#if {"$var" == "LANGUAGE"}
{
#if {&languages[$LANGUAGE] == 0}
{
#if {&languages[%i$LANGUAGE] == 0} {#var color <118>} {#var color <138>}
}
}
#if {"$var" == "LOCATION"}
{
#if {&locations[$LOCATION] == 0}
{
#if {&locations[%i$LOCATION] == 0} {#var color <118>} {#var color <138>}
}
}
#if {"$var" == "STATUS"}
{
#if {&status[$STATUS] == 0}
{
#if {&status[%i$STATUS] == 0} {#var color <118>} {#var color <138>}
}
}
#if {"$var" == "SUBGENRE"}
{
#if {&subgenres[$SUBGENRE] == 0}
{
#if {&subgenres[%i$SUBGENRE] == 0} {#var color <168>} {#var color <168>}
}
}
#if {"$var" == "UPTIME"}
{
#if {"$UPTIME" == ""}
{
#var color <118>;
#var {UPTIME} {$UPTIME_ORIGINAL}
}
}
#if {"$var" == "PLAYERS"}
{
#if {"$PLAYERS" == ""}
{
#var color <118>;
#var {PLAYERS} {0}
}
}
#if {"$var" == "ICON"}
{
#if {"$ICON" != "http%*"}
{
#var color <118>
}
};
#if {"$var" == "WEBSITE"}
{
#if {"$WEBSITE" != "http%*"}
{
#var color <118>
}
};
#format {temp} {<128>%+17s%s%+61s } {$var} {$color} {${$var}};
#showme {$temp}
}
}
#alias {mssp_var}
{
#if {"%1" == "UPTIME"}
{
#var UPTIME_ORIGINAL {%2};
#if {"%2" != "%d"}
{
#var {UPTIME} {}
};
#elseif {%2 < 1234567890 || %2 > 2345678901}
{
#var {UPTIME} {}
};
#else
{
#format TIME %T;
#math TIME $TIME - %2;
#format {%1} {%m} {0.0 + $TIME / (60 * 60 * 24)};
}
}
#if {"%2" == ""}
{
#nop
}
#if {"%1" == "PORT"}
{
#list {%1} {ins} {1} {%2}
}
#if {"%1" == "INTERMUD" || "%1" == "PORT"}
{
#if {&networks[%2] == 0}
{
#list {%1} {ins} {1} {<168>%2<178>}
}
{
#list {%1} {ins} {1} {%2}
}
}
{
#format {%1} {%p} {%2}
}
}
I originally let it slide because I was tired of the bickering and it was isolated to plain text implementations, but that isn't the case anymore.