#ROOMS
#3000
Travelers road~
This road is well worn as many people must pass by this place to travel
the protected ways of the land. Looking about you several buildings to
each side and some in the distance marker this place as a highway town, built
on the prospects of continual travelers passing through.
To the west stands a building with a small sign above the door reading,
"Supplies", opposite a larger building sits hanging a sign with the words,
"Griffin's Inn" written upon it. North and south this road seems to continue.
~
~
city~
~
0
D
north~
~
~
~
-1 3007 -1 -1
D
east~
A door made of hard ironwood sporting the crest of a griffin.
~
door griffin~
isdoor closed~
-1 3001 -1 -1
D
south~
~
~
~
-1 3002 -1 -1
D
west~
A sturdy door with a metal handle.
~
supply supplies door~
isdoor closed~
-1 3009 -1 -1
S
// Automated conversion of WileyMUD by Quixadhal
// Original: WileyMUD III, Room [#3000]
// Target: Final Realms 2.1b4, /d/Shylar_30/rooms/Travelersroad_3000.c
// Performed: 1100804.213853.906
inherit "/std/outside";
void setup() {
set_zone("Shylar_30");
set_short("Travelers road");
set_long( " This road is well worn as many people must pass by this place to travel"
" the protected ways of the land. Looking about you several buildings to"
" each side and some in the distance marker this place as a highway town, built"
" on the prospects of continual travelers passing through."
"\n To the west stands a building with a small sign above the door reading,"
" \"Supplies\", opposite a larger building sits hanging a sign with the words,"
" \"Griffin's Inn\" written upon it. North and south this road seems to continue."
"\n" );
set_light(80);
add_exit( "north", "/d/Shylar_30/rooms/Travelersroad_3007", "road" );
add_exit( "east", "/d/Shylar_30/rooms/GriffinsTale_3001", "door" );
add_alias( "east", ({ "door", "griffin" }) );
add_item( ({ "east", "door", "griffin" }),
"A door made of hard ironwood sporting the crest of a griffin."
"\n" );
add_exit( "south", "/d/Shylar_30/rooms/Travelersroad_3002", "road" );
add_exit( "west", "/d/Shylar_30/rooms/Supplyhouse_3009", "door" );
add_alias( "west", ({ "supply", "supplies", "door" }) );
add_item( ({ "west", "supply", "supplies", "door" }),
"A sturdy door with a metal handle."
"\n" );
}
{
"room id" : 37281932819,
"short description" : "Travelers road",
"description" : " This road is well worn as many people must pass by this place to travel\
the protected ways of the land. Looking about you several buildings to\
each side and some in the distance marker this place as a highway town, built\
on the prospects of continual travelers passing through.\
To the west stands a building with a small sign above the door reading,\
\"Supplies\", opposite a larger building sits hanging a sign with the words,\
\"Griffin's Inn\" written upon it. North and south this road seems to continue.",
"exits" : {
"north" : unique room id of wherever this pointed, generated when uploaded or created,
"east" : different unique room id,
"south" : different unique room id,
"west" : different unique room id,
},
"exit aliai" : {
"east" : {
"door",
"griffin"
},
"west" : {
"supply",
"supplies",
"door"
}
},
"details" : {
"key" : {
"east",
"door",
"griffin"
},
"value" : "A door made of hard ironwood sporting the crest of a griffin.",
"key" : {
"west",
"supply",
"supplies",
"door"
},
"value" : "A sturdy door with a metal handle."
}
}
In other words, this isn't a simple project and for it to be worth using it'll require way more work than anyone has admitted here yet.