Rather than a MUD written in lolcode, what might be useful would be a command parser that could understand it. What with us wanting to broaden our audience for MUDs and all that, this could be a really positive step. No more worrying about sophisticated natural language parsing, instead we should concentrate our MUD parsing efforts on understanding lolcode, leetspeak and predictive text misspellings.
Rather than a MUD written in lolcode, what might be useful would be a command parser that could understand it. What with us wanting to broaden our audience for MUDs and all that, this could be a really positive step. No more worrying about sophisticated natural language parsing, instead we should concentrate our MUD parsing efforts on understanding lolcode, leetspeak and predictive text misspellings.
But why stop there? You could translate both ways. Regular mud output -> leet. To make it particularly friendly, and make the user feel at home, it could adjust itself based on input. So if you typed this: SO LIEK I WUNNA PWN BOB
The mud would answer: LOL U NERFZ HIS HITPIONTS WIF 10!!1