dawn/notes/
dawn/src/
dawn/src/docs/
#HELPFILEDATA
colourcode `
security 7
END

#HELPENTRIES
keyword OLCBALANCE-WDAMAGE~
helpflags builder~
category undefined~
text . 
                  WEAPON DAMAGE:
 
Level:  Damage:             Level:  Damage:
 
-7      1d4                 43      7d6
-6      1d4                 44      2d24 5d9  10d4
-5      1d4                 45      3d16
-4      1d4                 46-47   2d25 4d12 13d3
-3      1d4                 48      2d26 3d17 6d8
-2      1d5                 49      5d10 11d4
-1      1d5                 50      2d27 4d13 7d7
0       1d5                 51      3d18  
1       1d6                 52-53   2d28  
2       1d7  2d3            54-55   2d29 3d19 4d14
3       1d8                 56      2d30  
4       1d9  2d4            57      3d20 7d8  9d6  
5       1d10                58      4d15 8d7  16d3  
6       1d11 2d5  3d3       59      5d12 13d4  
7       1d12                60-61   3d21 6d10 11d5  
8       1d13 2d6            62      4d16 17d3  
9       1d14 3d4            63      3d22  
10-11   1d15 2d7  4d3       64-65   5d13 7d9  10d6
12-13   2d8  3d5            66-67   3d23 4d17 6d11
14      2d9  4d4  5d3       68-69   3d24 5d14 15d4  
15      3d6                 70      4d18 19d3  
16-17   2d10                71      7d10 11d6  
18      2d11 3d7  4d5 6d3   72-73   3d25 6d12 13d5  
19      5d4                 74      4d19 5d15 8d9
20      2d12                75-76   3d26 9d8  
21      3d8                 77-78   3d27 4d20 6d13
22-23   2d13 4d6  7d3       79-80   5d16 17d4  
24-25   2d14 3d9  5d5 6d4   81      3d28 
26      2d15 4d7  8d3       82-83   4d21 8d10 11d7
27      3d10                84      3d29 5d17 6d14
28      2d16                85      7d12 13d6  
29      5d6  7d4            86      4d22 23d3  
30-31   2d17 3d11 4d8 6d5   87-88   3d30  
32      2d18                89      5d18 19d4  
33      3d12                90-91   3d31 4d23 6d15
34-35   2d19 4d9  5d7 8d4   92      7d13 14d6  
36-37   2d20 3d13 6d6 7d5   93      3d32 9d10 11d8  
38      2d21 4d10 11d3      94-95   4d24 5d19 10d9
39      3d14 5d8  9d4       96-97   3d33 6d16 17d5  
40-41   2d22                98      4d25 8d12 13d7
42      2d23 3d15 4d11 6d7  99      3d34 5d20 7d14
`r<continued in OLCBALANCE-WDAMAGE2>`=?
~
END

keyword OLCBALANCE-WDAMAGE2~
helpflags builder~
category undefined~
text .                 WEAPON DAMAGE:
                 (levels 50-99)
 
Level:       Damage:
51           3d18  
52-53        2d28  
54-55        2d29  3d19  4d14  5d11  6d9  10d5  12d4  15d3  
56           2d30  
57           3d20  7d8  9d6  
58           4d15  8d7  16d3  
59           5d12  13d4  
60-61        3d21  6d10  11d5  
62           4d16  17d3  
63           3d22  
64-65        5d13  7d9  10d6  14d4  
66-67        3d23  4d17  6d11  8d8  9d7  12d5  18d3  
68-69        3d24  5d14  15d4  
70           4d18  19d3  
71           7d10  11d6  
72-73        3d25  6d12  13d5  
74           4d19  5d15  8d9  10d7  16d4  20d3  
75-76        3d26  9d8  
77-78        3d27  4d20  6d13  7d11  12d6  14d5  21d3  
79-80        5d16  17d4  
81           3d28  
82-83        4d21  8d10  11d7  22d3  
84           3d29  5d17  6d14  9d9  10d8  15d5  18d4  
85           7d12  13d6  
86           4d22  23d3  
87-88        3d30  
89           5d18  19d4  
90-91        3d31  4d23  6d15  8d11  12d7  16d5  24d3  
92           7d13  14d6  
93           3d32  9d10  11d8  
94-95        4d24  5d19  10d9  20d4  25d3  
96-97        3d33  6d16  17d5  
98           4d25  8d12  13d7  26d3  
99           3d34  5d20  7d14  15d6  21d4
 
`r<Previous levels on help OLCBALANCE-WDAMAGE>`=?
~
END

keyword OLCBALANCE-WMODIFY~
helpflags builder~
category undefined~
text Weapon Modifier:           Read Damage at Level:
 
dagger                             -8
whip                               -3
flail                              -2
exotic (usable by mages/druids)    -3
exotic (not usable by mages/druids)+0
sword or mace                      +0
axe or 2 handed spear(staff)       +3
two handed maces or swords         +6
polearms                           +8
2 handed axes                      +9
-20 mana                           +1
+10 mana                           -1
-4 hp                              +1
+2 hp                              -1
-2 hit or dam                      +1
+2 hit or dam                      -1
+1 attribute                       -1
-2 attribute                       +1
sharp                              -4
vorpal                             -4
vampiric                           -4
flaming                            -3
freezing                           -3
empowered                          -3
poisoned                           -3
holy                               -3
 
`bExamples:`=?
 
A level 30 sword +10hp +1 me +2hit reads damage at 
lvl (30+0-5-1-2)=22 (4d6) ave 14
 
A level 30 sword -20hp -2 me -2hit reads damage at 
lvl (30+0+5+1+2)=38 (4d10) ave 22
 
A level 30 dagger -20 hp sharp +2 hit -4 me reads damage at
lvl (30-8+5-4-1+2)=24 (5d5) ave 15
 
These are guidelines but these keep the game in balance
Do not deviate too far from these and only then if the eq
is very difficult to get, or very expensive if sold.
 
See also: `rhelp wdamage`=?
~
END

keyword OLCBALANCE-MSTATS~
helpflags builder~
category undefined~
text ..                         MOBILE STATISTICS:
 
level hit pts     ac    damage         level hit pts       ac   damage 
 
  1   1d4+1       90    1d4+0            51  5d9+280      -210  5d8+20
  2   1d4+2       80    1d5+0            52  5d9+285      -220  6d7+20
  3   1d5+3       70    1d6+0            53  5d9+290      -230  6d7+21
  4   2d4+1       60    1d5+1            54  5d9+295      -240  7d6+22
  5   2d5+1       50    1d6+1            55  5d9+300      -250  10d4+23
  6   2d5+4       40    1d7+1            56  6d9+300      -260  10d4+24
  7   2d5+5       40    1d8+1            57  6d9+305      -270  6d8+24
  8   2d5+8       30    1d7+2            58  6d9+310      -280  5d10+25
  9   2d5+12      20    1d8+2            59  6d9+315      -290  8d6+26
 10   2d5+18      10    2d4+2            60  6d9+320      -300  8d6+27
 11   2d5+22      10    1d10+2           61  6d10+320     -310  8d6+28
 12   2d5+45      00    1d10+3           62  6d10+325     -320  8d7+28
 13   2d5+50     -10    2d5+3            63  6d10+330     -330  8d7+29
 14   2d5+55     -10    1d12+3           64  6d10+335     -340  8d7+30
 15   3d5+60     -20    2d6+3            65  6d10+340     -350  7d8+32
 16   3d5+67     -20    2d6+4            66  7d10+340     -360  7d8+32
 17   3d5+72     -30    3d4+4            67  7d10+345     -370  7d8+33
 18   3d5+79     -30    2d7+4            68  7d10+350     -380  7d8+34
 19   3d5+82     -40    2d7+5            69  7d10+355     -390  8d8+33
 20   3d5+88     -40    2d8+5            70  7d10+360     -400  8d8+34
 21   4d5+90     -50    4d4+5            71  7d11+360     -410  8d8+35
 22   4d5+95     -50    4d4+6            72  7d11+365     -420  8d8+36
 23   4d5+100    -60    3d6+6            73  7d11+370     -430  8d9+36
 24   4d5+105    -60    2d10+6           74  7d11+375     -440  8d9+37
 25   4d5+110    -70    2d10+7           75  7d11+380     -450  8d9+38
 26   4d5+115    -70    3d7+7            76  8d11+380     -460  8d9+39
 27   4d5+120    -80    5d4+7            77  8d11+385     -470  9d9+38
 28   5d5+125    -80    2d12+8           78  8d11+390     -480  9d9+39
 29   5d5+130    -90    2d12+8           79  8d11+395     -490  9d9+40
 30   5d5+140    -90    4d6+8            80  8d11+400     -500  9d9+41
 31   5d6+150    -100   4d6+9            81  8d12+400     -510  9d10+40
 32   5d6+160    -100   6d4+9            82  8d12+405     -520  9d10+41
 33   5d6+195    -110   6d4+10           82  8d12+410     -530  9d10+42
 34   5d6+205    -110   4d7+10           83  8d12+415     -540  9d10+43
 35   5d6+210    -110   4d7+11           84  8d12+420     -550  10d10+42
 36   5d6+215    -120   3d10+11          85  9d12+420     -560  10d10+43
 37   5d6+220    -120   3d10+12          86  9d12+425     -570  10d10+44
 38   5d6+225    -130   5d6+12           87  9d12+430     -580  10d10+45
 39   5d6+230    -130   5d6+13           88  9d12+435     -590  10d11+44
 40   5d6+235    -130   4d8+13           89  9d12+440     -600  10d11+45
 41   5d7+240    -140   4d8+14           90  9d13+440     -610  10d11+46
 42   5d7+242    -140   3d12+14          91  9d13+445     -620  10d11+47
 43   5d7+245    -150   3d12+15          92  9d13+450     -630  10d11+48
 44   5d7+247    -150   8d4+15           93  9d13+455     -640  10d11+49
 45   5d7+250    -150   8d4+16           94  9d13+460     -650  10d11+50
 46   5d8+255    -160   6d6+16           95  10d13+460    -660  10d11+51
 47   5d8+260    -170   6d6+17           96  10d13+465    -670  10d11+52
 48   5d8+265    -180   6d6+18           97  10d13+470    -680  10d11+53
 49   5d8+270    -190   4d10+18          98  10d13+475    -690  10d11+54
 50   5d9+275    -200   5d8+19           99  10d13+480    -700  10d11+55
 
------------------------------------------------------------------------
Thief mobiles should read their hp, ac, and damage at one level lower.
Mage mobiles read hp and ac at one level lower, and damage three 
levels lower.
Cleric mobiles read damage at two levels lower.
Warrior mobiles read hit points one level higher.
Armor class vs. magical attacks should be computed by this formula: 
(ac - 10) / n + 10, where n is 4 for most mobiles, 3 for thieves and 
clerics, and 2 for mages. 
 
Remember, +hit should only be given to very exceptional mobiles.
~
END

keyword OLCBALANCE-ACVALUE OLCBALANCE-ACVALUES~
helpflags builder~
category undefined~
text .              Recommended Armor Class Values
 
Armor Type   Ac Pierce  Ac Bash   Ac Slash  Ac Magic
 
Finger       level      level     level     level/15
Neck         level/6    level/6   level/6   level/8
Torso        level/3    level/3   level/3   level/4
Head         level/4    level/4   level/4   level/5
Legs         level/4    level/4   level/4   level/5
Feet         level/5    level/5   level/5   level/6
Hands        level/5    level/5   level/5   level/6
Arm          level/4    level/4   level/4   level/5
About Body   level/4    level/4   level/4   level/5
About Waist  level/5    level/5   level/5   level/7
Wrist        level/7    level/7   level/7   level/9
Shield       level/3    level/3   level/3   level/4
 
Floating Item   Use Type Jewelry, Treasure, etc. (no AC)
 
`bExamples:`=?  A level 60 shield would have AC's 20 20 20 15.
 
*You may want to adjust armor classes down a bit on an item that has
 strong magical properties, if you feel it is too strong.  Along the
 same lines, if the item has some sort of negative effect, feel free
 to use higher than recommended armor classes.
~
END

EOF~
#$