#3900 The City of Haven~ Haven is located far south of the capital. The city thrives because it's the main supplier of fish and other sea goods to the capital. The location of the city provides quite a scenery, there are mountains to the east, and forest to the west. More of a jungle really. The sea is just south of the city with a beautiful and sandy beach, stopped abrubtly by the mountains to the east, and a range of impassable cliffs not far west of the forest line. The South Road, people in Haven have always laughed at this name for it, since from here it actually goes north. Begins just outside a marvelous city gate. The gate is more for show though than for protection. Since Haven never had anything to fear because of it's remote location, and anyway what lord would be inerested in a few fish. This has not really changed, even with the coming of the south road, since regular patrols of elite soldiers are assigned to protect it and garrison the city itself. ~ 39 adgj 0 E credits~ Nivan ~ S #3901 The Captain's Cabin~ The cabin looks comfortable, but not exactly oppulent or rich. The round windows are open to let in the salty breeze. A couch is under one of these, made of horsehair and very soft-looking. Maps of the sea line the walls, along with the many instruments used in sailing. There is also a bed and a small stove here, next to the writing desk. All of the furniture is securely bolted to the floor, thus unaffected by the used in sailing. There is also a bed and a small stove here, next to the writing desk. All of the furniture is securely bolted to the floor, thus unaffected by the ship's rocking. The door to the north leads back out onto the decks. ~ 39 d 0 D0 ~ north cabin~ 1 0 3931 S #3902 Harem Room~ Interesting. The Lord of Haven is quite obviously a man with a vice. Scantily clad women fill this room. There are piles of silks and pillows all over the floor, looking comfortable to just rest in. There is a particularly large pile of the softest pillows against the west wall. Maybe they are for Degruziel's favorite girl. ~ 39 d 0 D5 ~ down~ 1 -1 3904 S #3903 Degruziel's Private Chamber~ This room is floored in lush red carpet, soft and almost ankle deep. The curtains are open over the windows, giving you a wonderful view of the garden. The walls here are white, where they aren't obscured by tapestries of the local gods and goddesses. Against the wall by the only exit, the door you came in through, there is a great oak wardrobe. With much space inside. What catches and hold your attention, however, is the huge bed in the center of the room. It could comfortably sleep three, but looks more to the liking of two. It looks comfortable. ~ 39 0 0 D3 ~ west door~ 1 0 3904 S #3904 Top of the Staircase~ The room at the top of the staircase isn't so large, nor so fancy, as the rooms of the lower story. These rooms on the second floor must be private rooms, not meant for the public eyes. Though not as brightly lit as the area downstairs, you can still see well by the torches lining the stone walls. There is a curtained window looking outside, while there are also doorways leading north and east. A simple staircase against the west wall leads up into the tower of Degruziel's Manor, the door up there being barred with a very LARGE lock. There is a curtained window looking outside, to the south and the sea. To the north is a plain, low door. ~ 39 d 0 D0 ~ north~ 1 0 3905 D1 ~ east door~ 1 0 3903 D4 ~ up~ 1 0 3902 D5 ~ ~ 0 0 3907 S #3905 Servant's Quarters~ The room is crowded, but a faint breeze scented with smells of the garden wafts in through an open window. It must be getting funneled in around the tower, because the window is facing north, and the wind usually blows from the south. There are several mats lying out on the middle of the floor, and a drawn-back curtain seperates the room into sections. The mats, though only filled with straw, look pretty comfortable. ~ 39 d 0 D2 ~ south~ 1 0 3904 S #3906 A Dank Dungeon Chamber~ You step into the dark wetness of the prison chamber... And the heavy iron door swings swiftly shut behind you! You are trapped in the dank room. You are able to make out manacles on the north wall. A filthy pile of cloth is heaped against the west wall. ~ 39 ad 0 D3 ~ pile secret cloth~ 1 0 3921 E dungeon~ His words bring to mind that the cloth looks suspicious. Maybe you should stir it around a bit... It might be concealing something. ~ S #3907 The Double Stairway~ Against the north and south walls are twin pairs of beautiful staircases. They are salmon-colored marble arms curving into an embrace of the center of the room, where a fountain stands. The exquisite marble fountain is of a fish perched on its tail, water spurting from its mouth. Back to the east the red carpet begins again, while the stairs lead up to the second floor of the Manor. ~ 39 d 0 D1 ~ ~ 0 0 3908 D4 ~ ~ 0 0 3904 S #3908 An Artfull Hallway~ This room is only called a hallway because it connects one room in the Manor to another, not because of its size. Beautifully stitched tapestries line the walls, each with its own story to tell. Carvings, sculptures, paintings, and all sorts of forms of art are scattered around, some hanging and others on marble stands that are themselves sculptures. Here the stone floor has been covered in rich red carpet. To the north is a small plain door, and to the west is a twin set of double, majestically curving staircases. ~ 39 d 0 D0 ~ north~ 1 0 3909 D1 ~ ~ 0 0 3910 D3 ~ ~ 0 0 3907 S #3909 Degruziel's Audience Chamber~ Through the door lies a small office, where Degruziel likes to hold his appointments, inner councils, audiences, and other such functions. There is a round table in the center of the room, set with six chairs, and a desk in the nearest corner. The desk is piled with all sorts of papers, scrolls, and writing utensils. The candleholders on both the table and the desk are fancy, like everything else in the room, but they also have an air of utility about them instead of the plain oppulance of the hallway you just exited. The stone walls are lined in shelves which are covered in books. Behind the high-backed wooden chair is a small painting, and on the north wall is a window facing into the garden. ~ 39 d 0 D2 ~ south~ 1 0 3908 E painting~ This painting is of Lord Degruziel standing proudly on the deck of a ship at full sail, a huge fish held in his outreaching arms. ~ S #3910 Degruziel's Parlor~ This must be where Degruziel, the Lord of Haven, entertains his guests. There are comfortable chairs and couches strewn about the center of the large room. Above the massive fireplace there sets a large painting of the god of the sea. Before the fireplace there is a long mahogony dining table, large enough to seat twelve. Tapestries cover the stone walls. From the archway to the east drift pleasant smells, while to the west, across a distance filled with art, you can see a double curving stairway. ~ 39 d 0 D0 ~ door north~ 1 0 3911 D1 ~ ~ 0 0 3912 D3 ~ ~ 0 0 3908 S #3911 The Manor Porch~ The cart path here leads both eastward toward the stables, where a body might visit the horses, or to the north through the garden and back to the street. To the south is the Lord of Haven's oppulant porch and front door. The railing of the porch is carved to resemble a vine twisting about itself, while the posts are exquisitely carved into fish sitting on their tails, with their mouths around the railing. Their jeweled eyes wink in the light. The door is a large, fanciful myriad of carvings depicting a local legend. ~ 39 0 1 D0 ~ ~ 0 0 3914 D1 Nothing. ~ door stable east~ 1 0 3913 D2 ~ door south~ 1 0 3910 E railing fish carving porch~ Before you is the masterfully decorated porch. It is roofed in red tiles. The railings are all one piece of wood, a flowing flowery vine. The flowers collect water and form pools for small bird baths. The posts holding the railing up are of the same piece of wood as the railing itself, and are of Haven's main export, fish, standing on their tails and supporting the vine with thier mouths. The sapphires that form the eyes of the fish twinkle merrily, almost making you believe the fish to be alive. ~ E door legend~ The carvings on the door show a scene of one of Haven's greatest heros, Delegarthe Haven himself, slaying the dreaded sea dragon and making Haven a safe place to fish. ~ S #3912 Tiama's Kitchen~ Serving girls bustle about all around this pleasant-smelling room. It is very warm in here, from all the heat being given off by the many stoves, ovens, and fireplaces. The countertops in this room are all dusted with flour, and so are the bustling serving girls. A cooling rack for bread is fastened against one wall, while a cellar entrance is not to far away from the archway leading back to the parlor. ~ 39 d 0 D3 ~ ~ 0 0 3910 D5 ~ down cellar door~ 1 3901 3982 S #3913 The Manor Stables~ The interior of the stables is dim, but you can make out many rows of rather spacious, grand stables. A little bit much for horses and such, but if that is the way a person wants to spend thier money... The smells of hay and horses are strong, and the soft sounds of stable boys calming some of the more skitish horses that were startled by your entry can be heard in the far back of the complex over the swish of tails and the periodic whinny. ~ 39 d 0 D3 ~ west stable door~ 1 0 3911 S #3914 The Lord's Flower Garden~ The winding cart path that passes from the street by the Lord's front porch and onward to the stables also passes through his magnificant flower garden. The gentle hues of purples, reds, whites, yellows, and blues rest the eyes from all the other attractions in the city. The purfume of the everblooming flowers fill the air pleasantly, mingling with the salty breeze of the sea. Vines hang festively from the branches of the many trees, and animals cavort under them, unafraid. The cart path continues both toward the street and toward the porch, up to you to choose the way. ~ 39 0 1 D0 ~ ~ 0 0 3991 D2 ~ ~ 0 0 3911 E animal animals~ Rabbits, foxes, birds, and other small mammals dart under the trees and across your path, absoluetly unafraid. ~ E flower everblooming flowers ever blooming vine vines~ The flowers are in many hues and give off meny scents that mix to make an overall pleasant purfume. The plants have been magically altered to produce sweet blooms, even in the dead of winter. ~ S #3915 A Room Full of Stolen Goods~ This room, beyond any of the others, is cluttered with many stolen goods. Everything from rolls of carpet to chests of coins and jewels are here, carefully packed to be sold on the black market. Some of the towers are so high that if you are not careful and wary of your step they might collapse, crushing you. This is obviously where the current inhabitants of the Hideout store the majority of their booty. ~ 39 ad 0 D0 ~ ~ 0 0 3917 D1 ~ ~ 0 0 3916 S #3916 The Common Room~ The floor of this room is littered in rolls of bedding, its single candle not helping to illuminate much of anything in the dim room. The sounds of people in slumber filter through, as if the room is very much occupied. This room is way to dim to see the edges of, but it echos as though the chamber is very large. Water drips somewhere to the east, pinging in the bottom of an unseen pot. ~ 39 ad 0 D3 ~ ~ 0 0 3915 S #3917 A Room in the Thieve's Hideout~ This room is loaded with stolen goods, from the tapestries hanging on the walls to the single gold candleholder that holds this room's one candle, to the expensive imported rugs on the floor. The shadows in this room are deep and sinister. You get the feeling it would be wise to keep an eye open for trouble. ~ 39 ad 0 D0 ~ ~ 0 0 3922 D2 ~ ~ 0 0 3915 S #3918 Beyond the Shrine~ As you push aside the black velvet curtain you notice that this room is quiet and obviously unused by the thick layer of dust on the floor. It is also dark, the black lump of wax on the table indicating the candle that had once lit this room burned down long ago. This room might have once been splendid, but now its bright tapestries are faded and covered in dust, the red carpet rotten and ready to fall apart. Even the full-sized portrait on the east wall is faded beyond recognition. ~ 39 ad 0 D1 The portrait here is faded beyond recognition, but perhaps in the shadows of dust you can make out the form of a smiling woman. ~ portrait~ 1 0 -1 D2 ~ ~ 0 0 3919 S #3919 A Small Shrine~ This is the most brilliantly lit room you have seen in the whole of the thieve's hideout, with several small, low-burning candels set up under a picture of a beautiful woman. The colors of the candles vary from bright red, to dried-blood, to the deepest midnight black. You feel as though it wouldn't be prudent to speak above a whisper in this room. The air here is serious and mournful, with the boards of the floor and both the stone walls and ceiling painted black. The small current of flowing air ripples the black fabric covering the arch to the north. ~ 39 d 0 D0 ~ ~ 0 0 3918 D2 ~ ~ 0 0 3922 S #3920 Trianne's Hidden Cache~ Upon entering the room magical lights trace a script through the air, @R'Touch my things and I will find thee and kill thee. Trianne. '@n Half-rotten chests line the walls, their magical barriers still standing though the wood that the spells were cast upon is in a state of advanced decay. Golden nuggets and jewels of all colors sparkle through the gaps in the wood, reflecting light from the light spell cast upon a globe of rock in the center of the room. So tantalizing... Too bad you can't touch them. ~ 39 d 0 D3 ~ west~ 0 0 3918 S #3921 A Boring Room~ This room is carpeted plainly in black, enhancing the appearance of the shadows cast by the single black candle, whose flame burns blue in the room. It sets on the simple table, the only furniture. A rather plain tapestry rests hanging from the east wall. ~ 39 ad 0 D1 ~ secret tapestry~ 1 0 3906 D3 ~ ~ 0 0 3922 S #3922 Passageway~ You find yourself in a passageway of the thieve's hideout, archways on all sides of you. The east is carved simply, the west having a lion's head over it, the north a wolf's, and the south a bear's. Another single candle lights this room, casting long shadows around the mismatches furniture and stolen tapestries. ~ 39 ad 0 D0 ~ ~ 0 0 3919 D1 ~ ~ 0 0 3921 D2 ~ ~ 0 0 3917 D3 ~ ~ 0 0 3923 S #3923 Thieve's Hideout~ When a person thinks of Haven with its Crowded Market and its patrols of elite guards one doesn't often think of a thieve's headquarters. But the is what you find yourself in - a skillfully hidden and very dry thieve's hideout. Tapestries line the walls, most likely as stolen as the comfortable furniture scattered around on the wooden floor. The light is dim - a single candle leaves many conspicuous shadows around the room. There is a glow through the archway to the east, also. ~ 39 ad 0 D1 ~ ~ 0 0 3922 D4 ~ trap door trapdoor up~ 1 0 3924 S #3924 Under Haven~ This must be a part of the old sewer system of Haven when it was a small town. Now the walls of the sewer have crumbled, leaving a giant pool of open water, littered on the bottom by old stones. The water stretches out far past your eyes and your light in some places. The floor is made up of a watery muck, consisting of water, sand, rotten seaweed, and some other things you wouldn't even want to think of. The much is shallow, only up to your knees. It churns violently in some places, as if there are living things under it. There is a wooden crate in the corner here, sunk into the muck. ~ 39 ad 0 D0 ~ ~ 0 0 3930 D1 ~ ~ 0 0 3926 D5 The muck is still shallow, with a rotting crate stuck into it. ~ crate~ 1 0 3923 S #3925 Under the Docks~ It's pretty dark under the docks, though the sand is stable. The water is calm here, being surrounded by rocks that break the waves, leaving you in knee deep stagnant water. The docks here descend to the street to the north, forcing you to crouch, while to the south there is a hole in the rocks that might be the lair of a king crab. A rope ladder hands down from the docks aboe, green with moss that thrives in the moist air. It would be a tight squeeze, but you also think you might be able to edge between the wood and the rocks to the north, but your ability to return is indeed questionable. ~ 39 0 1 D0 ~ <NONE>~ 0 0 3938 D1 ~ ~ 0 0 3970 D3 ~ ~ 0 0 3927 S #3926 Under Haven~ This must be a part of the old sewer system of Haven when it was a small town. Now the walls of the sewer have crumbled, leaving a giant pool of open water, littered on the bottom by old stones. The water stretches out far past your eyes and your light in some places. The floor is made up of a watery muck, consisting of water, sand, rotten seaweed, and some other things you wouldn't even want to think of. The much is shallow, only up to your knees. It churns violently in some places, as if there are living things under it. ~ 39 ad 0 D0 ~ ~ 0 0 3929 D3 ~ ~ 0 0 3924 S #3927 Knee Deep~ Wow your going out a long way. You are now knee deep in some dark waters. Will you not reconsider and turn back? The waters are dark and you can not see anything below the surface except for a few small fish. ~ 39 0 0 D1 ~ ~ 0 0 3925 S #3928 Under Haven~ This must be a part of the old sewer system of Haven when it was a small town. Now the walls of the sewer have crumbled, leaving a giant pool of open water, littered on the bottom by old stones. The water stretches out far past your eyes and your light in some places. The floor is made up of a watery muck, consisting of water, sand, rotten seaweed, and some other things you wouldn't even want to think of. The muck is shallow, only up to your knees. It churns violently in some places, as if there are living things under it. Against the wall there is a ladder, ending in a trap door. ~ 39 ad 0 D3 ~ ~ 0 0 3929 D4 A ladder leads up into a trap door. ~ up ladder trap trapdoor~ 1 0 3983 S #3929 Under Haven~ This must be a part of the old sewer system of Haven when it was a small town. Now the walls of the sewer have crumbled, leaving a giant pool of open water, littered on the bottom by old stones. The water stretches out far past your eyes and your light in some places. The floor is made up of a watery muck, consisting of water, sand, rotten seaweed, and some other things you wouldn't even want to think of. The much is shallow, only up to your knees. It churns violently in some places, as if there are living things under it. ~ 39 ad 0 D1 ~ ~ 0 0 3928 D2 ~ ~ 0 0 3926 D3 ~ ~ 0 0 3930 S #3930 Under Haven~ This must be a part of the old sewer system of Haven when it was a small town. Now the walls of the sewer have crumbled, leaving a giant pool of open water, littered on the bottom by old stones. The water stretches out far past your eyes and your light in some places. The floor is made up of a watery muck, consisting of water, sand, rotten seaweed, and some other things you wouldn't even want to think of. The much is shallow, only up to your knees. It churns violently in some places, as if there are living things under it. ~ 39 ad 0 D1 ~ ~ 0 0 3929 D2 ~ ~ 0 0 3924 S #3931 Forward Deck of the Fishing Vessel~ The ship rocks gently on the waves, making most landgoers almost lose their balance. A net has been spread across the deck, absolutely heaped with all manner of huge fish. Many sailors line the deck of the ship, their huge muscular arms pitching fish over the railing quickly, their movements almost a blur. Skinnier men dart here and there, what they are doing quite unapparent to you. There is a trap door leading to below the decks not far from where you stand, while to the south is the door of a cabin. ~ 39 0 1 D1 ~ ~ 0 0 3935 D2 ~ south cabin~ 1 0 3901 D5 ~ down hatch trap door trapdoor~ 1 0 3950 S #3932 Amid Ships~ Fishing vessles line the docks here, their planks puled up and the ships dark. Apparently they have finished unloading cargo and have let their men go into the city. To the east is a bare, wet, windswept area of docks. Funny, but for all the traffic elsewhere nobody is on that section. ~ 39 0 1 D1 ~ ~ 0 0 3975 D3 ~ ~ 0 0 3935 S #3933 Beautiful Beach~ The beach here is calming to the nerves. Sunbathers inhabit the sand, happily wasting their day on getting a tan and relaxing in the very fine sand. The sand is soft and the beach smooth from the constant wind. The water here is warm and calm, lapping in gentle waves. Children of the town swim merrily, all the way out to the jagged rocks that waves crash against the other side of, throwing spray into the air. It is a good thing those rocks are there to act as breakers, or this beautiful beach wouldn't be swimable. ~ 39 0 2 D0 ~ ~ 0 0 3959 D1 ~ ~ 0 0 3976 S #3934 Aramut's Workroom~ Through the door behind Aramut's counter is his workroom, where he works on his armor. There are tools scattered around a bench and a table. Upon the table lies the beginning of a piece of mail, with several hours of work left before it will become one of Aramut's fine crafts. The south 'wall' of the workroom is open, with several feet of a drop to the deep water and jagged rocks below. It would be wise not to step to close - the wind past the entrance is swift, though the inside of the workroom is strangely calm. There is a heavy sea chest against the east wall. ~ 39 d 0 D2 ~ ~ 0 0 3975 D3 ~ ~ 0 0 3972 S #3935 Amid Ships~ To the east the docks continue, but to the west there is a huge fishing ship. It definately isn't the small, one-man boat the words 'fishing boat' would likely bring to mind. It is monstrous! Sailors with carst stand waiting as huge fish are constantly pitched over the side of the ship. Other men stand in line, waiting for the front cart to be filled and rush off to the market so that they may move up and have their own filled. A plank ramp leads up onto the deck. ~ 39 0 1 D0 ~ ~ 0 0 3967 D1 ~ ~ 0 0 3932 D3 ~ ~ 0 0 3931 S #3936 On the Docks~ The docks of Haven are rumored to be a marvelous place - or so the conversations you have overheard between townspeople and weary travelers say. But from here you can't see much of them. There is just plain too much traffic. On both sides of the docks here there are wet-looking sand closest to the shore, while further out waves crash into treacherous rocks. There is a slippery rope ladder over the side here, hanging down into the darkness under docks. ~ 39 0 1 D0 ~ ~ 0 0 3938 D2 ~ ~ 0 0 3967 S #3937 Sandy Path~ The sound of the sea against the rocks to the south is soothing to the nerves. The wide path has some traffic, but though there are men with carts rushing both to the market and to the docks, the wideness of the road makes it somehow less crowded. There is loud, bawdy singing to the east somewhere, and a sandy beach to the south, strangely flat. ~ 39 0 1 D1 ~ ~ 0 0 3971 D2 ~ <NONE>~ 0 0 3970 D3 ~ ~ 0 0 3938 S #3938 Before the Docks~ The sandy path isn't so sandy here, the sand regularly being swept off the cobbles by the quick passage of feet. To the south there is a large ramp leading onto the docks. Sailors pushing carts at furious paces speed along, and it's surprising that they don't crash into each other. Far out along the docks you can see men rushing on and off of giant fishing vessels, and even a few colorful ships. To the north is a squat building, in good repair. The open door spills the smells of beer and heavier drinks out onto the street, along with the bawdy drinking songs the patrons are singing. Above the door is nailed a cracked mug. ~ 39 0 1 D0 ~ north~ 1 0 3940 D1 ~ ~ 0 0 3937 D2 ~ ~ 0 0 3936 D3 ~ ~ 0 0 3939 S #3939 Sandy Path~ This path has barely any traffic compared to the rest of Haven. The few people here are leisurely loitering, enjoying the scenery. From somewhere to the east tendrils of bawdy songs reach your ears, quickly swept away by the rush of the ever-present sea breeze. Looking to the east you can see the rush of men on to and off of the dock entrance that is there, while to the west the area is peaceful. ~ 39 0 1 D1 ~ ~ 0 0 3938 D3 ~ ~ 0 0 3963 S #3940 Inside the Cracked Mug~ This is quite obviously a fisherman's bar, from the net hanging across the ceiling, which is currently being used to hand lanterns from, to the giant trophy fish hung on the walls. Both the smells of beer and pipesmoke hand heavily in the air in the hazy room, and the tables are spread near together on the dirty floor. To the north a short, muscular, young bar keeper is polishing glasses with a dirty rag when he isn't serving drinks. ~ 39 d 0 D2 ~ south~ 1 0 3938 S #3941 North Gull Road~ Here is not nearly as crowded as the area near the gate you can see to the east. North Gull Road is peaceful, though it still has some traffic. It runs through the residential section of Haven, and to the south are mostly houses. The cobbles here are clean, and the smell of salt is strong. To the north the land slopes upward, keeping Haven in its beautiful vale. ~ 39 0 1 D1 ~ ~ 0 0 3998 D3 ~ ~ 0 0 3942 S #3942 Intersection of North Gull Road and Market Path~ This intersection is slightly more crowded than the parts of Nroth Gull Road you can see to the east and west. To the south is Market Path, and beyond that you can see flashes of color. To the north the land continues to slope upwards, keeping Haven in its beautiful vale. ~ 39 0 1 D1 ~ ~ 0 0 3941 D2 ~ ~ 0 0 3964 D3 ~ ~ 0 0 3943 S #3943 North Gull Road~ To the west North Gull road continues, while to the east there is a small intersection. North Gull Road is peaceful, though it still has some traffic. It runs through the residential section of Haven, and to the south are mostly houses. The cobbles here are clean, and the smell of salt is strong. To the north the land slopes upward, keeping Haven in its beautiful vale. ~ 39 0 1 D1 ~ ~ 0 0 3942 D3 ~ ~ 0 0 3944 S #3944 North Gull Road~ To the east and west North Gull Road continues. North Gull Road is peaceful, though it still has some traffic. It runs through the residential section of Haven, and to the south are mostly houses. The cobbles here are clean, and the smell of salt is strong. To the north the land slopes upward, keeping Haven in its beautiful vale. ~ 39 0 1 D1 ~ ~ 0 0 3943 D3 ~ ~ 0 0 3945 S #3945 North Gull Road~ To the east is more of North Gull Road, while to the west there is a small intersection. North Gull Road is peaceful, though it still has some traffic. It runs through the residential section of Haven, and to the south are mostly houses. The cobbles here are clean, and the smell of salt is strong. To the north the land slopes upward, keeping Haven in its beautiful vale. ~ 39 0 1 D1 ~ ~ 0 0 3944 D3 ~ ~ 0 0 3946 S #3946 Intersection of North Gull Road and Luna's Alley~ People hurry past this intersection, casting worried glances to the south as if they expect something monstrous to leap out of the alley at any second. From there the pungent odors of trash and other unpleasant smells drift towards you. Cackling, insane laughter and assorted gibberish can also be heard from the darkness created by the overhanging roofs. It really isn't a wonder people hurry past with their noses covered by handkerchiefs. ~ 39 0 1 D1 ~ ~ 0 0 3945 D2 ~ ~ 0 0 3974 D3 ~ ~ 0 0 3947 S #3947 North Gull Road~ To the east is a small intersection, while to the west North Gull Road ends. North Gull Road is peaceful, though it still has some traffic. It runs through the residential section of Haven, and to the south are mostly houses. The cobbles here are clean, and the smell of salt is strong. To the north the land slopes upward, keeping Haven in its beautiful vale. To the south the town spreads before your view like a colorful map. ~ 39 0 1 D1 ~ ~ 0 0 3946 D3 ~ ~ 0 0 3948 S #3948 Corner of North Gull Road and Riverwalk~ Here, North Gull Road intersects with Riverwalk. North Gull road goes east through the residential section while Riverwalk goes south, close to the bank of the swiftly running stream. The once rushing, giant river that had carved the vale that Haven now lies in is now nothing more than quick stream. On the other side of the stream begins a dense forest, the leafy foliage and dense undergrowth so thick that you can see nothing else. ~ 39 0 1 D1 ~ ~ 0 0 3947 D2 ~ ~ 0 0 3951 S #3949 South Gull Road~ The houses along South Gull Road are smaller than the ones you can see to the north, but they are still quite nice. This road is patchily shaded by the small trees in some of the small yards, and periodic small beds of flowers add their scents to the breeze that sweeps across the clean cobbles. Strolling residents occasionally pass you, smiling happily. To the west is the intersection with Riverwalk, which hardly has any more people than South Gull Road has. There are white benches that you might rest on, however. ~ 39 0 1 D1 ~ ~ 0 0 3987 D3 ~ ~ 0 0 3953 S #3950 Below the Decks~ Under the decks is dark, having no windowns or outside light sources. No lamps are lit down here, being a fire hazard on the swaying ship. Bunks are here in neat rows, bolted down to the floor. There is also a small group of tables near here, obviously a mess. To the north barrels of water are securely tied, in the case of the sailors and fishermen getting struck at sea by a storm. ~ 39 ad 0 D4 ~ up hatch trap door trapdoor~ 1 0 3931 S #3951 Riverwalk~ This walk is pleasantly shaded by trees growing on the west side of the road, in small areas before pleasant homes. To the east beyond a small grassy bank the quick stream gurgles merrily on its way to the south and the sea. People stroll slowly along, enjoying the shade and looking at the river. ~ 39 0 1 D0 ~ ~ 0 0 3948 D2 ~ <no door>~ 0 0 3952 S #3952 River Walk~ This walk is pleasantly shaded by trees growing on the west side of the road, in small areas before pleasant homes. To the east beyond a small grassy bank the quick stream gurgles merrily on its way to the south and the sea. People stroll slowly along, enjoying the shade and looking at the river. A few couples sit on the grass on the bank of the river, talking in low voices as the look at each other with love. ~ 39 0 1 D0 ~ ~ 0 0 3953 D2 ~ ~ 0 0 3953 S #3953 Intersection of Riverwalk and South Gull Road~ This intersection has people walking through it in all directions, merrily going on their way. There are the people traversing the Riverwalk, those going up and down South Gull Road, and those just resting on the benches. There is even a platform here where a bard might perform. It is a very peaceful intersection. ~ 39 0 1 D0 ~ ~ 0 0 3952 D1 ~ ~ 0 0 3949 D2 ~ <none>~ 0 0 3954 S #3954 Riverwalk~ This walk is pleasantly shaded by trees growing on the west side of the road, in small areas before pleasant homes. To the east beyond a small grassy bank the quick stream gurgles merrily on its way to the south and the sea. People stroll slowly along, enjoying the shade and looking at the river. This is such a nice place, it is no wonder some people just walk along Riverwalk all day, enjoying the scenery. ~ 39 0 1 D0 ~ ~ 0 0 3952 D2 ~ ~ 0 0 3955 S #3955 Riverwalk~ This walk is pleasantly shaded by trees growing on the west side of the road, in small areas before pleasant homes. To the east beyond a small grassy bank the quick stream gurgles merrily on its way to the south and the sea. People stroll slowly along, enjoying the shade and looking at the river, which gurgles even louder as it flows over the small rocks here. ~ 39 0 1 D0 ~ ~ 0 0 3954 D2 ~ ~ 0 0 3956 S #3956 Riverwalk~ This walk is pleasantly shaded by trees growing on the west side of the road, in small areas before pleasant homes. To the east beyond a small grassy bank the quick stream gurgles merrily on its way to the south and the sea. People stroll slowly along, enjoying the shade and looking at the river. To the south there is an intersection, marking the southern end of Riverwalk. ~ 39 0 1 D0 ~ ~ 0 0 3955 D2 ~ ~ 0 0 3959 S #3957 Mithroq's Instruments of Destruction~ This shop is full of weapons of all kinds. Indeed it wouldn't be wise to go too close to the walls, for the sheer number of naked sharp things hanging from the wooden racks there would shred you if any of the delicate structures collapsed. It might be a nice idea to ask the shop keeper why he doesn't get sturdier-looking racks... But then again, maybe he has them flimsy for a reason. There is no way a thief would be able to grab any of those without the utmost caution. The open door to the west leads back to Market Path, while Mithroq the minotaur stands behind a counter to the east, sharpening a giant sword and looking ready to help you. ~ 39 cdeh 0 D3 ~ ~ 0 0 3965 S #3958 Milos' Office, the Tax Collector with a Banking Hobby~ Through the fancifully carved door you chose to go, and find yourself inside a rich, brightly lit room. You can only enter the smallest part of it, however, with a large wooden counter seperating you and the huge pile of gold that takes up much of the other half of the room. A guard stands behihd the counter, prepared for trouble with his hand resting lightly on the hilt of his sword. There is also a short, thin gentleman here in rich silk clothes, quite obviously Milos the Banker of Haven. The door to the south leads back to South Gull Road. ~ 39 deh 0 D2 ~ ~ 0 0 3989 S #3959 Corner of Riverwalk and Sandy Path~ Here Riverwalk turns into Sandy Path. The stream to the west bubbles merrily into the ocean, where it joins with the rest of water. The sound of waves crashing against rocks somewhere to the south fills the air, along with the screams of assorted seabirds. The salty breeze blows a fine, refreshing mist onto you face. ~ 39 0 1 D0 ~ ~ 0 0 3956 D1 ~ ~ 0 0 3960 D2 ~ ~ 0 0 3933 S #3960 Sandy Path~ Here the sand-covered cobbles of Sandy Path aren't very crowded. Those who do pass here either hurry toward the east or leisurely stroll to the south. The far-off sound of waves pounding rocks comes faintly to your ears. To the south there is a beautiful sandy beach, and the screams of children can be heard mingled with the cries of gulls. ~ 39 0 1 D1 ~ ~ 0 0 3961 D3 ~ ~ 0 0 3959 S #3961 Sandy Path~ Here the sand-covered cobbles of Sandy Path aren't very crowded. Those who do pass here either hurry toward the east or leisurely stroll to the south. The far-off sound of waves pounding rocks comes faintly to your ears. To the south there is a beautiful sandy beach, and the screams of playing children can be heard mingled with the cries of gulls. You can also see the outline of jagged rocks far off on the horizon. ~ 39 0 1 D1 ~ ~ 0 0 3962 D2 ~ ~ 0 0 3976 D3 ~ ~ 0 0 3960 S #3962 Sandy Path~ Here the sand-covered cobbles of Sandy Path aren't very crowded, but to the south you see what could be sunbathers. Those who do pass here either hurry toward the east or leisurely stroll to the south to join with others. The far-off sound of waves pounding rocks comes faintly to your ears. To the south there is a beautiful sandy beach, and the screams of children can be heard mingled with the hungry cries of gulls. ~ 39 0 1 D1 ~ ~ 0 0 3963 D2 ~ ~ 0 0 3968 D3 ~ ~ 0 0 3961 S #3963 Sandy Path~ O the south what was previously sandy-looking is now a giant, jagged boulder of shiny black rock. The southeastern breeze drifts the happy screams of children toward you. To the north the door of one of the fishing family's house's door stands open, the resident of the house not there. Perhaps they left in a hurry to the beach to retrieve a child, or maye they went to the market for some last minute supplies. The wind whistles through the cracks on the boulders and would set all but a deaf person's teeth on edge. ~ 39 0 1 D0 ~ ~ 0 0 3981 D1 ~ ~ 0 0 3939 D3 ~ ~ 0 0 3962 S #3964 Market Path~ This path is a little bit crowded, being right between one of the better residential sections of Haven, North Gull Road, and the main commercial section of Haven, the market. The traffic here, though more than you can see the the north, only gets worse as you go further south towards the colorful canopies. Shops line the east, but it appears most of the owners are out to the market. One shop is still open, one with a hanging sign nailed above the door, portraying a smoking vial. ~ 39 0 1 D0 ~ ~ 0 0 3942 D1 ~ ~ 0 0 3966 D2 ~ ~ 0 0 3965 S #3965 Market Path~ To the south the noise and smells of the market are so much that they are almost painful. Here the crowd is quieter, being mostly people carrying their day's find at the market back to their homes. There is only one shop with its door still left open, begging for buisness. It has a sign nailed above the door, one of a crossed sword and mace. ~ 39 0 1 D0 ~ ~ 0 0 3964 D1 ~ ~ 0 0 3957 D2 ~ ~ 0 0 3980 S #3966 Tia's Apothecary~ This room is smoky and smells heavily of incense. The beads hanging from the door rattle as you push them aside to enter, causing Tia to make note of your presence before turning back to her cauldron, adding a pinch of a strange-smelling herb to the foaming pot. Other assorted herbs hang from the ceiling and both empty and full vials and bottles fill the shelves on the wall. ~ 39 cdeh 0 D3 ~ ~ 0 0 3964 S #3967 On the Docks~ Contrary to the north, where the waves pound upon the rocks and stir the whole ocean up into a white froth, here merchant ships line the raised wooden docks in the safely deep water. You can tell they are merchant vessels, for no fisherman with carts or anything else dash up and down their planks like they do for the ships further down. The merchant vessels have sails of many colors, with flags from assorted kingdoms. To the north the street is a bit far off, while to the south there are some of Haven's famous fishing vessels. ~ 39 0 1 D0 ~ ~ 0 0 3936 D2 ~ ~ 0 0 3935 S #3968 Beautiful Beach~ Here is a serene sandy beach. Happily smiling sunbathers sprawl in the sand, making those who wish to walk the beach have to watch their step or step upon a protruding limb. The fine sand is soft, the beachsmoothed by the winds constantly sweeping it. The water here is warm and calm, lapping in gentle waves. Children in their underwear, probably children of the town, swim merrily, all the way out to the jagged rocks that waves crash against the other side of, throwing spray into the air. It is a good thing those rocks are there to act as breakers, or this beautiful beach wouldn't be swimable. ~ 39 0 2 D0 ~ ~ 0 0 3962 D3 ~ ~ 0 0 3976 S #3969 Knee Deep~ Contrary to the sandy cobbled walkway running to the north, standing in this apparently stable sand results in your sinking into the watery quicksand up to your knees before your feet come in contact with something solid. To the east is another small stretch of quicksand beach before the docks begin. To the south the sea begins, pounding aginst the jagged rocks in the quickly deepening water. ~ 39 0 6 D0 ~ ~ 0 0 3971 D3 ~ ~ 0 0 3970 S #3970 Knee Deep~ Contrary to the sandy cobbled walkway running to the north, standing in this apparently stable sand results in your sinking into the watery quicksand up to your knees before your feet come in contact with something solid. To the west Are the thick, tall pillars that support the huge docks. The area under the docks is dark. To the south the sea begins, pounding aginst the jagged rocks in the quickly deepening water. ~ 39 0 6 D0 ~ ~ 0 0 3937 D1 ~ ~ 0 0 3969 D3 ~ ~ 0 0 3925 S #3971 Intersection of Market Road and Sandy Path~ The cobbled road of Haven here is almost covered by a thin layer of sand, with more constantly blowing in on the sea breeze coming from the south. There is also the beginning of the sea to the south, the sand interspersed with many jagged rocks upon which the waves break. To the west Sandy Path, earned of its name, travels unbroken. To the east is a wooden shack with a sign depicting a boat nailed over the door. ~ 39 0 1 D0 ~ ~ 0 0 3977 D1 ~ ~ 0 0 3972 D2 ~ ~ 0 0 3969 D3 ~ ~ 0 0 3937 E sign shack~ As you study the shack you see the sign with a boat painted on it. Underneath the boat in flowing caligraphy reads the words Aramut's Seaworthy Crafts. ~ S #3972 Aramut's Protective Wear~ As you enter the shack you see a wizened old man standing over an almost finished piece of chain mail, adding the finishing touches. There are all sorts of armor and clothes hanging from the ceiling and mounted upon the walls. The old man looks up as you enter, quickly jumping behind a counter against the eastern wall. Behind the counter there is a squat door leading to a back room, presumably Aramut's workshop. ~ 39 cdeh 0 D1 ~ ~ 0 0 3934 D3 ~ ~ 0 0 3971 S #3973 Luna's Alley~ The narrow alley is twisting, dark, and full of rotting trash. The niches in the walls hold eyes the glow the reflection of your own light back at you, and laughter echos in the close space along with gibberish and screams, seeming to come from everywhere and nowhere at once. Rats scurry around your feet and watch you from the shadows, hostile and almost as large as small cats. It is not much of a wonder that the people of Haven avoid this place. The inhabitants of this alley shy away from the small amount of light streaming in from the south and the intersection, their eyes accustomed to darkness and hurt by the natural light. ~ 39 a 1 D0 ~ ~ 0 0 3974 D2 ~ ~ 0 0 3987 S #3974 Luna's Alley~ The narrow alley is twisting, dark, and full of rotting trash. The niches in the walls hold eyes the glow the reflection of your own light back at you, and laughter echos in the close space along with gibberish and screams, seeming to come from everywhere and nowhere at once. Rats scurry around your feet and watch you from the shadows, hostile and almost as large as small cats. It is not much of a wonder that the people of Haven avoid this place. The people at the comparatively light intersection to the north hurry past with their heads down. ~ 39 a 1 D0 ~ ~ 0 0 3946 D2 ~ ~ 0 0 3973 S #3975 Against the Rocks~ The boards are wet from the spray of the waves crashing against the rocks below. You get too close to the edge, and the quick wind picks you up and throws you over the boundaries of the wet boards. The spiral of the wind throws you down into the bone-chilling water with a SPLASH!! As you surface, before you have even the slightest time to react, you are dashed against the jagged rocks by the pounding waves. ~ 39 c 0 S T 3911 #3976 Beautiful Beach~ Here is a serene sandy beach. People lie in the sand, and those who have the full day away from work might sunbathe all day, sleeping under the stars at night. The fine sand is soft, the beach smoothed by the winds constantly sweeping it. The water here is warm and calm, lapping in gentle waves. Children of the town swim merrily, all the way out to the jagged rocks. Waves crash hard against the other side of those rocks, throwing spray into the air. It is a good thing those rocks are there to act as breakers, or this beautiful beach wouldn't be swimable. ~ 39 0 2 D0 ~ ~ 0 0 3961 D1 ~ ~ 0 0 3968 D3 ~ ~ 0 0 3933 S #3977 Market Road~ There is much traffic on this winding road. Many of the people heading north are hauling carts full of fish, while many of the people heading south are hauling empty carts, smiling as their full purses jangle from their hips. To the north you can glimpse colorful canopies and crowds of people, while to the south you can hear the crash of waves breaking on rocks. If you squint perhaps you can see a bit of the shimmering blue of reflected light where the winding road breaks between the many houses and establishments. ~ 39 0 1 D0 ~ ~ 0 0 3978 D2 ~ ~ 0 0 3971 D3 ~ 1~ 0 0 3932 S #3978 Market Road, near the market~ To the north the smell of fish, the press of people, and the noise of a busy market all become greater. On both sides of the road you can see the crowd of people moving in all directions. You can also glimpse the great gate of Haven to the south, and flashes of colorful canopies to the north. One might wonder why so many people would be attracted to a fish market, of all things. ~ 39 0 0 D0 ~ ~ 0 0 3994 D2 ~ ~ 0 0 3977 S #3979 Crowded Fish Market~ People press in from all sides! Under the brilliant, patched, colored cloth there is no such thing as a sky. There are only people wandering the crowded market, men loading wagons, and merchants. Oh the merchants! Dressed in outrageous costumes and with all sorts of accents merchants yell of their wares, vying for your attention. In a crowd such as this, one to make even you claustrophobic, it would be wise to keep you hands near your belt pouch. ~ 39 0 0 D1 ~ ~ 0 0 3995 D2 ~ ~ 0 0 3993 D3 ~ ~ 0 0 3980 S #3980 Crowded Fish Market~ People press in from all sides! Under the brilliant, patched, colored cloth there is no such thing as a sky. There are only people wandering the crowded market, men loading wagons, and merchants. Oh the merchants! Dressed in outrageous costumes and with all sorts of accents merchants yell of their wares, vying for your attention. In a crowd such as this, one to make even you claustrophobic, it would be wise to keep you hands near your belt pouch. ~ 39 0 0 D0 ~ ~ 0 0 3965 D1 ~ ~ 0 0 3979 D2 ~ ~ 0 0 3992 S #3981 The Fisherman's Shack~ This shack is quite small, but looks very comfortable. Against the east wall three bunks are stacked on top of each other in such a way as to fit, but to give each person enough space to lay down comfortably. There is a small stove against the north wall, its red coals lighting the room. A new hangs across the single window facing to the south and Sandy Path, serving as a curtain. There is a bin of fish, Haven's main staple, against the west wall. The small floor, what isn't covered by a rug, is neatly swept dirt. ~ 39 0 1 D2 ~ ~ 0 0 3963 S #3982 The Manor Torture Chamber~ This isn't exactly the cellar that the doors implied it would be. It looks as though Lord Degruziel isn't exactly popular with everybody. The room is dimly lit by a glowing brazier filled with red hot coals. There is also a hot iron rod in the brazier, and it doesn't look too friendly. You can barely make out a rack of glinting torture implements on the far wall, right to the left of the iron maiden. Some of those instruments would make even the most hard-hearted and evil of the realm balk. There is a heavy iron door to the west, with a small slit for looking inside to check on the prisoners. ~ 39 d 0 D3 ~ west door prison~ 1 3900 3906 D4 ~ ~ 0 0 3912 E door slit prison prisoner prisoners~ The prison room is dark and damp, and you can't see much else through the small slit. ~ S #3983 Luna's Square~ You step into the light created by many burning bundles of oil-soaked cloth, obviously makeshift torches, which light this open square. Piles of filthy rags are heaped against the walls, serving as beds for those without homes. There is an old wooden chair against the east 'wall' of the square. Once it might have been magnificant, the square, but now the once-beautiful fountain is just a granite-incased stagnant puddle, and the square itself is horribly dirty and in disrepair. ~ 39 0 1 D3 ~ ~ 0 0 3984 D5 The chair sets comfortably on the dirty ground, its legs digging in to the dried dirt. ~ chair~ 1 0 3928 E chair~ You see a chair that might have once been marvelous, but is now in an advanced state of decay. What might have once been intricate carvings are now only small indentations in the rotting wood, and one of the chair's legs is missing. ~ S #3984 Luna's Alley~ The narrow alley is twisting, dark, and full of rotting trash. The niches in the walls hold eyes the glow the reflection of your own light back at you, and laughter echos in the close space along with gibberish and screams seeming to come from everywhere and nowhere at once. Rats scurry around your feet and watch you from the shadows, hostile and almost as large as small cats. It is not much of a wonder that the people of Haven avoid this place, using it only as a dump. Light streams in from the east, almost allowing you to see the path. ~ 39 a 1 D0 ~ ~ 0 0 3985 D1 ~ ~ 0 0 3983 S #3985 Luna's Alley~ The narrow alley is twisting, dark, and full of rotting trash. The niches in the walls hold eyes the glow the reflection of your own light back at you, and laughter echos in the close space along with gibberish and screams, seeming to come from everywhere and nowhere at once. Rats scurry around your feet and watch you from the shadows, hostile and almost as large as small cats. It is not much of a wonder that the people of Haven avoid this place. Somewhere to the south there is the soft glow of light. ~ 39 a 1 D0 ~ ~ 0 0 3986 D2 ~ ~ 0 0 3984 S #3986 Luna's Alley~ The narrow alley is twisting, dark, and full of rotting trash. The niches in the walls hold eyes the glow the reflection of your own light back at you, and laughter echos in the close space along with gibberish and screams, seeming to come from everywhere and nowhere at once. Rats scurry around your feet and watch you from the shadows, hostile and almost as large as small cats. It is not much of a wonder that the people of Haven avoid this place. ~ 39 a 1 D0 ~ ~ 0 0 3987 D2 ~ ~ 0 0 3985 S #3987 Intersection of South Gull Road and Luna's Alley~ Animal-like howls from both the north and south block out the sounds of the wind here, originating from a narrow, filthy alley. The overhanging roofs make it as black as pitch and the odd flashes you see comming from the dark of the alley might be reflections of light in animal... or human... eyes. It isn't a wonder people hurry past this intersection with worried glances to the north and south. ~ 39 0 1 D0 ~ ~ 0 0 3973 D1 ~ ~ 0 0 3988 D2 ~ ~ 0 0 3986 D3 ~ ~ 0 0 3949 S #3988 South Gull Road~ The houses along South Gull Road are smaller than the ones you can see to the north, but they are still quite nice. This road is patchily shaded by the small trees in some of the small yards, and periodic small beds of flowers add their scents to the breeze that sweeps across the clean cobbles. Strolling residents occasionally pass you, smiling happily. Perhaps they don't hear the soft maniacal laughter that comes from somewhere to the east. ~ 39 0 1 D1 ~ ~ 0 0 3989 D3 ~ ~ 0 0 3987 S #3989 South Gull Road~ The houses along South Gull Road are smaller than the ones you can see to the north, but they are still quite nice. This road is patchily shaded by the small trees in some of the small yards, and periodic small beds of flowers add their scents to the breeze that sweeps across the clean cobbles. Strolling residents occasionally pass you, smiling happily. The road turns south here, while to the north an oppulent building has open doors, which spill a rich golden light onto the street. Through the tiny, barred window you can catchi glimpses of well-armed guards and a sparkling pile of what appears to be gold coins. ~ 39 0 1 D0 ~ ~ 0 0 3958 D2 ~ ~ 0 0 3990 D3 ~ ~ 0 0 3988 S #3990 South Gull Road~ The houses along South Gull Road are smaller than the ones you can see to the north, but they are still quite nice. This road is patchily shaded by the small trees in some of the small yards, and periodic small beds of flowers add their scents to the breeze that sweeps across the clean cobbles. Strolling residents occasionally pass you, smiling happily. Somewhere to the southeast you can see the tall white tower of the Lord of Haven's Manor House. ~ 39 0 1 D0 ~ ~ 0 0 3989 D1 ~ ~ 0 0 3991 S #3991 South Gull Road~ Quite contrary to the crowded market to the east, this street is somehow peaceful. This may just be because of the patrols of brawny guards that pass by at regular intervals. The smell of fish that is so prrevalent elsewhere in Haven is almost absent from the air here, being replaced by the salty tang of the sea breeze to the south which is carrying the sweet perfume of flowers your way. To the south the white tallness of the tower protruding from the manor that lies there is like a bone finger raised in realization of the answer to a pressing question. ~ 39 0 0 D1 ~ ~ 0 0 3992 D2 ~ ~ 0 0 3914 D3 ~ ~ 0 0 3990 S #3992 Crowded Fish Market~ People press in from all sides! Under the brilliant, patched, colored cloth there is no such thing as a sky. There are only people wandering the crowded market, men loading wagons, and merchants. Oh the merchants! Dressed in outrageous costumes and with all sorts of accents merchants yell of their wares, vying for your attention. In a crowd such as this, one to make even you claustrophobic, it would be wise to keep you hands near your belt pouch. To the west you spot a small, uncrowded opening leading to blue sky. ~ 39 0 0 D0 ~ ~ 0 0 3980 D1 ~ ~ 0 0 3993 D3 ~ ~ 0 0 3991 S #3993 Crowded Fish Market~ People press in from all sides! Under the brilliant, patched, colored cloth there is no such thing as a sky. There are only people wandering the crowded market, men loading wagons, and merchants. Oh the merchants! Dressed in outrageous costumes and with all sorts of accents merchants yell of their wares, vying for your attention. In a crowd such as this, one to make even you claustrophobic, it would be wise to keep you hands near your belt pouch. ~ 39 0 0 D0 ~ ~ 0 0 3979 D1 ~ ~ 0 0 3994 D3 ~ ~ 0 0 3992 S #3994 Market Road, past the market~ People shove past, in a hurry to get wherever it is they are going. You can hear the swearing of various men on carts and wagons, trying to get them and their goods through the throng. Nearby to the east colorful stitched canopies billow in the stiff, salty sea breeze. The sounds of merchants yelling their wares and people yelling to each other in general are almost overwhelming. To the south the throng thins into a crowd, and to the north you see the same sort of encounter you see here. ~ 39 0 1 D0 ~ ~ 0 0 3995 D2 ~ ~ 0 0 3978 D3 ~ ~ 0 0 3993 S #3995 Market Road, past the market~ People shove past, in a hurry to get wherever it is they are going. You can hear the swearing of various men on carts and wagons, trying to get them and their goods through the throng. Nearby to the east colorful stitched canopies billow in the stiff, salty sea breeze. The sounds of merchants yelling their wares and people yelling to each other in general are almost overwhelming. To the north the throng thins into a crowd, and to the south you see the same sort of encounter you see here. ~ 39 0 1 D0 The road is in the same condition as here - CROWDED. ~ ~ 0 0 3996 D2 ~ ~ 0 0 3994 D3 Nothing. ~ ~ 0 0 3979 S #3996 Market Road~ To the south the smell of fish, the press of people, and the noise of a busy market all become greater. On both sides of the road you can see the crowd of people moving in all directions. You can also glimpse the great gate of Haven to the north, and flashes of colorful canopies to the south. One might wonder why so many people would be attracted to a fish market, of all things. ~ 39 0 1 D0 ~ ~ 0 0 3997 D2 To the south the crowd thickens as the road goes past the market. ~ ~ 0 0 3995 E traffic people~ People, mules, horses, and all manner of things race along the road here, in a hurry to get to wherever it is they want to go. The ones headed to the south carry empty baskets, the cartsmen with their full loads yelling loudly at their straining animals. The ones heading north lug heavy baskets full of the day's find at the market, their expressions pleased that they got the best of the pesky merchants. Didn't they? ~ E color canopies colorful~ As you look intently to the south and the flashes of color you can see that the canopies are really lots of tightly woven blankets stitched together. It probably serves to keep the sun off the customers and merchants. It doesn't really look like a canopy, but more of a colorful roof over the marketplace, billowing in the wind. ~ S #3997 Market Road~ The breeze from the south blows a fishy scent your way, and through the press of people on this relatively narrow winding road you can glimpse the gate of Haven to the north, and flashes of colorful canopies somewhere to the south. Over the clacking of hooves on cobbles and catcalls from neighbors to each other you can hear the dull, background roar of sea surf crashing onto rocks. The air is hot and humid enough to make the slight breeze refreshing. ~ 39 0 1 D0 To the north there is a magnificant city gate. ~ ~ 0 0 3998 D2 To the south you see a relatively narrow, crowded winding road leading toward the market. ~ ~ 0 0 3996 E color canopies colorful~ As you look intently to the south and the flashes of color you can see that the canopies are really lots of tightly woven blankets stitched together. It probably serves to keep the sun off the customers and merchants. It doesn't really look like a canopy, but more of a colorful roof over the marketplace, billowing in the wind. ~ E people traffic~ People, mules, horses, and all manner of things race along the road here, in a hurry to get to wherever it is they want to go. The ones headed to the south carry empty baskets, the cartsmen with their full loads yelling loudly at their straining animals. The ones heading north lug heavy baskets full of the day's find at the market, their expressions pleased that they got the best of the pesky merchants. Didn't they? ~ S #3998 The Ornate City Gates~ To the north lies a magnificant pair of gates. Twenty feet high at the least, and wide enough to drive two wagons through, side by side. It is entirely made of polished oak, which looks a rich golden brown and smooth to the touch. There are many carvings of sea animals and birds on the gate, masterfully done, but the most eye-catching set of carvings are the twin leaping fish. Five feet tall themselves, their jeweled eyes winking, they are in the direct center of each gate. You can tell by the reverant glances of those passing by that the people of the town are very proud of their gate. ~ 39 0 1 D2 To the south you see a relatively narrow, crowded winding road leading toward the market. ~ ~ 0 0 3997 D3 ~ ~ 0 0 3941 E gate fish~ Upon the gate, the twin masterfully carved fish are so realistic they appear to almost have life. The red rubies set into their eyes are so skillfully embedded in the wood that no amount of pulling, even from one of huge strength, would remove them. ~ S #3999 A Linking Room~ This zone will link north to room 3472. Build all rooms south of that connection point. ~ 39 j 0 S $~