#AREA Frieza's ship~ #VERSION 252 #AUTHOR Scyrok~ #RANGES 51 0 0 0 $ #PLANET 5 #RESETMSG The heavy tromping of booted feet fill the ship...~ #FLAGS 0 20 #CLIMATE 2 2 2 #MOBILES #3000 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 0 0 C 1 0 100 0d0+0 1d5+0 -1 1 112 112 0 5 5 5 5 5 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #3001 lazy guard~ a lazy guard~ A guard rests lazily in the shade provided by the ship. ~ A tired but weak looking guard sits around lazily, trusting on the reputation of Frieza to keep any would-be antagonists away. ~ 33 0 -500 C 1 0 100 1d20+0 2d5+0 -1 750 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 2 0 0 0 0 0 0 0 0 #3002 sleeping guard~ a sleeping guard~ Loud snoring causes you to start, a sleeping guard is the source. ~ Like the guards outside, this guard is also particularily lazy. He snores with enough volume to make the walls shiver slighly. ~ 3 0 -250 C 1 0 100 1d20+0 2d5+0 -1 2250 112 112 1 5 5 5 5 5 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > rand_prog 5~ mpecho A sleeping guard snores loudly, causing the walls to shudder. ~ | #3003 angry guard~ an angry guard~ Red faced and looking quite angry, this guard attacks! ~ A fuming mad and raging guard stands here, looking both strong and clumsy. Somehow you get the feeling he is frustrated about something and wants to take it out on you. ~ 35 0 -550 C 1 0 100 1d20+0 2d5+0 -1 5750 112 112 1 5 5 5 5 5 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 1~ mpoload 3011 mpecho _red As the angry guard dies, his pack slips open and something mpecho _red falls out... ~ | #3004 drooling sleeping strong guard~ a sleeping and drooling guard~ A guard sleeps here, drooling and making a little puddle. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 10000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 2 0 0 1 1 2 0 0 0 0 0 0 0 0 #3005 reinforcement guard~ a reinforcement~ A guard rushes in to assist his comrade. ~ ~ 33 0 0 C 1 0 100 1d20+0 2d5+0 -1 25000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 2 2 0 0 0 0 0 0 0 #3006 strong guard~ a strong guard~ A very powerful looking guard stands dutifully. ~ A strong, yet slow and bulky guard rushes at you with his fist raised. ~ 35 0 0 C 1 0 100 1d20+0 2d5+0 -1 65000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 2 2 0 0 0 0 0 0 0 #3007 elite guard~ an elite guard~ A heavily equipped and powerful elite guardsman stands here. ~ Almost every move this guard makes, is nothing more than a blur you can barely follow. Unfortunatly he seems somewhat perturbed to see you here. ~ 33 0 -1000 C 1 0 100 1d20+0 2d5+0 -1 125000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 6 2 0 0 0 0 0 0 0 > death_prog 1~ mpoload 3010 ~ | #3008 sentinel~ a sentinel~ A sentinel stands here, measuring everything in sight. ~ A sentinel creeps out of the shadows and chants an oath as he hurls himself out you... ~ 35 0 -1000 C 1 0 100 1d20+0 2d5+0 -1 2000000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 4 2 0 0 0 0 0 0 0 #3009 crew member~ an overworked crew member~ A super-stressed crew member works here, typing rapidly and surely. ~ This crew member seems to be concentrating heavily on what he is doing rather than what is going on around him. He seems to be totally harmless. ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1000000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 3 2 0 0 0 0 0 0 0 #3010 captain~ a grim captain~ The captain of the ship sits here, knowing he has no real power. ~ An old grizzled captain sits in his chair, showing every one of his tough years serving Frieza. Unfortunatly he cannot retire, to do so would mean death at the hands of his master. ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 8000000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 5 2 0 0 0 0 0 0 0 #3011 engineer~ a busy engineer~ An engineer works hard, tinkering with devices and repairing equipment. ~ Looking up at you through a layer of grease and dirt, an engineer mumbles about interruptions. ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 500000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 4 2 0 0 0 0 0 0 0 #3012 strong fighter~ a strong fighter~ A heavily bulked up fighter stands here to challenge you. ~ An amateur fighter practices channeling his Ki to strengthen his abilities. ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1000000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 4 2 0 0 0 0 0 0 0 > death_prog 100~ mpmload 3012 ~ | #3013 trainee~ an elite combat trainee~ A very confident trainee practices his skills here. ~ A trainee learns the tricks and techniques demonstrated by his instructor. So far he seems to be doing quite well. ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 10000000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 4 2 0 0 0 0 0 0 0 > death_prog 100~ mpmload 3013 ~ | #3014 ginyu canidate~ A Ginyu force canidate~ A Ginyu force canidate works on striking a pose... ~ This Ginyu force canidate is extremely powerful, but continues to make a fool of himself as he tries to strike a decent pose. ~ 1 0 0 C 1 0 100 0d0+0 1d5+0 -1 100000000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 4 2 0 0 0 0 0 0 0 > death_prog 100~ mpmload 3014 ~ | #3015 aged instructor~ an aged instructor~ An old, yet strangely powerful instructor trains some guards. ~ An aged creature leans heavily on a staff, giving tips to students. He grins as he sees you here and offers you a fighting match. ~ 3 128 -1000 C 1 0 100 0d0+0 1d5+0 -1 10000000000 112 112 1 5 5 5 5 5 0 0 0 0 0 4 4 0 0 1 1 8 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho _whi The instructor fades away as though he never existed. ~ | #3016 alert guard~ an alert guard~ A very alert and nervous guard peers around actively. ~ ~ 1 0 0 C 1 0 100 0d0+0 1d5+0 -1 750000 112 112 0 5 5 5 5 5 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #3017 cowardly guard~ a cowardly guard~ A cowardly guard sees you and immediatly screams for reinforcements! ~ This guard is literally shaking in his boots as he sees you. He keeps yelling for help, and a few grudgingly come to fight his battle. ~ 33 0 0 C 1 0 100 1d20+0 2d5+10 -1 35000 112 112 1 5 5 5 5 5 0 0 0 0 0 1 1 0 0 1 1 1 2 0 0 0 0 0 0 0 > fight_prog 8~ y Help!!! Intruders!!! mpecho _red A reinforcement runs in and stands by this guard! mpmload 3005 ~ | #3099 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 C 1 0 100 0d0+0 1d5+0 -1 1 112 112 0 5 5 5 5 5 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #3000 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #3001 stud button~ the small stud~ A small stud lays barely visible against the hull.~ ~ 39 0 0 0 0 0 0 0 0 2000 0 0 0 > push_prog 100~ mea 0.$n The airlock hisses open as you depress the stud, allowing you mea 0.$n to pass through. As you pass into the ship, the airlock snaps mea 0.$n shut behind you. mer 0.$n The airlock hisses open to admit $n, and immediatly snaps mer 0.$n shut behind $m as $e passes into the ship. mptrans 0.$n 3001 mpat 3000 pull stud ~ | #3002 glowing button~ a glowing button~ A small blue button glows softly on the wall.~ ~ 39 0 0 0 0 0 0 0 0 1 0 0 0 > push_prog 100~ mea 0.$n The platform you're on lurches gently as the airlock above mea 0.$n hisses open as you are raised up out of the ship. mer 0.$n $n pushes a funny little blue button, and suddenly is being mer 0.$n raised up towards the airlock by a platform. Above, the mer 0.$n airlock hisses open almost as if to spit out $n. mptrans 0.$n 3000 mpat 3002 pull button ~ | #3003 healing tanks~ a set of healing tanks~ Healing tanks line the walls, all on standby.~ ~ 13 0 0 0 0 0 0 0 0 2000 0 0 0 E healing tank~ It looks much like a pod. A large glass viewport allows observation from within and without, and a respirator allows the patient within to breathe without getting the healing fluid in their lungs. Overall the tanks look quite comfortable. ~ #3004 few healing tanks~ a few healing tanks~ A few small healing tanks take up the walls of this room.~ ~ 13 0 0 0 0 0 0 0 0 2000 0 0 0 E healing tanks few~ A few small tanks dominate the tree walls of this room. Only a token amount of space is here to allow walking. Two of the tanks are taken up by barely recognizable beings, one showing very bad electrical burns, and the other a few compound fractures. ~ #3005 equipment locker~ an equipment locker~ An equipment locker rests against the wall, closed and dusty.~ ~ 15 0 0 10 1 0 0 0 0 1 200 20 0 #3006 light combat gloves~ a pair of light gloves~ A dark pair of gloves lays wrinkled on the ground here.~ ~ 9 0 129 0 0 0 0 7 7 1 700 125 0 > wear_prog 100~ mea 0.$n The gloves stretch to fit your hand comfortably. ~ > remove_prog 100~ mea 0.$n The gloves return to an incredibly small size as you remove them. ~ | #3007 healing tubes~ healing tubes~ Two healing tubes seem to be open for your use.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 E healing tubes~ One of two available tubes light up and open up as you walk in. Looking curiously you find that it is a very compact version of the other healing tanks you've seen scattered around the ship. ~ #3008 up button elevator~ the up button to the elevator~ A white button is mounted next to the elevator doors.~ ~ 39 0 0 0 0 0 0 0 0 1 0 0 0 > push_prog 100~ mea 0.$n You push the button and wait. After a few moments the elevator mea 0.$n chimes and opens. After hopping in it takes you up to the mea 0.$n Bridge level and deposits you. mer 0.$n $n pushes the button and patiently waits for the elevator. mer 0.$n When it comes, $e runs on and grins wickedly as it closes in mer 0.$n your face. mptrans 0.$n 3068 mpat 3055 pull button ~ | #3009 down button elevator~ the down button to the elevator~ A white button is mounted next to the elevator doors.~ ~ 39 0 0 0 0 0 0 0 0 1 0 0 0 > push_prog 100~ mea 0.$n You push the button and wait. After a few moments the elevator mea 0.$n chimes and opens. After hopping in it takes you down to the mea 0.$n arena and deposits you. mer 0.$n $n pushes the button and patiently waits for the elevator. mer 0.$n When it comes, $e runs on before the doors close on $m. mptrans 0.$n 3055 mpat 3068 pull button ~ | #3010 saiyan battle armor~ saiyan battle armor~ Some tough looking armor, scarred in battle, is laying here in the dust.~ ~ 9 0 9 0 0 0 0 320 320 1 32000 200 0 > wear_prog 100~ mea 0.$n The armor flexes and stretches to fit you perfectly. Now you mea 0.$n feel almost invincible! ~ > remove_prog 100~ mea 0.$n You shimmy out of the armor and watch as it contracts to a mea 0.$n smaller size. ~ | #3011 light boots~ light combat boots~ A pair of boots have been discarded here.~ ~ 9 0 65 0 0 0 0 7 7 1 700 100 0 > wear_prog 100~ mea 0.$n The boots soften and stretch to mold comfortably around your feet. ~ > remove_prog 100~ mea 0.$n As you remove the boots they shrink back into a compact size. ~ | #3099 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #0 #ROOMS #3000 An Entrance?~ Sweat drips off the tip of your nose and steams on the metallic surface. Suddenly something unusual catches your eye. A shutter like arrangement of panels is barely visible. A sudden gust of wind brings a brief and welcome chill to you as you examine this curiousity. Another smallish panel with a single stud in the center of it catches you attention. ~ 0 4 2 D0 ~ ~ 0 -1 3094 D1 ~ ~ 0 -1 3093 D2 ~ ~ 0 -1 3090 D3 ~ ~ 0 -1 3092 S #3001 Descending Into the Unknown~ As you descend you are surrounded by many curious sights that you have never seen before. The walls are made of a strange blue metal, almost bordering on a pink. The air is somewhat tolerable, as it has a tinny smell along with smells that have no classification. Above you the airlock closes, leaving you in the harsh glare of artificial light. About half-way down you catch sight of a living floor, then looking below you, you swallow as you see a few guards sleeping... ~ 0 16777228 0 D5 ~ ~ 0 -1 3002 E readme~ Floorless room. If player enters w/o fly they fall and wake up the guards. Another button...this one opening a passage up to room 3000. Close passage program once player passes though ~ S #3002 An Intersection~ Forbidding corridors lead in all directions and the atmosphere of the place is much like a crowded city. Very few decorations adorn the walls, but the ceilings of the corridors are arched and supported. The sounds of people talking, working, and playing reach your ears from all directions, blending into a cacophony of noise. It is totally unlike anything you have ever experienced. ~ 0 8 0 D0 ~ ~ 0 -1 3006 D1 ~ ~ 0 -1 3012 D2 ~ ~ 0 -1 3003 D3 ~ ~ 0 -1 3009 D4 ~ ~ 0 -1 3001 E readme~ Fall program...wakes guards and make them attack! Also makes them yell and trigger alarms (made by mob in workroom which no mortal can get to) Random room echo of voices...3% chance of Frieza being heard. ~ > act_prog falls~ mea _red 0.$n Your fall wakes up the guard!!! mpforce sleeping mpkill $n ~ | S #3003 Wandering Down a Corridor~ The air smells abit stale and holds hints of a strange smell from races not of your world. Light seems to pound down upon you from the fixtures in the ceiling arches. Some snoring sneaks into your ears as you pass by some guards apparently neglecting their duty. ~ 0 8 0 D0 ~ ~ 0 -1 3002 D2 ~ ~ 0 -1 3004 S #3004 A Chance Encounter~ Loud yelling and arguing causes your heart to stop and leap up into your throat. Looking around nervously you can find no place to hide. Around the bend stumbles several unsteady guards, smelling of some foul brew they seem almost as surprised as you were. They raise their ki blasters and fire seemingly at random, leaving blastmarks everywhere except upon you. ~ 0 8 0 D0 ~ ~ 0 -1 3003 D2 ~ ~ 0 -1 3005 E readme~ You guessed it...entry program loads a few nifty aggressive guards that can use energy ball. ~ S #3005 A 'T' Junction~ A small breeze drifts in from an open viewport, which also allows some natural sunlight to flood in. Mercifully the interior lights in this section are off, which allows your eyes a chance to rest from their glare. Small motes of dust dance in the shafts of light, playing a small glittering game for you. ~ 0 8 0 D0 ~ ~ 0 -1 3004 D6 ~ ~ 0 -1 3015 D7 ~ ~ 0 -1 3016 S #3006 Examining the Corridor~ Foot steps echo hollowly down the corridor, most of them being made by you. All about you are surrounded by formed metal, supported by yet more metal, and meeting in an arch at the ceiling. Light burns into your eyes as you gaze around. A low hum and some chatter teases your ears, barely audible. ~ 0 8 0 D0 ~ ~ 0 -1 3007 D2 ~ ~ 0 -1 3002 D3 ~ doors~ 3 -1 3076 S #3007 A Conflict of Interests~ A foul smell reaches your nose and makes you gag, something smelly is nearby. Suddenly a flare of light passes by you, missing by mere centimeters. A loud shout rings in your ears as a small group of guards rounds the corner. They are of many assorted races, but all wear what seem to resemble Saiyan combat uniforms. ~ 0 8 0 D0 ~ ~ 0 -1 3008 D2 ~ ~ 0 -1 3006 E readme~ Pop in four ki ball able guards. Repop upon entry into room These have a chance of popping a helmet, weak armor, or boots ~ S #3008 A 'T' Junction~ A small breeze drifts in from an open viewport, which also allows some natural sunlight to flood in. Mercifully the interior lights in this section are off, which allows your eyes a chance to rest from their glare. Small motes of dust dance in the shafts of light, playing a small glittering game for you. ~ 0 8 0 D2 ~ ~ 0 -1 3007 D8 ~ ~ 0 -1 3018 D9 ~ ~ 0 -1 3017 S #3009 Marching Down An Empty Corridor~ You hear yourself breathing, voices are far off and distant, yet a low rumbling ahead seems to make the lights flicker uncertainly. The repeditive corridors have you trudging along almost bored. A stray fly buzzes down from somewhere and lands on your nose, causing it to itch. Grumbling you trudge along and wonder why you bothered to explore. ~ 0 8 0 D1 ~ ~ 0 -1 3002 D3 ~ ~ 0 -1 3010 S #3010 A Shuddering Door~ A loud rhythmic sound begins to overwhelm the sound of your footsteps. The metallic walls seem to begin to shiver around you and rumble in tune with the sound. Finally, being extremely nervous, you narrow the source of the horrendous sound to one door... ~ 0 8 0 D1 ~ ~ 0 -1 3009 D2 ~ door~ 3 -1 3074 D3 ~ ~ 0 -1 3011 S #3011 A 'T' Junction~ A small breeze drifts in from an open viewport, which also allows some natural sunlight to flood in. Mercifully the interior lights in this section are off, which allows your eyes a chance to rest from their glare. Small motes of dust dance in the shafts of light, playing a small glittering game for you. ~ 0 8 0 D1 ~ ~ 0 -1 3010 D6 ~ ~ 0 -1 3017 D8 ~ ~ 0 -1 3016 S #3012 Outside the Medical Chambers~ A faint blue glow eminates from a window in a few of the doors along this corridor. Curious you look inside some of the rooms and see huge tanks, filled with a blue fluidic substance. In most of them are severly injured beings. As you watch their wounds seem so be slowly closing before your eyes. ~ 0 8 0 D0 ~ door~ 3 -1 3075 D1 ~ ~ 0 -1 3013 D3 ~ ~ 0 -1 3002 S #3013 The Wanderings of Your Mind~ Your own footsteps echo in your ears, making a constant rhythm against the walls. The metal walls of the corridor seem to melt and form amorphous images and things. Shaking your head you rub your eyes and blink, only to find that the corridor is merely yet another corridor. ~ 0 8 0 D1 ~ ~ 0 -1 3014 D3 ~ ~ 0 -1 3012 S #3014 A 'T' Junction~ A small breeze drifts in from an open viewport, which also allows some natural sunlight to flood in. Mercifully the interior lights in this section are off, which allows your eyes a chance to rest from their glare. Small motes of dust dance in the shafts of light, playing a small glittering game for you. ~ 0 8 0 D3 ~ ~ 0 -1 3013 D7 ~ ~ 0 -1 3018 D9 ~ ~ 0 -1 3015 S #3015 A Curved Corridor~ Natural light streams in from viewports lining the wall at a regular interval. Feeling abit more comfortable with the more familiar light a sense of discovery excites you. Suddenly you come upon a ladder embedded in a wall. A narrow passage seems leads up into the darkness. ~ 0 12 0 D4 ~ ~ 0 -1 3036 D6 ~ ~ 0 -1 3014 D9 ~ ~ 0 -1 3005 S #3016 A Curved Corridor~ Natural light streams in from viewports lining the wall at a regular interval. Feeling abit more comfortable with the more familiar light a sense of discovery excites you. Suddenly you come upon a ladder embedded in a wall. A narrow passage seems leads up into the darkness. ~ 0 12 0 D4 ~ ~ 0 -1 3035 D7 ~ ~ 0 -1 3011 D8 ~ ~ 0 -1 3005 S #3017 A Curved Corridor~ Natural light streams in from viewports lining the wall at a regular interval. Feeling abit more comfortable with the more familiar light a sense of discovery excites you. Suddenly you come upon a ladder embedded in a wall. A narrow passage seems leads up into the darkness. ~ 0 12 0 D4 ~ ~ 0 -1 3037 D6 ~ ~ 0 -1 3008 D9 ~ ~ 0 -1 3011 S #3018 A Curved Corridor~ Natural light streams in from viewports lining the wall at a regular interval. Feeling abit more comfortable with the more familiar light a sense of discovery excites you. Suddenly you come upon a ladder embedded in a wall. A narrow passage seems leads up into the darkness. ~ 0 12 0 D4 ~ ~ 0 -1 3038 D7 ~ ~ 0 -1 3008 D8 ~ ~ 0 -1 3014 S #3019 Maintenance Area~ Tools and strange devices lay all over the place as wall panels are missing, exposing stranger units. Occasionally a engineer runs frantically around ignoring you and tending to the exposed units, sweating and muttering something about dirty saiyans messing stuff up. ~ 0 8 0 D2 ~ ~ 0 -1 3023 D6 ~ ~ 0 -1 3022 D7 ~ ~ 0 -1 3020 S #3020 Maintenance Area~ Tools and strange devices lay all over the place as wall panels are missing, exposing stranger units. Occasionally a engineer runs frantically around ignoring you and tending to the exposed units, sweating and muttering something about dirty saiyans messing stuff up. ~ 0 8 0 D3 ~ ~ 0 -1 3026 D6 ~ ~ 0 -1 3021 D8 ~ ~ 0 -1 3019 S #3021 Maintenence Area~ Tools and strange devices lay all over the place as wall panels are missing, exposing stranger units. Occasionally a engineer runs frantically around ignoring you and tending to the exposed units, sweating and muttering something about dirty saiyans messing stuff up. ~ 0 8 0 D0 ~ ~ 0 -1 3029 D8 ~ ~ 0 -1 3022 D9 ~ ~ 0 -1 3020 S #3022 Maintenence Area~ Tools and strange devices lay all over the place as wall panels are missing, exposing stranger units. Occasionally a engineer runs frantically around ignoring you and tending to the exposed units, sweating and muttering something about dirty saiyans messing stuff up. ~ 0 8 0 D1 ~ ~ 0 -1 3032 D7 ~ ~ 0 -1 3021 D9 ~ ~ 0 -1 3019 S #3023 A Quiet Corridor~ Your own footsteps echo in your ears, not a other sound is to be heard in this part of the corridor. Looking at the metal walls as you walk past you think you can make out images, but it is only your imagination running loose. ~ 0 8 0 D0 ~ ~ 0 -1 3019 D2 ~ ~ 0 -1 3024 S #3024 Outside Engineering Quarters~ Doors lettered in an unknown language line the corridor, while assorted tools litter the floors and incomplete or dismantled things lay propped up against the walls. Overall this is prolly the messiest thing you have seen since your bedroom. ~ 0 8 0 D0 ~ ~ 0 -1 3023 D1 ~ door~ 3 -1 3078 D2 ~ ~ 0 -1 3025 S #3025 A 'T' Junction~ A small breeze drifts in from an open viewport, which also allows some natural sunlight to flood in. Mercifully the interior lights in this section are off, which allows your eyes a chance to rest from their glare. Small motes of dust dance in the shafts of light, playing a small glittering game for you. ~ 0 8 0 D0 ~ ~ 0 -1 3024 D6 ~ ~ 0 -1 3036 D7 ~ ~ 0 -1 3035 S #3026 A Very Quiet Corridor~ This part of the ship seems to be devoid of the any of the workers that seem to be crawling over most of the place. The omnipresent walls flow on down the corridor out of sight. And your only companion for the moment is the sound of your footsteps echoing hollowly against the floor. ~ 0 8 0 D1 ~ ~ 0 -1 3020 D3 ~ ~ 0 -1 3027 S #3027 A Brightly Lit Corridor~ You find yourself surrounded by several doors, testing each one you find that they are all secure. Suddenly as you touch one of the panels an earsplitting siren sounds. The tromping footsteps of a cadre of beings suddenly echoes down the corridor. Panicing you look for a place to hide, but you find none and the guards come into sight. ~ 0 8 0 D1 ~ ~ 0 -1 3026 D3 ~ ~ 0 -1 3028 S #3028 A 'T' Junction~ A small breeze drifts in from an open viewport, which also allows some natural sunlight to flood in. Mercifully the interior lights in this section are off, which allows your eyes a chance to rest from their glare. Small motes of dust dance in the shafts of light, playing a small glittering game for you. ~ 0 8 0 D1 ~ ~ 0 -1 3027 D6 ~ ~ 0 -1 3037 D8 ~ ~ 0 -1 3035 S #3029 Outside a Small Healing Chamber~ A faint blue glow eminates from a small window in a door along this corridor. Curious you look inside some the room and see a few tanks, filled with a blue fluidic substance. Most of them are deactivated, but one stands ready for your use. ~ 0 8 0 D0 ~ ~ 0 -1 3030 D2 ~ ~ 0 -1 3021 D3 ~ door~ 3 -1 3079 S #3030 Wandering Down an Empty Corridor~ Light streams down onto the bare corridor ahead and behind you. A fine trickle of sweat flows down between your nose and your eye. Causing you to itch slightly. You are deafened by the silence of this part of the ship as you continue your exploration. ~ 0 8 0 D0 ~ ~ 0 -1 3031 D2 ~ ~ 0 -1 3029 S #3031 A 'T' Junction~ A small breeze drifts in from an open viewport, which also allows some natural sunlight to flood in. Mercifully the interior lights in this section are off, which allows your eyes a chance to rest from their glare. Small motes of dust dance in the shafts of light, playing a small glittering game for you. ~ 0 8 0 D2 ~ ~ 0 -1 3030 D8 ~ ~ 0 -1 3038 D9 ~ ~ 0 -1 3037 S #3032 Fighting Your Way Through~ A guard charges around the corner and bumps into you, sending you flying. Crying in surprise, the guard pushes a button on his scouter and rises to face you. Heavy steps echo all around you as more guards appear by the first one. Bootsteps also sound behind you, twisting you find yourself surrounded. ~ 0 8 0 D1 ~ ~ 0 -1 3033 D3 ~ ~ 0 -1 3022 S #3033 Corridor Leading Past Guard Barracks~ As you near the barracks you are nearly deafened by the sound of a great many guards snoring. Despite the doors being closed the sound is horrendous enough that you feel like you're walking against a gale. Fortunatly it is likely that nobody will hear you in this part of the ship. ~ 0 8 0 D1 ~ ~ 0 -1 3034 D2 ~ door~ 3 -1 3077 D3 ~ ~ 0 -1 3032 S #3034 A 'T' Junction~ A small breeze drifts in from an open viewport, which also allows some natural sunlight to flood in. Mercifully the interior lights in this section are off, which allows your eyes a chance to rest from their glare. Small motes of dust dance in the shafts of light, playing a small glittering game for you. ~ 0 8 0 D3 ~ ~ 0 -1 3033 D7 ~ ~ 0 -1 3038 D9 ~ ~ 0 -1 3036 S #3035 Hanging Around~ As you wander around the bend, looking out the viewports at the lush emerald skies and blue waters of Namek you come upon a curiousity. A metal ladder decends through the floor and clear up through the ceiling. Both lead into the darkness, which leaves you somewhat apprehensive of what lies both above and below you. ~ 0 12 0 D4 ~ ~ 0 -1 3051 D5 ~ ~ 0 -1 3016 D7 ~ ~ 0 -1 3028 D8 ~ ~ 0 -1 3025 S #3036 Hanging Around~ As you wander around the bend, looking out the viewports at the lush emerald skies and blue waters of Namek you come upon a curiousity. A metal ladder decends through the floor and clear up through the ceiling. Both lead into the darkness, which leaves you somewhat apprehensive of what lies both above and below you. ~ 0 12 0 D4 ~ ~ 0 -1 3052 D5 ~ ~ 0 -1 3015 D6 ~ ~ 0 -1 3034 D9 ~ ~ 0 -1 3025 S #3037 Hanging Around~ As you wander around the bend, looking out the viewports at the lush emerald skies and blue waters of Namek you come upon a curiousity. A metal ladder decends through the floor and clear up through the ceiling. Both lead into the darkness, which leaves you somewhat apprehensive of what lies both above and below you. ~ 0 12 0 D4 ~ ~ 0 -1 3053 D5 ~ ~ 0 -1 3017 D6 ~ ~ 0 -1 3031 D9 ~ ~ 0 -1 3028 S #3038 Hanging Around~ As you wander around the bend, looking out the viewports at the lush emerald skies and blue waters of Namek you come upon a curiousity. A metal ladder decends through the floor and clear up through the ceiling. Both lead into the darkness, which leaves you somewhat apprehensive of what lies both above and below you. ~ 0 12 0 D4 ~ ~ 0 -1 3054 D5 ~ ~ 0 -1 3018 D7 ~ ~ 0 -1 3031 D8 ~ ~ 0 -1 3034 S #3039 Looking Over the Airlock Chute~ You can see clear across the airlock chute to the crew quarters from here. And in so doing you wonder how you got in relatively undetected. It may be that the guards are lax when their master is away, which may be extremely fortunate for you...for now. ~ 0 8 0 D2 ~ ~ 0 -1 3043 D6 ~ ~ 0 -1 3042 D7 ~ ~ 0 -1 3040 S #3040 Looking Over the Airlock Chute~ You can see clear across the airlock chute to the crew quarters from here. And in so doing you wonder how you got in relatively undetected. It may be that the guards are lax when their master is away, which may be extremely fortunate for you...for now. ~ 0 8 0 D3 ~ ~ 0 -1 3045 D6 ~ ~ 0 -1 3041 D8 ~ ~ 0 -1 3039 S #3041 Looking Over the Airlock Chute~ You can see clear across the airlock chute to the crew quarters from here. And in so doing you wonder how you got in relatively undetected. It may be that the guards are lax when their master is away, which may be extremely fortunate for you...for now. ~ 0 8 0 D0 ~ ~ 0 -1 3047 D8 ~ ~ 0 -1 3042 D9 ~ ~ 0 -1 3040 S #3042 Looking Over the Airlock Chute~ You can see clear across the airlock chute to the crew quarters from here. And in so doing you wonder how you got in relatively undetected. It may be that the guards are lax when their master is away, which may be extremely fortunate for you...for now. ~ 0 8 0 D1 ~ ~ 0 -1 3049 D7 ~ ~ 0 -1 3041 D9 ~ ~ 0 -1 3039 S #3043 Outside the Living Quarters of the Ginyu Force~ This corridor is unlike what you have seen previously, it is adorned with fine gold and platinum inlays. The many rooms that the Ginyu Force uses for recreation and sleeping are accessible at this point. But would it be wise to intrude on one of the more elite fighters in the universe? ~ 0 8 0 D0 ~ ~ 0 -1 3039 D1 ~ door~ 3 -1 3084 D2 ~ ~ 0 -1 3044 D3 ~ door~ 3 -1 3083 S #3044 At The End of a Corridor~ The corridor suddenly terminates and merges with two corridors leading to your left and right. Unlike most of the ship, there are actually windows looking out over the land that the ship is resting upon. While it may not be much, you are glad to see some natural light rather than the harsh illumination provided by the corridors. ~ 0 8 0 D0 ~ ~ 0 -1 3043 D6 ~ ~ 0 -1 3052 D7 ~ ~ 0 -1 3051 S #3045 Attendants Hall~ Two doors line this extraordinarily ornate corridor. Evidently these are the quarters of two of Frieza's henchmen and attendants Zarbon and Dodoria. Mebbe you should at least knock before running in. It would be rude to enter without a proper introduction ~ 0 8 0 D0 ~ door~ 3 -1 3080 D1 ~ ~ 0 -1 3040 D2 ~ door~ 3 -1 3081 D3 ~ ~ 0 -1 3046 S #3046 At The End of a Corridor~ The corridor suddenly terminates and merges with two corridors leading to your left and right. Unlike most of the ship, there are actually windows looking out over the land that the ship is resting upon. While it may not be much, you are glad to see some natural light rather than the harsh illumination provided by the corridors. ~ 0 8 0 D1 ~ ~ 0 -1 3045 D6 ~ ~ 0 -1 3053 D8 ~ ~ 0 -1 3051 S #3047 Frieza's Sleeping Quarters~ A buzzer sounds as you step near one of the most well ornamented doors you have ever seen in your life. Immediatly as the buzzer stops, you are surrounded by very stealthy guards. They walk around you with a fixed purpose. Looking around you find your options are slim, and you definatly will be unable to pass though that door. ~ 0 8 0 D0 ~ ~ 0 -1 3048 D2 ~ ~ 0 -1 3041 S #3048 At The End of a Corridor~ The corridor suddenly terminates and merges with two corridors leading to your left and right. Unlike most of the ship, there are actually windows looking out over the land that the ship is resting upon. While it may not be much, you are glad to see some natural light rather than the harsh illumination provided by the corridors. ~ 0 8 0 D2 ~ ~ 0 -1 3047 D8 ~ ~ 0 -1 3054 D9 ~ ~ 0 -1 3053 S #3049 Operations Crew Sleeping Quarters~ This corridor is made more of marble than the usual metal used thoughout most of the ship. To the north is a door leading into what seems to be an enourmous suite for the officers of the ship. Fortunatly the suite seems to be unoccupied at the moment. ~ 0 8 0 D0 ~ door~ 3 -1 3082 D1 ~ ~ 0 -1 3050 D3 ~ ~ 0 -1 3042 S #3050 At The End of a Corridor~ The corridor suddenly terminates and merges with two corridors leading to your left and right. Unlike most of the ship, there are actually windows looking out over the land that the ship is resting upon. While it may not be much, you are glad to see some natural light rather than the harsh illumination provided by the corridors. ~ 0 8 0 D3 ~ ~ 0 -1 3049 D7 ~ ~ 0 -1 3054 D9 ~ ~ 0 -1 3052 S #3051 Hanging Around~ As you wander around the bend, looking out the viewports at the lush emerald skies and blue waters of Namek you come upon a curiousity. A metal ladder decends through the floor and clear up through the ceiling. Both lead into the darkness, which leaves you somewhat apprehensive of what lies both above and below you. ~ 0 12 0 D4 ~ ~ 0 -1 3064 D5 ~ ~ 0 -1 3035 D7 ~ ~ 0 -1 3046 D8 ~ ~ 0 -1 3044 S #3052 Hanging Around~ As you wander around the bend, looking out the viewports at the lush emerald skies and blue waters of Namek you come upon a curiousity. A metal ladder decends through the floor and clear up through the ceiling. Both lead into the darkness, which leaves you somewhat apprehensive of what lies both above and below you. ~ 0 12 0 D4 ~ ~ 0 -1 3067 D5 ~ ~ 0 -1 3036 D6 ~ ~ 0 -1 3050 D9 ~ ~ 0 -1 3044 S #3053 Hanging Around~ As you wander around the bend, looking out the viewports at the lush emerald skies and blue waters of Namek you come upon a curiousity. A metal ladder decends through the floor and clear up through the ceiling. Both lead into the darkness, which leaves you somewhat apprehensive of what lies both above and below you. ~ 0 12 0 D4 ~ ~ 0 -1 3065 D5 ~ ~ 0 -1 3037 D6 ~ ~ 0 -1 3048 D9 ~ ~ 0 -1 3046 S #3054 Hanging Around~ As you wander around the bend, looking out the viewports at the lush emerald skies and blue waters of Namek you come upon a curiousity. A metal ladder decends through the floor and clear up through the ceiling. Both lead into the darkness, which leaves you somewhat apprehensive of what lies both above and below you. ~ 0 12 0 D4 ~ ~ 0 -1 3066 D5 ~ ~ 0 -1 3038 D7 ~ ~ 0 -1 3048 D8 ~ ~ 0 -1 3050 S #3055 Bridge Access~ The noise of battle slowly fades from your ears, as though dampened by something. All of the battlers keep a respectful distance from this lift. Suddenly, as you stand directly in front of the two iridescent lift doors, all the noise is shut out. A single glowing button glares at you, almost daringly. ~ 0 12 0 D6 ~ ~ 0 -1 3058 D7 ~ ~ 0 -1 3060 D8 ~ ~ 0 -1 3062 D9 ~ ~ 0 -1 3056 E readme~ Nother button. =) ~ S #3056 The Battle Grounds~ Two huge alien creatures face off against eachother, measuring eachother and launching some fairly fancy attacks. The floors are almost soaked with sweat, blood, and here and there...a tooth. Grunts and groans mingle with shouts and victory cries as the action goes on. ~ 0 8 0 D6 ~ ~ 0 -1 3055 D7 ~ ~ 0 -1 3064 D8 ~ ~ 0 -1 3067 D9 ~ ~ 0 -1 3057 S #3057 Combat Medical Room~ A dim blue glow pervades the atmosphere of the room. Letting your eyes adjust you find yourself in the recovery room for the fighters. Simple tubes loaded with a bioluminescent gel contains those wounded in battle. All but two seem to be in use at the moment, and they seem to operate automatically. ~ 0 536871436 0 D6 ~ ~ 0 -1 3056 S #3058 The Battle Grounds~ Two huge alien creatures face off against eachother, measuring eachother and launching some fairly fancy attacks. The floors are almost soaked with sweat, blood, and here and there...a tooth. Grunts and groans mingle with shouts and victory cries as the action goes on. ~ 0 8 0 D6 ~ ~ 0 -1 3059 D7 ~ ~ 0 -1 3065 D8 ~ ~ 0 -1 3066 D9 ~ ~ 0 -1 3055 S #3059 Combat Medical Room~ A dim blue glow pervades the atmosphere of the room. Letting your eyes adjust you find yourself in the recovery room for the fighters. Simple tubes loaded with a bioluminescent gel contains those wounded in battle. All but two seem to be in use at the moment, and they seem to operate automatically. ~ 0 536871436 0 D9 ~ ~ 0 -1 3058 S #3060 The Battle Grounds~ Two huge alien creatures face off against eachother, measuring eachother and launching some fairly fancy attacks. The floors are almost soaked with sweat, blood, and here and there...a tooth. Grunts and groans mingle with shouts and victory cries as the action goes on. ~ 0 8 0 D6 ~ ~ 0 -1 3065 D7 ~ ~ 0 -1 3061 D8 ~ ~ 0 -1 3055 D9 ~ ~ 0 -1 3064 S #3061 Combat Medical Room~ A dim blue glow pervades the atmosphere of the room. Letting your eyes adjust you find yourself in the recovery room for the fighters. Simple tubes loaded with a bioluminescent gel contains those wounded in battle. All but two seem to be in use at the moment, and they seem to operate automatically. ~ 0 536871436 0 D8 ~ ~ 0 -1 3060 S #3062 The Battle Grounds~ Two huge alien creatures face off against eachother, measuring eachother and launching some fairly fancy attacks. The floors are almost soaked with sweat, blood, and here and there...a tooth. Grunts and groans mingle with shouts and victory cries as the action goes on. ~ 0 8 0 D6 ~ ~ 0 -1 3066 D7 ~ ~ 0 -1 3055 D8 ~ ~ 0 -1 3063 D9 ~ ~ 0 -1 3067 S #3063 Combat Medical Room~ A dim blue glow pervades the atmosphere of the room. Letting your eyes adjust you find yourself in the recovery room for the fighters. Simple tubes loaded with a bioluminescent gel contains those wounded in battle. All but two seem to be in use at the moment, and they seem to operate automatically. ~ 0 536871436 0 D7 ~ ~ 0 -1 3062 S #3064 Entrance to the Arenas~ The air is rich with the smell of drying blood and sweat. Grunts and cries echo off the walls and throughout the arena. Not too far distant you see many beings fighting and training eachother. Amazed, you hear footsteps behind you, and a warrior stops and offers you a sparring match. ~ 0 12 0 D5 ~ ~ 0 -1 3051 D6 ~ ~ 0 -1 3060 D8 ~ ~ 0 -1 3056 S #3065 Entrance to the Arenas~ The air is rich with the smell of drying blood and sweat. Grunts and cries echo off the walls and throughout the arena. Not too far distant you see many beings fighting and training eachother. Amazed, you hear footsteps behind you, and a warrior stops and offers you a sparring match. ~ 0 12 0 D5 ~ ~ 0 -1 3053 D8 ~ ~ 0 -1 3058 D9 ~ ~ 0 -1 3060 S #3066 Entrance to the Arenas~ The air is rich with the smell of drying blood and sweat. Grunts and cries echo off the walls and throughout the arena. Not too far distant you see many beings fighting and training eachother. Amazed, you hear footsteps behind you, and a warrior stops and offers you a sparring match. ~ 0 12 0 D5 ~ ~ 0 -1 3054 D7 ~ ~ 0 -1 3058 D9 ~ ~ 0 -1 3062 S #3067 Entrance to the Arenas~ The air is rich with the smell of drying blood and sweat. Grunts and cries echo off the walls and throughout the arena. Not too far distant you see many beings fighting and training eachother. Amazed, you hear footsteps behind you, and a warrior stops and offers you a sparring match. ~ 0 12 0 D5 ~ ~ 0 -1 3052 D6 ~ ~ 0 -1 3062 D7 ~ ~ 0 -1 3056 S #3068 On the Bridge~ A flood of multicolored light and many electronic bleeps and blips rush at you as you step off the lift. Almost everything is covered with screens and buttons glowing or flashing irritatingly. Silhouetted in the blinding mixture of lights are several crewmembers, each concentrating on their own tasks, ignoring you. ~ 0 12 0 D0 ~ ~ 0 -1 3069 D1 ~ ~ 0 -1 3072 D2 ~ ~ 0 -1 3070 D3 ~ ~ 0 -1 3071 S #3069 The Entrance to Frieza's Command Center~ You notice something strange about this area, no crew members or command staff even wander close to this door. It is made of a polished black metal and totally unguarded. The beeping and tapping of the bridge seems to fade from your awareness as you look upon this passage. ~ 0 8 0 D2 ~ ~ 0 -1 3068 D7 ~ Door~ 3 -1 3073 S #3070 A Crew Station~ The acrid smell of ozone fills your nose and a cool flow of air blows over you. Before you lies a crew pit, a portion of sunken flooring that allows you to see everything that the crew members are doing. They do not seem to be aware of your presence as they appear to be tracking planetary powerlevels... ~ 0 8 0 D0 ~ ~ 0 -1 3068 S #3071 The Captain's Chair~ A broad screen shows a great deal of what is currently going on around the planet. The captain sits in his chair and studies the screen, totally oblivious of the fact that you're within an arms length of him. Tons of little dots and one huge dot is displayed on a mercator projection, and some of the little dots seem to be fading away... ~ 0 8 0 D1 ~ ~ 0 -1 3068 S #3072 A Crew Station~ The acrid smell of ozone fills your nose and a cool flow of air blows over you. Before you lies a crew pit, a portion of sunken flooring that allows you to see everything that the crew members are doing. They do not seem to be aware of your presence as they appear to be tracking planetary powerlevels... ~ 0 8 0 D3 ~ ~ 0 -1 3068 S #3073 The Command Center~ Sunlight floods into this room, causing you to recoil slightly. There is a huge viewport taking up the entirety of a wall, giving you an excellent view of the scenery. Glancing about you see a few comfortable looking chairs. Suddenly a set of footsteps approach from behind you. Whirling you find yourself face-to-face with two guards who where standing guard beside the door. ~ 0 8 0 D8 ~ Door~ 3 -1 3069 S #3074 The Source~ You are almost propelled back out the door. The noise and force has suddenly became apparent, at least one hundred guards are sleeping here and snoring as one. Wandering around curiously you see that every guard is different, but other than that, there appears to be nothing of interest. You do wish you had earplugs though. ~ 0 8 0 D0 ~ door~ 3 -1 3010 S #3075 Critical Care Medical Room~ Several tables are setup throughout the room, each covered with tons of hypos, vials, literature, and pills. Several huge tanks are open and seem to be ready for use. A glowing console rests in the middle of the room showing the status of the tanks. Looking into one of the tanks on standby you see a mask and wonder if you should give them a test run. ~ 0 536870924 0 D2 ~ door~ 3 -1 3012 S #3076 An Empty Room~ Nothing inhabits this chamber except for rodents, insects, and dust. In the very faint light you can make out blast marks on the walls, and silhouetted in the marks are the outlines of various insect and animal life. Suddenly a strange thought enters your mind about a young prince, but as soon as it comes, it is gone. ~ 0 12 0 D1 ~ doors~ 3 -1 3006 S #3077 Guard Quarters~ You step around blankets, puddles of drool, and assorted draping limbs. Carefully and cautiously you examine the room, letting the snoring mask your noises. On the wall there is a closed locker, which may or may not contain anything useful. ~ 0 8 0 D0 ~ door~ 3 -1 3033 S #3078 Engineer Quarters~ This place is probably much cleaner than the Guard Barracks is, but not by much. Engineers of various races toy with and dismantle many various devices, units, and contraptions. Some look up at you but merely shrug and return to the work at hand. ~ 0 8 0 D3 ~ door~ 3 -1 3024 S #3079 Engineer Medical Ward~ Evidently safety first isn't something anybody taught some of these engineers. The few small healing units are filled by injured people with electrical burns, cuts, broken bones, and much more. These injuries are worse than you have ever seen even while fighting! ~ 0 536872972 0 D1 ~ door~ 3 -1 3029 S #3080 Zarbon's Quarters~ At first glance this place seems to be quite comfortable. Delicate fabrics and furniture from around the universe decorate the room. There is even a little mini-bar to the side. This guy seems to want to enjoy his long space trips. ~ 0 8 0 D2 ~ door~ 3 -1 3045 S #3081 Dodoria's Quarters~ As you walk in you're immediatly repulsed. This looks like a garbage dump! The smell makes your eyes tear and breathing almost impossible. It seems that a small army would be required to clean and sterilize this room, and a planetoid to dump the garbage. ~ 0 8 0 D0 ~ door~ 3 -1 3045 S #3082 Crew Quarters~ This suite is interesting to say the least, it is quite large and comfortable. Twelve beds are spaced evenly in the room, each with privacy screens to keep out noise and light. It's decor is nowhere near as nice as those most favored by Frieza though. ~ 0 8 0 D2 ~ door~ 3 -1 3049 S #3083 Captain Ginyu's Quarters~ This is a small room, surprisingly so for one so large. A simple bed and meditation pad are the only two furnishings. The walls are of black obsidian polished to a mirror shine and seem to almost glow with an inner light. ~ 0 12 0 D1 ~ door~ 3 -1 3043 S #3084 Ginyu Force Quarters~ All the memebers of the Ginyu force, excepting Captain Ginyu, sleep in this well appointed room. It seems no expense was spared for these elite warriors. Each has their own room secion and their own belongings. It would be fortunate to note that they aren't in this room at the monent. ~ 0 12 0 D3 ~ door~ 3 -1 3043 S #3085 Something Odd in the Distance~ A cool breeze steals across the waters, bringing the scent of life to your nose. An emerald sky clear with only a few clouds drifting by is broken only by the island you are on. Blue-green grass covers the earth and over two small hills. Between the hills is something totally out of place. Next to several trees is a disk shaped metal craft of some sort. It's details are somewhat indistinct at this distance though. ~ 0 4 2 D0 ~ ~ 0 -1 3086 S #3086 Investigating~ Large cold steel struts dig into the ground, crushing the vegitation beneath it. Nestled between two large hills the craft dominates a great deal of the island. Blotting out most of the sky it is suspended a few scant feet above the very ground itself. Purplish projections seem to extrude from the hull and windows dot the craft on the upper side. Light reflects harshly and causes the air to waver as you look up. ~ 0 4 2 D1 ~ ~ 0 -1 3088 D2 ~ ~ 0 -1 3085 D3 ~ ~ 0 -1 3087 D4 ~ ~ 0 -1 3090 S #3087 Investigating~ Large cold steel struts dig into the ground, crushing the vegitation beneath it. Nestled between two large hills the craft dominates a great deal of the island. Blotting out most of the sky it is suspended a few scant feet above the very ground itself. Purplish projections seem to extrude from the hull and windows dot the craft on the upper side. Light reflects harshly and causes the air to waver as you look up. A few namekian toads hop away startled. ~ 0 4 2 D1 ~ ~ 0 -1 3086 D4 ~ ~ 0 -1 3089 S #3088 Investigating~ Large cold steel struts dig into the ground, crushing the vegitation beneath it. Nestled between two large hills the craft dominates a great deal of the island. Blotting out most of the sky it is suspended a few scant feet above the very ground itself. Purplish projections seem to extrude from the hull and windows dot the craft on the upper side. Light reflects harshly and causes the air to waver as you look up. A few guards look up lazily at you and wonder what you are doing here. ~ 0 0 2 D3 ~ ~ 0 -1 3086 D4 ~ ~ 0 -1 3091 S #3089 Hovering Above the Craft~ Taking flight into the air, a cool breeze once again blows into your face. Your hair drifts, wanting to go with the breeze. Below you lies the spacecraft, it's glistening brownish ribbed surface looking like it was made for walking upon. Far off in the distance you see a faint flash and a cloud of dust rise up. Otherwise things seem to be perfectly calm and at peace. ~ 0 16777220 2 D0 ~ ~ 0 -1 3092 D1 ~ ~ 0 -1 3090 D5 ~ ~ 0 -1 3087 S #3090 Hovering Above the Craft~ Taking flight into the air, a cool breeze once again blows into your face. Your hair drifts, wanting to go with the breeze. Below you lies the spacecraft, it's glistening brownish ribbed surface looking like it was made for walking upon. Far off in the distance you see a faint flash and a cloud of dust rise up. Otherwise things seem to be perfectly calm and at peace. ~ 0 16777220 2 D0 ~ ~ 0 -1 3000 D1 ~ ~ 0 -1 3091 D3 ~ ~ 0 -1 3089 D5 ~ ~ 0 -1 3086 S #3091 Hovering Above the Craft~ Taking flight into the air, a cool breeze once again blows into your face. Your hair drifts, wanting to go with the breeze. Below you lies the spacecraft, it's glistening brownish ribbed surface looking like it was made for walking upon. Far off in the distance you see a faint flash and a cloud of dust rise up. Otherwise things seem to be perfectly calm and at peace. Below you guards rest in the shade that this behemoth provides. ~ 0 16777220 2 D0 ~ ~ 0 -1 3093 D3 ~ ~ 0 -1 3090 D5 ~ ~ 0 -1 3088 S #3092 Searching For an Entrance~ Diligently examining the craft you feel a sense of curiousity, what lies within this thing? The absorbed heat from the sun radiates from the surface of the ship, making you somewhat uncomfortable. Touching the surface briefly you quickly withdraw your hand. It is a smooth yet rough surface, but extremely hot at the moment. Looking around you can't see a way in from here. ~ 0 4 2 D1 ~ ~ 0 -1 3000 D2 ~ ~ 0 -1 3089 S #3093 Searching For an Entrance~ Diligently examining the craft you feel a sense of curiousity, what lies within this thing? The absorbed heat from the sun radiates from the surface of the ship, making you somewhat uncomfortable. Touching the surface briefly you quickly withdraw your hand. It is a smooth yet rough surface, but extremely hot at the moment. Looking around you can't see a way in from here. ~ 0 16777220 2 D0 ~ ~ 0 -1 3095 D2 ~ ~ 0 -1 3091 D3 ~ ~ 0 -1 3000 S #3094 Hovering Above the Craft~ Taking flight into the air, a cool breeze once again blows into your face. Your hair drifts, wanting to go with the breeze. Below you lies the spacecraft, it's glistening brownish ribbed surface looking like it was made for walking upon. Far off in the distance you see a faint flash and a cloud of dust rise up. Otherwise things seem to be perfectly calm and at peace. ~ 0 16777220 2 D1 ~ ~ 0 -1 3095 D2 ~ ~ 0 -1 3000 D5 ~ ~ 0 -1 3097 S #3095 Hovering Above the Craft~ Taking flight into the air, a cool breeze once again blows into your face. Your hair drifts, wanting to go with the breeze. Below you lies the spacecraft, it's glistening brownish ribbed surface looking like it was made for walking upon. Far off in the distance you see a faint flash and a cloud of dust rise up. Otherwise things seem to be perfectly calm and at peace. ~ 0 16777220 2 D2 ~ ~ 0 -1 3093 D3 ~ ~ 0 -1 3094 D5 ~ ~ 0 -1 3098 S #3096 Investigating~ Large cold steel struts dig into the ground, crushing the vegitation beneath it. Nestled between two large hills the craft dominates a great deal of the island. Blotting out most of the sky it is suspended a few scant feet above the very ground itself. Purplish projections seem to extrude from the hull and windows dot the craft on the upper side. Light reflects harshly and causes the air to waver as you look up. ~ 0 4 2 D1 ~ ~ 0 -1 3097 S #3097 Investigating~ Large cold steel struts dig into the ground, crushing the vegitation beneath it. Nestled between two large hills the craft dominates a great deal of the island. Blotting out most of the sky it is suspended a few scant feet above the very ground itself. Purplish projections seem to extrude from the hull and windows dot the craft on the upper side. Light reflects harshly and causes the air to waver as you look up. ~ 0 4 2 D1 ~ ~ 0 -1 3098 D3 ~ ~ 0 -1 3096 D4 ~ ~ 0 -1 3094 S #3098 Investigating~ Large cold steel struts dig into the ground, crushing the vegitation beneath it. Nestled between two large hills the craft dominates a great deal of the island. Blotting out most of the sky it is suspended a few scant feet above the very ground itself. Purplish projections seem to extrude from the hull and windows dot the craft on the upper side. Light reflects harshly and causes the air to waver as you look up. ~ 0 4 2 D3 ~ ~ 0 -1 3097 D4 ~ ~ 0 -1 3095 S #3099 Work Room~ This is the place where no mortal should ever enter. This is for the mobs that work some of the affects for the entire area. So NYAH! ~ 0 12 0 S #0 #RESETS O 1 3001 1 3000 O 1 3003 1 3075 D 0 3075 2 1 D 0 3012 0 1 D 0 3006 3 1 D 0 3076 1 1 D 0 3010 2 1 D 0 3024 1 1 D 0 3029 3 1 O 1 3004 1 3079 D 0 3079 1 1 D 0 3033 2 1 D 0 3045 0 1 D 0 3045 2 1 D 0 3049 0 1 D 0 3082 2 1 D 0 3084 3 1 D 0 3083 1 1 O 1 3007 1 3063 O 1 3007 1 3061 O 1 3007 1 3057 O 1 3007 1 3059 O 1 3008 1 3055 O 1 3009 1 3068 M 1 3001 2 3088 M 1 3001 2 3088 M 1 3002 1 3002 O 1 3002 1 3002 M 1 3002 4 3074 M 1 3002 4 3074 M 1 3002 4 3074 D 0 3074 0 1 M 1 3002 5 3003 M 1 3003 4 3004 M 1 3003 4 3004 M 1 3003 4 3004 M 1 3015 1 3058 M 1 3009 1 3072 M 1 3009 2 3070 M 1 3010 1 3071 M 1 3014 1 3062 M 1 3013 1 3060 M 1 3012 1 3056 D 0 3069 7 1 M 1 3008 2 3073 M 1 3008 2 3073 D 0 3073 8 1 M 1 3011 1 3020 M 1 3011 2 3019 M 1 3011 3 3022 M 1 3011 4 3021 M 1 3011 7 3078 M 1 3011 7 3078 M 1 3011 7 3078 D 0 3078 3 1 M 1 3006 2 3027 M 1 3006 2 3027 M 1 3007 1 3047 M 1 3003 4 3007 M 1 3007 3 3080 M 1 3007 3 3080 D 0 3080 2 1 M 1 3007 4 3081 D 0 3081 0 1 M 1 3007 5 3043 D 0 3043 1 1 D 0 3043 3 1 M 1 3006 2 3032 M 1 3017 1 3032 M 1 3004 4 3077 M 1 3004 4 3077 M 1 3004 4 3077 M 1 3004 4 3077 O 1 3005 1 3077 P 0 3006 1 0 D 0 3077 0 1 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$