[*****] BUG: Load_objects: # not found. [*****] BUG: Load_rooms: vnum 9850 has flag not 'DES'. [*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871. [*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853. [*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884. [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Save_char_obj: fopen [*****] BUG: Save_char_obj: fopen [*****] BUG: Save_char_obj: fopen [*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871. [*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853. [*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884. [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Save_char_obj: fopen [*****] BUG: Save_char_obj: fopen [*****] BUG: Save_char_obj: fopen [*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871. [*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853. [*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884. [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871. [*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853. [*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884. [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871. [*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853. [*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884. [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871. [*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853. [*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884. [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Fread_string: MAX_STRING 1048576 exceeded. [*****] BUG: Get_room_index: bad vnum 11000. [*****] BUG: Get_room_index: bad vnum 11000. [*****] BUG: Get_room_index: bad vnum 11000. [*****] BUG: Get_room_index: bad vnum 11000. [*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871. [*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853. [*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884. [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871. [*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853. [*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884. [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871. [*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853. [*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884. [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Equip_char: already equipped (-1). [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Load_objects: # not found. [*****] BUG: Get_room_index: bad vnum 2. [*****] BUG: Get_room_index: bad vnum 2. [*****] BUG: Fread_obj: no match. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Do_move: bad door 6. [*****] BUG: Do_move: bad door 6. [*****] BUG: Do_move: bad door 6. [*****] BUG: Do_move: bad door 7. [*****] BUG: Do_move: bad door 6. [*****] BUG: Do_move: bad door 6. [*****] BUG: Do_move: bad door 6. [*****] BUG: Do_move: bad door 6. [*****] BUG: Do_move: bad door 6. [*****] BUG: Do_move: bad door 6. [*****] BUG: Do_move: bad door 7. [*****] BUG: Open_area: fopen [*****] BUG: Open_area: fopen [*****] BUG: Open_area: fopen [*****] BUG: Open_area: fopen [*****] BUG: Fread_number: bad format. [*****] BUG: Fread_number: bad format. [*****] BUG: Fread_number: bad format. [*****] BUG: Fread_number: bad format. [*****] BUG: Fread_number: bad format. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Load_char_obj: # not found. [*****] BUG: Load_char_obj: # not found. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Fread_number: bad format. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Load_char_obj: # not found. [*****] BUG: Load_char_obj: # not found. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Equip_char: already equipped (1). [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Equip_char: already equipped (32). [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Equip_char: already equipped (2048). [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Equip_char: already equipped (65536). [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Fread_char: no match. [*****] BUG: Fread_number: bad format. [*****] BUG: Load_Classes: # not found!!! [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Create_object: NULL pObjIndex. [*****] BUG: Create_object: Substituted for Note. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Load_char_obj: # not found. [*****] BUG: Load_char_obj: # not found. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Load_char_obj: # not found. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Fread_char: no match. [*****] BUG: Act: missing arg2 for code 78. [*****] BUG: Act: null vch with TO_VICT. [*****] BUG: Act: missing arg2 for code 78. [*****] BUG: Act: null vch with TO_VICT. [*****] BUG: Act: missing arg2 for code 78. [*****] BUG: Act: null vch with TO_VICT. [*****] BUG: Act: missing arg2 for code 78. [*****] BUG: Act: null vch with TO_VICT. [*****] BUG: Act: missing arg2 for code 78. [*****] BUG: Act: null vch with TO_VICT. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Fread_number: bad format. [*****] BUG: Fread_number: bad format. [*****] BUG: Fread_number: bad format. [*****] BUG: Fread_number: bad format. [*****] BUG: Boot_db: # not found. [*****] BUG: Boot_db: # not found. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Attempt to recyle invalid memory of size 4. [*****] BUG: ant [*****] BUG: Attempt to recyle invalid memory of size 19. [*****] BUG: krynn.solace.mh.se [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Load_notes: bad key word. [*****] BUG: Load_char_obj: # not found. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Load_char_obj: # not found. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Load_char_obj: # not found. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Load_char_obj: # not found. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo. [*****] BUG: Char_to_room: NULL. [*****] BUG: Char_to_room: Sent to Limbo.