Tapestries/
Tapestries/area/
Tapestries/area/current/
Tapestries/area/helps/
Tapestries/area/tmp/
Tapestries/ideas/
Tapestries/log/
Tapestries/player/
Tapestries/player/b/
Tapestries/player/d/
Tapestries/player/e/
Tapestries/player/h/
Tapestries/player/j/
Tapestries/player/k/
Tapestries/player/l/
Tapestries/player/m/
Tapestries/player/n/
Tapestries/player/r/
Tapestries/player/s/
Tapestries/player/t/
Tapestries/player/u/
Tapestries/player/z/
[*****] BUG: Load_objects: # not found.
[*****] BUG: Load_rooms: vnum 9850 has flag not 'DES'.
[*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871.
[*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853.
[*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884.
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871.
[*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853.
[*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884.
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Save_char_obj: fopen
[*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871.
[*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853.
[*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884.
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871.
[*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853.
[*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884.
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871.
[*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853.
[*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884.
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871.
[*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853.
[*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884.
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Fread_string: MAX_STRING 1048576 exceeded.
[*****] BUG: Get_room_index: bad vnum 11000.
[*****] BUG: Get_room_index: bad vnum 11000.
[*****] BUG: Get_room_index: bad vnum 11000.
[*****] BUG: Get_room_index: bad vnum 11000.
[*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871.
[*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853.
[*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884.
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871.
[*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853.
[*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884.
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Fix_exits: 9872:1 -> 9878:3 -> 9871.
[*****] BUG: Fix_exits: 9878:3 -> 9871:1 -> 9853.
[*****] BUG: Fix_exits: 9883:3 -> 9884:1 -> 9884.
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Equip_char: already equipped (-1).
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Load_objects: # not found.
[*****] BUG: Get_room_index: bad vnum 2.
[*****] BUG: Get_room_index: bad vnum 2.
[*****] BUG: Fread_obj: no match.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Do_move: bad door 6.
[*****] BUG: Do_move: bad door 6.
[*****] BUG: Do_move: bad door 6.
[*****] BUG: Do_move: bad door 7.
[*****] BUG: Do_move: bad door 6.
[*****] BUG: Do_move: bad door 6.
[*****] BUG: Do_move: bad door 6.
[*****] BUG: Do_move: bad door 6.
[*****] BUG: Do_move: bad door 6.
[*****] BUG: Do_move: bad door 6.
[*****] BUG: Do_move: bad door 7.
[*****] BUG: Open_area: fopen
[*****] BUG: Open_area: fopen
[*****] BUG: Open_area: fopen
[*****] BUG: Open_area: fopen
[*****] BUG: Fread_number: bad format.
[*****] BUG: Fread_number: bad format.
[*****] BUG: Fread_number: bad format.
[*****] BUG: Fread_number: bad format.
[*****] BUG: Fread_number: bad format.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Fread_number: bad format.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Equip_char: already equipped (1).
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Equip_char: already equipped (32).
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Equip_char: already equipped (2048).
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Equip_char: already equipped (65536).
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Fread_char: no match.
[*****] BUG: Fread_number: bad format.
[*****] BUG: Load_Classes: # not found!!!
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Create_object: NULL pObjIndex.
[*****] BUG: Create_object: Substituted for Note.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Fread_char: no match.
[*****] BUG: Act: missing arg2 for code 78.
[*****] BUG: Act: null vch with TO_VICT.
[*****] BUG: Act: missing arg2 for code 78.
[*****] BUG: Act: null vch with TO_VICT.
[*****] BUG: Act: missing arg2 for code 78.
[*****] BUG: Act: null vch with TO_VICT.
[*****] BUG: Act: missing arg2 for code 78.
[*****] BUG: Act: null vch with TO_VICT.
[*****] BUG: Act: missing arg2 for code 78.
[*****] BUG: Act: null vch with TO_VICT.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Fread_number: bad format.
[*****] BUG: Fread_number: bad format.
[*****] BUG: Fread_number: bad format.
[*****] BUG: Fread_number: bad format.
[*****] BUG: Boot_db: # not found.
[*****] BUG: Boot_db: # not found.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Attempt to recyle invalid memory of size 4.
[*****] BUG: ant
[*****] BUG: Attempt to recyle invalid memory of size 19.
[*****] BUG: krynn.solace.mh.se
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Load_notes: bad key word.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Load_char_obj: # not found.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.
[*****] BUG: Char_to_room: NULL.
[*****] BUG: Char_to_room: Sent to Limbo.