tmud-2.10.1/benchmark/
tmud-2.10.1/cmd/
tmud-2.10.1/cmd/objects/
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tmud-2.10.1/doc/classes/SQLite/
tmud-2.10.1/doc/classes/SQLite3/
tmud-2.10.1/doc/classes/TernaryTrie/
tmud-2.10.1/doc/files/cmd/objects/
tmud-2.10.1/doc/files/cmd/tiny/
tmud-2.10.1/doc/files/lib/
tmud-2.10.1/doc/files/lib/engine/
tmud-2.10.1/doc/files/lib/farts/
tmud-2.10.1/farts/
tmud-2.10.1/lib/
tmud-2.10.1/lib/core/
tmud-2.10.1/lib/engine/
tmud-2.10.1/lib/farts/
tmud-2.10.1/logs/
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
  <title>Class: GameObject</title>
  <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<body>



    <div id="classHeader">
        <table class="header-table">
        <tr class="top-aligned-row">
          <td><strong>Class</strong></td>
          <td class="class-name-in-header">GameObject</td>
        </tr>
        <tr class="top-aligned-row">
            <td><strong>In:</strong></td>
            <td>
                <a href="../files/lib/core/gameobject_rb.html">
                lib/core/gameobject.rb
                </a>
        <br />
            </td>
        </tr>

        <tr class="top-aligned-row">
            <td><strong>Parent:</strong></td>
            <td>
                <a href="Root.html">
                Root
               </a>
            </td>
        </tr>
        </table>
    </div>
  <!-- banner header -->

  <div id="bodyContent">



  <div id="contextContent">
    <div id="diagram">
      <map id="map" name="map">
  <area shape="rect" coords="5,101,101,149"      href="GameObject.html" alt="GameObject
" />
  <area shape="rect" coords="17,5,89,53"      href="Root.html" alt="Root
" />
</map>
<img src="../dot/f_12.png" usemap="#map" border="0" alt="dot/f_12.png">
    </div>

    <div id="description">
      <p>
The <a href="GameObject.html">GameObject</a> class is no longer the mother
of all <a href="GameObject.html#M000259">objects</a>.
</p>

    </div>


   </div>

    <div id="method-list">
      <h3 class="section-bar">Methods</h3>

      <div class="name-list">
      <a href="#M000252">add_contents</a>&nbsp;&nbsp;
      <a href="#M000255">add_trigger</a>&nbsp;&nbsp;
      <a href="#M000260">characters</a>&nbsp;&nbsp;
      <a href="#M000253">delete_contents</a>&nbsp;&nbsp;
      <a href="#M000256">delete_trigger</a>&nbsp;&nbsp;
      <a href="#M000262">describe</a>&nbsp;&nbsp;
      <a href="#M000264">drop</a>&nbsp;&nbsp;
      <a href="#M000263">get</a>&nbsp;&nbsp;
      <a href="#M000254">get_contents</a>&nbsp;&nbsp;
      <a href="#M000257">get_trigger</a>&nbsp;&nbsp;
      <a href="#M000258">get_triggers</a>&nbsp;&nbsp;
      <a href="#M000251">new</a>&nbsp;&nbsp;
      <a href="#M000259">objects</a>&nbsp;&nbsp;
      <a href="#M000261">parse</a>&nbsp;&nbsp;
      <a href="#M000265">timer</a>&nbsp;&nbsp;
      </div>
    </div>

  </div>


    <!-- if includes -->

    <div id="section">





      


    <!-- if method_list -->
    <div id="methods">
      <h3 class="section-bar">Public Class methods</h3>

      <div id="method-M000251" class="method-detail">
        <a name="M000251"></a>

        <div class="method-heading">
          <a href="#M000251" class="method-signature">
          <span class="method-name">new</span><span class="method-args">(name, owner, location=nil)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
Create a <a href="GameObject.html#M000251">new</a> Object
</p>
<dl>
<dt><tt>name</tt></dt><dd>Every object needs a name

</dd>
<dt><tt>owner</tt></dt><dd>The owner id of this object

</dd>
<dt><tt>location</tt></dt><dd>The object id containing this object or nil.

</dd>
<dt><tt>return</tt></dt><dd>A handle to the <a href="GameObject.html#M000251">new</a> Object

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000251-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000251-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 30</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">initialize</span>(<span class="ruby-identifier">name</span>, <span class="ruby-identifier">owner</span>, <span class="ruby-identifier">location</span>=<span class="ruby-keyword kw">nil</span>)
    <span class="ruby-keyword kw">super</span>(<span class="ruby-identifier">name</span>, <span class="ruby-identifier">owner</span>)
    <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">location</span> = <span class="ruby-identifier">location</span>    <span class="ruby-comment cmt"># The location of this object or nil if none</span>
    <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">contents</span> = []
    <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">triggers</span> = {}
    <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">msgfail</span> = <span class="ruby-value str">''</span>
    <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">msgsucc</span> = <span class="ruby-value str">''</span>
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <h3 class="section-bar">Public Instance methods</h3>

      <div id="method-M000252" class="method-detail">
        <a name="M000252"></a>

        <div class="method-heading">
          <a href="#M000252" class="method-signature">
          <span class="method-name">add_contents</span><span class="method-args">(oid)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
Add an object to the contents of this object
</p>
<dl>
<dt><tt>oid</tt></dt><dd>The object id to add

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000252-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000252-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 41</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">add_contents</span>(<span class="ruby-identifier">oid</span>)
    <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">contents</span>.<span class="ruby-identifier">include?</span> <span class="ruby-identifier">oid</span>
      <span class="ruby-identifier">log</span>.<span class="ruby-identifier">error</span> <span class="ruby-node">&quot;Object #{oid} already in contents of #{id}&quot;</span>
    <span class="ruby-keyword kw">else</span>
      <span class="ruby-identifier">contents</span> <span class="ruby-operator">&lt;&lt;</span> <span class="ruby-identifier">oid</span>
    <span class="ruby-keyword kw">end</span>
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000255" class="method-detail">
        <a name="M000255"></a>

        <div class="method-heading">
          <a href="#M000255" class="method-signature">
          <span class="method-name">add_trigger</span><span class="method-args">(event, sid)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
Add a trigger script to this object
</p>
<dl>
<dt><tt>s</tt></dt><dd>The script to add

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000255-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000255-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 67</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">add_trigger</span>(<span class="ruby-identifier">event</span>, <span class="ruby-identifier">sid</span>)
    <span class="ruby-identifier">event</span> = <span class="ruby-identifier">event</span>.<span class="ruby-identifier">intern</span> <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">event</span>.<span class="ruby-identifier">respond_to?</span>(<span class="ruby-identifier">:to_str</span>)
    <span class="ruby-identifier">triggers</span>[<span class="ruby-identifier">event</span>] = <span class="ruby-identifier">sid</span>
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000260" class="method-detail">
        <a name="M000260"></a>

        <div class="method-heading">
          <a href="#M000260" class="method-signature">
          <span class="method-name">characters</span><span class="method-args">(exempt=nil)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
Finds all the <a href="GameObject.html#M000260">characters</a> contained in
this object except the passed character.
</p>
<dl>
<dt><tt>exempt</tt></dt><dd>The character id exempted from the list.

</dd>
<dt><tt>return</tt></dt><dd>Handle to a list of the <a href="Character.html">Character</a> <a
href="GameObject.html#M000259">objects</a>.

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000260-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000260-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 106</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">characters</span>(<span class="ruby-identifier">exempt</span>=<span class="ruby-keyword kw">nil</span>)
    <span class="ruby-identifier">ary</span> = <span class="ruby-identifier">contents</span>.<span class="ruby-identifier">collect</span> <span class="ruby-keyword kw">do</span> <span class="ruby-operator">|</span><span class="ruby-identifier">oid</span><span class="ruby-operator">|</span>
      <span class="ruby-identifier">o</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">oid</span>)
      (<span class="ruby-identifier">o</span>.<span class="ruby-identifier">class</span> <span class="ruby-operator">==</span> <span class="ruby-constant">Character</span> <span class="ruby-operator">&amp;&amp;</span> <span class="ruby-identifier">oid</span> <span class="ruby-operator">!=</span> <span class="ruby-identifier">exempt</span> <span class="ruby-operator">&amp;&amp;</span> <span class="ruby-identifier">o</span>.<span class="ruby-identifier">account</span>) <span class="ruby-operator">?</span> <span class="ruby-identifier">o</span> <span class="ruby-operator">:</span> <span class="ruby-keyword kw">nil</span>
    <span class="ruby-keyword kw">end</span>
    <span class="ruby-identifier">ary</span>.<span class="ruby-identifier">compact</span>
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000253" class="method-detail">
        <a name="M000253"></a>

        <div class="method-heading">
          <a href="#M000253" class="method-signature">
          <span class="method-name">delete_contents</span><span class="method-args">(oid)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
Deletes an object from the contents of this object
</p>
<dl>
<dt><tt>oid</tt></dt><dd>The object id to delete

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000253-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000253-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 51</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">delete_contents</span>(<span class="ruby-identifier">oid</span>)
    <span class="ruby-identifier">d</span> = <span class="ruby-identifier">contents</span>.<span class="ruby-identifier">delete</span>(<span class="ruby-identifier">oid</span>)
    <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">d</span>.<span class="ruby-identifier">nil?</span>
      <span class="ruby-identifier">log</span>.<span class="ruby-identifier">error</span> <span class="ruby-node">&quot;Object #{oid} not in contents of #{id}&quot;</span>
    <span class="ruby-keyword kw">end</span>
    <span class="ruby-identifier">d</span>
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000256" class="method-detail">
        <a name="M000256"></a>

        <div class="method-heading">
          <a href="#M000256" class="method-signature">
          <span class="method-name">delete_trigger</span><span class="method-args">(event)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
Deletes a trigger script from this object
</p>
<dl>
<dt><tt>event</tt></dt><dd>The trigger event type to delete

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000256-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000256-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 74</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">delete_trigger</span>(<span class="ruby-identifier">event</span>)
    <span class="ruby-identifier">event</span> = <span class="ruby-identifier">event</span>.<span class="ruby-identifier">intern</span> <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">event</span>.<span class="ruby-identifier">respond_to?</span>(<span class="ruby-identifier">:to_str</span>)
    <span class="ruby-identifier">triggers</span>.<span class="ruby-identifier">delete</span>(<span class="ruby-identifier">event</span>)
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000262" class="method-detail">
        <a name="M000262"></a>

        <div class="method-heading">
          <a href="#M000262" class="method-signature">
          <span class="method-name">describe</span><span class="method-args">(e)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
<a href="Event.html">Event</a> :<a
href="GameObject.html#M000262">describe</a>
</p>
<dl>
<dt><tt>e</tt></dt><dd>The event

</dd>
<dt><tt>return</tt></dt><dd>Undefined

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000262-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000262-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 141</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">describe</span>(<span class="ruby-identifier">e</span>)
    <span class="ruby-identifier">msg</span> = <span class="ruby-node">&quot;[COLOR Yellow]A #{name} is here[/COLOR]&quot;</span>
    <span class="ruby-identifier">add_event</span>(<span class="ruby-identifier">id</span>,<span class="ruby-identifier">e</span>.<span class="ruby-identifier">from</span>,<span class="ruby-identifier">:show</span>,<span class="ruby-identifier">msg</span>)
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000264" class="method-detail">
        <a name="M000264"></a>

        <div class="method-heading">
          <a href="#M000264" class="method-signature">
          <span class="method-name">drop</span><span class="method-args">(e)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
<a href="Event.html">Event</a> :<a href="GameObject.html#M000264">drop</a>
</p>
<dl>
<dt><tt>e</tt></dt><dd>The event

</dd>
<dt><tt>return</tt></dt><dd>Undefined

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000264-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000264-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 163</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">drop</span>(<span class="ruby-identifier">e</span>)
    <span class="ruby-identifier">plyr</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">e</span>.<span class="ruby-identifier">from</span>)
    <span class="ruby-identifier">place</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">plyr</span>.<span class="ruby-identifier">location</span>)
    <span class="ruby-comment cmt"># remove it</span>
    <span class="ruby-identifier">plyr</span>.<span class="ruby-identifier">delete_contents</span>(<span class="ruby-identifier">id</span>)
    <span class="ruby-comment cmt"># add it</span>
    <span class="ruby-identifier">place</span>.<span class="ruby-identifier">add_contents</span>(<span class="ruby-identifier">id</span>)
    <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">location</span> = <span class="ruby-identifier">place</span>.<span class="ruby-identifier">id</span>
    <span class="ruby-identifier">add_event</span>(<span class="ruby-identifier">id</span>,<span class="ruby-identifier">e</span>.<span class="ruby-identifier">from</span>,<span class="ruby-identifier">:show</span>,<span class="ruby-node">&quot;You drop the #{name}&quot;</span>)
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000263" class="method-detail">
        <a name="M000263"></a>

        <div class="method-heading">
          <a href="#M000263" class="method-signature">
          <span class="method-name">get</span><span class="method-args">(e)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
<a href="Event.html">Event</a> :<a href="GameObject.html#M000263">get</a>
</p>
<dl>
<dt><tt>e</tt></dt><dd>The event

</dd>
<dt><tt>return</tt></dt><dd>Undefined

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000263-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000263-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 149</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">get</span>(<span class="ruby-identifier">e</span>)
    <span class="ruby-identifier">plyr</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">e</span>.<span class="ruby-identifier">from</span>)
    <span class="ruby-identifier">place</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">location</span>)
    <span class="ruby-comment cmt"># remove it</span>
    <span class="ruby-identifier">place</span>.<span class="ruby-identifier">delete_contents</span>(<span class="ruby-identifier">id</span>)
    <span class="ruby-comment cmt"># add it</span>
    <span class="ruby-identifier">plyr</span>.<span class="ruby-identifier">add_contents</span>(<span class="ruby-identifier">id</span>)
    <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">location</span> = <span class="ruby-identifier">plyr</span>.<span class="ruby-identifier">id</span>
    <span class="ruby-identifier">add_event</span>(<span class="ruby-identifier">id</span>,<span class="ruby-identifier">e</span>.<span class="ruby-identifier">from</span>,<span class="ruby-identifier">:show</span>,<span class="ruby-node">&quot;You get the #{name}&quot;</span>)
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000254" class="method-detail">
        <a name="M000254"></a>

        <div class="method-heading">
          <a href="#M000254" class="method-signature">
          <span class="method-name">get_contents</span><span class="method-args">()</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
Returns the contents of the object
</p>
<dl>
<dt><tt>return</tt></dt><dd>An array of object ids

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000254-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000254-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 61</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">get_contents</span>
    <span class="ruby-identifier">contents</span> <span class="ruby-operator">||</span> []
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000257" class="method-detail">
        <a name="M000257"></a>

        <div class="method-heading">
          <a href="#M000257" class="method-signature">
          <span class="method-name">get_trigger</span><span class="method-args">(event)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
Returns a specific trigger script from the object
</p>
<dl>
<dt><tt>event</tt></dt><dd>The trigger event type to retrieve

</dd>
<dt><tt>return</tt></dt><dd>A trigger or nil

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000257-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000257-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 82</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">get_trigger</span>(<span class="ruby-identifier">event</span>)
    <span class="ruby-identifier">event</span> = <span class="ruby-identifier">event</span>.<span class="ruby-identifier">intern</span> <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">event</span>.<span class="ruby-identifier">respond_to?</span>(<span class="ruby-identifier">:to_str</span>)
    <span class="ruby-identifier">triggers</span>[<span class="ruby-identifier">event</span>]
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000258" class="method-detail">
        <a name="M000258"></a>

        <div class="method-heading">
          <a href="#M000258" class="method-signature">
          <span class="method-name">get_triggers</span><span class="method-args">()</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
Returns the trigger scripts on the object
</p>
<dl>
<dt><tt>return</tt></dt><dd>An array of trigger scripts

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000258-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000258-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 89</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">get_triggers</span>
    <span class="ruby-identifier">triggers</span>.<span class="ruby-identifier">values</span>
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000259" class="method-detail">
        <a name="M000259"></a>

        <div class="method-heading">
          <a href="#M000259" class="method-signature">
          <span class="method-name">objects</span><span class="method-args">()</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
Finds all <a href="GameObject.html#M000259">objects</a> contained in this
object
</p>
<dl>
<dt><tt>return</tt></dt><dd>Handle to a array of the <a href="GameObject.html#M000259">objects</a>.

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000259-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000259-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 95</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">objects</span>
    <span class="ruby-identifier">ary</span> = <span class="ruby-identifier">contents</span>.<span class="ruby-identifier">collect</span> <span class="ruby-keyword kw">do</span> <span class="ruby-operator">|</span><span class="ruby-identifier">oid</span><span class="ruby-operator">|</span>
      <span class="ruby-identifier">o</span> = <span class="ruby-identifier">get_object</span>(<span class="ruby-identifier">oid</span>)
      <span class="ruby-identifier">o</span>.<span class="ruby-identifier">class</span> <span class="ruby-operator">==</span> <span class="ruby-constant">GameObject</span> <span class="ruby-value">? </span><span class="ruby-identifier">o</span> <span class="ruby-operator">:</span> <span class="ruby-keyword kw">nil</span>
    <span class="ruby-keyword kw">end</span>
    <span class="ruby-identifier">ary</span>.<span class="ruby-identifier">compact</span>
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000261" class="method-detail">
        <a name="M000261"></a>

        <div class="method-heading">
          <a href="#M000261" class="method-signature">
          <span class="method-name">parse</span><span class="method-args">(m)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
All command input routed through here and parsed.
</p>
<dl>
<dt><tt>m</tt></dt><dd>The input message to be parsed

</dd>
<dt><tt>return</tt></dt><dd>false or true depending on whether command succeeded.

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000261-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000261-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 117</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">parse</span>(<span class="ruby-identifier">m</span>)
    <span class="ruby-comment cmt"># match legal command</span>
    <span class="ruby-identifier">m</span><span class="ruby-operator">=~</span><span class="ruby-regexp re">/([A-Za-z0-9_@?&quot;'#!]+)(.*)/</span>
    <span class="ruby-identifier">cmd</span>=<span class="ruby-identifier">$1</span>
    <span class="ruby-identifier">arg</span>=<span class="ruby-identifier">$2</span>
    <span class="ruby-identifier">arg</span>.<span class="ruby-identifier">strip!</span> <span class="ruby-keyword kw">if</span> <span class="ruby-identifier">arg</span>

    <span class="ruby-comment cmt"># look for a command from our table for objects</span>
    <span class="ruby-identifier">c</span> = <span class="ruby-identifier">world</span>.<span class="ruby-identifier">ocmds</span>.<span class="ruby-identifier">find</span>(<span class="ruby-identifier">cmd</span>)

    <span class="ruby-comment cmt"># there are three possibilities here</span>
    <span class="ruby-keyword kw">case</span> <span class="ruby-identifier">c</span>.<span class="ruby-identifier">size</span>
    <span class="ruby-keyword kw">when</span> <span class="ruby-value">0</span>   <span class="ruby-comment cmt"># no commands found</span>
      <span class="ruby-keyword kw">false</span>
    <span class="ruby-keyword kw">when</span> <span class="ruby-value">1</span>   <span class="ruby-comment cmt"># command found</span>
      <span class="ruby-keyword kw">return</span> <span class="ruby-keyword kw">self</span>.<span class="ruby-identifier">send</span>(<span class="ruby-identifier">c</span>[<span class="ruby-value">0</span>].<span class="ruby-identifier">cmd</span>, <span class="ruby-identifier">arg</span>)
    <span class="ruby-keyword kw">else</span>     <span class="ruby-comment cmt"># ambiguous command - tell luser about them.</span>
      <span class="ruby-keyword kw">false</span>
    <span class="ruby-keyword kw">end</span>
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>

      <div id="method-M000265" class="method-detail">
        <a name="M000265"></a>

        <div class="method-heading">
          <a href="#M000265" class="method-signature">
          <span class="method-name">timer</span><span class="method-args">(e)</span>
          </a>
        </div>
      
        <div class="method-description">
          <p>
<a href="Event.html">Event</a> :<a href="GameObject.html#M000265">timer</a>
</p>
<dl>
<dt><tt>e</tt></dt><dd>The event

</dd>
<dt><tt>return</tt></dt><dd>Undefined

</dd>
</dl>
          <p><a class="source-toggle" href="#"
            onclick="toggleCode('M000265-source');return false;">[Source]</a></p>
          <div class="method-source-code" id="M000265-source">
<pre>
<span class="ruby-comment cmt"># File lib/core/gameobject.rb, line 177</span>
  <span class="ruby-keyword kw">def</span> <span class="ruby-identifier">timer</span>(<span class="ruby-identifier">e</span>)
  <span class="ruby-keyword kw">end</span>
</pre>
          </div>
        </div>
      </div>


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