#include "copyright.h" /* rob and kill */ #include "os.h" #include "db.h" #include "config.h" #include "interface.h" #include "match.h" #include "externs.h" void do_rob (dbref player, const char *what) { dbref thing; char buf[BUFFER_LEN]; init_match (player, what, TYPE_PLAYER); match_neighbor (); match_me (); if (Wizard (player)) { match_absolute (); match_player (); } thing = match_result (); switch (thing) { case NOTHING: notify (player, "Rob whom?"); break; case AMBIGUOUS: notify (player, "I don't know who you mean!"); break; default: if (Typeof (thing) != TYPE_PLAYER) { notify (player, "Sorry, you can only rob other players."); } else if (db[thing].pennies < 1) { sprintf (buf, "%s is penniless.", db[thing].name); notify (player, buf); sprintf (buf, "%s tried to rob you, but you have no pennies to take.", db[player].name); notify (thing, buf); } else if (can_doit (player, thing, "Your conscience tells you not to.")) { /* steal a penny */ db[player].pennies++; db[thing].pennies--; notify (player, "You stole a penny."); sprintf (buf, "%s stole one of your pennies!", db[player].name); notify (thing, buf); } break; } } void do_kill (dbref player, const char *what, int cost) { dbref victim; char buf[BUFFER_LEN]; init_match (player, what, TYPE_PLAYER); match_neighbor (); match_me (); if (Wizard (player)) { match_player (); match_absolute (); } victim = match_result (); switch (victim) { case NOTHING: notify (player, "I don't see that player here."); break; case AMBIGUOUS: notify (player, "I don't know who you mean!"); break; default: if (Typeof (victim) != TYPE_PLAYER) { notify (player, "Sorry, you can only kill other players."); } else if ((db[db[victim].location].flags & HAVEN) && db[db[victim].location].owner != player && !Wizard(player)) { notify (player, "Sorry, this room is safe from killing."); } else { /* go for it */ /* set cost */ if (cost < KILL_MIN_COST) cost = KILL_MIN_COST; /* see if it works */ if (!payfor (player, cost)) { notify (player, "You don't have enough pennies."); } else if ((OS_RAND () % KILL_BASE_COST) < cost && !Wizard (victim)) { /* you killed him */ sprintf (buf, "You killed %s!", db[victim].name); notify (player, buf); /* notify victim */ sprintf (buf, "%s killed you!", db[player].name); notify (victim, buf); /* maybe pay off the bonus */ if (db[victim].pennies < MAX_PENNIES) { sprintf (buf, "Your insurance policy pays %d pennies.", KILL_BONUS); notify (victim, buf); db[victim].pennies += KILL_BONUS; } else { notify (victim, "Your insurance policy has been revoked."); } /* send him home */ send_home (victim); /* now notify everybody else */ sprintf (buf, "%s killed %s!", db[player].name, db[victim].name); notify_except (db[db[player].location].contents, player, buf); } else { /* notify player and victim only */ notify (player, "Your murder attempt failed."); sprintf (buf, "%s tried to kill you!", db[player].name); notify (victim, buf); } break; } } } void do_give (dbref player, char *recipient, int amount) { dbref who; char buf[BUFFER_LEN]; /* do amount consistency check */ if (amount < 0 && !Wizard (player)) { notify (player, "Try using the \"rob\" command."); return; } else if (amount == 0) { notify (player, "You must specify a positive number of pennies."); return; } /* check recipient */ init_match (player, recipient, TYPE_PLAYER); match_neighbor (); match_me (); if (Wizard (player)) { match_player (); match_absolute (); } switch (who = match_result ()) { case NOTHING: notify (player, "Give to whom?"); return; case AMBIGUOUS: notify (player, "I don't know who you mean!"); return; default: if (!Wizard (player)) { if (Typeof (who) != TYPE_PLAYER) { notify (player, "You can only give to other players."); return; } else if (db[who].pennies + amount > MAX_PENNIES) { notify (player, "That player doesn't need that many pennies!"); return; } } break; } /* try to do the give */ if (!payfor (player, amount)) { notify (player, "You don't have that many pennies to give!"); } else { /* he can do it */ sprintf (buf, "You give %d %s to %s.", amount, amount == 1 ? "penny" : "pennies", db[who].name); notify (player, buf); if (Typeof (who) == TYPE_PLAYER) { sprintf (buf, "%s gives you %d %s.", db[player].name, amount, amount == 1 ? "penny" : "pennies"); notify (who, buf); } db[who].pennies += amount; } }