EmberMUD-0.9.42/
EmberMUD-0.9.42/clan/
EmberMUD-0.9.42/gods/
EmberMUD-0.9.42/log/
EmberMUD-0.9.42/player/
EmberMUD-0.9.42/player/temp/
EmberMUD-0.9.42/src/MSVC/
EmberMUD-0.9.42/src/Sleep/
EmberMUD-0.9.42/src/StartMUD/
EmberMUD-0.9.42/src/Win32Common/
EmberMUD Changelog

v0.9.42 [4/23/2000]
--------------------------------------------------------------------------
Bugfix: Pfiles will now save. <smile>
        -Zak 4/20/00

Bugfix: The startup script that shipped with 0.9.41 would change dirs to
        the area dir before starting the MUD (which would then fail
        becuase ember.cfg is located in the src dir).  So, I commented
        out the dir change in the startup script for this version.
        -Zak 4/20/00

Change: Converted the Borland C++ Builder project from version 3.0 to
        version 4.0 (and now I hear that 5.0 is out, so I'll have to get
        that too! <grin>).
        -Zak 4/20/00

Bugfix: Oops, add2last_imm() was crashing when MAX_LAST_LENGTH was reached
        due to a stray ; in the source.  This should keep the imm channel
        from crashing after several messages...
        -Zak 4/21/00

New:    I got tired of having requests for it, so there's now what people
        refer to as a "clear" color code available.  It's `0 (that's a
        zero).
        -Zak 4/22/00

Bugfix: Zane's check for a player's xp overflowing MAX_EXP was backwards
        and was therefore setting a player's xp to MAX_EXP anytime they
        WEREN'T going to overflow.  It's fixed now...  No more level 51
        newbies! <grin>
        -Zak 4/22/00

Bugfix: The MUD was saving clans.are in the src directory instead of the
        area directory.
        -Zak 4/22/00

Bugfix: Fixed the bug where slaying an NPC would cause them to teleport
        to the altar after leaving a corpse (instead of actually dying).
        -Zak 4/23/00

Bugfix: Another startup script problem...  Since shutdown.txt is being
        written to the area directory, the startup script needs to look
        for it there.
        -Zak 4/23/00

v0.9.41 [3/6/2000]
--------------------------------------------------------------------------
Bugfix: Got rid of a "used un-initialized" warning when compiling under
        Linux.
        -Zak 2/9/00

Bugfix: Fixed a crash bug in 'edit mprog create'.
        -Zak 2/9/00

Bugfix: The mpclean command was calling do_mpdefault instead of 
        do_mpclean.
        -Zane 2/9/00

Bugfix: do_mpdefault was calling itself mpforce in a bug() call.
        -Zane 2/9/00

Change: Added a syntax printout to the 'clan' command if no arguments
        are used.  Also added the bank command to the syntax printout:
        'clan <clan #> bank <deposit/withdraw> <amount>'.
        -Zak 2/9/00

Change: Made considerable changes to the way the 'clan' command works.
        Take a look at the new syntax before attempting to use it.  
        These commands just make more sense to me...
        -Zak 2/9/00

Change: mpclean now accepts a cost argument.  Anything worth less than 
        the specified cost is considered trash and will be picked up.
        If no argument is specified, the default cost is 10.
        -Zane 2/9/00

Change: Changed fightroom_prog to fightgroup_prog because fightgroup 
        is more intuitive.
        -Zane 2/9/00

New:    Added ! to MUDProg if statements.  ! currently only reverses 
        the return values of function calls, so 'if !level($n) == 33'
        is different from 'if level($n) != 33' (the first returns the
        opposite of the level() call.  Since all levels are >1 then 
        !level() will always return False).  This was mainly put in 
        so that I could easily do things like:

        if isimmort($n)
        and !isawake($n)
        etc..

        -Zane 2/10/00

Bugfix: Fixed the bug where anything done by an object was done at
        level 70 (default supermob level for some reason).  Now 
        supermob's level is set to obj->level in set_supermob() 
        and set back to HERO in release_supermob().
        -Zane 2/10/00

New:    Added /,*,+,- to the valid operators list. The following 
        should be valid:

        if level($n) >= 2 * level($i)
          do something
        endif

        At this time you MUST have a space between operators and 
        parameters ('2+2' would be invalid while '2 + 2' is fine).
        -Zane 2/10/00

Change: NPC's can now steal from both PC's and other NPC's.  When
        stealing from a PC, their chance of success is 
        (target->level - npc->level) * 20%.  So, if a level 13 NPC
        attempts to steal from a level 15 PC, the NPC has a 60%
        chance of success.  After 5 levels of difference, the
        chance is 0% (unless the PC is asleep, in which case the
        chance is 10%).  After 6 levels of difference, the chance
        is ALWAYS 0%.
        -Zane 2/10/00

Change: There's now only one thing left in special.c (spec_puff).
        -Zane 2/10/00

Change: Upgraded our string management code to SSM v1.4.  SSM is
        the "Shared String Manager" written by Fusion (Melvin
        Smith).  We expect that this will need some major testing.
        -Zane 2/10/00

Bugfix: Fixed a crash bug in the add2tell command related to the
        queue exceeding the MAX_LAST_LENGTH.  Maybe this is the
        last bug in tell queues? <smile>
        -Zak 2/11/00

New:    Added an 'asave clans' command to save the clans file.
        -Zak 2/11/00

Change: In the clan editor, all of the commands used to require the
        character have a security == 9.  Now, the only restriction
        is that the character have trust >= MAX_LEVEL - 1.
        -Zak 2/11/00

Change: 'edit clan create' and the commands inside of the clan editor
        no longer auto-save the clans file.  You will need to use the
        new 'asave clans' command to save clans from now on.  Note:
        the clans file IS still auto-saved when members are added or
        removed, when the MUD is shutdown or rebooted, and when you
        do an 'asave world' or 'asave changed'.
        -Zak 2/11/00

Change: Re-added several exits from Midgaard to other areas in the
        MUD.  Don't know when these were lost...
        -Zak 2/12/00

New:    New 'aexits' and 'aentrances' wiz-commands.  These commands will
        show all exits from and entrances to a given area.
        -Zak 2/13/00

Change: Re-added the rest of the exits from Midgaard to other areas.
        (I used ROM 2.4's Midgaard as a model).
        -Zak 2/13/00

Change: Upgraded our string management code to SSM v2.2 and added Erwin's
        hashing improvements.
        -Zane 2/15/00

Change: The parser for MUDProgs has been completely rewritten.
        Notes:

          if statements are now formed like this:

             if (expression)
             elseif (expression)
             endif

          Nested ifs are now allowed (woohoo!) and expressions can be
          nearly any C expression.

          '(' ')' '==' '!=' '<=' '>=' '<' '>' '&&' '||' and '!' are all
          valid operators inside an expression now.

          Any MUDProc can now be called inside of an expression.  For
          instance, this if statement works now:

             if (level($n)-5 <= level($i))
               say 'you suck'
             endif

          ALL MUDProgs MUST end with 'break' now and all if expressions
          must be surrounded by parenthesis ( '(' and ')' ).

          Any command in a MUDProg may have an expression nested inside
          of it if the expression is surrounded by #'s.  For instance:

             if (level($i) > 10)
               say Woohoo!  I'm level #level($i)#!
             endif

        -Zane 2/15/00

New:    Added a hasmemory() function to MUDProgs to see if a mob is
        currently remembering someone.
        -Zane 2/15/00

Change: Changed the memory($*) MUDProc so that calling it with no
        parameter no longer works.  If you need to find out if the mob
        is remembering someone, use the new hasmemory() function.
        -Zane 2/15/00

Change: Changed the return value for the hitpercent() MUDProg function.
        Previously, it would return hit/max_hit which was a fraction
        which was then cast to int so it became either 1 or 0.  Now,
        it returns (hit/max_hit) * 100.  So 50% hp will return a value
        of 50 (makes a bit more sense this way).
        -Zane 2/15/00

Change: Renamed some MUDProg functions:  inroom() is now roomvnum(),
        goldamt() is now goldamount(), and number() is now mobvnum().
        -Zane 2/15/00

Change: Removed the name() MUDProg function.
        -Zane 2/15/00

Change: Changed gain_exp() in update.c so that it protects against xp
        wrapping even if exp is unsigned.
        -Zane 2/15/00

New:    Added a MAX_CHUNKS define in config.h for SSM 2.2 - used to 
        calculate MAX_STRING_LENGTH.
        -Zane 2/15/00

Change: Removed the isaffected() MUDProg function because it didn't
        work.  Let us know if you need it and we'll write a new one.
        -Zane 2/15/00

Change: Modified fread_string_eol() in ssm.c for a minor speed increase.
        -Zane 2/15/00

New:    Added the 'repeat' wiz-command.  'repeat <x> <command>' will
        repeat the specified command <x> number of times.  This is
        very dangerous and is limited to MAX_LEVEL characters.  There
        is NO WAY to break out of this command in-game.  (this command
        is useful for testing things like loading 500 mobs into a room).
        -Zane 2/15/00

Bugfix: Previously write_to_buffer would try and close a socket if the
        buffer size was greater than MAX_OUTPUT_BUFFER.  I made it so
        that instead of closing the socket, it just returns without
        adding to the output buffer.  This basically truncates very long
        output (current setting is anything over 32000 bytes).  I also
        set it to check size + 2048 > MAX_OUTPUT_BUFFER because 2048 is
        the blocksize used to grow the output buffer.  End result - no
        more buffer overflow crashes on extremely long MUD output.
        -Zane 2/15/00

Change: write_to_descriptor and do_color were using MAX_STRING_LENGTH*2
        buffers.  These have been changed to MAX_OUTPUT_BUFFER*2 and the
        buffer in write_to_descriptor is now static (and, it's wiped
        every call).
        -Zane 2/15/00

Change: Optimized do_color and write_to_descriptor to use less memory and
        run at least twice as fast.  Also fixed a potential buffer
        overflow.
        -Zane 2/16/00

Bugfix: Fixed a memory leak in mprog_command_trigger where strdup() was 
        being called without freeing the memory later.  This was 
        especially bad considering every time a command was entered 
        memory was allocated and not freed.  I'm gonna blame this on 
        Zak cuz I think he wrote it and it's easy to blame him for 
        stuff. :)
        -Zane 2/16/00

Bugfix: Fixed a memory leak in do_quit (was calling strdup() to copy the
        char name and not calling free()).
        -Zane 2/16/00

Bugfix: Fixed a memory leak in do_prompt where it was calling strdup()
        instead of str_dup().
        -Zane 2/16/00

Bugfix: Fixed at least 8 memory leaks in the do_award function where
        strdup() was being called, but not free().  There are several
        other bugs in this function, if someone wants to volunteer to
        fix them...
        -Zane 2/16/00

Bugfix: Fixed a bug in the new MUDProgs parser where if statements 
        with multiple elseif's weren't working quite right.
        -Zane 2/16/00

Change: specials.c is GONE.  All references to spec_progs everywhere have
        been removed.  All the mobs that once had spec_progs now have
        MUDProgs instead.
        -Zane 2/16/00

Bugfix: Fixed a bug in evaluate() - passing it !<number> was always failing.
        -Zane 2/16/00

Bugfix: Fixed an infinite loop bug in MUDProgs.  Oops!
        -Zane 2/16/00

New:    Added 'mprandomsocial'.  Allows a MUDProg to execute a random
        social.
        -Zane 2/16/00

New:    Added MUDProg functions called sgetrand(<number>) and sreset().
        sgetrand() works just like getrand() except that the result is 
        static within each prog.  So the first call to sgetrand() in a 
        prog will get a random value and each additional call within 
        that prog will return the same value (if the number parameter 
        changes then the values will also change -- calling sgetrand(33) 
        then sgetrand(40) will return two different values).  sreset()
        makes sgetrand() think this is a new prog and therefore generate
        a new random value.
        -Zane 2/16/00

Change: Changed a couple of procedures that were calling str_prefix 
        backwards.  The result was usually the same but calling it
        backwards is a bit slower than calling it the right way if
        they pass a real prefix and not the full string.
        -Zane 2/18/00

Change: Optimized str_prefix() a bit by making it correctly handle 
        having astr be longer than bstr.  Previously it was only 
        checking astr's length which is a potential buffer overflow 
        (but only on very long astr's with shorter bstr's).  The
        profiler pointed to str_prefix as being one of the biggest 
        resource hogs.  It's now about 3% faster. :)
        -Zane 2/18/00

Change: Performed some speed optimizations in interpret() (sped up 
        by about 15%).
        -Zane 2/18/00

New:    Added a new global list player_list.  This is a list of all 
        PC's and is MUCH better than looping through char_list and 
        checking to see if they're NPC's or PC's.  There are thousands 
        of mobs loaded and usually a small fraction of that number are
        players.  Using player_list is SOOO much faster.
        -Zane 2/18/00

Change: Optimized aggr_udpate() - It now loops through the player_list
        instead of char_list.  The speed increase on this should be 
        huge since we're only looking through a list of players 
        instead of a list of all mobs.
        -Zane 2/18/00

Bugfix: Fixed a problem where in the aggr function they were trying to
        pick a random player in the room but the way they were doing 
        it would always pick the first player in the list.
        -Zane 2/18/00

Bugfix: In mobile_update(), rand_progs would only trigger on mobiles in
        areas that had people in them.  rand_prog now triggers on mobs 
        who have ACT_ALWAYS_UPDATE wether or not the area is empty.
        -Zane 2/18/00

Change: Minor speed improvements made to check_social.c (about 7%).
        -Zane 2/18/00

Change: Slight speedup in char_update().  Using player_list instead of
        char_list for the auto-save and auto-quit portion.
        -Zane 2/18/00

Change: Slight speedup in check_reconnect() - using player_list instead
        of char_list now.
        -Zane 2/18/00

New:    Put a configfile in.  Right now it checks in the current dir
        for CONFIG_FILE (defined as ember.cfg right now).  This file 
        is in ini file format (don't bitch).  Eventually most important
        #define's will be moved into this file.
        -Zane 2/22/00

New:    Added ClansFile to ember.cfg.  The MUD now uses the value of
        ClansFile (located in the AreaDir directory) to load and save
        clans.
        -Zak 2/24/00

Bugfix: Fixed a crash bug that Zane left in clan_log() when he converted
        it to use the new AreaDir setting in ember.cfg.
        -Zak 2/24/00

Bugfix: Fixed a bug in str_prefix() that was causing the 'quit', 'reboot',
        'shutdown', 'delete', etc commands to fail.
        -Zane 2/28/00


v0.9.40 [2/9/2000]
--------------------------------------------------------------------------
Bugfix: 'edit mprog assign' and 'unassign' now mark the area that the 
        obj/mob/room is in as changed.
        -Zane

Bugfix: When editing exits in the room editor, typing a direction followed
        by something that doesn't make sense now generates an error 
        message instructing the user to type "help exit".
        -Zak

Change: The 'vnum mprog' command now indicates if a prog is a Room,
        Object, or Mob prog.
        -Zane

Change: Changed the mprog editor command 'progtype' to use str_prefix
        instead of str_cmp for it's type arguments (mobprog, objprog, 
        roomprog).  Now you can just type 'progtype obj' for instance.
        -Zane

Change: Removed the MOBProgs, OBJProgs, and ROOMProgs directories inside
        the area directory (they are no longer used by the MUDProg code).
        -Zak

Change: MAJOR changes to the way MUDProgs work.  A lot of this is "under
        the covers", but MUDProg OLC has also been improved.  New
        documentation is planned, but for the moment, let's start with
        this:  edit mprog create, edit mprog delete, and edit mprog 
        assign.  Inside the editors, type commands for a list of commands.
        -Zane

Change: Removed most of the spec_procs from special.c and replaced them
        with MUDProgs.  Only spec_thief and spec_puff remain.
        -Zane

New:    Added mpeatcorpse MUDProg command.  This one is a simple command
        that any mob can use to eat a corpse and drop it's objects on 
        the ground.
        -Zane

New:    Added mpfollowpath MUDProg command.  Basically this was needed 
        so that you could provide a character string movement path for 
        a mob and it will follow it, doing certain things.  Mainly 
        this was added to get Midgaard's Mayor's mudprog to work but 
        it can be used with other mobs in the future.
        -Zane

New:    Added alignment($*) to mudprogs.  Returns the target's alignment.
        -Zane

New:    Added fightinroom() to mudprogs.  Returns true if anyone in the 
        room is fighting, returns false if not.
        -Zane

New:    Added crimethief($*) to mudprogs.  Basically returns wether or 
        not the target has their crime set to THIEF.
        -Zane

New:    Added hour() to mudprogs.  Just returns the current mud hour.
        -Zane

New:    New command: 'edit mprog unassign'.  Removes a prog or prog group
        from an obj/mob/room.
        -Zane

New:    Added AND to the if statements.  So now the following statement 
        is valid in a mudprog:

        if getrand(50) <= level($i)
        and level($i) <= 10
          do stuff
        endif

        The only limitation right now is there is no good way to mix 
        and match and and ors.  There is no () equivilant in Mudprog 
        so x == 1 || ( x == 2 && y == 1) could not be done.  
        Basically it evaulates in the order you place them in the 
        script. So to the above you'd have to do:

        if x == 2
        and y == 1
        or x == 1

        -Zane

New:    Added a new MUDProg trigger "HIT_PROG" for objects.  This one
        is triggered when a weapon hits an enemy and takes a percentage
        as an argument (like rand_prog, fight_prog, etc).  If you're
        writing code that uses the damage() or new_damage() functions,
        they both now require an argument of a pointer to the weapon
        that did the damage (or NULL) so that its objprog(s) can be
        triggered.
        -Zane

New:    Added a new MUDProg trigger "FIGHTROOM_PROG" for mobiles.  This
        one accepts a percentage argument and basically rolls a die for
        each player fighting the mob every round.  For instance, if the
        argument is 25 and there are 4 people fighting the mob, then
        it is likely that one of the four will be a target.  Once one
        target is found, it'll break using that player/NPC as a target.
        -Zane

New:    mpsilentcast MUDProg.  Allows a mob/obj/room to cast a spell on
        someone without the usual "utters the words, 'yucandusbarr'"
        stuff.
        -Zane

New:    New ifcheck for MUDProgs -- immune().  Use it in ObjProgs to
        see if the target is immune to the type of damage that the
        object does (assuming that it's a weapon).  For instance, a
        dagger does pierce damage - if the target is immune to pierce
        damage, you may not want your program to trigger on that target.

        Example:

        hit_prog 1
        if immune($t) == 0
          mpsilentcast 'poison' $t
          mpechoat $t You have been poisoned by $n's weapon!
          mpechoat $n Your weapon has poisoned your enemy!
        endif

        -Zane


v0.9.40 Pre5 [2/2/2000]
--------------------------------------------------------------------------
Bugfix: Fixed several crash bugs where MUDProgs were doing an 
        "if ( ch->in_room->something)" without checking to see that
        ch->in_room wasn't NULL.
        -Zane

Bugfix: Fixed a bug in mprog_veval where it was trying to do a >= when it
        should have been doing a <=.
        -Zane

Bugfix: In the clan editor, typing members <some large number> no longer 
        sets members to 0.  Also, members <1 is no longer allowed.
        -Zane

Bugfix: In the clan editor, when NO_PK or REQ_PK is toggled it turns off 
        its opposite (ie: NO_PK is on and you toggle REQ_PK then NO_PK 
        is turned off and vice-versa).  I mean, if your clan is both NO_PK
        and REQ_PK, you can't have ANY members, right?
        -Zane

Bugfix: Fixed do_score() to properly format for creation points >= 100.
        Still think you should just be shot if you have that many creation 
        points.
        -Zane

Bugfix: Not really a bug, but...  There were no limits on the lengths of
        many of the clan strings (name, whoname, rank titles, etc).
        -Zak

Bugfix: Fixed another crash bug with saving files in save_area(), 
        save_area_list(), write_mobprog(), write_roomprog() and 
        write_objprog().  Basically if there was a problem opening 
        a file it would bug() it then go ahead and try to write to 
        it anyway.  Now it'll bug() it then exit the function letting it
        try to save other areas.
        -Zane

Bugfix: Fixed a bug in save_char_obj() where if the player directory did 
        not exist it would try to close a non-existant file and crash.
        Now it just bugs() the error and moves on with life.
        -Zane

Bugfix: When a player with max HP and wearing +HP equipment removed the 
        equipment, his current HP would remain at the old maximum until
        he was injured or healed or something.  This made it possible for
        people to run around with more HP than their max (even if it was
        only temporary).  When removing eq, if HP/mana/move > max, it is
        now set to max.
        -Zane

Bugfix: Scan will no longer show you characters in surrounding rooms if
        either those rooms are dark or your current room is dark.
        -Zane

Bugfix: The poofin and poofout wiz-commands no longer require your name
        to be included in the string.
        -Zane

Bugfix: Fixed a bug in clan.c where specifying a leader or sponsor that
        was not a character on the MUD (no pfile in player dir) would
        crash the MUD (fclose(fp) was being called on a NULL fp).
        -Zak

Bugfix: Fixed a bug in read_from_descriptor where long input lines would 
        just disconnect a character without providing a reason.  We now
        inform the character that the line was too long and was ignored 
        and leave the character connected.
        -Zane

Bugfix: Y2K fix to get_date.  On some systems (maybe all - haven't tested),
        the structure returned from localtime() gives the year as
        year minus 1900 (so year 2000 was 100).  get_date now uses
        year mod 100 (so 2000 is 00 and 3000 is 00, etc).
        -Zane

Bugfix: Fixed a bug in mpstat obj (do_objstat) where the wrong buffer was
        being output to the player (and therefore, mpstat obj was never
        showing programs for objects.
        -Zane

Bugfix: whoprefix and whorace weren't free'ing the string when deleted.
        -Zane

Bugfix: Added smash_tilde calls to set whoprefix and set whorace commands.
        -Zane

Bugfix: Fixed a buffer overflow in do_email.
        -Zane

Bugfix: do_oset and do_mset were not using str_prefix consistently.
        -Zane

Bugfix: Fixed a bug in do_who where it was using if (string == "string")
        instead of using str_cmp.
        -Zane

Bugfix: Fixed do_whois and do_finger to format for 2 digit levels.
        -Zane

Bugfix: Fixed bug in how clan information was being formatted in whois.
        -Zane

Bugfix: Fixed a crash bug in lookup_class where it was using == instead
        of str_cmp.
        -Zane

Bugfix: Fixed a minor bug in str_prefix where it would report an error as
        being from strn_cmp instead of str_prefix.
        -Zane

Bugfix: Fixed a potential infinite loop problem in whois.
        -Zane

Bugfix: Fixed last and lastimm (the right way).  Removed the global count
        variables and just did if (!last_list) instead of 
        if (last_count == 0).  last_list is the pointer to the most recent
        message in the last queue and starts out NULL untill the first
        message comes through.
        -Zane

Bugfix: Asave was broke (how many hundreds of people reported this that
        we didn't believe?).  It appears to have been related to some of
        the changes that Kyle made awhile back (clans).  In any case, 
        "asave all" should now work fine.
        -Zane

Bugfix: "fread_char: no match" fixed - The two clan parameters (clan 
        number and rank)were not put into the char read side.
        -Zane

Bugfix: Fixed several warnings when compiling under Visual C++.
        -Zane

Bugfix: Fixed whorace - it was padding spaces onto the end of the race to
        make it 10 characters.  Now the race will be centered in a field
        of 10 spaces.
        -Zane

Bugfix: Corrected the help for the set wiz-command.  Now displays 
        set char <blah blah blah> as an option.
        -Zane

Bugfix: Changed references to Ember.exe to EmberGUI.exe in the GUI
        version (this allows reboots to work in the GUI).
        -Zane

Bugfix: Fixed mpstat (changes to do_mpstat, do_mobstat, do_objstat,
        and do_roomstat).  mpstat obj <name> now works.
        -Zane

Bugfix: Fixed stat to use get_obj_world and get_mob_world to find mobs
        and objects.
        -Zane

Change: Changed bamfin and bamfout (poofin, poofout) to use str_str 
        instead of strstr to check to see if your name is in the 
        string.  Just means you don't have to use the same exact 
        case as your character name in the pfile.
        -Zane

Change: Increased MAX_STRING in db.c to allow for more areas.
        -Zak

Change: We're now including a full set of ROM-ish areas with the
        EmberMUD distribution.  Yeah, I know that back in v0.17 I
        said that we'd create our own set of balanced areas, but
        that's not likely to happen <sigh>.  There are bound to
        be bugs in these areas (I've been told there are some
        doors that are supposed to be locked that aren't, etc).
        If you find a bug, I'd appreciate it if you'd let us
        know about it!
        -Zak

Change: Modified the BCB3 version of the MUD to create its .OBJ files
        in an obj sub-directory under the BCB3 directory rather than
        in the main src directory.
        -Zak

Change: Changed do_email and do_comment to give an error message when
        the argument was longer than allowed (previously, the string
        was just truncated).
        -Zane

Change: Changed several buf[2*MAX_STRING_LENGTH] to buf[MAX_STRING_LENGTH]
        and made sure that str_len was being used to avoid buffer overflows.
        -Zane

Change: Changed log_string and logf_string to log to stdout instead of 
        stderr under Win32 so it can be re-directed in DOS.
        -Zane

Change: Removed the BCB1 project files -- surely no one is still using
        C++ Builder 1.0...
        -Zane

Change: Moved a lot of #define's from merc.h to config.h.
        -Zane

Change: Changed MAX_LEVEL back to 60.  This makes sense because nobody is
        ever going to adjust the skills/spells/etc to work with 100 levels.
        Also replaced ALL hard-coded references to 100 levels with MAX_LEVEL.
        You should only have to change MAX_LEVEL in config.h if you want to
        switch back.
        -Zane

Change: Who now only uses two digits for player's level (this goes hand
        in hand with the MAX_LEVEL change).
        -Zane

Change: Changed the gain_exp function so that it stops deleting players
        trying to exploit the lose xp to wrap around to max xp bug.  Now
        if your exp would be set to something less than 0 it's set to 0
        and if it would be set greater than MAX_EXP it's set to MAX_EXP.
        So if you're at or near 0 xp and flee or die you won't go negative.
        -Zane

Change: Replaced startup.bat for Win32 systems with startmud.exe.  It does
        the same thing startup.bat was supposed to do, except it works.
        -Zak

Change: Added the -lcrypt to the Makefile so it'll compile under glibc 
        Linux properly.
        -Zane

Change: Made a change to aggr_update() so that a redudant check and loop 
        is removed in some cases
        -Zane

Change: Unlocked a door that had no key in haon.are.
        -Zak

Change: Room affects are gone.  Use a RAND_PROG on a room and setup a 
        program to do damage in there.  Of course with room progs you 
        can do much more than damage every pulse, you could have a nice
        healing room or a room that blessed or something similar.  If 
        you're upgrading from an old version of Ember and moving area 
        files over you'll have to go through each one and remove the 
        #RAFFECTS section.
        -Zane

Change: Removed olc.hlp and ember.are from the area list (and deleted 
        the files) and made it so that olc_save doesn't re-add these 
        to the area list.  All helps MUST be in help.are
        -Zane

New:    Added code to give an error if #HELPS section is found in 
        any file other than HELP_FILE.
        -Zane

New:    Added code in load_area to ensure that the vnum range is 
        unique when loading the area.  If the range is not unique, 
        we bug() it and terminate the mud.
        -Zane

New:    ? clanflags in the clan editor actually lists the clan 
        flags now.
        -Zane

New:    Added a do_rfind() function and modified vnum to find rooms 
        also. (Also shows what area the room is in).
        -Zane

New:    Added snprintf for MSVC.  Basically it just wraps around 
        _snprintf() so we can use snprintf freely without worrying 
        about compatibility.  Stole the wrapping code from Kyle's 
        clan code.
        -Zane

New:    Added a MAX_EXP define to limit the maximum amout of experience
        any player can have.
        -Zane

New:    Added an EXP_MODIFIER to config.h.  This is a modifier that is
        applied to all experience players gain (allows you to tune how
        easy or hard it is to level overall).  This modifier is only
        applied to xp gains, not xp loss due to penalties (fleeing,
        dying, etc).
        -Zane

New:    Added the lore and identify commands.  Use them if you have the
        lore skill.
        -Zane

New:    Added code for the lore skill.  It can be used to "identify" 
        items (similarly to how the identify spell works).  Depending
        on the level of the item and the level of the player, different
        detail will be available (unlike identify which always gives
        the same results).
        -Zane

New:    Added a function called str_str that checks to see if a string 
        exists within another string just like strstr but is 
        case-insensitive.
        -Zane

New:    Added a str_upr function that uppercases the string passed to it
        (functions just like MSVC's _strupr() function).  Used because 
        not all OS's  support have strupr().
        -Zane

New:    Added owhere command.  Works just like mwhere except it lists 
        the room or obj or char the object is contained in instead of
        just the room.   Displays R:, O: or M: based on what the 
        object is in (Room, Object or Mob).  Players have no vnum so
        instead of a vnum is says [Player] if the  object is in a 
        players inventory (or worn).  If an object is inside another 
        object inside a mob or player it'll still show up as inside 
        an object.
        -Zane

New:    Added some functionality to MUDProgs.  Basically if statements 
        now allow functions on both sides of the operator so both of 
        these are valid:

        if level($i) >= 5
        if level($i) >= level($n)

        The first checks to see if the mob's level is greater than 5 
        and the second checks to see if the mob's level is greater than 
        the level of the PC or NPC that triggered the mobprog.
        -Zane

New:    Added a new mobprog function called getrand().  This function 
        returns a number between 1 and the number you pass it.  
        getrand(50) will return some number between 1 and 50.
        -Zane

v0.9.34 pre 1 [9-22-98]
--------------------------------------------------------------------------
Bugfix: Doing whois on an offline player could crash the mud.  Was a bug
        in get_word calling malloc(sizeof(char*)) which only allocates
        4 bytes instead of malloc(MAX_STRING_LENGTH) like it should have.
        -Zane

Bugfix: Create Clan now works.  Was a small mistake in olc.c that was
        expecting "cedit" instead of "clan".
        -Zane

Bugfix: The BCB3 Ember GUI should now be functional.  Also BCB3 and BCB1
        files were given their own directories under src to clean things
        up a bit.  The executable was also renamed to EmberGUI.exe to
        make way for the console version of Ember called Ember.exe.
        When you make a new executable you'll need to copy it back down
        to the src directory before running it.
        -Zane

New:    The Microsoft Visual C++ console port is in and under the MSVC
        directory.  The console executable was also included in the src
        directory (Ember.exe).  You'll need to use startup.bat to run it,
        just like the UNIX version.
        -Zane

New:    A small Unix sleep clone was included in the src dir and the source
        is in the Sleep directory under src.  Be amazed at the complexity.
        :)
        -Zane

To Do:   I'm working on getting hotboot to work under Win32 but Winsock is
        not playing nice.
        -Zane

v0.9.33 [8-25-98]
--------------------------------------------------------------------------
Bugfix: If a PC was charmed, they could type nofollow to become uncharmed.
        -Kyle

Bugfix: Console class can no longer be chosen during new character
        creation.
        -Kyle

Bugfix: New do_title function...  Allows longer titles and doesn't count
        color codes anymore.
        -Kyle

Bugfix: Link break / reconnect code fixed (again).
        -Kyle

New:    Clans.  No documentation is available yet, but Kyle has promised
        it is forthcoming (everyone bombard boyd1@proaxis.com with stuff 
        like "Where's the docs for clans?" and "Quit playing TA for 
        awhile!" <grin>  Seriously...  This is a HUGE accomplishment!
        Kyle is THE MAN.  I can't wait to see what people do with this.
        -Kyle

New:    Whois now displays number of PK deaths if the player is PK.
        -Kyle

New:    New commands setedit and setprog to allow/deny players access to
        OLC and the Mudprog editor respectively.
        -Kyle

New:    Whorace and whoprefix wiz commands.  Allows wizards to set the
        who text for a player's race and prefix their name with some
        text.
        -Kyle

New:    Objcheck command.  In Kyle's words:  "This cycles through a
        given set of vnums and identifies problems in the objects.
        Useful for quickly debugging objects in new areas.
        -Kyle

New:    STARTING_PRACTICES, STARTING_TRAINS, and STARTING_TITLE #define's
        added to config.h.
        -Kyle

New:    More config.h options.  Check Kyle's comments in config.h for
        details.
        -Kyle

New:    New object flags anti-cleric, anti-thief, anti-warrior, and
        anti-mage.
        -Kyle

New:    Morgue.  Toggle it on/off and set the vnum in config.h.
        -Kyle

Change: The music channel is now the OOC (Out of character) channel.
        -Kyle

Change: Players with trust or level >= MAX_LEVEL automatically have access
        to OLC (no security check).
        -Kyle

Change: Material_type table filled in.  Still not implemented, though.
        -Kyle

v0.9.32 [Release date not recorded]
--------------------------------------------------------------------------
Zane
----
 Distribution now includes both Unix and Win32 code as well as the Win32
 executable.

 Win32 port via Borland C++ Builder.  If you don't own a copy of BCB then
 you should go buy it right now.

 Features of Win32 port include:

	Administrative GUI Console
	Log window, autosaves every night at midnight.
	Users tab, lists all online users and allows you to kick, freeze,
	ban, restore users from the GUI.  You can also send messages to
	users via tell.  All these options are available by right-clicking
	on a user in the user list.
	Statistics tab that updates once a second.  Basically just uses
	the output from the mem commmand.
	Channels tab, lists all output from Channels, Echo, Info and allows
	the console to send messages to any channel (including echo and 
	sinfo).  The name used will be the Console Name on the Options tab.
	Options tab, you can set the Port number form here as well as the
	console name (used when sending channel messages).
	When minized it hides from the taskbar and becomes an icon on
	the system tray.
	You can shutdown and reboot from within the GUI.
	GUI has crash protection code, if the mud hangs for five seconds
	then the GUI will restart it.  This timeout is configurable.

 The GUI code will not affect compiling under Unix.

 Ticks are no longer logged unless you compile with -DDEBUG.

 To do:

	Add user editing to the Online Users tab.

Zak
---
 Yes, there's been a version numbering change.  0.32 is now 0.9.32 in
 preparation for v1.0.0 by July 1998 if everything goes well.

 Please check out README-0.9.32 and http://members.tripod.com/~Zak0/
 for important information about this release.

 Documentation for room affects, finally.  Check the doc directory.

 While looking at the raffect code, I realized that although when they
 were deleted, the used memory was being kept in a free list, the free list
 wasn't being recycled in new_raffect().  That's fixed now.

 New output format for do_mobstat, do_roomstat, and do_objstat functions.

 Changed ch->buffer code from Thanatos' mudprogs into standard sprintf(), 
 strcat(), and strlen() checks.  This code (or something very similar) 
 will probably end up in an official EmberMUD release in time, however...

 Don't forget to copy the supermob (mob vnum #4 in limbo.are) and his room
 (room vnum #4 in limbo.are) into your area files, or your MUD won't boot.

 Don't forget to make OBJProgs, ROOMProgs, and MOBProgs subdirectories under
 your base area directory, or you won't be able to use any of those features.
 
 Removed olc_ed_vnum function from olc.c.  It's not being used for anything...
 Anyone know why it was even there?

 Fixed a bug in new_mprog() related to using recycled memory.

 New function check_level().  Pass it an argument (like you would pass to
 interp()) and it will return the level required to execute that command.
 
 Added check_level() call to mpsilentforce() to restrict which commands
 mudprogs can silentforce (only commands of level < MAX_LEVEL-9).

 Added check for silentmode being true in update.c (should never ever
 happen, though).

 Ooooh Yessss...  I've got command_prog working for mobs.  This still needs
 testing before it's expanded to objects and rooms, but it looks really
 good so far. (It's funny to have Hassan tell me I suck every time I type
 north (or no or n) in the room with him).

Kyle
----
 mpdefault?
 
 command_progs expanded to work with objects and rooms.
 
 act_prog_data struct?
 
 Default new mudprog changed from in_file_prog to rand_prog.
 
 Added line numbers, line replace, line delete, and other changes to the
 line-based online text editor.  Oh, and fixed ~ on a blank line not working
 bug.
 
 Fixed Obj->next == object_list bug.

 New mudprogs - mpsilentforce and mpdosilent.
 
 mpsilentforce allows a mob, obj, or room force someone to do something
 without any output being generated.  Like, the mob makes you drop something
 and then echos at you that the item flew from your hands at his command
 or something.
 
 mpdosilent allows a mob to do something silently.  For instance, a mob could
 open a door silently and then echo at you that the door opened when he said
 "Open sesame" or something.

Tyrluk & Thanatos
-----------------
 logf_string() and new bug() function that work like printf() to eliminate
 the need for buffers in a few places.

 bug_trace() function???

 mpversion command inside the MUD now reports the base version of EmberMUD
 this mud is running on.

 New function: remove_color() which could have many uses, I suppose.

 printf_to_char() function that works like it sounds... send_to_char with
 printf() like options.

 Added some reset validation code to OLC to prevent bad resets from crashing
 the MUD.

 MUD Programs.  That means not only mobprogs, but roomprogs and objprogs
 as well.  This is a port of the SMAUG MUD progs code.

 Online mudprog editing.  'Nuff said.

 Changed a bunch of MAX_STRING_LENGTH to MAX_INPUT_LENGTH.

 Cleaned up OLC some.

 In edit mob, when you set the level of a mob, his stats are automatically
 set to reasonable defaults.

v0.31 [11-23-97]
--------------------------------------------------------------------------
Zak
---
 Again, check out the README.031 file for important notes on EmberMUD.

Kyle
----
 The Playtester's Arena area has been included in the area directory.
 This serves several purposes...  1) It gives the beginning admin a
 chance to add in an area (just put it in area.lst and go put an exit
 from Market Square down to room 400).  2) It gives playtesters or
 builders somewhere to go to do something other than killing fidos
 or mud school mobs.  3) It provides eq for up to level 10 newbies,
 since previously there was none.

 Change in act_move.c to keep xp from being taken away from mobs when
 they recall.  This caused the mud to crash when you recalled with a pet.
 
 Change in comm.c to prevent new players entering a large number while
 stat rolling and getting strange stats. (ie: -102 str, 4941 dex, etc)
 
 Random object loading code is in.  This only applies to objects that may
 load on a particular instance of a particular mob.  Basically, it works
 like this:  In OLC for a mob, you set a percentage chance of random objects
 loading.  You also must set a number of objects to load and a type of
 objects.  Currently, if the number of objects is greater than one, there
 is an even chance of that number of that type of objects being loaded.
 What that means is, if the number is 2, there's a 50% chance of 1 object
 loading, and a 50% chance of 2 objects.  If the number is 4, there's a
 25% of 1, 25% of 2, 25% of 3, and 25% of 4.  You get the idea...
 Objects of type ring, magic-weapon, and magic-armor are currently generated
 with one random affect attached to them.  The higher level the mob is,
 the better material the random object will be made of.  This is determined
 as a percentage of MAX_LEVEL.
 
 Documentation for the random object code is in the doc directory
 (random.doc).
 
 Fixed another missing smash_tilde in do_buy (when you buy a pet, you can
 name it, and that name is saved in the pfile, so if you know anything
 about smash_tilde bugs, you already know how to take advantage of this
 one).  Another bug that was fixed in ROM 2.4, but we only just now caught
 it.

v0.30 [9-21-97]
--------------------------------------------------------------------------
Zak
---
 Please check out the README.030 file in this directory for release notes
 regarding this version of EmberMUD.
 
 Added config.h file for defining various constants for use in the game.
 (things like colors for the various channels, connect and quit messages,
 etc).  I expect to change some of these things from constants to variables
 that can be changed on-line while the game is running (no hotboot required!)
 Definately take a look at config.h if you're a new EmberMUD admin!

 Fixed a bug pointed out by Rindar: All of the healing, curing, etc spells
 were using hit_xp_compute() to figure xp for casting the spell.  This has
 been replaced with a new function cast_xp_compute() that no longer modifies
 the caster's alignment.  While messing around in this code, I noticed that
 a lot of spells are not giving the caster any xp at all.  Someone (me?) 
 should go through and put some cast_xp_compute() calls in those spells as
 well, probably.

 Fixed a small bug in do_finger (x!=71 changed to x<71).  If a player's
 title was especially long, x could already be more than 71 before the loop
 was entered...  Therefore the loop would never end!

Raven & Rindar
--------------
 Modified the add2last function.  This should fix a number of errors when 
 accompanied with the send fix.

 Modified do_sendinfo so that it would work with add2last.  This should
 fix a number of errors when accompanied with the new add2last fix.  These
 errors include crashes due to gossips, being AFK, and using the LAST 
 command.

 Fixed the bug in do_quit which would often crash the game when someone
 quit.

 Did two quick fixes in fight.c to the functions do_bash and do_dirt. They 
 had probably been there since MERC.

 Added the "heal" command and healer to EmberMUD.  This feature can be
 found in a number of MUDs, and allows NPC's to sell healing spells to
 rich adventurers.  Use the act HEALER flag to enable this.
 
 [ Zak: If you look back in Zane's 0.21 changes, this was removed before.
        I'm going to allow it to stay for the meantime, but I do still intend
        to remove it permanently and replace it with a mobprog someday ]

 Activated the shield_block skill.  It works in a way similar to parry.
 This is not meant to be a brand new feature; it is simply a way to 
 justify keeping the shield block skill in the character roller and 
 to keep players of the backs of Admins.

 Activated the special weapon code for some of the weapons (technically,
 Russ Taylor activated the code.. we just ported it over).

 Changed the way the game loads when booting.  The new order allows 
 objects or MOBs from an area to be used as resets in ANY other area. 

 Fixed the memory leak in add2last that was causing the MUD to crash 
 after too many gossips were executed.

 Fixed the bug with the WHO list that showed the "Visible immortals:"
 message even when all imms were WizInvis.

 Fixed the bug in which too long of titles crashed the game when a 
 SCORE was done.

 Fixed the bug in which too long of tells would crash the game.

 Fixed the MAJOR bug that allowed charmed NPC's to execute MOBPROGS
 when ordered.  This bug could give anyone with the charm spell IMP
 powers.

 Fixed the MAJOR bug that allowed the master to force a charmed PC to
 DELETE themselves or change their password.

 Fixed the possible "roll-over experience" bug that allowed players to
 easily get to the lowest IMM level.

 Fixed the buy bug that crashed the game when too many items were 
 purchased. Also fixed the bug that allowed characters to gain skill 
 in haggle even if they didn't buy anything.

 Fixed the bug in polearms that was setting them as whips.

 Fixed the bug in the bodypart list that would set MOB bodyparts 
 incorrectly.

 Three new manuals have been added to the DOC folder: ADDRACE.TXT, 
 ADDCOMM.TXT and CRLFFIX.TXT.  The first instructs the reader in how
 to add new races, the second in how to add new commands, and the 
 third in how to remove unwanted CR's.

 The unofficial EmberMUD homepage is now up at:
  http://www.concentric.net/~Clogar/
 The site contains various code snippets, bug fixes, rumors, and links.
  
v0.29 [11-25-96]
--------------------------------------------------------------------------
 New beep command to toggle beeps on/off.
 
 When you have beeps on, you will hear a beep when someone tells to you.
 
 When someone tells to you while you're AFK, you will still see the tell
 (and hear a beep if beeps are on), as well as the tell being recorded
 in your messages.

 Reconnect code has been reactivated and eq clone bug has been fixed the
 RIGHT way.

 Bug stomped...  When you ordererd a pet or charmee to wake up, the mud
 would crash.  FIXED.

 I'm pretty confidant the whois related crashes will stop now.
 
 add2last_imm was occasionally trying to free an empty tmp->sender string
 somehow...  There's an if check in there now to prevent that, but I'm not
 sure why it was doing it in the first place. <shrug>

 Ordering a mob to wake or stand would crash the mud.  FIXED.

v0.28 [11-23-95]
--------------------------------------------------------------------------
 Fixed crash bug where ordering a charmed mob to advance would crash the
 mud.
 
 Fixed bug in xp per hit system where you could get xp for damaging yourself.
 (ie: poison, casting magic missile on self, etc).
 
 Small code cleanup in act_wiz to prevent compile-time warnings.
 
 Fixed security bug in do_prompt (no smash_tilde(argument)).
 
 _OLD_ bug introduced when OLC was installed fixed.  In do_mstat, there
 was a reference to ch->pcdata->security that should have been
 victim->pcdata->security.  <shrug> Dunno how that happened.  This caused
 crashes every once in awhile (for instance if you were switched and got
 statted, the !IS_NPC(victim) would pass, but victim->pcdata would be NULL
 (since you really ARE an NPC), and the above reference would cause a
 segfault.
 
 There are still some switch related bugs in do_mstat.  Nothing that
 seems to crash the MUD, but stuff that produces some strange information...
 Hey, don't stat someone while they're switched, and you won't have a prob!
 
 Crash bug fix.  If Zak switched into Hassan, then someone told to Hassan, 
 the mud would crash.  Problem was that add2tell wasn't checking for a NULL
 victim->pcdata.
 
 Bug in the maximum damage check fixed.  If a mob did more than 1000 points
 damage, the mud would crash.
 
 _ALL_ references to the control port have been removed.  I don't have the
 time to work on this piece of code right now, and it's still causing people
 problems, so it's gone.  It was a good idea, though. 8-)
 
 
v0.27 [10-19-97]
--------------------------------------------------------------------------
Zak
---
 I think this falls in the DUH category.  Last was being added to once for
 each player online.  All calls to add2last need to be moved outside of the
 descriptor_list loops.  Sorry about that guys <blush>.

 You can now name rooms with OLC to include the word dark.
 
 Added a cls(descriptor) macro to clear screen.  Used it in show_string to
 clear screen before each screenfull of text.
 
 I think the hotboot bug may be fixed.  It seems to be working okay on my
 home system, at least.  After hotboot, I can telnet back into the control
 port w/o a problem, as well as the main mud.  I get no errors in my logfile,
 and it doesn't seem to be eating memory like crazy anymore.  I still need
 someone to test it out on a heavy-use system, though.
 
 Added a last command for the imm channel.  Use lastimm to view the last
 MAX_LAST_LENGTH messages from the imm channel.
 
 Added a last command for all private messages (tells, gtells, replies...)
 Type tq to show your last MAX_LAST_LENGTH private messages.

 Wizi imms should now show up as someone in last if they were wizi above
 your level when they gossiped (or whatever).

v0.26 [10-6-96]
--------------------------------------------------------------------------
Zak
---
 Made the last_list global instead of being attached to each individual.
 This saves a lot of memory, plus allows players just logging on to view
 the last MAX_LAST_LENGTH messages from before they logged in.  Also, dunno
 if this is a plus or a minus, but if you're "tuned out" of a certain channel,
 you can still see what's been said on it lately by typing last.

 _ALL_ clan code has been commented out.  Eventually it will be removed
 completely.  I'm going to redo all of the clan code from the beginning.
 You need to remove clans.are from your area directory, and from the area.lst
 file.
 
 whois crash bug fixed (trying to free_string something that shouldn't have
 been being freed).

v0.25 [9-10-96]
--------------------------------------------------------------------------
Zak
---
 Started changes to support control client connections on the port the
 mud is running on plus one.
 
Zane
----
 Re-enabled xp/alignment code.  It works like this:  When you're of good
 alignment and kill a good mob, you get less xp than if you kill a bad mob.
 If you're of bad alignment and kill a good mob, you get more xp than if
 you killed a bad mob.  Get it?
 
 Fleeing now costs 5% of level.  This should help prevent bs-flee-bs-flee...
 
 Recall during a fight now costs 10% of level.
 
 If you do more than 1000 hp of damage in one hit, your weapon will be taken
 away, and your name will be logged.
 
 You now get 15% more xp while in a group.  ( Zak - Is this the right way to
 encourage grouping?? )
 
 Damage messages are now based on the % of HP damage you do to your enemy
 instead of flat numbers of HP.
 
 You no longer recieve xp for killing a mob.  You now recieve xp on a per
 hit basis.  You will recieve a message telling you the total xp you earned
 after the fight has ended (whether through flee, recall, kill, whatever).
 
 You now recieve xp for casting healing spells on anyone besides yourself.
 Also, you recieve xp for casting any remove spell.  The amount is based on
 the amount of HP healed, and the level of the caster.

v0.24 [9-2-96]
--------------------------------------------------------------------------
Zane
----
 Note boards are in.  New command board to list/change current board.
 Note command changed as follows:
 
  note list  - now lists all notes on the current board.
  note read  - now reads a note on the current board.
  note write - starts writing a new note.  You are automatically
               set AFK until done, and any tells to you are queued
	       until you're done.
  note       - note without an argument reads the next new note on
              the current board.  If there are no new notes left,
	      the current board is changed to the next board.
 
 Autolevel is out (type advance when you are notified that you are ready 
 to level).  This will allow you to go wear leveling eq first, or save your
 xp up to spend later (at a meta shop perhaps)?
 
 Message queues are in.  Tells to you are saved in a queue while you 
 are AFK, asleep, in quiet mode, or posting a note to a note board.  When
 you awake, come back from AFK, turn of quieit mode, or finish posting,
 you will be notified of how many messages have been recorded.  Type 
 messages to see tells recorded in the queue.
 
 When you're AFK, you can now still do stuff, but you will be constantly
 reminded that you are still AFK.

 Also, when you wake from being asleep, you automatically do a look now.

 Memory leak in alias code fixed.  Memory leak in prompt code fixed.
 
 New command, last.  Repeats last MAX_LAST_LENGTH things you would have
 heard (tells, gossips, infos, etc).
 
 PK corpses could be looted by players if the kill was by a mob.  Fixed.
 
 Last mob or player to kill a player stored in pcdata (and shown in whois).
 
 Number of pk kills and number of times killed by pk players stored in pcdata
 (and shown in whois).
 
 email and comment commands added.  email <text> and comment <text>.
 Both variables are displayed in whois text.
 
 track.c integrated into act_move.c
 alias.c integrated into act_info.c
 
 Crash bug in AFK code fixed (has to do with switched immortals).
 
v0.23 [8-29-96]
--------------------------------------------------------------------------
Zane
----
 Added hotboot wiz command.  Thanks to reszor@intrcom.com for his TAOD
 code so we could grab this bit of code.  It's really nice.  It reboots
 the MUD (for code changes, loading new area files, or whatever) without
 kicking all of the players offline.

Zak
---
 Memory leak in do_finger fixed.

v0.22 [8-12-96]
--------------------------------------------------------------------------
Zak
---
 Got rid of the global buf and arg except in olc_act.c.

 Don't know who added it or when (probably Alander), but there's a
 nice little undocumented feature a lot of people may be interested in.
 You can gzip all of the pfiles in the player directory, and when
 someone logs in, their file will auto-ungzip.  Use this once a month.
 Whatever .gz files are left at the end of the month are players that
 haven't logged on in a month and can be deleted.  Cooley, eh?

 CON_GET_ANSI connected state added.  Players prompted "Use ANSI?" in
 new_descriptor(). d->ansi set accordingly.  Color command remains for 
 online toggling.

 Just hitting ENTER at the "Use ANSI?" prompt defaults to Y.
 
 help item ANSIGREET is displayed instead of GREETING for new connections
 answering Y to "Use ANSI?" prompt.

 smash_tilde() added to do_alias function to fix security bug.  That
 alias code came directly from ROM 2.4, I think...  Hrm...
 
 Fixed lots of buf[] and arg[] crash bugs.  I'm beginning to think maybe
 we should change them ALL back...
 
 New whois (maybe other stuff?) doesn't use the reserved file descriptor.
 That could probably pose a problem...  Someone else do it -- PLEASE! <G>
 
v0.21 [not released]
--------------------------------------------------------------------------
Zak
---
 Couple of extra spaces in whois output for players not currently online
 removed.

 Track command added.  This should probably be a skill or not be available
 to players at all or something.  Usage: track <someone> will tell you the
 first step to take in the direction of <someone> as long as they are in
 the same area as you.  <somone> may be a mob or a player either one.
 (I would like this to be worldwide, but not until it's made into a skill).
 
 Lots of little touches.  Small fix in score display, changed "Note 
 protected" string to "Note unprotected" when unprotecting a note, etc...

 New MOBProg command, mpremember.  Syntax is: mpremember <name>.  MOB will
 remember <name> until name logs off.  

 New MOBProg command, mpforget.  Clears calling mob's memory.
 
 New MOBProg variable, $b.  References name of mob or player in memory.

 New MOBProg ifcheck, memory.  Used as follows:
  if memory( )               : Returns TRUE if memory is not empty.
  if memory( ) == $*         : Returns result of evaluation of opr and $*.
                               opr may be any of ==,!=,/,or !/.  $* may be
			       any of $n, $t, and $r.
  if memory( ) == <name>     : Returns result of evaluation of opr and <name>.
                               opr may be any of ==,!=,/,or !/.  <name> may
			       be any string not beginning with $.
 
 Following is an example of how to use the new MOB memory stuff:
 
 >speech_prog die~
 mpremember $n
 say I shall remember thee, $n!
 tell $n YOU, my friend, are the one that shall die!
 ~
 >speech_prog forget~
 if memory( )
  shout Oops, I forgot all about $b!
  mpforget
 endif
 ~
 >rand_prog 5~
 if memory( )
  shout $b shall die!
 endif
 ~
 |
 
Zane
----
 All buf[MAX_STRING_LENGTH] and arg[MAX_STRING_LENGTH] should be using
 the global versions instead of function specific versions.  This means
 it is possible that some buf's and arg's are being overwritten by a new
 function before the old one gets used.  If a command is acting strangely
 or not working, this is most likely the cause.  PLEASE LET US KNOW!
 
 Mobs now load with all comm flags turned on.  This means MOBProgs can now
 yell, shout, gossip, etc...
 
 Removal of healer.c (specific vnum coding must DIE!).

 New MOBProg for healer to replace healer.c stuff.

 db.c and db2.c cleaned up and combined.

 Old areafile conversion routines nuked as part of db.c cleanup.

 New make diff option added to Makefile.  src/original directory must
 exist and have copies of the *.h, *.c, and Makefile you are diffing
 against.

v0.20 [6-20-96]  DELETE YOUR notes.txt FILE!!!!!!!!
--------------------------------------------------------------------------
Zak
---
 New str_len() function to return the length of a string w/o counting any
 color codes inside it.  Allows me to put your title into score and
 whois output.

 New whois output.  Title in score.

 Added protected bit for notes and auto-delete for old non-protected notes.
 note_cleanup() is called at bootup, and anytime someone posts a new note.
 Auto-delete timer is one week currently.  It is set inside note_cleanup().
 
 note protect imp command added to make a note permanent.

 If a note is protected from auto-deletion, it will have a red P next to 
 it's number in note list.  Also, the N in note list for unread notes is now
 also red.
 
 If a note is protected from auto-deletion, when you read it, the word
 Permanent will appear in the note's header.
 
 Players are now reminded to note post upon entering the note editor.
 
 note protect imp command added to make a note permanent.

 do_count() function removed.  Yeah, I could have fixed it, but I think
 I'd rather just rewrite it from scratch later instead.
 
 I added some more color here and there.
 
 Default white color of gecho changed to grey (as it should always have
 been).

 Added get_curdate() and get_curtime() functions.

 Fixed memory leak in current time in configurable prompt.

 Fixed that extra space in do_score() for three digit levels.

v0.19 [6-16-96 I think it was]
--------------------------------------------------------------------------
Zak
---
 Startup script changed to work under bash, since that's my shell of choice.
 Old startup script renamed to startup.csh.
 
 Removed the extra space after player's name (before title) in whois output.
 
v0.18 [not released]
--------------------------------------------------------------------------
The original v0.18 Changelog was lost when we lost our old site.  The
following is what I can remember has changed since v0.17.

Thexder
-------
 %T in prompt for current time (according to the MUD's host's system clock).

 raffect command added to manipulate room affects.

 clan command added.

 who display changed.  (PK) instead of (KILLER), and player's clan name in
 front of their name.

 whois command added.

 rlist changed to work outside of OLC editors.

Thex & Zak
----------
 Room affects added.

 show command added.  show clans lists all clans.  show clan <name> shows
 some information about clan name <name>.

v0.17 [1-19-96]
--------------------------------------------------------------------------
Zak
---
 Makefile and startup script changed.  The MUD now compiles to an executable
 named ember instead of merc.

 A new distribution of the MUD has been built now.  It includes only the 
 area files neccesary to get you started.  Since we upped the level limit
 to 100, the old area files were unbalanced.  When we have our own standard
 distribution of balanced areas ready, we will probably distribute them as
 well.  Until then, thank the gods for OLC! <grin>

v0.16 [not released]
--------------------------------------------------------------------------
Thexder
-------
 MAJOR bug fix.  When Allowing mobs to cast for MOBProgs, all mobs could cast
 even pets, with unlimited mana and no level restricts on spells.  Now charmed
 mobs cannot cast spells.  This should fix any abuse of this bug.
  (Zak - I don't like this...  I wanna figure something else out, like maybe a
  higher level charm that allows charmed mobs to cast with some kinda limited
  mana or something.  Maybe Thex has something else in mind??)

 Fix for rest or sit while affected by sleep spell (would allow you to
 awake).

 Code added to do_who to show a player's clan (if clan!=0).

 Level 101 and 102 players now show up in who, but they show up as only
 level 100.  Useful for implementers who wish to snoop on other level
 100 players.

 Added function new_damage, same as damage function, with the addition of 
 a boolean argument of whether to show the damage message.

 Fix for pk and wands. You could zap anyone with wand, this is fixed.
 (Hopefully we have taken care of all "attack" instances and pk problems)

 Now while AFK no commands are accepted except "afk". Small fix in do_afk 
 needed to work with this code.  

 Upon entering game if char is afk, do_afk is called, seeing as how if
 they are there to enter the game, they aren't too afk. :)

 Simplified is_safe code by creating ACT_NO_KILL for mobs.  These are the 
 only mobs now unattackable by chars.

 Added brew and scribe skills.  Char must be holding an empty vial or blank
 parchment before the skill can be used.  

 Fix for some characters not being able to get on with Illegal name warnings.
 is_name was parsing their name to a mob name. (Need a better fix for this 
 later)

 Autosave disabled during CHAOS. Log reports skipped autosaves.

 cwho fixed(I think).

 Added another placeholder in who level.

 Check for NPC in wizi portion of show_char_to_char, otherwise setting
 a mob to ACT_UNDEAD made them look (Wizi).

 Minor color fix for 'web' string.

 Aliases, alias <word> <string>, unalias <word>.  Current MAX_ALIAS = 8.

 Shutdown and reboot disabled while in CHAOS mode.

Zak
---
 Who now takes a name argument.  "who i" for a list of immorts online changed 
 to "who imm" (because the way "who i" was checked made usernames starting
 with I not work when the name argument was provided.

 Added a function to save clans(in olc_save.c) called using 'asave world'
 'asave changed' or 'asave clans'.

 Clans are now saved in area/clans.are, any existing clans need to be moved
 this file.

 Work on edit clan commands begun.

 set char <name> clan <clan name> now works, but does not save new
 member to the clan's member list (yet).

 find_clan function added to code for use in set char clan and
 for other future uses.


v0.15 12/18/95
--------------------------------------------------------------------------
Thexder
-------
 Save command disabled while in CHAOS mode, to reduce chance of cloning.
 Also, there is now an info message when chaos is toggled.  

 Changed str_cmp to str_prefix in is_name function in handler.c
 Allows for things like 'tell thex Hi' and 'kill has' 

 Title no longer changes when advancing a level.

 Wizinvis players who went AFK or returned from AFK were still being reported
 via the INFO channel.  Fixed.

Zak
---
 Level for asave, alist, edit, and resets commands changed from HERO to
 level 90.  If you want to make a non-god builder, advance or trust them to
 level 90.  There are still security checks in the code that keep level 90s
 that shouldn't be messing with those commands from doing anything.

 Upon reboot and shutdown, the mud will now sinfo a message like 
 INFO: Reboot by Zak! unless Zak is wizinvis.  The echo call is still there,
 in case someone has their info channel turned off.

 All references to Mota in the code changed to "the gods".

 Changed code so that only ACT_GAIN mobs and ACT_HEALER mobs are immune
 to being attacked by players.  You still can't actually HIT those
 guildmasters and shopkeeprs, but you can get your butt kicked _BY_ them
 now. <grin>

 New damage messages added:

  if dam <=44 points, PULVERIZES (replaces DISEMBOWELS).
  if dam <=165 points, <><><> BUTCHERS <><><>.
  if dam <=185 points, <><><> DISEMBOWELS <><><>.

 Beta testing raise in max level on mud to 100.  Maximum mortal level is now
 level 90.  Several things are being affected by these changes, so if
 something seems broke, it's being worked on.

v0.14 [12/14/95]
--------------------------------------------------------------------------
Thexder
-------
 worth command fixed.

 CHAOS code has been started and is functional.
 Chaos has the following effects:
 1. Once chaos is toggled using the 'chaos' command the game is wizlocked
 2. Regen is at half rate for hit points and mana.
 3. Where command is disabled for levels below HERO
 4. Teleport, summon, gate, and vision spells are disabled
 5. When a character dies, they are disconnected. Characters eq is moved
    to the room. ie. They drop everything on death.
 NOTE: pfiles are not saved!

 chaos.txt file for logging chaos deaths and finishing scores. (Need 
 something better when I figure it out)

 'cwho' command added to show chaos scores of attached players.

 Imms can now set a player's recall room with the set command.

 asave no longer wipes out mobprogs (could use some work).

 Pet-recall crash bug fixed.

 Regeneration code back in place.

 Combat prompt, "prompt combat" for the two line "coolprompt"

 Fix in check_assist, will not assist pk char if attacking another player.
 If you want to attack a pk player, you must do it explicitly.

 Added ROOM_NOTELEPORT room flag, teleport skips these rooms when finding 
 random room.  

 Fix for EX_HIDDEN, looking in a direction no longer reveals a hidden door. 

 Fix for PK - pk players may now cast offensive spells on each other.

Zak
---
 'mpstat' moved to a level 53 command.
 'beacon' moved to a level 53 command.

v0.13 [12/1/95]
--------------------------------------------------------------------------
Thexder
-------
 Info channel was not reporting deaths properly.  FIXED.

 recall_room added to pcdata for setting a player's recall room.

 Beacon command added for imps to set recall room. Sample command.

 New config prompt codes %x and %X for current xp and xp to level.

 New config prompt codes %A for act bit on player AFK, WIZI, KILLER, THIEF.
 Wizi also shows the level of wizinvis.

 Pour command added.  Pour <container> out to empty <container> and
 pour <container> <container2> to pour from <container> into <container2>.

 Mobprogs in beta testing mode!!!

 Hidden Door flag added.  Moving in the direction of a hidden door doesn't
 reveal that there is a door there.

 Sample search command for hidden doors.

 Fix for autoassist and pk leaders.

 Revised junk command.  Junk now does a sac from inventory only.  Also 
 does not check for splitting gold recieved.

 Revised purge command.  You can now purge a specific item(obj).  Must be in 
 current room.

 Fix for loss of racial benefits after death.

 Fix for stat generation, was possible to enter number higher than column,
 resulting in very strange stats.

 Regen code back in place, hopefully for good this time.

 Added a default prompt.  Use prompt default to return to default prompt.

v0.12 [Nodist]
--------------------------------------------------------------------------
Thexder
-------
 AC for mobs in OLC editor fixed.

 New spell code in place, but spells not made available to mortals yet.

 New scan (thanks Thex).  Shows current room and some other changes.  No
 longer sees through closed doors.

 New prompt code %#.  Shows current room vnum.

 New addaffect for objects.  Affect alignment.

 New door flag added (passproof).  Can't pass with 'pass door'. 

v0.11 [11/15/95]
--------------------------------------------------------------------------
Thexder
-------
 fight.c patched so that other aggresive attacks between non-pk players
 are NOT allowed.  Thanks Thexder!

Zane
----
 AFK command added (Away From Keyboard).

 Added INFO channel to report player deaths, players becoming pk, players
 leveling, and players that are AFK.

 Added sinfo command for level 59+ players to talk on INFO channel.

 Beginnings of clan code are in.  Not activated yet, but they're in. <G>

v0.10 [11/1/95]
--------------------------------------------------------------------------
Zane
----
 OLC is back in and appears to be working without crashes for the most part. 
 There are a few things causing crashes, but no more random crashes appear to
 be related to OLC (ie: all crashes can be traced to "do this, cause crash").

 All crash bugs are being worked on.

 Player Killing has been added!  Type pk twice to toggle the flag for
 yourself.  Keep in mind that it is NOT REVERSABLE! 

Zak
---
 Major bug fixed with xp needed to level for level 40+ players.

 New features will begin to be added again now that random crashes seem to 
 have been eliminated.

v0.09 [10/24/95]
--------------------------------------------------------------------------
Zane
----
 Many modifications made in both the color and config prompt code to
 hopefully avoid future crashes relating to said code.

v0.08 [9/24/95]
--------------------------------------------------------------------------
Zane
----
 OLC is in.  Still testing it to see how it works...

 AFK command added.

 who output format modified.

v0.07 [9/23/95]
--------------------------------------------------------------------------
Zak & Thexder
-------------
 Group bug fixed.  Anytime you were grouped, you would recieve ZERO xp.
 A new formula for figuring xp in group situations has been implemented
 as follows.  YourXP = YourLevel * TotalXP / TotalLevelsinGroup.

Zane
----
 Note crash bug fixed (I hope).

 Cloning bug fixed. (aka reconnect bug)

 Scan no longer sees invisible mobs and players, but still sees through
 closed doors.

 Dual wield no longer works if you are wearing a shield or holding an item.

v0.06 [9/10/95]
--------------------------------------------------------------------------
Zane
----
 New NPC races added - Sheriff, Sailor, and Thain.

 Working on new consider command.

 Working on new player races.

 Working on dual wield skill for players.
 
v0.05 [9/3/95]
--------------------------------------------------------------------------
Zane
----
 SCAN command now in place.

 Added rem all command.  

 Donation room and donate command are in.  Go east from recall/temple.

v0.04 [9/3/95]
--------------------------------------------------------------------------
Zane
----
 EFFECTS command is in to show current spell effects, etc, upon
 a player (replaces effects part of old SCORE command). 

 Levels command added to display needed XP per level (after creation 
 points modifier is applied).

 Configurable prompts are in. Help code for prompts added. (help prompt) 
  
 More work done on creation points affecting xp needed to level.

Zak & Zane
----------
 New score command, shows how your creation points are affecting your
 ability to level in addition to all the other stats.  Looks much prettier
 now too, don't you think?

v0.03 [9/2/95]
--------------------------------------------------------------------------
Zane
----
 XP requirements per level are now SET.  The only thing that will
 modify the number of XP you will need to get from one level to 
 the next is the number of creation points you spend when you 
 create a player.

 Taking out XP for killing mobs being based on your alignment and the
 mob's alignment.  

 Removing code that made a low level character get more xp from a kill
 than a high level character would.  The xp value of a mob should be
 dependant on how hard the mob is in general.  Working towards returning
 to old more xp required to level per level way of doing things.  The
 log-in configuration where you spend creation points will still have
 an effect on your xp required to level each level, however.

 Wiped out the code whereby the longer you took to level, the more xp 
 you would get per kill.

 Still adding color here and there around the mud.
  
 "Hurt and Suspicious" no backstab thing removed.  Possibly will be
 replaced in the future with a more sensible no backstab rule.

v0.02 [9/1/95]
--------------------------------------------------------------------------
Zane
----
 Added color command to turn colors on and off.

 Added ` codes to change colors ANYWHERE and EVERYWHERE in the mud, 
 including in says, tells, shouts, etc.  

v0.01 [8/30/95]
--------------------------------------------------------------------------
Zak
---
 Small changes to the Makefile and the original ROM 2.3 source to get
 it compiling on our Linux system.

==================== The EmberMUD development team =======================
Zaknafein        - Kevin Williams  - zak@supernova.org
Zane             - Ej Wilburn      - zane@supernova.org
==========================================================================

Please contact one of us if you have any coding ideas, etc.