/* ************************************************************************ * File: spec_assign.c Part of CircleMUD * * Usage: Functions to assign function pointers to objs/mobs/rooms * * * * All rights reserved. See license.doc for complete information. * * * * Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University * * CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. * ************************************************************************ */ #include <stdio.h> #include "structs.h" #include "db.h" #include "interpreter.h" #include "utils.h" extern struct room_data *world; extern int top_of_world; extern int mini_mud; extern struct index_data *mob_index; extern struct index_data *obj_index; /* functions to perform assignments */ void ASSIGNMOB(int mob, SPECIAL(fname)) { if (real_mobile(mob) >= 0) mob_index[real_mobile(mob)].func = fname; else if (!mini_mud) { sprintf(buf, "SYSERR: Attempt to assign spec to non-existant mob #%d", mob); log(buf); } } void ASSIGNOBJ(int obj, SPECIAL(fname)) { if (real_object(obj) >= 0) obj_index[real_object(obj)].func = fname; else if (!mini_mud) { sprintf(buf, "SYSERR: Attempt to assign spec to non-existant obj #%d", obj); log(buf); } } void ASSIGNROOM(int room, SPECIAL(fname)) { if (real_room(room) >= 0) world[real_room(room)].func = fname; else if (!mini_mud) { sprintf(buf, "SYSERR: Attempt to assign spec to non-existant rm. #%d", room); log(buf); } } /* ******************************************************************** * Assignments * ******************************************************************** */ /* assign special procedures to mobiles */ void assign_mobiles(void) { SPECIAL(postmaster); SPECIAL(cityguard); SPECIAL(receptionist); SPECIAL(cryogenicist); SPECIAL(guild_guard); SPECIAL(guild); SPECIAL(puff); SPECIAL(fido); SPECIAL(janitor); SPECIAL(mayor); SPECIAL(snake); SPECIAL(thief); SPECIAL(magic_user); void assign_kings_castle(void); assign_kings_castle(); ASSIGNMOB(1, puff); ASSIGNMOB(1200, receptionist); ASSIGNMOB(1201, postmaster); ASSIGNMOB(1202, janitor); ASSIGNMOB(5005, guild_guard); /* brass dragon */ ASSIGNMOB(4061, cityguard); ASSIGNMOB(3005, receptionist); ASSIGNMOB(3010, postmaster); ASSIGNMOB(3095, cryogenicist); ASSIGNMOB(3059, cityguard); ASSIGNMOB(3060, cityguard); ASSIGNMOB(3067, cityguard); ASSIGNMOB(3061, janitor); ASSIGNMOB(3062, fido); ASSIGNMOB(3066, fido); ASSIGNMOB(3068, janitor); ASSIGNMOB(3020, guild); ASSIGNMOB(3021, guild); ASSIGNMOB(3022, guild); ASSIGNMOB(3023, guild); ASSIGNMOB(3024, guild_guard); ASSIGNMOB(3025, guild_guard); ASSIGNMOB(3026, guild_guard); ASSIGNMOB(3027, guild_guard); ASSIGNMOB(3095, cryogenicist); ASSIGNMOB(3105, mayor); ASSIGNMOB(7009, magic_user); ASSIGNMOB(6999, magic_user); /* MORIA */ ASSIGNMOB(4000, snake); ASSIGNMOB(4001, snake); ASSIGNMOB(4053, snake); ASSIGNMOB(4103, thief); ASSIGNMOB(4100, magic_user); ASSIGNMOB(4102, snake); /* PYRAMID */ ASSIGNMOB(5300, snake); ASSIGNMOB(5301, snake); ASSIGNMOB(5304, thief); ASSIGNMOB(5305, thief); ASSIGNMOB(5309, magic_user); ASSIGNMOB(5311, magic_user); ASSIGNMOB(5313, magic_user); ASSIGNMOB(5314, magic_user); ASSIGNMOB(5315, magic_user); ASSIGNMOB(5316, magic_user); ASSIGNMOB(5317, magic_user); /* SEWERS */ ASSIGNMOB(7006, snake); ASSIGNMOB(7200, magic_user); ASSIGNMOB(7201, magic_user); ASSIGNMOB(7240, magic_user); /* FOREST */ ASSIGNMOB(6113, snake); ASSIGNMOB(6115, magic_user); ASSIGNMOB(6910, magic_user); ASSIGNMOB(6112, magic_user); ASSIGNMOB(6114, magic_user); ASSIGNMOB(6116, magic_user); /* ARACHNOS */ ASSIGNMOB(6312, magic_user); ASSIGNMOB(6314, magic_user); ASSIGNMOB(6315, magic_user); ASSIGNMOB(6309, magic_user); ASSIGNMOB(6302, magic_user); /* DROW and THALOS */ ASSIGNMOB(5004, magic_user); ASSIGNMOB(5014, magic_user); ASSIGNMOB(5010, magic_user); ASSIGNMOB(5103, magic_user); ASSIGNMOB(5104, magic_user); ASSIGNMOB(5107, magic_user); ASSIGNMOB(5108, magic_user); ASSIGNMOB(5200, magic_user); ASSIGNMOB(5201, magic_user); ASSIGNMOB(5352, magic_user); /* NEW THALOS */ /* ROME */ ASSIGNMOB(12018, cityguard); ASSIGNMOB(12021, cityguard); ASSIGNMOB(12009, magic_user); ASSIGNMOB(12025, magic_user); ASSIGNMOB(12020, magic_user); ASSIGNMOB(12025, magic_user); ASSIGNMOB(12030, magic_user); ASSIGNMOB(12031, magic_user); ASSIGNMOB(12032, magic_user); /* DWARVEN KINGDOM */ ASSIGNMOB(6502, magic_user); ASSIGNMOB(6516, magic_user); ASSIGNMOB(6509, magic_user); ASSIGNMOB(6500, cityguard); } /* assign special procedures to objects */ void assign_objects(void) { SPECIAL(bank); SPECIAL(gen_board); ASSIGNOBJ(3096, gen_board); /* social board */ ASSIGNOBJ(3097, gen_board); /* freeze board */ ASSIGNOBJ(3098, gen_board); /* immortal board */ ASSIGNOBJ(3099, gen_board); /* mortal board */ ASSIGNOBJ(3034, bank); /* atm */ } /* assign special procedures to rooms */ void assign_rooms(void) { extern int dts_are_dumps; int i; SPECIAL(dump); SPECIAL(pet_shops); SPECIAL(pray_for_items); ASSIGNROOM(3030, dump); ASSIGNROOM(3031, pet_shops); ASSIGNROOM(21116, pet_shops); if (dts_are_dumps) for (i = 0; i < top_of_world; i++) if (IS_SET(ROOM_FLAGS(i), ROOM_DEATH)) world[i].func = dump; }