#AREA Country Roads~ #VERSION 11 #AUTHOR Vladaar~ #DERIVATIVES ~ #COLOR 11 #HTOWN ~ #DESC ~ #RANGES 1 100 1 100 $ #SPELLLIMIT 0 #RESETMSG ~ #FLAGS 0 #CURRENCY 0 #HIGHECONOMY 0 0 0 0 0 -1 #LOWECONOMY 999999993 31243999 999998799 999987986 999998392 -1 #CLANNAME none~ #INFLUENCE 0 #MOBILES #26000 skulking male human Raenaar Paet~ Raenaar Paet~ A skulking male human is standing here. ~ ~ 0 Clanname none~ 0 0 5 98816 -800 C 20 0 0 40d20+200 2d6+6 0 0 0 0 0 0 115 115 20 13 13 20 13 13 13 0 0 0 0 0 0 0 6 0 1 1 2 0 0 0 256 0 0 0 256 0 > rand_prog 4~ if ispc($n) mea $r &cYou feel as if you are being watched over.&D endif ~ | #26001 Blue dragon navierse~ Navierse~ A nearly adult sized blue dragon stands here. ~ ~ 4 Clanname none~ 0 0 132131 512 -1000 C 30 0 0 2d300+8000 2d4+2 0 0 0 0 100 0 115 115 1 25 13 13 13 13 13 13 0 0 0 0 0 13 12 0 0 1 1 2 0 0 1033 0 0 0 49155 2 > fight_prog 30~ mpecho An adult blue dragon roars! mppause 3 stomp $n mppause 10 tail $n mppause 20 mpat 4 look mppause 20 breath $n aoe mppause 20 mpat 4 look mppause 10 gut $n mppause 20 mpat 4 look mppause 20 mpat 4 look mpecho An adult blue dragon bellows, 'You will now feel my full fury!!' mppause 20 mpecho An adult blue dragon opens his jaws wide... mppause 20 breath $n aoe ~ | #26002 voice~ a newly created voice~ Some god abandoned a newly created voice here. ~ ~ 0 Clanname none~ 0 0 75628547 4292610 0 C 102 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 0 13 13 13 13 13 13 13 0 0 0 0 0 0 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if level($n) < 10 mpechoat $n &cA voice in your head tells you that you are not ready for this path yet.&D mpforce $n sw endif ~ | #26003 bandit cloaked man~ a bandit~ The cloaked silhouette of a humanoid is standing here. ~ A dark grey mask covers the upper part of this bandit's face, leaving two eyeholes through which he can see. His face is dirty and he has a few stubs, indicating he hasn't shaven recently. His ears are hidden under his brown hair, that reaches just past his shoulderblades. Furthermore he's dressed in grey snug fitting pants and shirt. His hands are uncovered and bear various marks and scars, presumable from previous fights. He is missing his left thumb. ~ 0 Clanname none~ 0 0 33554465 0 0 C 20 0 0 0d0+750 0d0+0 0 0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 6 0 0 1 1 0 0 0 2047 0 0 0 48 1 #26004 bandit cloaked man~ a bandit~ The cloaked silhouette of a humanoid is standing here. ~ A dark grey mask covers the upper part of this bandit's face, leaving two eyeholes through which he can see. His face is dirty and he has a few stubs, indicating he hasn't shaven recently. His ears are hidden under his brown hair, that reaches just past his shoulderblades. Furthermore he's dressed in grey snug fitting pants and shirt. His hands are uncovered and bear various marks and scars, presumable from previous fights. He is missing his left thumb. ~ 0 Clanname none~ 0 0 33554465 0 0 C 40 0 0 0d0+1000 0d0+0 0 0 0 0 0 0 115 115 1 15 8 7 13 10 5 13 0 0 0 0 0 0 6 0 0 1 1 0 0 0 2047 0 0 0 48 1 > hitprcnt_prog 5~ , talks slowly, while blood spurts out of his mouth and leaks off his chin "I won't give up that easily!" ~ | #26005 man cloaked bandit~ a bandit~ The cloaked silhouette of a humanoid is standing here. ~ A dark grey mask covers the upper part of this bandit's face, leaving two eyeholes through which he can see. His face is dirty and he has a few stubs, indicating he hasn't shaven recently. His ears are hidden under his brown hair, that reaches just past his shoulderblades. Furthermore he's dressed in grey snug fitting pants and shirt. His hands are uncovered and bear various marks and scars, presumable from previous fights. He is missing his left thumb. ~ 0 Clanname none~ 0 0 33554465 0 0 C 60 0 0 0d0+3000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 6 0 0 1 1 0 0 0 2047 0 0 0 48 1 #26006 man cloaked bandit~ a bandit~ The cloaked silhouette of a humanoid is standing here. ~ A dark grey mask covers the upper part of this bandit's face, leaving two eyeholes through which he can see. His face is dirty and he has a few stubs, indicating he hasn't shaven recently. His ears are hidden under his brown hair, that reaches just past his shoulderblades. Furthermore he's dressed in grey snug fitting pants and shirt. His hands are uncovered and bear various marks and scars, presumable from previous fights. He is missing his left thumb. ~ 0 Clanname none~ 0 0 33554465 0 0 C 80 0 0 0d0+7200 0d0+0 0 0 0 0 0 0 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 6 0 0 1 1 0 0 0 2047 0 0 0 48 1 #26007 man cloaked bandit~ a bandit~ The cloaked silhouette of a humanoid is standing here. ~ A dark grey mask covers the upper part of this bandit's face, leaving two eyeholes through which he can see. His face is dirty and he has a few stubs, indicating he hasn't shaven recently. His ears are hidden under his brown hair, that reaches just past his shoulderblades. Furthermore he's dressed in grey snug fitting pants and shirt. His hands are uncovered and bear various marks and scars, presumable from previous fights. He is missing his left thumb. ~ 0 Clanname none~ 0 0 33554465 0 0 C 105 0 0 0d0+10000 0d0+0 0 0 0 0 0 0 115 115 1 13 13 13 13 13 13 13 0 0 0 0 0 0 6 0 0 1 1 0 0 0 2047 0 0 0 48 1 #0 #OBJECTS #26000 dagger~ a dagger~ A well balanced dagger has been left behind here.~ ~ 5 0 8193 12 3 8 2 2 0 0 1 0 100 1 0 0 0 0 0 S 0 0 #26001 golden flask~ a golden flask~ A golden flask has been left on the ground.~ ~ 8 0 16385 1 12 1 0 0 0 0 1 10 4000 2 14 0 0 0 0 S 0 0 #26002 blue dragon orb~ a blue dragon orb~ A large bluish orb draws your eye.~ ~ 4 1073741888 16385 20 9 9 -1 0 20 0 8 10 1 4 4 0 0 0 0 'aqua breath' S 0 0 A 5 2 #26005 blue dragon scaled wrist band~ a blue dragon scaled wrist band~ A blue dragon scaled wrist band is on the ground here.~ ~ 9 0 4097 30 30 0 0 0 30 0 2 235 23 3 4 0 0 0 0 S 77 0 A 18 2 A 19 3 #26006 blue dragon tongue cloak~ a blue dragon tongue cloak~ The blue dragon tongue cloak has been left here.~ ~ 9 0 1025 30 30 0 0 0 30 0 1 232 23 3 4 0 0 0 0 S 77 0 A 18 2 A 19 3 #26007 blue dragon gem ring~ a blue dragon gem ring~ A blue dragon gem ring has been left here.~ ~ 9 0 3 30 30 0 0 0 30 0 1 213 21 3 4 0 0 0 0 S 77 0 E ring gem~ It's a golden ring with a large sapphire gem. ~ A 18 2 A 19 3 #26008 blue dragon greaves~ blue dragon scaled greaves~ Blue dragon scaled greaves lie on the ground here.~ ~ 9 0 33 30 30 0 0 0 30 0 5 254 25 3 4 0 0 0 0 S 77 0 A 18 2 A 19 3 #26009 blue dragon eye~ a blue dragon eye~ A blue dragon eye is on the ground here.~ ~ 1 0 16385 0 0 -1 0 0 30 0 1 168 16 4 4 0 0 0 0 S 0 0 A 18 2 A 19 2 #26010 blue dragon stomach~ the stomach of a blue dragon~ The stomach of a blue dragon is here.~ ~ 15 0 524289 300 0 0 12 0 0 0 8 157 15 4 4 0 0 0 0 S 0 0 A 18 2 A 19 2 #0 #ROOMS #26000 Kalmyra Road~ ~ This massive roadway was built mainly for trading purposes, and is kept well cleared of any type of debri. Large trees and thick vegetation to to the south and south have been trimmed back to discourage bandits or wild animals from stalking travelers as their prey. A narrow side trail on the southern side of the road to the west leads far off into the forest. Kalmyra Road continues to travel off to the east and west from here. ~ 1 4 2 D1 ~ ~ 0 -1 26001 D3 ~ ~ 0 -1 3502 S #26001 Kalmyra Road~ ~ The roadway here is kept clear of any type of debri, and seems to stay well maintained. Large trees and vegetation grow near the northern side of the road allowing bandits and wild animals good cover for hunting unexpecting travelers. A small pathway has been cut out of the dense forest toward the southeast leading off into the wilderness. Kalmyra Road continues to travel off to the east, and to the west. ~ 1 0 2 D1 ~ ~ 0 -1 26002 D3 ~ ~ 0 -1 26000 R M 0 26000 1 26001 S #26002 Kalmyra Road~ ~ The very wide Kalmyra Road is a massive roadway that was built for the purpose of trading. The road is kept clear of any unwanted debris, it also seems to be very well maintained, due to the fact that not rutts can be found anywhere on the roadway here. The trees and vegetation on either side of the road are cut back to attempt to discourage bandits. The long road continues to travel off to the east, and to the west. ~ 1 0 2 D1 ~ ~ 0 -1 26003 D3 ~ ~ 0 -1 26001 S #26003 Kalmyra Road~ ~ This part of the roadway is maintained well, and kept very clean almost no debri can be found anywhere. Along the northern side of the road the dense forest provides cover for bandits and wild animals to make prey of passing travelers. To the south a small pathway has been cut out of the dense forest leading far off into the wilderness. Kalmyra Road continues to travel off to the east and to the west. ~ 1 0 2 D1 ~ ~ 0 -1 26004 D2 ~ ~ 0 -1 26030 D3 ~ ~ 0 -1 26002 S #26004 Kalmyra Road~ ~ The wide dirt road is well maintained and kept clear of any fallen limbs, or loose debri. Slighty off the road to the east stand gigantic boulders that sit in almost a astrological demeanor. The dense forest to the north and south have been trimmed away to discourage any type of wild animal from turning the next traveller into prey. Kalmyra Road continues to travel off to the northeast, and to the west from here. ~ 1 0 2 D3 ~ ~ 0 -1 26003 D6 ~ ~ 0 -1 26005 S #26005 Kalmyra Road~ ~ The Kalmyra Road is a massive road built for trading purposes. The road is kept clear of debris and fixed when needed. The trees and vegetation on either side of the road are cut back to discourage bandits. ~ 1 4 2 D6 ~ ~ 0 -1 26006 D9 ~ ~ 0 -1 26004 S #26006 Kalmyra Road~ ~ Along the edges of the roadway grow small vines containing lots of thornes, some making their way onto the sides of the wide dirt road forming a natural barrier, keeping bandits and animals from preying on unexpecting travelers. Kalmyra Road takes a turn to the southwest, and also travels off to the east. ~ 1 4 2 D1 ~ ~ 0 -1 26007 D9 ~ ~ 0 -1 26005 S #26007 Kalmyra Road~ ~ The outrageous width of this roadway only means one thing, that the road was built for the purpose of trading. The road is well maintained and kept clear of any type of debri. Along the sides of the road the dense forest has been trimmed back in order to discourage any bandits of wild animals from making prey out of passing by travellers. Kalmyra Road continues to travel off to the east and to the west from here. ~ 1 4 2 D1 ~ ~ 0 -1 26008 D3 ~ ~ 0 -1 26006 S #26008 Kalmyra Road~ ~ The massive road built for trading purposes is kept clear of any type of debri and is maintained when needed. Trees and vegetation on either side of the road are trimmed back to discourage bandits and wild animals from making travelers their prey. Kalmyra Road continues to travel off to the west and to the northeast. ~ 1 4 2 D3 ~ ~ 0 -1 26007 D6 ~ ~ 0 -1 26009 S #26009 Kalmyra Road~ ~ Due to the width of this massive roadway it was clearly built for trading purposes. The dense forest on the sides of the road here provide alot of cover for bandits and wild animals to hunt travelers for prey making this part of the road very unsafe. It is almost impossible to find any debri on the well maintained road. Kalmyra continues to travel to the northeast and southwest from here. ~ 1 4 2 D6 ~ ~ 0 -1 26010 D9 ~ ~ 0 -1 26008 S #26010 Kalmyra Road~ ~ On the western side of the road a creek can be seen at the edge of the dense forest blocked off by a large patch of sticky thornes. Trees and vegetation on the eastern side of the roadway have been cut back to keep all the bandits and wild animals from preying on unexpecting victims. The road is kept clear of any type of debri, and seems to be well maintained. Kalmyra Road continues to travel off to the north and to the southwest. ~ 1 4 2 D0 ~ ~ 0 -1 26011 D9 ~ ~ 0 -1 26009 S #26011 Kalmyra Road~ ~ Running along the western side of the road before a dense forest is a small clear creek offering a refreshing sip of cool water. This road has been well maintained and kept free of fallen branches, and loose brush. The trees and vegetation on the east side of the road have been trimmed back to discourage bandits and wild animals. Kalymra Road travels off to the northeast and to the south from here. ~ 1 4 2 D2 ~ ~ 0 -1 26010 D6 ~ ~ 0 -1 26012 S #26012 Kalmyra Road~ ~ The sound of trickling water can be heard coming from a small creek that is off of the road to the west, but thick brush and extremly large trees prevent anyone from getting to it. The roadway is well maintained and kept free of any type of debri. Kalmyra Road continues to travel off to the northeast, and to the southwest. ~ 1 4 2 D6 ~ ~ 0 -1 26013 D9 ~ ~ 0 -1 26011 S #26013 Kalmyra Road~ ~ The trees along the sides of the road have been entangled with heavy vines causing some of the trees to lean to the side. This roadway has been kept clear of debris and seems to be well maintained. The vegetation on either side of the road has been cut back to discourage bandits and wild animals from hunting prey here. A old cabin can be seen off the southern side of Kalmyra Road to the east. Kalmyra Road also runs off to the southwest. ~ 1 4 2 D1 ~ ~ 0 -1 26014 D2 ~ door~ 2049 -1 26289 D9 ~ ~ 0 -1 26012 R D 0 26013 2 0 S #26014 Kalmyra Road~ ~ The wide dirt road has been kept clear of debri and seems to be very well maintained. Trees and vegetation along the northern side of the roadway have been trimmed back to keep travelers from being the unexpecting prey of the wild animals that roam the thick forest. A rotted doorway leads into a old abanoned cabin that is setting off of the road to the south. Kalmyra continues to travel off to the east, and west from here. ~ 1 4 2 D1 ~ ~ 0 -1 26015 D3 ~ ~ 0 -1 26013 S #26015 Kalmyra Road~ ~ The massive roadway built for trading purposes allows more then enough room for the biggest of creatures to have a comfortable travel through. The road has been kept clear of debris and receives maintance when needed. Thick trees and vegetation on the sides of the road provent travel into the darkend dense forest. A wide pathway leading into the forest has been cut out of the north side of Kalmyra Road to the east. Kalmyra road also travels off to the west. ~ 1 4 2 D1 ~ ~ 0 -1 26016 D3 ~ ~ 0 -1 26014 S #26016 Kalmyra Road~ ~ The massive road was built for trading purposes and has been kept clear of debris, it also seems to be maintained very often. Large trees and vegetation have been cut back on either side of the road to discourage bandits and wild animals from preying on weary travellers. A wide path to the northeast leads off through the dense forest. Kalmyra Road runs off to the west. ~ 1 4 2 D3 ~ ~ 0 -1 26015 S #26017 Maccon Road~ ~ This small roadway is mostly made up of dirt, and fallen debris that has come off of the thick vegetation and trees that encroach the sides of this road. Maccon Road continues to travel off to the south toward a large wall and to the northeast deeper into a dense forest. ~ 1 4 11 D6 ~ ~ 0 -1 26018 D7 ~ ~ 0 -1 2172 S #26018 Maccon Road~ ~ This narrow roadway is made up mostly of hard packed dirt, and large mud puddles that run along the center of the road, proof that the road is well travelled, just not very well maintained. Along the sides of the roadway are thick amounts of different types of vegetation and trees that encroach the sides of the dirt road. Maccon Road continues to travel off toward the northeast and southwest from here. ~ 1 0 1 D6 ~ ~ 0 -1 26019 D9 ~ ~ 0 -1 26017 S #26019 Maccon Road~ ~ This narrow dirt road is covered in debri that has come from the thick vegetation and trees that encroach the sides of the roadway. Small ruts filled with water can be seen dug into the center of the road leading throughout its length. A small side trail has been cut out of the road to the east, leading deep into the wilderness. Maccon Road continues to run to the north and to the southwest. ~ 1 0 1 D0 ~ ~ 0 -1 26020 D9 ~ ~ 0 -1 26018 S #26020 Maccon Road~ ~ This narrow dirt road resembles a trail through the wilderness more then a well travelled road. Deep rutts and heavy amounts of debri fill the road full of holes and junk making walking through here a task. Thick vegetation and large trees encroach either side of the road, allowing wild animals and bandits to stalk their prey under the cover of the forestline. Maccon Road continues to travel off to the north and to the south. ~ 1 0 1 D0 ~ ~ 0 -1 26021 D2 ~ ~ 0 -1 26019 > entry_prog 60~ if ispc($n) if rand(10) mppause 1 mpechoat $n &cA cloaked figure steps out of the forest-line striking you in mpechoat $n &cthe back of the neck.&D mpdamage $n 20 mppause 15 if level($n) > 5 if level($n) < 21 mpmload 26003 20 else if level($n) < 41 mpmload 26004 else if level($n) < 61 mpmload 26005 else if level($n) < 81 mpmload 26006 else mpmload 26007 endif endif endif endif endif endif endif ~ | S #26021 Maccon Road~ ~ Maccon Road is made up of dirt. There is thick vegetation and trees that encroach on either side of the road. The road has many potholes and ruts throughout its length. A massive forest is to the north. ~ 1 0 1 D2 ~ ~ 0 -1 26020 D7 ~ ~ 0 -1 26022 S #26022 Maccon Road~ ~ Maccon Road is made up of dirt. There is thick vegetation and trees that encroach on either side of the road. The road has many potholes and ruts throughout its length. ~ 1 1073741824 1 D8 ~ ~ 0 -1 26021 S #26023 Maccon Road~ ~ Maccon Road is made up of dirt. There is thick vegetation and trees that encroach on either side of the road. The road has many potholes and ruts throughout its length. ~ 1 1073741824 1 D3 ~ ~ 0 -1 10803 D6 ~ ~ 0 -1 26027 S #26024 Maccon Road~ ~ Maccon Road is made up of dirt. There is thick vegetation and trees that encroach on either side of the road. The road has many potholes and ruts throughout its length. ~ 1 1073741828 1 S #26025 Maccon Road~ ~ Maccon Road is made up of dirt. There is thick vegetation and trees that encroach on either side of the road. The road has many potholes and ruts throughout its length. ~ 1 1073741824 1 D3 ~ ~ 0 -1 26027 D6 ~ ~ 0 -1 26031 S #26026 Maccon Road~ ~ Maccon Road is made up of dirt. There is thick vegetation and trees that encroach on either side of the road. The road has many potholes and ruts throughout its length. ~ 1 1073741828 1 S #26027 Maccon Road~ ~ Maccon Road is made up of dirt. There is thick vegetation and trees that encroach on either side of the road. The road has many potholes and ruts throughout its length. A massive mountain is visible over the horizon. ~ 1 -1073741824 1 D1 ~ ~ 0 -1 26025 D9 ~ ~ 0 -1 26023 S #26028 Maccon Road~ ~ This part of the narrow roadway is made up of softly packed dirt, almost turning into pure mud as it climbs upwards into the mountains. There is thick vegetation and trees that encroach on either side of the road. A few ruts have been dug into the center of the roadway that is leading off to the west. ~ 1 1073741824 1 D4 ~ ~ 0 -1 26029 S #26029 Maccon Road~ ~ The narrow roadway is made mostly of dirt, and mud making travel up this incline very hard. There is a large amount of vegetation and large trees growing about either side of the road. Along the center of the roadway are some really bad ruts that span the entire length of the dirt road. Maccon continues to travel up through the mountains, and downward into a dense forest. ~ 1 1073741828 1 D5 ~ ~ 0 -1 26028 S #26030 A Cave Entrance~ ~ There is thick vegetation surrounding this cave entrance and it is not visible from the road. A series of stairs lead downward into the cave mouth. Several oak trees stand proud in the distance. ~ 1 1073741828 2 D0 ~ ~ 0 -1 26003 S #26031 A Small Trail~ ~ This narrow side trail is made up of packed dirt, and filled with tiny ruts making walking a pain. Along the sides of the trail the forest is kept well trimmed away showing someone keeps to this pathway. A little to the northeast the large mouth of a cave can be seen. The trail runs off to the west from here. ~ 1 1073741824 1 D6 ~ ~ 0 -1 26032 D9 ~ ~ 0 -1 26025 S #26032 Before a Cave~ ~ &gThe trail comes to a end here at the mouth of a cave, the entranceway has been charred black, and covered in giant claw marks that lead toward the inside of the cave. A few scattered bones of various animals and humanoids litter the ground near the caves entrance. A small trail to the southwest leads through the forest. ~ 1 1073741824 1 D1 ~ ~ 0 -1 26033 D9 ~ ~ 0 -1 26031 R M 0 26002 1 26032 > rand_prog 10~ if ispc($n) mpecho &cYou nearly jump out of your skin as a sound of horror comes from the caves to the east.&D endif ~ | S #26033 A Dragon Lair~ ~ &zThis large cave is littered with heaps of treasure filling the entire cavern. Humanoid skeletons have been piled near the far corner of the room as if they are some kind of prize. Along the dirt packed floor of the cave is a small pile of golden trinkets that have become melted into odd shapes. A small oval entranceway to the west leads back outside of the cave. ~ 1 3145737 13 D3 ~ ~ 0 -1 26032 R M 0 26001 1 26033 R E 0 26002 1 17 R E 0 26005 1 14 R E 0 26009 1 0 R E 0 26010 1 22 R E 0 26006 1 12 R E 0 26008 1 7 R E 0 26005 1 15 R G 0 26001 1 R G 0 26007 1 > entry_prog 100~ if quest(missions) == 7 mppause 4 mpechoat $n &cYou know this is the dragon your leader was talking about. mpquest $n missions 8 endif ~ | S #26034 Floating in a void~ ~ ~ 1 1073741828 1 S #26035 Floating in a void~ ~ ~ 1 1073741828 1 S #26036 Floating in a void~ ~ ~ 1 1073741828 1 S #26043 Floating in a void~ ~ ~ 1 1073741828 1 S #26289 A Small Cabin~ ~ This rather small single room wooden cabin, appears as if it has been abandoned for quite some time now. Bandits and wondering travelers have already taken a toll on the structures overall appearance leaving the cabin in absolute ruins. Small and almost translucent entwining spider webs can be found in every crack and crevace of this room. An old bed lays near the back wall covered in green and black filth. On the northern wall a almost unhinged rooted doorway leads the way back out to Kalmrya Road. ~ 1 1073741824 1 D0 ~ door~ 1 -1 26013 R D 0 26289 0 0 S #26290 Floating in a void~ ~ ~ 1 1073741828 1 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS M 26000 spec_thief S #$