/*
* Copyright (c) 2006 Kai Braaten
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <math.h>
#include "vector3.h"
/*
* Copy vector 'from' into 'to'
*/
void vector_copy( Vector3 * const to, const Vector3 * const from )
{
to->x = from->x;
to->y = from->y;
to->z = from->z;
}
/*
* Return the length of a vector
*/
double vector_length( const Vector3 * const v )
{
return sqrt( v->x * v->x + v->y * v->y + v->z * v->z );
}
/*
* Return the distance between two vectors
*/
double vector_distance( const Vector3 * const a, const Vector3 * const b )
{
return sqrt( ( a->x - b->x ) * ( a->x - b->x )
+ ( a->y - b->y ) * ( a->y - b->y )
+ ( a->z - b->z ) * ( a->z - b->z ) );
}
/*
* Calculate dot product
*/
double vector_dot( const Vector3 * const a, const Vector3 * const b )
{
return ( a->x * b->x ) + ( a->y * b->y ) + ( a->z * b->z );
}
/*
* Normalize a vector
*/
void vector_normalize( Vector3 * const v )
{
float magnitude = ( v->x * v->x ) + ( v->y * v->y ) + ( v->z * v->z );
if( magnitude == 0.0 )
return;
magnitude = sqrt( magnitude );
v->x /= magnitude;
v->y /= magnitude;
v->z /= magnitude;
}
/*
* Initialize a vector's member variables.
*/
void vector_init( Vector3 * const v )
{
v->x = 0.0;
v->y = 0.0;
v->z = 0.0;
}
void vector_set( Vector3 * const vec, double x, double y, double z )
{
vec->x = x;
vec->y = y;
vec->z = z;
}