diff -rupN src/act.informative.c /root/test/tbamud-new/src/act.informative.c --- src/act.informative.c 2010-09-19 07:06:59.000000000 +0400 +++ /root/test/tbamud-new/src/act.informative.c 2011-04-13 06:17:15.000000000 +0400 @@ -416,7 +416,7 @@ static void do_auto_exits(struct char_da if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED)) send_to_char(ch, "%s(%c)%s ", CCRED(ch, C_NRM), LOWER(*dirs[door]), CCCYN(ch, C_NRM)); else - send_to_char(ch, "%c ", LOWER(*dirs[door])); + send_to_char(ch, "\t(%c\t) ", LOWER(*dirs[door])); slen++; } diff -rupN src/act.wizard.c /root/test/tbamud-new/src/act.wizard.c --- src/act.wizard.c 2010-09-19 07:07:19.000000000 +0400 +++ /root/test/tbamud-new/src/act.wizard.c 2011-04-12 09:09:07.000000000 +0400 @@ -4057,7 +4057,7 @@ ACMD(do_copyover) write_to_descriptor (d->descriptor, "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r"); close_socket (d); /* throw'em out */ } else { - fprintf (fp, "%d %ld %s %s\n", d->descriptor, GET_PREF(och), GET_NAME(och), d->host); + fprintf (fp, "%d %ld %s %s %s\n", d->descriptor, GET_PREF(och), GET_NAME(och), d->host, CopyoverGet(d)); /* save och */ GET_LOADROOM(och) = GET_ROOM_VNUM(IN_ROOM(och)); Crash_rentsave(och,0); diff -rupN src/comm.c /root/test/tbamud-new/src/comm.c --- src/comm.c 2010-09-19 07:04:33.000000000 +0400 +++ /root/test/tbamud-new/src/comm.c 2011-04-15 08:54:50.000000000 +0400 @@ -163,6 +163,8 @@ static RETSIGTYPE websterlink(int sig); static size_t proc_colors(char *txt, size_t maxlen, int parse); static void handle_webster_file(); +static void msdp_update(void); /* KaVir plugin*/ + /* externally defined functions, used locally */ #ifdef __CXREF__ #undef FD_ZERO @@ -389,7 +391,7 @@ void copyover_recover() { struct descriptor_data *d; FILE *fp; - char host[1024]; + char host[1024], guiopt[1024]; int desc, i, player_i; bool fOld; char name[MAX_INPUT_LENGTH]; @@ -413,7 +415,7 @@ void copyover_recover() for (;;) { fOld = TRUE; - i = fscanf (fp, "%d %ld %s %s\n", &desc, &pref, name, host); + i = fscanf (fp, "%d %ld %s %s %s\n", &desc, &pref, name, host, guiopt); if (desc == -1) break; @@ -434,6 +436,8 @@ void copyover_recover() d->connected = CON_CLOSE; + CopyoverSet(d,guiopt); + /* Now, find the pfile */ CREATE(d->character, struct char_data, 1); clear_char(d->character); @@ -808,8 +812,12 @@ void game_loop(socket_t local_mother_des for (d = descriptor_list; d; d = next_d) { next_d = d->next; if (FD_ISSET(d->descriptor, &input_set)) + { + if ( d->pProtocol != NULL ) /* KaVir's plugin */ + d->pProtocol->WriteOOB = 0; /* KaVir's plugin */ if (process_input(d) < 0) close_socket(d); + } } /* Process commands we just read from process_input */ @@ -954,6 +962,11 @@ void heartbeat(int heart_pulse) if (!(heart_pulse % PULSE_VIOLENCE)) perform_violence(); + /* KaVir's plugin*/ + if (!(heart_pulse % PASSES_PER_SEC)) + msdp_update(); + + if (!(heart_pulse % (SECS_PER_MUD_HOUR * PASSES_PER_SEC))) { /* Tick ! */ weather_and_time(1); check_time_triggers(); @@ -1315,15 +1328,22 @@ size_t vwrite_to_output(struct descripto const char *text_overflow = "\r\nOVERFLOW\r\n"; static char txt[MAX_STRING_LENGTH]; size_t wantsize; - int size; + int size, length; /* if we're in the overflow state already, ignore this new output */ if (t->bufspace == 0) return (0); + length = strlen(format); + format = ProtocolOutput( t, format, &length ); /* <--- Add this line */ + if ( t->pProtocol->WriteOOB > 0 ) /* <--- Add this line */ + --t->pProtocol->WriteOOB; /* <--- Add this line */ + wantsize = size = vsnprintf(txt, sizeof(txt), format, args); + if (t->character) wantsize = size = proc_colors(txt, sizeof(txt), COLOR_ON(t->character)); + /* If exceeding the size of the buffer, truncate it for the overflow message */ if (size < 0 || wantsize >= sizeof(txt)) { size = sizeof(txt) - 1; @@ -1486,6 +1506,7 @@ static void init_descriptor (struct desc if (++last_desc == 1000) last_desc = 1; newd->desc_num = last_desc; + newd->pProtocol = ProtocolCreate(); /* KaVir's plugin*/ } static int new_descriptor(socket_t s) @@ -1557,6 +1578,9 @@ static int new_descriptor(socket_t s) newd->next = descriptor_list; descriptor_list = newd; + /* KaVir's plugin*/ + ProtocolNegotiate(newd); + /* This is where the greetings are actually sent to the new player */ /* Adjusted by Jamdog to show color codes on the greetings page */ *greet_copy = '\0'; @@ -1592,8 +1616,11 @@ static int process_output(struct descrip if (STATE(t) == CON_PLAYING && t->character && !IS_NPC(t->character) && !PRF_FLAGGED(t->character, PRF_COMPACT)) strcat(osb, "\r\n"); /* strcpy: OK (osb:MAX_SOCK_BUF-2 reserves space) */ + if (!t->pProtocol->WriteOOB) + { /* add a prompt */ strcat(i, make_prompt(t)); /* strcpy: OK (i:MAX_SOCK_BUF reserves space) */ + } /* now, send the output. If this is an 'interruption', use the prepended * CRLF, otherwise send the straight output sans CRLF. */ @@ -1848,6 +1875,9 @@ static int process_input(struct descript char *ptr, *read_point, *write_point, *nl_pos = NULL; char tmp[MAX_INPUT_LENGTH]; + static char read_buf[MAX_PROTOCOL_BUFFER]; /* KaVir's plugin */ + read_buf[0] = '\0'; /* KaVir's plugin */ + /* first, find the point where we left off reading data */ buf_length = strlen(t->inbuf); read_point = t->inbuf + buf_length; @@ -1859,7 +1889,14 @@ static int process_input(struct descript return (-1); } - bytes_read = perform_socket_read(t->descriptor, read_point, space_left); + bytes_read = perform_socket_read(t->descriptor, read_buf, 2048); + + if ( bytes_read >= 0 ) + { + read_buf[bytes_read] = '\0'; + ProtocolInput( t, read_buf, bytes_read, t->inbuf ); + bytes_read = strlen(t->inbuf); + } if (bytes_read < 0) /* Error, disconnect them. */ return (-1); @@ -2109,6 +2146,9 @@ void close_socket(struct descriptor_data free(d->showstr_head); if (d->showstr_count) free(d->showstr_vector); + + /* KaVir's plugin*/ + ProtocolDestroy( d->pProtocol ); /*. Kill any OLC stuff .*/ switch (d->connected) { @@ -2759,3 +2799,62 @@ static void handle_webster_file(void) { send_to_char(ch, "You get this feedback from Merriam-Webster:\r\n"); page_string(ch->desc, retval, 1); } + +/* KaVir's plugin*/ +static void msdp_update( void ) +{ + struct descriptor_data *d; + int PlayerCount = 0; + + for (d = descriptor_list; d; d = d->next) + { + struct char_data *ch = d->character; + if ( ch && !IS_NPC(ch) && d->connected == CON_PLAYING ) + { + struct char_data *pOpponent = FIGHTING(ch); + ++PlayerCount; + + MSDPSetString( d, eMSDP_CHARACTER_NAME, GET_NAME(ch) ); + MSDPSetNumber( d, eMSDP_ALIGNMENT, GET_ALIGNMENT(ch) ); + MSDPSetNumber( d, eMSDP_EXPERIENCE, GET_EXP(ch) ); + + MSDPSetNumber( d, eMSDP_HEALTH, GET_HIT(ch) ); + MSDPSetNumber( d, eMSDP_HEALTH_MAX, GET_MAX_HIT(ch) ); + MSDPSetNumber( d, eMSDP_LEVEL, GET_LEVEL(ch) ); + + MSDPSetNumber( d, eMSDP_CLASS, GET_CLASS(ch) ); + + MSDPSetNumber( d, eMSDP_MANA, GET_MANA(ch) ); + MSDPSetNumber( d, eMSDP_MANA_MAX, GET_MAX_MANA(ch) ); + MSDPSetNumber( d, eMSDP_WIMPY, GET_WIMP_LEV(ch) ); + MSDPSetNumber( d, eMSDP_MONEY, GET_GOLD(ch) ); + MSDPSetNumber( d, eMSDP_MOVEMENT, GET_MOVE(ch) ); + MSDPSetNumber( d, eMSDP_MOVEMENT_MAX, GET_MAX_MOVE(ch) ); + MSDPSetNumber( d, eMSDP_AC, compute_armor_class(ch) ); + + /* This would be better moved elsewhere */ + if ( pOpponent != NULL ) + { + int hit_points = (GET_HIT(pOpponent) * 100) / GET_MAX_HIT(pOpponent); + MSDPSetNumber( d, eMSDP_OPPONENT_HEALTH, hit_points ); + MSDPSetNumber( d, eMSDP_OPPONENT_HEALTH_MAX, 100 ); + MSDPSetNumber( d, eMSDP_OPPONENT_LEVEL, GET_LEVEL(pOpponent) ); + MSDPSetString( d, eMSDP_OPPONENT_NAME, PERS(pOpponent, ch) ); + } + else /* Clear the values */ + { + MSDPSetNumber( d, eMSDP_OPPONENT_HEALTH, 0 ); + MSDPSetNumber( d, eMSDP_OPPONENT_LEVEL, 0 ); + MSDPSetString( d, eMSDP_OPPONENT_NAME, "" ); + } + + MSDPUpdate( d ); + } + + /* Ideally this should be called once at startup, and again whenever + * someone leaves or joins the mud. But this works, and it keeps the + * snippet simple. Optimise as you see fit. + */ + MSSPSetPlayers( PlayerCount ); + } +} diff -rupN src/interpreter.c /root/test/tbamud-new/src/interpreter.c --- src/interpreter.c 2010-09-19 07:04:33.000000000 +0400 +++ /root/test/tbamud-new/src/interpreter.c 2011-04-12 09:24:14.000000000 +0400 @@ -1127,6 +1127,7 @@ static int perform_dupe_check(struct des REMOVE_BIT_AR(PLR_FLAGS(d->character), PLR_WRITING); REMOVE_BIT_AR(AFF_FLAGS(d->character), AFF_GROUP); STATE(d) = CON_PLAYING; + MXPSendTag( d, "<VERSION>" ); switch (mode) { case RECON: @@ -1537,6 +1538,7 @@ void nanny(struct descriptor_data *d, ch act("$n has entered the game.", TRUE, d->character, 0, 0, TO_ROOM); STATE(d) = CON_PLAYING; + MXPSendTag( d, "<VERSION>" ); if (GET_LEVEL(d->character) == 0) { do_start(d->character); send_to_char(d->character, "%s", CONFIG_START_MESSG); diff -rupN src/protocol.c /root/test/tbamud-new/src/protocol.c --- src/protocol.c 1970-01-01 03:00:00.000000000 +0300 +++ /root/test/tbamud-new/src/protocol.c 2011-04-12 08:48:34.000000000 +0400 @@ -0,0 +1,2117 @@ +/****************************************************************************** + Protocol snippet by KaVir. Released into the Public Domain in February 2011. + + This snippet was originally designed to be codebase independent, but has been + modified slightly so that it runs out-of-the-box on Merc derivatives. To use + it for other codebases, just change the code in the "Diku/Merc" section below. + ******************************************************************************/ + +/****************************************************************************** + Header files. + ******************************************************************************/ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <arpa/telnet.h> +#include <time.h> +#include <malloc.h> +#include <ctype.h> + +#include "protocol.h" + +/****************************************************************************** + The following section is for Diku/Merc derivatives. Replace as needed. + ******************************************************************************/ + +#include "conf.h" +#include "sysdep.h" +#include "structs.h" +#include "utils.h" +#include "comm.h" +#include "interpreter.h" +#include "handler.h" +#include "db.h" +#include "screen.h" +#include "improved-edit.h" +#include "dg_scripts.h" +#include "act.h" +#include "modify.h" + +static void Write( descriptor_t *apDescriptor, const char *apData ) +{ + if ( apDescriptor != NULL) + { + if ( apDescriptor->pProtocol->WriteOOB > 0) + { + apDescriptor->pProtocol->WriteOOB = 2; + } + } + write_to_output( apDescriptor, apData, 0 ); +} + +static void ReportBug( const char *apText ) +{ + log( "%s", apText); +} + +static void InfoMessage( descriptor_t *apDescriptor, const char *apData ) +{ + Write( apDescriptor, "\t[F210][\toINFO\t[F210]]\tn " ); + Write( apDescriptor, apData ); +} + +/****************************************************************************** + MSDP file-scope variables. + ******************************************************************************/ + +/* These are for the GUI_VARIABLES, my unofficial extension of MSDP. They're + * intended for clients that wish to offer a generic GUI - not as nice as a + * custom GUI, admittedly, but still better than a plain terminal window. + * + * These are per-player so that they can be customised for different characters + * (eg changing 'mana' to 'blood' for vampires). You could even allow players + * to customise the buttons and gauges themselves if you wish. + */ +static const char s_Button1[] = "Help\ahelp"; +static const char s_Button2[] = "Look\alook"; +static const char s_Button3[] = "Score\ahelp"; +static const char s_Button4[] = "Equipment\aequipment"; +static const char s_Button5[] = "Inventory\ainventory"; + +static const char s_Gauge1[] = "Health\ared\aHEALTH\aHEALTH_MAX"; +static const char s_Gauge2[] = "Mana\ablue\aMANA\aMANA_MAX"; +static const char s_Gauge3[] = "Movement\agreen\aMOVEMENT\aMOVEMENT_MAX"; +static const char s_Gauge4[] = "Exp TNL\ayellow\aEXPERIENCE\aEXPERIENCE_MAX"; +static const char s_Gauge5[] = "Opponent\adarkred\aOPPONENT_HEALTH\aOPPONENT_HEALTH_MAX"; + +/****************************************************************************** + MSDP variable table. + ******************************************************************************/ + +/* Macros for readability, but you can remove them if you don't like them */ +#define NUMBER_READ_ONLY false, false, false, false, -1, -1, 0, NULL +#define NUMBER_READ_ONLY_SET_TO(x) false, false, false, false, -1, -1, x, NULL +#define STRING_READ_ONLY true, false, false, false, -1, -1, 0, NULL +#define NUMBER_IN_THE_RANGE(x,y) false, true, false, false, x, y, 0, NULL +#define BOOLEAN_SET_TO(x) false, true, false, false, 0, 1, x, NULL +#define STRING_WITH_LENGTH_OF(x,y) true, true, false, false, x, y, 0, NULL +#define STRING_WRITE_ONCE(x,y) true, true, true, false, -1, -1, 0, NULL +#define STRING_GUI(x) true, false, false, true, -1, -1, 0, x + +static variable_name_t VariableNameTable[eMSDP_MAX+1] = +{ + /* General */ + { eMSDP_CHARACTER_NAME, "CHARACTER_NAME", STRING_READ_ONLY }, + { eMSDP_SERVER_ID, "SERVER_ID", STRING_READ_ONLY }, + { eMSDP_SERVER_TIME, "SERVER_TIME", NUMBER_READ_ONLY }, + { eMSDP_SNIPPET_VERSION, "SNIPPET_VERSION", NUMBER_READ_ONLY_SET_TO(SNIPPET_VERSION) }, + + /* Character */ + { eMSDP_AFFECTS, "AFFECTS", STRING_READ_ONLY }, + { eMSDP_ALIGNMENT, "ALIGNMENT", NUMBER_READ_ONLY }, + { eMSDP_EXPERIENCE, "EXPERIENCE", NUMBER_READ_ONLY }, + { eMSDP_EXPERIENCE_MAX, "EXPERIENCE_MAX", NUMBER_READ_ONLY }, + { eMSDP_EXPERIENCE_TNL, "EXPERIENCE_TNL", NUMBER_READ_ONLY }, + { eMSDP_HEALTH, "HEALTH", NUMBER_READ_ONLY }, + { eMSDP_HEALTH_MAX, "HEALTH_MAX", NUMBER_READ_ONLY }, + { eMSDP_LEVEL, "LEVEL", NUMBER_READ_ONLY }, + { eMSDP_RACE, "RACE", STRING_READ_ONLY }, + { eMSDP_CLASS, "CLASS", STRING_READ_ONLY }, + { eMSDP_MANA, "MANA", NUMBER_READ_ONLY }, + { eMSDP_MANA_MAX, "MANA_MAX", NUMBER_READ_ONLY }, + { eMSDP_WIMPY, "WIMPY", NUMBER_READ_ONLY }, + { eMSDP_PRACTICE, "PRACTICE", NUMBER_READ_ONLY }, + { eMSDP_MONEY, "MONEY", NUMBER_READ_ONLY }, + { eMSDP_MOVEMENT, "MOVEMENT", NUMBER_READ_ONLY }, + { eMSDP_MOVEMENT_MAX, "MOVEMENT_MAX", NUMBER_READ_ONLY }, + { eMSDP_HITROLL, "HITROLL", NUMBER_READ_ONLY }, + { eMSDP_DAMROLL, "DAMROLL", NUMBER_READ_ONLY }, + { eMSDP_AC, "AC", NUMBER_READ_ONLY }, + { eMSDP_STR, "STR", NUMBER_READ_ONLY }, + { eMSDP_INT, "INT", NUMBER_READ_ONLY }, + { eMSDP_WIS, "WIS", NUMBER_READ_ONLY }, + { eMSDP_DEX, "DEX", NUMBER_READ_ONLY }, + { eMSDP_CON, "CON", NUMBER_READ_ONLY }, + { eMSDP_STR_PERM, "STR_PERM", NUMBER_READ_ONLY }, + { eMSDP_INT_PERM, "INT_PERM", NUMBER_READ_ONLY }, + { eMSDP_WIS_PERM, "WIS_PERM", NUMBER_READ_ONLY }, + { eMSDP_DEX_PERM, "DEX_PERM", NUMBER_READ_ONLY }, + { eMSDP_CON_PERM, "CON_PERM", NUMBER_READ_ONLY }, + + /* Combat */ + { eMSDP_OPPONENT_HEALTH, "OPPONENT_HEALTH", NUMBER_READ_ONLY }, + { eMSDP_OPPONENT_HEALTH_MAX,"OPPONENT_HEALTH_MAX",NUMBER_READ_ONLY }, + { eMSDP_OPPONENT_LEVEL, "OPPONENT_LEVEL", NUMBER_READ_ONLY }, + { eMSDP_OPPONENT_NAME, "OPPONENT_NAME", STRING_READ_ONLY }, + + /* World */ + { eMSDP_AREA_NAME, "AREA_NAME", STRING_READ_ONLY }, + { eMSDP_ROOM_EXITS, "ROOM_EXITS", STRING_READ_ONLY }, + { eMSDP_ROOM_NAME, "ROOM_NAME", STRING_READ_ONLY }, + { eMSDP_ROOM_VNUM, "ROOM_VNUM", NUMBER_READ_ONLY }, + { eMSDP_WORLD_TIME, "WORLD_TIME", NUMBER_READ_ONLY }, + + /* Configurable variables */ + { eMSDP_CLIENT_ID, "CLIENT_ID", STRING_WRITE_ONCE(1,40) }, + { eMSDP_CLIENT_VERSION, "CLIENT_VERSION", STRING_WRITE_ONCE(1,40) }, + { eMSDP_PLUGIN_ID, "PLUGIN_ID", STRING_WITH_LENGTH_OF(1,40) }, + { eMSDP_ANSI_COLORS, "ANSI_COLORS", BOOLEAN_SET_TO(1) }, + { eMSDP_XTERM_256_COLORS, "XTERM_256_COLORS", BOOLEAN_SET_TO(0) }, + { eMSDP_UTF_8, "UTF_8", BOOLEAN_SET_TO(0) }, + { eMSDP_SOUND, "SOUND", BOOLEAN_SET_TO(0) }, + { eMSDP_MXP, "MXP", BOOLEAN_SET_TO(0) }, + + /* GUI variables */ + { eMSDP_BUTTON_1, "BUTTON_1", STRING_GUI(s_Button1) }, + { eMSDP_BUTTON_2, "BUTTON_2", STRING_GUI(s_Button2) }, + { eMSDP_BUTTON_3, "BUTTON_3", STRING_GUI(s_Button3) }, + { eMSDP_BUTTON_4, "BUTTON_4", STRING_GUI(s_Button4) }, + { eMSDP_BUTTON_5, "BUTTON_5", STRING_GUI(s_Button5) }, + { eMSDP_GAUGE_1, "GAUGE_1", STRING_GUI(s_Gauge1) }, + { eMSDP_GAUGE_2, "GAUGE_2", STRING_GUI(s_Gauge2) }, + { eMSDP_GAUGE_3, "GAUGE_3", STRING_GUI(s_Gauge3) }, + { eMSDP_GAUGE_4, "GAUGE_4", STRING_GUI(s_Gauge4) }, + { eMSDP_GAUGE_5, "GAUGE_5", STRING_GUI(s_Gauge5) }, + + { eMSDP_MAX, "", 0 } /* This must always be last. */ +}; + +/****************************************************************************** + MSSP file-scope variables. + ******************************************************************************/ + +static int s_Players = 0; +static time_t s_Uptime = 0; + +/****************************************************************************** + Local function prototypes. + ******************************************************************************/ + +static void Negotiate ( descriptor_t *apDescriptor ); +static void PerformHandshake ( descriptor_t *apDescriptor, char aCmd, char aProtocol ); +static void PerformSubnegotiation( descriptor_t *apDescriptor, char aCmd, char *apData, int aSize ); + +static void ParseMSDP ( descriptor_t *apDescriptor, const char *apData ); +static void ExecuteMSDPPair ( descriptor_t *apDescriptor, const char *apVariable, const char *apValue ); + +static void ParseATCP ( descriptor_t *apDescriptor, const char *apData ); + +static void SendMSSP ( descriptor_t *apDescriptor ); + +static char *GetMxpTag ( const char *apTag, const char *apText ); + +static const char *GetAnsiColour ( bool_t abBackground, int aRed, int aGreen, int aBlue ); +static const char *GetRGBColour ( bool_t abBackground, int aRed, int aGreen, int aBlue ); +static bool_t IsValidColour ( const char *apArgument ); + +static bool_t MatchString ( const char *apFirst, const char *apSecond ); +static bool_t PrefixString ( const char *apPart, const char *apWhole ); +static bool_t IsNumber ( const char *apString ); + +/****************************************************************************** + ANSI colour codes. + ******************************************************************************/ + +static const char s_Clean [] = "\033[0;00m"; /* Remove colour */ + +static const char s_DarkBlack [] = "\033[0;30m"; /* Black foreground */ +static const char s_DarkRed [] = "\033[0;31m"; /* Red foreground */ +static const char s_DarkGreen [] = "\033[0;32m"; /* Green foreground */ +static const char s_DarkYellow [] = "\033[0;33m"; /* Yellow foreground */ +static const char s_DarkBlue [] = "\033[0;34m"; /* Blue foreground */ +static const char s_DarkMagenta [] = "\033[0;35m"; /* Magenta foreground */ +static const char s_DarkCyan [] = "\033[0;36m"; /* Cyan foreground */ +static const char s_DarkWhite [] = "\033[0;37m"; /* White foreground */ + +static const char s_BoldBlack [] = "\033[1;30m"; /* Grey foreground */ +static const char s_BoldRed [] = "\033[1;31m"; /* Bright red foreground */ +static const char s_BoldGreen [] = "\033[1;32m"; /* Bright green foreground */ +static const char s_BoldYellow [] = "\033[1;33m"; /* Bright yellow foreground */ +static const char s_BoldBlue [] = "\033[1;34m"; /* Bright blue foreground */ +static const char s_BoldMagenta [] = "\033[1;35m"; /* Bright magenta foreground */ +static const char s_BoldCyan [] = "\033[1;36m"; /* Bright cyan foreground */ +static const char s_BoldWhite [] = "\033[1;37m"; /* Bright white foreground */ + +static const char s_BackBlack [] = "\033[1;40m"; /* Black background */ +static const char s_BackRed [] = "\033[1;41m"; /* Red background */ +static const char s_BackGreen [] = "\033[1;42m"; /* Green background */ +static const char s_BackYellow [] = "\033[1;43m"; /* Yellow background */ +static const char s_BackBlue [] = "\033[1;44m"; /* Blue background */ +static const char s_BackMagenta [] = "\033[1;45m"; /* Magenta background */ +static const char s_BackCyan [] = "\033[1;46m"; /* Cyan background */ +static const char s_BackWhite [] = "\033[1;47m"; /* White background */ + +/****************************************************************************** + Protocol global functions. + ******************************************************************************/ + +protocol_t *ProtocolCreate( void ) +{ + int i; /* Loop counter */ + + /* Called the first time we enter - make sure the table is correct */ + static bool_t bInit = false; + if ( !bInit ) + { + bInit = true; + for ( i = eMSDP_NONE+1; i < eMSDP_MAX; ++i ) + { + if ( VariableNameTable[i].Variable != i ) + { + ReportBug( "MSDP: Variable table does not match the enums in the header.\n" ); + break; + } + } + } + + protocol_t *pProtocol = malloc(sizeof(protocol_t)); + pProtocol->WriteOOB = 0; + pProtocol->bNegotiated = false; + pProtocol->bBlockMXP = false; + pProtocol->bTTYPE = false; + pProtocol->bNAWS = false; + pProtocol->bCHARSET = false; + pProtocol->bMSDP = false; + pProtocol->bATCP = false; + pProtocol->bMSP = false; + pProtocol->bMXP = false; + pProtocol->b256Support = eUNKNOWN; + pProtocol->ScreenWidth = 0; + pProtocol->ScreenHeight = 0; + pProtocol->pMXPVersion = strdup("Unknown"); + pProtocol->pLastTTYPE = NULL; + pProtocol->pVariables = malloc(sizeof(MSDP_t*)*eMSDP_MAX); + + for ( i = eMSDP_NONE+1; i < eMSDP_MAX; ++i ) + { + pProtocol->pVariables[i] = malloc(sizeof(MSDP_t)); + pProtocol->pVariables[i]->bReport = false; + pProtocol->pVariables[i]->bDirty = false; + pProtocol->pVariables[i]->ValueInt = 0; + pProtocol->pVariables[i]->pValueString = NULL; + + if ( VariableNameTable[i].bString ) + { + if ( VariableNameTable[i].pDefault != NULL ) + pProtocol->pVariables[i]->pValueString = strdup(VariableNameTable[i].pDefault); + else if ( VariableNameTable[i].bConfigurable ) + pProtocol->pVariables[i]->pValueString = strdup("Unknown"); + else /* Use an empty string */ + pProtocol->pVariables[i]->pValueString = strdup(""); + } + else if ( VariableNameTable[i].Default != 0 ) + { + pProtocol->pVariables[i]->ValueInt = VariableNameTable[i].Default; + } + } + + return pProtocol; +} + +void ProtocolDestroy( protocol_t *apProtocol ) +{ + int i; /* Loop counter */ + + for ( i = eMSDP_NONE+1; i < eMSDP_MAX; ++i ) + { + free(apProtocol->pVariables[i]->pValueString); + free(apProtocol->pVariables[i]); + } + + free(apProtocol->pVariables); + free(apProtocol->pLastTTYPE); + free(apProtocol->pMXPVersion); + free(apProtocol); +} + +void ProtocolInput( descriptor_t *apDescriptor, char *apData, int aSize, char *apOut ) +{ + static char CmdBuf[MAX_PROTOCOL_BUFFER+1]; + static char IacBuf[MAX_PROTOCOL_BUFFER+1]; + bool_t bIacMode = false; + int CmdIndex = 0; + int IacIndex = 0; + int Index; + + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + for ( Index = 0; Index < aSize; ++Index ) + { + /* If we'd overflow the buffer, we just ignore the input */ + if ( CmdIndex >= MAX_PROTOCOL_BUFFER || IacIndex >= MAX_PROTOCOL_BUFFER ) + { + ReportBug("ProtocolInput: Too much incoming data to store in the buffer.\n"); + return; + } + + /* IAC IAC is treated as a single value of 255 */ + if ( apData[Index] == (char)IAC && apData[Index+1] == (char)IAC ) + { + if ( bIacMode ) + IacBuf[IacIndex++] = (char)IAC; + else /* In-band command */ + CmdBuf[CmdIndex++] = (char)IAC; + Index++; + } + else if ( bIacMode ) + { + /* End subnegotiation. */ + if ( apData[Index] == (char)IAC && apData[Index+1] == (char)SE ) + { + Index++; + bIacMode = false; + IacBuf[IacIndex] = '\0'; + if ( IacIndex >= 2 ) + PerformSubnegotiation( apDescriptor, IacBuf[0], &IacBuf[1], IacIndex-1 ); + IacIndex = 0; + } + else + IacBuf[IacIndex++] = apData[Index]; + } + else if ( apData[Index] == (char)27 && apData[Index+1] == '[' && + isdigit(apData[Index+2]) && apData[Index+3] == 'z' ) + { + char MXPBuffer [1024]; + char *pMXPTag = NULL; + int i = 0; /* Loop counter */ + + Index += 4; /* Skip to the start of the MXP sequence. */ + + while ( Index < aSize && apData[Index] != '>' && i < 1000 ) + { + MXPBuffer[i++] = apData[Index++]; + } + MXPBuffer[i++] = '>'; + MXPBuffer[i] = '\0'; + + if ( ( pMXPTag = GetMxpTag( "CLIENT=", MXPBuffer ) ) != NULL ) + { + /* Overwrite the previous client name - this is harder to fake */ + free(pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString); + pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString = strdup(pMXPTag); + } + + if ( ( pMXPTag = GetMxpTag( "VERSION=", MXPBuffer ) ) != NULL ) + { + const char *pClientName = pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString; + + free(pProtocol->pVariables[eMSDP_CLIENT_VERSION]->pValueString); + pProtocol->pVariables[eMSDP_CLIENT_VERSION]->pValueString = strdup(pMXPTag); + + if ( MatchString( "MUSHCLIENT", pClientName ) ) + { + /* MUSHclient 4.02 and later supports 256 colours. */ + if ( strcmp(pMXPTag, "4.02") >= 0 ) + { + pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt = 1; + pProtocol->b256Support = eYES; + } + else /* We know for sure that 256 colours are not supported */ + pProtocol->b256Support = eNO; + } + else if ( MatchString( "CMUD", pClientName ) ) + { + /* CMUD 3.04 and later supports 256 colours. */ + if ( strcmp(pMXPTag, "3.04") >= 0 ) + { + pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt = 1; + pProtocol->b256Support = eYES; + } + else /* We know for sure that 256 colours are not supported */ + pProtocol->b256Support = eNO; + } + else if ( MatchString( "ATLANTIS", pClientName ) ) + { + /* Atlantis 0.9.9.0 supports XTerm 256 colours, but it doesn't + * yet have MXP. However MXP is planned, so once it responds + * to a <VERSION> tag we'll know we can use 256 colours. + */ + pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt = 1; + pProtocol->b256Support = eYES; + } + } + + if ( ( pMXPTag = GetMxpTag( "MXP=", MXPBuffer ) ) != NULL ) + { + free(pProtocol->pMXPVersion); + pProtocol->pMXPVersion = strdup(pMXPTag); + } + + if ( strcmp(pProtocol->pMXPVersion, "Unknown") ) + { + Write( apDescriptor, "\n" ); + sprintf( MXPBuffer, "MXP version %s detected and enabled.\r\n", + pProtocol->pMXPVersion ); + InfoMessage( apDescriptor, MXPBuffer ); + } + } + else /* In-band command */ + { + if ( apData[Index] == (char)IAC ) + { + switch ( apData[Index+1] ) + { + case (char)SB: /* Begin subnegotiation. */ + Index++; + bIacMode = true; + break; + + case (char)DO: /* Handshake. */ + case (char)DONT: + case (char)WILL: + case (char)WONT: + PerformHandshake( apDescriptor, apData[Index+1], apData[Index+2] ); + Index += 2; + break; + + case (char)IAC: /* Two IACs count as one. */ + CmdBuf[CmdIndex++] = (char)IAC; + Index++; + break; + + default: /* Skip it. */ + Index++; + break; + } + } + else + CmdBuf[CmdIndex++] = apData[Index]; + } + } + + /* Terminate the two buffers */ + IacBuf[IacIndex] = '\0'; + CmdBuf[CmdIndex] = '\0'; + + /* Copy the input buffer back to the player. */ + strcat( apOut, CmdBuf ); +} + +const char *ProtocolOutput( descriptor_t *apDescriptor, const char *apData, int *apLength ) +{ + static char Result[MAX_OUTPUT_BUFFER+1]; + const char MSP[] = "!!"; + const char MXPStart[] = "\033[1z<"; + const char MXPStop[] = ">\033[7z"; + const char LinkStart[] = "\033[1z<send>\033[7z"; + const char LinkStop[] = "\033[1z</send>\033[7z"; + bool_t bTerminate = false, bUseMXP = false, bUseMSP = false; + int i = 0, j = 0; /* Index values */ + + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + if ( pProtocol == NULL || apData == NULL ) + return apData; + + /* Strip !!SOUND() triggers if they support MSP or are using sound */ + if ( pProtocol->bMSP || pProtocol->pVariables[eMSDP_SOUND]->ValueInt ) + bUseMSP = true; + + for ( ; i < MAX_OUTPUT_BUFFER && apData[j] != '\0' && !bTerminate && + (*apLength <= 0 || j < *apLength); ++j ) + { + if ( apData[j] == '\t' ) + { + const char *pCopyFrom = NULL; + + switch ( apData[++j] ) + { + case 'n': + pCopyFrom = s_Clean; + break; + case 'r': /* dark red */ + pCopyFrom = ColourRGB(apDescriptor, "F200"); + break; + case 'R': /* light red */ + pCopyFrom = ColourRGB(apDescriptor, "F500"); + break; + case 'g': /* dark green */ + pCopyFrom = ColourRGB(apDescriptor, "F020"); + break; + case 'G': /* light green */ + pCopyFrom = ColourRGB(apDescriptor, "F050"); + break; + case 'y': /* dark yellow */ + pCopyFrom = ColourRGB(apDescriptor, "F220"); + break; + case 'Y': /* light yellow */ + pCopyFrom = ColourRGB(apDescriptor, "F550"); + break; + case 'b': /* dark blue */ + pCopyFrom = ColourRGB(apDescriptor, "F002"); + break; + case 'B': /* light blue */ + pCopyFrom = ColourRGB(apDescriptor, "F005"); + break; + case 'm': /* dark magenta */ + pCopyFrom = ColourRGB(apDescriptor, "F202"); + break; + case 'M': /* light magenta */ + pCopyFrom = ColourRGB(apDescriptor, "F505"); + break; + case 'c': /* dark cyan */ + pCopyFrom = ColourRGB(apDescriptor, "F022"); + break; + case 'C': /* light cyan */ + pCopyFrom = ColourRGB(apDescriptor, "F055"); + break; + case 'w': /* dark white */ + pCopyFrom = ColourRGB(apDescriptor, "F222"); + break; + case 'W': /* light white */ + pCopyFrom = ColourRGB(apDescriptor, "F555"); + break; + case 'o': /* dark orange */ + pCopyFrom = ColourRGB(apDescriptor, "F520"); + break; + case 'O': /* light orange */ + pCopyFrom = ColourRGB(apDescriptor, "F530"); + break; + case '(': /* MXP link */ + if ( !pProtocol->bBlockMXP && pProtocol->pVariables[eMSDP_MXP]->ValueInt ) + pCopyFrom = LinkStart; + break; + case ')': /* MXP link */ + if ( !pProtocol->bBlockMXP && pProtocol->pVariables[eMSDP_MXP]->ValueInt ) + pCopyFrom = LinkStop; + pProtocol->bBlockMXP = false; + break; + case '<': + if ( !pProtocol->bBlockMXP && pProtocol->pVariables[eMSDP_MXP]->ValueInt ) + { + pCopyFrom = MXPStart; + bUseMXP = true; + } + else /* No MXP support, so just strip it out */ + { + while ( apData[j] != '\0' && apData[j] != '>' ) + ++j; + } + pProtocol->bBlockMXP = false; + break; + case '[': + if ( tolower(apData[++j]) == 'u' ) + { + char Buffer[8] = {'\0'}, BugString[256]; + int Index = 0; + int Number = 0; + bool_t bDone = false, bValid = true; + + while ( isdigit(apData[++j]) ) + { + Number *= 10; + Number += (apData[j])-'0'; + } + + if ( apData[j] == '/' ) + ++j; + + while ( apData[j] != '\0' && !bDone ) + { + if ( apData[j] == ']' ) + bDone = true; + else if ( Index < 7 ) + Buffer[Index++] = apData[j++]; + else /* It's too long, so ignore the rest and note the problem */ + { + j++; + bValid = false; + } + } + + if ( !bDone ) + { + sprintf( BugString, "BUG: Unicode substitute '%s' wasn't terminated with ']'.\n", Buffer ); + ReportBug( BugString ); + } + else if ( !bValid ) + { + sprintf( BugString, "BUG: Unicode substitute '%s' truncated. Missing ']'?\n", Buffer ); + ReportBug( BugString ); + } + else if ( pProtocol->pVariables[eMSDP_UTF_8]->ValueInt ) + { + pCopyFrom = UnicodeGet(Number); + } + else /* Display the substitute string */ + { + pCopyFrom = Buffer; + } + + /* Terminate if we've reached the end of the string */ + bTerminate = !bDone; + } + else if ( tolower(apData[j]) == 'f' || tolower(apData[j]) == 'b' ) + { + char Buffer[8] = {'\0'}, BugString[256]; + int Index = 0; + bool_t bDone = false, bValid = true; + + /* Copy the 'f' (foreground) or 'b' (background) */ + Buffer[Index++] = apData[j++]; + + while ( apData[j] != '\0' && !bDone && bValid ) + { + if ( apData[j] == ']' ) + bDone = true; + else if ( Index < 4 ) + Buffer[Index++] = apData[j++]; + else /* It's too long, so drop out - the colour code may still be valid */ + bValid = false; + } + + if ( !bDone || !bValid) + { + sprintf( BugString, "BUG: RGB %sground colour '%s' wasn't terminated with ']'.\n", + (tolower(Buffer[0]) == 'f') ? "fore" : "back", &Buffer[1] ); + ReportBug( BugString ); + } + else if ( !IsValidColour(Buffer) ) + { + sprintf( BugString, "BUG: RGB %sground colour '%s' invalid (each digit must be in the range 0-5).\n", + (tolower(Buffer[0]) == 'f') ? "fore" : "back", &Buffer[1] ); + ReportBug( BugString ); + } + else /* Success */ + { + pCopyFrom = ColourRGB(apDescriptor, Buffer); + } + } + else if ( tolower(apData[j]) == 'x' ) + { + char Buffer[8] = {'\0'}, BugString[256]; + int Index = 0; + bool_t bDone = false, bValid = true; + + ++j; /* Skip the 'x' */ + + while ( apData[j] != '\0' && !bDone ) + { + if ( apData[j] == ']' ) + bDone = true; + else if ( Index < 7 ) + Buffer[Index++] = apData[j++]; + else /* It's too long, so ignore the rest and note the problem */ + { + j++; + bValid = false; + } + } + + if ( !bDone ) + { + sprintf( BugString, "BUG: Required MXP version '%s' wasn't terminated with ']'.\n", Buffer ); + ReportBug( BugString ); + } + else if ( !bValid ) + { + sprintf( BugString, "BUG: Required MXP version '%s' too long. Missing ']'?\n", Buffer ); + ReportBug( BugString ); + } + else if ( !strcmp(pProtocol->pMXPVersion, "Unknown") || + strcmp(pProtocol->pMXPVersion, Buffer) < 0 ) + { + /* Their version of MXP isn't high enough */ + pProtocol->bBlockMXP = true; + } + else /* MXP is sufficient for this tag */ + { + pProtocol->bBlockMXP = false; + } + + /* Terminate if we've reached the end of the string */ + bTerminate = !bDone; + } + break; + case '!': /* Used for in-band MSP sound triggers */ + pCopyFrom = MSP; + break; + case '\0': + bTerminate = true; + break; + default: + break; + } + + /* Copy the colour code, if any. */ + if ( pCopyFrom != NULL ) + { + while ( *pCopyFrom != '\0' && i < MAX_OUTPUT_BUFFER ) + Result[i++] = *pCopyFrom++; + } + } + else if ( bUseMXP && apData[j] == '>' ) + { + const char *pCopyFrom = MXPStop; + while ( *pCopyFrom != '\0' && i < MAX_OUTPUT_BUFFER) + Result[i++] = *pCopyFrom++; + bUseMXP = false; + } + else if ( bUseMSP && j > 0 && apData[j-1] == '!' && apData[j] == '!' && + PrefixString("SOUND(", &apData[j+1]) ) + { + /* Avoid accidental triggering of old-style MSP triggers */ + Result[i++] = '?'; + } + else /* Just copy the character normally */ + { + Result[i++] = apData[j]; + } + } + + /* If we'd overflow the buffer, we don't send any output */ + if ( i >= MAX_OUTPUT_BUFFER ) + { + i = 0; + ReportBug("ProtocolOutput: Too much outgoing data to store in the buffer.\n"); + } + + /* Terminate the string */ + Result[i] = '\0'; + + /* Store the length */ + if ( apLength ) + *apLength = i; + + /* Return the string */ + return Result; +} + +/* Some clients (such as GMud) don't properly handle negotiation, and simply + * display every printable character to the screen. However TTYPE isn't a + * printable character, so we negotiate for it first, and only negotiate for + * other protocols if the client responds with IAC WILL TTYPE or IAC WONT + * TTYPE. Thanks go to Donky on MudBytes for the suggestion. + */ +void ProtocolNegotiate( descriptor_t *apDescriptor ) +{ + static const char DoTTYPE [] = { (char)IAC, (char)DO, TELOPT_TTYPE, '\0' }; + Write(apDescriptor, DoTTYPE); +} + +/****************************************************************************** + Copyover save/load functions. + ******************************************************************************/ + +const char *CopyoverGet( descriptor_t *apDescriptor ) +{ + static char Buffer[64]; + char *pBuffer = Buffer; + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + if ( pProtocol != NULL ) + { + sprintf(Buffer, "%d/%d", pProtocol->ScreenWidth, pProtocol->ScreenHeight); + + /* Skip to the end */ + while ( *pBuffer != '\0' ) + ++pBuffer; + + if ( pProtocol->bNAWS ) + *pBuffer++ = 'N'; + if ( pProtocol->bMSDP ) + *pBuffer++ = 'M'; + if ( pProtocol->bATCP ) + *pBuffer++ = 'A'; + if ( pProtocol->bMSP ) + *pBuffer++ = 'S'; + if ( pProtocol->pVariables[eMSDP_MXP]->ValueInt ) + *pBuffer++ = 'X'; + if ( pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt ) + *pBuffer++ = 'C'; + if ( pProtocol->pVariables[eMSDP_UTF_8]->ValueInt ) + *pBuffer++ = 'U'; + } + + /* Terminate the string */ + *pBuffer = '\0'; + + return Buffer; +} + +void CopyoverSet( descriptor_t *apDescriptor, const char *apData ) +{ + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + if ( pProtocol != NULL && apData != NULL ) + { + int Width = 0, Height = 0; + bool_t bDoneWidth = false; + int i; /* Loop counter */ + + for ( i = 0; apData[i] != '\0'; ++i ) + { + switch ( apData[i] ) + { + case 'N': + pProtocol->bNAWS = true; + break; + case 'M': + pProtocol->bMSDP = true; + break; + case 'A': + pProtocol->bATCP = true; + break; + case 'S': + pProtocol->bMSP = true; + break; + case 'X': + pProtocol->bMXP = true; + pProtocol->pVariables[eMSDP_MXP]->ValueInt = 1; + break; + case 'C': + pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt = 1; + break; + case 'U': + pProtocol->bCHARSET = true; + pProtocol->pVariables[eMSDP_UTF_8]->ValueInt = 1; + break; + default: + if ( apData[i] == '/' ) + bDoneWidth = true; + else if ( isdigit(apData[i]) ) + { + if ( bDoneWidth ) + { + Height *= 10; + Height += (apData[i] - '0'); + } + else /* We're still calculating height */ + { + Width *= 10; + Width += (apData[i] - '0'); + } + } + break; + } + } + + /* Restore the width and height */ + pProtocol->ScreenWidth = Width; + pProtocol->ScreenHeight = Height; + + /* If we're using MSDP or ATCP, we need to renegotiate it so that the + * client can resend the list of variables it wants us to REPORT. + * + * Note that we only use ATCP if MSDP is not supported. + */ + if ( pProtocol->bMSDP ) + { + char WillMSDP [] = { (char)IAC, (char)WILL, TELOPT_MSDP, '\0' }; + Write(apDescriptor, WillMSDP); + } + else if ( pProtocol->bATCP ) + { + char DoATCP [] = { (char)IAC, (char)DO, (char)TELOPT_ATCP, '\0' }; + Write(apDescriptor, DoATCP); + } + + /* Ask the client to send its MXP version again */ + if ( pProtocol->bMXP ) + MXPSendTag( apDescriptor, "<VERSION>" ); + } +} + +/****************************************************************************** + MSDP global functions. + ******************************************************************************/ + +void MSDPUpdate( descriptor_t *apDescriptor ) +{ + int i; /* Loop counter */ + + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + for ( i = eMSDP_NONE+1; i < eMSDP_MAX; ++i ) + { + if ( pProtocol->pVariables[i]->bReport ) + { + if ( pProtocol->pVariables[i]->bDirty ) + { + MSDPSend( apDescriptor, (variable_t)i ); + pProtocol->pVariables[i]->bDirty = false; + } + } + } +} + +void MSDPSend( descriptor_t *apDescriptor, variable_t aMSDP ) +{ + char MSDPBuffer[MAX_VARIABLE_LENGTH+1] = { '\0' }; + + if ( aMSDP > eMSDP_NONE && aMSDP < eMSDP_MAX ) + { + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + if ( VariableNameTable[aMSDP].bString ) + { + /* Should really be replaced with a dynamic buffer */ + int RequiredBuffer = strlen(VariableNameTable[aMSDP].pName) + + strlen(pProtocol->pVariables[aMSDP]->pValueString) + 12; + + if ( RequiredBuffer >= MAX_VARIABLE_LENGTH ) + { + sprintf( MSDPBuffer, + "MSDPSend: %s %d bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n", + VariableNameTable[aMSDP].pName, RequiredBuffer, + MAX_VARIABLE_LENGTH ); + ReportBug( MSDPBuffer ); + MSDPBuffer[0] = '\0'; + } + else if ( pProtocol->bMSDP ) + { + sprintf( MSDPBuffer, "%c%c%c%c%s%c%s%c%c", + IAC, SB, TELOPT_MSDP, MSDP_VAR, + VariableNameTable[aMSDP].pName, MSDP_VAL, + pProtocol->pVariables[aMSDP]->pValueString, IAC, SE ); + } + else if ( pProtocol->bATCP ) + { + sprintf( MSDPBuffer, "%c%c%cMSDP.%s %s%c%c", + IAC, SB, TELOPT_ATCP, + VariableNameTable[aMSDP].pName, + pProtocol->pVariables[aMSDP]->pValueString, IAC, SE ); + } + } + else /* It's an integer, not a string */ + { + if ( pProtocol->bMSDP ) + { + sprintf( MSDPBuffer, "%c%c%c%c%s%c%d%c%c", + IAC, SB, TELOPT_MSDP, MSDP_VAR, + VariableNameTable[aMSDP].pName, MSDP_VAL, + pProtocol->pVariables[aMSDP]->ValueInt, IAC, SE ); + } + else if ( pProtocol->bATCP ) + { + sprintf( MSDPBuffer, "%c%c%cMSDP.%s %d%c%c", + IAC, SB, TELOPT_ATCP, + VariableNameTable[aMSDP].pName, + pProtocol->pVariables[aMSDP]->ValueInt, IAC, SE ); + } + } + + /* Just in case someone calls this function without checking MSDP/ATCP */ + if ( MSDPBuffer[0] != '\0' ) + Write( apDescriptor, MSDPBuffer ); + } +} + +void MSDPSendPair( descriptor_t *apDescriptor, const char *apVariable, const char *apValue ) +{ + char MSDPBuffer[MAX_VARIABLE_LENGTH+1] = { '\0' }; + + if ( apVariable != NULL && apValue != NULL ) + { + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + /* Should really be replaced with a dynamic buffer */ + int RequiredBuffer = strlen(apVariable) + strlen(apValue) + 12; + + if ( RequiredBuffer >= MAX_VARIABLE_LENGTH ) + { + if ( RequiredBuffer - strlen(apValue) < MAX_VARIABLE_LENGTH ) + { + sprintf( MSDPBuffer, + "MSDPSendPair: %s %d bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n", + apVariable, RequiredBuffer, MAX_VARIABLE_LENGTH ); + } + else /* The variable name itself is too long */ + { + sprintf( MSDPBuffer, + "MSDPSendPair: Variable name has a length of %d bytes (exceeds MAX_VARIABLE_LENGTH of %d).\n", + RequiredBuffer, MAX_VARIABLE_LENGTH ); + } + + ReportBug( MSDPBuffer ); + MSDPBuffer[0] = '\0'; + } + else if ( pProtocol->bMSDP ) + { + sprintf( MSDPBuffer, "%c%c%c%c%s%c%s%c%c", + IAC, SB, TELOPT_MSDP, MSDP_VAR, apVariable, MSDP_VAL, + apValue, IAC, SE ); + } + else if ( pProtocol->bATCP ) + { + sprintf( MSDPBuffer, "%c%c%cMSDP.%s %s%c%c", + IAC, SB, TELOPT_ATCP, apVariable, apValue, IAC, SE ); + } + + /* Just in case someone calls this function without checking MSDP/ATCP */ + if ( MSDPBuffer[0] != '\0' ) + Write( apDescriptor, MSDPBuffer ); + } +} + +void MSDPSetNumber( descriptor_t *apDescriptor, variable_t aMSDP, int aValue ) +{ + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + if ( pProtocol != NULL && aMSDP > eMSDP_NONE && aMSDP < eMSDP_MAX ) + { + if ( !VariableNameTable[aMSDP].bString ) + { + if ( pProtocol->pVariables[aMSDP]->ValueInt != aValue ) + { + pProtocol->pVariables[aMSDP]->ValueInt = aValue; + pProtocol->pVariables[aMSDP]->bDirty = true; + } + } + } +} + +void MSDPSetString( descriptor_t *apDescriptor, variable_t aMSDP, char *apValue ) +{ + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + if ( pProtocol != NULL && apValue != NULL ) + { + if ( VariableNameTable[aMSDP].bString ) + { + if ( strcmp(pProtocol->pVariables[aMSDP]->pValueString, apValue) ) + { + free(pProtocol->pVariables[aMSDP]->pValueString); + pProtocol->pVariables[aMSDP]->pValueString = strdup(apValue); + pProtocol->pVariables[aMSDP]->bDirty = true; + } + } + } +} + +/****************************************************************************** + MSSP global functions. + ******************************************************************************/ + +void MSSPSetPlayers( int aPlayers ) +{ + s_Players = aPlayers; + + if ( s_Uptime == 0 ) + s_Uptime = time(0); +} + +/****************************************************************************** + MXP global functions. + ******************************************************************************/ + +char *MXPCreateTag( descriptor_t *apDescriptor, char *apTag ) +{ + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + if ( pProtocol != NULL && pProtocol->pVariables[eMSDP_MXP]->ValueInt && + strlen(apTag) < 1000 ) + { + static char MXPBuffer [1024]; + sprintf( MXPBuffer, "\033[1z%s\033[7z", apTag ); + return MXPBuffer; + } + else /* Leave the tag as-is, don't try to MXPify it */ + { + return apTag; + } +} + +void MXPSendTag( descriptor_t *apDescriptor, char *apTag ) +{ + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + if ( pProtocol != NULL && pProtocol->pVariables[eMSDP_MXP]->ValueInt && + strlen(apTag) < 1000 ) + { + char MXPBuffer [1024]; + sprintf(MXPBuffer, "\033[1z%s\033[7z\r\n", apTag ); + Write(apDescriptor, MXPBuffer); + } +} + +/****************************************************************************** + Sound global functions. + ******************************************************************************/ + +void SoundSend( descriptor_t *apDescriptor, const char *apTrigger ) +{ + const int MaxTriggerLength = 128; /* Used for the buffer size */ + + if ( apDescriptor != NULL && apTrigger != NULL ) + { + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + if ( pProtocol != NULL && pProtocol->pVariables[eMSDP_SOUND]->ValueInt ) + { + if ( pProtocol->bMSDP || pProtocol->bATCP ) + { + /* Send the sound trigger through MSDP or ATCP */ + MSDPSendPair( apDescriptor, "PLAY_SOUND", apTrigger ); + } + else if ( strlen(apTrigger) <= MaxTriggerLength ) + { + /* Use an old MSP-style trigger */ + char Buffer[MaxTriggerLength+10]; + sprintf( Buffer, "\t!SOUND(%s)", apTrigger ); + Write(apDescriptor, Buffer); + } + } + } +} + +/****************************************************************************** + Colour global functions. + ******************************************************************************/ + +const char *ColourRGB( descriptor_t *apDescriptor, const char *apRGB ) +{ + protocol_t *pProtocol = apDescriptor ? apDescriptor->pProtocol : NULL; + + if ( pProtocol && pProtocol->pVariables[eMSDP_ANSI_COLORS]->ValueInt ) + { + if ( IsValidColour(apRGB) ) + { + bool_t bBackground = (tolower(apRGB[0]) == 'b'); + int Red = apRGB[1] - '0'; + int Green = apRGB[2] - '0'; + int Blue = apRGB[3] - '0'; + + if ( pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt ) + return GetRGBColour( bBackground, Red, Green, Blue ); + else /* Use regular ANSI colour */ + return GetAnsiColour( bBackground, Red, Green, Blue ); + } + else /* Invalid colour - use this to clear any existing colour. */ + { + return s_Clean; + } + } + else /* Don't send any colour, not even clear */ + { + return ""; + } +} + +/****************************************************************************** + UTF-8 global functions. + ******************************************************************************/ + +char *UnicodeGet( int aValue ) +{ + static char Buffer[8]; + char *pString = Buffer; + + UnicodeAdd( &pString, aValue ); + *pString = '\0'; + + return Buffer; +} + +void UnicodeAdd( char **apString, int aValue ) +{ + if ( aValue < 0x80 ) + { + *(*apString)++ = (char)aValue; + } + else if ( aValue < 0x800 ) + { + *(*apString)++ = (char)(0xC0 | (aValue>>6)); + *(*apString)++ = (char)(0x80 | (aValue & 0x3F)); + } + else if ( aValue < 0x10000 ) + { + *(*apString)++ = (char)(0xE0 | (aValue>>12)); + *(*apString)++ = (char)(0x80 | (aValue>>6 & 0x3F)); + *(*apString)++ = (char)(0x80 | (aValue & 0x3F)); + } + else if ( aValue < 0x200000 ) + { + *(*apString)++ = (char)(0xF0 | (aValue>>18)); + *(*apString)++ = (char)(0x80 | (aValue>>12 & 0x3F)); + *(*apString)++ = (char)(0x80 | (aValue>>6 & 0x3F)); + *(*apString)++ = (char)(0x80 | (aValue & 0x3F)); + } +} + +/****************************************************************************** + Local negotiation functions. + ******************************************************************************/ + +static void Negotiate( descriptor_t *apDescriptor ) +{ + protocol_t *pProtocol = apDescriptor->pProtocol; + + if ( pProtocol->bNegotiated ) + { + char RequestTTYPE [] = { (char)IAC, (char)SB, TELOPT_TTYPE, TELOPT_SEND, (char)IAC, (char)SE, '\0' }; + char DoNAWS [] = { (char)IAC, (char)DO, TELOPT_NAWS, '\0' }; + char DoCHARSET [] = { (char)IAC, (char)DO, TELOPT_CHARSET, '\0' }; + char WillMSDP [] = { (char)IAC, (char)WILL, TELOPT_MSDP, '\0' }; + char WillMSSP [] = { (char)IAC, (char)WILL, TELOPT_MSSP, '\0' }; + char DoATCP [] = { (char)IAC, (char)DO, (char)TELOPT_ATCP,'\0' }; + char WillMSP [] = { (char)IAC, (char)WILL, TELOPT_MSP, '\0' }; + char DoMXP [] = { (char)IAC, (char)DO, TELOPT_MXP, '\0' }; + +/* Put this back if your mud already supports MCCP. + char WillMCCP [] = { (char)IAC, (char)WILL, TELOPT_MCCP, '\0' }; +*/ + + /* Request the client type if TTYPE is supported. */ + if ( pProtocol->bTTYPE ) + Write(apDescriptor, RequestTTYPE); + + /* Check for other protocols. */ + Write(apDescriptor, DoNAWS); + Write(apDescriptor, DoCHARSET); + Write(apDescriptor, WillMSDP); + Write(apDescriptor, WillMSSP); + Write(apDescriptor, DoATCP); + Write(apDescriptor, WillMSP); + Write(apDescriptor, DoMXP); + +/* Put this back if your mud already supports MCCP. + Write(apDescriptor, WillMCCP); +*/ + } +} + +static void PerformHandshake( descriptor_t *apDescriptor, char aCmd, char aProtocol ) +{ + bool_t bResult = true; + protocol_t *pProtocol = apDescriptor->pProtocol; + + switch ( aProtocol ) + { + case (char)TELOPT_TTYPE: + if ( aCmd == (char)WILL ) + { + if ( !pProtocol->bNegotiated ) + { + /* Negotiate for the remaining protocols. */ + pProtocol->bNegotiated = true; + pProtocol->bTTYPE = true; + Negotiate(apDescriptor); + } + } + else if ( aCmd == (char)WONT ) + { + if ( !pProtocol->bNegotiated ) + { + /* Still negotiate, as this client obviously knows how to + * correctly respond to negotiation attempts - but we don't + * ask for TTYPE, as it doesn't support it. + */ + pProtocol->bNegotiated = true; + pProtocol->bTTYPE = false; + Negotiate(apDescriptor); + } + } + else /* Anything else is invalid. */ + bResult = false; + break; + + case (char)TELOPT_NAWS: + if ( aCmd == (char)WILL ) + pProtocol->bNAWS = true; + else if ( aCmd == (char)WONT ) + pProtocol->bNAWS = false; + else /* Anything else is invalid. */ + bResult = false; + break; + + case (char)TELOPT_CHARSET: + if ( aCmd == (char)WILL ) + { + char charset_utf8 [] = { (char)IAC, (char)SB, TELOPT_CHARSET, 1, ' ', 'U', 'T', 'F', '-', '8', (char)IAC, (char)SE, '\0' }; + Write(apDescriptor, charset_utf8); + pProtocol->bCHARSET = true; + } + else if ( aCmd == (char)WONT ) + pProtocol->bCHARSET = false; + else /* Anything else is invalid. */ + bResult = false; + break; + + case (char)TELOPT_MSDP: + if ( aCmd == (char)DO ) + { + pProtocol->bMSDP = true; + + /* Identify the mud to the client. */ + MSDPSendPair( apDescriptor, "SERVER_ID", MUD_NAME ); + } + else if ( aCmd == (char)DONT ) + pProtocol->bMSDP = false; + else /* Anything else is invalid. */ + bResult = false; + break; + + case (char)TELOPT_MSSP: + if ( aCmd == (char)DO ) + SendMSSP( apDescriptor ); + else if ( aCmd == (char)DONT ) + ; /* Do nothing. */ + else /* Anything else is invalid. */ + bResult = false; + break; + +/* Put this back if your mud already supports MCCP. + case (char)TELOPT_MCCP: + if ( aCmd == (char)DO ) + CompressStart(); + else if ( aCmd == (char)DONT ) + CompressEnd(); + else // Anything else is invalid. + bResult = false; + break; +*/ + case (char)TELOPT_MSP: + if ( aCmd == (char)DO ) + pProtocol->bMSP = true; + else if ( aCmd == (char)DONT ) + pProtocol->bMSP = false; + else /* Anything else is invalid. */ + bResult = false; + break; + + case (char)TELOPT_MXP: + if ( aCmd == (char)WILL ) + { + /* Enable MXP. */ + const char EnableMXP[] = { (char)IAC, (char)SB, TELOPT_MXP, (char)IAC, (char)SE, '\0' }; + Write(apDescriptor, EnableMXP); + + /* Create a secure channel, and note that MXP is active. */ + Write(apDescriptor, "\033[7z"); + pProtocol->bMXP = true; + pProtocol->pVariables[eMSDP_MXP]->ValueInt = 1; + } + else if ( aCmd == (char)WONT ) + pProtocol->bMXP = false; + else /* Anything else is invalid. */ + bResult = false; + break; + + case (char)TELOPT_ATCP: + if ( aCmd == (char)WILL ) + { + /* If we don't support MSDP, fake it with ATCP */ + if ( !pProtocol->bMSDP ); + { + pProtocol->bATCP = true; + + /* Identify the mud to the client. */ + MSDPSendPair( apDescriptor, "SERVER_ID", MUD_NAME ); + } + } + else if ( aCmd == (char)WONT ) + pProtocol->bATCP = false; + else /* Anything else is invalid. */ + bResult = false; + break; + + default: + bResult = false; + } +} + +static void PerformSubnegotiation( descriptor_t *apDescriptor, char aCmd, char *apData, int aSize ) +{ + protocol_t *pProtocol = apDescriptor->pProtocol; + + switch ( aCmd ) + { + case (char)TELOPT_TTYPE: + if ( pProtocol->bTTYPE ) + { + /* Store the client name. */ + const int MaxClientLength = 64; + char ClientName[MaxClientLength+1]; + int i = 0, j = 1; + + for ( ; apData[j] != '\0' && i < MaxClientLength; ++j ) + { + if ( isprint(apData[j]) ) + ClientName[i++] = apData[j]; + } + ClientName[i] = '\0'; + + /* Store the first TTYPE as the client name */ + if ( !strcmp(pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString, "Unknown") ) + { + free(pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString); + pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString = strdup(ClientName); + } + + /* Cycle through the TTYPEs until we get the same result twice, or + * find ourselves back at the start. + * + * If the client follows RFC1091 properly then it will indicate the + * end of the list by repeating the last response, and then return + * to the top of the list. If you're the trusting type, then feel + * free to remove the second strcmp ;) + */ + if ( pProtocol->pLastTTYPE == NULL || + (strcmp(pProtocol->pLastTTYPE, ClientName) && + strcmp(pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString, ClientName)) ) + { + char RequestTTYPE [] = { (char)IAC, (char)SB, TELOPT_TTYPE, TELOPT_SEND, (char)IAC, (char)SE, '\0' }; + const char *pStartPos = strstr( ClientName, "-" ); + + /* Store the TTYPE */ + free(pProtocol->pLastTTYPE); + pProtocol->pLastTTYPE = strdup(ClientName); + + /* Look for 256 colour support */ + if ( pStartPos != NULL && MatchString(pStartPos, "-256color") ) + { + /* This is currently the only way to detect support for 256 + * colours in TinTin++, WinTin++ and BlowTorch. + */ + pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt = 1; + pProtocol->b256Support = eYES; + } + + /* Request another TTYPE */ + Write(apDescriptor, RequestTTYPE); + } + + if ( PrefixString("Mudlet", ClientName) ) + { + /* Mudlet beta 15 and later supports 256 colours, but we can't + * identify it from the mud - everything prior to 1.1 claims + * to be version 1.0, so we just don't know. + */ + pProtocol->b256Support = eSOMETIMES; + + if ( strlen(ClientName) > 7 ) + { + ClientName[6] = '\0'; + free(pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString); + pProtocol->pVariables[eMSDP_CLIENT_ID]->pValueString = strdup(ClientName); + free(pProtocol->pVariables[eMSDP_CLIENT_VERSION]->pValueString); + pProtocol->pVariables[eMSDP_CLIENT_VERSION]->pValueString = strdup(ClientName+7); + + /* Mudlet 1.1 and later supports 256 colours. */ + if ( strcmp(pProtocol->pVariables[eMSDP_CLIENT_VERSION]->pValueString, "1.1") >= 0 ) + { + pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt = 1; + pProtocol->b256Support = eYES; + } + } + } + else if ( MatchString(ClientName, "EMACS-RINZAI") ) + { + /* We know for certain that this client has support */ + pProtocol->pVariables[eMSDP_XTERM_256_COLORS]->ValueInt = 1; + pProtocol->b256Support = eYES; + } + else if ( MatchString(ClientName, "MUSHCLIENT") || + MatchString(ClientName, "CMUD") || + MatchString(ClientName, "ATLANTIS") || + MatchString(ClientName, "KILDCLIENT") || + MatchString(ClientName, "TINTIN++") || + MatchString(ClientName, "TINYFUGUE") ) + { + /* We know that some versions of this client have support */ + pProtocol->b256Support = eSOMETIMES; + } + else if ( MatchString(ClientName, "ZMUD") ) + { + /* We know for certain that this client does not have support */ + pProtocol->b256Support = eNO; + } + } + break; + + case (char)TELOPT_NAWS: + if ( pProtocol->bNAWS ) + { + /* Store the new width. */ + pProtocol->ScreenWidth = (unsigned char)apData[0]; + pProtocol->ScreenWidth <<= 8; + pProtocol->ScreenWidth += (unsigned char)apData[1]; + + /* Store the new height. */ + pProtocol->ScreenHeight = (unsigned char)apData[2]; + pProtocol->ScreenHeight <<= 8; + pProtocol->ScreenHeight += (unsigned char)apData[3]; + } + break; + + case (char)TELOPT_CHARSET: + if ( pProtocol->bCHARSET ) + { + /* Because we're only asking about UTF-8, we can just check the + * first character. If you ask for more than one CHARSET you'll + * need to read through the results to see which are accepted. + * + * Note that the user must also use a unicode font! + */ + if ( apData[0] == TELOPT_ACCEPTED ) + pProtocol->pVariables[eMSDP_UTF_8]->ValueInt = 1; + } + break; + + case (char)TELOPT_MSDP: + ParseMSDP( apDescriptor, apData ); + break; + + case (char)TELOPT_ATCP: + ParseATCP( apDescriptor, apData ); + break; + + default: /* Unknown subnegotiation, so we simply ignore it. */ + break; + } +} + +/****************************************************************************** + Local MSDP functions. + ******************************************************************************/ + +static void ParseMSDP( descriptor_t *apDescriptor, const char *apData ) +{ + char Variable[MSDP_VAL][MAX_MSDP_SIZE+1] = { {'\0'}, {'\0'} }; + char *pPos = NULL, *pStart = NULL; + + while ( *apData ) + { + switch ( *apData ) + { + case MSDP_VAR: case MSDP_VAL: + pPos = pStart = Variable[*apData++-1]; + break; + default: /* Anything else */ + if ( pPos && pPos-pStart < MAX_MSDP_SIZE ) + { + *pPos++ = *apData; + *pPos = '\0'; + } + + if ( *++apData ) + continue; + } + + ExecuteMSDPPair( apDescriptor, Variable[MSDP_VAR-1], Variable[MSDP_VAL-1] ); + Variable[MSDP_VAL-1][0] = '\0'; + } +} + +static void ExecuteMSDPPair( descriptor_t *apDescriptor, const char *apVariable, const char *apValue ) +{ + if ( apVariable[0] != '\0' && apValue[0] != '\0' ) + { + if ( MatchString(apVariable, "SEND") ) + { + bool_t bDone = false; + int i; /* Loop counter */ + for ( i = eMSDP_NONE+1; i < eMSDP_MAX && !bDone; ++i ) + { + if ( MatchString(apValue, VariableNameTable[i].pName) ) + { + MSDPSend( apDescriptor, (variable_t)i ); + bDone = true; + } + } + } + else if ( MatchString(apVariable, "REPORT") ) + { + bool_t bDone = false; + int i; /* Loop counter */ + for ( i = eMSDP_NONE+1; i < eMSDP_MAX && !bDone; ++i ) + { + if ( MatchString(apValue, VariableNameTable[i].pName) ) + { + apDescriptor->pProtocol->pVariables[i]->bReport = true; + apDescriptor->pProtocol->pVariables[i]->bDirty = true; + bDone = true; + } + } + } + else if ( MatchString(apVariable, "LIST") ) + { + if ( MatchString(apValue, "COMMANDS") ) + { + char MSDPCommands[] = "LIST REPORT SEND"; + + if ( apDescriptor->pProtocol->bMSDP ) + { + int i; /* Loop counter */ + for ( i = 0; MSDPCommands[i] != '\0'; ++i ) + { + if ( MSDPCommands[i] == ' ' ) + MSDPCommands[i] = MSDP_VAL; + } + } + + MSDPSendPair( apDescriptor, "COMMANDS", MSDPCommands ); + } + else if ( MatchString(apValue, "LISTS") ) + { + char MSDPCommands[] = "COMMANDS LISTS VARIABLES CONFIGURABLE_VARIABLES REPORTABLE_VARIABLES GUI_VARIABLES"; + + if ( apDescriptor->pProtocol->bMSDP ) + { + int i; /* Loop counter */ + for ( i = 0; MSDPCommands[i] != '\0'; ++i ) + { + if ( MSDPCommands[i] == ' ' ) + MSDPCommands[i] = MSDP_VAL; + } + } + + MSDPSendPair( apDescriptor, "LISTS", MSDPCommands ); + } + /* Split this into two if some variables aren't REPORTABLE */ + else if ( MatchString(apValue, "VARIABLES") || + MatchString(apValue, "REPORTABLE_VARIABLES") ) + { + const char Separator[] = { apDescriptor->pProtocol->bMSDP ? MSDP_VAL : ' ', '\0' }; + char MSDPCommands[MAX_OUTPUT_BUFFER] = { '\0' }; + int i; /* Loop counter */ + + for ( i = eMSDP_NONE+1; i < eMSDP_MAX; ++i ) + { + if ( !VariableNameTable[i].bGUI ) + { + /* Add the separator between variables */ + if ( MSDPCommands[0] != '\0' ) + { + if ( apDescriptor->pProtocol->bMSDP ) + strcat( MSDPCommands, Separator ); + } + + /* Add the variable to the list */ + strcat( MSDPCommands, VariableNameTable[i].pName ); + } + } + + MSDPSendPair( apDescriptor, apValue, MSDPCommands ); + } + else if ( MatchString(apValue, "CONFIGURABLE_VARIABLES") ) + { + const char Separator[] = { apDescriptor->pProtocol->bMSDP ? MSDP_VAL : ' ', '\0' }; + char MSDPCommands[MAX_OUTPUT_BUFFER] = { '\0' }; + int i; /* Loop counter */ + + for ( i = eMSDP_NONE+1; i < eMSDP_MAX; ++i ) + { + if ( VariableNameTable[i].bConfigurable ) + { + /* Add the separator between variables */ + if ( MSDPCommands[0] != '\0' ) + { + if ( apDescriptor->pProtocol->bMSDP ) + strcat( MSDPCommands, Separator ); + } + + /* Add the variable to the list */ + strcat( MSDPCommands, VariableNameTable[i].pName ); + } + } + + MSDPSendPair( apDescriptor, "CONFIGURABLE_VARIABLES", MSDPCommands ); + } + else if ( MatchString(apValue, "GUI_VARIABLES") ) + { + const char Separator[] = { apDescriptor->pProtocol->bMSDP ? MSDP_VAL : ' ', '\0' }; + char MSDPCommands[MAX_OUTPUT_BUFFER] = { '\0' }; + int i; /* Loop counter */ + + for ( i = eMSDP_NONE+1; i < eMSDP_MAX; ++i ) + { + if ( VariableNameTable[i].bGUI ) + { + /* Add the separator between variables */ + if ( MSDPCommands[0] != '\0' ) + { + if ( apDescriptor->pProtocol->bMSDP ) + strcat( MSDPCommands, Separator ); + } + + /* Add the variable to the list */ + strcat( MSDPCommands, VariableNameTable[i].pName ); + } + } + + MSDPSendPair( apDescriptor, apValue, MSDPCommands ); + } + } + else /* Set any configurable variables */ + { + int i; /* Loop counter */ + + for ( i = eMSDP_NONE+1; i < eMSDP_MAX; ++i ) + { + if ( VariableNameTable[i].bConfigurable ) + { + if ( MatchString(apVariable, VariableNameTable[i].pName) ) + { + if ( VariableNameTable[i].bString ) + { + /* A write-once variable can only be set if the value + * is "Unknown". This is for things like client name, + * where we don't really want the player overwriting a + * proper client name with junk - but on the other hand, + * its possible a client may choose to use MSDP to + * identify itself. + */ + if ( !VariableNameTable[i].bWriteOnce || + !strcmp(apDescriptor->pProtocol->pVariables[i]->pValueString, "Unknown") ) + { + /* Store the new value if it's valid */ + char Buffer[VariableNameTable[i].Max+1]; + int j; /* Loop counter */ + + for ( j = 0; j < VariableNameTable[i].Max && *apValue != '\0'; ++apValue ) + { + if ( isprint(*apValue) ) + Buffer[j++] = *apValue; + } + Buffer[j++] = '\0'; + + if ( j >= VariableNameTable[i].Min ) + { + free(apDescriptor->pProtocol->pVariables[i]->pValueString); + apDescriptor->pProtocol->pVariables[i]->pValueString = strdup(Buffer); + } + } + } + else /* This variable only accepts numeric values */ + { + /* Strip any leading spaces */ + while ( *apValue == ' ' ) + ++apValue; + + if ( *apValue != '\0' && IsNumber(apValue) ) + { + int Value = atoi(apValue); + if ( Value >= VariableNameTable[i].Min && + Value <= VariableNameTable[i].Max ) + { + apDescriptor->pProtocol->pVariables[i]->ValueInt = Value; + } + } + } + } + } + } + } + } +} + +/****************************************************************************** + Local ATCP functions. + ******************************************************************************/ + +static void ParseATCP( descriptor_t *apDescriptor, const char *apData ) +{ + char Variable[MSDP_VAL][MAX_MSDP_SIZE+1] = { {'\0'}, {'\0'} }; + char *pPos = NULL, *pStart = NULL; + + while ( *apData ) + { + switch ( *apData ) + { + case '@': + pPos = pStart = Variable[0]; + apData++; + break; + case ' ': + pPos = pStart = Variable[1]; + apData++; + break; + default: /* Anything else */ + if ( pPos && pPos-pStart < MAX_MSDP_SIZE ) + { + *pPos++ = *apData; + *pPos = '\0'; + } + + if ( *++apData ) + continue; + } + + ExecuteMSDPPair( apDescriptor, Variable[MSDP_VAR-1], Variable[MSDP_VAL-1] ); + Variable[MSDP_VAL-1][0] = '\0'; + } +} + +/****************************************************************************** + Local MSSP functions. + ******************************************************************************/ + +#define MAX_MSSP_BUFFER 4096 +static void SendMSSP( descriptor_t *apDescriptor ) +{ + char MSSPBuffer[MAX_MSSP_BUFFER]; + char MSSPPair[128]; + int SizeBuffer = 3; /* IAC SB MSSP */ + int i; /* Loop counter */ + + char VarPlayers[32], VarUptime[32]; + sprintf( VarPlayers, "%d", s_Players ); + sprintf( VarUptime, "%d", (int)s_Uptime ); + + /* Before updating the following table, please read the MSSP specification: + * + * http://tintin.sourceforge.net/mssp/ + * + * It's important that you use the correct format and spelling for the MSSP + * variables, otherwise crawlers may reject the data as invalid. + */ + MSSP_t MSSPTable[] = + { + /* Required */ + { "NAME", MUD_NAME }, /* Change this in protocol.h */ + { "PLAYERS", VarPlayers }, /* Automatically calculated */ + { "UPTIME" , VarUptime }, /* Automatically calculated */ + + /* Generic */ + { "CRAWL DELAY", "-1" }, +/* + { "HOSTNAME", "" }, + { "PORT", "" }, + { "CODEBASE", "" }, + { "CONTACT", "" }, + { "CREATED", "" }, + { "ICON", "" }, + { "IP", "" }, + { "LANGUAGE", "" }, + { "LOCATION", "" }, + { "MINIMUM AGE", "" }, + { "WEBSITE", "" }, +*/ + /* Categorisation */ +/* + { "FAMILY", "" }, + { "GENRE", "" }, + { "GAMEPLAY", "" }, + { "STATUS", "" }, + { "GAMESYSTEM", "" }, + { "INTERMUD", "" }, + { "SUBGENRE", "" }, +*/ + /* World */ +/* + { "AREAS", "0" }, + { "HELPFILES", "0" }, + { "MOBILES", "0" }, + { "OBJECTS", "0" }, + { "ROOMS", "0" }, + { "CLASSES", "0" }, + { "LEVELS", "0" }, + { "RACES", "0" }, + { "SKILLS", "0" }, +*/ + /* Protocols */ +/* + { "ANSI", "1" }, + { "MCCP", "0" }, + { "MCP", "0" }, + { "MSP", "1" }, + { "MXP", "1" }, + { "PUEBLO", "0" }, + { "VT100", "0" }, + { "XTERM 256 COLORS", "1" }, +*/ + /* Commercial */ +/* + { "PAY TO PLAY", "0" }, + { "PAY FOR PERKS", "0" }, +*/ + /* Hiring */ +/* + { "HIRING BUILDERS", "0" }, + { "HIRING CODERS", "0" }, +*/ + /* Extended variables */ + + /* World */ +/* + { "DBSIZE", "0" }, + { "EXITS", "0" }, + { "EXTRA DESCRIPTIONS", "0" }, + { "MUDPROGS", "0" }, + { "MUDTRIGS", "0" }, + { "RESETS", "0" }, +*/ + /* Game */ +/* + { "ADULT MATERIAL", "0" }, + { "MULTICLASSING", "0" }, + { "NEWBIE FRIENDLY", "0" }, + { "PLAYER CITIES", "0" }, + { "PLAYER CLANS", "0" }, + { "PLAYER CRAFTING", "0" }, + { "PLAYER GUILDS", "0" }, + { "EQUIPMENT SYSTEM", "" }, + { "MULTIPLAYING", "" }, + { "PLAYERKILLING", "" }, + { "QUEST SYSTEM", "" }, + { "ROLEPLAYING", "" }, + { "TRAINING SYSTEM", "" }, + { "WORLD ORIGINALITY", "" }, +*/ + /* Protocols */ +/* + { "ATCP", "1" }, + { "MSDP", "1" }, + { "SSL", "0" }, + { "UTF-8", "1" }, + { "ZMP", "0" }, +*/ + { NULL, NULL } /* This must always be last. */ + }; + + /* Begin the subnegotiation sequence */ + sprintf( MSSPBuffer, "%c%c%c", IAC, SB, TELOPT_MSSP ); + + for ( i = 0; MSSPTable[i].pName != NULL; ++i ) + { + int SizePair; + + /* Retrieve the next MSSP variable/value pair */ + sprintf( MSSPPair, "%c%s%c%s", MSSP_VAR, MSSPTable[i].pName, + MSSP_VAL, MSSPTable[i].pValue ); + + /* Make sure we don't overflow the buffer */ + SizePair = strlen(MSSPPair); + if ( SizePair+SizeBuffer < MAX_MSSP_BUFFER-4 ) + { + strcat( MSSPBuffer, MSSPPair ); + SizeBuffer += SizePair; + } + } + + /* End the subnegotiation sequence */ + sprintf( MSSPPair, "%c%c", IAC, SE ); + strcat( MSSPBuffer, MSSPPair ); + + /* Send the sequence */ + Write( apDescriptor, MSSPBuffer ); +} + +/****************************************************************************** + Local MXP functions. + ******************************************************************************/ + +static char *GetMxpTag( const char *apTag, const char *apText ) +{ + static char MXPBuffer [64]; + const char *pStartPos = strstr(apText, apTag); + + if ( pStartPos != NULL ) + { + const char *pEndPos = apText+strlen(apText); + + pStartPos += strlen(apTag); /* Add length of the tag */ + + if ( pStartPos < pEndPos ) + { + int Index = 0; + + /* Some clients use quotes...and some don't. */ + if ( *pStartPos == '\"' ) + pStartPos++; + + for ( ; pStartPos < pEndPos && Index < 60; ++pStartPos ) + { + char Letter = *pStartPos; + if ( Letter == '.' || isdigit(Letter) || isalpha(Letter) ) + { + MXPBuffer[Index++] = Letter; + } + else /* Return the result */ + { + MXPBuffer[Index] = '\0'; + return MXPBuffer; + } + } + } + } + + /* Return NULL to indicate no tag was found. */ + return NULL; +} + +/****************************************************************************** + Local colour functions. + ******************************************************************************/ + +static const char *GetAnsiColour( bool_t abBackground, int aRed, int aGreen, int aBlue ) +{ + if ( aRed == aGreen && aRed == aBlue && aRed < 2) + return abBackground ? s_BackBlack : aRed >= 1 ? s_BoldBlack : s_DarkBlack; + else if ( aRed == aGreen && aRed == aBlue ) + return abBackground ? s_BackWhite : aRed >= 4 ? s_BoldWhite : s_DarkWhite; + else if ( aRed > aGreen && aRed > aBlue ) + return abBackground ? s_BackRed : aRed >= 3 ? s_BoldRed : s_DarkRed; + else if ( aRed == aGreen && aRed > aBlue ) + return abBackground ? s_BackYellow : aRed >= 3 ? s_BoldYellow : s_DarkYellow; + else if ( aRed == aBlue && aRed > aGreen ) + return abBackground ? s_BackMagenta : aRed >= 3 ? s_BoldMagenta : s_DarkMagenta; + else if ( aGreen > aBlue ) + return abBackground ? s_BackGreen : aGreen >= 3 ? s_BoldGreen : s_DarkGreen; + else if ( aGreen == aBlue ) + return abBackground ? s_BackCyan : aGreen >= 3 ? s_BoldCyan : s_DarkCyan; + else /* aBlue is the highest */ + return abBackground ? s_BackBlue : aBlue >= 3 ? s_BoldBlue : s_DarkBlue; +} + +static const char *GetRGBColour( bool_t abBackground, int aRed, int aGreen, int aBlue ) +{ + static char Result[16]; + int ColVal = 16 + (aRed * 36) + (aGreen * 6) + aBlue; + sprintf( Result, "\033[%c8;5;%c%c%cm", + '3'+abBackground, /* Background */ + '0'+(ColVal/100), /* Red */ + '0'+((ColVal%100)/10), /* Green */ + '0'+(ColVal%10) ); /* Blue */ + return Result; +} + +static bool_t IsValidColour( const char *apArgument ) +{ + int i; /* Loop counter */ + + /* The sequence is 4 bytes, but we can ignore anything after it. */ + if ( apArgument == NULL || strlen(apArgument) < 4 ) + return false; + + /* The first byte indicates foreground/background. */ + if ( tolower(apArgument[0]) != 'f' && tolower(apArgument[0]) != 'b' ) + return false; + + /* The remaining three bytes must each be in the range '0' to '5'. */ + for ( i = 1; i <= 3; ++i ) + { + if ( apArgument[i] < '0' || apArgument[i] > '5' ) + return false; + } + + /* It's a valid foreground or background colour */ + return true; +} + +/****************************************************************************** + Other local functions. + ******************************************************************************/ + +static bool_t MatchString( const char *apFirst, const char *apSecond ) +{ + while ( *apFirst && tolower(*apFirst) == tolower(*apSecond) ) + ++apFirst, ++apSecond; + return ( !*apFirst && !*apSecond ); +} + +static bool_t PrefixString( const char *apPart, const char *apWhole ) +{ + while ( *apPart && *apPart == *apWhole ) + ++apPart, ++apWhole; + return ( !*apPart ); +} + +static bool_t IsNumber( const char *apString ) +{ + while ( *apString && isdigit(*apString) ) + ++apString; + return ( !*apString ); +} diff -rupN src/protocol.h /root/test/tbamud-new/src/protocol.h --- src/protocol.h 1970-01-01 03:00:00.000000000 +0300 +++ /root/test/tbamud-new/src/protocol.h 2011-04-12 08:48:27.000000000 +0400 @@ -0,0 +1,451 @@ +/****************************************************************************** + Protocol snippet by KaVir. Released into the Public Domain in February 2011. + ******************************************************************************/ + +#ifndef PROTOCOL_H +#define PROTOCOL_H + +/****************************************************************************** + Set your MUD_NAME, and change descriptor_t if necessary. + ******************************************************************************/ + +#define MUD_NAME "Unknown MUD" + +typedef struct descriptor_data descriptor_t; + +/****************************************************************************** + Symbolic constants. + ******************************************************************************/ + +#define SNIPPET_VERSION 1 /* Helpful for debugging */ + +#define MAX_PROTOCOL_BUFFER 2048 +#define MAX_VARIABLE_LENGTH 2048 +#define MAX_OUTPUT_BUFFER 8192 + +#define TELOPT_SEND 1 +#define TELOPT_ACCEPTED 2 +#define TELOPT_REJECTED 3 + +#define TELOPT_TTYPE 24 +#define TELOPT_NAWS 31 +#define TELOPT_CHARSET 42 +#define TELOPT_MSDP 69 +#define TELOPT_MSSP 70 +#define TELOPT_MCCP 86 /* This is MCCP version 2 */ +#define TELOPT_MSP 90 +#define TELOPT_MXP 91 +#define TELOPT_ATCP 200 + +#define MSDP_VAR 1 +#define MSDP_VAL 2 +#define MAX_MSDP_SIZE 100 + +#define MSSP_VAR 1 +#define MSSP_VAL 2 + +#define UNICODE_MALE 9794 +#define UNICODE_FEMALE 9792 +#define UNICODE_NEUTER 9791 + +/****************************************************************************** + Types. + ******************************************************************************/ + +typedef enum +{ + false, + true +} bool_t; + +typedef enum +{ + eUNKNOWN, + eNO, + eSOMETIMES, + eYES +} support_t; + +typedef enum +{ + eMSDP_NONE = -1, /* This must always be first. */ + + /* General */ + eMSDP_CHARACTER_NAME, + eMSDP_SERVER_ID, + eMSDP_SERVER_TIME, + eMSDP_SNIPPET_VERSION, + + /* Character */ + eMSDP_AFFECTS, + eMSDP_ALIGNMENT, + eMSDP_EXPERIENCE, + eMSDP_EXPERIENCE_MAX, + eMSDP_EXPERIENCE_TNL, + eMSDP_HEALTH, + eMSDP_HEALTH_MAX, + eMSDP_LEVEL, + eMSDP_RACE, + eMSDP_CLASS, + eMSDP_MANA, + eMSDP_MANA_MAX, + eMSDP_WIMPY, + eMSDP_PRACTICE, + eMSDP_MONEY, + eMSDP_MOVEMENT, + eMSDP_MOVEMENT_MAX, + eMSDP_HITROLL, + eMSDP_DAMROLL, + eMSDP_AC, + eMSDP_STR, + eMSDP_INT, + eMSDP_WIS, + eMSDP_DEX, + eMSDP_CON, + eMSDP_STR_PERM, + eMSDP_INT_PERM, + eMSDP_WIS_PERM, + eMSDP_DEX_PERM, + eMSDP_CON_PERM, + + /* Combat */ + eMSDP_OPPONENT_HEALTH, + eMSDP_OPPONENT_HEALTH_MAX, + eMSDP_OPPONENT_LEVEL, + eMSDP_OPPONENT_NAME, + + /* World */ + eMSDP_AREA_NAME, + eMSDP_ROOM_EXITS, + eMSDP_ROOM_NAME, + eMSDP_ROOM_VNUM, + eMSDP_WORLD_TIME, + + /* Configuration */ + eMSDP_CLIENT_ID, + eMSDP_CLIENT_VERSION, + eMSDP_PLUGIN_ID, + eMSDP_ANSI_COLORS, + eMSDP_XTERM_256_COLORS, + eMSDP_UTF_8, + eMSDP_SOUND, + eMSDP_MXP, + + /* GUI variables */ + eMSDP_BUTTON_1, + eMSDP_BUTTON_2, + eMSDP_BUTTON_3, + eMSDP_BUTTON_4, + eMSDP_BUTTON_5, + eMSDP_GAUGE_1, + eMSDP_GAUGE_2, + eMSDP_GAUGE_3, + eMSDP_GAUGE_4, + eMSDP_GAUGE_5, + + eMSDP_MAX /* This must always be last */ +} variable_t; + +typedef struct +{ + variable_t Variable; /* The enum type of this variable */ + char *pName; /* The string name of this variable */ + bool_t bString; /* Is this variable a string or a number? */ + bool_t bConfigurable; /* Can it be configured by the client? */ + bool_t bWriteOnce; /* Can only set this variable once */ + bool_t bGUI; /* It's a special GUI configuration variable */ + int Min; /* The minimum valid value or string length */ + int Max; /* The maximum valid value or string length */ + int Default; /* The default value for a number */ + const char *pDefault; /* The default value for a string */ +} variable_name_t; + +typedef struct +{ + bool_t bReport; /* Is this variable being reported? */ + bool_t bDirty; /* Does this variable need to be sent again? */ + int ValueInt; /* The numeric value of the variable */ + char *pValueString; /* The string value of the variable */ +} MSDP_t; + +typedef struct +{ + const char *pName; /* The name of the MSSP variable */ + const char *pValue; /* The value of the MSSP variable */ +} MSSP_t; + +typedef struct +{ + int WriteOOB; /* Used internally to indicate OOB data */ + bool_t bNegotiated; /* Indicates client successfully negotiated */ + bool_t bBlockMXP; /* Used internally based on MXP version */ + bool_t bTTYPE; /* The client supports TTYPE */ + bool_t bNAWS; /* The client supports NAWS */ + bool_t bCHARSET; /* The client supports CHARSET */ + bool_t bMSDP; /* The client supports MSDP */ + bool_t bATCP; /* The client supports ATCP */ + bool_t bMSP; /* The client supports MSP */ + bool_t bMXP; /* The client supports MXP */ + support_t b256Support; /* The client supports XTerm 256 colors */ + int ScreenWidth; /* The client's screen width */ + int ScreenHeight; /* The client's screen height */ + char *pMXPVersion; /* The version of MXP supported */ + char *pLastTTYPE; /* Used for the cyclic TTYPE check */ + MSDP_t **pVariables; /* The MSDP variables */ +} protocol_t; + +/****************************************************************************** + Protocol functions. + ******************************************************************************/ + +/* Function: ProtocolCreate + * + * Creates, initialises and returns a structure containing protocol data for a + * single user. This should be called when the descriptor is initialised. + */ +protocol_t *ProtocolCreate( void ); + +/* Function: ProtocolDestroy + * + * Frees the memory allocated by the specified structure. This should be + * called just before a descriptor is freed. + */ +void ProtocolDestroy( protocol_t *apProtocol ); + +/* Function: ProtocolNegotiate + * + * Negatiates with the client to see which protocols the user supports, and + * stores the results in the user's protocol structure. Call this when you + * wish to perform negotiation (but only call it once). It is usually called + * either immediately after the user has connected, or just after they have + * entered the game. + */ +void ProtocolNegotiate( descriptor_t *apDescriptor ); + +/* Function: ProtocolInput + * + * Extracts any negotiation sequences from the input buffer, and passes back + * whatever is left for the mud to parse normally. Call this after data has + * been read into the input buffer, before it is used for anything else. + */ +void ProtocolInput( descriptor_t *apDescriptor, char *apData, int aSize, char *apOut ); + +/* Function: ProtocolOutput + * + * This function takes a string, applies colour codes to it, and returns the + * result. It should be called just before writing to the output buffer. + * + * The special character used to indicate the start of a colour sequence is + * '\t' (i.e., a tab, or ASCII character 9). This makes it easy to include + * in help files (as you can literally press the tab key) as well as strings + * (where you can use \t instead). However players can't send tabs (on most + * muds at least), so this stops them from sending colour codes to each other. + * + * The predefined colours are: + * + * n: no colour (switches colour off) + * r: dark red R: bright red + * g: dark green G: bright green + * b: dark blue B: bright blue + * y: dark yellow Y: bright yellow + * m: dark magenta M: bright magenta + * c: dark cyan C: bright cyan + * w: dark white W: bright white + * o: dark orange O: bright orange + * + * So for example "This is \tOorange\tn." will colour the word "orange". You + * can add more colours yourself just by updating the switch statement. + * + * It's also possible to explicitly specify an RGB value, by including the four + * character colour sequence (as used by ColourRGB) within square brackets, eg: + * + * This is a \t[F010]very dark green foreground\tn. + * + * The square brackets can also be used to send unicode characters, like this: + * + * Boat: \t[U9973/B] + * Rook: \t[U9814/C] + * + * For example you might use 'B' to represent a boat on your ASCII map, or a 'C' + * to represent a castle - but players with UTF-8 support would actually see the + * appropriate unicode characters for a boat or a rook (the chess playing piece). + * + * The exact syntax is '\t' (tab), '[', 'U' (indicating unicode), then the decimal + * number of the unicode character (see http://www.unicode.org/charts), then '/' + * followed by the ASCII character/s that should be used if the client doesn't + * support UTF-8. The ASCII sequence can be up to 7 characters in length, but in + * most cases you'll only want it to be one or two characters (so that it has the + * same alignment as the unicode character). + * + * Finally, this function also allows you to embed MXP tags. The easiest and + * safest way to do this is via the ( and ) bracket options: + * + * From here, you can walk \t(north\t). + * + * However it's also possible to include more explicit MSP tags, like this: + * + * The baker offers to sell you a \t<send href="buy pie">pie\t</send>. + * + * Note that the MXP tags will automatically be removed if the user doesn't + * support MXP, but it's very important you remember to close the tags. + */ +const char *ProtocolOutput( descriptor_t *apDescriptor, const char *apData, int *apLength ); + +/****************************************************************************** + Copyover save/load functions. + ******************************************************************************/ + +/* Function: CopyoverGet + * + * Returns the protocol values stored as a short string. If your mud uses + * copyover, you should call this for each player and insert it after their + * name in the temporary text file. + */ +const char *CopyoverGet( descriptor_t *apDescriptor ); + +/* Function: CopyoverSet + * + * Call this function for each player after a copyover, passing in the string + * you added to the temporary text file. This will restore their protocol + * settings, and automatically renegotiate MSDP/ATCP. + * + * Note that the client doesn't recognise a copyover, and therefore refuses to + * renegotiate certain telnet options (to avoid loops), so they really need to + * be saved. However MSDP/ATCP is handled through scripts, and we don't want + * to have to save all of the REPORT variables, so it's easier to renegotiate. + * + * Client name and version are not saved. It is recommended you save these in + * the player file, as then you can grep to collect client usage stats. + */ +void CopyoverSet( descriptor_t *apDescriptor, const char *apData ); + +/****************************************************************************** + MSDP functions. + ******************************************************************************/ + +/* Function: MSDPUpdate + * + * Call this regularly (I'd suggest at least once per second) to flush every + * dirty MSDP variable that has been requested by the client via REPORT. This + * will automatically use ATCP instead if MSDP is not supported by the client. + */ +void MSDPUpdate( descriptor_t *apDescriptor ); + +/* Function: MSDPSend + * + * Send the specified MSDP variable to the player. You shouldn't ever really + * need to do this manually, except perhaps when debugging something. This + * will automatically use ATCP instead if MSDP is not supported by the client. + */ +void MSDPSend( descriptor_t *apDescriptor, variable_t aMSDP ); + +/* Function: MSDPSendPair + * + * Send the specified strings to the user as an MSDP variable/value pair. This + * will automatically use ATCP instead if MSDP is not supported by the client. + */ +void MSDPSendPair( descriptor_t *apDescriptor, const char *apVariable, const char *apValue ); + +/* Function: MSDPSetNumber + * + * Call this whenever an MSDP integer variable has changed. The easiest + * approach is to send every MSDP variable within an update function (and + * this is what the snippet does by default), but if the variable is only + * set in one place you can just move its MDSPSend() call to there. + * + * You can also this function for bools, chars, enums, short ints, etc. + */ +void MSDPSetNumber( descriptor_t *apDescriptor, variable_t aMSDP, int aValue ); + +/* Function: MSDPSetString + * + * Call this whenever an MSDP string variable has changed. The easiest + * approach is to send every MSDP variable within an update function (and + * this is what the snippet does by default), but if the variable is only + * set in one place you can just move its MDSPSend() call to there. + */ +void MSDPSetString( descriptor_t *apDescriptor, variable_t aMSDP, char *apValue ); + +/****************************************************************************** + MSSP functions. + ******************************************************************************/ + +/* Function: MSSPSetPlayers + * + * Stores the current number of players. The first time it's called, it also + * stores the uptime. + */ +void MSSPSetPlayers( int aPlayers ); + +/****************************************************************************** + MXP functions. + ******************************************************************************/ + +/* Function: MXPCreateTag + * + * Puts the specified tag into a secure line, if MXP is supported. If the user + * doesn't support MXP they will see the string unchanged, meaning they will + * see the <send> tags or whatever. You should therefore check for support and + * provide a different sequence for other users, or better yet just embed MXP + * tags for the ProtocolOutput() function. + */ +char *MXPCreateTag( descriptor_t *apDescriptor, char *apTag ); + +/* Function: MXPSendTag + * + * This works like MXPCreateTag, but instead of returning the string it sends + * it directly to the user. This is mainly useful for the <VERSION> tag. + */ +void MXPSendTag( descriptor_t *apDescriptor, char *apTag ); + +/****************************************************************************** + Sound functions. + ******************************************************************************/ + +/* Function: SoundSend + * + * Sends the specified sound trigger to the player, using MSDP or ATCP if + * supported, MSP if not. The trigger string itself is a relative path and + * filename, eg: SoundSend( pDesc, "monster/growl.wav" ); + */ +void SoundSend( descriptor_t *apDescriptor, const char *apTrigger ); + +/****************************************************************************** + Colour functions. + ******************************************************************************/ + +/* Function: ColourRGB + * + * Returns a colour as an escape code, based on the RGB value provided. The + * string must be four characters, where the first is either 'f' for foreground + * or 'b' for background (case insensitive), and the other three characters are + * numeric digits in the range 0 to 5, representing red, green and blue. + * + * For example "F500" returns a red foreground, "B530" an orange background, + * and so on. An invalid colour will clear whatever you've set previously. + * + * If the user doesn't support XTerm 256 colours, this function will return the + * best-fit ANSI colour instead. + * + * If you wish to embed colours in strings, use ProtocolOutput(). + */ +const char *ColourRGB( descriptor_t *apDescriptor, const char *apRGB ); + +/****************************************************************************** + Unicode (UTF-8 conversion) functions. + ******************************************************************************/ + +/* Function: UnicodeGet + * + * Returns the UTF-8 sequence for the specified unicode value. + */ +char *UnicodeGet( int aValue ); + +/* Function: UnicodeAdd + * + * Adds the UTF-8 sequence for the specified unicode value onto the end of the + * string, without adding a NUL character at the end. + */ +void UnicodeAdd( char **apString, int aValue ); + +#endif // PROTOCOL_H diff -rupN src/structs.h /root/test/tbamud-new/src/structs.h --- src/structs.h 2010-09-19 07:04:33.000000000 +0400 +++ /root/test/tbamud-new/src/structs.h 2011-04-12 07:25:08.000000000 +0400 @@ -12,6 +12,8 @@ #ifndef _STRUCTS_H_ #define _STRUCTS_H_ +#include "protocol.h" /* Kavir Plugin*/ + /** Intended use of this macro is to allow external packages to work with a * variety of versions without modifications. For instance, an IS_CORPSE() * macro was introduced in pl13. Any future code add-ons could take into @@ -1076,6 +1078,7 @@ struct descriptor_data struct descriptor_data *snoop_by; /**< And who is snooping this char */ struct descriptor_data *next; /**< link to next descriptor */ struct oasis_olc_data *olc; /**< OLC info */ + protocol_t *pProtocol; /**< Kavir plugin */ }; /* other miscellaneous structures */