area/
/***************************************************************************


 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *


 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *


 *                                                                         *


 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *


 *  Chastain, Michael Quan, and Mitchell Tse.                              *


 *                                                                         *


 *  In order to use any part of this Merc Diku Mud, you must comply with   *


 *  both the original Diku license in 'license.doc' as well the Merc       *


 *  license in 'license.txt'.  In particular, you may not remove either of *


 *  these copyright notices.                                               *


 *                                                                         *


 *  Much time and thought has gone into this software and you are          *


 *  benefitting.  We hope that you share your changes too.  What goes      *


 *  around, comes around.                                                  *


 ***************************************************************************/








#define OLD_PLR_DEMON		2


#define OLD_PLR_CHAMPION	4


#define OLD_PLR_WOLFMAN		4194304


#define OLD_PLR_WEREWOLF	8388608


#define OLD_PLR_VAMPIRE         67108864





#define OLD_EXTRA_SIRE		1


#define OLD_EXTRA_PRINCE	2


#define OLD_EXTRA_ANARCH	1024


#define OLD_EXTRA_HIGHLANDER	262144	


#define OLD_EXTRA_INCONNU	524288	





/*


 *  Totems for werewolves.


 */


#define OLD_TOTEM_MANTIS      0


#define OLD_TOTEM_BEAR	      1


#define OLD_TOTEM_LYNX	      2


#define OLD_TOTEM_BOAR	      3


#define OLD_TOTEM_OWL	      4


#define OLD_TOTEM_SPIDER      5


#define OLD_TOTEM_WOLF	      6


#define OLD_TOTEM_HAWK	      7


#define OLD_TOTEM_SILVER      10





/*


 * Bits for Demonic Champions.


 */


#define OLD_POWER_CURRENT	      0


#define OLD_POWER_TOTAL		      1





#define OLD_C_POWERS		      1


#define OLD_C_CURRENT		      2


#define OLD_C_HEAD			      3


#define OLD_C_TAIL			      4


#define OLD_O_POWERS		      5





#define OLD_DEM_UNFOLDED		      1





#define OLD_DEM_FANGS		      1


#define OLD_DEM_CLAWS		      2


#define OLD_DEM_HORNS		      4


#define OLD_DEM_HOOVES		      8


#define OLD_DEM_EYES		     16


#define OLD_DEM_WINGS		     32


#define OLD_DEM_MIGHT		     64


#define OLD_DEM_TOUGH		    128


#define OLD_DEM_SPEED		    256


#define OLD_DEM_TRAVEL		    512


#define OLD_DEM_SCRY		   1024


#define OLD_DEM_SHADOWSIGHT		   2048





#define OLD_HEAD_NORMAL		      0


#define OLD_HEAD_WOLF		      1


#define OLD_HEAD_EAGLE		      2


#define OLD_HEAD_LION		      4


#define OLD_HEAD_SNAKE		      8





#define OLD_TAIL_NONE		      0


#define OLD_TAIL_POISONOUS		      1


#define OLD_TAIL_SCORPION		      2





#define OLD_DEM_MOVE		      1 /* Can roll as an object */


#define OLD_DEM_LEAP		      2 /* Can leap out of someone's hands */


#define OLD_DEM_MAGIC		      4 /* Can cast spells as an object */


#define OLD_DEM_LIFESPAN		      8 /* Can change lifespan */