/////////////////////////////////////////////////////////// ///////////////// Have an itch? Scratch it! /////////////// ///////////////////////// SCRATCH ///////////////////////// ///////////////////// A MUD Server //////////////////// ///////////////////// By: Jared Devall //////////////////// ///////////////////// Thanks: //////////////////// ///////////////////// DIKU/Merc/ROM //////////////////// ///////////////////// Aetas/Deus Gang //////////////////// ///////////////////// Beej //////////////////// /////////////////////////////////////////////////////////// #ifndef __SMYSQL_H_ #define __SMYSQL_H_ #include <string> #include <map> #include <vector> #include <mysql/mysql.h> class Mysql { public: typedef struct st_mysql MYSQL; typedef std::map< std::string, std::string > LMAP; typedef std::vector< LMAP > RESULT; private: MYSQL * _dbinstance; public: Mysql ( const char * hostname, const char * username, const char * password, const char * dbname ); ~Mysql( ); bool Query( const char * query ); int QueryRows( const char * query ); bool RealQuery( const char * query ); std::string EscapeString( const std::string & ); bool Load( const char * query ); RESULT< LMAP > _info; static Mysql &Instance(); }; // Our singleton instance inline Mysql &Mysql::Instance() { static Mysql instance( "localhost", "rendelven", "rendelven", "rendelven" );; return instance; } #endif // _SMYSQL_H