#AREA   Tatooine~



#AUTHOR Ludwig~

#RANGES
0 30 0 30
$

#RESETMSG &wYou sense the coming of a sandstorm...~

#FLAGS
0 23

#ECONOMY 0 6270718

#MOBILES
#2501
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2502
tatooine gotomob~
a newly created tatooine gotomob~
Some god abandoned a newly created tatooine gotomob here.
~
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2503
hulking bantha tethered~
a hulking bantha~
A collosal shaggy bantha is standing here, huffing as you pass by.
~
This hulking animal has a huge mouth and a imposing curled horns.
It is standing near the adjacent apartment building, perhaps
waiting for it's owner.
~
3 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> death_prog 100~
mea $n You quickly jump out of the way as the massive animal falls.
~
|
#2504
moisture farmer~
a moisture farmer~
A nicely toasted moisture farmer strides thtough the familiar streets.
~
There is no way he could've walked here. He must live nearby
or have access to a landspeeder. He strides comfortably under
the Tatooine suns, well accustomed to the heat.
~
129 0 1000 Z
3 0 92 4d90+1 0d4+2
50 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 131075 1 2
0 0 0 0 0 0 0 2
0 0 0 0 0 0 0 0
#2505
muscular noghri male average~
a muscular noghri male of average height~
A muscular noghri male of average height is standing here.
~
~
3 0 1000 Z
5 0 -300 1d1+499 0d4+2
279 0
8 8 1
10 10 10 10 10 10 25
0 0 0 0 0
6 0 0 0 65 64 0
1 1 0 0 0 0 32 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpsleep 6
if ispc($n)
if rand(39)
emote looks at you
endif
endif
mpsleep 49
if ispc($n)
say hey can you help me? im lost...
endif
~
> act_prog p looks at you.~
mpsleep 16
if rand(20)
emote puts some credits in a &CD&cu&Cr&ca&Cs&ct&Ce&ce&Cl B&ca&Cc&ck&Cp&ca&Cc&ck&D
endif
~
> fight_prog 33~
if rand(70)
if rand(50)
setblaster stun
else
setblaster full
endif
endif
mpsleep 10
if rand(50)
if rand(50)
say wtf are you doing?
else
say stop
endif
endif
~
> death_prog 100~
mpe &RLester is DEAD!&w
~
|
#2506
rodian pilot~
a rodian pilot~
A rodian pilot walks through the streets, minding his own business.
~
~
1073741825 0 0 Z
2 0 95 2d25+150 0d4+2
95 0
8 8 0
14 10 10 9 10 10 10
0 0 0 0 0
3 0 0 0 0 0 0
3 15 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2507
rambunctious group kids~
a group of kids~
A rambunctious group of kids is playing around here.
~
~
1 0 1000 Z
2 0 95 2d25+100 0d4+2
3 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 0 0 16
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> rand_prog 15~
if isfight($i)
emote start yelling for help and crying.
else
if rand(50)
laugh
else
mpe A boy impresses the rest of the group with a home-made voice changer.
endif
endif
~
|
#2512
gruff firrerreo overweight~
a gruff firrerreo~
An overweight, gruff firrereo is polishing and organizing his piles of junk.
~
His golden skin glimmers slightly, even in the shade of a market
stall. Silver scars crisscross over his mutilated left ear.
His outfit is reminiscent of what Dash Rendar wore during his
famous adventures.
~
3 0 0 Z
2 0 95 4d25+300 0d4+2
989 0
8 8 1
10 10 10 10 25 10 10
0 0 0 0 0
22 0 0 0 3 4096 0
0 0 0 0 8192 0 0 0
0 0 0 0 0 0 0 0
#2513
twilek trader~
a twilek trader~
A sharp-toothed Twilek walks through the streets, looking a bit suspicious.
~
This twilek looks shady yet confident, as if he had immunity in
this Tatooine outpost. His sharp teeth show whenever he mutters
something to a passerby.
~
16777217 0 0 Z
5 0 87 1d10+50 0d4+2
0 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
2 0 0 0 1 1 0
1 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2514
merle tosche elderly human~
an elderly Merle Tosche~
An elderly human in sandrobes is thouroughly checking a nearby control panel.
~
He's got a wrinkly face, some whisps of white hair, and white
beard stubble. He's a little out of touch with recent events,
but he's still an amazing electrician. Given enough time to ponder
a problem, he can do it.
~
1 0 400 Z
1 0 0 0d0+0 0d0+0
70 0
8 8 1
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpsleep 4
if rand(40)
mutter
endif
~
> act_prog p looks at you.~
mpsleep 3
say Eh, who's there? Oh it's you.
if rand(50)
say Watch out for those Imperial pigs. The rebellion will triumph one day I tell ya.
else
say They sell some really nice power reserve droids on Alderaan. You should check it out some day.
endif
~
|
#2515
billy tosche young human~
Billy Tosche~
Billy Tosche is here, selling a variety of electrical items.
~
~
3 4194816 400 Z
6 0 85 1d10+60 0d4+2
30 0
8 8 0
10 20 10 20 10 25 10
0 0 0 0 0
0 0 0 0 1 1 3
22 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2516
peddler three-eyes humanoid gran~
a gran peddler~
&z A three-eyed peddler with large ears is creeping around here.
~
He's all you would expect in a Gran, physically anyway. Each
of his three eyes are on short, thick stalks. His great big ears
and powerful eyes might be as sensitive as a probe droid's sensor
array. Of course, they MIGHT BE. And he just MIGHT BE an
upstanding citizen reselling legally obtained items...
~
16777217 4194816 -1000 Z
17 0 -50 1d50+100 1d4+2
0 0
8 8 1
10 10 10 20 10 10 20
0 0 0 0 0
29 0 0 0 1 1 0
3 3 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> act_prog p looks at you.~
if isfight($i)
say What are you starin' at, huh?
gouge
else
say Hey you. Yeah you... I've got some stuff that was left behind by a cargo transport. Are you interested in buying some of it?
endif
~
> speech_prog no no. nah nah. nope nope. negative negative.~
if isfight($i)
say Screw you, clown!
else
em gives a quick nod and looks away, "Come 'round back if you change your mind, aright?"
endif
~
> speech_prog toolkit toolkit.~
if isfight($n)
scowl $n
else
if goldamt($i) >= 420
mpdeposit 420
mpoload 2509
say Ok, stranger.
em gets a toolkit in a small plastic case from a nearby duffel bag.
give toolkit $n
drop toolkit
mpat 101 drop all
mpat 101 mppurge
else
if sex($n) == 2
em sticks out his hand impatiently, "That toolkit costs 420 creds, ma'am."
else
em sticks out his hand impatiently, "That toolkit costs 420 creds, wise guy."
endif
endif
endif
~
> custom_prog trigger_defel_goldamt~
if isfight($i)
else
if goldamt($i) == 0
say How many? You haven't given me any damn credits yet.
else
if goldamt($i) >= 500000
say You've handed over more than five hundred thousand creds...
em snickers, "You gonna want something or is this a gift?"
else
if goldamt($i) >= 100000
say You've handed over more than one hundred thousand credits. You're a pretty big spender, eh?
else
if goldamt($i) >= 25000
say You gave me more than twenty-five thousand creds. Are you gonna buy something?
else
if goldamt($i) >= 5000
say You gave me over five thousand credits. It should be enough to buy a few things.
else
if goldamt($i) >= 2500
say You've handed over more than 2500 credits. It should be enough to buy something nice.
else
if goldamt($i) >= 500
say You gave me more than 500 credits.
else
if goldamt($i) >= 420
say You gave me more than 420 credits.
else
say You haven't given me enough to buy anything, not even a toolkit.
endif
endif
endif
endif
endif
endif
endif
endif
endif
~
> speech_prog creds creds? credits credits? gold how have?~
mpat 2502 trigger_defel_goldamt
~
> speech_prog p don't know~
if isfight($i)
say Maybe this'll help you decide!
bash
else
em narrows his eyes at you.
endif
~
> speech_prog dunno dunno, maybe uh uh, uhh uhh, um um, umm umm, um... uh... uh.. um.. faggot fag fucker bitch fuck shit~
em narrows his eyes at you.
~
> speech_prog yes yes, yes. yeah yeah, yeah. yea yea, yea. yup yup, yup. sure sure, sure. ya ya, ya. ok ok, ok. yes.. yes...~
if isfight($i)
spit $n
else
say I've got a neat toolkit for 420 credits. I have some Devaronian energy drinks at 2500 credits each. And I recently got some toy training remotes. I'll let you have one for 2500 creds.
say say Gimme the creds and tell me what you want, ya hear?
endif
~
> speech_prog list list.~
mpsleep 3
if isfight($i)
sneer
else
say Do I look like a turbolift to you?
endif
~
> speech_prog toy training remote remote.~
if isfight($i)
scowl $n
else
if goldamt($i) >= 2500
mpdeposit 2500
mpoload 2510
nod $n
emote grabs a small sphere from a nearby duffel bag.
give remote $n
drop remote
mpat 101 drop all
mpat 101 mppurge
else
emote shakes his head and says, "No bargaining, you've given me less than 2500 credits."
endif
endif
~
> speech_prog energy drink drink.~
if isfight($i)
scowl $n
else
if goldamt($i) >= 2500
mpdeposit 2500
mpoload 2522
emote searches through his duffel bag and pulls out an unopened can.
give adrenal $n
drop adrenal
mpat 101 drop all
mpat 101 mppurge
else
emote frowns and says, "Those energy drinks are 2500 credits each. Pay up if you want one."
endif
endif
~
|
#2517
local technician tech weegee~
Weegee the local Tech~
Toolkit and datapad in hand, the local technician is here repairing a droid.
~
~
1090519043 4194816 1000 Z
13 0 67 1d1+499 1d4+2
0 0
8 8 0
10 25 25 10 10 10 1
0 0 0 0 0
0 0 0 0 1 1 0
2 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2518
droid service repair four-armed~
a four-armed service droid~
This four-armed service and repair droid is fixing a speeder behind him while selling items in front.
~
~
1090519043 0 0 Z
6 0 -200 1d1+399 0d4+2
125 0
8 8 0
3 10 10 10 10 10 10
0 0 0 0 0
21 0 0 0 3 1 5
5 2 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2519
upper half sentry droid~
an unfinished sentry droid~
&w The unfinished upper half of a sentry droid is at your feet.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2560
standard_engi droid edroid~
edroid~
Edroid
~
~
1073741825 0 0 Z
5 0 87 1d10+50 0d4+2
0 0
8 8 0
1 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
1 1 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> speech_prog binders~
if otypecarry(durasteel) < 1
emote flashes a crude picture of durasteel on a tiny screen.
endif
if otypecarry(battery) < 1
emote flashes a crude picture of a battery on a tiny screen.
endif
if otypecarry(durasteel) < 1
else
if otypecarry(battery) < 1
else
mpe &G$I emits three beeps. It powers up and begins working on something...
mpat 2503 trigger_edroid_binders
endif
endif
~
> custom_prog trigger_edroid_makebinders~
mpsleep 90
if otypeinv(durasteel) < 1
emote beeps and displays an error symbol on a tiny screen.
endif
if otypeinv(battery) < 1
emote beeps and displays an error symbol on a tiny screen.
endif
if otypeinv(battery) < 1
else
if otypeinv(durasteel) < 1
else
mpat 101 drop durasteel
mpat 101 drop battery
mpat 101 mppurge
mpoload 79
emote finishes its work.
drop binders
endif
endif
~
> speech_prog flashlight light~
if otypecarry(chemical) < 1
emote flashes a crude picture of chemicals on a tiny screen.
endif
if otypecarry(battery) < 1
emote flashes a crude picture of a battery on a tiny screen.
endif
if otypecarry(circuit) < 1
emote flashes a crude picture of a circuit on a tiny screen.
endif
if otypecarry(lens) < 1
emote flashes a crude picture of a lens on a tiny screen.
endif
if otypecarry(battery) < 1
else
if otypecarry(lens) < 1
else
if otypecarry(chemical) < 1
else
if otypecarry(circuit) < 1
else
mpe &G$I emits three beeps. It powers up and begins working on something...
mpat 2503 trigger_edroid_flashlight
endif
endif
endif
endif
~
> custom_prog trigger_edroid_makeflashlight~
mpsleep 75
if otypeinv(battery) < 1
emote beeps and displays an error symbol on a tiny screen.
endif
if otypeinv(circuit) < 1
emote beeps and displays an error symbol on a tiny screen.
endif
if otypeinv(chemical) < 1
emote beeps and displays an error symbol on a tiny screen.
endif
if otypeinv(lens) < 1
emote beeps and displays an error symbol on a tiny screen.
endif
if otypeinv(battery) < 1
else
if otypeinv(circuit) < 1
else
if otypeinv(lens) < 1
else
if otypeinv(chemical) < 1
else
mpat 101 drop chemical
mpat 101 drop battery
mpat 101 drop circuit
mpat 101 drop lens
mpat 101 mppurge
mpoload 2526
emote finishes its work.
drop flashlight
endif
endif
endif
endif
~
> speech_prog p drop all~
em beeps.
drop all
~
|
#2561
standard_spar droid sdroid~
sdroid~
Sdroid
~
~
1073741825 0 0 Z
1 0 0 1d1+6000 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> speech_prog p gouge~
gouge
~
> speech_prog p bash~
bash
~
> speech_prog p disarm~
disarm
~
> speech_prog p punch~
punch
~
> speech_prog p kick~
kick
~
> speech_prog p flee~
flee
~
|
#2599
PROGMOB_DEFEL~
a newly created PROGMOB_DEFEL~
Some god abandoned a newly created PROGMOB_DEFEL here.
~
~
2097155 4194816 0 Z
31 0 22 1d1+20000 3d4+2
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
6 6 0 0 1056768 0 0 0
0 0 0 0 0 0 0 0
> custom_prog trigger_defel_goldamt~
mpsleep 4
mpat $n trigger_defel_goldamt
~
|
#2600
BT16 spider droid~
a newly created BT16 spider droid~
Some god abandoned a newly created BT16 spider droid here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2601
Gonk droid power converter~
a newly created Gonk droid power converter~
Some god abandoned a newly created Gonk droid power converter here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2602
WED treadwell droid~
a newly created WED treadwell droid~
Some god abandoned a newly created WED treadwell droid here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#2999
testmob~
a newly created testmob~
Some god abandoned a newly created testmob here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> speech_prog test~
if cansee($n)
say i can see $n
else
say i cant see $n
endif
~
|
#3000
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#2501
first obj~
a first obj~
A first obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#2502
landspeeder~
a landspeeder~
A landspeeder is here.~
~
15 1073741824 0
500 0 0 0
300 0 0
#2503
weathered sign anchorhead~
a weathered sign~
&z  A weathered sign is planted firmly into the ground&O.~
~
13 0 0
0 0 0 0
1 0 0
E
sign weathered~
&O   ___________________
&O  |                   \_
&O  |                     |_
&O  |  &zSOUTH TO ANCHORHEAD   &O)
&O  |________________________/
~
#2504
moisture vaporator~
a moisture vaporator~
&WA sand colored moisture vaporator&w almost blends into the suroundings.~
~
25 1073741824 0
0 1 0 0
1 0 0
E
moisture vaporator~
It pulls moisture from the atmosphere
at a rate of one to two Liters per day.
~
> use_prog 100~
mpe dsfdsf
~
|
#2505
moisture vaporator broken~
a moisture vaporator~
&wAn unpowered moisture vaporator is here.&w~
~
13 1073741824 0
0 0 0 0
1 0 0
E
moisture vaporator~
A blaster shot of some sort has pierced the intake.
Yup, thar's yer problem.
~
#2507
lightweight folding chair~
&wa folding chair~
&w This lightweight folding chair offers comfort and simplicity.~
~
12 0 1
1 0 65 0
1 60 8
E
lightweight folding chair~
A sticker on the back warns that the maximum weight is 500 kg.
~
> drop_prog 100~
mpforce $n emote pulls on the chair and unfolds it.
~
> get_prog 100~
mpforce $n emote folds the chair in on itself.
~
|
#2508
used macrobinoculars macro binoculars old~
&wold macrobinoculars~
&wA pair of old binoculars is on the ground.~
~
96 0 131073
0 0 0 0 5 0
2 312 31
#2509
small toolkit plastic case~
&Wa small toolkit&D~
&WYou spot a small plastic case on the floor...~
~
66 0 16385
2 2 2 2 2 0
1 377 37
E
small toolkit plastic case~
Looks like it can easily fit in a humanoid hand.
It's got a clip loop for other types of limbs.
~
> wear_prog 100~
mpe The small toolkit clicks as it extends to full length.
~
> remove_prog 100~
mpforce $n emote twists the toolkit and pushes it into itself.
~
|
#2510
toy training remote~
&ca toy training remote~
&cA toy training remote is floating in the air next to you.~
~
5 0 1
100 1 1 6 100 100
1 0 0
E
toy training remote~
Even though it is only a toy, it is still very expensive due
to the mini-repulsor technology inside.
~
> drop_prog 100~
emote activates as it falls and begins floating upwards.
mpsleep 6
emote stops rising and stays floating in mid-air.
~
> get_prog 100~
mea $n ...but it escapes your grasp!
mer $n ...but it escapes $s grasp!
mpsleep 5
mea $n You follow the path of the toy remote and quickly snatch it out of the air!
mer $n $n follows the path of the toy remote and quickly snatches it out of the air!
emote deactivates in $n's hand.
~
> rand_prog 100~
emote spins back and forth looking for a target.
mpsleep 6
emote shoots a fake laser at $r!
if rand(40)
mpe $r dodges quickly and evades the toy laser.
else
mpe A fake laser strikes $r, but $J looks unaffected.
endif
~
|
#2511
aerial map anchorhead paper dirty~
an aerial map of anchorhead~
A dirty piece of paper lies trampled on the ground.~
~
45 0 16385
2 2 2 0
1 100 49
#2512
Hapan Hussy magazine worn used~
Hapan Hussy issue #47~
This magazine on the ground looks... used.~
~
79 0 16385
1 1 1 1
1 850 10
E
hapan hussy issue magazine used worn~
This issue of Hapan Hussy features beautiful petite brunettes.
~
#2513
neodymium magnet powerful~
&ca neodymium magnet&w~
&cA powerful magnet has been foolishly left on the ground.~
~
76 0 16385
1 1 1 1 1 0
3 270 48
E
neodymium magnet powerful~
&RWarning! &wMay cause interference with communication equipment.
~
#2514
analog multimeter device~
an analog multimeter~
A dusty device was discarded here.~
~
80 0 16385
0 20 20 -1
1 66 20
E
analog multimeter device~
You can use this on something to measure its voltage or resistance.
~
> use_prog 100~
mpe $n is actor, $t is victim, $o is object, $p is second object.
~
|
#2515
power cell battery huge~
a huge power cell~
Someone left behind this huge power cell, it was probably too heavy.~
~
65 0 1
7900 0 0 0
25 1100 23
E
huge power cell~
Warning: do not drop on children or small animals.
~
#2516
electropulse pistol pulse weird~
&Wan electropulse pistol&w~
A weird looking pistol was dropped here.~
~
5 8192 8193
6 9 9 6 200 499
3 1000 100
E
pistol pulse electropulse weird~
A homemade contraption that fires bolts of elctricity
~
A
18 4
#2517
electrical jumpsuit grey~
&za grey electrical jumpsuit&w~
&zA grey jumpsuit lies in a heap on the ground.&w~
~
9 8192 41 2
4 5 0 0
1 20 2
E
grey electrical jumpsuit~
An old two piece jumpsuit. It doesn't do anything special,
but most electricians prefer to wear them over street clothes.
~
#2518
cheap power cell battery household~
a cheap power cell~
Someone has discarded this cheap household power cell.~
~
65 0 1
2 2 2 2
1 5 0
#2519
portable flood lamp~
&Wa portable flood lamp&w~
&WA portable flood lamp is on the floor, illuminating the area in front of it.&w~
~
1 1 1
0 0 -1 0
2 132 13
E
portable flood lamp~
It uses a high capacity power cell, and it recharges itself
through solar light and physical movement.
~
#2520
handful reddish potpourri~
reddish potpourri~
A handful of reddish potpourri is scattered on the floor.~
~
61 0 1
1 1 0 0
1 38 3
#2521
superconductor toroidal donut~
a toroidal superconductor~
A superconductor in the shape of donut is barely visible on the ground.~
~
71 0 1
2 2 2 2
1 90 9
E
toroidal superconductor donut~
The toroidal shape of this superconductor creates a magnetic
field that is self-balancing, and is thus cleaner.
~
#2522
Adrenal Energy Drink can~
&CAdrenal Energy Drink&D~
&CAn energy drink is on the ground! In a can! Oh yeah!&w~
~
10 0 1
4 -1 -1 -1
2 2500 250
E
Adrenal Energy Drink can~
It is laced with MAO Inhibitors, otherwise known as MAOIs.
Your stomach's MAOs will not be able to dissolve the pure
adrenaline in this energy drink, and so it will be
absorbed directly into your bloodstream. Oh yeah!
~
#2523
briefcase black simple~
&zA black briefcase&D~
&zA simple black briefcase is on the floor, attracting absolutely no attention.~
~
15 0 16385
25 7 2524 12
1 0 0
E
black briefcase simple~
The briefcase is just a metal case with leather sewn over it.
~
#2524
small copper key tiny~
a small copper key~
Some tiny copper object shines faintly on the floor...~
~
82 0 1
0 0 0 0
1 0 0
E
small copper key tiny~
What could this key open?
~
#2525
cane sturdy~
a sturdy cane~
A sturdy cane is lying on the ground.~
~
5 0 8193
20 40 40 7 -1 -1
2 0 0
#2526
generic flashlight light~
a generic flashlight~
A generic flashlight was carelessly misplaced here.~
~
1 0 1
0 0 1000 0
1 0 0
#2587
kitchen table~
a kitchen table~
A kitchen table sits in the middle of the room.~
~
12 0 0
0 0 4 0
20 0 0
#2592
self defense functions disk datadisk~
droid self-defense functions datadisk~
A droid builder's datadisk has been left here.~
~
13 0 1
0 0 0 0
1 900 90
E
self defense functions disk datadisk~
It contains predefined functions for droid combat.
~
#2593
refurbished droid vocabulator~
a refurbished droid vocabulator~
A refurbished droid vocabulator is here.~
~
9 4224 4
24 -100 0 0
1 0 0
#2594
bronzium droid chasis~
&Oa bronzium droid chasis&w~
&OA heap of bronzium parts is on the floor.&w~
~
75 0 1
0 0 0 0
2 1500 250
E
bronzium droid chasis~
It is custom shaped for a particular droid, so it cannot be worn.
The chasis is 100% bronzium, a very strong alloy. Hmm...
~
A
13 5
#2595
standard engineering routines datadisk disk~
droid engineering routines datadisk~
A droid builder's datadisk has been left here.~
~
13 0 1
0 0 0 0
1 900 200
E
engineering routines disk datadisk~
It contains precision routines for droid manufacturing.
~
#2596
basic AI protocols datadisk disk~
datadisk of droid basic AI protocols~
A droid builder's datadisk has been left here.~
~
13 0 1
0 0 0 0
1 900 200
E
droid basic AI protocols disk datadisk~
It contains the basic artificial intelligence protocols for droids.
Without this, a droid would not be able to take simple commands.
It would simple be a robot.
~
#2597
vibrating fork weird~
a vibrating fork~
A weird vibrating fork with uneven prongs is on the ground.~
~
49 2 16385
0 0 0 0
1 0 0
#2598
heavy ewok rug~
a heavy ewok rug~
&OA heavy ew&gok &Orug covers part of the floor.&w~
~
12 134217728 0
2 0 577 0
28 0 0
E
heavy ewok rug~
A really thich rug made by the ewok artisans of Endor's moon.
~
#2599
short bed~
a short bed~
&bA short bed with blue sheets of bubbled hydraluminum is in the corner.&w~
~
12 0 0
0 0 1089 0
239 1399 139
E
bed short blue sheets~
It feels as comfortable as cotton, but it stays cool by
channeling excess heat into a thermal reservoid in the
floor. It functions much like the heat sink of an antque
motherboard. During the cold desert night, it slowly
releases the stored heat.
~
#2600
deprecated ATM machine~
a deprecated ATM machine~
&wA deprecated ATM machine with blocky buttons has been set up here.~
~
12 0 1
0 0 0 0
775 0 0
E
deprecated atm machine~
This automated teller machine isn't connected to anything.
It must be wireless over short distances.
The machine is extremely heavy, it must be full of credchips.
~
> get_prog 100~
mpforce $n emote lifts an ATM machine into the air, demonstrating great strength.
~
|
#2601
rusted droid chasis~
a rusted droid chasis~
The rusted out metal chasis of a poor droid is here, half buried in the sand.~
~
15 0 0
208 0 0 0
207 0 0
E
rusted droid chasis metal~
The inside is full of sand. A working droid
part would be hard to find in this old chasis.
~
#2602
rusty droid vocabulator discarded part~
a rusty droid vocabulator~
Frayed wires stick out of this discarded droid part.~
~
39 33554432 1
536870912 0 0 0
1 0 0
E
rusty droid vocabulator discarded part~
Without a droid central processor, this voice box is useless for
translation. A button on the bottom will output the most recently
used voice messages.
~
> push_prog 100~
if rand(17)
say Foo Foo! Atee mana, choomb Solo...
else
if rand(20)
say HAHAHAHHA
else
if rand(25)
say Griixx'ka Viloz? Jzheev uba -ba -ba -ba -ba &c*static*
else
if rand(33)
say 01100010 11101010 10100010 11101001 00000110 11101010 10100010 01100010 10100010 00000110
else
if rand(50)
if rand(75)
say ...well some duraplast, a battery, a circuit, a lens, and two different superconductors will do just fine
else
say Accessing nearby wireless equipment...
mpoload 64 2
chat hello
mpat 101 drop all
mpat 101 mppurge
endif
else
em snores loudly.
endif
endif
endif
endif
endif
~
|
#3000
last obj~
a last obj~
A last obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#2501
Tatooine low_room~
~
0 4 1 0 0 0 840
D4
~
~
0 -1 3000 0
D5
~
~
0 -1 2529 0
R M 0 2600 1 2501
R M 0 2601 1 2501
> speech_prog test~
if ovnumhere(2601) == 0
mpe none of ovnum 2601 here
else
mpe not zero
endif
~
> speech_prog test2~
if otyperoom(crystal) == 0
mpe zero crystals in room
else
mpe not zero crystals
endif
~
> speech_prog test3~
if mobinroom(2600) == 0
mpe  zero of mob 2600 in room
else
mpe  (zero of mob 2600 in room) returned false
endif
~
|
S
#2502
For Permaclosed doors and Progmob~
~
0 1074038276 1 0 0 0 1
R M 0 2599 1 2502
S
#2503
droidprogs~
~
0 1073741828 1 0 0 0 840
> custom_prog trigger_edroid_binders~
trigger_edroid_makebinders
~
> custom_prog trigger_edroid_flashlight~
trigger_edroid_makeflashlight
~
|
S
#2504
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2505
Desert Streets~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2506 0
D1
~
~
0 -1 2530 0
D3
~
~
0 -1 2520 0
S
#2506
&bPublic Communications Array&W~
~
0 268 1 0 0 0 840
D1
~
~
0 -1 2507 0
D2
~
~
0 -1 2505 0
R O 0 38 1 2506
R O 0 2600 1 2506
S
#2507
&bComm Room Rest Area&W~
~
0 8388620 1 0 0 0 840
D3
~
~
0 -1 2506 0
S
#2508
Path Through Anchorhead~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2535 0
D2
~
~
0 -1 2534 0
S
#2509
WanderingMobSpawnRoom~
~
0 295948 1 0 0 0 840
D0
~
~
2048 -1 2525 0
D3
~
~
2048 -1 2559 0
D8
~
~
2048 -1 2520 0
D9
~
~
2048 -1 2532 0
R M 0 2504 2 2509
S
#2510
Storage~
~
0 4 1 0 0 0 840
D1
~
~
2051 -1 2591 0
R M 0 2505 1 2510
  R E 0 129 1 12
  R E 0 128 1 11
  R E 0 127 1 7
  R E 0 126 1 10
  R E 0 125 1 13
  R E 0 124 1 8
  R E 0 123 1 6
  R E 0 122 1 5
  R E 0 121 1 9
  R G 0 141 1
  R G 0 133 1
  R E 0 152 1 16
  R E 0 132 1 22
  R G 0 149 1
  R G 0 151 1
R D 0 2510 1 1
> time_prog 20~
if rand(30)
open east
mpforce muscular east
endif
close east
~
|
S
#2511
Outside the Tosche Power Station~
~
0 8 1 0 0 0 840
D1
~
~
0 -1 2512 0
D3
~
~
0 -1 2518 0
S
#2512
&wInside the Power Station~
~
0 12 1 0 0 0 840
D2
~
~
16777216 -1 2513 0
D3
~
~
16777216 -1 2511 0
R M 0 2515 1 2512
  R E 0 2517 1 5
  R E 0 2516 1 16
  R G 0 2513 1
  R G 0 2515 1
  R G 0 2514 1
  R G 0 2521 1
  R G 0 2518 1
S
#2513
&wInside the Power Station~
toirodal
~
0 8 1 0 0 0 840
D0
~
~
0 -1 2512 0
D1
~
~
0 -1 2514 0
D3
~
~
33554432 -1 2516 0
S
#2514
&wNear the quick-chargers~
~
0 8 1 0 0 0 840
D3
~
~
0 -1 2513 0
R M 0 2514 1 2514
  R E 0 2525 1 16
S
#2515
behind some crates~
You are in a small space between a line of metal crates and
the wall of the stone building to the west. You can easily
see over the crates and into the nearby street.
~
0 12 1 0 0 0 840
D0
~
~
33556480 -1 2518 0
D1
~
~
0 -1 2516 0
D6
~
~
33556480 -1 2517 0
R M 0 2516 1 2515
  R E 0 51 1 16
S
#2516
Under a Billowing Canopy~
defel geologist, cave
~
0 4 1 0 0 0 840
D0
~
~
0 -1 2517 0
D1
~
~
33556480 -1 2513 0
D3
~
~
2048 -1 2515 0
S
#2517
Dry Sandy Street~
~
0 4 1 0 0 0 840
D0
~
~
0 -1 2518 0
D2
~
~
0 -1 2516 0
S
#2518
Dry Sandy Street~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2519 0
D1
~
~
0 -1 2511 0
D2
~
~
0 -1 2517 0
S
#2519
Dry Sandy Street~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2532 0
D2
~
~
0 -1 2518 0
S
#2520
Sandstone Streets of Anchorhead~
~
0 0 1 0 0 0 840
D1
~
~
0 -1 2505 0
D7
~
~
0 -1 2521 0
S
#2521
Winding Path Through Anchorhead~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2522 0
D8
~
~
0 -1 2520 0
S
#2522
Passing the Desert-Proof Domed Buildings~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2525 0
D1
~
~
0 -1 2523 0
D2
~
~
0 -1 2521 0
D3
~
~
0 -1 2524 0
S
#2523
&OAn Empty Merchant Stall&w~
~
0 12 1 0 0 0 840
D3
~
~
0 -1 2522 0
S
#2524
&OAn Empty Merchant Stall&w~
~
0 12 1 0 0 0 840
D1
~
~
0 -1 2522 0
S
#2525
Passing the Desert-Proof Domed Buildings~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2528 0
D1
~
~
0 -1 2526 0
D2
~
~
0 -1 2522 0
D3
~
~
0 -1 2527 0
S
#2526
&OAn Empty Merchant Stall&w~
~
0 12 1 0 0 0 840
D3
~
~
0 -1 2525 0
S
#2527
&OAn Empty Merchant Stall&w~
~
0 12 1 0 0 0 840
D1
~
~
0 -1 2525 0
S
#2528
Entrance to Anchorhead, Tatooine~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2529 0
D2
~
~
0 -1 2525 0
D6
~
~
2048 -1 2585 0
S
#2529
Outskirts of Anchorhead~
~
0 4 10 0 0 0 840
D0
~
~
0 -1 2546 0
D2
~
~
0 -1 2528 0
D4
~
~
2048 -1 2501 0
R O 0 2504 1 2529
S
#2530
Sandstone Streets of Anchorhead~
~
0 0 1 0 0 0 840
D0
~
'heavy metal door~
8389671 2999 2502 0
D1
~
~
0 -1 2531 0
D3
~
~
0 -1 2505 0
S
#2531
&OAmidst The Merchant Stalls&w~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2533 0
D1
~
~
0 -1 2532 0
D3
~
~
0 -1 2530 0
S
#2532
&OAmidst The Merchant Stalls&w~
~
0 0 1 0 0 0 840
D2
~
~
0 -1 2519 0
D3
~
~
0 -1 2531 0
D6
~
~
0 -1 2534 0
R M 0 2513 1 2532
  R G 0 2520 1
  R G 0 2511 1
  R G 0 2512 1
S
#2533
&OBehind Three Canopied Stalls&w~
~
0 12 1 0 0 0 840
D2
~
~
16777216 -1 2531 0
R M 0 2512 1 2533
  R G 0 134 1
  R G 0 133 1
  R G 0 2507 1
  R G 0 2508 1
  R G 0 2519 1
  R G 0 64 1
S
#2534
Path Through Anchorhead~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2508 0
D1
~
~
0 -1 2575 0
D9
~
~
0 -1 2532 0
S
#2535
Circular Clearing In Anchorhead~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2538 0
D1
~
~
16777216 -1 2559 0
D2
~
~
0 -1 2508 0
S
#2536
On the hot sand~
~
0 0 10 0 0 0 840
D0
~
~
0 -1 2537 0
D2
~
~
0 -1 2538 0
S
#2537
Burning Sands~
~
0 0 10 0 0 0 840
D2
~
~
0 -1 2536 0
D6
~
~
0 -1 2539 0
D7
~
~
0 -1 2540 0
S
#2538
Anchorhead East Entrance~
~
0 4 1 0 0 0 840
D0
~
~
0 -1 2536 0
D2
~
~
0 -1 2535 0
D3
~
~
2048 -1 2580 0
S
#2539
Burning Sands~
~
0 4 10 0 0 0 840
D0
~
~
0 -1 2550 0
D9
~
~
0 -1 2537 0
S
#2540
Burning Sands~
~
0 0 10 0 0 0 840
D3
~
~
0 -1 2541 0
D8
~
~
0 -1 2537 0
S
#2541
Flat Desert~
~
0 0 10 0 0 0 840
D1
~
~
0 -1 2540 0
D7
~
~
0 -1 2542 0
R O 0 2504 1 2541
S
#2542
Sunbaked Desert~
~
0 0 10 0 0 0 840
D3
~
~
0 -1 2543 0
D8
~
~
0 -1 2541 0
S
#2543
On the hot sand~
~
0 48 10 0 0 0 840
D1
~
~
0 -1 2542 0
D9
~
~
0 -1 2544 0
R O 0 2503 1 2543
S
#2544
On the hot sand~
~
0 0 10 0 0 0 840
D2
~
~
0 -1 2545 0
D6
~
~
0 -1 2543 0
S
#2545
Faint Path In The Sand~
~
0 0 10 0 0 0 840
D0
~
~
0 -1 2544 0
D2
~
~
0 -1 2546 0
S
#2546
Near A City~
~
0 0 10 0 0 0 840
D0
~
~
0 -1 2545 0
D2
~
~
0 -1 2529 0
S
#2547
Into the desert~
~
0 4 1 0 0 0 1
D0
~
~
0 -1 2548 0
S
#2548
The Tatooine Desert~
~
0 4 1 0 0 0 840
D2
~
~
0 -1 2547 0
> entry_prog 100~
if level($n) <= 30
mea $n You'll need a landspeeder to cross the desert.
mptransfer $n 2547
mpat $n mpforce $n look
else
mpe check roomprog
endif
~
|
S
#2549
Open Desert~
~
0 4 10 0 0 0 840
D1
~
~
0 -1 2551 0
D3
~
~
0 -1 2550 0
D6
~
~
0 -1 2551 0
D8
~
~
0 -1 2551 0
S
#2550
Burning Sands~
~
0 4 10 0 0 0 840
D1
~
~
0 -1 2549 0
D2
~
~
0 -1 2539 0
R O 0 2504 1 2550
S
#2551
Open Desert~
~
0 4 10 0 0 0 840
D1
~
~
0 -1 2552 0
D3
~
~
0 -1 2549 0
D7
~
~
0 -1 2549 0
D9
~
~
0 -1 2549 0
R O 0 2601 1 2551
  R P 0 2602 1 2601
S
#2552
Open Desert~
~
0 4 10 0 0 0 840
D0
~
~
0 -1 2553 0
D3
~
~
2048 -1 2551 0
D6
~
~
0 -1 2553 0
D9
~
~
0 -1 2551 0
S
#2553
Atop a stretching sand dune~
~
0 4 10 0 0 0 840
D0
~
~
0 -1 2554 0
D2
~
~
0 -1 2552 0
D9
~
~
0 -1 2552 0
S
#2554
Near A Desert Cave~
~
0 4 10 0 0 0 840
D2
~
~
0 -1 2553 0
R O 0 2505 1 2554
S
#2555
Floating in a void~
~
0 4 1 0 0 0 840
S
#2556
Floating in a void~
~
0 4 1 0 0 0 840
S
#2557
Floating in a void~
~
0 4 1 0 0 0 840
S
#2558
Floating in a void~
~
0 4 1 0 0 0 840
S
#2559
Residential Street~
~
0 0 1 0 0 0 840
D1
~
~
0 -1 2560 0
D3
~
~
16777216 -1 2535 0
R M 1 2507 1 2559
S
#2560
Path to a Communal Desert Settlement~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2593 0
D2
~
~
0 -1 2561 0
D3
~
~
0 -1 2559 0
R M 0 2503 1 2560
S
#2561
Before Many Desert Homes~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2560 0
D6
~
'rounded door~
16777219 -1 2562 0
D8
~
'rounded door~
16777219 -1 2566 0
D9
~
'rounded door~
8389671 2999 2502 0
R D 0 2561 6 1
R D 0 2561 8 1
R D 0 2561 9 2
S
#2562
&wA Small Home~
~
0 12 1 0 0 0 840
D1
~
~
0 -1 2563 0
D9
~
'rounded door~
3 -1 2561 0
R D 0 2562 9 1
S
#2563
&wShort Hallway~
~
0 12 1 0 0 0 840
D2
~
~
0 -1 2564 0
D3
~
~
0 -1 2562 0
S
#2564
&wMeeting Room~
~
0 12 1 0 0 0 840
D0
~
~
0 -1 2563 0
D1
~
~
33554432 -1 2565 0
S
#2565
Street Behind A Comm Tower~
~
0 4 1 0 0 0 840
D3
~
~
0 -1 2564 0
S
#2566
&wTechnician's home~
~
0 8 1 0 0 0 840
D1
~
~
0 -1 2567 0
D7
~
'rounded door~
3 -1 2561 0
R D 0 2566 7 1
S
#2567
&wLiving Area~
~
0 8 1 0 0 0 840
D0
~
~
0 -1 2568 0
D1
~
~
33556480 -1 2571 0
D1
~
~
0 -1 2572 0
D2
~
~
0 -1 2569 0
D3
~
~
0 -1 2566 0
S
#2568
&wNeatly Kept Bedroom~
~
0 8388620 1 0 0 0 840
D2
~
~
0 -1 2567 0
R O 0 2599 1 2568
S
#2569
&wTechnician's Work Room~
~
0 67108876 1 0 0 0 840
D0
~
~
0 -1 2567 0
D8
~
~
0 -1 2570 0
R M 1 2517 1 2569
R M 1 2519 1 2569
S
#2570
&zA Dark Storage Room&w~
heavy ewok rug
~
0 12 1 0 0 0 840
D2
~
'back door~
3 -1 2573 0
D7
~
~
0 -1 2569 0
R O 0 2598 1 2570
  R P 0 2597 1 2598
R D 0 2570 2 1
S
#2571
&wLong Hallway~
~
0 4 1 0 0 0 840
D1
~
~
0 -1 2620 0
D3
~
~
0 -1 2567 0
S
#2572
&wLong Hallway~
~
0 4 1 0 0 0 840
S
#2573
An Outdoor Garage~
~
0 4 1 0 0 0 840
D0
~
'back door~
2051 -1 2570 0
D2
~
~
16777216 -1 2576 0
R M 1 2518 1 2573
  R G 0 2594 1
  R G 0 2596 1
  R G 0 2595 1
  R G 0 2592 1
R D 0 2573 0 1
S
#2574
TechGarageStorage~
~
0 4 1 0 0 0 840
S
#2575
Side Streets~
~
0 0 1 0 0 0 840
D1
~
~
0 -1 2576 0
D3
~
~
0 -1 2534 0
S
#2576
Dry Windy Clearing~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2573 0
D1
~
~
0 -1 2577 0
D3
~
~
0 -1 2575 0
S
#2577
Dusty Street on the Eastside~
uss
~
0 0 1 0 0 0 840
D1
~
'old blast door~
3 -1 2578 0
D3
~
~
0 -1 2576 0
R M 1 2506 1 2577
R D 0 2577 1 1
S
#2578
&wA Cooled Office~
~
0 4 1 0 0 0 840
D3
~
'old blast door~
3 -1 2577 0
R D 0 2578 3 1
S
#2579
Floating in a void~
~
0 4 1 0 0 0 840
S
#2580
A Nearly Empty Street~
~
0 4 1 0 0 0 840
D1
~
~
0 -1 2538 0
D3
~
~
0 -1 2581 0
S
#2581
On A Lonely Street~
~
0 4 1 0 0 0 840
D1
~
~
0 -1 2580 0
D3
~
'door to a Storage Hangar~
25165863 -1 2582 0
D7
~
~
0 -1 2583 0
R D 0 2581 3 2
S
#2582
&zOutdoor Hangar Entrance&w~
~
0 0 1 0 0 0 840
D1
~
~
25165863 -1 2581 0
D2
~
~
0 -1 2587 0
R D 0 2582 1 2
S
#2583
Northern Edge of Anchorhead~
~
0 4 1 0 0 0 840
D3
~
~
0 -1 2584 0
D8
~
~
0 -1 2581 0
S
#2584
Near The Outskirts~
~
0 4 1 0 0 0 840
D0
~
~
0 -1 2586 0
D1
~
~
0 -1 2583 0
D3
~
~
0 -1 2585 0
S
#2585
Near The Outskirts~
~
0 4 1 0 0 0 840
D1
~
~
0 -1 2584 0
D9
~
~
0 -1 2528 0
S
#2586
On The Warm Sand~
~
0 4 1 0 0 0 840
D2
~
~
0 -1 2584 0
R O 0 2504 1 2586
S
#2587
&YHangar Walkway&w~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2582 0
D1
~
~
0 -1 2589 0
D2
~
~
0 -1 2588 0
D3
~
~
0 -1 2590 0
S
#2588
&YHangar Walkway&w~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2587 0
D1
~
~
0 -1 2592 0
D3
~
~
0 -1 2591 0
S
#2589
Anchorhead Storage Hangar~
~
0 0 1 0 0 0 840
D2
~
~
0 -1 2592 0
D3
~
~
0 -1 2587 0
S
#2590
Anchorhead Storage Hangar~
~
0 0 1 0 0 0 840
D1
~
~
0 -1 2587 0
D2
~
~
0 -1 2591 0
S
#2591
Anchorhead Storage Hangar~
~
0 48 1 1024 0 0 840
D0
~
~
0 -1 2590 0
D1
~
~
0 -1 2588 0
S
#2592
Anchorhead Storage Hangar~
~
0 0 1 0 0 0 840
D0
~
~
0 -1 2589 0
D3
~
~
0 -1 2588 0
S
#2593
&wInside A Sandbrick Building~
~
0 12 1 0 0 0 840
D0
~
~
0 -1 2594 0
D2
~
~
16777216 -1 2560 0
S
#2594
&wA Drab Hallway~
~
0 12 1 0 0 0 840
D0
~
~
0 -1 2597 0
D1
~
~
0 -1 2595 0
D2
~
~
0 -1 2593 0
D3
~
~
0 -1 2596 0
S
#2595
&wsmall unused apartment~
~
0 10485772 1 0 0 0 840
D3
~
~
0 -1 2594 0
S
#2596
&wsmall unused apartment~
~
0 10485772 1 0 0 0 840
D1
~
~
0 -1 2594 0
S
#2597
&wA Drab Hallway~
~
0 12 1 0 0 0 840
D1
~
~
0 -1 2598 0
D2
~
~
0 -1 2594 0
D3
~
~
0 -1 2599 0
S
#2598
&wsmall unused apartment~
~
0 10485772 1 0 0 0 840
D3
~
~
0 -1 2597 0
S
#2599
&wsmall unused apartment~
~
0 10485772 1 0 0 0 840
D1
~
~
0 -1 2597 0
S
#2600
housing~
~
0 1073741828 1 0 0 0 840
S
#2601
housing~
~
0 1073741828 1 0 0 0 840
S
#2602
housing~
~
0 1073741828 1 0 0 0 840
S
#2603
housing~
~
0 1073741828 1 0 0 0 840
S
#2604
housing~
~
0 1073741828 1 0 0 0 840
S
#2605
housing~
~
0 1073741828 1 0 0 0 840
S
#2606
housing~
~
0 1073741828 1 0 0 0 840
S
#2607
housing~
~
0 1073741828 1 0 0 0 840
S
#2608
housing~
~
0 1073741828 1 0 0 0 840
S
#2609
housing~
~
0 1073741828 1 0 0 0 840
S
#2610
housing~
~
0 1073741828 1 0 0 0 840
S
#2611
housing~
~
0 1073741828 1 0 0 0 840
S
#2612
housing~
~
0 1073741828 1 0 0 0 840
S
#2613
housing~
~
0 1073741828 1 0 0 0 840
S
#2614
housing~
~
0 1073741828 1 0 0 0 840
S
#2615
housing~
~
0 1073741828 1 0 0 0 840
S
#2616
housing~
~
0 1073741828 1 0 0 0 840
S
#2617
housing~
~
0 1073741828 1 0 0 0 840
S
#2618
housing~
~
0 1073741828 1 0 0 0 840
S
#2619
housing~
~
0 1073741828 1 0 0 0 840
S
#2620
&wSimple Kitchen~
~
0 1073741828 1 0 0 0 840
D3
~
~
0 -1 2571 0
R O 0 2587 1 2620
S
#2621
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2622
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2623
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2624
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2625
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2626
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2627
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2628
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2629
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2630
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2631
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2632
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2633
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2634
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2635
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2636
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2637
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2638
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2639
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2640
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2641
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2642
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2643
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2644
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2645
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2646
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2647
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2648
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#2649
Floating in a void~
~
0 1073741828 1 0 0 0 840
S
#3000
Tatooine hi_room~
wasinroom(target) == vnum, cansee(target), mentalstate(target) == value
mpcommands: modalign(target) == value, modmstate(target) == value
check if isfight is working
w for indoors
complete outskirt path
past shady guy, more stuff?
walkers: group kids, farmer, treadwell, rodian.
~
0 4 1 0 0 0 840
D5
~
~
0 -1 2501 0
R M 0 2502 1 3000
> leave_prog 100~
mea $n leaving
~
|
S
#0


#SHOPS
 2512    0  0  0  0  0   120  90         0 23    ; a gruff firrerreo
 2513    0  0  0  0  0   120  90         0 23    ; a twilek trader
 2515    0  0  0  0  0   120  90         0 23    ; Billy Tosche
 2518    0  0  0  0  0    80  50         0 23    ; a four-armed service droid
0


#REPAIRS
0


#SPECIALS
S


#$