#COMMAND Name at~ Code do_at Position dead~ Perm builder~ Log 0 HText Usage: at <location> <command> This command allows you to execute a command at the specified location. ~ End #COMMAND Name auction~ Code do_auction Position sleeping~ Perm all~ Log 0 HText Usage: auction Usage: auction <#> Usage: auction <#> close Usage: auction <#> cancel Usage: auction <#> bid <amount> Usage: auction <object> <autowin> Usage: auction list <start #> With no arguments what's on auction will be displayed. With a # argument it will show you the stats for that auction. With a # and close argument it will close that auction. (Note: can only stop auctions you started.) (Note: you only get the object back if no bids were made on it) With a # and cancel argument it will cancel the auction. With an object argument you place the object on auction. You may specify an autowin for a quicker auction. With list and a starting # it will start at that auction and show up to 15 auctions. ~ Flags allow_tilde~ End #COMMAND Name authorize~ Code do_authorize Position dead~ Perm imm~ Log 1 HText Usage: authorize <target> [no/name] This command allows you to handle authorizing someone. With only 'authorize <target>' you will authorize the target. With 'authorize <target> no' you will deny them and force them to quit. With 'authorize <target> name' you will request they change their name. ~ End #COMMAND Name affected~ Code do_affected Position sleeping~ Perm all~ Log 0 HText Usage: affected [by] This command shows you a list of things affecting you. If you use the 'by' argument it will give a more detailed list. ~ End #COMMAND Name afk~ Code do_afk Position sleeping~ Perm all~ Log 0 HText Usage: afk This command allows you to let others know that you are 'away from keyboard'. It will also put you as afk to IMC. It is automatically removed if you enter a command. ~ End #COMMAND Name ansi~ Code do_ansi Position dead~ Perm all~ Log 0 HText Usage: ansi This command will toggle ansi color on and off. ~ End #COMMAND Name aassign~ Code do_aassign Position dead~ Perm builder~ Log 1 HText Usage: aassign <filename> This command temporarily assigns all vnums in the specified area to you. If you are less then a head immortal you may need the area bestowed to you. ~ End #COMMAND Name advance~ Code do_advance Position dead~ Perm head~ Log 1 HText Usage: advance <target> <class> <level> This command allows you to advance someone to the specified level. ~ End #COMMAND Name allow~ Code do_allow Position dead~ Perm leader~ Log 1 HText Usage: allow site/race/class <address/race/class> This command allows you to remove a site, race, or class from the ban list. ~ End #COMMAND Name appraise~ Code do_appraise Position resting~ Perm all~ Log 0 HText Usage: appraise <item/all> This command allows you to find out how much it will cost to repair the specified item or all of the items. ~ End #COMMAND Name areas~ Code do_areas Position dead~ Perm all~ Log 0 HText Usage: areas [<name>] Usage: areas [<low level>] Usage: areas [<low level>] [<name>] Usage: areas [<low level>] [<high level>] Usage: areas [<low level>] [<high level>] [<name>] This command displays the area and info about the area in a list sorted alphabetically. If you specify the levels it will only show areas in that level range. If you specify a name it will only showing matching names. Special thanks go to Fireblade for design and coding. ~ End #COMMAND Name aset~ Code do_aset Position dead~ Perm leader~ Log 1 HText Usage: aset <area filename> <field> <value> Fields Value Information --------- -------------- --------------------------------------- low_vnum <vnum> Area's lowest vnum. hi_vnum <vnum> Area's highest vnum. low_soft <level> Area's lowest level allowed (Warning). hi_soft <level> Area's highest level allowed (Warning). low_hard <level> Area's lowest level allowed. hi_hard <level> Area's highest level allowed. name <new name> Area's name. filename <new filename> Area's filename. author <name> Area's author. resetmsg <message> Area's reset message. resetfreq <#> Area's reset frequency. flags <flag(s)> HELP AREAFLAGS EXAMPLES: aset limbo.are name Limbo Sets limbo.are's name to Limbo aset limbo.are filename new.are Sets limbo.are's filename to new.are aset new.are author ROD Sets new.are's author to ROD aset new.are resetfreq 5 Sets new.are's resetfreq to 5 ~ End #COMMAND Name astat~ Code do_astat Position dead~ Perm builder~ Log 0 HText Usage: astat [<area filename>] Astat displays the vital stats of an area, including the following: Name: Area name Filename: Area filename Prototype: 'Yes' if the area is prototype Author: Area's author Age: Area's age Players: Current number of players in the area Max: Max number of players in the area since startup Vnum range: Area vnums Soft range: Area level range (Recommended) Hard range: Area level range (Enforced) Area flags: Area flags Resetmsg: Area reset message Reset frequency: Area reset frequency ~ End #COMMAND Name apply~ Code do_apply Position dead~ Perm all~ Log 0 HText Usage: apply <object> This command allows you to take a salve or ointment and apply it to your body. ~ End #COMMAND Name atobj~ Code do_atobj Position dead~ Perm builder~ Log 0 HText Usage: atobj <object> <command> This command allows you to execute a command at the specified object. ~ End #COMMAND Name aquest~ Code do_aquest Position dead~ Perm all~ Log 0 HText Usage: aquest [request/cancel/complete] This command allows you to see, request, cancel, and complete a quest given to you. ~ End #COMMAND Name aexit~ Code do_aexit Position dead~ Perm head~ Log 0 End #COMMAND Name buy~ Code do_buy Position resting~ Perm all~ Log 0 HText Usage: buy [<amount>] <object> [check] This command allows you to buy something from a store. If you use the 'check' argument it will allow you to check out the item before you actually buy it. ~ End #COMMAND Name brandish~ Code do_brandish Position sitting~ Perm all~ Log 0 HText Usage: brandish This command allows you to use a staff. When a staff is brandished it affects all in the room. If you have a staff in each hand both will be used. ~ End #COMMAND Name bs~ Code do_backstab Position standing~ Perm all~ Log 0 HText Usage: bs <target> This command allows you to try and backstab someone. You need to be holding a piercing or stabbing weapon. ~ End #COMMAND Name bamfin~ Code do_bamfin Position dead~ Perm imm~ Log 0 HText Usage: bamfin <message> This allows you to replace the default message sent to the room your entering when using goto. Default: arrives in a swirling mist ~ End #COMMAND Name bamfout~ Code do_bamfout Position dead~ Perm imm~ Log 0 HText Usage: bamfout <message> This allows you to replace the default message sent to the room your leaving when using goto. Default: leaves in a swirling mist ~ End #COMMAND Name ban~ Code do_ban Position dead~ Perm leader~ Log 1 HText Usage: ban site/race/class [<address/race/class> <type> <duration>] Usage: ban show site/race/class <address/race/class/#> Duration is the length of the ban in days. Type can be: newbie, mortal, all, warn or level. This command will allow you to ban a site, race, or class from playing the mud for the specified amount of time. ~ End #COMMAND Name bestow~ Code do_bestow Position dead~ Perm head~ Log 1 HText Usage: bestow <target> <command(s)> Usage: bestow <target> show list Usage: bestow <target> none This command is used to give a command to someone who doesn't already have it. Using 'bestow <target> none' will remove all the targets bestowments. Using 'bestow <target> show list' will show all the targets bestowments. ~ End #COMMAND Name bio~ Code do_bio Position dead~ Perm all~ Log 0 HText Usage: bio This command will put you into an editor to edit your personal bio (what others see when they use whois on you). ~ End #COMMAND Name bodybag~ Code do_bodybag Position dead~ Perm imm~ Log 1 HText Usage: bodybag <name> [yes] With no argument it will show you all specified corpse(s). Yes - brings all specified corpse(s) to your inventory. ~ End #COMMAND Name boards~ Code do_boards Position dead~ Perm all~ Log 0 HText Usage: boards [<board>] If no board is specified it shows all boards. If you specify a board it will switch you to that board. ~ End #COMMAND Name bset~ Code do_bset Position dead~ Perm head~ Log 1 HText Usage: bset <board filename> [create] Usage: bset <board filename> <field> <value> Field being one of: post read remove post_group extra_removers maxpost read_group filename extra_readers This command allows you to create, see, and edit global boards. ~ End #COMMAND Name bug~ Code do_bug Position dead~ Perm all~ Log 0 HText Usage: bug <message> This command will record your bug for the mud implementers. ~ End #COMMAND Name bury~ Code do_bury Position standing~ Perm all~ Log 0 HText Usage: bury <item> This command allows you to bury an object. Depending on the size and weight of the object you may need a shovel to bury it. &RWARNING&d Buried objects will not last over a crash, reboot or hotboot. Do not attempt to use this command as a way to store items you wish to keep. ~ End #COMMAND Name bestowarea~ Code do_bestowarea Position dead~ Perm head~ Log 1 HText Usage: bestowarea <victim> <filename>.are Usage: bestowarea <victim> [list] Usage: bestowarea <victim> none This command allows you to bestow areas to immortals so that they can engage in group building. Once someone has been bestowed an area they can use 'aassign' to assign theirself the prototype area. Examples: bestowarea joe bob.are allows joe to work on bob's proto area bestowarea joe lists all of joe's bestowed areas bestowarea joe none removes all of joe's bestowed areas ~ End #COMMAND Name bolt~ Code do_bolt Position dead~ Perm all~ Log 0 HText Usage: bolt <direction> This command allows you to bolt a closed door. You must be on the side of the door that has the bolt. ~ End #COMMAND Name bank~ Code do_bank Position dead~ Perm all~ Log 0 HText Usage: bank <account> delete/balance Usage: bank <account> share <name> Usage: bank <account> create/deposit/withdraw <amount> Usage: bank <account> transfer <amount> <account> This allows you to create a bank account and manage it. Only ones with access to the account can do things with it. ~ End #COMMAND Name bti~ Code do_bti Position dead~ Perm head~ Log 1 HText Usage: bti (Shows all bugs, typos, and ideas submitted.) Usage: bti <#> remove (Removes a bti from the table.) This command allows us to see player submitted bugs, ideas, and typos. ~ End #COMMAND Name bait~ Code do_bait Position dead~ Perm all~ Log 0 HText Usage: bait <object>/remove This command allows you to put bait on the hook of a fishing pole. *Note* You must have the fishing pole in your hand. ~ End #COMMAND Name cast~ Code do_cast Position sleeping~ Perm all~ Log 0 HText Usage: cast <spell> <target> This command allows you to cast a spell. ~ End #COMMAND Name close~ Code do_close Position resting~ Perm all~ Log 0 HText Usage: close <object/direction> This command allows you to close an object or door. ~ End #COMMAND Name consider~ Code do_consider Position resting~ Perm all~ Log 0 HText Usage: consider <target> This command will give you some idea of how well you will stand up against the target. ~ End #COMMAND Name channels~ Code do_channels Position dead~ Perm all~ Log 0 HText Usage: channels This command will show all channels that you may use. ~ End #COMMAND Name checkvnums~ Code do_check_vnums Position dead~ Perm leader~ Log 0 HText Usage: checkvnums <start vnum> <end vnum> This command allows you to see if any areas conflict with a set of vnums. ~ End #COMMAND Name clans~ Code do_clans Position dead~ Perm all~ Log 0 HText Usage: clans [<clan name>] If <clan name> is specified it will show information on the clan. Without a <clan name> it will show a list of all the clans. ~ End #COMMAND Name cedit~ Code do_cedit Position dead~ Perm head~ Log 1 HText Usage: cedit save cmdtable Usage: cedit <command> create [code] Usage: cedit <command> [field] Field being one of: delete: Deletes the command. show: Shows the command. raise: Raises the command in the command list. lower: Lowers the command in the command list. list: Shows the placement of the command in the command list. flags: polymorphed, noshow, npc, pc, allow_tilde, fullname perm: all, imm, builder, leader, head, imp position: dead, mortal, incap, stunned, sleeping, berserk, resting, aggressive, sitting, fighting, defensive, evasive, standing, mounted, shove, drag log: 0 - normal, 1 - always, 2 - never, 3 - build, 4 - high, 5 - comm code: What code should the command use. ~ End #COMMAND Name coinduct~ Code do_council_induct Position dead~ Perm leader~ Log 0 HText Usage: coinduct <target> This command allows you to induct someone into your council. ~ End #COMMAND Name compare~ Code do_compare Position resting~ Perm all~ Log 0 HText Usage: compare <object> [<object>] This command allows you to compare an object with another object. If you only specify one object it will compare that object with one you are wearing where it would like to put that object. Special things aren't compared only the basics. ~ End #COMMAND Name commands~ Code do_commands Position dead~ Perm all~ Log 0 HText Usage: commands [<string>/<level>/<low level> <max level>] This command allows you to see all the commands, just ones matching the string argument, ones matching the specified level, or ones that are in the specified level range. ~ End #COMMAND Name config~ Code do_config Position dead~ Perm all~ Log 0 HText Usage: config [<option>] Without a specified <option> it will show all your current settings. With a specified <option> it will toggle that option on or off. OPTIONS: GAG BRIEF COMBINE AUTOGOLD NOSUMMON ANSI FINFO COMPASS AUTOLOOT SMARTSAC DRAG HINTS NOINTRO GROUPWHO TELNETGA NICE PAGER SPARING NOASSIST AUTOSPLIT SOLO PROMPT SUICIDE NOINDUCT BLANK AUTOSAC AUTOEXIT NORECALL ~ End #COMMAND Name cooutcast~ Code do_council_outcast Position dead~ Perm leader~ Log 0 HText Usage: cooutcast <target> This command allows you to outcast someone that is in your council. ~ End #COMMAND Name councils~ Code do_councils Position dead~ Perm all~ Log 0 HText Usage: councils [<name>] This command will display all the councils. If <name> is specified it will show more information on that council. ~ End #COMMAND Name credits~ Code do_credits Position dead~ Perm all~ Log 0 HText . ------------------------------------------------------------------------- | o M A N Y S P E C I A L T H A N K S T O : o | | ================================================ | | Dennis M. Ritchie and Ken Thompson for their creation and development | | of "C" and UNIX; also Bell Laboratories, AT&&T, MIT, and the University | | of Berkeley California for their development and contributions to UNIX | | and C libraries; and thanks also to The Free Software Foundation for | | their GCC compiler, C library and development tools. | | | | J.R.R. Tolkien for his huge contribution to the fantasy world and great | | many, many inspirations; and of course TSR Hobbies Inc. for their many | | continuing contributions to the world of gaming, including Dungeons && | | Dragons (tm), AD&&D (tm) and Forgotten Realms (tm); also Steve Jackson | | and Ian Livingstone for their Fighting Fantasy (tm) games and books. | | | | DIKU: Hans Staerfeldt, Tom Madsen, Katja Nyboe, | | Michael Seifert ( Seifert@Dikumud.com ) and Sebastian Hammer. | | | | And a great many thanks to all the gods, avatars and wonderful players | | of Realms of Despair, as without them this mud could not be what it is. | | | | o -Thoric o | ------------------------------------------------------------------------- ~ End #COMMAND Name cset~ Code do_cset Position dead~ Perm head~ Log 1 HText Usage: cset <field> <level> Fields: log pkloot wizlock bestowdif mset_player savefrequency muse banrace banclass roomaltar protomodify denynewplayers save bansite expmulti roomlimbo skipclasses overrideprivate build forcepc mldeadly mlpeaceful waitforauth ident mltotal morphopt roomdeadly getobjnotake think mudname roompoly roomschool nameresolving maxpet petsave saveflag roomtemple roomauthstart ~ End #COMMAND Name cmdtable~ Code do_cmdtable Position dead~ Perm leader~ Log 0 HText Usage: cmdtable [lag] If 'lag' isn't used it will display all used commands and how many times they have been used since startup. If 'lag' is used it will display all commands that have lagged and how many times they have lagged since startup. ~ End #COMMAND Name climate~ Code do_climate Position dead~ Perm head~ Log 0 HText Usage: climate <field> <name> This command allows you to view or modify the climate settings for an area. There are settings for temperature, precipitation, and wind. In addition, you may specify neighboring areas who will affect changes in the current areas weather. Therefore there are four fields to choose from. Each field has a different range of values available. Field name: Values: temp cold, cool, normal, warm, hot precip arid, dry, normal, damp, wet wind still, calm, normal, breezy, windy neighbor <area name> Specifying an area name which is already on the list will remove it. Using climate without any arguments will display the area's current setting. Note that this command always refers to the area which you are currently in. ~ End #COMMAND Name cook~ Code do_cook Position dead~ Perm all~ Log 0 HText Usage: cook <item> This skill allows you to cook food in order to preserve it longer as well as remove many poisons. You will need to be near a fire. ~ End #COMMAND Name color~ Code do_color Position dead~ Perm all~ Log 0 HText Usage: color ansitest Usage: color [color type] [color] | default Usage: color _reset_ (Resets all colors to default set) Usage: color _all_ [color] (Sets all color types to [color]) Usage: color theme [name] (Sets all color types to a defined theme) This command allows you to control the colors you see. ~ End #COMMAND Name classes~ Code do_classes Position dead~ Perm all~ Log 0 HText Usage: classes This command will show you all the classes in the mud. ~ End #COMMAND Name checkdice~ Code do_checkdice Position dead~ Perm head~ Log 0 HText Usage: checkdice <string> This command can be useful when figuring out what you want to set a spell or skill's dice to. ~ End #COMMAND Name cquit~ Code do_clan_quit Position dead~ Perm all~ Log 0 HText Usage: cquit now This command allows you a way of quitting the clan your a member of. ~ End #COMMAND Name corpses~ Code do_corpses Position dead~ Perm imm~ Log 0 HText Usage: corpses Shows all player corpses and its location. ~ End #COMMAND Name calendar~ Code do_calendar Position dead~ Perm all~ Log 0 HText Usage: calendar This command shows you the current mud calendar. ~ End #COMMAND Name calendarcheck~ Code do_calendarcheck Position dead~ Perm head~ Log 0 HText Usage: calendarcheck [fix/log] With no argument it will tell you if the current time info is set like it should be. If you specify 'fix' and it isn't set like it should be, it will set it to what it should be. If you specify 'log' it will log from the start to the current giving you an easy way to verify for yourself it is set as it should be. *&RNotice&d* It doesn't spam the screen with the log info it sends it to the log file and has to be checked there. ~ End #COMMAND Name call~ Code do_call Position dead~ Perm head~ Log 0 HText Usage: call This command will allow you to call all items, owned (claimed) by you, back to your inventory. ~ End #COMMAND Name claim~ Code do_claim Position dead~ Perm head~ Log 0 HText Usage: claim <object> This command allows you to claim ownership of an item in your inventory. ~ End #COMMAND Name checkhelps~ Code do_check_helps Position dead~ Perm head~ Log 0 HText Usage: checkhelps This command checks all commands and skills for matching help files. Any command/skill that doesn't have a matching help file will be shown. ~ End #COMMAND Name compress~ Code do_compress Position dead~ Perm all~ Log 0 HText Usage: compress This command toggles on/off MCCP compression. ~ End #COMMAND Name clearhightable~ Code do_clearhightable Position dead~ Perm head~ Log 0 HText Usage: clearhightable <name> This command will allow you to clear all the scores on a highscore table. ~ End #COMMAND Name connect~ Code do_connect Position dead~ Perm all~ Log 0 HText Usage: connect <first object> <second object> This command allows you to connect two objects together. ~ End #COMMAND Name classpercent~ Code do_classpercent Position dead~ Perm all~ Log 0 HText Usage: classpercent <class> <percent> This allows you to set up how the experience you gain is distributed. ~ End #COMMAND Name down~ Code do_down Position standing~ Perm all~ Log 0 HText Usage: down This command allows you to move down. ~ End #COMMAND Name drink~ Code do_drink Position resting~ Perm all~ Log 0 HText Usage: drink [<object>] This command allows you to drink from a fountain or the specified object. ~ End #COMMAND Name drop~ Code do_drop Position resting~ Perm all~ Log 0 HText Usage: drop [<amount>] <object> drop <amount> coins This command allows you to drop an object or coins to the ground. ~ End #COMMAND Name deny~ Code do_deny Position dead~ Perm leader~ Log 1 HText Usage: deny <target> This command allows you to deny access to the mud for the specified target. This will persist until it is undone by editing the player file or by removing the deny flag. ~ End #COMMAND Name description~ Code do_description Position dead~ Perm all~ Log 0 HText Usage: description This command will put you into an editor and allow you to edit your long description (what others see when they look at you). ~ End #COMMAND Name destroy~ Code do_destroy Position standing~ Perm head~ Log 1 HText Usage: destroy <target> This allows a way of destroying a player file. ~ Flags fullname~ End #COMMAND Name dig~ Code do_dig Position standing~ Perm all~ Log 0 HText Usage: dig [direction] DIG with no specified direction will attempt to dig up an object. If you use a shovel you have a better chance of digging up an object. If you specify a direction you will attempt to dig open an exit. ~ End #COMMAND Name disconnect~ Code do_disconnect Position dead~ Perm leader~ Log 1 HText Usage: disconnect <target> This command allows you to disconnect a descriptor from the target. ~ End #COMMAND Name dmesg~ Code do_dmesg Position dead~ Perm leader~ Log 1 HText Usage: dmesg Displays the contents of the boot log. ~ End #COMMAND Name drag~ Code do_drag Position standing~ Perm all~ Log 0 HText Usage: drag <target> <direction> This command allows you to drag the target in the specified direction. ~ End #COMMAND Name devote~ Code do_devote Position resting~ Perm all~ Log 0 HText Usage: devote <deity>/none This command allows you to devote and undevote to a deity. ~ End #COMMAND Name deities~ Code do_deities Position dead~ Perm all~ Log 0 HText Usage: deities [<deity>] This command allows you to see all deities or info on the specified deity. ~ End #COMMAND Name dismount~ Code do_dismount Position dead~ Perm all~ Log 0 HText Usage: dismount This skill allows you to dismount anything you are mounted on. ~ End #COMMAND Name dismiss~ Code do_dismiss Position dead~ Perm all~ Log 0 HText Usage: dismiss <target> This command will uncharm a charmed mobile and make them stop following you. ~ End #COMMAND Name delay~ Code do_delay Position dead~ Perm leader~ Log 0 HText Usage: delay <victim> <rounds> This command will allow you to "pause" a player. All commands received by the mud from that player will be delayed by the number of rounds specified. After the rounds have elapsed, anything input by the victim during the delay will take affect on the mud. ~ End #COMMAND Name dnd~ Code do_dnd Position dead~ Perm all~ Log 0 HText Usage: dnd This command toggles on and off your personal dnd flag. ~ End #COMMAND Name delete~ Code do_delete Position dead~ Perm all~ Log 0 HText Usage: delete <password> This allows a player a way of deleting their characters. ~ End #COMMAND Name divorce~ Code do_divorce Position dead~ Perm imm~ Log 0 HText Usage: divorce <player> <player> This command allows you to divorce the specified players. ~ End #COMMAND Name deletehightable~ Code do_deletehightable Position dead~ Perm head~ Log 0 HText Usage: deletehightable <table> This command allows you to delete a highscore table. ~ End #COMMAND Name dislodge~ Code do_dislodge Position standing~ Perm all~ Log 0 HText Usage: dislodge <object> This command allows you to dislodge a projectile that has become lodged into your body. ~ End #COMMAND Name east~ Code do_east Position standing~ Perm all~ Log 0 HText Usage: east This command allows you to move east. ~ End #COMMAND Name eat~ Code do_eat Position resting~ Perm all~ Log 0 HText Usage: eat <object> [<container>] This command allows you to eat the specified object. If you specify [<container>] it will take the <object> from the [<container>] and then you will eat it. ~ End #COMMAND Name emote~ Code do_emote Position resting~ Perm all~ Log 0 HText Usage: emote <text> Emote is a customized expression of emotions or actions. Example: emote just smiles and nods. ... displays to everyone in the room: <Your character's name> just smiles and nods. ~ End #COMMAND Name exits~ Code do_exits Position resting~ Perm all~ Log 0 HText Usage: exits This command will show you the visible exits for the room you are in. ~ End #COMMAND Name examine~ Code do_examine Position resting~ Perm all~ Log 0 HText Usage: examine <target> This command gives a little more info then look on some things. ~ End #COMMAND Name equipment~ Code do_equipment Position dead~ Perm all~ Log 0 HText Usage: equipment This command will show you all the items that you are wearing. ~ End #COMMAND Name echo~ Code do_echo Position dead~ Perm builder~ Log 1 HText Usage: echo [imm/pc] <message> This command sends the message to all players in the game unless you specify imm or pc. PC will only show the message to player characters. IMM will only show the message to immortals. ~ End #COMMAND Name empty~ Code do_empty Position sitting~ Perm all~ Log 0 HText Usage: empty <container> [<container>] This command allows you to empty a container of its contents. If [<container>] you will empty <container> into it. If no [<container>] you will just empty the contents of <container> on the ground. ~ End #COMMAND Name enter~ Code do_enter Position standing~ Perm all~ Log 0 HText Usage: enter [<exit>] This command allows you to enter an exit. ~ End #COMMAND Name elevate~ Code do_elevate Position dead~ Perm head~ Log 0 HText Usage: elevate <target> This command is for advancing an immortal to a higher immortal. ~ End #COMMAND Name email~ Code do_email Position dead~ Perm all~ Log 0 HText Usage: email <string> This allows you to set your email contact info. ~ End #COMMAND Name exphistory~ Code do_exphistory Position dead~ Perm leader~ Log 0 HText Usage: exphistory <target> [clear] This command will display a list of explorer rooms the specified target has been in. ~ End #COMMAND Name fill~ Code do_fill Position resting~ Perm all~ Log 0 HText Usage: fill <object> [<object>] This command allows you to fill <object> with something. If [<object>] it will use it to fill <object>. If no [<object>] it will just try to fill <object> from something from the room. ~ End #COMMAND Name follow~ Code do_follow Position resting~ Perm all~ Log 0 HText Usage: follow <target> This command allows you to follow someone else. To stop following someone type 'follow self'. ~ End #COMMAND Name flee~ Code do_flee Position aggressive~ Perm all~ Log 0 HText Usage: flee This command allows you to flee from a fight. ~ End #COMMAND Name foldarea~ Code do_foldarea Position dead~ Perm leader~ Log 1 HText Usage: foldarea [<area filename>] This command allows you to save a non-prototype area. ~ End #COMMAND Name for~ Code do_for Position dead~ Perm head~ Log 1 HText Usage: for <all/mobs/gods/mortals/everywhere> <command> [<target>] Allows an immortal to perform a command at or on a large number of targets. Example: 'for gods glance' You will 'glance' in the room of every god online You can also perform an action on the argument target. Example: 'for mobs poke #' You will perform the 'poke' social on every mob in the game. 'For' does not override private flags. ~ End #COMMAND Name force~ Code do_force Position dead~ Perm builder~ Log 1 HText Usage: force all/<character> <command> This command will force the specified character or all to execute the command. ~ End #COMMAND Name forceclose~ Code do_forceclose Position dead~ Perm leader~ Log 1 HText Usage: forceclose <descriptor> This command will force a certain descriptor to close. ~ End #COMMAND Name formpass~ Code do_form_password Position dead~ Perm head~ Log 0 HText Usage: formpass <password> This will show you what the <password> would become after being encrypted. It's main use is figuring out what password to put in someone's pfile. ~ End #COMMAND Name freeze~ Code do_freeze Position dead~ Perm leader~ Log 1 HText Usage: freeze <target> This command allows you to stop the target from issuing any commands. ~ End #COMMAND Name fquit~ Code do_fquit Position dead~ Perm imm~ Log 1 HText Usage: fquit <target> This command forces the target to quit. ~ End #COMMAND Name fprompt~ Code do_fprompt Position dead~ Perm all~ Log 0 HText Usage: fprompt [<string>/default] Allows you to set the fprompt up to be how you want it. Without <string> being specified it shows your current fprompt. With default it will set the fprompt back to the default. See also: HELP PTOKENS ~ End #COMMAND Name fire~ Code do_fire Position dead~ Perm all~ Log 0 HText Usage: fire <direction> <target> This command allows you to use a missile weapon to fire a projectile at someone. ~ End #COMMAND Name fshow~ Code do_fshow Position dead~ Perm leader~ Log 0 HText Usage: fshow moblog This command allows you to view the specified file. ~ End #COMMAND Name firstimm~ Code do_firstimm Position dead~ Perm all~ Log 0 HText Usage: firstimm This command allows you to make your character immortal. &RNOTICE&d This command only works once for the first character to use it. ~ End #COMMAND Name fish~ Code do_fish Position dead~ Perm all~ Log 0 HText Usage: fish [stop] This command allows you to start and stop fishing. *Note* You must have a baited fishing pole in your hand and be around water. ~ End #COMMAND Name fname~ Code do_fname Position dead~ Perm head~ Log 0 HText Usage: fname <fname> create/delete Usage: fname <fname> name <new fname> Usage: fname <fname> minweight/maxweight <#> This command allows you to create and edit fish names and their weight range. ~ End #COMMAND Name friend~ Code do_friend Position dead~ Perm all~ Log 0 HText Usage: friend add/remove/approve/deny <name> This command allows you to modify your friends list. Add - This allows you to add a friend to your list. (Subject to them approving you adding them) Remove - This allows you to remove anyone from your friends list. Approve - This allows you to approve someone adding you to their list. If the one you approve isn't on your friends list they are added. Deny - This allows you to deny someone adding you to their list. If the one you deny is on your friends list they are removed. ~ End #COMMAND Name get~ Code do_get Position resting~ Perm all~ Log 0 HText Usage: get [<amount>] <object> [<container>] This command allows you to get something that is on the ground or in another container. ~ End #COMMAND Name give~ Code do_give Position resting~ Perm all~ Log 0 HText Usage: give <object> <target> give <amount> coins <target> This command allows you to give an object or some coins to the target. ~ End #COMMAND Name gtell~ Code do_gtell Position dead~ Perm all~ Log 0 HText Usage: gtell <message> This command allows you to send a message to everyone in your group. ~ End #COMMAND Name group~ Code do_group Position sleeping~ Perm all~ Log 0 HText Usage: group [<target>/all/disband] If a <target> is specified it will add the follower to your group. If all is specified it will add all followers (possible) to your group. If disband is specified it will disband your group. If nothing is specified it will show your group statistics. ~ End #COMMAND Name glance~ Code do_glance Position resting~ Perm all~ Log 0 HText Usage: glance [<target>] This command allows you to glance around the room or at the specified target. ~ End #COMMAND Name goto~ Code do_goto Position dead~ Perm imm~ Log 0 HText Usage: goto <location> This command allows you to go to the location, which can be a room vnum or a mobile, player, or object name. ~ End #COMMAND Name gold~ Code do_gold Position dead~ Perm all~ Log 0 HText Usage: gold This command shows you the amount of gold you are carrying. ~ End #COMMAND Name gfighting~ Code do_gfighting Position dead~ Perm head~ Log 0 HText Usage: gfighting [<low level> <high level> [mobs]] If nothing is specified it shows all players that are engaged in a fight. If <low level> and <high level> are specified it will show all players (in the level range) that are engaged in a fight. If <low level> and <high level> and mobs is specified it will show all mobiles (in the level range) that are engaged in a fight. ~ End #COMMAND Name gwhere~ Code do_gwhere Position dead~ Perm head~ Log 0 HText Usage: gwhere [<low level> <high level> [mobs]] If nothing is specified it shows where all players are in the mud. If <low level> and <high level> are specified it will show where all players (in the level range) are in the mud. If <low level> and <high level> and mobs is specified it will show where all mobiles (in the level range) are in the mud. ~ End #COMMAND Name guest~ Code do_guest Position dead~ Perm head~ Log 0 HText Usage: guest <target> This command allows you to set or remove an immortal from being a guest. ~ End #COMMAND Name gtalk~ Code do_gtalk Position dead~ Perm all~ Log 0 HText Usage: gtalk <string> This allows you to set your gtalk contact info. ~ End #COMMAND Name gift~ Code do_gift Position dead~ Perm head~ Log 0 HText Usage: gift <object> <character> This command allows you to grant ownership of an object you own to the specified character. ~ End #COMMAND Name gemote~ Code do_gemote Position resting~ Perm all~ Log 0 HText Usage: gemote <text> GEmote is a global customized expression of emotions or actions. Example: gemote just smiles and nods. ... displays to everyone in the mud: [GEmote] <Your character's name> just smiles and nods. ~ End #COMMAND Name grub~ Code do_grub Position dead~ Perm head~ Log 0 HText For usage information see: help grub mob help grub room help grub obj help grub reset This command allows you a way to check for various things. ~ End #COMMAND Name help~ Code do_help Position dead~ Perm all~ Log 0 HText Usage: help <string> This command allows you to view the help file for the specified string. ~ End #COMMAND Name hedit~ Code do_hedit Position dead~ Perm head~ Log 1 HText Usage: hedit [help topic] This command allows you to edit a help topic. If the specified help topic does not exist, it will be created for you. ~ End #COMMAND Name hlist~ Code do_hlist Position dead~ Perm all~ Log 0 HText Usage: hlist [<string>/<#>] This command will give you a listing of available help files. You can only view help files lower and equal to your level. Examples: hlist cla - Shows all help files that start with cla. hlist all/0 - Shows all help files with all permission. ~ Flags fullname~ End #COMMAND Name holylight~ Code do_holylight Position dead~ Perm imm~ Log 0 HText Usage: holylight This command allows you to toggle on and off holylight. ~ End #COMMAND Name homepage~ Code do_homepage Position dead~ Perm all~ Log 0 HText Usage: homepage [<url>/clear] This command allows you to see, set, or clear your homepage. ~ Flags allow_tilde~ End #COMMAND Name hset~ Code do_hset Position dead~ Perm head~ Log 1 HText Usage: hset save Usage: hset perm all/imm/builder/leader/head/imp <help topic> Usage: hset keyword <keyword> <help topic> Usage: hset remove <perm>.<help topic> ~ End #COMMAND Name hotboot~ Code do_hotboot Position dead~ Perm head~ Log 1 HText Usage: hotboot Hotboot keeps the descriptor connections and restarts the mud. ~ End #COMMAND Name host~ Code do_host Position dead~ Perm all~ Log 0 HText Usage: host [add/delete <host>] This command allows you to setup what host your character can be accessed from. Without an argument it shows your current host address as well as any host you have setup to be able to access your character. &RWARNING&d: If you lock yourself off of your character it's your own fault. ~ End #COMMAND Name highscore~ Code do_highscore Position dead~ Perm all~ Log 0 HText Usage: highscore [<table>/<name>] This command allows you to see the highscores. If you don't specify anything it will just show all highscore tables. If you specify a <table> it will show everyone on that highscore table. If you specify a <name> it will show where they are on all the highscore tables, if they are on any of them. ~ End #COMMAND Name hintset~ Code do_hintset Position dead~ Perm head~ Log 0 HText Usage: hintset create <hint> Usage: hintset delete <hint #> Usage: hintset class/race/area <hint #> <class/race/area name>/clear Usage: hintset minlevel/maxlevel <hint #> <level> This command allows you to create, delete and restrict hints. Hints are randomly displayed to players that can see them. ~ End #COMMAND Name inventory~ Code do_inventory Position dead~ Perm all~ Log 0 HText Usage: inventory This command will show you all the items (that you are able to see) in your inventory. ~ End #COMMAND Name idea~ Code do_idea Position dead~ Perm all~ Log 0 HText Usage: idea <message> This command will record your idea for the mud implementers. ~ End #COMMAND Name immortalize~ Code do_immortalize Position dead~ Perm head~ Log 1 HText Usage: immortalize <target> This command will change a player into an immortal. It will set their stats to ( MAX_LEVEL + 25 ). It will set all their skills/spells/tongues/weapons to adept. It will increase their level to MAX_LEVEL. It will set their hp, mana, move to 30,000. ~ End #COMMAND Name induct~ Code do_induct Position standing~ Perm all~ Log 1 HText Usage: induct <player> This command allows you a way of inducting members into your clan. ~ End #COMMAND Name installarea~ Code do_installarea Position dead~ Perm head~ Log 1 HText Usage: installarea <area filename> <full area name/title> Installs a prototype area into the mud as a non-prototype area. The filename can be fixed with aset, (don't forget to foldarea the new name.) ~ End #COMMAND Name instazone~ Code do_instazone Position dead~ Perm head~ Log 3 HText Usage: instazone This command will setup the resets for all the rooms in the area assigned to you. ~ End #COMMAND Name invis~ Code do_invis Position dead~ Perm imm~ Log 0 HText Usage: invis [<#>] This command allows you to toggle on and off immortal invis. Makes you invisible to all that are lower level then you. If you specify <#> it will change your invis. ~ End #COMMAND Name instaroom~ Code do_instaroom Position dead~ Perm builder~ Log 3 HText Usage: instaroom This command will setup the resets for the room you are in. ~ End #COMMAND Name ignore~ Code do_ignore Position dead~ Perm all~ Log 0 HText Usage: ignore [<player>/reply/none] This command allows you to ignore others. With no arguments it will show who all you are ignoring. If <player> is specified it will add or remove them from your ignore list. If reply is specified it will ignore the last one to send you a tell. If none is specified it will remove everyone from your ignore list. ~ End #COMMAND Name ipcompare~ Code do_ipcompare Position dead~ Perm builder~ Log 0 HText Usage: ipcompare This command will check all the descriptors and let you know if there are any repeat connections and if any of the repeat connections have a pkiller logged in. ~ End #COMMAND Name kill~ Code do_kill Position fighting~ Perm all~ Log 0 HText Usage: kill <target> This command allows you to start a fight. You may use this command to switch who you are fighting. ~ End #COMMAND Name khistory~ Code do_khistory Position dead~ Perm leader~ Log 0 HText Usage: khistory <target> This command will display a list of mobs recently killed by the specified target. ~ End #COMMAND Name keepalive~ Code do_klive Position dead~ Perm all~ Log 0 HText Usage: keepalive [<time>] This command with no <time> will toggle keepalive on and off. With <time> specified (1-10) it will allow you to set the keepalive message time. ~ End #COMMAND Name look~ Code do_look Position resting~ Perm all~ Log 0 HText Usage: look [<target>] Usage: look in <target> This command allows you to look at lots of various things. ~ End #COMMAND Name lock~ Code do_lock Position resting~ Perm all~ Log 0 HText Usage: lock <object/direction> This command allows you to lock a closed object or door. You must have the correct key to lock an object or door. ~ End #COMMAND Name level~ Code do_level Position dead~ Perm all~ Log 0 HText Usage: level [<level>] This command shows the experience needed to obtain levels for your character. ~ End #COMMAND Name list~ Code do_list Position resting~ Perm all~ Log 0 HText Usage: list [<name>] Usage: list [<#>] [<#>] This command allows you to see what a store keeper has for sell. If you specify a name it will show the objects that match that name. If you specify one <#> it will show the objects that match the specified level or higher. If you specify two <#>s it will show the objects that are within the specified level range. ~ End #COMMAND Name languages~ Code do_languages Position resting~ Perm all~ Log 0 HText Usage: languages [learn <language>] Languages alone shows which languages you know. "languages learn <language>" will add to your percentage of language knowledge. To learn a language, a scholar who is knowledgeable in that tongue must be present. ~ End #COMMAND Name last~ Code do_last Position dead~ Perm builder~ Log 1 HText Usage: last [<player>] This command will show all pfiles, size, and days since last modified. If <player> is specified it will show the last time that pfile was modified. ~ End #COMMAND Name leave~ Code do_leave Position standing~ Perm all~ Log 0 HText Usage: leave [<exit>] This command allows you to leave a room. ~ End #COMMAND Name light~ Code do_light Position sitting~ Perm all~ Log 0 HText Usage: light <pipe> This command allows you to light the herb in your pipe. Once lit, the herb will continue to burn until it burns itself out, is smoked out, or you tamp the pipe. ~ End #COMMAND Name loadup~ Code do_loadup Position dead~ Perm head~ Log 1 HText Usage: loadup <player> This command allows you to load up a player's file. ~ End #COMMAND Name log~ Code do_log Position dead~ Perm leader~ Log 1 HText Usage: log <target>/all This command allows you to log everything the character does to the server's log file. Using 'log all' logs all characters. ~ End #COMMAND Name laws~ Code do_laws Position dead~ Perm all~ Log 0 HText >he Realms are governed by a set of laws, most of which are simple common sense and courtesy, and all of which must be followed to ensure everyone the opportunity to enjoy the game. As with any mud, a player's presence here is a privilege, not a right, and is something we reserve the right to deny at any time at our discretion. The Immortals of the Realms are responsible for enforcing these laws, and their decisions these matters should be abided. To read the laws, type "laws <topic>" for any of the following: &W | CHANNELS | PKILL | STORES | HARASSMENT | | MULTIPLAYING | SHARING | STAKE | CHARM | | OBJECTS | CHEATING | MURDER | ASSIST |&D ~ End #COMMAND Name listen~ Code do_listen Position dead~ Perm all~ Log 0 HText Syntax: listen [all/none/<channel>] This command allows you to start/stop listening to a channel. ~ End #COMMAND Name locate~ Code do_locate Position dead~ Perm head~ Log 0 HText Usage: locate This command allows you to locate all items you have ownership of. ~ End #COMMAND Name locker~ Code do_locker Position resting~ Perm all~ Log 0 HText Usage: locker put/get all Usage: locker put/get <object name> Usage: locker list This command allows you to see/get/put things in your locker. ~ End #COMMAND Name morph~ Code do_imm_morph Position dead~ Perm imm~ Log 0 HText Usage: morph <vnum> [<target>] This is an immortal command used to morph into various things. ~ End #COMMAND Name morphstat~ Code do_morphstat Position dead~ Perm leader~ Log 0 HText Usage: morphstat <vnum|name> [help|desc] Stats a morphed target by name or vnum. ~ End #COMMAND Name morphcreate~ Code do_morphcreate Position dead~ Perm imm~ Log 0 HText Usage: morphcreate <name/vnum> [copy] This command allows you to create a new morph. ~ End #COMMAND Name morphset~ Code do_morphset Position dead~ Perm leader~ Log 0 HText Usage: morphset <morph> <field> <value> Usage: morphset save Field being one of: -------------------------------------------------------------------- ac obj2 deity nocast objuse2 dexterity constitution hp obj3 dodge skills objuse3 morphself intelligence sex race level timeto affected resistant unmorphother help sav1 parry tumble charisma favourused nosusceptible long sav2 pkill wisdom manaused morphother luck sav3 short damr ~ End #COMMAND Name morphdestroy~ Code do_morphdestroy Position dead~ Perm imm~ Log 0 HText Usage: morphdestroy <name/vnum> This command allows you to destroy a morph. ~ End #COMMAND Name mpecho~ Code do_mpecho Position dead~ Perm all~ Log 0 HText Usage: mpecho <phrase> This command allows a program to send the phrase to the entire room. ~ Flags noshow npc~ End #COMMAND Name mpechoat~ Code do_mpechoat Position dead~ Perm all~ Log 0 HText Usage: mpechoat <name> <phrase> Displays the phrase to the victim. ~ Flags noshow npc~ End #COMMAND Name mea~ Code do_mpechoat Position dead~ Perm all~ Log 0 HText Usage: mpechoat <name> <phrase> Displays the phrase to the victim. ~ Flags noshow npc~ End #COMMAND Name mpat~ Code do_mpat Position dead~ Perm all~ Log 0 HText Usage: mpat <vnum> <command> This command lets a program execute the command at the specified room vnum. ~ Flags noshow npc~ End #COMMAND Name mpforce~ Code do_mpforce Position dead~ Perm all~ Log 0 HText Usage: mpforce <name>/all <string> Forces a player/mob to do a command (non-functional on immortals, all will only force all in room). ~ Flags noshow npc~ End #COMMAND Name mpechoaround~ Code do_mpechoaround Position dead~ Perm all~ Log 0 HText Usage: mpechoaround <name> <phrase> Displays a phrase to all in the room except victim. ~ Flags noshow npc~ End #COMMAND Name mer~ Code do_mpechoaround Position dead~ Perm all~ Log 0 HText Usage: mpechoaround <name> <phrase> Displays a phrase to all in the room except victim. ~ Flags noshow npc~ End #COMMAND Name mpasound~ Code do_mpasound Position dead~ Perm all~ Log 0 HText Usage: mpasound <phrase> Displays a phrase to all surrounding rooms. ~ Flags noshow npc~ End #COMMAND Name mpoload~ Code do_mpoload Position dead~ Perm all~ Log 0 HText Usage: mpoload <vnum> <level> <timer> This mpcommand allows a mobile to load up an object. ~ Flags noshow npc~ End #COMMAND Name mpjunk~ Code do_mpjunk Position dead~ Perm all~ Log 0 HText Usage: mpjunk <name> Destroys an object in inventory/being worn - can be used with all.object . ~ Flags noshow npc~ End #COMMAND Name mpgoto~ Code do_mpgoto Position dead~ Perm all~ Log 0 HText Usage: MPGOTO <vnum> Goes to any room which is not private. ~ Flags noshow npc~ End #COMMAND Name mpdamage~ Code do_mp_damage Position dead~ Perm all~ Log 0 HText Usage: mpdamage <victim> <amount> This command inflicts a specified amount of damage on the victim. ~ Flags noshow npc~ End #COMMAND Name mpdelay~ Code do_mpdelay Position dead~ Perm all~ Log 0 HText Usage: mpdelay <victim> <delay> This allows a program to put a delay on the specified victim. ~ Flags noshow npc~ End #COMMAND Name mprestore~ Code do_mp_restore Position dead~ Perm all~ Log 0 HText Usage: mprestore <victim> <amount> This command restores a specified number of hitpoints to the victim. ~ Flags noshow npc~ End #COMMAND Name mpkill~ Code do_mpkill Position dead~ Perm all~ Log 0 HText Usage: mpkill <name> Kills a player without using murder. ~ Flags noshow npc~ End #COMMAND Name mptransfer~ Code do_mptransfer Position dead~ Perm all~ Log 0 HText Usage: mptransfer <name>/all <location> Transfers one or all in the room to a specified location. ~ Flags noshow npc~ End #COMMAND Name mpmload~ Code do_mpmload Position dead~ Perm all~ Log 0 HText Usage: mpmload <vnum> This mpcommand allows a mobile to load another mobile. ~ Flags noshow npc~ End #COMMAND Name mpnothing~ Code do_mpnothing Position dead~ Perm all~ Log 0 HText Usage: mpnothing Does nothing. Used for scripts. ~ Flags noshow npc~ End #COMMAND Name mppurge~ Code do_mppurge Position dead~ Perm all~ Log 0 HText Usage: mppurge [<object/mobile name>] Purges the room, or a specified object/mobile. ~ Flags noshow npc~ End #COMMAND Name mpinvis~ Code do_mpinvis Position dead~ Perm all~ Log 0 HText Usage: mpinvis [<level>] This mpcommand controls a mob's ability to use a modified form of wizinvis. Use 'mpinvis' alone to toggle the invisibility. Use 'mpinvis <level>' to set the level at which the mob will be invis. Mortals under the mobinvis level of the mob will be unable to see the mob when it goes mobinvis; they cannot see it with any spell, it will be completely invisible to them. Be warned, however, that its programs will still function as normal, the mortal will simply see a 'someone' if it performs an action or an echo that they see, just as if a wizinvis immortal performed the action. Also be warned that at the present time, area attacks _will_ hit a mobinvis creature even if it is invisible. ~ Flags noshow npc~ End #COMMAND Name mpadvance~ Code do_mpadvance Position dead~ Perm all~ Log 1 HText Usage: mpadvance <victim> Advances the victim's level (will not advance beyond level 2). ~ Flags noshow npc~ End #COMMAND Name mpapply~ Code do_mpapply Position dead~ Perm all~ Log 0 HText Usage: mpapply <target> This command is used by a program to inform the immortals that the target is waiting for authorization. ~ Flags noshow npc~ End #COMMAND Name mpapplyb~ Code do_mpapplyb Position dead~ Perm all~ Log 0 HText Usage: mpapplyb <target> This command is used by a program to re-inform the immortals that the target is waiting for authorization, inform the target that they need to change their name, or to inform them their name was accepted and let them into the game. ~ Flags noshow npc~ End #COMMAND Name mppkset~ Code do_mppkset Position dead~ Perm all~ Log 0 HText Usage: mppkset <target> yes/no This mpcommand will set the PC to deadly or peaceful based on what is specified regardless of their present state. No = Peaceful Yes = Deadly ~ Flags noshow npc~ End #COMMAND Name mpclosepassage~ Code do_mp_close_passage Position dead~ Perm all~ Log 0 HText Usage: mpclosepassage <room> <direction> Closes a passage to a room (does not affect pre-existing doors that were not created with mpopenpassage) ~ Flags noshow npc~ End #COMMAND Name mpopenpassage~ Code do_mp_open_passage Position dead~ Perm all~ Log 0 HText Usage: mpopenpassage <origin> <destination> <direction> Opens a passage to a room (does not affect pre-existing doors) ~ Flags noshow npc~ End #COMMAND Name mpdream~ Code do_mpdream Position dead~ Perm all~ Log 0 HText Usage: mpdream <name> <phrase> Sends a message to a sleeping character. ~ Flags noshow npc~ End #COMMAND Name mpslay~ Code do_mp_slay Position dead~ Perm all~ Log 0 HText Usage: mpslay <target> This mpcommand causes the PC/NPC target instant death. ~ Flags noshow npc~ End #COMMAND Name mppractice~ Code do_mp_practice Position dead~ Perm all~ Log 0 HText Usage: mppractice <victim> <skill/spell/language> <amount> This command will set the victim's percentage of proficiency in the specified skill/spell/language to the specified amount. It cannot train a character in a skill/spell/language the character does not have as a part of its class and that it does not already have as a result of its level. In other words, it cannot train a warrior in fireball, or a level 1 thief in gouge. ~ Flags noshow npc~ End #COMMAND Name makerepair~ Code do_makerepair Position dead~ Perm builder~ Log 3 HText Usage: makerepair <mob vnum> Sets a mobile to be able to repair damaged equipment. ~ End #COMMAND Name makeshop~ Code do_makeshop Position dead~ Perm builder~ Log 3 HText Usage: makeshop <mobile vnum> Creates a new shop and assigns it to the specified mobile. ~ End #COMMAND Name makewizlist~ Code do_makewizlist Position dead~ Perm head~ Log 1 HText Usage: makewizlist This command updates the wizlist for the mud. ~ End #COMMAND Name mapout~ Code do_mapout Position dead~ Perm leader~ Log 0 HText Usage: mapout <write/stat/clear/show/create> Write: create a map in edit buffer. Stat: get information about a written, but not yet created map. Clear: clear a written, but not yet created map. Show: show a written, but not yet created map. Create: turn a written map into rooms in your assigned room vnum range. [Letter to use] [Sector type] [Letter to use] [Sector type] A SECT_AIR C SECT_CITY D SECT_DESERT f SECT_FIELD F SECT_FOREST H SECT_HILLS I SECT_INSIDE L SECT_LAVA M SECT_MOUNTAIN O SECT_OCEANFLOOR s SECT_WATER_SWIM S SECT_WATER_NOSWIM u SECT_UNDERGROUND U SECT_UNDERWATER W SECT_SWAMP # SECT_DUNNO [Exits to use] [Direction it gives] ^ UP or DOWN = : Used in all directions except UP and DOWN Makes a closed door in the direction its used in. / NORTHEAST or SOUTHWEST \ NORTHWEST or SOUTHEAST X NORTHEAST, NORTHWEST, SOUTHEAST and SOUTHWEST | NORTH or SOUTH - EAST or WEST + NORTH, SOUTH, EAST and WEST Example Map: I-C H O |X ^/|\ A-D-S-+-U H This would create 9 rooms and link them correctly. ~ End #COMMAND Name mcreate~ Code do_mcreate Position dead~ Perm builder~ Log 3 HText Usage: mcreate <vnum> [cvnum] <mobile name> This command allows you to create a new mobile using the specified vnum and keywords. If [cvnum] is used it will make the new mobile match the one it copies. ~ End #COMMAND Name mdelete~ Code do_mdelete Position dead~ Perm builder~ Log 1 HText Usage: mdelete <vnum> This command allows you to remove the specified mobile vnum from the mud. ~ End #COMMAND Name memory~ Code do_memory Position dead~ Perm leader~ Log 1 HText Usage: memory [hash] Usage: memory [check <string>] Usage: memory [showhigh <#>] This command allows you to see the current counts of things in memory. All the arguments can only be done if hash strings are enabled. If [hash] is used it will show all the current hash statistics. If [check <string>] is used it will show the info for that string in the hash. If [showhigh <#>] is used it will put the info for matching and higher link strings into the log file. ~ End #COMMAND Name mfind~ Code do_mfind Position dead~ Perm imm~ Log 0 HText Usage: mfind <name> This command will show all mobiles with the specified name. ~ End #COMMAND Name minvoke~ Code do_minvoke Position dead~ Perm builder~ Log 1 HText Usage: minvoke <vnum>/<keyword> This command allows you to invoke an instance of the specified mobile. ~ End #COMMAND Name mlist~ Code do_mlist Position dead~ Perm builder~ Log 0 HText Usage: mlist [free] [<start vnum>] [<end vnum>] If nothing is specified it will show all mobiles in the area. If free is specified it will show all free mobiles in the area. If <start vnum> is used it will show all mobiles at and after that vnum. If <end vnum> is used it will show all mobiles from the start to the end vnum. ~ End #COMMAND Name mpedit~ Code do_mpedit Position dead~ Perm leader~ Log 3 HText Usage: mpedit <mobile> <command> [number] [program] [arguments] Usage: mpedit <mobile> add <program> <arguments> Usage: mpedit <mobile> insert <number> <program> <arguments> Usage: mpedit <mobile> edit <number> [program] [arguments] Usage: mpedit <mobile> delete <number> Add, insert and edit will put you into the line editor to edit your program. The arguments consist of a trigger, plus any arguments associated with that trigger. ~ End #COMMAND Name mpstat~ Code do_mpstat Position dead~ Perm builder~ Log 0 HText Usage: mpstat <mob/mobvnum> full/<program #> This command will display all of the mobprograms that have been written for the specified mob. ~ End #COMMAND Name mset~ Code do_mset Position dead~ Perm builder~ Log 3 HText Usage: mset <victim> <field> <value> Field being one of: hp race drunk nation practice qp rank favor speaks speaking pos sav1 flags thirst strength sex sav2 level wisdom dexterity clan sav3 pkill aloaded resistant full sav4 short council numattacks gold sav5 title damroll description long spec absorb defense mentalstate luck align attack hitroll susceptible mana armor defpos affected constitution move blood immune charisma intelligence name class maxhit minsnoop part deity minhit password ~ End #COMMAND Name mstat~ Code do_mstat Position dead~ Perm builder~ Log 0 HText Usage: mstat <target> This command allows you to see the statistics on the target. ~ End #COMMAND Name murder~ Code do_murder Position fighting~ Perm all~ Log 0 HText Usage: murder <character> This command is used to initiate attacks on other player characters. ~ End #COMMAND Name mwhere~ Code do_mwhere Position dead~ Perm builder~ Log 0 HText Usage: mwhere <name> This command will show you the locations of all mobiles with a particular name currently in the game. ~ End #COMMAND Name mpfavor~ Code do_mpfavor Position dead~ Perm all~ Log 0 HText Usage: mpfavor <target> [-/+]<#> This mpcommand is used to take, give, or set a PCs favor by/to the specified amount. ~ Flags noshow npc~ End #COMMAND Name mposet~ Code do_mposet Position dead~ Perm all~ Log 0 HText Usage: mposet <object> <setting> <value> This mpcommand allows the mobile to modify the specified object. ~ Flags noshow npc~ End #COMMAND Name mpmset~ Code do_mpmset Position dead~ Perm all~ Log 0 HText Usage: mpmset <mobile> <setting> <value> This mpcommand allows the mobile to modify the specified mobile. ~ Flags noshow npc~ End #COMMAND Name mortalize~ Code do_mortalize Position dead~ Perm leader~ Log 1 HText Usage: mortalize <player> This command will change an immortal into a mortal. It may be used with or without the immortal being logged on the mud. ~ End #COMMAND Name mpscatter~ Code do_mpscatter Position dead~ Perm all~ Log 0 HText Usage: mpscatter <target name> <low vnum> <hi vnum> This mpcommand will send the victim to any one of the rooms specified at random. ~ Flags noshow npc~ End #COMMAND Name mppeace~ Code do_mppeace Position dead~ Perm all~ Log 0 HText Usage: mppeace <name> Any target name within the room can be forced to cease all fighting. ~ Flags noshow npc~ End #COMMAND Name mpechozone~ Code do_mpechozone Position dead~ Perm all~ Log 0 HText Usage: mpechozone <string> This mpcommand works much like ECHO and RECHO commands, only this is only displayed within the area. ~ Flags noshow npc~ End #COMMAND Name mez~ Code do_mpechozone Position dead~ Perm all~ Log 0 HText Usage: mpechozone <string> This mpcommand works much like ECHO and RECHO commands, only this is only displayed within the area. ~ Flags noshow npc~ End #COMMAND Name mplog~ Code do_mp_log Position dead~ Perm all~ Log 0 Flags noshow npc~ End #COMMAND Name mpasuppress~ Code do_mpasuppress Position dead~ Perm all~ Log 0 Flags noshow npc~ End #COMMAND Name mpmorph~ Code do_mpmorph Position dead~ Perm all~ Log 0 HText Usage: mpmorph <victim> <morph name/vnum> This command allows a mobile to morph someone. ~ Flags noshow npc~ End #COMMAND Name mpunmorph~ Code do_mpunmorph Position dead~ Perm all~ Log 0 HText Usage: mpunmorph <victim> This command allows a mobile to unmorph someone. ~ Flags noshow npc~ End #COMMAND Name morphlist~ Code do_morphlist Position dead~ Perm imm~ Log 0 HText Usage: morphlist This command shows all available morphs. ~ End #COMMAND Name marry~ Code do_marry Position dead~ Perm imm~ Log 0 HText Usage: marry <player> <player> This command allows you to marry the specified players. ~ End #COMMAND Name msn~ Code do_msn Position dead~ Perm all~ Log 0 HText Usage: msn <string> This allows you to set your msn contact info. ~ End #COMMAND Name mwreset~ Code do_mwreset Position dead~ Perm head~ Log 0 HText Usage: mwreset create <vnum> <percent(1-100)> Usage: mwreset <#> delete/vnum/percent/type <value> This command allows you to create, delete and modify a Mud Wide RESET. Types: Mobile = Mobile will reset in random rooms here and there. Object = Objects will reset into a corpse as a mobile dies. ~ End #COMMAND Name makehightable~ Code do_makehightable Position dead~ Perm head~ Log 0 HText Usage: makehightable <name> This command will create a new highscore table. ~ End #COMMAND Name mpcopy~ Code do_mpcopy Position dead~ Perm builder~ Log 0 End #COMMAND Name north~ Code do_north Position standing~ Perm all~ Log 0 HText Usage: north This command allows you to move north. ~ End #COMMAND Name name~ Code do_name Position dead~ Perm all~ Log 0 HText Usage: name <newname> This command allows a pre-authorization player to change their name if their original choice was denied. ~ End #COMMAND Name ne~ Code do_northeast Position standing~ Perm all~ Log 0 HText Usage: northeast ne These commands allow you to move northeast. ~ End #COMMAND Name nw~ Code do_northwest Position standing~ Perm all~ Log 0 HText Usage: northwest nw These commands allow you to move northwest. ~ End #COMMAND Name note~ Code do_noteroom Position resting~ Perm all~ Log 0 HText Usage: note [list] Usage: note read/remove/edit <#> Usage: note vote <#> [open/close/yes/no/abstain] Usage: note write/clear/show/post Usage: note subject <subject> Usage: note to all/immortal/avatar/<clan>/<nation>/<council>/<character> WRITE - Allows you to start writing a note. EDIT - Allows you to edit a note. SUBJECT - Allows you to put a subject on the note. TO - Allows you to put in who can read the note. ALL allows everyone to read it. IMMORTAL allows only immortals to read it. AVATAR allows only avatars and immortals to read it. <CLAN> allows only members of that clan to read it. <NATION> allows only members of that nation to read it. <COUNCIL> allows only members of that council to read it. <CHARACTER> allows only that character to read it. CLEAR - Allows you to clear the note you are writing. SHOW - Allows you to see the note you are writing. POST - Allows you to post the note to the board. LIST - Shows all notes posted on the board. READ - Allows you to read the specified note on the board. VOTE - Allows you to vote on a note. OPEN will open the note for voting. CLOSE will close the note to voting. YES will add a yes vote on the note. NO will add a no vote on the note. ABSTAIN will add an abstain vote on the note. REMOVE - Allows you to remove the specified note from the board. *NOTE* Every note must have who it is TO and a SUBJECT in order to be posted. A note can't be READ by anyone until you POST it. ~ End #COMMAND Name noemote~ Code do_noemote Position dead~ Perm builder~ Log 0 HText Usage: noemote <target> This command allows you a way to allow/stop someone from emoting. ~ End #COMMAND Name northeast~ Code do_northeast Position standing~ Perm all~ Log 0 HText Usage: northeast ne These commands allow you to move northeast. ~ End #COMMAND Name northwest~ Code do_northwest Position standing~ Perm all~ Log 0 HText Usage: northwest nw These commands allow you to move northwest. ~ End #COMMAND Name notell~ Code do_notell Position dead~ Perm builder~ Log 1 HText Usage: notell <target> This command allows you a way to allow/stop someone from using tells. ~ End #COMMAND Name notitle~ Code do_notitle Position dead~ Perm builder~ Log 1 HText Usage: notitle <target> This command allows you a way to allow/stop someone from changing their title. ~ End #COMMAND Name news~ Code do_news Position dead~ Perm all~ Log 0 HText Usage: news Usage: news [<M/D/Y>/<M/D>/<M/Y>/<D/Y>] Usage: news date [<M>/<D>/<Y>] Usage: news <poster name> Usage: news <news #> This command allows you to look at the mud news. Immortals Only: Usage: news add [<level>] Usage: news <news #> <edit/level/remove> This allows immortals to add/edit/remove news to keep you informed of recent changes. ~ End #COMMAND Name nations~ Code do_nations Position dead~ Perm all~ Log 0 HText Usage: nations [<nation name>] If <nation name> is specified it will show information on the nation. Without a <nation name> it will show a list of all the nations. ~ End #COMMAND Name ninduct~ Code do_nation_induct Position dead~ Perm all~ Log 1 HText Usage: ninduct <player> This command allows you a way of inducting members into your nation. ~ End #COMMAND Name noutcast~ Code do_nation_outcast Position dead~ Perm all~ Log 1 HText Usage: noutcast <player> This command allows you a way of outcasting members of your nation. ~ End #COMMAND Name nquit~ Code do_nation_quit Position dead~ Perm all~ Log 0 HText Usage: nquit now This command allows you a way of quitting the nation your a member of. ~ End #COMMAND Name order~ Code do_order Position resting~ Perm all~ Log 0 HText Usage: order all/<target> <command> This allows you to order all or just the target to do something. ~ End #COMMAND Name open~ Code do_open Position resting~ Perm all~ Log 0 HText Usage: open <object/direction> This command allows you to open an object or door. ~ End #COMMAND Name ocreate~ Code do_ocreate Position dead~ Perm builder~ Log 3 HText Usage: ocreate <vnum> [copy vnum] <item name> This command allows you to create a new object using the specified vnum and keywords. If [copy vnum] is used it will make the new object match the one it copies. ~ End #COMMAND Name odelete~ Code do_odelete Position dead~ Perm builder~ Log 1 HText Usage: odelete <vnum> This command allows you to remove the specified object vnum from the mud. ~ End #COMMAND Name ofind~ Code do_ofind Position dead~ Perm builder~ Log 0 HText Usage: ofind <name> This command will show all objects with the specified name. ~ End #COMMAND Name oinvoke~ Code do_oinvoke Position dead~ Perm builder~ Log 1 HText Usage: oinvoke <vnum>/<keyword> [<level>] This command allows you to invoke an instance of the specified object. ~ End #COMMAND Name olist~ Code do_olist Position dead~ Perm builder~ Log 0 HText Usage: olist [free] [<start vnum>] [<end vnum>] If nothing is specified it will show all objects in the area. If free is specified it will show all free objects in the area. If <start vnum> is used it will show all objects at and after that vnum. If <end vnum> is used it will show all objects from the start to the end vnum. ~ End #COMMAND Name opedit~ Code do_opedit Position dead~ Perm builder~ Log 3 HText Usage: opedit <object> <command> [number] [program] [arguments] Usage: opedit <object> add <program> <arguments> Usage: opedit <object> insert <number> <program> <arguments> Usage: opedit <object> edit <number> [program] [arguments] Usage: opedit <object> delete <number> Add, insert and edit will put you into the line editor to edit your program. The arguments consist of a trigger, plus any arguments associated with that trigger. Object programs are like mobprograms, with trigger differences. To edit an Objprogram, you must be holding the object in your inventory. ~ End #COMMAND Name opstat~ Code do_opstat Position dead~ Perm builder~ Log 0 HText Usage: opstat <object> full/<program #> This command will display all of the object programs that have been written for the specified object. ~ End #COMMAND Name ostat~ Code do_ostat Position dead~ Perm builder~ Log 0 HText Usage: ostat <object> This command allows you to see the statistics on an object. ~ End #COMMAND Name outcast~ Code do_outcast Position standing~ Perm all~ Log 1 HText Usage: outcast <player> This command allows you a way of outcasting members of your clan. ~ End #COMMAND Name oset~ Code do_oset Position dead~ Perm builder~ Log 3 HText Usage: oset <object> <field> <value> Field being one of: flags wear level weight cost rent timer name short long ed rmed actiondesc type value0 value1 value2 value3 value4 value5 affect rmaffect layers For weapons: For armor: weapontype condition ac condition For scrolls, potions and pills: slevel spell1 spell2 spell3 For wands and staves: slevel spell maxcharges charges For containers: For levers and switches: cflags key capacity tflags This allows you to change the specified object, if it has the PROTOTYPE flag it will change the object index also. ~ End #COMMAND Name owhere~ Code do_owhere Position dead~ Perm builder~ Log 0 HText Usage: owhere <name> This command will show you the locations of all objects with a particular name currently in the game. ~ End #COMMAND Name opcopy~ Code do_opcopy Position dead~ Perm builder~ Log 0 End #COMMAND Name put~ Code do_put Position resting~ Perm all~ Log 0 HText Usage: put [<amount>] <object> <container> This command allows you to put an object into a container. ~ End #COMMAND Name password~ Code do_password Position dead~ Perm all~ Log 2 HText Usage: password <new password> <new password> This command allows you to change your character's password. ~ End #COMMAND Name practice~ Code do_practice Position sleeping~ Perm all~ Log 0 HText Usage: practice [<spell/skill/weapon>] Without an argument, it will show all current spells, skills, weapons, and tongues available to you. If you are at a teacher you may use practice with a spell, skill, or weapon name to practice it. ~ End #COMMAND Name peace~ Code do_peace Position dead~ Perm imm~ Log 0 HText Usage: peace This command causes everyone in the room to stop fighting. ~ End #COMMAND Name pull~ Code do_pull Position resting~ Perm all~ Log 0 HText Usage: pull <target> This command allows you to pull a lever, pullchain, switch, or button. ~ End #COMMAND Name purge~ Code do_purge Position dead~ Perm leader~ Log 0 HText Usage: purge [<target>] Without a target this command will purge all possible objects and mobiles in the room. If a <target> is specified it will remove the target from anywhere in the world. ~ End #COMMAND Name purge~ Code do_low_purge Position dead~ Perm builder~ Log 0 HText Usage: purge [<target>] Without a target this command will purge all possible objects and mobiles in the room. If a <target> is specified it will remove the target from anywhere in the world. ~ End #COMMAND Name push~ Code do_push Position resting~ Perm all~ Log 0 HText Usage: push <target> This command allows you to push a lever, pullchain, switch, or button. ~ End #COMMAND Name prompt~ Code do_prompt Position dead~ Perm all~ Log 0 HText Usage: prompt [<string>/default] Allows you to set the prompt up to be how you want it. Without <string> being specified it shows your current prompt. With default it will set the prompt back to the default. See also: HELP PTOKENS ~ End #COMMAND Name pager~ Code do_pager Position dead~ Perm all~ Log 0 HText Usage: pager [<#>] With <#> specified it sets the pager length to the specified number. With no <#> it will toggle the pager on/off. ~ End #COMMAND Name pcrename~ Code do_pcrename Position dead~ Perm head~ Log 0 HText Usage: pcrename <oldname> <newname> This command permanently changes a players name. ~ End #COMMAND Name pushup~ Code do_pushup Position dead~ Perm all~ Log 0 HText Usage: pushup This command allows you to train your strength. ~ End #COMMAND Name personal~ Code do_personal Position dead~ Perm all~ Log 0 HText Usage: personal create spell/skill offensive/defensive <type> <name> Usage: personal <name> delete Offensive Types: damage <DTYPE>, <RIS> Defensive Types: <RIS> RIS: ice fire blunt earth water poison acid holy charm slash energy shadow cold wind drain sleep pierce electricity DTYPE: ice fire wind water shadow acid holy drain energy electricity cold none earth poison This allows players to create their own personal spells/skills (kind of limited still, but works nice). They can create up to 5 spells/skills. ~ End #COMMAND Name quaff~ Code do_quaff Position berserk~ Perm all~ Log 0 HText Usage: quaff <potion> [<container>] This command allows you to use a potion. ~ End #COMMAND Name quit~ Code do_quit Position dead~ Perm all~ Log 0 HText Usage: quit This command allows you to quit the game. ~ Flags fullname~ End #COMMAND Name qpset~ Code do_qpset Position dead~ Perm imm~ Log 1 HText Usage: qpset <target> [give/take <amount>] This command allows you to see, give, or take glory from the target. ~ End #COMMAND Name rest~ Code do_rest Position sleeping~ Perm all~ Log 0 HText Usage: rest This command allows you to rest. ~ End #COMMAND Name report~ Code do_report Position resting~ Perm all~ Log 0 HText Usage: report This command shows you and everyone in the room your character's basic stats. ~ End #COMMAND Name repair~ Code do_repair Position resting~ Perm all~ Log 0 HText Usage: repair all/<object> This command allows you to get objects repaired/recharged. ~ End #COMMAND Name reply~ Code do_reply Position resting~ Perm all~ Log 0 HText Usage: reply <message> This command allows you to send a message to the last person to send you a tell. ~ End #COMMAND Name remove~ Code do_remove Position aggressive~ Perm all~ Log 0 HText Usage: remove <object/all> This command allows you to stop wearing an object or everything. ~ End #COMMAND Name rank~ Code do_rank Position dead~ Perm leader~ Log 0 HText Usage: rank <string> This command allows you to set your rank to the specified string. ~ End #COMMAND Name rat~ Code do_rat Position dead~ Perm head~ Log 1 HText Usage: rat vnum1 vnum2 command [parameters] Rat, or 'range at' is the at command with the added parameters of two room vnums. Assuming the vnums are valid, your 'at' command will be executed in every room in the range you give. Example: rat 100 110 redit flags 0 This will clear the room flags in all rooms from 100 to 110 inclusive. ~ End #COMMAND Name rdelete~ Code do_rdelete Position dead~ Perm builder~ Log 1 HText Usage: rdelete <vnum> This command allows you to remove the specified room vnum from the mud. ~ End #COMMAND Name reboot~ Code do_reboot Position dead~ Perm head~ Log 1 HText Usage: reboot [mud now/nosave] This command allows you to reboot the mud. ~ Flags fullname~ End #COMMAND Name recite~ Code do_recite Position resting~ Perm all~ Log 0 HText Usage: recite <scroll> [<target>] This command recites a magical scroll. ~ End #COMMAND Name recho~ Code do_recho Position dead~ Perm builder~ Log 1 HText Usage: recho <message> This command sends the message to all players in the same room as you. ~ End #COMMAND Name redit~ Code do_redit Position dead~ Perm builder~ Log 3 HText Usage: redit <field> Fields: desc Edit room description name <room name> Set room name ed <keyword(s)> Add/Edit extra description(s) rmed <keyword(s)> Remove an extra description sector <sector type> SEE HELP SECTORTYPES flags <flags> SEE HELP ROOMFLAGS SEE HELP EXITMAKING for these fields: exit bexit exdesc exflags exname exkey EXAMPLES: redit name Testing Sets the room name to Testing redit desc Places you in a buffer so you can edit description redit flags private Toggles the private room flag redit sector inside Sets the room sectortype to inside redit ed testing Creates an extra description called testing redit rmed testing Removes an extra description called testing ~ End #COMMAND Name regoto~ Code do_regoto Position dead~ Perm imm~ Log 0 HText Usage: regoto This command will return you to the room you were in before using goto. ~ End #COMMAND Name repairset~ Code do_repairset Position dead~ Perm builder~ Log 3 HText Usage: repairset <mob vnum> <field> <value> This command allows you to set what a repair shop does. ---------------------------------------------- | Fields | Meaning | --------- ------------------------------------ | fixtype | Types of items the keeper will fix | | profit | Profit on fixing items | | type | Repair shop type | | | type 1 = standard | | | type 2 = recharge | | open | Hour shop opens | | close | Hour shop closes | | keeper | Vnum of repair shop keeper | ---------------------------------------------- ~ End #COMMAND Name repairshops~ Code do_repairshops Position dead~ Perm builder~ Log 0 HText Usage: repairshops Shows statistics on all the repair shops. ~ End #COMMAND Name repairstat~ Code do_repairstat Position dead~ Perm builder~ Log 0 HText Usage: repairstat <mob vnum> Shows all the statistics on a mobile's repair shop. ~ End #COMMAND Name reset~ Code do_reset Position dead~ Perm builder~ Log 3 HText Usage: reset area/list Usage: reset randomize <direction> Usage: reset delete <number> Usage: reset hide <objname> Usage: reset rchance <number> <chance> Usage: reset trap room <type> <charges> [flags] Usage: reset trap obj <name> <type> <charges> [flags] This command is used to display, edit, and delete resets for your area. ~ End #COMMAND Name restore~ Code do_restore Position dead~ Perm builder~ Log 1 HText Usage: restore all/<target> This command allows you to fully restore everyone/target. ~ End #COMMAND Name restoretime~ Code do_restoretime Position dead~ Perm builder~ Log 0 HText Usage: restoretime This command shows how much time has passed since the last restore all and your last restore all. ~ End #COMMAND Name restrict~ Code do_restrict Position dead~ Perm leader~ Log 0 HText Usage: restrict <command> [<permission>] If no permission is specified it will display the current command and settings. If one is specified it will restrict the command to that permission. ~ End #COMMAND Name retran~ Code do_retran Position dead~ Perm builder~ Log 1 HText Usage: retran <target> This command is used to return the target to the room they were transferred from. ~ End #COMMAND Name retire~ Code do_retire Position dead~ Perm head~ Log 1 HText Usage: retire <target> This command allows you to set or remove an immortal from retirement. ~ End #COMMAND Name rlist~ Code do_rlist Position dead~ Perm builder~ Log 0 HText Usage: rlist [free] [<start vnum>] [<end vnum>] If nothing is specified it will show all rooms in the area. If free is specified it will show all free rooms in the area. If <start vnum> is used it will show all rooms at and after that vnum. If <end vnum> is used it will show all rooms from the start to the end vnum. ~ End #COMMAND Name rpedit~ Code do_rpedit Position dead~ Perm builder~ Log 3 HText Usage: rpedit <command> [number] [program] [arguments] Usage: rpedit add <program> <arguments> Usage: rpedit insert <number> <program> <arguments> Usage: rpedit edit <number> [program] [arguments] Usage: rpedit delete <number> Add, insert and edit will put you into the line editor to edit your program. The arguments consist of a trigger, plus any arguments associated with that trigger. To edit a room program you must be in the room. ~ End #COMMAND Name rpstat~ Code do_rpstat Position dead~ Perm builder~ Log 0 HText Usage: rpstat [full/<program #>] This command allows you to see the room programs written for a room. If you use the 'full' argument it will show all programs and what is in them. If you use the '<program #>' it will show what is in the specified program. ~ End #COMMAND Name rstat~ Code do_rstat Position dead~ Perm builder~ Log 0 HText Usage: rstat [<location>] This command allows you to see the statistics on the specified location or your current location if no location is specified. ~ End #COMMAND Name reserve~ Code do_reserve Position dead~ Perm head~ Log 1 HText Usage: reserve Usage: reserve [*]<name> Names in the reserved list can't be used by players on creation. If a * is used at the start of a name, a name can't contain that string. Examples: reserve - Shows all the names currently reserved. reserve joe - Will add/remove joe from the reserve list. reserve *joe - Will make it so no name can contain joe. ~ End #COMMAND Name rap~ Code do_rap Position dead~ Perm imm~ Log 0 HText Usage: rap <exit> This command allows you to rap on a closed exit getting the attention of others on the other side. ~ End #COMMAND Name remains~ Code do_remains Position dead~ Perm all~ Log 0 HText Usage: remains If you have a deity you may request knowledge on your remains. It will cost you favor to receive this knowledge, which will be somewhere between your character level to two times your character level. ~ End #COMMAND Name retell~ Code do_retell Position dead~ Perm all~ Log 0 HText Usage: retell <message> This command allows you to send a message to the last person you sent a tell to. ~ End #COMMAND Name repeat~ Code do_repeat Position dead~ Perm all~ Log 0 HText Usage: repeat This command will show the last 20 tells you received. ~ End #COMMAND Name revert~ Code do_revert Position dead~ Perm all~ Log 0 HText Usage: revert This command is used to return you to your original body from a polymorphed state. ~ End #COMMAND Name races~ Code do_races Position dead~ Perm all~ Log 0 HText Usage: races This command will show you all the races in the mud. ~ End #COMMAND Name reward~ Code do_reward Position dead~ Perm all~ Log 0 HText Usage: reward [<#>] [buy] Without an argument it will show a list of all the rewards. With a number argument specified you will get to see the objects information. With a number and buy argument you will be buying that reward. ~ End #COMMAND Name retrieve~ Code do_retrieve Position dead~ Perm all~ Log 0 HText Usage: retrieve This command allows you to have a mobile bring you your corpse(s). ~ End #COMMAND Name rdig~ Code do_rdig Position dead~ Perm builder~ Log 0 HText Usage: rdig <direction> This command allows you to dig out an exit to a new room. The room is auto created from your list of vnums that haven't been used yet. ~ End #COMMAND Name removeshop~ Code do_removeshop Position dead~ Perm builder~ Log 0 HText Usage: removeshop <mobvnum> Removes the shop from the specified mobile. ~ End #COMMAND Name removerepairshop~ Code do_removerepairshop Position dead~ Perm builder~ Log 0 HText Usage: removerepairshop <mobvnum> Removes a repair shop from the specified mobile. ~ End #COMMAND Name rpcopy~ Code do_rpcopy Position dead~ Perm builder~ Log 0 End #COMMAND Name south~ Code do_south Position standing~ Perm all~ Log 0 HText Usage: south This command allows you to move south. ~ End #COMMAND Name skin~ Code do_skin Position dead~ Perm all~ Log 0 HText Usage: skin <corpse> This command allows you to skin a corpse. You need to be holding a slicing, piercing, slashing, or stabbing weapon. You can only skin player corpses. You have to be the one to get the final hit on the player. ~ End #COMMAND Name se~ Code do_southeast Position standing~ Perm all~ Log 0 HText Usage: southeast se These commands allow you to move southeast. ~ End #COMMAND Name sw~ Code do_southwest Position standing~ Perm all~ Log 0 HText Usage: southwest sw These commands allow you to move southwest. ~ End #COMMAND Name say~ Code do_say Position resting~ Perm all~ Log 0 HText Usage: say <message> This command allows you to send a message to everyone in the room you are in. ~ End #COMMAND Name save~ Code do_save Position dead~ Perm all~ Log 0 HText Usage: Save SAVE saves your character. You must be at least level 2 to save. ~ End #COMMAND Name sacrifice~ Code do_sacrifice Position resting~ Perm all~ Log 0 HText Usage: sacrifice all/<object> This command allows you to sacrifice an object or everything in the room to your deity or the gods. ~ End #COMMAND Name score~ Code do_score Position dead~ Perm all~ Log 0 HText Usage: score This command shows you a sheet of your character's information. ~ End #COMMAND Name sleep~ Code do_sleep Position sleeping~ Perm all~ Log 0 HText Usage: sleep This command allows you to go to sleep. ~ End #COMMAND Name stand~ Code do_stand Position sleeping~ Perm all~ Log 0 HText Usage: stand This command allows you to stand. ~ End #COMMAND Name stat~ Code do_stat Position dead~ Perm all~ Log 0 HText Usage: stat This command shows you your character's basic stats and attributes. ~ End #COMMAND Name statreport~ Code do_statreport Position dead~ Perm all~ Log 0 HText Usage: statreport This command shows you and everyone in the room your character's basic stats and attributes. ~ End #COMMAND Name savearea~ Code do_savearea Position dead~ Perm builder~ Log 3 HText Usage: savearea [<area filename>] This command allows you to save a prototype area. ~ End #COMMAND Name sell~ Code do_sell Position resting~ Perm all~ Log 0 HText Usage: sell <object> This command allows you to sell an object to a shop keeper. ~ End #COMMAND Name sedit~ Code do_sedit Position dead~ Perm leader~ Log 1 HText Usage: sedit <social> [field] sedit save Use sedit <social> to view the current settings of an existing social. Use sedit <social> [field] to set one of the fields: Create: Creates the social Delete: Deletes the social Name: Name of the social Raise: Raises the position of the social in the list Lower: Lowers the position of the social in the list List: Shows the position of the social in the list CNoArg: Response to character if no argument given ONoArg: Response to room if no argument given CFound: Response to character if target is someone else OFound: Response to room if target is someone else VFound: Response to target if target is someone else CAuto: Response to character if target is self OAuto: Response to room if target is self User Variables: Target Variables: --------------- ----------------- $n Name $N Name $m him/her/it $M him/her/it $s his/her/its $S his/her/its $e he/she/it $E he/she/it Use sedit save to save the new social or changes to existing socials. ~ End #COMMAND Name setclan~ Code do_setclan Position dead~ Perm leader~ Log 1 HText Usage: setclan <clan> [create/delete] Usage: setclan <clan> <field> <leader|number1|number2> <player> Field being one of: leader leadrank number1 onerank tworank recall storage number2 name filename motto desc race type class ~ End #COMMAND Name setcouncil~ Code do_setcouncil Position dead~ Perm head~ Log 1 HText Usage: setcouncil <council> [create/delete] Usage: setcouncil <council> <field> <value> Field being one of: head head2 members name filename desc powers This command allows you to create, see, and edit a council. ~ End #COMMAND Name shops~ Code do_shops Position dead~ Perm builder~ Log 3 HText Usage: shops Displays some statistics on all shops. ~ End #COMMAND Name shopset~ Code do_shopset Position dead~ Perm builder~ Log 1 HText Usage: shopset <mob vnum> <field> <value> ----------------------------------------------- | Fields | Meaning | ----------------------------------------------- | buytype | Type of items the keeper will buy | | buy | Profit on buying items | | sell | Profit on selling items | | open | Hour shop opens | | close | Hour shop closes | | keeper | Vnum of shop keeper | ----------------------------------------------- ~ End #COMMAND Name shopstat~ Code do_shopstat Position dead~ Perm builder~ Log 0 HText Usage: shopstat <mobile vnum> Shows statistics on the specified shop. ~ End #COMMAND Name shove~ Code do_shove Position standing~ Perm all~ Log 0 HText Usage: shove <target> <direction> This command allows you to shove someone in the specified direction. ~ End #COMMAND Name shutdown~ Code do_shutdown Position dead~ Perm head~ Log 1 HText Usage: shutdown [mud now/nosave] This command allows you to shutdown the mud. ~ Flags fullname~ End #COMMAND Name sit~ Code do_sit Position sleeping~ Perm all~ Log 0 HText Usage: sit This command allows you to sit down. ~ End #COMMAND Name silence~ Code do_silence Position dead~ Perm imm~ Log 1 HText Usage: silence <target> This command allows you to silence someone so they can't use channels. ~ End #COMMAND Name slay~ Code do_slay Position dead~ Perm leader~ Log 1 HText Usage: slay <target> [inferno/shatter/demon/leap/slit/dogs] SLAY kills a character in cold blood, no saving throw. The optional parameters cause different messages to be sent to the actor, the target, and the room for a bit of variety. ~ Flags fullname~ End #COMMAND Name slist~ Code do_slist Position sleeping~ Perm all~ Log 0 HText Usage: slist [<low level> <high level>] Without an argument it will show you a complete list of the things available to you. If you specify a level range it will show all spells and skills available to you in that range. ~ End #COMMAND Name slookup~ Code do_slookup Position dead~ Perm builder~ Log 0 HText Usage: slookup <sn>/<skill/spell/weapon/tongue name> Usage: slookup all/slots This command allows you to see the information for the given spell/skill/weapon/tongue. If all is used it shows some basic information for all skills, spells, weapons, and tongues. If slots is used it will show all unused slots. ~ End #COMMAND Name smoke~ Code do_smoke Position resting~ Perm all~ Log 0 HText Usage: smoke <pipe> You may 'smoke' a pipe after filling it with a smokable herb. ~ End #COMMAND Name snoop~ Code do_snoop Position dead~ Perm leader~ Log 4 HText Usage: snoop <target>/self This command will make it so you see a copy of all the input and output going to the target. ~ End #COMMAND Name sober~ Code do_sober Position dead~ Perm builder~ Log 4 HText Usage: sober <target> This command can be used to make the target sober. ~ End #COMMAND Name socials~ Code do_socials Position dead~ Perm all~ Log 0 HText Usage: socials [<string>] This command allows you to see all the socials or just ones that match the string argument. A social is a command that performs an emotion or action. Example: smile testing ... Displays: (If in the same room as testing) OTHERS: <Your character's name> smiles at testing. YOU: You smile at testing. TESTING: <Your character's name> smiles at you. (If not in the same room as testing) OTHERS: [From afar] <Your character's name> smiles at testing. YOU: [From afar] You smile at testing. TESTING: [From afar] <Your character's name> smiles at you. ~ End #COMMAND Name southeast~ Code do_southeast Position standing~ Perm all~ Log 0 HText Usage: southeast se These commands allow you to move southeast. ~ End #COMMAND Name southwest~ Code do_southwest Position standing~ Perm all~ Log 0 HText Usage: southwest sw These commands allow you to move southwest. ~ End #COMMAND Name speak~ Code do_speak Position resting~ Perm all~ Log 0 HText Usage: speak [<language>/all] This command allows you to change what language you are currently speaking. If no language is specified you will speak your native tongue. Immortals may speak all languages at once. ~ End #COMMAND Name split~ Code do_split Position resting~ Perm all~ Log 0 HText Usage: split <amount> This command allows you to split some gold between you and all members of the group that are in the same room. ~ End #COMMAND Name sset~ Code do_sset Position dead~ Perm leader~ Log 1 HText Usage: sset <victim> all/<skill> <value> Usage: sset save <skill/herb> table Usage: sset create <skill/herb> <new <skill/herb> name> Usage: sset <sn> <field> <value> Field being one of: code type sector diechar immchar missroom components dice beats target dieroom immroom missvict difficulty flag class abschar dievict immvict reqskill participants mana value absroom hitchar seffect rmaffect name affect absvict hitdest wearoff teachers race dammsg acttype hitroom misschar classtype slot minpos damtype hitvict minlevel powertype Affect having the fields: <location> <modifier> [duration] [bitvector] (See AFFECTTYPES for location, and OBJECTAFFECTED for affects) Skill being any skill or spell. ~ End #COMMAND Name setdeity~ Code do_setdeity Position dead~ Perm head~ Log 1 HText Usage: setdeity <deity> [create/delete] Usage: setdeity <deity> <field> <toggle> Field being one of: sex class objvnum alignment description name race2 suscept resistnum race resist affected susceptnum type mobvnum filename affectednum Field Favor adjustments: aid flee backstab dig_corpse die kill aid_spell kill_magic sac steal spell_aid bury_corpse Field Favor requirements for supplicate: savatar scorpse srecall sdeityobj This command allows you to create, see, and edit a deity. ~ End #COMMAND Name supplicate~ Code do_supplicate Position dead~ Perm all~ Log 0 HText Usage: supplicate corpse/avatar/object/recall This command allows you to beg your deity (if you have one) for aid. Corpse - Deity will bring all of your corpses (possible) to you. Avatar - Deity will send you an avatar to help you. Object - Deity will send you an object with her blessings. Recall - Deity will recall you to your recall point. ~ End #COMMAND Name setclass~ Code do_setclass Position dead~ Perm head~ Log 1 HText Usage: setclass <class> [create/save] Usage: setclass <class> skill <skill> <level> <adept> Usage: setclass <class> name <new name> This command allows you to create, see, and edit a class. ~ End #COMMAND Name style~ Code do_style Position berserk~ Perm all~ Log 0 HText Usage: style <evasive/defensive/standard/aggressive/berserk> Style offers a way for you to change your current style of combat. Evasive <help evasive style> Defensive <help defensive style> Standard <help standard style> Aggressive <help aggressive style> Berserk <help berserk style> ~ End #COMMAND Name showweather~ Code do_showweather Position dead~ Perm head~ Log 0 HText Usage: showweather [<string>] This command will show you all areas and their current weather settings. If <string> is specified it will show only the areas that match the string. ~ End #COMMAND Name setweather~ Code do_setweather Position dead~ Perm head~ Log 0 HText Usage: setweather [<parameter> <value>] Parameters: random climate neighbor unit maxvector Resulting values: Weather variables range from -60 to 60. Weather vectors range from -15 to 15. The maximum a vector can change in one update is 18. ~ End #COMMAND Name strip~ Code do_strip Position dead~ Perm head~ Log 1 HText Usage: strip <target> This command allows you to take all the targets inventory and equipment at one time. ~ End #COMMAND Name setrace~ Code do_setrace Position dead~ Perm head~ Log 0 HText Usage: setrace <race> [create/save] Usage: setrace <race> <field> <value> Usage: setrace <race> wherename <location> <string> Usage: setrace <race> skill <skill> <level> <adept> Field being one of: ac uses wisdom maxalign maxweight hit hunger classes minalign minheight luck recall suscept strength minweight mana resist affected alignment constitution move thirst charisma dexterity intelligence name language maxheight ~ End #COMMAND Name sudoku~ Code do_sudoku Position dead~ Perm all~ Log 0 HText Usage: sudoku Usage: sudoku <new/stats> Usage: sudoku set <row[1-9]><col[1-9]><value[1-9]> With no argument it will display your current sudoku puzzle. Using 'new' will start a new puzzle. Using 'stats' will show your sudoku stats. Using the argument set with a valid row, column, and value will allow you to set that block to the desired value. ~ End #COMMAND Name situp~ Code do_situp Position dead~ Perm all~ Log 0 HText Usage: situp This command allows you to train your constitution. ~ End #COMMAND Name speed~ Code do_speed Position dead~ Perm all~ Log 0 HText Usage: speed <value> This command allows you to set how fast data is sent to you. You may set speed from 1 to 32. <(<#> * 128) = how fast data is sent> Example = (32 * 128) = 4096 Bytes ~ End #COMMAND Name setreward~ Code do_setreward Position dead~ Perm head~ Log 0 HText Usage: setreward create <vnum> <qpcost> Usage: setreward delete <vnum> Usage: setreward <vnum> <vnum/qpcost> <value> Setreward will allow you to create, edit, and delete rewards. ~ End #COMMAND Name showrewards~ Code do_showrewards Position dead~ Perm head~ Log 0 HText Usage: showrewards This command will show all the rewards. Usage: showreward This command allows you to see all the rewards and their Quest Point cost. ~ End #COMMAND Name setchannel~ Code do_setchannel Position dead~ Perm head~ Log 0 HText Syntax: setchannel <channel> Syntax: setchannel <channel> create/delete/clearhistory Syntax: setchannel <channel> name/color/type/perm/maxhistory <setting> This allows dynamic channels to be created, viewed, edited, and deleted. ~ End #COMMAND Name suicide~ Code do_suicide Position dead~ Perm all~ Log 0 HText Usage: suicide This command allows you to commit suicide instead of laying there waiting to die. There is also an auto suicide that will allow you to automatically commit suicide when your hitpoints drop to 0. ~ End #COMMAND Name solo~ Code do_solo Position dead~ Perm all~ Log 0 HText Usage: solo This command allows you to stop others from following you around without you disbanding your group or having them all sit. ~ End #COMMAND Name sethightable~ Code do_sethightable Position dead~ Perm head~ Log 0 HText Usage: sethightable <table> max/name <setting> This allows you to set the max and name for a highscore table. ~ End #COMMAND Name tell~ Code do_tell Position resting~ Perm all~ Log 0 HText Usage: tell <target> <message> This command allows you to send a message to someone anywhere in the mud. ~ Flags allow_tilde~ End #COMMAND Name time~ Code do_time Position dead~ Perm all~ Log 0 HText Usage: time This command shows the current mud, start up, system, and next pfile cleanup time. ~ End #COMMAND Name title~ Code do_title Position dead~ Perm all~ Log 0 HText Usage: title <string> This command allows you to set your title. ~ End #COMMAND Name transfer~ Code do_transfer Position dead~ Perm builder~ Log 1 HText Usage: transfer all/<target> [<location>] This command transfers all or the target to a specified location or your current location. ~ End #COMMAND Name typo~ Code do_typo Position dead~ Perm all~ Log 0 HText Usage: typo <message> This command will record your typo for the mud implementers. ~ End #COMMAND Name timecmd~ Code do_timecmd Position dead~ Perm head~ Log 0 HText Usage: timecmd <what you want to check time on> Example: timecmd cast heal Starting timer. A warm feeling fills your body. Timing complete. Timing took 0.000104 seconds. It starts the timer before doing what you want and stops after it's complete. ~ End #COMMAND Name timeset~ Code do_timeset Position dead~ Perm head~ Log 0 HText Usage: timeset [day/month/stats] Usage: timeset [day/month] [create/delete] <name> Usage: timeset [day/month] place <#> <name of day/month to move> Usage: timeset [day/month] name <name of day/month to change> <name> Usage: timeset month days <#> <name of month to change> DAY: (with no other argument) Shows all mud days. MONTH: (with no other argument) Shows all mud months. STATS: will show a quick overview of the mud time stats. EXAMPLES: timeset day create Sunday Creates a new day named Sunday timeset day delete Sunday Deletes the day named Sunday timeset month create July Creates a new month named July timeset month delete July Deletes the month named July timeset day name Sunday Monday Changes the day named Sunday to Monday timeset month name July June Changes the month of July to June timeset day place 6 Sunday Changes Sunday to the 6th day timeset month days 30 July Makes July have 30 days ~ End #COMMAND Name transcheck~ Code do_check_transfer Position dead~ Perm head~ Log 0 HText Usage: transcheck [clear] This command will show you the current transfer data for the mud. If you use the clear option it will reset all the data. ~ End #COMMAND Name throw~ Code do_throw Position dead~ Perm all~ Log 0 HText Usage: throw <direction> <target> This command allows you to throw a weapon at someone. ~ End #COMMAND Name up~ Code do_up Position standing~ Perm all~ Log 0 HText Usage: up This command allows you to move up. ~ End #COMMAND Name unmorph~ Code do_imm_unmorph Position dead~ Perm imm~ Log 0 HText Usage: unmorph [<target>] This is a command that allows you to revert back to your original form. ~ End #COMMAND Name unlock~ Code do_unlock Position resting~ Perm all~ Log 0 HText Usage: unlock <object/direction> This command allows you to unlock a locked object or door. You must have the correct key to unlock an object or door. ~ End #COMMAND Name unfoldarea~ Code do_unfoldarea Position dead~ Perm head~ Log 1 HText Usage: unfoldarea <area filename> This command will unload an area file. ~ End #COMMAND Name users~ Code do_users Position dead~ Perm builder~ Log 0 HText Usage: users [<host ip>/<name>] With no argument this command will display all visible users connected to the server. If you specify a <host ip> or a <name> it will only show matching visible users. ~ End #COMMAND Name unsilence~ Code do_unsilence Position dead~ Perm imm~ Log 1 HText Usage: unsilence <target> This command allows you to remove silence from someone so they can use channels. ~ End #COMMAND Name unbolt~ Code do_unbolt Position dead~ Perm all~ Log 0 HText Usage: unbolt <direction> This command allows you to unbolt a bolted door. You must be on the side of the door that has the bolt. ~ End #COMMAND Name useglory~ Code do_useglory Position dead~ Perm all~ Log 0 HText 50 Glory = useglory <object> armor *&CIncreases your armor class by 1&D* 100 Glory = useglory <object> weight *&CWeight reduced to 1&D* 400 Glory = useglory <object> affect <affect> &Y--------------------------&CAFFECTS&Y--------------------------&D invisible, detect_evil, detect_invis, detect_magic, detect_hidden, infrared, sneak, hide, flying, pass_door, floating, detect_traps, scrying, aqua_breath, detect_sneak 500 Glory = useglory <object> noscrap *&CObject resist scrapping&D* 500 Glory = useglory <object> resist <resistance> &Y------------------------&CRESISTANCES&Y------------------------&D fire, wind, earth, water, ice, cold, electricity, energy, blunt, pierce, slash, acid, poison, drain, sleep, charm, nonmagic, magic, paralysis, holy, shadow ~ End #COMMAND Name value~ Code do_value Position resting~ Perm all~ Log 0 HText Usage: value <object> This command allows you to find out how much the shop keeper will pay you for the object. ~ End #COMMAND Name vassign~ Code do_vassign Position dead~ Perm head~ Log 1 HText Usage: vassign <target> <low vnum> <high vnum> This command allows you to set someone's assigned vnums. ~ End #COMMAND Name version~ Code do_version Position dead~ Perm all~ Log 0 HText Usage: version This command shows the version info for the mud. ~ End #COMMAND Name visible~ Code do_visible Position sleeping~ Perm all~ Log 0 HText Usage: visible This skill will make you visible again (Removes invisible, sneak and hide). ~ End #COMMAND Name vnums~ Code do_vnums Position dead~ Perm builder~ Log 0 HText Usage: vnums [<low vnum>] [<high vnum>] This command will show prototype areas. If vnums are specified it will only show prototype areas that contain those vnums. ~ End #COMMAND Name vsearch~ Code do_vsearch Position dead~ Perm leader~ Log 0 HText Usage: vsearch <vnum> This command will list all instances of an object with the specified vnum that are currently in the game. ~ End #COMMAND Name victories~ Code do_victories Position dead~ Perm all~ Log 0 HText Usage: victories [<clan>] [clear] This command allows you to see the victories of the clan specified. If no clan is specified it will show the victories of the clan you are in if any. [Immortal] An immortal may use the clear argument to clear out the clan's victories. ~ End #COMMAND Name vlist~ Code do_vlist Position dead~ Perm head~ Log 0 HText Usage: vlist [free] [<start vnum>] [<end vnum>] If nothing is specified it will show all vnums in the area. If free is specified it will show all free vnums in the area. If <start vnum> is used it will show all vnums at and after that vnum. If <end vnum> is used it will show all vnums from the start to the end vnum. ~ End #COMMAND Name west~ Code do_west Position standing~ Perm all~ Log 0 HText Usage: west This command allows you to move west. ~ End #COMMAND Name wake~ Code do_wake Position sleeping~ Perm all~ Log 0 HText Usage: wake [<target>] This command allows you to wake up the target or if no target specified it will wake you. ~ End #COMMAND Name who~ Code do_who Position dead~ Perm all~ Log 0 HText Usage: who who [<leader>/<class>/<race>] [<low level>] [<high level>] who [<council>/<deity>/<group>] [<low level>] [<high level>] who [deadly/imm/<clan>/<nation>] [<low level>] [<high level>] This command allows you to see everyone (that you are able to see) online. Using the various arguments you can easily have it display just what you want. ~ End #COMMAND Name wear~ Code do_wear Position aggressive~ Perm all~ Log 0 HText Usage: wear <object/all> This command allows you to wear an object or everything. ~ End #COMMAND Name whois~ Code do_whois Position dead~ Perm all~ Log 0 HText Usage: whois <character> This command shows you a bit of information about the character. ~ End #COMMAND Name where~ Code do_where Position resting~ Perm all~ Log 0 HText Usage: where [<target>] If you don't specify a target you will see where all players, you can see, are in the area. If you specify a target you will see where the target is in the area. ~ End #COMMAND Name weather~ Code do_weather Position resting~ Perm all~ Log 0 HText Usage: weather This command shows the current weather. Must be outdoors to see the weather. ~ End #COMMAND Name wimpy~ Code do_wimpy Position dead~ Perm all~ Log 0 HText Usage: wimpy [<value>/max] This command allows you to see/set your wimpy value. If your hit points fall below your wimpy value you will attempt to flee. ~ End #COMMAND Name wizlist~ Code do_wizlist Position sleeping~ Perm all~ Log 0 HText Usage: wizlist Displays a list of the immortals on the mud. ~ End #COMMAND Name wizlock~ Code do_wizlock Position dead~ Perm head~ Log 1 HText Usage: wizlock This command allows you to make it so that only immortals may log in. ~ End #COMMAND Name warn~ Code do_warn Position dead~ Perm leader~ Log 0 HText Usage: warn site/race/class <address/race/class/#> This command allows you to set/remove/delete a warning ban. ~ End #COMMAND Name worth~ Code do_worth Position dead~ Perm all~ Log 0 HText Usage: worth This command shows you a simple table of some of your character's information. ~ End #COMMAND Name whisper~ Code do_whisper Position dead~ Perm all~ Log 0 HText Usage: whisper <target> <message> This allows you to whisper a message to a target in the same room as you. ~ Flags allow_tilde~ End #COMMAND Name wash~ Code do_wash Position dead~ Perm all~ Log 0 End #COMMAND Name yahoo~ Code do_yahoo Position dead~ Perm all~ Log 0 HText Usage: yahoo <string> This allows you to set your yahoo contact info. ~ End #COMMAND Name zap~ Code do_zap Position resting~ Perm all~ Log 0 HText Usage: zap <target> This command allows you to use a wand to zap the target. Target can be a character or an object. If you have a wand in each hand both will be used. ~ End #COMMAND Name zones~ Code do_zones Position dead~ Perm leader~ Log 0 HText Usage: zones [<low vnum>] [<high vnum>] This command will show non-prototype areas. If vnums are specified it will only show non-prototype areas that contain those vnums. ~ End #END