eldhamud/boards/
eldhamud/clans/
eldhamud/classes/
eldhamud/councils/
eldhamud/deity/
eldhamud/doc/
eldhamud/doc/DIKU/
eldhamud/doc/MERC/
eldhamud/doc/mudprogs/
eldhamud/houses/
//
// C Implementation: craftsman
//
// Description: 
//
//
// Author: robert <robert@localhost>, (C) 2005
//
// Copyright: See COPYING file that comes with this distribution
//
//

#include "mud.h"

void do_select_tree( CHAR_DATA * ch, char *argument )
{
return;
}

void do_chop_tree( CHAR_DATA * ch, char *argument )
{
return;
}

void do_mill_lumber( CHAR_DATA * ch, char *argument )
{
return;
}

void do_craft_object( CHAR_DATA * ch, char *argument )
{
return;
}



#define OBJ_VNUM_SUITABLE_TREE 100
#define OBJ_VNUM_CHOPPED_TREE 101
/* coded aug 2005 tommi teaching losan  *//*
void do_lumberjack( CHAR_DATA *ch, char *argument )
{
  if ( IS_NPC (ch) )
    {
      send_to_char ( "Mobiles cannot use this command.\n\r", ch );
      return;
    }
  if ( ch->in_room->sector_type != SECT_FOREST)
    {
      send_to_char ( "You aren't in a forest.\n\r", ch);
      return;
    }
  if ( argument[0] == '\0')
    {
      send_to_char ( "Syntax: Lumberjack search/chop/process.\n\r", ch);
      WAIT_STATE ( ch , 3 );
      return;
    }
  if ( !str_cmp (argument , "search" ) )
    {
      send_to_char ( "You begin your search of the forest...\n\r", ch);
      WAIT_STATE ( ch , 15 );
      int searchresult = number_range ( 0 , 10 );
      searchresult;
      if ( searchresult == 10 )
        {
          send_to_char ( "You find a suitable tree!\n\r", ch);
          create_object ( get_obj_index ( OBJ_VNUM_SUITABLE_TREE ) , 1 );
          return;
        }
      else
        {
          send_to_char ( "Your search was in vain as you did not find a suitable tree.\n\r", ch);
          return;
        }
    }
  if ( !str_cmp (argument , "chop" ) )
    {
      if (ch->in_room->obj_vnum ( OBJ_VNUM_SUITABLE_TREE ) )
        {
          send_to_char ( "You begin to chop down the tree.\n\r", ch);
          WAIT_STATE ( ch , 10 );
          create_object ( get_object_index ( OBJ_VNUM_CHOPPED_TREE ) , 1 );
          
          send_to_char ( "You successfully chop down the tree.\n\r", ch);
          return;
        }
      else
        {
          send_to_char ( "There isn't a suitable tree here.\n\r", ch);
          return;
        }
    }
  if ( !str_cmp (argument , "process" ) )
    {
      if (ch->in_room->obj_vnum ( OBJ_VNUM_CHOPPED_TREE ) )
        {
          send_to_char ( "You begin processing the chopped tree.\n\r", ch);
          WAIT_STATE ( ch , 10 );
          int logs = number_range ( 1 , 5 )
                     create_object ( get_object_index ( OBJ_VNUM_LOGS ) , logs );
          
          send_to_char ( "You have processed " logs " logs. They await on the ground.\n\r", ch);
          return;
        }
      else
        {
          send_to_char ( "There isn't a chopped tree here.\n\r", ch);
          return;
        }
    }
}

*/