#AREADATA
Name Calimsham~
Builders Dreth~
VNUMs 3000 3399
Credits [ All ] Dreth    Calimsham~
Security 9
End



#MOBILES
#3000
wizard~
the wizard~
A wizard walks around behind the counter, talking to himself.
~
The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
human~
ABV D 900 0
23 0 1d1+999 1d1+999 1d8+32 magic
-15 -15 -15 -15
AF ABCD 0 0
stand stand male 15000
AHMV ABCDEFGHIJK medium 0
#3001
baker~
the baker~
The baker looks at you calmly, wiping flour from his face with one hand.
~
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
human~
ABV 0 900 0
23 0 1d1+999 1d1+99 1d8+20 beating
-15 -15 -15 -15
CDF ABCD 0 0
stand stand male 500
AHMV ABCDEFGHIJK medium 0
M GRALL 3001 100~
M SPEECH 3002 fine day~
#3002
grocer~
the grocer~
A grocer stands at the counter, with a slightly impatient look on his face.
~
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
human~
ABV 0 900 0
23 0 1d1+999 1d1+99 1d8+20 beating
-15 -15 -15 -15
EFJ ABCD 0 0
stand stand male 1300
AHMV ABCDEFGHIJK medium 0
#3003
weaponsmith~
the weaponsmith~
A weaponsmith.
~
A young weaponsmith, who still has lots to learn.
~
human~
ABTV 0 900 0
23 10 1d1+999 1d1+99 1d8+32 punch
-15 -15 -15 -15
CEIK ABCD 0 0
stand stand male 25000
AHMV ABCDEFGHIJK medium 0
#3004
armourer armorer~
the armourer~
An armourer stands here.
~
An old but very strong armourer, he has made more armours in his
lifetime than you have ever seen.
~
human~
ABV 0 900 0
23 10 1d1+999 1d1+99 1d8+32 punch
-15 -15 -15 -15
CEFJKN ABCD 0 0
stand stand male 25000
AHMV ABCDEFGHIJK medium 0
#3005
thief~
the thief~
A thief, all dressed in black.
~
Well COUNT your money!
~
human~
ACHS PQ -100 0
8 1 6d8+80 1d1+99 1d5+1 punch
2 4 3 7
EFJN 0 0 0
stand stand either 100
AHMV ABCDEFGHIJK medium 0
#3006
captain~
the captain~
A retired captain stands here, selling boats.
~
This captain has killed more sharks than you have eaten peas.
~
human~
ABTV 0 900 0
23 10 1d1+999 1d1+99 1d8+32 beating
-15 -15 -15 -15
CEI ABCD 0 0
stand stand male 1300
AHMV ABCDEFGHIJK medium 0
#3007
sailor~
the sailor~
A sailor stands here, waiting to train you.
~
He looks like a strong, fit sailor.
~
human~
ABJTV 0 900 0
23 5 1d1+999 1d1+99 1d4+23 beating
-15 -15 -15 -15
FHJN ABCD 0 0
stand stand male 58
AHMV ABCDEFGHIJK medium 0
#3008
boy~
the pet shop boy~
A pet shop boy is here, humming gently.
~
He is young and close-cropped and looks quite happy.
~
human~
ABV 0 900 0
23 0 1d1+999 1d1+99 1d8+20 punch
-15 -15 -15 -15
0 ABCD 0 0
stand stand male 4000
AHMV ABCDEFGHIJK medium 0
#3009
jeweller~
the jeweller~
The jeweller is standing behind the desk.
~
He is fat and has a content although watchful look on his face.
~
human~
ABV 0 900 0
23 0 1d1+999 1d1+99 1d8+22 slap
-15 -15 -15 -15
AF ABCD 0 0
stand stand male 58000
AHMV ABCDEFGHIJK medium 0
#3010
leather worker~
the leather worker~
The leather worker is sitting by the table, sewing a leather cap.
~
She looks as an honest, hard-working artisan who only just earns enough to
keep herself going.
~
human~
ABV 0 900 0
23 0 1d1+999 1d1+99 1d8+20 punch
-15 -15 -15 -15
AFN ABCD 0 0
stand stand female 4500
AHMV ABCDEFGHIJK medium 0
#3011
Trikath~
Trikath~
Trikath is here watching things.
~
Trikath, the guardian of  the Temple of Chrono, towers over you.  He's over 12 
feet tall, every inch of it muscle. It would be a Bad Thing to commit a crime
in his presence.
~
giant~
ABTV CDFJVZ 1000 3000
45 30 1d1+3999 1d1+499 5d4+40 crush
-25 -25 -25 -15
ACDEFHIKLNOT ABP CDE P
stand stand male 0
AHMV ABCDEFGHIJK huge 0
#3012
healer~
the healer~
A healer is here, selling spells.
~
Although retired from adventuring, the healer still lends a hand.
Type 'heal' to see a listing of spells.
~
human~
ABQVa DFH 1000 0
40 0 1d1+999 1d1+999 2d4+30 divine
-15 -15 -15 -15
FHIK ABCD 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium 0
#3020
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
elf~
ABKRV DEFJPZ 1000 0
36 0 1d1+1999 1d1+999 3d8+24 magic
-15 -15 -15 -15
FG ABCD BH Z
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#3021
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
You are in no doubt that this guildmaster is truly close to your god; he has
a peaceful, loving look. You notice that he is surrounded by a white aura.
~
human~
ABKQV CDEFHZ 1000 0
36 0 1d1+1999 1d1+999 3d8+24 divine
-15 -15 -15 -15
EFHIK ABCD 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#3022
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
You realize that whenever your guildmaster moves, you fail to notice it:
the way of the true thief.  She is dressed in poor clothing, having
the appearance of a beggar.
human~
unique~
ABKSV DFZ 1000 0
36 0 1d1+1999 1d1+199 3d8+24 punch
-15 -15 -15 -15
BEFHJN ABCD 0 0
stand stand female 0
0 0 medium 0
#3023
guildmaster master~
the guildmaster~
Your guildmaster is standing here.
~
This is your master. A short, strong dwarf with bulging muscles.  Several scars
across his body prove that he was using arms before you were born.  He
has a calm look on his face.
~
dwarf~
ABKTV DFJ 1000 0
36 0 1d1+1999 1d1+199 3d8+24 beating
-20 -20 -20 -20
ACDEIK ABCD LQ R
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#3024
sorcerer~
the sorcerer~
A sorcerer is guarding the entrance.
~
He is an experienced mage who has specialized in the field of Combat Magic.
He is here to guard the Mage's Guild and his superior knowledge of offensive
as well as defensive spells make him a deadly opponent.
~
elf~
ABRTV BDJP 800 0
30 5 1d1+999 1d1+499 10d4+10 magic
-10 -10 -10 -8
AEG AB BCDH Z
stand stand male 2000
AHMV ABCDEFGHIJK medium 0
#3025
templar~
the knight templar~
A knight templar is guarding the entrance.
~
He is a specially trained warrior belonging to the military order of the Faith.
His duty is to protect the faithful from persecution and infidel attacks and
his religious devotion combined with his superior skill makes him a deadly
opponent.
~
human~
ABQTV DJ 800 0
30 5 1d1+999 1d1+499 5d8+10 divine
-10 -10 -10 -7
DEIK AB CD 0
stand stand male 2000
AHMV ABCDEFGHIJK medium 0
#3026
assassin~
the assassin~
An assassin is guarding the entrance.
~
He is a thief who has specialized in killing others as effectively as possible,
using all sorts of weapons.  His superior knowledge of how and where to use
them combined with his extraordinary stealth makes him a deadly opponent.
~
human~
ABSTV DFPQ 800 0
30 8 1d1+999 1d1+99 4d10+12 pierce
-12 -12 -12 -6
BEFJN AB CD 0
stand stand male 2000
AHMV ABCDEFGHIJK medium 0
#3027
knight~
the knight~
A knight is guarding the entrance.
~
He is an expert warrior who has attained knighthood through countless
chivalrous deeds.  His duty is to protect the Guild of Swordsmen and his
extreme skill combined with his experience in warfare makes him a deadly
opponent.
~
human~
ABTV DF 800 0
30 10 1d1+999 1d1+199 11d4+10 punch
-10 -10 -10 -4
ACDEHIK AB CD 0
stand stand male 2000
AHMV ABCDEFGHIJK medium 0
#3040
bartender~
the bartender~
A bartender watches you calmly, while he skillfully mixes a drink.
~
A tired looking Bartender who hates trouble in his bar.
~
human~
ABV 0 900 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium 0
#3041
waiter~
the waiter~
A waiter is going around from one place to another.
~
A tired looking waiter.
~
human~
ABV 0 900 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium 0
#3042
waiter~
the waiter~
A man who in his young days was a famous sorcerer but now leads a quiet,
peaceful life as a waiter.
~
~
human~
ABRV D 600 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium 0
#3043
waiter~
the waiter~
A waiter who seems to have reached contact with God.
~
~
human~
ABQV 0 600 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium 0
#3044
waiter~
the waiter~
A waiter who knows where all his customers keep their money.
~
~
human~
ABSV 0 600 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
FHJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium 0
#3045
waiter~
the waiter~
A waiter who easily could kill you, and still carry quite a few firebreathers.
~
~
human~
ABTV 0 600 0
23 0 1d1+499 1d1+99 1d8+18 beating
-6 -6 -6 0
BFHJN AB CD 0
stand stand male 150
AHMV ABCDEFGHIJK medium 0
#3046
filthy~
Filthy~
Filthy is standing here, eager to serve you a special drink.
~
Filthy looks real, ehm, dirty. He likes to keep his costumers happy,
but do not mess with him or else he'll get upset.
~
human~
ABSV 0 600 0
23 2 1d1+499 1d1+99 1d8+18 beating
-8 -8 -8 -4
BEFJN AB CD 0
stand stand male 200
AHMV ABCDEFGHIJK medium 0
#3060
peacekeeper guard~
a peacekeeper~
{W({cG{CU{WA{CR{cD{W) {cA peacekeeper is here, guarding the streets.{x
~
A big, strong, helpful, trustworthy guard.
~
human~
ACGT 0 1000 3000
15 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 150
AHMV ABCDEFGHIJK medium 0
#3061
janitor~
the janitor~
A janitor is walking around, cleaning up.
~
~
human~
AGH 0 900 0
1 0 2d6+10 1d1+99 1d5+0 pound
10 10 10 10
NU 0 0 C
stand stand either 10
AHMV ABCDEFGHIJK medium 0
#3062
dog~
the dog~
A larg dog is here.
~
This is a large dog that looks very mean, and could attack if you
get to close to it.
~
fido~
AFGHU 0 -200 0
3 3 7d2+31 3d10+85 1d3+6 bite
7 7 7 7
FR 0 0 C
stand stand either 0
ABGV ACDEFHJKQV small 0
#3063
vagabond~
the vagabond~
A vagabond is here, looking for victims.
~
He looks pretty mean.
~
human~
ACS 0 -200 0
5 1 2d6+60 1d1+99 1d6+1 punch
7 5 5 10
BJNQ 0 0 C
stand stand male 18
AHMV ABCDEFGHIJK medium 0
#3064
drunk~
the drunk~
A singing, happy drunk wanders around, singing about Moria.
~
A drunk who seems to be too happy, and to carry too much money.
~
human~
AG 0 400 0
2 -1 2d6+22 1d1+99 1d6+0 beating
8 8 8 10
U 0 0 C
stand stand male 65
AHMV ABCDEFGHIJK medium 0
M GREET 3067 100~
M DELAY 3068 100~
#3065
beggar~
the beggar~
A beggar is here, asking for a few coins.
~
The beggar looks like she is fed up with life.
~
human~
AB 0 400 0
1 0 2d6+10 1d1+99 1d5+0 beating
8 8 8 10
FJNU 0 0 C
stand stand female 0
AHMV ABCDEFGHIJK medium 0
#3066
cat~
an alley cat~
An alley cat hisses at you.
~
The alley cat is half starved and more than a little feral.
~
cat~
AFGHU Z -200 0
0 1 1d6+4 1d1+99 1d4+0 scratch
8 8 8 9
DFHR 0 0 C
stand stand either 0
AGV ACDEFHJKQUV small 0
#3067
guard peacekeeper~
the peacekeeper~
({CGUARD{X) A peacekeeper is here, guarding the gate.
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 1000 3000
15 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 150
AHMV ABCDEFGHIJK medium 0
#3068
guard peacekeeper~
the peacekeeper~
{W({cG{CU{WA{CR{cD{W) {cA peacekeeper is here, guarding the gate.{x
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 1000 3000
15 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 150
AHMV ABCDEFGHIJK medium 0
#3069
guard peacekeeper~
the peacekeeper~
{W({cG{CU{WA{CR{cD{W) {cA peacekeeper is here, guarding the mayor.{x
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT BQ 1000 3000
20 4 20d20+200 1d1+199 2d4+7 punch
-4 -6 -6 0
CDEHKLTU 0 C 0
stand stand either 500
AHMV ABCDEFGHIJK medium 0
#3070
shopkeeper old man~
the ancient potion-brewer~
An old man eyes you greedily.
The old man says, 'Would you like to buy a nice love potion?'
~
He looks very dangerous.  I wouldn't try to rob him.
~
human~
ABQRV DEF 1000 0
32 0 1d1+999 1d1+999 10d10+10 magic
-15 -15 -15 -15
FGH ABCD 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium 0
#3071
guard peacekeeper~
the peacekeeper~
{W({cG{CU{WA{CR{cD{W) {cA peacekeeper is here, guarding the gate.{x
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 1000 3000
15 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 150
AHMV ABCDEFGHIJK medium 0
#3072
guard peacekeeper~
the peacekeeper~
{W({cG{CU{WA{CR{cD{W) {cA peacekeeper is here, guarding the gate.{x
~
A big, strong, helpful, trustworthy guard.
~
human~
ABT 0 1000 3000
15 3 15d15+160 1d1+149 2d4+4 punch
0 0 0 8
CDEKLTU 0 C 0
stand stand either 150
AHMV ABCDEFGHIJK medium 0
#3090
kitten cat pet~
the kitten~
A small loyal kitten is here.
~
The kitten looks like a cute, little, fierce fighter.
~
cat~
ABU Z 400 0
1 2 2d6+11 1d1+99 1d4+0 scratch
8 8 8 10
FH 0 C 0
stand stand either 0
AGV ACDEFHJKQUV tiny 0
#3091
puppy dog pet~
the puppy~
A small loyal puppy is here.
~
The puppy looks like a cute, little, fierce fighter.
~
dog~
ABU F 400 0
3 2 4d6+25 1d1+99 1d6+0 bite
7 7 7 10
HN 0 C 0
stand stand either 0
AGV ACDEFHJKQUV small 0
#3092
beagle dog pet~
the beagle~
A small, quick, loyal beagle is here.
~
The beagle looks like a fierce fighter.
~
dog~
ABU F 400 0
5 3 3d12+50 1d1+99 1d6+0 bite
5 5 5 9
HN 0 C 0
stand stand either 0
AGV ACDEFHJKQUV small 0
#3093
rottweiler dog pet~
the rottweiler~
A large, loyal rottweiler is here.
~
The rottweiler looks like a strong, fierce fighter.
~
dog~
ABU F 400 0
7 3 6d10+60 1d1+149 2d4+1 bite
4 4 4 8
CDHL 0 C 0
stand stand either 0
AGV ACDEFHJKUV medium 0
#3094
wolf pet~
the wolf~
A large, trained wolf is here.
~
The wolf looks like a strong, fearless fighter.
~
wolf~
ABU FZ 0 0
9 3 6d10+80 1d1+99 2d5+1 bite
4 4 4 8
CFH 0 C 0
stand stand either 0
AGV ACDEFJKQV medium 0
#3095
eagle bird pet~
the eagle~
A loyal eagle circles overhead.
~
The eagle looks like a strong fierce fighter.
~
song bird~
ABIU FTZ 0 0
12 3 6d10+130 1d1+99 2d5+3 claw
0 0 0 8
FHN 0 C 0
stand stand either 0
AGW ACDEFHKPU small 0
#3096
lion pet~
the lion~
A large, faithful lion is here.
~
The great lion looks very fierce.
~
cat~
ABIU FZ 0 0
15 2 4d9+205 1d1+99 2d8+3 chomp
-2 -2 -2 7
CFH 0 C 0
stand stand either 0
AGV ACDEFHJKQUV medium 0
#3097
tiger pet~
the tiger~
A great, loyal tiger is here.
~
The large, striped tiger looks like a savage fighter.
~
cat~
ABIU FZ 0 0
20 3 4d9+325 1d1+99 4d4+5 claw
-4 -4 -4 6
CFHMN 0 C 0
stand stand either 0
AGV ACDEFHJKQUV medium 0
#3100
maid~
the maid~
The maid is waiting for your order.
~
She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often.
~
human~
ABV 0 1000 0
23 2 1d1+499 1d1+99 1d8+12 beating
-15 -15 -15 -15
FG AB CD 0
stand stand female 180
AHMV ABCDEFGHIJK medium 0
#3120
sexton~
the sexton~
A sexton is sitting here, drinking hot tea.
~
The sexton looks like he is relaxing after another grave-digging job.
~
human~
ABH 0 800 0
3 0 2d6+35 1d1+99 1d7+0 punch
7 7 7 10
0 0 0 C
sit sit male 75
AHMV ABCDEFGHIJK medium 0
#3121
swan~
the swan~
A swan is swimming around in the pond.
~
The white swan is very elegant.
~
water fowl~
ABU Tb 1000 0
1 0 2d6+10 1d1+99 1d5+0 peck
8 8 8 10
CFR 0 R C
stand stand either 0
AGW ACDEFHKP small 0
#3122
duckling~
the duckling~
A duckling is swimming around in the pond.
~
The duckling is adorable, it looks most of all like a tiny furball.
~
water fowl~
ABU Tb 1000 0
0 0 1d4+0 1d1+99 1d1+0 peckb
10 10 10 10
FR 0 R C
stand stand either 0
AGW ACDEFHKP tiny 0
#3123
sparrow~
the sparrow~
A sparrow is flapping around on the ground.
~
The sparrow looks like it is enjoying life.
~
song bird~
AGHU T 1000 0
0 0 2d6+0 1d1+99 1d3+0 peck
10 10 10 10
FHR 0 0 C
stand stand either 0
AGW ACDEFHKP tiny 0
#3124
duck~
the duck~
A duck is here, quacking happily.
~
The duck is quite fat.  It looks like it is enjoying life.
~
water fowl~
AGU Tb 1000 0
1 0 2d6+5 1d1+99 1d4+0 peckb
10 10 10 10
FR 0 R C
stand stand either 0
AGW ACDEFHKP small 0
#3140
captain~
the captain~
The captain of the guard is looking very upset.
~
A big, strong, angry captain.
~
human~
ABCFT D 1000 3000
17 4 15d15+190 1d1+199 2d4+6 punch
-2 -2 -2 6
CDEHKLU 0 C 0
stand stand male 500
AHMV ABCDEFGHIJK medium 0
#3141
guard peacekeeper~
the peacekeeper~
{W({CGU{WA{CRD{W) {cA peacekeeper is here, looking very upset.{x
~
A big, strong, angry guard.
~
human~
ABCFT 0 1000 3000
15 3 15d15+10 1d1+149 2d4+4 punch
0 0 0 8
CDEHKLU 0 C 0
stand stand either 150
AHMV ABCDEFGHIJK medium 0
#3142
secretary~
the secretary~
A secretary is sitting at the desk.
~
She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
human~
AB 0 900 0
12 2 4d12+148 1d1+99 2d7+1 slap
0 0 0 8
FHI 0 0 0
sit sit female 100
AHMV ABCDEFGHIJK medium 0
#3143
mayor~
the mayor~
The mayor is here.  He shakes your hand.
~
He is a stocky, middle-aged man with thin, grey hair.
~
human~
AB N 900 3000
23 6 6d10+500 1d1+199 1d8+12 punch
-15 -15 -15 -15
EFNS AB CD 0
sleep stand male 1000
AHMV ABCDEFGHIJK medium 0
#3144
crier~
the town crier~
The town crier is here, weeping quietly.
~
He is very good at his job - completely dissolved in tears.
~
human~
AH 0 900 0
1 0 2d6+10 1d1+99 1d5+0 slap
10 10 10 10
D 0 0 C
stand stand male 14
AHMV ABCDEFGHIJK medium 0
#3150
esme waitress~
Esme~
Esme the waitress hums to herself and wonders what you'd like to order.
~
Esme brushes a lock of dark hair away from her wire-rimmed glasess and
smiles warmly at you.
~
human~
ABV 0 900 0
25 0 1d1+999 1d1+199 1d8+10 slap
-15 -15 -15 -15
FG ABCD 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#3160
Melancholy~
Melancholy~
Melancholy is here, digging through a pile of scrolls, papers, and maps.
~
Ragged brown hair frames a ghostly, pale face.  Puffy eyelids surround two
sky blue, haunting eyes.  An old, brown robe is wrapped around her frail 
frame.  She looks up from her pile of papers and maps and looks inquiringly
at you, smiling faintly.
~
human~
ABV 0 900 0
25 0 1d1+999 1d1+199 5d6+20 slap
-15 -15 -15 -15
FG ABCD 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#3161
lister green tree snake~
Lister~
A green tree snake is sitting here on a pile of books.
~
This is Melancholy's pet tree snake, Lister.  Something seems odd about his 
jaw, almost as if he were smiling at you.  He's quite friendly, but don't
get him drunk.
~
snake~
ABV D 200 0
15 3 11d10+200 1d1+99 4d6+4 bite
-6 -5 -2 4
FHNR 0 FL I
stand stand male 0
AGXYc ADEFKLQVX small 0
#3162
otho money changer moneychanger~
Otho the Changer~
Otho the Money Changer sits behind his desk, waiting for your coins.
~
Otho is grotesquely fat man dressed in rich clothes.  Apparently the money
changing business pays quite well in this busy city, or possibly the rumors
of his fencing services are true...
~
human~
ABVd DF 900 0
25 0 1d1+999 1d1+199 5d6+20 slap
-15 -15 -15 -15
FG ABCD 0 0
stand stand male 1000
AHMV ABCDEFGHIJK medium 0
#3163
thief~
the thief~
A thief, all dressed in black.
~
Well COUNT your money!
~
human~
ACHS PQ -100 0
30 1 6d8+400 1d1+99 4d5+5 stab
2 4 3 7
EFJN 0 0 0
stand stand either 100
AHMV ABCDEFGHIJK medium 0
#0



#OBJECTS
#3000
barrel beer~
a barrel of beer~
A beer barrel has been left here.~
wood~
drink 0 A
300 300 'beer' 0 0
0 160 75 P
#3001
bottle beer~
a bottle of beer~
A beer bottle has been left here.~
glass~
drink 0 A
16 16 'beer' 0 0
0 10 5 P
#3002
bottle ale~
a bottle of ale~
A dark bottle of ale has been left here.~
glass~
drink 0 A
16 16 'ale' 0 0
0 20 6 P
#3003
bottle firebreather~
a bottle of firebreather~
A bottle of firebreather has been left here.~
glass~
drink 0 A
12 12 'firebreather' 0 0
0 10 25 P
#3004
bottle local~
a bottle of local specialty~
A dark bottle has been left here.~
glass~
drink 0 A
12 12 'local specialty' 0 0
0 10 11 P
#3005
scimitar blade~
trikath's scimitar~
Trikath's scimitar lies upon the ground, waiting for its owner.~
adamantite~
weapon BI AN
sword 4 10 cleave EF
42 450 5600 P
E
scimitar blade~
It is quite heavy.  The blade is made of some metal that you can't even
spell.  The edge of the blade looks as if it could cut through anything
or anyone.
~
#3006
stone~
A Clan Stone~
Somebody left their Clan Stone here.~
adamite~
food 0 A
45 45 0 0 0
0 20 0 P
#3009
potpie pot pie~
a big pot pie~
A big pot pie has been left here.~
food~
food 0 A
20 40 0 0 0
0 20 22 P
#3010
pit~
the donation pit~
A pit for sacrifices is in front of the altar.~
~
container O 0
10000 0 0 1000 100
0 0 0 P
E
pit~
This is where you put money and items to help Doz expand this shrine and
convert more people to the belief of Mota, lord of the gods.
~
#3011
bread~
a bread~
A loaf of bread is here. It doesn't look too stale.~
food~
food 0 A
18 12 0 0 0
0 10 9 P
#3012
cinnamon roll~
a cinnamon roll~
A piping hot cinnamon roll is here. It looks delicious!~
food~
food 0 A
4 8 0 0 0
0 10 16 P
#3013
cookies~
a batch of Sara's cookies~
A plate of chocolate chip cookies is here.~
food~
food 0 A
8 10 0 0 0
0 10 11 P
#3014
danish blueberry~
a blueberry danish~
A scrumptious blueberry danish is here.~
food~
food 0 A
8 6 0 0 0
0 10 5 P
#3020
dagger~
a dagger~
A dagger with a long thin blade is here.~
steel~
weapon 0 AN
dagger 1 4 stab 0
0 10 157 G
#3021
sword small~
a small sword~
A small sword lies here.~
steel~
weapon 0 AN
sword 1 5 slice 0
0 30 250 G
#3022
sword long~
a long sword~
A long sword has been left here.~
steel~
weapon 0 AN
sword 2 5 slash 0
7 50 610 G
#3023
club~
a club~
A stout wooden club is here.~
wood~
weapon 0 AN
mace 1 7 pound 0
3 30 220 G
A
18 -1
#3024
mace heavy~
a mace~
A heavy iron mace is here.~
iron~
weapon 0 AN
mace 2 4 pound 0
6 100 390 G
A
19 1
#3025
axe hand~
a hand axe~
A small hand axe lies forgotten on the floor.~
iron~
weapon 0 AN
axe 1 6 chop 0
1 50 310 G
#3026
axe battle~
a battle axe~
A large steel axe rests on the ground.~
steel~
weapon 0 AN
axe 2 5 chop F
5 90 650 G
#3027
spear~
a spear~
A long spear leans against the wall.~
steel~
weapon 0 AN
staff 1 8 pierce 0
4 50 84 G
#3028
staff~
a wooden staff~
A stout wooden staff lies on the floor.~
wood~
weapon 0 AN
staff 1 8 pound F
9 40 580 G
A
17 -2
#3029
flail~
a flail~
A small iron flail is here.~
iron~
weapon 0 AN
flail 1 7 pound 0
1 50 77 G
A
17 1
#3030
torch~
a torch~
A large torch.~
wood~
light 0 A
0 0 50 0 0
0 30 4 G
#3031
lantern~
a hooded brass lantern~
A hooded brass lantern has been left here.~
brass~
light 0 A
0 0 250 0 0
0 40 75 P
E
lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
E
letters~
They say, "Use 'hold lantern' to activate."
~
#3032
bag~
a bag~
A small bag.~
leather~
container 0 A
50 0 0 5 100
0 10 9 G
#3033
box~
a box~
A small box.~
wood~
container 0 A
10 0 0 5 100
0 10 30 G
#3039
scroll cancellation~
a scroll of cancellation~
A rolled vellum scroll is here.~
vellum~
scroll G AO
15 'cancellation' '' '' ''
9 10 1190 P
E
scroll~
Use this scroll to remove magical curses.
~
#3040
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
vellum~
scroll G AO
12 'identify' '' '' ''
7 10 890 P
E
scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
#3041
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
glass~
potion G AO
12 'detect invis' '' '' ''
0 10 220 P
E
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
#3042
scroll recall~
a scroll of recall~
A scroll has carelessly been left here.~
vellum~
scroll G AO
20 'word of recall' '' '' ''
17 20 2900 P
E
scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
#3043
ring protection~
a ring of protection~
an enchanted ring of protection sits on the floor.~
silver~
treasure G AB
0 0 0 0 0
8 10 640 P
A
17 -2
A
20 -1
E
ring~
It's a silver ring set with a gleaming moonstone.
~
#3044
wand magic missile missiles~
a wand of magic missiles~
a wooden stick lies on the ground.~
wood~
wand G AO
4 10 10 'magic missile' 0
2 10 320 P
E
wand~
It has a little note that says 'point this end at target'.
~
#3045
jacket scale mail~
a scale mail jacket~
A scale mail jacket is lying on the ground.~
steel~
armor 0 AD
3 4 4 0 2
5 160 850 G
#3046
bronze breast plate~
a bronze breast plate~
A bronze breast plate is lying on the ground.~
bronze~
armor 0 AD
6 5 7 0 5
15 200 2100 G
#3047
bronze breast plate~
a special bronze breast plate~
A special bronze breast plate is lying on the ground.~
bronze~
armor 0 AD
6 5 7 0 5
15 200 2100 G
#3050
raft~
a raft~
A raft has been left here.~
wood~
boat 0 A
0 0 0 0 0
0 750 400 A
E
raft~
The raft looks very primitive.
~
#3051
canoe~
a canoe~
A canoe has been left here.~
wood~
boat 0 A
0 0 0 0 0
0 320 900 G
E
canoe~
The canoe is fairly light.
~
#3052
bracer strong leather~
a leather bracer~
A strong leather bracer is here.~
leather~
armor 0 AM
0 2 2 0 0
0 10 112 G
#3053
belt leather~
a leather belt~
A soft leather belt is here.~
leather~
armor 0 AL
1 2 2 0 0
0 10 136 G
#3054
girdle leather~
a leather girdle~
A wide leather girdle is here.~
leather~
armor 0 AL
1 3 3 0 1
0 20 220 G
#3060
jerkin leather~
a leather jerkin~
A leather jerkin is lying on the ground.~
leather~
armor 0 AD
1 2 2 0 0
0 50 270 G
#3061
cap leather~
a leather cap~
A leather cap is lying on the ground.~
leather~
armor 0 AE
1 2 2 0 0
0 10 136 G
#3062
pants leather~
a pair of leather pants~
A pair of leather pants is lying on the ground.~
leather~
armor 0 AF
1 2 2 0 0
0 50 136 G
#3063
boots leather~
a pair of leather boots~
A pair of leather boots lies here.~
leather~
armor 0 AG
1 2 2 0 0
0 30 136 G
#3064
gloves leather~
a pair of leather gloves~
A pair of leather gloves is lying on the ground.~
leather~
armor 0 AH
1 2 2 0 0
0 10 136 G
#3065
sleeves leather~
a pair of leather sleeves~
A pair of leather sleeves is lying on the ground.~
leather~
armor 0 AI
1 2 2 0 0
0 30 136 G
#3066
jerkin hard leather~
a hard leather jerkin~
A hard leather jerkin is lying on the ground.~
leather~
armor 0 AD
1 3 3 0 1
0 80 430 G
#3067
cap hard leather~
a hard leather cap~
A hard leather cap is lying on the ground.~
leather~
armor 0 AE
1 3 3 0 0
0 20 220 G
#3068
pants hard leather~
a pair of hard leather pants~
A pair of hard leather pants is lying on the ground.~
leather~
armor 0 AF
1 3 3 0 1
0 70 220 G
#3069
boots hard leather~
a pair of hard leather boots~
A pair of hard leather boots lies here.~
leather~
armor 0 AG
1 3 3 0 1
0 40 220 G
#3070
gloves hard leather~
a pair of hard leather gloves~
A pair of hard leather gloves is lying on the ground.~
leather~
armor 0 AH
1 3 3 0 1
0 10 220 G
#3071
sleeves hard leather~
a pair of hard leather sleeves~
A pair of hard leather sleeves is lying on the ground.~
leather~
armor 0 AI
1 3 3 0 1
0 40 220 G
#3072
jerkin scale mail~
a scale mail jerkin~
A scale mail jerkin is lying on the ground.~
steel~
armor 0 AD
3 4 4 0 2
5 140 850 P
#3073
coif scale mail~
a scale mail coif~
A scale mail coif is lying on the ground.~
steel~
armor 0 AE
3 4 4 0 1
5 40 420 P
#3074
skirt scale mail~
a long scale mail skirt~
A long scale mail skirt is lying on the ground.~
steel~
armor 0 AF
3 4 4 0 2
5 80 420 P
#3075
boots reinforced~
a pair of reinforced boots~
A pair of reinforced boots lies here.~
leather~
armor 0 AG
3 4 4 0 2
5 40 420 P
#3076
gloves reinforced~
a pair of reinforced gloves~
A pair of reinforced gloves is lying on the ground.~
leather~
armor 0 AH
3 4 4 0 2
5 20 420 P
#3077
sleeves scale mail~
a pair of scale mail sleeves~
A pair of scale mail sleeves is lying on the ground.~
steel~
armor 0 AI
3 4 4 0 2
5 60 420 P
#3080
potion heal healing~
a potion of healing~
A potion of healing is here.~
glass~
potion G AO
20 'heal' '' '' ''
11 10 800 P
#3081
potion sanct sanctuary~
a potion of sanctuary~
A potion of sanctuary is here.~
glass~
potion G AO
20 'sanctuary' '' '' ''
11 10 800 P
#3082
potion divine~
a potion of divine protection~
A potion of divine protection is here.~
crystal~
potion ABGI AO
35 'sanctuary' 'stone skin' 'armor' ''
16 10 1800 P
#3083
potion cure light~
a potion of cure light wounds~
A potion of cure light wounds is here.~
glass~
potion G AO
5 'cure light' '' '' ''
0 10 150 P
#3084
potion cure serious~
a potion of cure serious wounds~
A potion of cure serious wounds is here.~
glass~
potion G AO
10 'cure serious' '' '' ''
1 10 220 P
#3085
potion cure critical critic~
a potion of cure critical wounds~
A potion of cure critical wounds is here.~
glass~
potion G AO
15 'cure critical' '' '' ''
5 10 390 P
#3086
potion antidote bottle~
a bottle of antidote~
A bottle of antidote is here.~
clay~
potion G AO
14 'cure poison' 'cure light' 'cure disease' ''
8 10 550 P
#3087
potion cure blindness~
a potion of cure blindness~
A potion of cure blindness is here.~
glass~
potion G AO
13 'cure blindness' '' '' ''
0 10 230 P
#3088
vial holy water~
a vial of holy water~
A vial of holy water is here.~
crystal~
potion AGI AO
20 'bless' 'protection evil' 'remove curse' ''
10 10 720 P
#3089
potion armor~
a potion of armor~
A potion of armor is here.~
glass~
potion G AO
10 'armor' '' '' ''
0 10 200 P
#3090
potion negation~
a potion of negation~
A potion of negation is here.~
glass~
potion BG AO
35 'cancellation' '' '' ''
9 10 830 P
#3091
potion fly flying~
a potion of flying~
A potion of flying is here.~
glass~
potion G AO
9 'fly' '' '' ''
3 10 250 P
#3092
potion true sight~
a potion of true sight~
A potion of true sight is here.~
glass~
potion G AO
10 'detect invis' 'detect magic' 'detect hidden' ''
4 10 290 P
#3097
shield small metal~
a small metal shield~
A small metal shield is lying on the ground.~
steel~
armor 0 AJ
4 4 4 1 2
5 30 750 P
#3100
tea cup~
a cup of tea~
A cup has been set here.~
china~
drink 0 A
6 6 'tea' 0 0
0 10 8 P
E
cup~
It is a small simple cup.
~
#3101
coffee cup~
a cup of coffee~
A cup has been set here.~
china~
drink 0 A
6 6 'coffee' 0 0
0 10 6 P
E
cup~
It is a small simple cup.
~
#3102
water cup~
a cup of water~
A cup has been set here.~
clay~
drink 0 A
10 10 'water' 0 0
0 10 1 P
E
cup~
It is a large simple cup.
~
#3105
bracer bronze~
a bronze bracer~
A bronze bracer is lying on the ground.~
bronze~
armor 0 AM
3 6 6 0 3
10 30 760 G
#3106
bracer iron~
an iron bracer~
An iron bracer is lying on the ground.~
iron~
armor 0 AM
3 7 7 0 3
15 40 1020 G
#3110
shirt chain mail~
a chain mail shirt~
A chain mail shirt is lying on the ground.~
steel~
armor 0 AD
5 4 5 0 3
10 180 1320 P
#3111
coif chain mail~
a chain mail coif~
A chain mail coif is lying on the ground.~
steel~
armor 0 AE
5 4 5 0 2
10 50 660 P
#3112
skirt chain mail~
a long chain mail skirt~
A long chain mail skirt is lying on the ground.~
steel~
armor 0 AF
5 4 5 0 3
10 100 660 P
#3113
boots ironbound~
a pair of iron-bound boots~
A pair of iron-bound boots lies here.~
iron~
armor 0 AG
5 4 5 0 3
10 60 660 P
#3114
gauntlets chain mail~
a pair of chain mail gauntlets~
A pair of chain mail gauntlets is lying on the ground.~
steel~
armor 0 AH
5 4 5 0 3
10 40 660 P
#3115
sleeves chain mail~
a pair of chain mail sleeves~
A pair of chain mail sleeves is lying on the ground.~
steel~
armor 0 AI
5 4 5 0 3
10 80 660 P
#3116
shield large metal~
a large metal shield~
A large metal shield is lying on the ground.~
steel~
armor 0 AJ
5 5 5 2 4
10 100 1190 P
#3117
shield small wooden~
a small wooden shield~
A small wooden shield is lying on the ground.~
wood~
armor 0 AJ
4 3 2 1 1
3 20 510 P
#3120
key iron~
a key~
An iron key has been left here.~
iron~
key 0 A
0 0 0 0 0
0 10 0 G
E
key iron~
The iron key is not special.
~
#3121
key rusty~
a key~
A rusty key has been left here.~
iron~
key 0 A
0 0 0 0 0
0 10 0 W
E
key rusty~
The key is a fairly large rusty key.  You notice some fresh dirt on it.
~
#3122
key wooden~
a key~
A wooden key has been left here.~
wood~
key 0 A
0 0 0 0 0
0 10 0 G
E
key wooden~
The wooden key is not special.
~
#3123
key brass~
a key~
A brass key has been left here.~
brass~
key 0 A
0 0 0 0 0
0 10 0 G
E
key brass~
The brass key is small and looks like it fits a very complicated lock.
~
#3124
sword long~
a long sword~
A long sword has been left here.~
steel~
weapon 0 AN
sword 2 12 slash D
26 50 2000 P
E
sword long~
This is the ceremonial sword of the Mayor of Midgaard.
A
13 20
A
12 20
~
#3129
hand cuffs~
a pair of hand cuffs~
A pair of hand cuffs has been left here.~
iron~
trash 0 AO
0 0 0 0 0
0 40 0 A
#3130
desk drawer~
the desk~
A desk is set against the western wall.~
wood~
container 0 0
34 ABCD 3122 20 100
0 0 0 G
E
desk~
The desk looks very sparse, there is a drawer on the left side.
~
E
drawer~
You notice a keyhole in the drawer.
~
#3131
safe~
the safe~
A safe is placed in a dark corner of the room.~
iron~
container 0 0
34 ABCD 3123 20 100
0 0 0 G
E
safe~
The safe is very heavy.
~
#3132
silver coins~
the silver coins~
A lot of silver is here.~
silver~
money 0 A
1000 0 0 0 0
0 0 0 P
E
silver~
Looks like at least a thousand coins.
~
#3133
city key~
the City Key~
The very big City Key is lying here.~
gold~
key 0 A
0 0 0 0 0
0 250 100 G
E
city key~
It is probably the biggest key you have seen in your life. It is made from
polished gold and has various patterns on it along with the Midgaard Coat of
Arms.
~
#3134
bench~
the Bench~
A white-painted wooden bench is standing here.~
wood~
furniture 0 0
0 0 0 0 0
0 0 0 G
E
bench~
It is a quite heavy but very comfortable bench.  It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
#3135
fountain water~
a fountain~
A small white fountain gushes forth here.~
~
fountain 0 0
0 0 'water' 0 0
0 0 0 G
E
fountain~
It is very nice.  Made from fine white marble.
~
#3136
coins~
a small pile of coins~
A small pile of coins lies here.~
silver~
money 0 A
20 0 0 0 0
0 0 0 P
#3137
key steel~
a steel key~
A large steel key has been left here.~
steel~
key 0 A
0 0 0 0 0
0 10 0 G
E
key steel~
A key of this size must fit a very strong lock.
~
#3138
skin water buffalo~
a buffalo water skin~
A bloated dead buffalo is on the floor.~
leather~
drink 0 A
64 64 'water' 0 0
0 40 24 G
#3139
letter resignation~
the receptionist's letter of resignation~
The receptionist's letter of resignation is taped to the wall.~
paper~
furniture 0 0
0 0 0 0 0
0 0 0 P
E
letter resignation~
The letter is written in a bold and feminine Carolinian hand.

    To whom it may concern,

        Merc Industries has installed a new no-rent save and quit
        system.  Apparently one can now save and quit at any time
        from anywhere inside a town or out.  My services here are
        no longer required.

    Diana the Receptionist
~
#3140
notice liquidation bank~
the bank's notice of liquidation~
The bank's notice of liquidation is taped to the wall.~
paper~
furniture 0 0
0 0 0 0 0
0 0 0 P
E
notice liquidation bank~
The letter is written in a reserved and dignified Spencer hand.

    To whom it may concern,

        Merc Industries has charmed your money.  Apparently one's
        gold will remain close, even beyond death. We are closing
        down our offices and ATM machines.  Our services here are
        no longer required.

    Midgaard City Bank
~
#3150
coffee cup cinnamon~
a cup of cinnamon coffee~
A piping hot cup of cinnamon coffee is here.~
china~
drink 0 A
6 6 'coffee' 0 0
0 10 12 P
E
coffee~
It's a nice flavorful blend, just right for late-night mudding sessions.
~
#3151
soup bowl~
a bowl of chicken noodle soup~
A nice hot bowl of chicken noodle soup is here.~
wood~
food 0 A
4 8 0 0 0
0 20 10 P
E
soup~
This looks like just the thing for a cold!
~
#3152
bowl beef stew~
a bowl of beef stew~
A bowl of nice thick beef stew, with lots of vegetables, steams here.~
food~
food 0 A
25 25 0 0 0
0 30 14 P
E
stew bowl~
This is Kate's special stew, guaranteed to keep hunger pangs away for many
hours.  Care for a bite?
~
#3153
biscuit~
a biscuit~
A yummy biscuit, covered with butter, is here.~
food~
food 0 A
4 3 0 0 0
0 10 5 P
E
biscuit~
A nice, soft biscuit with just enough butter.  Better buy two.
~
#3154
beer bottle killian irish red~
a bottle of George Killian's Irish Red~
A dark-tinted bottle of beer is here.~
glass~
drink 0 A
16 16 'beer' 0 0
0 20 20 P
E
beer bottle~
It's a fine beer for serious drinkers, complete with the famous horse head
logo.  Worth every penny.
~
#3161
key white~
a white key~
A white key has been left here.~
ivory~
key 0 AO
0 0 0 0 0
0 10 0 G
#3162
map midgaard~
a map of the city of Midgaard~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 500 P
E
map midgaard~
.
                        
                                     Rainbow Bridge (Asgard and Valhalla)
                                    /
          North            Temple Altar   Mud School <--- ** NEWBIES **
            |   /Up        (Healer, Pit)      |           ** GO HERE **
            | /                  |       /Entrance to
     West---+---East             |     /  Mud School
          / |                 Temple of       |
    Down/   |                   Mota        Arena
          South               (Recall)
                                 |
                                 |   /In the Air   /Defunct Reception
                  Cleric         | /             /
       Northern   Guild----Temple Square---Grunting---Bar    Northern
       Midgaard              (Fountain)    Boar Inn          Midgaard
     (Clan Road) Magic           |                          (Clan Road)
           |     Shop   Bakery   |    Grocer    Weaponsmith     |
           |       |      |      |       |           |          |
To    <---West---Main-Street---Market----Main-Street-+--------East--->Cross
Shire,    Gate     |      |    Square    |           |        Gate    Roads
Forest of  |     Mage  Armoury   |     Jeweler    Warrior       |
Haon-Dor   |     Guild           |                 Guild     Wall Road
          Wall                   |                              |
          Road  Leather  Map     |    Grebe's  Pet   Apothecary |
           |     Shop    Shop    |    Tavern   Shop  (Potions)  |
           |      |       |    Common   |       |       |       |
          Wall---Poor-Alley----Square---Dark-Alley------+----Wall Road
          Road    |       |      |      |       |       |       |
           |   Temple   Grubby   |   Thieves  Levee   Warehouse |
           |  Of Stupid  Inn     |    Guild   (Boats) (Sailor)  |
           |                    Dump            |               |
          Wall  Mob      Sewers/ |              |             Wall
          Road--Factory          |              |             Road
           |                   South         Midgaard           |         To the
         Bridge                Bridge         River---------> Bridge <--> Sands
           |                     |                              |           of
        Southern              Southern                       Southern     Sorrow
        Midgaard              Midgaard                       Midgaard
~
#3163
map thera~
a map of Thera~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 1500 P
E
map thera~
.
                         * * * Northern Thera  * * *
                          = = ================== = =
 
                                                   Moria
                             Olympus          New    |    Dwarven--Mines
Mage            Elven Valley    |     Ofcol--Ofcol   +----Kingdom
Tower                       \   |       |            |       |    \Catacombs
  |    Dragon Tower          Plains-----+            |   Day-Care
  |   /                         |       |            |             Void---Old
Shadow                      Northern  Stones of      |   Nirvana\    |   Thalos
Grove---Galaxy              Midgaard   G'harne       |            \Holy
  |                             |                    |     Smurf   Grove
   \  Arachnos    Shire  Asgard | In the Air         |    Village    |
     \   |          |         \ | /                  |       |       |    Check
      Forest Of-----+-------Midgaard---------------Cross---Eastern Road---Point
      Haon Dor              / | | | \              Roads             |
     /     |     Mob Factory  | | |  Machine            \        Gnome Village
  Old    Troll               /  | |  Dreams               \
 Marsh    Den           Sewer   |  \            Ruins of---Dwarf---Frigid Waste
                                |    \Midgaard   Thalos    Forest         |
       Redferne's---Chain---Southern    River                |  \      Keep of
       Residence            Midgaard         \       Wyvern--+  Drow   Mahn-tor
           |                  / | \          Sands of Tower  |  City
         Clouds      Gang Land  | Graveyard  Sorrow          |
        (Harpies)               |      \           \       Elemental
                            Miden'nir   Church   Mega-City  Canyon
                            (Goblins)  Catacombs    One
 
This map shows just about all the major areas on ROM.  This map is NOT drawn
to scale, some of the directions were changed to make everything fit.  This
map shows the GENERAL location of an area with respect to the other areas.
Type "areas" for a complete list with suggested levels and the authors.
~
#3164
map southern midgaard~
a map of southern Midgaard~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 1000 P
E
map southern midgaard~
.
                         * * * SOUTHERN MIDGAARD * * *
                          = = =================== = =
 
 West                          South             Kate's                   East
Bridge                         Bridge            Diner                   Bridge
  |                              |                 |                       |
Northwest                        |              Austral                Northeast
Concourse---Promenade--------Promenade----------Square-----------------Concourse
    |           |                |                 |                       |
    |           |                |                 |          Fountain     |
    |           |                |              Emerald           |        |
Concourse     Park              Park-----Park     Ave----Penny--Penny--Concourse
    |         Road            Entrance   Cafe      |     Lane   Lane       |
    |           |                |              Emerald                    |
    |           |                |                Ave                      |
    |           |                |                 |                       |
    |  Guard  Park     Park     The      Park   Emerald   Town             |
    |   HQ----Road---Entrance---Park---Entrance---Ave-----Hall             |
    |           |                                  |                       |
    |         Park              Emerald---------Emerald--------------Gang  |
    |         Road                Ave             Ave                |  |  |
    |           |                  |                                 |  |  |
    |         Park----------------Road----------Park            Elm--Land  |
    |         Road             /Crossing        Road           Street      |
    |                     Chain    |              |              |         |
Concourse                /         |            Park----Elm-----Elm----Concourse
    |       (Redferne's, Harpies)  |            Road   Street  Street      |
    |                              |              |              |         |
    |                Emerald--Emerald            Park        Graveyard     |
    |                  Ave      Ave             Road    (Church Catacombs) |
    |                   |                         |                        |
    |                Emerald                    Park                       |
    |                  Ave                      Road                       |
    |                   |                         |                        |
Concourse-----------Concourse------Inside-----Concourse----------------Concourse
                                 South Gate
                                     |
                                 Miden'Nir
                                 (Goblins)

~
#3165
map dwarven kingdom dwarf~
a map of the Dwarven Kingdom~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 750 P
E
map dwarven kingdom dwarf~
.
                         * * * The Dwarven Kingdom * * *
                          = = ===================== = =
 
                    Dwarven
                    Hospital
                       |                                              *Path to
         North of---Path by---Path by---Barracks     Guard--Door to----Castle
          Shops     Hospital  Barracks  Entrance     House  Kingdom  Strangelove
Granite     |                              |                   |
Head's---Path North                      First               Narrow
Bakery    of Shop                       Barracks              Path
            |                              |                   |
         Hide and    Turn               Back of     Bend in--Narrow
        Tooth Shop--in Road             Barracks     Path     Path
                       |                    \         |
                    Path to               Dwarven   Narrow
                    Village              Catacombs   Path
                       |                              |
             Store  *Inside    Entrance     Top of   Dark   *Mine
             Room---Entrance--To Mountain--Mountain--Path--Entrance
                \                             |                 \
               Wine                        Middle of          Dwarven
              Cellar                       Mountain            Mines
                  \                            |
                Dwarven                    Base of
               Catacombs    Moria          Mountain           North
                              |               |           Up\   |
                              |            Path to            \ |
                            Plains--Hills--Dwarven      West----+----East
                              |            Kingdom              | \
                              |               |                 |   \Down
              Midgaard <----Cross          Dwarven            South
                            Roads          Drop-off
                                          (Day-Care)
 
*key required
~
#3166
map moria first~
a map of the first level of Moria~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 1500 P
E
map moria first~
* * * MORIA - Map 1 * * *                                           To Mahn-Tor
 = = =============== = =                                                 |
Talk about a mess!                                                   Foothills
                                                                         |
This is as far as our courageous, noble, brave           Light Cave    Valley
and apparently quite deceased cartographers                   |           |
could get.  Perhaps more maps could be found             Smelly Tunnel  Cave
in the depths of Moria itself.                                |           |
                                                  Cave---Many Tunnels---Tunnel
                                                    |         |           |
         West End--Large Cave--East End           Cave      Tunnel      *Hole
            |          |                            |         |        (Map 2)
            |        Tunnel---------Tunnel--------Tunnel----Tunnel
            |                                       |
 *Hole----Damp----Damp  Tunnel--Tunnel--Tunnel    Tunnel
(Map 3)  Tunnel  Tunnel   |               |         |
                   |      |            (*Map 3)  The Cave
                   |      |                         |
                   |    Tunnel--Light--Maze      End of
                   |            Cave    |        The Path
                   |                  Light         |
                   |                  Cave      The Hills--> Dwarven Kingdom
                   |                    |           |
                 Tunnel----Tunnel-----Light     The Plains
                                      Cave          |
                                                 The Lane
                                                    |
                                      Midgaard <--Cross--> Eastern Road
                                                  Roads
                                                    |
                                               Dwarf Forest
~
#3167
map new thalos~
a map of New Thalos ~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 2500 P
E
map new thalos~
.
           * * * **************** New Thalos ***************** * * *
                   "Not Thalos or Old Thalos but New Thalos"
            = = =============================================== = =

                                   Plains
                                     |
Northwest--West Casbah-------------North-----------------Casbah--------Northeast
  Tower     |                       Gate                    |            Tower
          Alley                      |                      |              |
            |    Guard            Sultan's                  |  Library----Kali
          Alley  House              Walk                    |             Row
                   |                 |      Dancing         |              |
     Sultan's----Grand----Palace--Sultan's--Daemon          |   Dance-----Kali
      Palace    Entrance   Gate     Walk      Inn           |   Hall      Row
                   |                 |                      |
                 Guard               |         Bowyer--Guildsman's--Mason's
                 House               |         Guild       Row      Guild
 High                                |                      |
Priest                               |         Weaver--Guildsman's--Craftsman
Chamber  Altar                    Sultan's     Guild       Row        Guild
  |        |                        Walk                    |
Inside--Inside--Donation             |         Tanner--Guildsman's--Museum
Temple  Temple    Room               |         Guild       Row      of the
  |        |                         |                      |       Greater
Cleric     |                         |                 Guildsman's---Gods
Guild     /                          |                     Row
        /                            |                      |
     Temple             Ahkeem's  Sultan's  Vera's     Guildsman's         Mage
     Gates                Stuff     Walk   Veggies         Row             Tower
       |     Alley--Alley    |       |       |              |                |
     Temple    |           Market--Market--Market           | Witch's  Magic |
     Square  Alley   Bank--Square  Square  Square--Butchery |  Brew    Shop  |
       |       |             |       |       |              |    |      |    |
West--West---West---West---Market--Center--Market---East--East--East--East--East
Gate  Main   Main   Main   Square  Square  Square   Main  Main  Main  Main  Gate
  |    |       |             |       |       |              |    |
  |  Repair  Alley  Store--Market--Market--Market--Abdul's  | Mercenary--Thieves
  |   Shop     |           Square  Square  Sqaure   Armor   |   Guild     Guild
  |          Alley--Alley    |       |       |             Alley
Warrior's                  Bread   Medina  Igor's  Leather  |           Smuggler
  Guild                    Stand     |    Weapons   Shop---Alley--Alley---Inn
                                   Medina                        /
      Warehouse    Shipwright        |     Forge  Stables      /    Cass's  Dump
       |     |          |          Common    |       |        |       |      |
       +-----West Ishtar Drive-----Square----+---East Ishtar Drive----+------+
                        |            |
                    Boat Ramp        |
                        |          South
===================Ishtar River====Bridge======================> To Dragon Sea
                                     |
                                   South
                                   Gate
~
#3168
map olympus~
a map of Olympus~
A rolled up map is here.~
paper~
map 0 A
A 0 0 0 0
0 10 2000 P
E
map olympus~
.
                               *****OLYMPUS*****
                               =================
 
                                   Bedroom
                                      |
                                   Northern
                                     Hall
                        Western       |         Eastern
              Bedroom----Hall----Second Floor----Hall----Bedroom
                                /     |
                         Stairway  Southern
                             |       Hall                    North
                        Throne Room   |                        |  /Up
                             |      Bedroom                    |/
                             |                          West---+---East
                  Kitchen    |     Stable                     /|
                     |       |       |                  Down/  |
        Guest     Western  Castle  Eastern   Guest           South
       Quarters----Wing----Entry----Wing----Quarters
                     |       |       |
                  Storage   Z|    Storage
                   Room     e|S    Room   Smithy
                            u|t             |
                            s+--Ares Street-+--Weapon
                    Mystery  |              |   Shop
                    Shop-----+           Armoury
                             |
                   Residence-+-Residence
                             |
                     Bakery--+
                             |
                       **Entrance**
                            /
                      Mountain
~
#3200
juke box music~
the juke~
A neon-lit juke box sits in the corner of the bar.~
glass~
jukebox 0 0
0 0 0 0 0
0 0 0 P
#3237
pit~
the donation pit~
A pit for sacrifices is in front of the altar.~
~
container O 0
10000 0 0 1000 100
0 0 0 P
#3238
skin water buffalo~
a buffalo water skin~
A bloated dead buffalo is on the floor.~
leather~
drink 0 A
64 64 'water' 0 0
0 40 3 G
#3240
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
vellum~
scroll G AO
12 'identify' '' '' ''
7 10 890 P
E
scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
#3241
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
glass~
potion G AO
12 'detect invis' '' '' ''
0 10 220 P
E
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
#3242
scroll recall~
a scroll of recall~
A scroll has carelessly been left here.~
vellum~
scroll G AO
20 'word of recall' '' '' ''
17 20 2900 P
E
scroll~
The scroll has written a formula of 'Word of Recall' upon it.
~
#3280
potion heal healing~
a potion of healing~
A potion of healing is here.~
glass~
potion G AO
20 'heal' '' '' ''
11 10 800 P
#3281
potion sanct sanctuary~
a potion of sanctuary~
A potion of sanctuary is here.~
glass~
potion G AO
20 'sanctuary' '' '' ''
11 10 800 P
#3282
potion divine~
a potion of divine protection~
A potion of divine protection is here.~
crystal~
potion ABGI AO
35 'sanctuary' 'stone skin' 'armor' ''
16 10 1800 P
#3283
potion cure light~
a potion of cure light wounds~
A potion of cure light wounds is here.~
glass~
potion G AO
5 'cure light' '' '' ''
0 10 150 P
#3284
potion cure serious~
a potion of cure serious wounds~
A potion of cure serious wounds is here.~
glass~
potion G AO
10 'cure serious' '' '' ''
1 10 220 P
#3285
potion cure critical critic~
a potion of cure critical wounds~
A potion of cure critical wounds is here.~
glass~
potion G AO
15 'cure critical' '' '' ''
5 10 390 P
#3286
potion antidote bottle~
a bottle of antidote~
A bottle of antidote is here.~
clay~
potion G AO
14 'cure poison' 'cure light' 'cure disease' ''
8 10 550 P
#3287
potion cure blindness~
a potion of cure blindness~
A potion of cure blindness is here.~
glass~
potion G AO
13 'cure blindness' '' '' ''
0 10 230 P
#3288
vial holy water~
a vial of holy water~
A vial of holy water is here.~
crystal~
potion AGI AO
20 'bless' 'protection evil' 'remove curse' ''
10 10 720 P
#3289
potion armor~
a potion of armor~
A potion of armor is here.~
glass~
potion G AO
10 'armor' '' '' ''
0 10 200 P
#3290
potion negation~
a potion of negation~
A potion of negation is here.~
glass~
potion BG AO
35 'cancellation' '' '' ''
9 10 830 P
#3291
potion fly flying~
a potion of flying~
A potion of flying is here.~
glass~
potion G AO
9 'fly' '' '' ''
3 10 250 P
#3292
potion true sight~
a potion of true sight~
A potion of true sight is here.~
glass~
potion G AO
10 'detect invis' 'detect magic' 'detect hidden' ''
4 10 290 P
#3349
long sword~
a glowing long sword~
A glowing long sword is here.~
steel~
weapon 0 AN
sword 4 6 slash 0
29 50 3100 G
A
18 2
A
19 2
E
long sword~
It looks exceptionally sharp and well-balanced. Maybe you should keep it.
~
#3350
sword standard merc~
a standard issue sword~
You see a standard issue sword here.~
steel~
weapon G AN
sword 3 5 slash 0
16 50 1280 P
A
18 1
A
19 1
E
sword~
You see a sword of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3351
dagger standard merc~
a standard issue dagger~
You see a standard issue dagger here.~
steel~
weapon G AN
dagger 2 5 pierce 0
8 20 590 P
A
18 1
A
19 1
E
dagger~
You see a dagger of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3352
mace standard merc~
a standard issue mace~
You see a standard issue mace here.~
iron~
weapon G AN
mace 2 4 pound 0
7 100 620 P
A
18 1
A
19 2
E
mace~
You see a mace of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3353
vest standard merc~
a standard issue vest~
You see a standard issue vest here.~
leather~
armor 0 AD
4 4 3 1 1
5 50 900 P
E
vest~
You see a vest of great craftsmanship.  Stamped on the side is:
Merc Industries
~
#3354
shield standard merc~
a standard issue shield~
You see a standard issue shield here.~
steel~
armor 0 AJ
4 4 4 2 2
5 30 810 P
E
shield~
You see a shield of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3355
cloak standard merc~
a standard issue cloak~
You see a standard issue cloak here.~
cloth~
armor 0 AC
3 5 4 1 1
5 40 510 P
E
cloak~
You see a cloak of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3356
helmet standard merc~
a standard issue helmet~
You see a standard issue helmet here.~
leather~
armor 0 AE
4 4 3 1 1
5 30 450 P
E
helmet~
You see a helmet of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3357
leggings standard merc~
a pair of standard issue leggings~
You see a pair of standard issue leggings here.~
leather~
armor 0 AF
4 4 3 1 1
5 30 450 P
E
leggings~
You see leggings of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3358
boots standard merc~
a pair of standard issue boots~
You see a pair of standard issue boots here.~
leather~
armor 0 AG
4 4 3 1 1
5 30 450 P
E
boots~
You see boots of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3359
gloves standard merc~
a pair of standard issue gloves~
You see a pair of standard issue gloves here.~
leather~
armor 0 AH
4 4 3 1 1
5 30 450 P
E
gloves~
You see gloves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3360
sleeves standard merc~
a pair of standard issue sleeves~
You see a pair of standard issue sleeves here.~
leather~
armor 0 AI
4 4 3 1 1
5 20 450 P
E
sleeves~
You see sleeves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3361
cape standard merc~
a standard issue cape~
You see a standard issue cape here.~
cloth~
armor 0 AK
3 4 3 1 1
3 20 380 P
E
cape~
You see a cape of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3362
belt standard merc~
a standard issue belt~
You see a standard issue belt here.~
bronze~
armor 0 AL
4 4 3 1 1
5 20 450 P
E
belt standard merc~
You see a bronze belt of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3363
bracer standard merc~
a standard issue bracer~
You see a standard issue bracer here.~
bronze~
armor 0 AM
2 4 4 1 0
3 10 390 P
E
bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3364
ring signet~
a city guard signet ring~
You see a ring with a strange symbol on the floor.~
copper~
treasure G AB
0 0 0 0 0
16 10 1280 P
A
17 -4
A
20 -1
#3365
banner war merc~
a war banner~
A war banner is on the floor here.~
cloth~
light AG A
0 0 500 0 0
8 10 640 P
A
20 -1
A
17 -2
E
banner~
This is the official Merc war banner to see you through the darkest realm!
~
#3371
ring diamond wedding~
a diamond wedding ring~
Vanya's diamond wedding ring has been left here.~
diamond~
treasure I AB
0 0 0 0 0
20 10 860 P
A
20 -2
E
ring diamond wedding~
A slender gold band set with a marquise-cut four carat blue-white solitaire.
Inscribed on the inside of the band is: 'Your loving husband, House'.
~
#3372
band gold wedding~
a gold wedding band~
House's gold wedding band has been left here.~
gold~
treasure I AB
0 0 0 0 0
20 10 860 P
A
20 -2
E
band gold wedding~
A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'.
~
#3373
pearl~
a small pearl~
A small but well-formed pearl lies here.~
pearl~
gem W AO
0 0 0 0 0
0 1 1000 P
#3374
garnet gem~
a garnet~
A garnet catches your eye.~
gem~
gem W AO
0 0 0 0 0
0 1 500 P
#3375
emerald gem~
an emerald~
A deep green emerald winks at you.~
gem~
gem W AO
0 0 0 0 0
0 1 5000 P
#3376
ruby gem~
a ruby~
A beautiful, if small, ruby is here.~
gem~
gem W AO
0 0 0 0 0
0 1 6000 P
#3377
diamond gem~
a diamond~
A diamond catches and reflects the lighting.~
gem~
gem W AO
0 0 0 0 0
0 1 10000 P
#3378
opal~
an opal~
A lustrous opal reminds you of far-off places.~
gem~
gem W AO
0 0 0 0 0
0 1 2000 P
#0



#ROOMS
#3100
Northwest end of Concourse~
~
0 262144 1
D0
You see the Bridge.
~
~
0 -1 3051
D1
You see the promenade.
~
~
0 -1 3101
D2
The concourse continues south.
~
~
0 -1 3270
S
#3101
Promenade~
~
0 262144 1
D1
The promenade.
~
~
0 -1 3102
D2
Park Road leads south.
~
~
0 -1 3131
D3
You see the Concourse.
~
~
0 -1 3100
S
#3102
Promenade~
~
0 262144 1
D0
A rickety old bridge crosses the river, heading towards the city dump.
~
~
0 -1 3254
D1
You see people moving in and out of Kate's Diner.
~
~
0 -1 3103
D2
You see the park entrance.
~
~
0 -1 3105
D3
You see the promenade.
~
~
0 -1 3101
S
#3103
The square~
~
0 262144 1
D0
You smell the heavenly scents of Kate's Diner.
~
~
0 -1 3150
D1
You see the Concourse.
~
~
0 -1 3104
D2
The small path leads south.
~
~
0 -1 3132
D3
You see the promenade.
~
~
0 -1 3102
S
#3104
Northeast end of Concourse~
~
0 262144 1
E
wall~
~
D0
A strong stone bridge crosses the river.
~
~
0 -1 3253
D2
The Concourse continues south, towards an intersection with Penny Lane.
~
~
0 -1 3272
D3
You Austral Square.
~
~
0 -1 3103
S
#3105
Park Entrance~
~
0 262148 1
D0
You see the promenade.
~
~
0 -1 3102
D1
You see Park Cafe.
~
~
0 -1 3106
D2
You see the park.
~
~
0 -1 3108
S
#3106
Park Cafe~
~
0 262152 0
D3
You see the park entrance.
~
~
0 -1 3105
S
#3107
Small path through the park~
~
0 262144 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3108
Small path in the park~
~
0 262144 1
D0
You see the northern park entrance.
~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3109
Small path in the park~
~
0 262144 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3110
Cityguard Head Quarters~
~
0 262152 0
D1
You see Park Road.
~
door~
1 -1 3111
D3
You see a sign saying 'KEEP OUT'.
~
door~
1 3120 3142
S
#3111
Park Road~
~
0 262144 1
E
building door sign~
The sign on the door says:-

                 Cityguard Head Quarters
~
D0
~
~
0 -1 3131
D1
You see the park entrance.
~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
You see the cityguard head quarters.
~
door~
1 -1 3110
S
#3112
Western Park Entrance~
~
0 262148 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3113
A path in the park~
~
0 262144 1
D0
~
~
0 -1 3107
D1
You see the pond.
~
~
0 -1 3114
D3
You see the western park entrance.
~
~
0 -1 3112
S
#3114
The Pond~
~
0 262144 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3115
A path in the park~
~
0 262144 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D3
~
~
0 -1 3114
S
#3116
Eastern Park Entrance~
~
0 262148 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3117
Emerald Avenue~
~
0 262144 1
D0
~
~
0 -1 3132
D1
~
~
0 -1 3137
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3118
Park Road~
~
0 262144 1
D0
~
~
0 -1 3111
D2
~
~
0 -1 3135
S
#3119
Emerald Avenue~
~
0 262144 1
D0
~
~
0 -1 3117
D3
~
~
0 -1 3133
S
#3120
Road Crossing~
~
0 262144 1
E
sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.

Someone has added the following with red paint:

   Up    - Redferne's Flying Citadel.
~
E
chain~
~
D0
~
~
0 -1 3133
D1
~
~
0 -1 3136
D2
~
~
0 -1 3134
D3
~
~
0 -1 3135
S
#3121
Emerald Avenue~
~
0 262144 1
D1
~
~
0 -1 3134
D2
~
~
0 -1 3125
S
#3122
Park Road~
~
0 262144 1
D0
~
~
0 -1 3136
D1
~
~
0 -1 3123
D2
~
~
0 -1 3126
S
#3123
Elm Street~
~
0 262144 1
D1
~
~
0 -1 3124
D3
~
~
0 -1 3122
S
#3124
Elm Street~
~
0 262144 1
E
grate grating~
Looks heavy.  A small sign is hanging on it.
~
E
sign~
The sign says :-
 
                           
    Many brave adventurers have found their final resting place here.
          Please show respect and do not desecrate their tombs.
~
E
elm tree~
~
D0
~
~
0 -1 3144
D1
You see the concourse.
~
~
0 -1 3273
D3
~
~
0 -1 3123
S
#3125
Emerald Avenue~
~
0 262144 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3126
Park Road~
~
0 262144 1
D0
~
~
0 -1 3122
D2
~
~
0 -1 3129
S
#3127
On the Concourse~
~
0 262144 1
D0
~
~
0 -1 3271
D1
~
~
0 -1 3128
S
#3128
On the Concourse~
~
0 262144 1
D0
~
~
0 -1 3125
D1
~
~
0 -1 3255
D3
~
~
0 -1 3127
S
#3129
On the Concourse~
~
0 262145 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3130
D3
~
~
0 -1 3255
S
#3130
On the Concourse~
~
0 262144 1
D0
~
~
0 -1 3273
D3
~
~
0 -1 3129
S
#3131
Park Road~
~
0 262144 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3132
Emerald Avenue~
~
0 262144 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3133
Emerald Avenue~
~
0 262144 1
D1
~
~
0 -1 3119
D2
~
~
0 -1 3120
S
#3134
Emerald Avenue~
~
0 262144 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3121
S
#3135
Park Road~
~
0 262144 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3120
S
#3136
Park Road~
~
0 262144 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3120
S
#3137
The Waiting Room~
~
0 262152 0
D1
It looks like some kind of office.
~
~
0 -1 3138
D3
The exit west leads to Emerald Avenue.
~
~
0 -1 3117
S
#3138
The Mayor's Office~
~
0 262152 0
E
chair armchair~
~
D3
The waiting room is to the west.
~
~
0 -1 3137
S
#3139
Penny Lane~
~
0 262144 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3140
Penny Lane~
~
0 262144 1
D0
~
~
0 -1 3141
D1
~
~
0 -1 3272
D3
~
~
0 -1 3139
S
#3141
The end of Penny Lane~
~
0 262144 1
D2
~
~
0 -1 3140
S
#3142
Captain's Office~
~
0 262152 0
E
arms~
~
D1
~
door~
1 3120 3110
D2
You see the heavy steel door.
~
door~
1 3137 3143
S
#3143
The Jail~
~
0 262152 0
E
wall walls~
~
D0
You see the heavy steel door.
~
door~
1 3137 3142
S
#3144
The end of Elm Street~
~
0 262144 1
D2
Elm street continues towards a graveyard.
~
~
0 -1 3124
S
#3150
Kate's Diner~
~
0 263176 0
E
window landing~
~
D0
A small boat landing lets boats land at the diner.
~
~
0 -1 3203
D2
You see Austral Square.
~
~
0 -1 3103
S
#3160
Melancholy's Maps~
~
0 262150 0
E
bookcase~
You see many cartographer journals and topographical studies.  You also see
quite a few tomes written by someone named "Anson MacDonald".
~
E
window~
You peer out the window and see a cityguard beating up an old lady.
~
D0
A sign on the door says, "Unauthorized Personel Prohibited".
~
door~
2 3161 3161
D2
To the south is the Poor Alley.  Across the alley, you see the Grubby Inn.
~
~
0 -1 3024
S
#3161
Melancholy's Room~
~
0 262662 0
E
chest~
This chest is firmly locked, and the device by which it opens is beyond your
reckoning.
~
D2
A small door to the south leads out into the map shop.
~
door~
2 3161 3160
S
#3170
Temple Of Stupid~
~
0 262152 0
E
puddle puddles~
The puddles on the floor are filthy and exude a foul stench.
~
D0
Poor Alley is to the north.
~
~
0 -1 3044
S
#3200
Under the Bridge~
~
0 262144 7
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
D1
~
~
0 -1 3201
S
#3201
On the River~
~
0 262144 7
D1
~
~
0 -1 3202
D3
~
~
0 -1 3200
S
#3202
On the River~
~
0 262144 7
D1
~
~
0 -1 3203
D3
~
~
0 -1 3201
S
#3203
On the River~
~
0 262148 7
D0
~
~
0 -1 3049
D1
~
~
0 -1 3204
D2
You see the landing in the back of Kate's Diner. 
~
~
0 -1 3150
D3
~
~
0 -1 3202
S
#3204
On the River~
~
0 262144 7
D1
~
~
0 -1 3205
D3
~
~
0 -1 3203
S
#3205
On the River~
~
0 262144 7
D3
~
~
0 -1 3204
S
#3250
Wall Road~
~
0 262144 1
D0
The eastern gate of the city is north.
~
~
0 -1 3041
D2
You see an intersection with a dark alley.
~
~
0 -1 3251
S
#3251
Wall Road~
~
0 262144 1
D0
Wall road continues to the north, heading towards the gate.
~
~
0 -1 3250
D2
Wall road continues to the south, towards a bridge over the Midgaard river.
~
~
0 -1 3252
D3
A dirty, unlight alley lies to the west...it looks like a perfect spot for a
mugging.
~
~
0 -1 3046
S
#3252
Wall Road~
~
0 262144 1
D0
You see an intersection with a dark alley.
~
~
0 -1 3251
D2
The eastern bridge crosses the river to the south.
~
~
0 -1 3253
S
#3253
On the Bridge~
~
0 262144 1
E
opening bars river~
~
D0
Wall road continues to the north.
~
~
0 -1 3252
D2
The concourse stretches around the southern parts of Midgaard.
~
~
0 -1 3104
S
#3254
The South Bridge~
~
0 262144 1
D0
You can see the clutter of the City Dump.
~
~
0 0 3030
D2
The beautiful promenade lies along the river.  What a romantic place to visit!
~
~
0 -1 3102
S
#3255
Inside the South Gate of Midgaard~
~
0 262144 1
D1
The concourse heads east along the inside of the city wall.
~
~
0 -1 3129
D2
You see the southern gate.
~
~
1 3133 3256
D3
The concourse heads west along the inside of the city wall.
~
~
0 -1 3128
S
#3256
Outside the South Gate of Midgaard~
~
0 262144 3
D0
You see the southern gate.
~
~
1 3133 3255
S
#3257
Wall Road~
~
0 262144 1
D0
You see an intersection between wall road and a busy Clan street.
~
~
0 -1 3258
D2
The west gate of the city lies south.
~
~
0 -1 3040
S
#3258
Wall Road~
~
0 262144 1
D0
Wall road continues to the north, towards the northwestern corner of the wall.
~
~
0 -1 3259
D1
You see the shops and clan halls of Clan Road.
~
~
0 -1 3301
D2
Wall road continues alongside the western wall, heading towards the west gate.
~
~
0 -1 3257
S
#3259
Wall Road~
~
0 262144 1
D0
You see the northwestern corner of the city wall.
~
~
0 -1 3260
D2
To the south, wall road intersects with a crowded Clan street.
~
~
0 -1 3258
S
#3260
The Northwest Corner~
~
0 262144 1
D1
Wall road continues along the northern wall of the city.
~
~
0 -1 3261
D2
Wall road continues along the western wall of the city.
~
~
0 -1 3259
S
#3261
Wall Road~
~
0 262144 1
D1
Wall road continues to the east, towards the northern gate of Midgaard.
~
~
0 -1 3262
D3
You can see the northwest corner of the city wall to the west.
~
~
0 -1 3260
S
#3262
Inside the North Gate of Midgaard~
~
0 262144 1
D0
The northern plains are visible through the gate.
~
~
1 3133 3268
D1
Wall road continues to the east, alongside the northern wall.
~
~
0 -1 3263
D3
Wall road continues to the west, alongside the northern wall.
~
~
0 -1 3261
S
#3263
Wall Road~
~
0 262144 1
D1
You see the northeastern corner of the city walls.
~
~
0 -1 3264
D3
The northern gate of the city lies east.
~
~
0 -1 3262
S
#3264
The Northeast Corner~
~
0 262144 1
D2
Wall road continues to the south, along the eastern wall of the city.
~
~
0 -1 3265
D3
Wall road continues to the west, along the northern wall of the city.
~
~
0 -1 3263
S
#3265
Wall Road~
~
0 262144 1
D0
You can see the northeast corner of the city wall.
~
~
0 -1 3264
D2
You see an intersection with a crowded street.
~
~
0 -1 3266
S
#3266
Wall Road~
~
0 262144 1
D0
Wall road continues to the north, along the eastern wall of the city.
~
~
0 -1 3265
D2
Wall road continues to the south, towards the east gate of Midgaard.
~
~
0 -1 3267
D3
You see a mass of people heading down Clan Road.
~
~
0 -1 3316
S
#3267
Wall Road~
~
0 262144 1
D0
You see an intersection with a busy clan street.
~
~
0 -1 3266
D2
You see the well-guarded east gate of Midgaard.
~
~
0 -1 3041
S
#3268
Outside the North Gate of Midgaard~
~
0 262144 2
D2
You see the north gate of Midgaard.
~
~
1 3133 3262
S
#3270
On the Concourse~
~
0 262144 1
D0
The concourse continues to the north, along the city wall.
~
~
0 -1 3100
D2
The concourse heads south, passing by a beautiful park.
~
~
0 -1 3271
S
#3271
On the Concourse near the park~
~
0 262144 1
D0
The concourse heads north, passing by a beautiful park.
~
~
0 -1 3270
D2
You can see the southwest corner of the city wall.
~
~
0 -1 3127
S
#3272
On the Concourse at Penny Lane~
~
0 262144 1
D0
The concourse continues to the north, towards the east bridge.
~
~
0 -1 3104
D2
The concourse continues south, towards an intersection with Elm Street.
~
~
0 -1 3273
D3
You see Penny Lane.
~
~
0 -1 3140
S
#3273
On the Concourse at Elm Street~
~
0 262144 1
D0
The concourse continues to the north, towards an intersection with Penny Lane.
~
~
0 -1 3272
D2
The concourse continues to the south, towards the southeast corner of the wall.
~
~
0 -1 3130
D3
You see Elm Street and the graveyard entrance.
~
~
0 -1 3124
S
#3301
Clan Road~
~
0 262144 1
D1
Clan Road continues east.
~
~
0 -1 3302
D3
Wall Road is to the west.
~
~
0 -1 3258
S
#3302
Clan Road~
~
0 262144 1
D1
Clan Road continues east.
~
~
0 -1 3303
D2
The money changer is to the south.
~
~
0 -1 3334
D3
Clan Road continues west.
~
~
0 -1 3301
S
#3303
Clan Road~
~
0 262144 1
D1
Clan Road continues to the east.
~
~
0 -1 3314
D3
Clan Road continues to the west.
~
~
0 -1 3302
S
#3314
Clan Road~
~
0 262144 1
D1
Clan Road continues to the east.
~
~
0 -1 3315
D3
Clan Road continues to the west.
~
~
0 -1 3303
S
#3315
Clan Road~
~
0 262144 1
D1
Clan Road continues to the east.
~
~
0 -1 3316
D2
A busy pub is to the south.
~
~
0 -1 3356
D3
Clan Road continues to the west.
~
~
0 -1 3314
S
#3316
Clan Road~
~
0 262144 1
D1
Wall Road is east of here.
~
~
0 -1 3266
D3
Clan Road continues to the west.
~
~
0 -1 3315
S
#3334
A Money Changer's Room~
~
0 262152 0
E
sign~
Give me your coins, and I shall change them for you, taking but 1 in 20 for
my fee.  --- Otho the Changer
~
E
tapestries walls~
You think about peeking behind the tapestries, but think better of it.
~
D0
Clan Road is to the north.
~
~
0 -1 3302
S
#3352
Grebe's Tavern~
~
0 262152 0
E
table tables~
You find a table that's relatively vomit-free.
~
E
wall walls~
Bare, except for the holes.
~
D2
A dark alley is to the south.
~
~
0 0 3026
S
#3355
Andy's Pub~
~
0 262152 0
D1
You see another room in the pub.
~
~
0 -1 3356
D2
The bar is to the south of you.
~
~
0 -1 3357
S
#3356
A Room in the Pub~
~
0 262152 0
D0
Clan Road is to the north.
~
~
0 -1 3315
D2
The bar is to your south.
~
~
0 -1 3358
D3
Another room in the pub is to your west.
~
~
0 -1 3355
D4
A set of stairs leads up to the reception area.
~
~
0 -1 3359
S
#3357
The Bar~
~
0 262152 0
E
sign~
The sign says: Don't forget our dinner menu.
~
D0
The pub proper is to the north.
~
~
0 -1 3355
S
#3358
The Bar~
~
0 262152 0
E
sign~
The sign says: Don't forget our dinner menu.
~
D0
The pub proper is to the north.
~
~
0 -1 3356
S
#3359
The Inn~
~
0 262152 0
D5
The stairs lead back down to the pub.
~
~
0 -1 3356
S
#3001
The Temple Square~
~
0 262156 0
E
plaque~
{RNotice{x to people that are new to this city. If you go up from
from here you may enter the Training center until you are
level 6. Once you have reached level 6 you will be on your own.
~
D0
At the northern end of the temple hall is a statue and a huge altar.
~
~
0 -1 3054
D2
You see the temple square.
~
~
0 -1 3005
D4
~
~
0 0 3700
S
#3002
Cleric's Inner Sanctum~
~
0 262156 0
D1
You see your favorite place, the bar of divination.
~
~
0 -1 3003
S
#3003
Cleric's Bar~
~
0 262156 0
E
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
D2
You see the entrance.
~
~
0 -1 3004
D3
You see the inner sanctum.
~
~
0 -1 3002
S
#3004
Entrance to Cleric's Guild~
~
0 262152 0
D0
You see the bar, richly decorated with really stylish furniture.
~
~
0 -1 3003
D1
You see the Temple Square.
~
~
0 -1 3005
S
#3005
The Temple Square~
~
0 262144 1
D0
You see the temple.
~
~
0 -1 3001
D1
You see the good old Grunting Boar Inn.
~
~
0 -1 3006
D2
You see the Market Square.
~
~
0 -1 3014
D3
You see the entrance to the Clerics Guild.
~
~
0 -1 3004
D4
You see the air.
~
~
0 -1 3057
S
#3006
Entrance the the Inn~
~
0 262152 0
D1
Surprise! You see the bar.
~
~
0 -1 3007
D3
You see the temple square.
~
~
0 -1 3005
D4
You see the defunct reception room.
~
~
0 -1 3008
S
#3007
The Grunting Boar~
~
0 262152 0
E
sign~
The sign reads:
Free instructions provided by the Grunting Boar Inn.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
          specialties, and tell the price of each.
~
E
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
D3
You see the exit to the entrance hall.
~
~
0 -1 3006
S
#3008
The Defunct Reception~
~
0 262152 0
D5
You see the entrance hall.
~
~
0 -1 3006
S
#3009
The Bakery~
~
0 262152 0
E
danish pastry~
~
E
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
D2
You see the main street.
~
~
0 -1 3013
S
#3010
The General Store~
~
0 262152 0
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D2
You see the main street.
~
~
0 -1 3015
S
#3011
The Weapon Shop~
~
0 262152 0
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
D2
You see the main street.
~
~
0 -1 3016
S
#3012
Main Street~
~
0 262144 1
D0
You see the magic shop.
~
~
0 -1 3033
D1
You see the main street.
~
~
0 -1 3013
D2
You see the entrance to the Guild of Magic Users.
~
~
0 -1 3017
D3
You see the city gate.
~
~
0 -1 3040
S
#3013
Main Street~
~
0 262144 1
D0
You see the bakery.
~
~
0 -1 3009
D1
You see the market square.
~
~
0 -1 3014
D2
You see the armoury.
~
~
0 -1 3020
D3
You see the main street.
~
~
0 -1 3012
S
#3014
Market Square~
~
0 262144 1
E
statue~
~
D0
You see the temple square.
~
~
0 -1 3005
D1
You see the main street.
~
~
0 -1 3015
D2
You see the common square.
~
~
0 -1 3025
D3
You see the main street.
~
~
0 -1 3013
O bengal~
S
#3015
The Main Street~
~
0 262144 1
D0
You see the general store.
~
~
0 -1 3010
D1
You see Main Street.
~
~
0 -1 3016
D2
You see the Jeweller's Shop.
~
~
0 -1 3034
D3
You see the market square.
~
~
0 -1 3014
S
#3016
The Main Street~
~
0 262144 1
D0
You see the weapon shop.
~
~
0 -1 3011
D1
You see the city gate.
~
~
0 -1 3041
D2
You see the swordsmen's guild.
~
~
0 -1 3021
D3
You see the main street leading to the market square.
~
~
0 -1 3015
S
#3017
Entrance to Mage's Guild~
~
0 262152 0
D0
You see the main street.
~
~
0 -1 3012
D2
You see your favorite place, the Mage's Bar.
~
~
0 -1 3018
S
#3018
Mage's Bar~
~
0 262156 0
D0
You see the lobby.
~
~
0 -1 3017
D1
You see the laboratory.
~
~
0 -1 3019
S
#3019
Mage's Laboratory~
~
0 262156 0
D3
You see the bar.
~
~
0 -1 3018
S
#3020
The Armoury~
~
0 262152 0
E
note~
You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
                             NO HAGGLING
~
D0
You see the main street.
~
~
0 -1 3013
S
#3021
Entrance Hall to the Guild of Swordsmen~
~
0 262152 0
D0
You see the main street.
~
~
0 -1 3016
D1
You see the swordsmen's bar, many noises comes from there.
~
~
0 -1 3022
S
#3022
The Bar of Swordsmen~
~
0 262156 0
D2
You see the practice yard.
~
~
0 -1 3023
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3021
S
#3023
The Tournament and Practice Yard~
~
0 262156 0
D0
You see the bar.
~
~
0 -1 3022
S
#3024
Eastern End of Poor Alley~
~
0 262144 1
D0
You see Melancholy's Map Shop
~
~
0 -1 3160
D1
You see the common square.
~
~
0 -1 3025
D2
You see the Inn.
~
~
0 -1 3048
D3
You see the poor alley.
~
~
0 -1 3044
S
#3025
The Common Square~
~
0 262144 1
D0
You see the market square.
~
~
0 -1 3014
D1
You see the dark alley.
~
~
0 -1 3026
D2
You see the city dump.
~
~
0 -1 3030
D3
You see the poor alley.
~
~
0 -1 3024
S
#3026
The Dark Alley~
~
0 262144 1
E
guild~
It is the thieves guild, don't enter if you care about your health or money.
~
D0
You see a foul-smelling sailor's dive.
~
~
0 -1 3352
D1
The alley continues east.
~
~
0 -1 3045
D2
You see the entrance to the thieves guild.
~
~
0 -1 3027
D3
You see the common square.
~
~
0 -1 3025
S
#3027
Entrance Hall to the Guild of Thieves~
~
0 262152 0
D0
You see the alley.
~
~
0 -1 3026
D1
You see the thieves bar, where everything disappears.
~
~
0 -1 3028
S
#3028
The Thieves Bar~
~
0 262156 0
E
furniture~
As you look at the furniture, the chair you sit on disappears.
~
D2
You see the secret yard.
~
~
0 -1 3029
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3027
S
#3029
The Secret Yard~
~
0 262156 0
D0
You see the bar.
~
~
0 -1 3028
S
#3030
The Dump~
~
0 262148 2
D0
You see the common square.
~
~
0 -1 3025
D2
You see a river between northern and southern Midgaard.  A small bridge
spans the flow.
~
~
0 -1 3254
S
#3031
The Pet Shop~
~
0 266248 0
E
sign~
~
D2
You see the Alley.
~
~
0 -1 3045
S
#3032
Pet Shop Store~
~
0 262156 0
S
#3033
The Magic Shop~
~
0 262152 0
E
jars bottles~
Some of them are transparent enabling you to see that some contain colored
powders while others contain body parts of various animals.
~
E
books~
Most of them appear to be very old and dusty.
~
E
scrolls~
Each scroll is stored in a leather tube that protects it from moist.
~
D2
You see the main street.
~
~
0 -1 3012
S
#3034
The Jeweller's Shop~
~
0 262152 0
E
oil lamps~
They are made from polished gold and looks as if they are securely fastened
to the smooth stone walls.
~
E
desk~
Your face is reflected in its surface.
~
E
sign~
The golden letters say :-

    ~
D0
You see Main Street.
~
~
0 -1 3015
S
#3035
The Leather Shop~
~
0 262152 0
E
fireplace~
It is a rather large fireplace made from heavy granite rocks.
~
E
table~
It is made from solid oak but appears to be very used.  Its surface is
covered in marks and scratches.  A large burning candle stands directly on
the table surface, tallow flowing down its sides.
~
E
pot~
Several large pieces of leather hide are boiling in the iron pot.
~
E
sign~
The wooden sign says :-
~
D2
You see the alley.
~
~
0 -1 3044
S
#3040
Inside the West Gate of Midgaard~
~
0 262144 1
E
bridge footbridge~
~
E
gate~
~
E
tower towers~
~
E
wall~
.
~
D0
Wall road runs along the inner city wall to the north.
~
~
0 -1 3257
D1
You see Main Street.
~
~
0 -1 3012
D2
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
0 -1 3042
D3
The city gate is to the west.
~
gate~
1 3133 3052
S
#3041
Inside the East Gate of Midgaard~
~
0 262144 1
E
bridge footbridge~
~
E
gate~
~
E
tower towers~
~
E
wall~
~
D0
~
~
0 -1 3267
D1
.
~
gate~
1 3133 3053
D2
~
~
0 0 3250
D3
You see Main Street.~
~
0 -1 3016
S
#3042
Wall Road~
~
0 262144 1
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
D0
You see the city gate.
~
~
0 -1 3040
D2
The road continues further south.
~
~
0 -1 3043
S
#3043
Wall Road~
~
0 262144 1
E
letters~
It says 'Who watches the watchmen?'
~
E
wall~
~
D0
The road continues further north.
~
~
0 -1 3042
D1
The alley leads east.
~
~
0 -1 3044
D2
The road continues further south.
~
~
0 -1 3047
S
#3044
Poor Alley~
~
0 262144 1
D0
The leather shop is to the north.
~
~
0 -1 3035
D1
The alley leads east.
~
~
0 -1 3024
D2
There is an ornate doorway to the south.
~
~
0 -1 3170
D3
The alley leads west.
~
~
0 -1 3043
S
#3045
Alley at Levee~
~
0 262144 1
D0
You see, hear, and smell the pet shop.
~
~
0 0 3031
D1
The alley leads east.
~
~
0 -1 3046
D2
You see the levee.
~
~
0 -1 3049
D3
The alley leads west.
~
~
0 -1 3026
S
#3046
Eastern end of Alley~
~
0 262144 1
D0
You see a pricey-looking potion shop.
~
~
0 0 3056
D1
You see wall road, running a north-south loop around the city.
~
~
0 -1 3251
D2
You see the warehouse.
~
~
0 -1 3050
D3
You see the alley.
~
~
0 -1 3045
S
#3047
Wall Road~
~
0 262144 1
E
wall~
~
D0
You see the road.
~
~
0 -1 3043
D2
You see the bridge.
~
~
0 -1 3051
S
#3048
Grubby Inn~
~
0 262152 0
D0
You see the alley.
~
~
0 -1 3024
S
#3049
Levee~
~
0 262144 1
D0
You see the Alley.
~
~
0 -1 3045
D2
You see the river flowing west.
~
~
0 -1 3203
S
#3050
Abandoned Warehouse~
~
0 262152 0
D0
You see the alley.
~
~
0 -1 3046
S
#3051
On the Bridge~
~
0 262144 1
E
bridge~
~
E
opening~
~
E
wall~
~
D0
You see the road.
~
~
0 -1 3047
D2
You see the Concourse.
~
~
0 -1 3100
S
#3052
Outside the West Gate of Midgaard~
~
0 262144 1
E
bridge footbridge~
~
E
gate~
~
E
tower towers~
~
E
wall~
~
D1
The city gate is to the east.
~
gate~
1 3133 3040
S
#3053
Outside the East Gate of Midgaard~
~
0 262144 1
E
bridge footbridge~
~
E
gate~
~
E
tower towers~
~
E
wall~
~
D3
You see the city gate.
~
gate~
1 3133 3041
S
#3054
By the Temple Altar~
~
0 263176 0
E
altar~
~
E
statue Mota king god~
~
D2
You see the southern end of the temple.
~
~
0 -1 3001
M 110 H 110
S
#3056
The Fountain of Youth Apothecary~
~
0 262152 0
D2
You see the eastern end of alley.
~
~
0 -1 3046
S
#3057
In the air...~
WOW you can fly!  You are floating in the air above Temple Square of Midgaard.
~
0 262148 9
D5
Back down on the earth where you should be!
~
~
0 0 3005
S
#0



#SPECIALS
M 3100 spec_cast_cleric
M 3120 spec_cast_cleric
M 3143 spec_mayor
M 3163 spec_nasty
M 3000 spec_cast_mage
M 3005 spec_thief
M 3011 spec_executioner
M 3012 spec_cast_adept
M 3020 spec_cast_mage
M 3021 spec_cast_cleric
M 3024 spec_cast_mage
M 3042 spec_cast_mage
M 3043 spec_cast_cleric
M 3060 spec_guard
M 3061 spec_janitor
M 3062 spec_fido
M 3067 spec_guard
M 3068 spec_guard
M 3069 spec_guard
S



#RESETS
D 0 3110 3 2
D 0 3142 1 2
D 0 3142 2 2
D 0 3143 0 2
D 0 3160 0 2
D 0 3161 2 2
M 0 3100 1 3106 1
G 0 3100 0
G 0 3101 0
G 0 3102 0
M 0 3120 1 3106 1
G 0 3121 0
O 0 3200 0 3106
M 0 3123 1 3109 1
M 0 3060 18 3109 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3363 0 15
M 0 3060 18 3111 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
G 0 3120 0
M 0 3060 18 3111 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3363 0 15
M 0 3124 2 3113 1
M 0 3121 1 3114 1
M 0 3122 1 3114 1
M 0 3124 2 3115 1
M 0 3060 18 3117 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3060 18 3120 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3144 1 3120 1
M 0 3060 18 3125 1
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
M 0 3005 4 3128 2
E 0 3351 0 16
M 0 3142 1 3137 1
M 0 3143 1 3138 1
E 0 3124 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
M 0 3069 4 3138 4
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
O 0 3135 0 3141
O 0 3136 0 3141
M 0 3140 1 3142 1
E 0 3350 0 16
G 0 3122 0
G 0 3137 0
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
M 0 3141 4 3142 4
E 0 3350 0 16
O 0 3130 0 3142
P 0 3123 1 3130 1
O 0 3131 0 3142
P 0 3132 1 3131 1
M 0 3150 1 3150 1
G 0 3154 0
G 0 3152 0
G 0 3153 0
G 0 3151 0
G 0 3150 0
G 0 3100 0
O 0 3200 0 3150
M 0 3160 1 3160 1
G 0 3168 0
G 0 3167 0
G 0 3166 0
G 0 3165 0
G 0 3164 0
G 0 3163 0
G 0 3162 0
M 0 3161 1 3160 1
O 0 3200 0 3352
M 0 3021 1 3002 1
M 0 3043 1 3003 1
G 0 3002 0
G 0 3004 0
E 0 3022 0 16
O 0 3200 0 3003
M 0 3025 1 3004 1
M 0 3060 18 3004 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3355 0 4
M 0 3001 1 3009 1
G 0 3009 0
G 0 3011 0
G 0 3012 0
G 0 3013 0
G 0 3014 0
E 0 3022 0 16
M 0 3002 1 3010 1
G 0 3030 0
G 0 3031 0
G 0 3138 0
G 0 3032 0
G 0 3033 0
E 0 3022 0 16
M 0 3003 1 3011 1
G 0 3020 0
G 0 3021 0
G 0 3022 0
G 0 3023 0
G 0 3024 0
G 0 3025 0
G 0 3026 0
G 0 3027 0
G 0 3028 0
G 0 3029 0
E 0 3022 0 16
M 0 3062 16 3012 4
M 0 3062 16 3016 4
M 0 3024 1 3017 1
M 0 3060 18 3017 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3357 0 7
M 0 3042 1 3018 1
G 0 3002 0
G 0 3003 0
E 0 3022 0 16
O 0 3200 0 3018
M 0 3020 1 3019 1
M 0 3004 1 3020 1
G 0 3072 0
G 0 3073 0
G 0 3074 0
G 0 3075 0
G 0 3076 0
G 0 3077 0
G 0 3110 0
G 0 3111 0
G 0 3112 0
G 0 3113 0
G 0 3114 0
G 0 3115 0
G 0 3116 0
G 0 3097 0
G 0 3117 0
E 0 3022 0 16
M 0 3027 1 3021 1
E 0 3349 0 16
M 0 3060 18 3021 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3358 0 8
M 0 3045 1 3022 1
G 0 3002 0
G 0 3003 0
G 0 3004 0
E 0 3022 0 16
O 0 3200 0 3022
M 0 3023 1 3023 1
M 0 3062 16 3024 4
M 0 3062 16 3025 4
M 0 3063 5 3026 5
E 0 3021 0 16
E 0 3066 0 5
E 0 3052 0 15
M 0 3066 1 3026 1
M 0 3026 1 3027 1
E 0 3349 0 16
M 0 3060 18 3027 2
E 0 3365 0 0
E 0 3364 0 1
E 0 3350 0 16
E 0 3353 0 5
E 0 3359 0 9
M 0 3005 4 3027 2
E 0 3351 0 16
M 0 3044 1 3028 1
G 0 3003 0
G 0 3004 0
E 0 3022 0 16
O 0 3200 0 3028
M 0 3022 1 3029 1
M 0 3008 1 3031 1
M 0 3090 1 3032 1
M 0 3091 1 3032 1
M 0 3092 1 3032 1
M 0 3093 1 3032 1
M 0 3094 1 3032 1
M 0 3000 1 3033 1
G 0 3040 0
G 0 3041 0
G 0 3039 0
G 0 3042 0
G 0 3043 0
G 0 3044 0
M 0 3009 1 3034 1
G 0 3378 0
G 0 3377 0
G 0 3376 0
G 0 3375 0
G 0 3374 0
G 0 3373 0
M 0 3010 1 3035 1
G 0 3060 0
G 0 3061 0
G 0 3062 0
G 0 3063 0
G 0 3064 0
G 0 3065 0
G 0 3066 0
G 0 3067 0
G 0 3068 0
G 0 3069 0
G 0 3070 0
G 0 3071 0
G 0 3052 0
G 0 3053 0
G 0 3054 0
M 0 3065 2 3044 1
M 0 3046 1 3048 1
G 0 3003 0
G 0 3004 0
E 0 3022 0 16
M 0 3163 1 3048 1
M 0 3065 2 3048 1
M 0 3006 1 3049 1
G 0 3050 0
G 0 3051 0
M 0 3007 1 3050 1
O 0 3010 0 3054
M 0 3012 5 3054 1
M 0 3070 5 3056 1
G 0 3080 0
G 0 3081 0
G 0 3082 0
G 0 3083 0
G 0 3084 0
G 0 3085 0
G 0 3086 0
G 0 3087 0
G 0 3088 0
G 0 3089 0
G 0 3090 0
G 0 3091 0
G 0 3092 0
S



#SHOPS
3100 0 0 0 0 0 110 90 6 23
3150 0 0 0 0 0 100 100 0 23
3160 0 0 0 0 0 100 100 0 23
3000 2 3 4 10 0 105 15 0 23
3001 0 0 0 0 0 110 100 0 23
3002 1 8 13 15 19 150 40 0 23
3003 5 6 7 0 0 120 40 0 23
3004 9 0 0 0 0 100 50 0 23
3006 22 0 0 0 0 120 90 6 22
3008 0 0 0 0 0 100 100 0 23
3009 8 30 32 33 0 110 100 0 23
3010 9 0 0 0 0 110 50 0 23
3040 0 0 0 0 0 110 100 0 23
3042 0 0 0 0 0 100 100 0 23
3043 0 0 0 0 0 110 100 0 23
3044 0 0 0 0 0 170 100 0 23
3045 0 0 0 0 0 150 100 0 23
3046 0 0 0 0 0 100 90 0 23
3070 10 0 0 0 0 1000 100 0 23
0



#MOBPROGS
#3001
if isimmort $n
  say Greetings, master $N!
  bow
else
  if sex $n < 2
    say Hello! How may I serve you?
    chuckle
  else
    say Good day, milady! How may I be of help today?
    wink
  endif
endif
~
#3002
if affected $n flying
or affected $n haste
  say My, aren't you in a hurry!
endif
say Yes, it's a splendid day, isn't it?
smile
~
#3067
if isdelay $i
  break
else
  mob echoat $n $I rises and begins to wobble towards you...
  mob echoaround$n $I rises and begins to wobble towards $N...
  mob remember $n
  mob delay 5
endif
~
#3068
if hastarget $i
  puke $q
  say S-sorry, matey...
  hiccup
else
mob forget
endif
~
#0

#$