#AREADATA Name Calimsham~ Builders Dreth~ VNUMs 3000 3399 Credits [ All ] Dreth Calimsham~ Security 9 End #MOBILES #3000 wizard~ the wizard~ A wizard walks around behind the counter, talking to himself. ~ The wizard looks old and senile, and yet he looks like a very powerful wizard. He is equipped with fine clothing, and is wearing many fine rings and bracelets. ~ human~ ABV D 900 0 23 0 1d1+999 1d1+999 1d8+32 magic -15 -15 -15 -15 AF ABCD 0 0 stand stand male 15000 AHMV ABCDEFGHIJK medium 0 #3001 baker~ the baker~ The baker looks at you calmly, wiping flour from his face with one hand. ~ A fat, nice looking baker. But you can see that he has many scars on his body. ~ human~ ABV 0 900 0 23 0 1d1+999 1d1+99 1d8+20 beating -15 -15 -15 -15 CDF ABCD 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 M GRALL 3001 100~ M SPEECH 3002 fine day~ #3002 grocer~ the grocer~ A grocer stands at the counter, with a slightly impatient look on his face. ~ A tall grocer, who moves two 200 pounds bag of flour around on his shoulders. ~ human~ ABV 0 900 0 23 0 1d1+999 1d1+99 1d8+20 beating -15 -15 -15 -15 EFJ ABCD 0 0 stand stand male 1300 AHMV ABCDEFGHIJK medium 0 #3003 weaponsmith~ the weaponsmith~ A weaponsmith. ~ A young weaponsmith, who still has lots to learn. ~ human~ ABTV 0 900 0 23 10 1d1+999 1d1+99 1d8+32 punch -15 -15 -15 -15 CEIK ABCD 0 0 stand stand male 25000 AHMV ABCDEFGHIJK medium 0 #3004 armourer armorer~ the armourer~ An armourer stands here. ~ An old but very strong armourer, he has made more armours in his lifetime than you have ever seen. ~ human~ ABV 0 900 0 23 10 1d1+999 1d1+99 1d8+32 punch -15 -15 -15 -15 CEFJKN ABCD 0 0 stand stand male 25000 AHMV ABCDEFGHIJK medium 0 #3005 thief~ the thief~ A thief, all dressed in black. ~ Well COUNT your money! ~ human~ ACHS PQ -100 0 8 1 6d8+80 1d1+99 1d5+1 punch 2 4 3 7 EFJN 0 0 0 stand stand either 100 AHMV ABCDEFGHIJK medium 0 #3006 captain~ the captain~ A retired captain stands here, selling boats. ~ This captain has killed more sharks than you have eaten peas. ~ human~ ABTV 0 900 0 23 10 1d1+999 1d1+99 1d8+32 beating -15 -15 -15 -15 CEI ABCD 0 0 stand stand male 1300 AHMV ABCDEFGHIJK medium 0 #3007 sailor~ the sailor~ A sailor stands here, waiting to train you. ~ He looks like a strong, fit sailor. ~ human~ ABJTV 0 900 0 23 5 1d1+999 1d1+99 1d4+23 beating -15 -15 -15 -15 FHJN ABCD 0 0 stand stand male 58 AHMV ABCDEFGHIJK medium 0 #3008 boy~ the pet shop boy~ A pet shop boy is here, humming gently. ~ He is young and close-cropped and looks quite happy. ~ human~ ABV 0 900 0 23 0 1d1+999 1d1+99 1d8+20 punch -15 -15 -15 -15 0 ABCD 0 0 stand stand male 4000 AHMV ABCDEFGHIJK medium 0 #3009 jeweller~ the jeweller~ The jeweller is standing behind the desk. ~ He is fat and has a content although watchful look on his face. ~ human~ ABV 0 900 0 23 0 1d1+999 1d1+99 1d8+22 slap -15 -15 -15 -15 AF ABCD 0 0 stand stand male 58000 AHMV ABCDEFGHIJK medium 0 #3010 leather worker~ the leather worker~ The leather worker is sitting by the table, sewing a leather cap. ~ She looks as an honest, hard-working artisan who only just earns enough to keep herself going. ~ human~ ABV 0 900 0 23 0 1d1+999 1d1+99 1d8+20 punch -15 -15 -15 -15 AFN ABCD 0 0 stand stand female 4500 AHMV ABCDEFGHIJK medium 0 #3011 Trikath~ Trikath~ Trikath is here watching things. ~ Trikath, the guardian of the Temple of Chrono, towers over you. He's over 12 feet tall, every inch of it muscle. It would be a Bad Thing to commit a crime in his presence. ~ giant~ ABTV CDFJVZ 1000 3000 45 30 1d1+3999 1d1+499 5d4+40 crush -25 -25 -25 -15 ACDEFHIKLNOT ABP CDE P stand stand male 0 AHMV ABCDEFGHIJK huge 0 #3012 healer~ the healer~ A healer is here, selling spells. ~ Although retired from adventuring, the healer still lends a hand. Type 'heal' to see a listing of spells. ~ human~ ABQVa DFH 1000 0 40 0 1d1+999 1d1+999 2d4+30 divine -15 -15 -15 -15 FHIK ABCD 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium 0 #3020 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. ~ elf~ ABKRV DEFJPZ 1000 0 36 0 1d1+1999 1d1+999 3d8+24 magic -15 -15 -15 -15 FG ABCD BH Z stand stand female 0 AHMV ABCDEFGHIJK medium 0 #3021 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You are in no doubt that this guildmaster is truly close to your god; he has a peaceful, loving look. You notice that he is surrounded by a white aura. ~ human~ ABKQV CDEFHZ 1000 0 36 0 1d1+1999 1d1+999 3d8+24 divine -15 -15 -15 -15 EFHIK ABCD 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #3022 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You realize that whenever your guildmaster moves, you fail to notice it: the way of the true thief. She is dressed in poor clothing, having the appearance of a beggar. human~ unique~ ABKSV DFZ 1000 0 36 0 1d1+1999 1d1+199 3d8+24 punch -15 -15 -15 -15 BEFHJN ABCD 0 0 stand stand female 0 0 0 medium 0 #3023 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ This is your master. A short, strong dwarf with bulging muscles. Several scars across his body prove that he was using arms before you were born. He has a calm look on his face. ~ dwarf~ ABKTV DFJ 1000 0 36 0 1d1+1999 1d1+199 3d8+24 beating -20 -20 -20 -20 ACDEIK ABCD LQ R stand stand male 0 AHMV ABCDEFGHIJK medium 0 #3024 sorcerer~ the sorcerer~ A sorcerer is guarding the entrance. ~ He is an experienced mage who has specialized in the field of Combat Magic. He is here to guard the Mage's Guild and his superior knowledge of offensive as well as defensive spells make him a deadly opponent. ~ elf~ ABRTV BDJP 800 0 30 5 1d1+999 1d1+499 10d4+10 magic -10 -10 -10 -8 AEG AB BCDH Z stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #3025 templar~ the knight templar~ A knight templar is guarding the entrance. ~ He is a specially trained warrior belonging to the military order of the Faith. His duty is to protect the faithful from persecution and infidel attacks and his religious devotion combined with his superior skill makes him a deadly opponent. ~ human~ ABQTV DJ 800 0 30 5 1d1+999 1d1+499 5d8+10 divine -10 -10 -10 -7 DEIK AB CD 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #3026 assassin~ the assassin~ An assassin is guarding the entrance. ~ He is a thief who has specialized in killing others as effectively as possible, using all sorts of weapons. His superior knowledge of how and where to use them combined with his extraordinary stealth makes him a deadly opponent. ~ human~ ABSTV DFPQ 800 0 30 8 1d1+999 1d1+99 4d10+12 pierce -12 -12 -12 -6 BEFJN AB CD 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #3027 knight~ the knight~ A knight is guarding the entrance. ~ He is an expert warrior who has attained knighthood through countless chivalrous deeds. His duty is to protect the Guild of Swordsmen and his extreme skill combined with his experience in warfare makes him a deadly opponent. ~ human~ ABTV DF 800 0 30 10 1d1+999 1d1+199 11d4+10 punch -10 -10 -10 -4 ACDEHIK AB CD 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #3040 bartender~ the bartender~ A bartender watches you calmly, while he skillfully mixes a drink. ~ A tired looking Bartender who hates trouble in his bar. ~ human~ ABV 0 900 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3041 waiter~ the waiter~ A waiter is going around from one place to another. ~ A tired looking waiter. ~ human~ ABV 0 900 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3042 waiter~ the waiter~ A man who in his young days was a famous sorcerer but now leads a quiet, peaceful life as a waiter. ~ ~ human~ ABRV D 600 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3043 waiter~ the waiter~ A waiter who seems to have reached contact with God. ~ ~ human~ ABQV 0 600 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3044 waiter~ the waiter~ A waiter who knows where all his customers keep their money. ~ ~ human~ ABSV 0 600 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3045 waiter~ the waiter~ A waiter who easily could kill you, and still carry quite a few firebreathers. ~ ~ human~ ABTV 0 600 0 23 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 BFHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3046 filthy~ Filthy~ Filthy is standing here, eager to serve you a special drink. ~ Filthy looks real, ehm, dirty. He likes to keep his costumers happy, but do not mess with him or else he'll get upset. ~ human~ ABSV 0 600 0 23 2 1d1+499 1d1+99 1d8+18 beating -8 -8 -8 -4 BEFJN AB CD 0 stand stand male 200 AHMV ABCDEFGHIJK medium 0 #3060 peacekeeper guard~ a peacekeeper~ {W({cG{CU{WA{CR{cD{W) {cA peacekeeper is here, guarding the streets.{x ~ A big, strong, helpful, trustworthy guard. ~ human~ ACGT 0 1000 3000 15 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 #3061 janitor~ the janitor~ A janitor is walking around, cleaning up. ~ ~ human~ AGH 0 900 0 1 0 2d6+10 1d1+99 1d5+0 pound 10 10 10 10 NU 0 0 C stand stand either 10 AHMV ABCDEFGHIJK medium 0 #3062 dog~ the dog~ A larg dog is here. ~ This is a large dog that looks very mean, and could attack if you get to close to it. ~ fido~ AFGHU 0 -200 0 3 3 7d2+31 3d10+85 1d3+6 bite 7 7 7 7 FR 0 0 C stand stand either 0 ABGV ACDEFHJKQV small 0 #3063 vagabond~ the vagabond~ A vagabond is here, looking for victims. ~ He looks pretty mean. ~ human~ ACS 0 -200 0 5 1 2d6+60 1d1+99 1d6+1 punch 7 5 5 10 BJNQ 0 0 C stand stand male 18 AHMV ABCDEFGHIJK medium 0 #3064 drunk~ the drunk~ A singing, happy drunk wanders around, singing about Moria. ~ A drunk who seems to be too happy, and to carry too much money. ~ human~ AG 0 400 0 2 -1 2d6+22 1d1+99 1d6+0 beating 8 8 8 10 U 0 0 C stand stand male 65 AHMV ABCDEFGHIJK medium 0 M GREET 3067 100~ M DELAY 3068 100~ #3065 beggar~ the beggar~ A beggar is here, asking for a few coins. ~ The beggar looks like she is fed up with life. ~ human~ AB 0 400 0 1 0 2d6+10 1d1+99 1d5+0 beating 8 8 8 10 FJNU 0 0 C stand stand female 0 AHMV ABCDEFGHIJK medium 0 #3066 cat~ an alley cat~ An alley cat hisses at you. ~ The alley cat is half starved and more than a little feral. ~ cat~ AFGHU Z -200 0 0 1 1d6+4 1d1+99 1d4+0 scratch 8 8 8 9 DFHR 0 0 C stand stand either 0 AGV ACDEFHJKQUV small 0 #3067 guard peacekeeper~ the peacekeeper~ ({CGUARD{X) A peacekeeper is here, guarding the gate. ~ A big, strong, helpful, trustworthy guard. ~ human~ ABT 0 1000 3000 15 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 #3068 guard peacekeeper~ the peacekeeper~ {W({cG{CU{WA{CR{cD{W) {cA peacekeeper is here, guarding the gate.{x ~ A big, strong, helpful, trustworthy guard. ~ human~ ABT 0 1000 3000 15 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 #3069 guard peacekeeper~ the peacekeeper~ {W({cG{CU{WA{CR{cD{W) {cA peacekeeper is here, guarding the mayor.{x ~ A big, strong, helpful, trustworthy guard. ~ human~ ABT BQ 1000 3000 20 4 20d20+200 1d1+199 2d4+7 punch -4 -6 -6 0 CDEHKLTU 0 C 0 stand stand either 500 AHMV ABCDEFGHIJK medium 0 #3070 shopkeeper old man~ the ancient potion-brewer~ An old man eyes you greedily. The old man says, 'Would you like to buy a nice love potion?' ~ He looks very dangerous. I wouldn't try to rob him. ~ human~ ABQRV DEF 1000 0 32 0 1d1+999 1d1+999 10d10+10 magic -15 -15 -15 -15 FGH ABCD 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium 0 #3071 guard peacekeeper~ the peacekeeper~ {W({cG{CU{WA{CR{cD{W) {cA peacekeeper is here, guarding the gate.{x ~ A big, strong, helpful, trustworthy guard. ~ human~ ABT 0 1000 3000 15 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 #3072 guard peacekeeper~ the peacekeeper~ {W({cG{CU{WA{CR{cD{W) {cA peacekeeper is here, guarding the gate.{x ~ A big, strong, helpful, trustworthy guard. ~ human~ ABT 0 1000 3000 15 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 #3090 kitten cat pet~ the kitten~ A small loyal kitten is here. ~ The kitten looks like a cute, little, fierce fighter. ~ cat~ ABU Z 400 0 1 2 2d6+11 1d1+99 1d4+0 scratch 8 8 8 10 FH 0 C 0 stand stand either 0 AGV ACDEFHJKQUV tiny 0 #3091 puppy dog pet~ the puppy~ A small loyal puppy is here. ~ The puppy looks like a cute, little, fierce fighter. ~ dog~ ABU F 400 0 3 2 4d6+25 1d1+99 1d6+0 bite 7 7 7 10 HN 0 C 0 stand stand either 0 AGV ACDEFHJKQUV small 0 #3092 beagle dog pet~ the beagle~ A small, quick, loyal beagle is here. ~ The beagle looks like a fierce fighter. ~ dog~ ABU F 400 0 5 3 3d12+50 1d1+99 1d6+0 bite 5 5 5 9 HN 0 C 0 stand stand either 0 AGV ACDEFHJKQUV small 0 #3093 rottweiler dog pet~ the rottweiler~ A large, loyal rottweiler is here. ~ The rottweiler looks like a strong, fierce fighter. ~ dog~ ABU F 400 0 7 3 6d10+60 1d1+149 2d4+1 bite 4 4 4 8 CDHL 0 C 0 stand stand either 0 AGV ACDEFHJKUV medium 0 #3094 wolf pet~ the wolf~ A large, trained wolf is here. ~ The wolf looks like a strong, fearless fighter. ~ wolf~ ABU FZ 0 0 9 3 6d10+80 1d1+99 2d5+1 bite 4 4 4 8 CFH 0 C 0 stand stand either 0 AGV ACDEFJKQV medium 0 #3095 eagle bird pet~ the eagle~ A loyal eagle circles overhead. ~ The eagle looks like a strong fierce fighter. ~ song bird~ ABIU FTZ 0 0 12 3 6d10+130 1d1+99 2d5+3 claw 0 0 0 8 FHN 0 C 0 stand stand either 0 AGW ACDEFHKPU small 0 #3096 lion pet~ the lion~ A large, faithful lion is here. ~ The great lion looks very fierce. ~ cat~ ABIU FZ 0 0 15 2 4d9+205 1d1+99 2d8+3 chomp -2 -2 -2 7 CFH 0 C 0 stand stand either 0 AGV ACDEFHJKQUV medium 0 #3097 tiger pet~ the tiger~ A great, loyal tiger is here. ~ The large, striped tiger looks like a savage fighter. ~ cat~ ABIU FZ 0 0 20 3 4d9+325 1d1+99 4d4+5 claw -4 -4 -4 6 CFHMN 0 C 0 stand stand either 0 AGV ACDEFHJKQUV medium 0 #3100 maid~ the maid~ The maid is waiting for your order. ~ She is very beautiful with golden hair, and deep blue eyes. A good reason for coming here more often. ~ human~ ABV 0 1000 0 23 2 1d1+499 1d1+99 1d8+12 beating -15 -15 -15 -15 FG AB CD 0 stand stand female 180 AHMV ABCDEFGHIJK medium 0 #3120 sexton~ the sexton~ A sexton is sitting here, drinking hot tea. ~ The sexton looks like he is relaxing after another grave-digging job. ~ human~ ABH 0 800 0 3 0 2d6+35 1d1+99 1d7+0 punch 7 7 7 10 0 0 0 C sit sit male 75 AHMV ABCDEFGHIJK medium 0 #3121 swan~ the swan~ A swan is swimming around in the pond. ~ The white swan is very elegant. ~ water fowl~ ABU Tb 1000 0 1 0 2d6+10 1d1+99 1d5+0 peck 8 8 8 10 CFR 0 R C stand stand either 0 AGW ACDEFHKP small 0 #3122 duckling~ the duckling~ A duckling is swimming around in the pond. ~ The duckling is adorable, it looks most of all like a tiny furball. ~ water fowl~ ABU Tb 1000 0 0 0 1d4+0 1d1+99 1d1+0 peckb 10 10 10 10 FR 0 R C stand stand either 0 AGW ACDEFHKP tiny 0 #3123 sparrow~ the sparrow~ A sparrow is flapping around on the ground. ~ The sparrow looks like it is enjoying life. ~ song bird~ AGHU T 1000 0 0 0 2d6+0 1d1+99 1d3+0 peck 10 10 10 10 FHR 0 0 C stand stand either 0 AGW ACDEFHKP tiny 0 #3124 duck~ the duck~ A duck is here, quacking happily. ~ The duck is quite fat. It looks like it is enjoying life. ~ water fowl~ AGU Tb 1000 0 1 0 2d6+5 1d1+99 1d4+0 peckb 10 10 10 10 FR 0 R C stand stand either 0 AGW ACDEFHKP small 0 #3140 captain~ the captain~ The captain of the guard is looking very upset. ~ A big, strong, angry captain. ~ human~ ABCFT D 1000 3000 17 4 15d15+190 1d1+199 2d4+6 punch -2 -2 -2 6 CDEHKLU 0 C 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #3141 guard peacekeeper~ the peacekeeper~ {W({CGU{WA{CRD{W) {cA peacekeeper is here, looking very upset.{x ~ A big, strong, angry guard. ~ human~ ABCFT 0 1000 3000 15 3 15d15+10 1d1+149 2d4+4 punch 0 0 0 8 CDEHKLU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 #3142 secretary~ the secretary~ A secretary is sitting at the desk. ~ She looks very busy. The Secretary says 'Sorry, but the Mayor is extremely busy today'. The Secretary says 'Please sit down and have a seat in the meantime'. ~ human~ AB 0 900 0 12 2 4d12+148 1d1+99 2d7+1 slap 0 0 0 8 FHI 0 0 0 sit sit female 100 AHMV ABCDEFGHIJK medium 0 #3143 mayor~ the mayor~ The mayor is here. He shakes your hand. ~ He is a stocky, middle-aged man with thin, grey hair. ~ human~ AB N 900 3000 23 6 6d10+500 1d1+199 1d8+12 punch -15 -15 -15 -15 EFNS AB CD 0 sleep stand male 1000 AHMV ABCDEFGHIJK medium 0 #3144 crier~ the town crier~ The town crier is here, weeping quietly. ~ He is very good at his job - completely dissolved in tears. ~ human~ AH 0 900 0 1 0 2d6+10 1d1+99 1d5+0 slap 10 10 10 10 D 0 0 C stand stand male 14 AHMV ABCDEFGHIJK medium 0 #3150 esme waitress~ Esme~ Esme the waitress hums to herself and wonders what you'd like to order. ~ Esme brushes a lock of dark hair away from her wire-rimmed glasess and smiles warmly at you. ~ human~ ABV 0 900 0 25 0 1d1+999 1d1+199 1d8+10 slap -15 -15 -15 -15 FG ABCD 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #3160 Melancholy~ Melancholy~ Melancholy is here, digging through a pile of scrolls, papers, and maps. ~ Ragged brown hair frames a ghostly, pale face. Puffy eyelids surround two sky blue, haunting eyes. An old, brown robe is wrapped around her frail frame. She looks up from her pile of papers and maps and looks inquiringly at you, smiling faintly. ~ human~ ABV 0 900 0 25 0 1d1+999 1d1+199 5d6+20 slap -15 -15 -15 -15 FG ABCD 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #3161 lister green tree snake~ Lister~ A green tree snake is sitting here on a pile of books. ~ This is Melancholy's pet tree snake, Lister. Something seems odd about his jaw, almost as if he were smiling at you. He's quite friendly, but don't get him drunk. ~ snake~ ABV D 200 0 15 3 11d10+200 1d1+99 4d6+4 bite -6 -5 -2 4 FHNR 0 FL I stand stand male 0 AGXYc ADEFKLQVX small 0 #3162 otho money changer moneychanger~ Otho the Changer~ Otho the Money Changer sits behind his desk, waiting for your coins. ~ Otho is grotesquely fat man dressed in rich clothes. Apparently the money changing business pays quite well in this busy city, or possibly the rumors of his fencing services are true... ~ human~ ABVd DF 900 0 25 0 1d1+999 1d1+199 5d6+20 slap -15 -15 -15 -15 FG ABCD 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #3163 thief~ the thief~ A thief, all dressed in black. ~ Well COUNT your money! ~ human~ ACHS PQ -100 0 30 1 6d8+400 1d1+99 4d5+5 stab 2 4 3 7 EFJN 0 0 0 stand stand either 100 AHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #3000 barrel beer~ a barrel of beer~ A beer barrel has been left here.~ wood~ drink 0 A 300 300 'beer' 0 0 0 160 75 P #3001 bottle beer~ a bottle of beer~ A beer bottle has been left here.~ glass~ drink 0 A 16 16 'beer' 0 0 0 10 5 P #3002 bottle ale~ a bottle of ale~ A dark bottle of ale has been left here.~ glass~ drink 0 A 16 16 'ale' 0 0 0 20 6 P #3003 bottle firebreather~ a bottle of firebreather~ A bottle of firebreather has been left here.~ glass~ drink 0 A 12 12 'firebreather' 0 0 0 10 25 P #3004 bottle local~ a bottle of local specialty~ A dark bottle has been left here.~ glass~ drink 0 A 12 12 'local specialty' 0 0 0 10 11 P #3005 scimitar blade~ trikath's scimitar~ Trikath's scimitar lies upon the ground, waiting for its owner.~ adamantite~ weapon BI AN sword 4 10 cleave EF 42 450 5600 P E scimitar blade~ It is quite heavy. The blade is made of some metal that you can't even spell. The edge of the blade looks as if it could cut through anything or anyone. ~ #3006 stone~ A Clan Stone~ Somebody left their Clan Stone here.~ adamite~ food 0 A 45 45 0 0 0 0 20 0 P #3009 potpie pot pie~ a big pot pie~ A big pot pie has been left here.~ food~ food 0 A 20 40 0 0 0 0 20 22 P #3010 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ ~ container O 0 10000 0 0 1000 100 0 0 0 P E pit~ This is where you put money and items to help Doz expand this shrine and convert more people to the belief of Mota, lord of the gods. ~ #3011 bread~ a bread~ A loaf of bread is here. It doesn't look too stale.~ food~ food 0 A 18 12 0 0 0 0 10 9 P #3012 cinnamon roll~ a cinnamon roll~ A piping hot cinnamon roll is here. It looks delicious!~ food~ food 0 A 4 8 0 0 0 0 10 16 P #3013 cookies~ a batch of Sara's cookies~ A plate of chocolate chip cookies is here.~ food~ food 0 A 8 10 0 0 0 0 10 11 P #3014 danish blueberry~ a blueberry danish~ A scrumptious blueberry danish is here.~ food~ food 0 A 8 6 0 0 0 0 10 5 P #3020 dagger~ a dagger~ A dagger with a long thin blade is here.~ steel~ weapon 0 AN dagger 1 4 stab 0 0 10 157 G #3021 sword small~ a small sword~ A small sword lies here.~ steel~ weapon 0 AN sword 1 5 slice 0 0 30 250 G #3022 sword long~ a long sword~ A long sword has been left here.~ steel~ weapon 0 AN sword 2 5 slash 0 7 50 610 G #3023 club~ a club~ A stout wooden club is here.~ wood~ weapon 0 AN mace 1 7 pound 0 3 30 220 G A 18 -1 #3024 mace heavy~ a mace~ A heavy iron mace is here.~ iron~ weapon 0 AN mace 2 4 pound 0 6 100 390 G A 19 1 #3025 axe hand~ a hand axe~ A small hand axe lies forgotten on the floor.~ iron~ weapon 0 AN axe 1 6 chop 0 1 50 310 G #3026 axe battle~ a battle axe~ A large steel axe rests on the ground.~ steel~ weapon 0 AN axe 2 5 chop F 5 90 650 G #3027 spear~ a spear~ A long spear leans against the wall.~ steel~ weapon 0 AN staff 1 8 pierce 0 4 50 84 G #3028 staff~ a wooden staff~ A stout wooden staff lies on the floor.~ wood~ weapon 0 AN staff 1 8 pound F 9 40 580 G A 17 -2 #3029 flail~ a flail~ A small iron flail is here.~ iron~ weapon 0 AN flail 1 7 pound 0 1 50 77 G A 17 1 #3030 torch~ a torch~ A large torch.~ wood~ light 0 A 0 0 50 0 0 0 30 4 G #3031 lantern~ a hooded brass lantern~ A hooded brass lantern has been left here.~ brass~ light 0 A 0 0 250 0 0 0 40 75 P E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ E letters~ They say, "Use 'hold lantern' to activate." ~ #3032 bag~ a bag~ A small bag.~ leather~ container 0 A 50 0 0 5 100 0 10 9 G #3033 box~ a box~ A small box.~ wood~ container 0 A 10 0 0 5 100 0 10 30 G #3039 scroll cancellation~ a scroll of cancellation~ A rolled vellum scroll is here.~ vellum~ scroll G AO 15 'cancellation' '' '' '' 9 10 1190 P E scroll~ Use this scroll to remove magical curses. ~ #3040 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ vellum~ scroll G AO 12 'identify' '' '' '' 7 10 890 P E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #3041 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ glass~ potion G AO 12 'detect invis' '' '' '' 0 10 220 P E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #3042 scroll recall~ a scroll of recall~ A scroll has carelessly been left here.~ vellum~ scroll G AO 20 'word of recall' '' '' '' 17 20 2900 P E scroll~ The scroll has written a formula of 'Word of Recall' upon it. ~ #3043 ring protection~ a ring of protection~ an enchanted ring of protection sits on the floor.~ silver~ treasure G AB 0 0 0 0 0 8 10 640 P A 17 -2 A 20 -1 E ring~ It's a silver ring set with a gleaming moonstone. ~ #3044 wand magic missile missiles~ a wand of magic missiles~ a wooden stick lies on the ground.~ wood~ wand G AO 4 10 10 'magic missile' 0 2 10 320 P E wand~ It has a little note that says 'point this end at target'. ~ #3045 jacket scale mail~ a scale mail jacket~ A scale mail jacket is lying on the ground.~ steel~ armor 0 AD 3 4 4 0 2 5 160 850 G #3046 bronze breast plate~ a bronze breast plate~ A bronze breast plate is lying on the ground.~ bronze~ armor 0 AD 6 5 7 0 5 15 200 2100 G #3047 bronze breast plate~ a special bronze breast plate~ A special bronze breast plate is lying on the ground.~ bronze~ armor 0 AD 6 5 7 0 5 15 200 2100 G #3050 raft~ a raft~ A raft has been left here.~ wood~ boat 0 A 0 0 0 0 0 0 750 400 A E raft~ The raft looks very primitive. ~ #3051 canoe~ a canoe~ A canoe has been left here.~ wood~ boat 0 A 0 0 0 0 0 0 320 900 G E canoe~ The canoe is fairly light. ~ #3052 bracer strong leather~ a leather bracer~ A strong leather bracer is here.~ leather~ armor 0 AM 0 2 2 0 0 0 10 112 G #3053 belt leather~ a leather belt~ A soft leather belt is here.~ leather~ armor 0 AL 1 2 2 0 0 0 10 136 G #3054 girdle leather~ a leather girdle~ A wide leather girdle is here.~ leather~ armor 0 AL 1 3 3 0 1 0 20 220 G #3060 jerkin leather~ a leather jerkin~ A leather jerkin is lying on the ground.~ leather~ armor 0 AD 1 2 2 0 0 0 50 270 G #3061 cap leather~ a leather cap~ A leather cap is lying on the ground.~ leather~ armor 0 AE 1 2 2 0 0 0 10 136 G #3062 pants leather~ a pair of leather pants~ A pair of leather pants is lying on the ground.~ leather~ armor 0 AF 1 2 2 0 0 0 50 136 G #3063 boots leather~ a pair of leather boots~ A pair of leather boots lies here.~ leather~ armor 0 AG 1 2 2 0 0 0 30 136 G #3064 gloves leather~ a pair of leather gloves~ A pair of leather gloves is lying on the ground.~ leather~ armor 0 AH 1 2 2 0 0 0 10 136 G #3065 sleeves leather~ a pair of leather sleeves~ A pair of leather sleeves is lying on the ground.~ leather~ armor 0 AI 1 2 2 0 0 0 30 136 G #3066 jerkin hard leather~ a hard leather jerkin~ A hard leather jerkin is lying on the ground.~ leather~ armor 0 AD 1 3 3 0 1 0 80 430 G #3067 cap hard leather~ a hard leather cap~ A hard leather cap is lying on the ground.~ leather~ armor 0 AE 1 3 3 0 0 0 20 220 G #3068 pants hard leather~ a pair of hard leather pants~ A pair of hard leather pants is lying on the ground.~ leather~ armor 0 AF 1 3 3 0 1 0 70 220 G #3069 boots hard leather~ a pair of hard leather boots~ A pair of hard leather boots lies here.~ leather~ armor 0 AG 1 3 3 0 1 0 40 220 G #3070 gloves hard leather~ a pair of hard leather gloves~ A pair of hard leather gloves is lying on the ground.~ leather~ armor 0 AH 1 3 3 0 1 0 10 220 G #3071 sleeves hard leather~ a pair of hard leather sleeves~ A pair of hard leather sleeves is lying on the ground.~ leather~ armor 0 AI 1 3 3 0 1 0 40 220 G #3072 jerkin scale mail~ a scale mail jerkin~ A scale mail jerkin is lying on the ground.~ steel~ armor 0 AD 3 4 4 0 2 5 140 850 P #3073 coif scale mail~ a scale mail coif~ A scale mail coif is lying on the ground.~ steel~ armor 0 AE 3 4 4 0 1 5 40 420 P #3074 skirt scale mail~ a long scale mail skirt~ A long scale mail skirt is lying on the ground.~ steel~ armor 0 AF 3 4 4 0 2 5 80 420 P #3075 boots reinforced~ a pair of reinforced boots~ A pair of reinforced boots lies here.~ leather~ armor 0 AG 3 4 4 0 2 5 40 420 P #3076 gloves reinforced~ a pair of reinforced gloves~ A pair of reinforced gloves is lying on the ground.~ leather~ armor 0 AH 3 4 4 0 2 5 20 420 P #3077 sleeves scale mail~ a pair of scale mail sleeves~ A pair of scale mail sleeves is lying on the ground.~ steel~ armor 0 AI 3 4 4 0 2 5 60 420 P #3080 potion heal healing~ a potion of healing~ A potion of healing is here.~ glass~ potion G AO 20 'heal' '' '' '' 11 10 800 P #3081 potion sanct sanctuary~ a potion of sanctuary~ A potion of sanctuary is here.~ glass~ potion G AO 20 'sanctuary' '' '' '' 11 10 800 P #3082 potion divine~ a potion of divine protection~ A potion of divine protection is here.~ crystal~ potion ABGI AO 35 'sanctuary' 'stone skin' 'armor' '' 16 10 1800 P #3083 potion cure light~ a potion of cure light wounds~ A potion of cure light wounds is here.~ glass~ potion G AO 5 'cure light' '' '' '' 0 10 150 P #3084 potion cure serious~ a potion of cure serious wounds~ A potion of cure serious wounds is here.~ glass~ potion G AO 10 'cure serious' '' '' '' 1 10 220 P #3085 potion cure critical critic~ a potion of cure critical wounds~ A potion of cure critical wounds is here.~ glass~ potion G AO 15 'cure critical' '' '' '' 5 10 390 P #3086 potion antidote bottle~ a bottle of antidote~ A bottle of antidote is here.~ clay~ potion G AO 14 'cure poison' 'cure light' 'cure disease' '' 8 10 550 P #3087 potion cure blindness~ a potion of cure blindness~ A potion of cure blindness is here.~ glass~ potion G AO 13 'cure blindness' '' '' '' 0 10 230 P #3088 vial holy water~ a vial of holy water~ A vial of holy water is here.~ crystal~ potion AGI AO 20 'bless' 'protection evil' 'remove curse' '' 10 10 720 P #3089 potion armor~ a potion of armor~ A potion of armor is here.~ glass~ potion G AO 10 'armor' '' '' '' 0 10 200 P #3090 potion negation~ a potion of negation~ A potion of negation is here.~ glass~ potion BG AO 35 'cancellation' '' '' '' 9 10 830 P #3091 potion fly flying~ a potion of flying~ A potion of flying is here.~ glass~ potion G AO 9 'fly' '' '' '' 3 10 250 P #3092 potion true sight~ a potion of true sight~ A potion of true sight is here.~ glass~ potion G AO 10 'detect invis' 'detect magic' 'detect hidden' '' 4 10 290 P #3097 shield small metal~ a small metal shield~ A small metal shield is lying on the ground.~ steel~ armor 0 AJ 4 4 4 1 2 5 30 750 P #3100 tea cup~ a cup of tea~ A cup has been set here.~ china~ drink 0 A 6 6 'tea' 0 0 0 10 8 P E cup~ It is a small simple cup. ~ #3101 coffee cup~ a cup of coffee~ A cup has been set here.~ china~ drink 0 A 6 6 'coffee' 0 0 0 10 6 P E cup~ It is a small simple cup. ~ #3102 water cup~ a cup of water~ A cup has been set here.~ clay~ drink 0 A 10 10 'water' 0 0 0 10 1 P E cup~ It is a large simple cup. ~ #3105 bracer bronze~ a bronze bracer~ A bronze bracer is lying on the ground.~ bronze~ armor 0 AM 3 6 6 0 3 10 30 760 G #3106 bracer iron~ an iron bracer~ An iron bracer is lying on the ground.~ iron~ armor 0 AM 3 7 7 0 3 15 40 1020 G #3110 shirt chain mail~ a chain mail shirt~ A chain mail shirt is lying on the ground.~ steel~ armor 0 AD 5 4 5 0 3 10 180 1320 P #3111 coif chain mail~ a chain mail coif~ A chain mail coif is lying on the ground.~ steel~ armor 0 AE 5 4 5 0 2 10 50 660 P #3112 skirt chain mail~ a long chain mail skirt~ A long chain mail skirt is lying on the ground.~ steel~ armor 0 AF 5 4 5 0 3 10 100 660 P #3113 boots ironbound~ a pair of iron-bound boots~ A pair of iron-bound boots lies here.~ iron~ armor 0 AG 5 4 5 0 3 10 60 660 P #3114 gauntlets chain mail~ a pair of chain mail gauntlets~ A pair of chain mail gauntlets is lying on the ground.~ steel~ armor 0 AH 5 4 5 0 3 10 40 660 P #3115 sleeves chain mail~ a pair of chain mail sleeves~ A pair of chain mail sleeves is lying on the ground.~ steel~ armor 0 AI 5 4 5 0 3 10 80 660 P #3116 shield large metal~ a large metal shield~ A large metal shield is lying on the ground.~ steel~ armor 0 AJ 5 5 5 2 4 10 100 1190 P #3117 shield small wooden~ a small wooden shield~ A small wooden shield is lying on the ground.~ wood~ armor 0 AJ 4 3 2 1 1 3 20 510 P #3120 key iron~ a key~ An iron key has been left here.~ iron~ key 0 A 0 0 0 0 0 0 10 0 G E key iron~ The iron key is not special. ~ #3121 key rusty~ a key~ A rusty key has been left here.~ iron~ key 0 A 0 0 0 0 0 0 10 0 W E key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ #3122 key wooden~ a key~ A wooden key has been left here.~ wood~ key 0 A 0 0 0 0 0 0 10 0 G E key wooden~ The wooden key is not special. ~ #3123 key brass~ a key~ A brass key has been left here.~ brass~ key 0 A 0 0 0 0 0 0 10 0 G E key brass~ The brass key is small and looks like it fits a very complicated lock. ~ #3124 sword long~ a long sword~ A long sword has been left here.~ steel~ weapon 0 AN sword 2 12 slash D 26 50 2000 P E sword long~ This is the ceremonial sword of the Mayor of Midgaard. A 13 20 A 12 20 ~ #3129 hand cuffs~ a pair of hand cuffs~ A pair of hand cuffs has been left here.~ iron~ trash 0 AO 0 0 0 0 0 0 40 0 A #3130 desk drawer~ the desk~ A desk is set against the western wall.~ wood~ container 0 0 34 ABCD 3122 20 100 0 0 0 G E desk~ The desk looks very sparse, there is a drawer on the left side. ~ E drawer~ You notice a keyhole in the drawer. ~ #3131 safe~ the safe~ A safe is placed in a dark corner of the room.~ iron~ container 0 0 34 ABCD 3123 20 100 0 0 0 G E safe~ The safe is very heavy. ~ #3132 silver coins~ the silver coins~ A lot of silver is here.~ silver~ money 0 A 1000 0 0 0 0 0 0 0 P E silver~ Looks like at least a thousand coins. ~ #3133 city key~ the City Key~ The very big City Key is lying here.~ gold~ key 0 A 0 0 0 0 0 0 250 100 G E city key~ It is probably the biggest key you have seen in your life. It is made from polished gold and has various patterns on it along with the Midgaard Coat of Arms. ~ #3134 bench~ the Bench~ A white-painted wooden bench is standing here.~ wood~ furniture 0 0 0 0 0 0 0 0 0 0 G E bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ #3135 fountain water~ a fountain~ A small white fountain gushes forth here.~ ~ fountain 0 0 0 0 'water' 0 0 0 0 0 G E fountain~ It is very nice. Made from fine white marble. ~ #3136 coins~ a small pile of coins~ A small pile of coins lies here.~ silver~ money 0 A 20 0 0 0 0 0 0 0 P #3137 key steel~ a steel key~ A large steel key has been left here.~ steel~ key 0 A 0 0 0 0 0 0 10 0 G E key steel~ A key of this size must fit a very strong lock. ~ #3138 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ leather~ drink 0 A 64 64 'water' 0 0 0 40 24 G #3139 letter resignation~ the receptionist's letter of resignation~ The receptionist's letter of resignation is taped to the wall.~ paper~ furniture 0 0 0 0 0 0 0 0 0 0 P E letter resignation~ The letter is written in a bold and feminine Carolinian hand. To whom it may concern, Merc Industries has installed a new no-rent save and quit system. Apparently one can now save and quit at any time from anywhere inside a town or out. My services here are no longer required. Diana the Receptionist ~ #3140 notice liquidation bank~ the bank's notice of liquidation~ The bank's notice of liquidation is taped to the wall.~ paper~ furniture 0 0 0 0 0 0 0 0 0 0 P E notice liquidation bank~ The letter is written in a reserved and dignified Spencer hand. To whom it may concern, Merc Industries has charmed your money. Apparently one's gold will remain close, even beyond death. We are closing down our offices and ATM machines. Our services here are no longer required. Midgaard City Bank ~ #3150 coffee cup cinnamon~ a cup of cinnamon coffee~ A piping hot cup of cinnamon coffee is here.~ china~ drink 0 A 6 6 'coffee' 0 0 0 10 12 P E coffee~ It's a nice flavorful blend, just right for late-night mudding sessions. ~ #3151 soup bowl~ a bowl of chicken noodle soup~ A nice hot bowl of chicken noodle soup is here.~ wood~ food 0 A 4 8 0 0 0 0 20 10 P E soup~ This looks like just the thing for a cold! ~ #3152 bowl beef stew~ a bowl of beef stew~ A bowl of nice thick beef stew, with lots of vegetables, steams here.~ food~ food 0 A 25 25 0 0 0 0 30 14 P E stew bowl~ This is Kate's special stew, guaranteed to keep hunger pangs away for many hours. Care for a bite? ~ #3153 biscuit~ a biscuit~ A yummy biscuit, covered with butter, is here.~ food~ food 0 A 4 3 0 0 0 0 10 5 P E biscuit~ A nice, soft biscuit with just enough butter. Better buy two. ~ #3154 beer bottle killian irish red~ a bottle of George Killian's Irish Red~ A dark-tinted bottle of beer is here.~ glass~ drink 0 A 16 16 'beer' 0 0 0 20 20 P E beer bottle~ It's a fine beer for serious drinkers, complete with the famous horse head logo. Worth every penny. ~ #3161 key white~ a white key~ A white key has been left here.~ ivory~ key 0 AO 0 0 0 0 0 0 10 0 G #3162 map midgaard~ a map of the city of Midgaard~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 500 P E map midgaard~ . Rainbow Bridge (Asgard and Valhalla) / North Temple Altar Mud School <--- ** NEWBIES ** | /Up (Healer, Pit) | ** GO HERE ** | / | /Entrance to West---+---East | / Mud School / | Temple of | Down/ | Mota Arena South (Recall) | | /In the Air /Defunct Reception Cleric | / / Northern Guild----Temple Square---Grunting---Bar Northern Midgaard (Fountain) Boar Inn Midgaard (Clan Road) Magic | (Clan Road) | Shop Bakery | Grocer Weaponsmith | | | | | | | | To <---West---Main-Street---Market----Main-Street-+--------East--->Cross Shire, Gate | | Square | | Gate Roads Forest of | Mage Armoury | Jeweler Warrior | Haon-Dor | Guild | Guild Wall Road Wall | | Road Leather Map | Grebe's Pet Apothecary | | Shop Shop | Tavern Shop (Potions) | | | | Common | | | | Wall---Poor-Alley----Square---Dark-Alley------+----Wall Road Road | | | | | | | | Temple Grubby | Thieves Levee Warehouse | | Of Stupid Inn | Guild (Boats) (Sailor) | | Dump | | Wall Mob Sewers/ | | Wall Road--Factory | | Road | South Midgaard | To the Bridge Bridge River---------> Bridge <--> Sands | | | of Southern Southern Southern Sorrow Midgaard Midgaard Midgaard ~ #3163 map thera~ a map of Thera~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 1500 P E map thera~ . * * * Northern Thera * * * = = ================== = = Moria Olympus New | Dwarven--Mines Mage Elven Valley | Ofcol--Ofcol +----Kingdom Tower \ | | | | \Catacombs | Dragon Tower Plains-----+ | Day-Care | / | | | Void---Old Shadow Northern Stones of | Nirvana\ | Thalos Grove---Galaxy Midgaard G'harne | \Holy | | | Smurf Grove \ Arachnos Shire Asgard | In the Air | Village | \ | | \ | / | | | Check Forest Of-----+-------Midgaard---------------Cross---Eastern Road---Point Haon Dor / | | | \ Roads | / | Mob Factory | | | Machine \ Gnome Village Old Troll / | | Dreams \ Marsh Den Sewer | \ Ruins of---Dwarf---Frigid Waste | \Midgaard Thalos Forest | Redferne's---Chain---Southern River | \ Keep of Residence Midgaard \ Wyvern--+ Drow Mahn-tor | / | \ Sands of Tower | City Clouds Gang Land | Graveyard Sorrow | (Harpies) | \ \ Elemental Miden'nir Church Mega-City Canyon (Goblins) Catacombs One This map shows just about all the major areas on ROM. This map is NOT drawn to scale, some of the directions were changed to make everything fit. This map shows the GENERAL location of an area with respect to the other areas. Type "areas" for a complete list with suggested levels and the authors. ~ #3164 map southern midgaard~ a map of southern Midgaard~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 1000 P E map southern midgaard~ . * * * SOUTHERN MIDGAARD * * * = = =================== = = West South Kate's East Bridge Bridge Diner Bridge | | | | Northwest | Austral Northeast Concourse---Promenade--------Promenade----------Square-----------------Concourse | | | | | | | | | Fountain | | | | Emerald | | Concourse Park Park-----Park Ave----Penny--Penny--Concourse | Road Entrance Cafe | Lane Lane | | | | Emerald | | | | Ave | | | | | | | Guard Park Park The Park Emerald Town | | HQ----Road---Entrance---Park---Entrance---Ave-----Hall | | | | | | Park Emerald---------Emerald--------------Gang | | Road Ave Ave | | | | | | | | | | Park----------------Road----------Park Elm--Land | | Road /Crossing Road Street | | Chain | | | | Concourse / | Park----Elm-----Elm----Concourse | (Redferne's, Harpies) | Road Street Street | | | | | | | Emerald--Emerald Park Graveyard | | Ave Ave Road (Church Catacombs) | | | | | | Emerald Park | | Ave Road | | | | | Concourse-----------Concourse------Inside-----Concourse----------------Concourse South Gate | Miden'Nir (Goblins) ~ #3165 map dwarven kingdom dwarf~ a map of the Dwarven Kingdom~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 750 P E map dwarven kingdom dwarf~ . * * * The Dwarven Kingdom * * * = = ===================== = = Dwarven Hospital | *Path to North of---Path by---Path by---Barracks Guard--Door to----Castle Shops Hospital Barracks Entrance House Kingdom Strangelove Granite | | | Head's---Path North First Narrow Bakery of Shop Barracks Path | | | Hide and Turn Back of Bend in--Narrow Tooth Shop--in Road Barracks Path Path | \ | Path to Dwarven Narrow Village Catacombs Path | | Store *Inside Entrance Top of Dark *Mine Room---Entrance--To Mountain--Mountain--Path--Entrance \ | \ Wine Middle of Dwarven Cellar Mountain Mines \ | Dwarven Base of Catacombs Moria Mountain North | | Up\ | | Path to \ | Plains--Hills--Dwarven West----+----East | Kingdom | \ | | | \Down Midgaard <----Cross Dwarven South Roads Drop-off (Day-Care) *key required ~ #3166 map moria first~ a map of the first level of Moria~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 1500 P E map moria first~ * * * MORIA - Map 1 * * * To Mahn-Tor = = =============== = = | Talk about a mess! Foothills | This is as far as our courageous, noble, brave Light Cave Valley and apparently quite deceased cartographers | | could get. Perhaps more maps could be found Smelly Tunnel Cave in the depths of Moria itself. | | Cave---Many Tunnels---Tunnel | | | West End--Large Cave--East End Cave Tunnel *Hole | | | | (Map 2) | Tunnel---------Tunnel--------Tunnel----Tunnel | | *Hole----Damp----Damp Tunnel--Tunnel--Tunnel Tunnel (Map 3) Tunnel Tunnel | | | | | (*Map 3) The Cave | | | | Tunnel--Light--Maze End of | Cave | The Path | Light | | Cave The Hills--> Dwarven Kingdom | | | Tunnel----Tunnel-----Light The Plains Cave | The Lane | Midgaard <--Cross--> Eastern Road Roads | Dwarf Forest ~ #3167 map new thalos~ a map of New Thalos ~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 2500 P E map new thalos~ . * * * **************** New Thalos ***************** * * * "Not Thalos or Old Thalos but New Thalos" = = =============================================== = = Plains | Northwest--West Casbah-------------North-----------------Casbah--------Northeast Tower | Gate | Tower Alley | | | | Guard Sultan's | Library----Kali Alley House Walk | Row | | Dancing | | Sultan's----Grand----Palace--Sultan's--Daemon | Dance-----Kali Palace Entrance Gate Walk Inn | Hall Row | | | Guard | Bowyer--Guildsman's--Mason's House | Guild Row Guild High | | Priest | Weaver--Guildsman's--Craftsman Chamber Altar Sultan's Guild Row Guild | | Walk | Inside--Inside--Donation | Tanner--Guildsman's--Museum Temple Temple Room | Guild Row of the | | | | Greater Cleric | | Guildsman's---Gods Guild / | Row / | | Temple Ahkeem's Sultan's Vera's Guildsman's Mage Gates Stuff Walk Veggies Row Tower | Alley--Alley | | | | | Temple | Market--Market--Market | Witch's Magic | Square Alley Bank--Square Square Square--Butchery | Brew Shop | | | | | | | | | | West--West---West---West---Market--Center--Market---East--East--East--East--East Gate Main Main Main Square Square Square Main Main Main Main Gate | | | | | | | | | Repair Alley Store--Market--Market--Market--Abdul's | Mercenary--Thieves | Shop | Square Square Sqaure Armor | Guild Guild | Alley--Alley | | | Alley Warrior's Bread Medina Igor's Leather | Smuggler Guild Stand | Weapons Shop---Alley--Alley---Inn Medina / Warehouse Shipwright | Forge Stables / Cass's Dump | | | Common | | | | | +-----West Ishtar Drive-----Square----+---East Ishtar Drive----+------+ | | Boat Ramp | | South ===================Ishtar River====Bridge======================> To Dragon Sea | South Gate ~ #3168 map olympus~ a map of Olympus~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 2000 P E map olympus~ . *****OLYMPUS***** ================= Bedroom | Northern Hall Western | Eastern Bedroom----Hall----Second Floor----Hall----Bedroom / | Stairway Southern | Hall North Throne Room | | /Up | Bedroom |/ | West---+---East Kitchen | Stable /| | | | Down/ | Guest Western Castle Eastern Guest South Quarters----Wing----Entry----Wing----Quarters | | | Storage Z| Storage Room e|S Room Smithy u|t | s+--Ares Street-+--Weapon Mystery | | Shop Shop-----+ Armoury | Residence-+-Residence | Bakery--+ | **Entrance** / Mountain ~ #3200 juke box music~ the juke~ A neon-lit juke box sits in the corner of the bar.~ glass~ jukebox 0 0 0 0 0 0 0 0 0 0 P #3237 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ ~ container O 0 10000 0 0 1000 100 0 0 0 P #3238 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ leather~ drink 0 A 64 64 'water' 0 0 0 40 3 G #3240 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ vellum~ scroll G AO 12 'identify' '' '' '' 7 10 890 P E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #3241 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ glass~ potion G AO 12 'detect invis' '' '' '' 0 10 220 P E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #3242 scroll recall~ a scroll of recall~ A scroll has carelessly been left here.~ vellum~ scroll G AO 20 'word of recall' '' '' '' 17 20 2900 P E scroll~ The scroll has written a formula of 'Word of Recall' upon it. ~ #3280 potion heal healing~ a potion of healing~ A potion of healing is here.~ glass~ potion G AO 20 'heal' '' '' '' 11 10 800 P #3281 potion sanct sanctuary~ a potion of sanctuary~ A potion of sanctuary is here.~ glass~ potion G AO 20 'sanctuary' '' '' '' 11 10 800 P #3282 potion divine~ a potion of divine protection~ A potion of divine protection is here.~ crystal~ potion ABGI AO 35 'sanctuary' 'stone skin' 'armor' '' 16 10 1800 P #3283 potion cure light~ a potion of cure light wounds~ A potion of cure light wounds is here.~ glass~ potion G AO 5 'cure light' '' '' '' 0 10 150 P #3284 potion cure serious~ a potion of cure serious wounds~ A potion of cure serious wounds is here.~ glass~ potion G AO 10 'cure serious' '' '' '' 1 10 220 P #3285 potion cure critical critic~ a potion of cure critical wounds~ A potion of cure critical wounds is here.~ glass~ potion G AO 15 'cure critical' '' '' '' 5 10 390 P #3286 potion antidote bottle~ a bottle of antidote~ A bottle of antidote is here.~ clay~ potion G AO 14 'cure poison' 'cure light' 'cure disease' '' 8 10 550 P #3287 potion cure blindness~ a potion of cure blindness~ A potion of cure blindness is here.~ glass~ potion G AO 13 'cure blindness' '' '' '' 0 10 230 P #3288 vial holy water~ a vial of holy water~ A vial of holy water is here.~ crystal~ potion AGI AO 20 'bless' 'protection evil' 'remove curse' '' 10 10 720 P #3289 potion armor~ a potion of armor~ A potion of armor is here.~ glass~ potion G AO 10 'armor' '' '' '' 0 10 200 P #3290 potion negation~ a potion of negation~ A potion of negation is here.~ glass~ potion BG AO 35 'cancellation' '' '' '' 9 10 830 P #3291 potion fly flying~ a potion of flying~ A potion of flying is here.~ glass~ potion G AO 9 'fly' '' '' '' 3 10 250 P #3292 potion true sight~ a potion of true sight~ A potion of true sight is here.~ glass~ potion G AO 10 'detect invis' 'detect magic' 'detect hidden' '' 4 10 290 P #3349 long sword~ a glowing long sword~ A glowing long sword is here.~ steel~ weapon 0 AN sword 4 6 slash 0 29 50 3100 G A 18 2 A 19 2 E long sword~ It looks exceptionally sharp and well-balanced. Maybe you should keep it. ~ #3350 sword standard merc~ a standard issue sword~ You see a standard issue sword here.~ steel~ weapon G AN sword 3 5 slash 0 16 50 1280 P A 18 1 A 19 1 E sword~ You see a sword of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3351 dagger standard merc~ a standard issue dagger~ You see a standard issue dagger here.~ steel~ weapon G AN dagger 2 5 pierce 0 8 20 590 P A 18 1 A 19 1 E dagger~ You see a dagger of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3352 mace standard merc~ a standard issue mace~ You see a standard issue mace here.~ iron~ weapon G AN mace 2 4 pound 0 7 100 620 P A 18 1 A 19 2 E mace~ You see a mace of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3353 vest standard merc~ a standard issue vest~ You see a standard issue vest here.~ leather~ armor 0 AD 4 4 3 1 1 5 50 900 P E vest~ You see a vest of great craftsmanship. Stamped on the side is: Merc Industries ~ #3354 shield standard merc~ a standard issue shield~ You see a standard issue shield here.~ steel~ armor 0 AJ 4 4 4 2 2 5 30 810 P E shield~ You see a shield of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3355 cloak standard merc~ a standard issue cloak~ You see a standard issue cloak here.~ cloth~ armor 0 AC 3 5 4 1 1 5 40 510 P E cloak~ You see a cloak of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3356 helmet standard merc~ a standard issue helmet~ You see a standard issue helmet here.~ leather~ armor 0 AE 4 4 3 1 1 5 30 450 P E helmet~ You see a helmet of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3357 leggings standard merc~ a pair of standard issue leggings~ You see a pair of standard issue leggings here.~ leather~ armor 0 AF 4 4 3 1 1 5 30 450 P E leggings~ You see leggings of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3358 boots standard merc~ a pair of standard issue boots~ You see a pair of standard issue boots here.~ leather~ armor 0 AG 4 4 3 1 1 5 30 450 P E boots~ You see boots of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3359 gloves standard merc~ a pair of standard issue gloves~ You see a pair of standard issue gloves here.~ leather~ armor 0 AH 4 4 3 1 1 5 30 450 P E gloves~ You see gloves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3360 sleeves standard merc~ a pair of standard issue sleeves~ You see a pair of standard issue sleeves here.~ leather~ armor 0 AI 4 4 3 1 1 5 20 450 P E sleeves~ You see sleeves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3361 cape standard merc~ a standard issue cape~ You see a standard issue cape here.~ cloth~ armor 0 AK 3 4 3 1 1 3 20 380 P E cape~ You see a cape of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3362 belt standard merc~ a standard issue belt~ You see a standard issue belt here.~ bronze~ armor 0 AL 4 4 3 1 1 5 20 450 P E belt standard merc~ You see a bronze belt of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3363 bracer standard merc~ a standard issue bracer~ You see a standard issue bracer here.~ bronze~ armor 0 AM 2 4 4 1 0 3 10 390 P E bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3364 ring signet~ a city guard signet ring~ You see a ring with a strange symbol on the floor.~ copper~ treasure G AB 0 0 0 0 0 16 10 1280 P A 17 -4 A 20 -1 #3365 banner war merc~ a war banner~ A war banner is on the floor here.~ cloth~ light AG A 0 0 500 0 0 8 10 640 P A 20 -1 A 17 -2 E banner~ This is the official Merc war banner to see you through the darkest realm! ~ #3371 ring diamond wedding~ a diamond wedding ring~ Vanya's diamond wedding ring has been left here.~ diamond~ treasure I AB 0 0 0 0 0 20 10 860 P A 20 -2 E ring diamond wedding~ A slender gold band set with a marquise-cut four carat blue-white solitaire. Inscribed on the inside of the band is: 'Your loving husband, House'. ~ #3372 band gold wedding~ a gold wedding band~ House's gold wedding band has been left here.~ gold~ treasure I AB 0 0 0 0 0 20 10 860 P A 20 -2 E band gold wedding~ A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'. ~ #3373 pearl~ a small pearl~ A small but well-formed pearl lies here.~ pearl~ gem W AO 0 0 0 0 0 0 1 1000 P #3374 garnet gem~ a garnet~ A garnet catches your eye.~ gem~ gem W AO 0 0 0 0 0 0 1 500 P #3375 emerald gem~ an emerald~ A deep green emerald winks at you.~ gem~ gem W AO 0 0 0 0 0 0 1 5000 P #3376 ruby gem~ a ruby~ A beautiful, if small, ruby is here.~ gem~ gem W AO 0 0 0 0 0 0 1 6000 P #3377 diamond gem~ a diamond~ A diamond catches and reflects the lighting.~ gem~ gem W AO 0 0 0 0 0 0 1 10000 P #3378 opal~ an opal~ A lustrous opal reminds you of far-off places.~ gem~ gem W AO 0 0 0 0 0 0 1 2000 P #0 #ROOMS #3100 Northwest end of Concourse~ ~ 0 262144 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The concourse continues south. ~ ~ 0 -1 3270 S #3101 Promenade~ ~ 0 262144 1 D1 The promenade. ~ ~ 0 -1 3102 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 Promenade~ ~ 0 262144 1 D0 A rickety old bridge crosses the river, heading towards the city dump. ~ ~ 0 -1 3254 D1 You see people moving in and out of Kate's Diner. ~ ~ 0 -1 3103 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3103 The square~ ~ 0 262144 1 D0 You smell the heavenly scents of Kate's Diner. ~ ~ 0 -1 3150 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3104 Northeast end of Concourse~ ~ 0 262144 1 E wall~ ~ D0 A strong stone bridge crosses the river. ~ ~ 0 -1 3253 D2 The Concourse continues south, towards an intersection with Penny Lane. ~ ~ 0 -1 3272 D3 You Austral Square. ~ ~ 0 -1 3103 S #3105 Park Entrance~ ~ 0 262148 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3106 Park Cafe~ ~ 0 262152 0 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3107 Small path through the park~ ~ 0 262144 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 Small path in the park~ ~ 0 262144 1 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 Small path in the park~ ~ 0 262144 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 Cityguard Head Quarters~ ~ 0 262152 0 D1 You see Park Road. ~ door~ 1 -1 3111 D3 You see a sign saying 'KEEP OUT'. ~ door~ 1 3120 3142 S #3111 Park Road~ ~ 0 262144 1 E building door sign~ The sign on the door says:- Cityguard Head Quarters ~ D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see the cityguard head quarters. ~ door~ 1 -1 3110 S #3112 Western Park Entrance~ ~ 0 262148 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 A path in the park~ ~ 0 262144 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3114 The Pond~ ~ 0 262144 6 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3115 A path in the park~ ~ 0 262144 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D3 ~ ~ 0 -1 3114 S #3116 Eastern Park Entrance~ ~ 0 262148 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 Emerald Avenue~ ~ 0 262144 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 Park Road~ ~ 0 262144 1 D0 ~ ~ 0 -1 3111 D2 ~ ~ 0 -1 3135 S #3119 Emerald Avenue~ ~ 0 262144 1 D0 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3133 S #3120 Road Crossing~ ~ 0 262144 1 E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Redferne's Flying Citadel. ~ E chain~ ~ D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 S #3121 Emerald Avenue~ ~ 0 262144 1 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3122 Park Road~ ~ 0 262144 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 Elm Street~ ~ 0 262144 1 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 Elm Street~ ~ 0 262144 1 E grate grating~ Looks heavy. A small sign is hanging on it. ~ E sign~ The sign says :- Many brave adventurers have found their final resting place here. Please show respect and do not desecrate their tombs. ~ E elm tree~ ~ D0 ~ ~ 0 -1 3144 D1 You see the concourse. ~ ~ 0 -1 3273 D3 ~ ~ 0 -1 3123 S #3125 Emerald Avenue~ ~ 0 262144 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 Park Road~ ~ 0 262144 1 D0 ~ ~ 0 -1 3122 D2 ~ ~ 0 -1 3129 S #3127 On the Concourse~ ~ 0 262144 1 D0 ~ ~ 0 -1 3271 D1 ~ ~ 0 -1 3128 S #3128 On the Concourse~ ~ 0 262144 1 D0 ~ ~ 0 -1 3125 D1 ~ ~ 0 -1 3255 D3 ~ ~ 0 -1 3127 S #3129 On the Concourse~ ~ 0 262145 1 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D3 ~ ~ 0 -1 3255 S #3130 On the Concourse~ ~ 0 262144 1 D0 ~ ~ 0 -1 3273 D3 ~ ~ 0 -1 3129 S #3131 Park Road~ ~ 0 262144 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 Emerald Avenue~ ~ 0 262144 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 Emerald Avenue~ ~ 0 262144 1 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 S #3134 Emerald Avenue~ ~ 0 262144 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3135 Park Road~ ~ 0 262144 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 S #3136 Park Road~ ~ 0 262144 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3137 The Waiting Room~ ~ 0 262152 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 S #3138 The Mayor's Office~ ~ 0 262152 0 E chair armchair~ ~ D3 The waiting room is to the west. ~ ~ 0 -1 3137 S #3139 Penny Lane~ ~ 0 262144 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 Penny Lane~ ~ 0 262144 1 D0 ~ ~ 0 -1 3141 D1 ~ ~ 0 -1 3272 D3 ~ ~ 0 -1 3139 S #3141 The end of Penny Lane~ ~ 0 262144 1 D2 ~ ~ 0 -1 3140 S #3142 Captain's Office~ ~ 0 262152 0 E arms~ ~ D1 ~ door~ 1 3120 3110 D2 You see the heavy steel door. ~ door~ 1 3137 3143 S #3143 The Jail~ ~ 0 262152 0 E wall walls~ ~ D0 You see the heavy steel door. ~ door~ 1 3137 3142 S #3144 The end of Elm Street~ ~ 0 262144 1 D2 Elm street continues towards a graveyard. ~ ~ 0 -1 3124 S #3150 Kate's Diner~ ~ 0 263176 0 E window landing~ ~ D0 A small boat landing lets boats land at the diner. ~ ~ 0 -1 3203 D2 You see Austral Square. ~ ~ 0 -1 3103 S #3160 Melancholy's Maps~ ~ 0 262150 0 E bookcase~ You see many cartographer journals and topographical studies. You also see quite a few tomes written by someone named "Anson MacDonald". ~ E window~ You peer out the window and see a cityguard beating up an old lady. ~ D0 A sign on the door says, "Unauthorized Personel Prohibited". ~ door~ 2 3161 3161 D2 To the south is the Poor Alley. Across the alley, you see the Grubby Inn. ~ ~ 0 -1 3024 S #3161 Melancholy's Room~ ~ 0 262662 0 E chest~ This chest is firmly locked, and the device by which it opens is beyond your reckoning. ~ D2 A small door to the south leads out into the map shop. ~ door~ 2 3161 3160 S #3170 Temple Of Stupid~ ~ 0 262152 0 E puddle puddles~ The puddles on the floor are filthy and exude a foul stench. ~ D0 Poor Alley is to the north. ~ ~ 0 -1 3044 S #3200 Under the Bridge~ ~ 0 262144 7 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ D1 ~ ~ 0 -1 3201 S #3201 On the River~ ~ 0 262144 7 D1 ~ ~ 0 -1 3202 D3 ~ ~ 0 -1 3200 S #3202 On the River~ ~ 0 262144 7 D1 ~ ~ 0 -1 3203 D3 ~ ~ 0 -1 3201 S #3203 On the River~ ~ 0 262148 7 D0 ~ ~ 0 -1 3049 D1 ~ ~ 0 -1 3204 D2 You see the landing in the back of Kate's Diner. ~ ~ 0 -1 3150 D3 ~ ~ 0 -1 3202 S #3204 On the River~ ~ 0 262144 7 D1 ~ ~ 0 -1 3205 D3 ~ ~ 0 -1 3203 S #3205 On the River~ ~ 0 262144 7 D3 ~ ~ 0 -1 3204 S #3250 Wall Road~ ~ 0 262144 1 D0 The eastern gate of the city is north. ~ ~ 0 -1 3041 D2 You see an intersection with a dark alley. ~ ~ 0 -1 3251 S #3251 Wall Road~ ~ 0 262144 1 D0 Wall road continues to the north, heading towards the gate. ~ ~ 0 -1 3250 D2 Wall road continues to the south, towards a bridge over the Midgaard river. ~ ~ 0 -1 3252 D3 A dirty, unlight alley lies to the west...it looks like a perfect spot for a mugging. ~ ~ 0 -1 3046 S #3252 Wall Road~ ~ 0 262144 1 D0 You see an intersection with a dark alley. ~ ~ 0 -1 3251 D2 The eastern bridge crosses the river to the south. ~ ~ 0 -1 3253 S #3253 On the Bridge~ ~ 0 262144 1 E opening bars river~ ~ D0 Wall road continues to the north. ~ ~ 0 -1 3252 D2 The concourse stretches around the southern parts of Midgaard. ~ ~ 0 -1 3104 S #3254 The South Bridge~ ~ 0 262144 1 D0 You can see the clutter of the City Dump. ~ ~ 0 0 3030 D2 The beautiful promenade lies along the river. What a romantic place to visit! ~ ~ 0 -1 3102 S #3255 Inside the South Gate of Midgaard~ ~ 0 262144 1 D1 The concourse heads east along the inside of the city wall. ~ ~ 0 -1 3129 D2 You see the southern gate. ~ ~ 1 3133 3256 D3 The concourse heads west along the inside of the city wall. ~ ~ 0 -1 3128 S #3256 Outside the South Gate of Midgaard~ ~ 0 262144 3 D0 You see the southern gate. ~ ~ 1 3133 3255 S #3257 Wall Road~ ~ 0 262144 1 D0 You see an intersection between wall road and a busy Clan street. ~ ~ 0 -1 3258 D2 The west gate of the city lies south. ~ ~ 0 -1 3040 S #3258 Wall Road~ ~ 0 262144 1 D0 Wall road continues to the north, towards the northwestern corner of the wall. ~ ~ 0 -1 3259 D1 You see the shops and clan halls of Clan Road. ~ ~ 0 -1 3301 D2 Wall road continues alongside the western wall, heading towards the west gate. ~ ~ 0 -1 3257 S #3259 Wall Road~ ~ 0 262144 1 D0 You see the northwestern corner of the city wall. ~ ~ 0 -1 3260 D2 To the south, wall road intersects with a crowded Clan street. ~ ~ 0 -1 3258 S #3260 The Northwest Corner~ ~ 0 262144 1 D1 Wall road continues along the northern wall of the city. ~ ~ 0 -1 3261 D2 Wall road continues along the western wall of the city. ~ ~ 0 -1 3259 S #3261 Wall Road~ ~ 0 262144 1 D1 Wall road continues to the east, towards the northern gate of Midgaard. ~ ~ 0 -1 3262 D3 You can see the northwest corner of the city wall to the west. ~ ~ 0 -1 3260 S #3262 Inside the North Gate of Midgaard~ ~ 0 262144 1 D0 The northern plains are visible through the gate. ~ ~ 1 3133 3268 D1 Wall road continues to the east, alongside the northern wall. ~ ~ 0 -1 3263 D3 Wall road continues to the west, alongside the northern wall. ~ ~ 0 -1 3261 S #3263 Wall Road~ ~ 0 262144 1 D1 You see the northeastern corner of the city walls. ~ ~ 0 -1 3264 D3 The northern gate of the city lies east. ~ ~ 0 -1 3262 S #3264 The Northeast Corner~ ~ 0 262144 1 D2 Wall road continues to the south, along the eastern wall of the city. ~ ~ 0 -1 3265 D3 Wall road continues to the west, along the northern wall of the city. ~ ~ 0 -1 3263 S #3265 Wall Road~ ~ 0 262144 1 D0 You can see the northeast corner of the city wall. ~ ~ 0 -1 3264 D2 You see an intersection with a crowded street. ~ ~ 0 -1 3266 S #3266 Wall Road~ ~ 0 262144 1 D0 Wall road continues to the north, along the eastern wall of the city. ~ ~ 0 -1 3265 D2 Wall road continues to the south, towards the east gate of Midgaard. ~ ~ 0 -1 3267 D3 You see a mass of people heading down Clan Road. ~ ~ 0 -1 3316 S #3267 Wall Road~ ~ 0 262144 1 D0 You see an intersection with a busy clan street. ~ ~ 0 -1 3266 D2 You see the well-guarded east gate of Midgaard. ~ ~ 0 -1 3041 S #3268 Outside the North Gate of Midgaard~ ~ 0 262144 2 D2 You see the north gate of Midgaard. ~ ~ 1 3133 3262 S #3270 On the Concourse~ ~ 0 262144 1 D0 The concourse continues to the north, along the city wall. ~ ~ 0 -1 3100 D2 The concourse heads south, passing by a beautiful park. ~ ~ 0 -1 3271 S #3271 On the Concourse near the park~ ~ 0 262144 1 D0 The concourse heads north, passing by a beautiful park. ~ ~ 0 -1 3270 D2 You can see the southwest corner of the city wall. ~ ~ 0 -1 3127 S #3272 On the Concourse at Penny Lane~ ~ 0 262144 1 D0 The concourse continues to the north, towards the east bridge. ~ ~ 0 -1 3104 D2 The concourse continues south, towards an intersection with Elm Street. ~ ~ 0 -1 3273 D3 You see Penny Lane. ~ ~ 0 -1 3140 S #3273 On the Concourse at Elm Street~ ~ 0 262144 1 D0 The concourse continues to the north, towards an intersection with Penny Lane. ~ ~ 0 -1 3272 D2 The concourse continues to the south, towards the southeast corner of the wall. ~ ~ 0 -1 3130 D3 You see Elm Street and the graveyard entrance. ~ ~ 0 -1 3124 S #3301 Clan Road~ ~ 0 262144 1 D1 Clan Road continues east. ~ ~ 0 -1 3302 D3 Wall Road is to the west. ~ ~ 0 -1 3258 S #3302 Clan Road~ ~ 0 262144 1 D1 Clan Road continues east. ~ ~ 0 -1 3303 D2 The money changer is to the south. ~ ~ 0 -1 3334 D3 Clan Road continues west. ~ ~ 0 -1 3301 S #3303 Clan Road~ ~ 0 262144 1 D1 Clan Road continues to the east. ~ ~ 0 -1 3314 D3 Clan Road continues to the west. ~ ~ 0 -1 3302 S #3314 Clan Road~ ~ 0 262144 1 D1 Clan Road continues to the east. ~ ~ 0 -1 3315 D3 Clan Road continues to the west. ~ ~ 0 -1 3303 S #3315 Clan Road~ ~ 0 262144 1 D1 Clan Road continues to the east. ~ ~ 0 -1 3316 D2 A busy pub is to the south. ~ ~ 0 -1 3356 D3 Clan Road continues to the west. ~ ~ 0 -1 3314 S #3316 Clan Road~ ~ 0 262144 1 D1 Wall Road is east of here. ~ ~ 0 -1 3266 D3 Clan Road continues to the west. ~ ~ 0 -1 3315 S #3334 A Money Changer's Room~ ~ 0 262152 0 E sign~ Give me your coins, and I shall change them for you, taking but 1 in 20 for my fee. --- Otho the Changer ~ E tapestries walls~ You think about peeking behind the tapestries, but think better of it. ~ D0 Clan Road is to the north. ~ ~ 0 -1 3302 S #3352 Grebe's Tavern~ ~ 0 262152 0 E table tables~ You find a table that's relatively vomit-free. ~ E wall walls~ Bare, except for the holes. ~ D2 A dark alley is to the south. ~ ~ 0 0 3026 S #3355 Andy's Pub~ ~ 0 262152 0 D1 You see another room in the pub. ~ ~ 0 -1 3356 D2 The bar is to the south of you. ~ ~ 0 -1 3357 S #3356 A Room in the Pub~ ~ 0 262152 0 D0 Clan Road is to the north. ~ ~ 0 -1 3315 D2 The bar is to your south. ~ ~ 0 -1 3358 D3 Another room in the pub is to your west. ~ ~ 0 -1 3355 D4 A set of stairs leads up to the reception area. ~ ~ 0 -1 3359 S #3357 The Bar~ ~ 0 262152 0 E sign~ The sign says: Don't forget our dinner menu. ~ D0 The pub proper is to the north. ~ ~ 0 -1 3355 S #3358 The Bar~ ~ 0 262152 0 E sign~ The sign says: Don't forget our dinner menu. ~ D0 The pub proper is to the north. ~ ~ 0 -1 3356 S #3359 The Inn~ ~ 0 262152 0 D5 The stairs lead back down to the pub. ~ ~ 0 -1 3356 S #3001 The Temple Square~ ~ 0 262156 0 E plaque~ {RNotice{x to people that are new to this city. If you go up from from here you may enter the Training center until you are level 6. Once you have reached level 6 you will be on your own. ~ D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 D2 You see the temple square. ~ ~ 0 -1 3005 D4 ~ ~ 0 0 3700 S #3002 Cleric's Inner Sanctum~ ~ 0 262156 0 D1 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 S #3003 Cleric's Bar~ ~ 0 262156 0 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ D2 You see the entrance. ~ ~ 0 -1 3004 D3 You see the inner sanctum. ~ ~ 0 -1 3002 S #3004 Entrance to Cleric's Guild~ ~ 0 262152 0 D0 You see the bar, richly decorated with really stylish furniture. ~ ~ 0 -1 3003 D1 You see the Temple Square. ~ ~ 0 -1 3005 S #3005 The Temple Square~ ~ 0 262144 1 D0 You see the temple. ~ ~ 0 -1 3001 D1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 3006 D2 You see the Market Square. ~ ~ 0 -1 3014 D3 You see the entrance to the Clerics Guild. ~ ~ 0 -1 3004 D4 You see the air. ~ ~ 0 -1 3057 S #3006 Entrance the the Inn~ ~ 0 262152 0 D1 Surprise! You see the bar. ~ ~ 0 -1 3007 D3 You see the temple square. ~ ~ 0 -1 3005 D4 You see the defunct reception room. ~ ~ 0 -1 3008 S #3007 The Grunting Boar~ ~ 0 262152 0 E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ D3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 S #3008 The Defunct Reception~ ~ 0 262152 0 D5 You see the entrance hall. ~ ~ 0 -1 3006 S #3009 The Bakery~ ~ 0 262152 0 E danish pastry~ ~ E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ D2 You see the main street. ~ ~ 0 -1 3013 S #3010 The General Store~ ~ 0 262152 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the main street. ~ ~ 0 -1 3015 S #3011 The Weapon Shop~ ~ 0 262152 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the main street. ~ ~ 0 -1 3016 S #3012 Main Street~ ~ 0 262144 1 D0 You see the magic shop. ~ ~ 0 -1 3033 D1 You see the main street. ~ ~ 0 -1 3013 D2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 3017 D3 You see the city gate. ~ ~ 0 -1 3040 S #3013 Main Street~ ~ 0 262144 1 D0 You see the bakery. ~ ~ 0 -1 3009 D1 You see the market square. ~ ~ 0 -1 3014 D2 You see the armoury. ~ ~ 0 -1 3020 D3 You see the main street. ~ ~ 0 -1 3012 S #3014 Market Square~ ~ 0 262144 1 E statue~ ~ D0 You see the temple square. ~ ~ 0 -1 3005 D1 You see the main street. ~ ~ 0 -1 3015 D2 You see the common square. ~ ~ 0 -1 3025 D3 You see the main street. ~ ~ 0 -1 3013 O bengal~ S #3015 The Main Street~ ~ 0 262144 1 D0 You see the general store. ~ ~ 0 -1 3010 D1 You see Main Street. ~ ~ 0 -1 3016 D2 You see the Jeweller's Shop. ~ ~ 0 -1 3034 D3 You see the market square. ~ ~ 0 -1 3014 S #3016 The Main Street~ ~ 0 262144 1 D0 You see the weapon shop. ~ ~ 0 -1 3011 D1 You see the city gate. ~ ~ 0 -1 3041 D2 You see the swordsmen's guild. ~ ~ 0 -1 3021 D3 You see the main street leading to the market square. ~ ~ 0 -1 3015 S #3017 Entrance to Mage's Guild~ ~ 0 262152 0 D0 You see the main street. ~ ~ 0 -1 3012 D2 You see your favorite place, the Mage's Bar. ~ ~ 0 -1 3018 S #3018 Mage's Bar~ ~ 0 262156 0 D0 You see the lobby. ~ ~ 0 -1 3017 D1 You see the laboratory. ~ ~ 0 -1 3019 S #3019 Mage's Laboratory~ ~ 0 262156 0 D3 You see the bar. ~ ~ 0 -1 3018 S #3020 The Armoury~ ~ 0 262152 0 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ D0 You see the main street. ~ ~ 0 -1 3013 S #3021 Entrance Hall to the Guild of Swordsmen~ ~ 0 262152 0 D0 You see the main street. ~ ~ 0 -1 3016 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 S #3022 The Bar of Swordsmen~ ~ 0 262156 0 D2 You see the practice yard. ~ ~ 0 -1 3023 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3021 S #3023 The Tournament and Practice Yard~ ~ 0 262156 0 D0 You see the bar. ~ ~ 0 -1 3022 S #3024 Eastern End of Poor Alley~ ~ 0 262144 1 D0 You see Melancholy's Map Shop ~ ~ 0 -1 3160 D1 You see the common square. ~ ~ 0 -1 3025 D2 You see the Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 S #3025 The Common Square~ ~ 0 262144 1 D0 You see the market square. ~ ~ 0 -1 3014 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see the city dump. ~ ~ 0 -1 3030 D3 You see the poor alley. ~ ~ 0 -1 3024 S #3026 The Dark Alley~ ~ 0 262144 1 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ D0 You see a foul-smelling sailor's dive. ~ ~ 0 -1 3352 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the entrance to the thieves guild. ~ ~ 0 -1 3027 D3 You see the common square. ~ ~ 0 -1 3025 S #3027 Entrance Hall to the Guild of Thieves~ ~ 0 262152 0 D0 You see the alley. ~ ~ 0 -1 3026 D1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 3028 S #3028 The Thieves Bar~ ~ 0 262156 0 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ D2 You see the secret yard. ~ ~ 0 -1 3029 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3027 S #3029 The Secret Yard~ ~ 0 262156 0 D0 You see the bar. ~ ~ 0 -1 3028 S #3030 The Dump~ ~ 0 262148 2 D0 You see the common square. ~ ~ 0 -1 3025 D2 You see a river between northern and southern Midgaard. A small bridge spans the flow. ~ ~ 0 -1 3254 S #3031 The Pet Shop~ ~ 0 266248 0 E sign~ ~ D2 You see the Alley. ~ ~ 0 -1 3045 S #3032 Pet Shop Store~ ~ 0 262156 0 S #3033 The Magic Shop~ ~ 0 262152 0 E jars bottles~ Some of them are transparent enabling you to see that some contain colored powders while others contain body parts of various animals. ~ E books~ Most of them appear to be very old and dusty. ~ E scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ D2 You see the main street. ~ ~ 0 -1 3012 S #3034 The Jeweller's Shop~ ~ 0 262152 0 E oil lamps~ They are made from polished gold and looks as if they are securely fastened to the smooth stone walls. ~ E desk~ Your face is reflected in its surface. ~ E sign~ The golden letters say :- ~ D0 You see Main Street. ~ ~ 0 -1 3015 S #3035 The Leather Shop~ ~ 0 262152 0 E fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ E table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ E pot~ Several large pieces of leather hide are boiling in the iron pot. ~ E sign~ The wooden sign says :- ~ D2 You see the alley. ~ ~ 0 -1 3044 S #3040 Inside the West Gate of Midgaard~ ~ 0 262144 1 E bridge footbridge~ ~ E gate~ ~ E tower towers~ ~ E wall~ . ~ D0 Wall road runs along the inner city wall to the north. ~ ~ 0 -1 3257 D1 You see Main Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ gate~ 1 3133 3052 S #3041 Inside the East Gate of Midgaard~ ~ 0 262144 1 E bridge footbridge~ ~ E gate~ ~ E tower towers~ ~ E wall~ ~ D0 ~ ~ 0 -1 3267 D1 . ~ gate~ 1 3133 3053 D2 ~ ~ 0 0 3250 D3 You see Main Street.~ ~ 0 -1 3016 S #3042 Wall Road~ ~ 0 262144 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 You see the city gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 S #3043 Wall Road~ ~ 0 262144 1 E letters~ It says 'Who watches the watchmen?' ~ E wall~ ~ D0 The road continues further north. ~ ~ 0 -1 3042 D1 The alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 S #3044 Poor Alley~ ~ 0 262144 1 D0 The leather shop is to the north. ~ ~ 0 -1 3035 D1 The alley leads east. ~ ~ 0 -1 3024 D2 There is an ornate doorway to the south. ~ ~ 0 -1 3170 D3 The alley leads west. ~ ~ 0 -1 3043 S #3045 Alley at Levee~ ~ 0 262144 1 D0 You see, hear, and smell the pet shop. ~ ~ 0 0 3031 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 Eastern end of Alley~ ~ 0 262144 1 D0 You see a pricey-looking potion shop. ~ ~ 0 0 3056 D1 You see wall road, running a north-south loop around the city. ~ ~ 0 -1 3251 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 Wall Road~ ~ 0 262144 1 E wall~ ~ D0 You see the road. ~ ~ 0 -1 3043 D2 You see the bridge. ~ ~ 0 -1 3051 S #3048 Grubby Inn~ ~ 0 262152 0 D0 You see the alley. ~ ~ 0 -1 3024 S #3049 Levee~ ~ 0 262144 1 D0 You see the Alley. ~ ~ 0 -1 3045 D2 You see the river flowing west. ~ ~ 0 -1 3203 S #3050 Abandoned Warehouse~ ~ 0 262152 0 D0 You see the alley. ~ ~ 0 -1 3046 S #3051 On the Bridge~ ~ 0 262144 1 E bridge~ ~ E opening~ ~ E wall~ ~ D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 S #3052 Outside the West Gate of Midgaard~ ~ 0 262144 1 E bridge footbridge~ ~ E gate~ ~ E tower towers~ ~ E wall~ ~ D1 The city gate is to the east. ~ gate~ 1 3133 3040 S #3053 Outside the East Gate of Midgaard~ ~ 0 262144 1 E bridge footbridge~ ~ E gate~ ~ E tower towers~ ~ E wall~ ~ D3 You see the city gate. ~ gate~ 1 3133 3041 S #3054 By the Temple Altar~ ~ 0 263176 0 E altar~ ~ E statue Mota king god~ ~ D2 You see the southern end of the temple. ~ ~ 0 -1 3001 M 110 H 110 S #3056 The Fountain of Youth Apothecary~ ~ 0 262152 0 D2 You see the eastern end of alley. ~ ~ 0 -1 3046 S #3057 In the air...~ WOW you can fly! You are floating in the air above Temple Square of Midgaard. ~ 0 262148 9 D5 Back down on the earth where you should be! ~ ~ 0 0 3005 S #0 #SPECIALS M 3100 spec_cast_cleric M 3120 spec_cast_cleric M 3143 spec_mayor M 3163 spec_nasty M 3000 spec_cast_mage M 3005 spec_thief M 3011 spec_executioner M 3012 spec_cast_adept M 3020 spec_cast_mage M 3021 spec_cast_cleric M 3024 spec_cast_mage M 3042 spec_cast_mage M 3043 spec_cast_cleric M 3060 spec_guard M 3061 spec_janitor M 3062 spec_fido M 3067 spec_guard M 3068 spec_guard M 3069 spec_guard S #RESETS D 0 3110 3 2 D 0 3142 1 2 D 0 3142 2 2 D 0 3143 0 2 D 0 3160 0 2 D 0 3161 2 2 M 0 3100 1 3106 1 G 0 3100 0 G 0 3101 0 G 0 3102 0 M 0 3120 1 3106 1 G 0 3121 0 O 0 3200 0 3106 M 0 3123 1 3109 1 M 0 3060 18 3109 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3363 0 15 M 0 3060 18 3111 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 G 0 3120 0 M 0 3060 18 3111 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3363 0 15 M 0 3124 2 3113 1 M 0 3121 1 3114 1 M 0 3122 1 3114 1 M 0 3124 2 3115 1 M 0 3060 18 3117 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3060 18 3120 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3144 1 3120 1 M 0 3060 18 3125 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3005 4 3128 2 E 0 3351 0 16 M 0 3142 1 3137 1 M 0 3143 1 3138 1 E 0 3124 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 O 0 3135 0 3141 O 0 3136 0 3141 M 0 3140 1 3142 1 E 0 3350 0 16 G 0 3122 0 G 0 3137 0 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 O 0 3130 0 3142 P 0 3123 1 3130 1 O 0 3131 0 3142 P 0 3132 1 3131 1 M 0 3150 1 3150 1 G 0 3154 0 G 0 3152 0 G 0 3153 0 G 0 3151 0 G 0 3150 0 G 0 3100 0 O 0 3200 0 3150 M 0 3160 1 3160 1 G 0 3168 0 G 0 3167 0 G 0 3166 0 G 0 3165 0 G 0 3164 0 G 0 3163 0 G 0 3162 0 M 0 3161 1 3160 1 O 0 3200 0 3352 M 0 3021 1 3002 1 M 0 3043 1 3003 1 G 0 3002 0 G 0 3004 0 E 0 3022 0 16 O 0 3200 0 3003 M 0 3025 1 3004 1 M 0 3060 18 3004 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3355 0 4 M 0 3001 1 3009 1 G 0 3009 0 G 0 3011 0 G 0 3012 0 G 0 3013 0 G 0 3014 0 E 0 3022 0 16 M 0 3002 1 3010 1 G 0 3030 0 G 0 3031 0 G 0 3138 0 G 0 3032 0 G 0 3033 0 E 0 3022 0 16 M 0 3003 1 3011 1 G 0 3020 0 G 0 3021 0 G 0 3022 0 G 0 3023 0 G 0 3024 0 G 0 3025 0 G 0 3026 0 G 0 3027 0 G 0 3028 0 G 0 3029 0 E 0 3022 0 16 M 0 3062 16 3012 4 M 0 3062 16 3016 4 M 0 3024 1 3017 1 M 0 3060 18 3017 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3357 0 7 M 0 3042 1 3018 1 G 0 3002 0 G 0 3003 0 E 0 3022 0 16 O 0 3200 0 3018 M 0 3020 1 3019 1 M 0 3004 1 3020 1 G 0 3072 0 G 0 3073 0 G 0 3074 0 G 0 3075 0 G 0 3076 0 G 0 3077 0 G 0 3110 0 G 0 3111 0 G 0 3112 0 G 0 3113 0 G 0 3114 0 G 0 3115 0 G 0 3116 0 G 0 3097 0 G 0 3117 0 E 0 3022 0 16 M 0 3027 1 3021 1 E 0 3349 0 16 M 0 3060 18 3021 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3358 0 8 M 0 3045 1 3022 1 G 0 3002 0 G 0 3003 0 G 0 3004 0 E 0 3022 0 16 O 0 3200 0 3022 M 0 3023 1 3023 1 M 0 3062 16 3024 4 M 0 3062 16 3025 4 M 0 3063 5 3026 5 E 0 3021 0 16 E 0 3066 0 5 E 0 3052 0 15 M 0 3066 1 3026 1 M 0 3026 1 3027 1 E 0 3349 0 16 M 0 3060 18 3027 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3359 0 9 M 0 3005 4 3027 2 E 0 3351 0 16 M 0 3044 1 3028 1 G 0 3003 0 G 0 3004 0 E 0 3022 0 16 O 0 3200 0 3028 M 0 3022 1 3029 1 M 0 3008 1 3031 1 M 0 3090 1 3032 1 M 0 3091 1 3032 1 M 0 3092 1 3032 1 M 0 3093 1 3032 1 M 0 3094 1 3032 1 M 0 3000 1 3033 1 G 0 3040 0 G 0 3041 0 G 0 3039 0 G 0 3042 0 G 0 3043 0 G 0 3044 0 M 0 3009 1 3034 1 G 0 3378 0 G 0 3377 0 G 0 3376 0 G 0 3375 0 G 0 3374 0 G 0 3373 0 M 0 3010 1 3035 1 G 0 3060 0 G 0 3061 0 G 0 3062 0 G 0 3063 0 G 0 3064 0 G 0 3065 0 G 0 3066 0 G 0 3067 0 G 0 3068 0 G 0 3069 0 G 0 3070 0 G 0 3071 0 G 0 3052 0 G 0 3053 0 G 0 3054 0 M 0 3065 2 3044 1 M 0 3046 1 3048 1 G 0 3003 0 G 0 3004 0 E 0 3022 0 16 M 0 3163 1 3048 1 M 0 3065 2 3048 1 M 0 3006 1 3049 1 G 0 3050 0 G 0 3051 0 M 0 3007 1 3050 1 O 0 3010 0 3054 M 0 3012 5 3054 1 M 0 3070 5 3056 1 G 0 3080 0 G 0 3081 0 G 0 3082 0 G 0 3083 0 G 0 3084 0 G 0 3085 0 G 0 3086 0 G 0 3087 0 G 0 3088 0 G 0 3089 0 G 0 3090 0 G 0 3091 0 G 0 3092 0 S #SHOPS 3100 0 0 0 0 0 110 90 6 23 3150 0 0 0 0 0 100 100 0 23 3160 0 0 0 0 0 100 100 0 23 3000 2 3 4 10 0 105 15 0 23 3001 0 0 0 0 0 110 100 0 23 3002 1 8 13 15 19 150 40 0 23 3003 5 6 7 0 0 120 40 0 23 3004 9 0 0 0 0 100 50 0 23 3006 22 0 0 0 0 120 90 6 22 3008 0 0 0 0 0 100 100 0 23 3009 8 30 32 33 0 110 100 0 23 3010 9 0 0 0 0 110 50 0 23 3040 0 0 0 0 0 110 100 0 23 3042 0 0 0 0 0 100 100 0 23 3043 0 0 0 0 0 110 100 0 23 3044 0 0 0 0 0 170 100 0 23 3045 0 0 0 0 0 150 100 0 23 3046 0 0 0 0 0 100 90 0 23 3070 10 0 0 0 0 1000 100 0 23 0 #MOBPROGS #3001 if isimmort $n say Greetings, master $N! bow else if sex $n < 2 say Hello! How may I serve you? chuckle else say Good day, milady! How may I be of help today? wink endif endif ~ #3002 if affected $n flying or affected $n haste say My, aren't you in a hurry! endif say Yes, it's a splendid day, isn't it? smile ~ #3067 if isdelay $i break else mob echoat $n $I rises and begins to wobble towards you... mob echoaround$n $I rises and begins to wobble towards $N... mob remember $n mob delay 5 endif ~ #3068 if hastarget $i puke $q say S-sorry, matey... hiccup else mob forget endif ~ #0 #$