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**    The Southern Desert                             **
**    SouthD.txt                                      **
**    Completed 12-30-95                              **
**    By  Ian Smith / Freak, Dark Master of Thieves   **
**    e-mail   ian@kirk.anderson.edu                  **
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Here is the zone entitled 'The Southern Desert.'  It sports a total of 67  
rooms, 13 different mobs, and 10 different objects.
You should have the files:

     SouthD.txt
     SouthD.mob
     SouthD.obj
     SouthD.wld
     SouthD.zon

If you do not have all of these files, pleas e-mail me at the above address 
and we can work the file transfer arrangements out.  All of the files above
are necessary for the zone, save this .txt file.  I ask that you do not remove
my credits, but go ahead and change anything you want, adding to the credits
if you wish.  The zone was written for a 60 level CircleMud 3.00, so beware
there are 1 or 2 high-level mobs that may or may not be adequate for your
mud.  This also goes for the objects file, there is one awesome dagger that
might upset the balance of your mud (it is a 5d6 black dagger.)

The best connection points are rooms #QQ00, #QQ24, and #QQ14.  The zone is
currently #QQ, so you can set the zone# to be whatever number most favorable
to your mud.  Any Text-editor can make the change in one easy move.  If you
really want a map of the zone I'll xerox you a copy via snail-mail. (its a
lot easier than mapping it out yourself.)   :P  Anyhow, e-mail me for any
comments, hints, or suggestions on this or any other zone!

If there is any way you can make the 'lemming' mob automatically follow 
whoever walks through the same room, that would be ideal.  I designed the
poor lemming with that in mind.

Ian Smith