/************************************************************** * FFTacticsMUD : socials.cpp * ************************************************************** * (c) 2002 Damien Dailidenas (Trenton). All rights reserved. * **************************************************************/ #include "main.h" const struct social_type social_table[] = { {}, { "smile", "You smile.", "smiles." }, { "smirk", "You smirk.", "smirks." }, { "frown", "You frown.", "frowns." }, { "grin", "You grin.", "grins." }, { "chuckle", "You chuckle.", "chuckles." }, { "laugh", "You laugh!", "laughs!" }, { "cry", "You cry!", "cries!" }, { "yawn", "You yawn.", "yawns." }, { "scream", "You scream!", "screams!" }, { "meditate", "You meditate.", "meditates." }, { "flex", "You flex.", "flexes." }, { "blush", "You blush.", "blushes." }, { "spit", "You spit.", "spits." }, { "gasp", "You gasp!", "gasps!" }, { "cough", "You cough.", "coughs." }, { "sneeze", "You sneeze!", "sneezes!" }, { "wink", "You wink.", "winks." }, { "nod", "You nod.", "nods." }, { "wave", "You wave goodbye.", "waves goodbye." }, { "bow", "You bow.", "bows." }, { "shiver", "You shiver.", "shivers." }, { "think", "You think...", "thinks..." }, { "wait", "You wait...", "waits..." }, { "growl", "You growl!.", "growls!" }, { "grunt", "You grunt.", "grunts." }, { "brb", "You will be right back.", "will be right back." }, { "tremble", "You tremble!", "trembles!" }, { "flinch", "You flinch!", "flinches!" }, { "stretch", "You stretch.", "stretches." }, { "handstand", "You do a handstand!", "does a handstand!" }, { "stance", "You take a fighting stance!", "takes a fighting stance!" }, { "fall", "You fall down!", "falls down!" }, { "sigh", "You sigh.", "sighs." }, { "panic", "You panic!", "panics!" }, { "shadowbox", "You throw a flurry of punches and kicks!", "throws a flurry of punches and kicks!" }, { "shrug", "You shrug.", "shrugs." }, {}, };