/**************************************************************
* FFTacticsMUD : socials.cpp *
**************************************************************
* (c) 2002 Damien Dailidenas (Trenton). All rights reserved. *
**************************************************************/
#include "main.h"
const struct social_type social_table[] = {
{},
{ "smile", "You smile.", "smiles." },
{ "smirk", "You smirk.", "smirks." },
{ "frown", "You frown.", "frowns." },
{ "grin", "You grin.", "grins." },
{ "chuckle", "You chuckle.", "chuckles." },
{ "laugh", "You laugh!", "laughs!" },
{ "cry", "You cry!", "cries!" },
{ "yawn", "You yawn.", "yawns." },
{ "scream", "You scream!", "screams!" },
{ "meditate", "You meditate.", "meditates." },
{ "flex", "You flex.", "flexes." },
{ "blush", "You blush.", "blushes." },
{ "spit", "You spit.", "spits." },
{ "gasp", "You gasp!", "gasps!" },
{ "cough", "You cough.", "coughs." },
{ "sneeze", "You sneeze!", "sneezes!" },
{ "wink", "You wink.", "winks." },
{ "nod", "You nod.", "nods." },
{ "wave", "You wave goodbye.", "waves goodbye." },
{ "bow", "You bow.", "bows." },
{ "shiver", "You shiver.", "shivers." },
{ "think", "You think...", "thinks..." },
{ "wait", "You wait...", "waits..." },
{ "growl", "You growl!.", "growls!" },
{ "grunt", "You grunt.", "grunts." },
{ "brb", "You will be right back.", "will be right back." },
{ "tremble", "You tremble!", "trembles!" },
{ "flinch", "You flinch!", "flinches!" },
{ "stretch", "You stretch.", "stretches." },
{ "handstand", "You do a handstand!", "does a handstand!" },
{ "stance", "You take a fighting stance!", "takes a fighting stance!" },
{ "fall", "You fall down!", "falls down!" },
{ "sigh", "You sigh.", "sighs." },
{ "panic", "You panic!", "panics!" },
{ "shadowbox", "You throw a flurry of punches and kicks!", "throws a flurry of punches and kicks!" },
{ "shrug", "You shrug.", "shrugs." },
{},
};