The Land of Legends focuses on a medieval fantasy setting with role-play strongly encouraged. We have guilds, orders, and clans available along with 141 areas containing over 10,000 rooms currently online with additional areas currently in production. We currently offer 30 races and 15 classes to choose from, and to multi-class amongst, though we also have several new races and classes on the way. There have been a great many changes to code, skills, spells, etc with much more still on the way. We are always looking for ways to further improve our Lands.

* We have an online alias system so you don't need a specialized mud client to be an effective player.

* We issue every new player with a very comprehensive newbie guide which was recently updated.

* We feature a customizable prompt system that can even include a 'bar graph' reflecting your opponents remaining life or your XP to next level.

* We have a buddy notification system to let you know when your friends log on or off or when they gain a level.

* Our help system is very well maintained and we have a corresponding help file for every command, skill, spell, area, and for most other common subjects, of course, most of the help topics are also covered in your newbie guide.

* We offer online weddings between those who desire a permanent bond.

* Our whole mud color theme is customizable for each player.

* We have hotboot capabilities, so game play almost never needs to be interrupted for a reboot.

* We now even have mobs who will sell tattoos, arrange for travel between areas for you, cast spells on you, provide banking services (including transfers between players), and even generate quests for you!

* We still have much more in the works as well.

Come test your mettle and see if you can attain Avatar powers today!
Bleached InuYasha Galaxy (previously known as InuYasha Galaxy) is a hybrid MUD that mixes together the Bleach and InuYasha anime series into one unique intense adventure.

Our average player count ranges from 5-20 players online. One of our most unique features is our shard system, where shards (shikon shards) of a jewel (the Shikon no Tama) have been scattered across both eras, thus players can find these shards and use them to increase their own power by embedding them into body parts as well as attaching them to items. This plays a very important role in our intense PK system as well. There is virtually no limit for the strength of a player, and we have absolutely no stock areas, classes, or races. Since players have full control over the clan system, clan wars become extremely bloody (and even more so with shikon shards in play).

Here are just some of our features:
-Embed shards of the Shikon no Tama in different body parts for various strengths, or attach shards to weapons and armor.
-Combine enough shards and create the Shikon no Tama, which can grant your deepest desire!
-Create your own customizable Youkai (demon) transformation.
-Travel between two worlds; the Modern and Feudal era (time travel).
-A unique class system, where you can multi-class into different classes such as Combatant or Slayer, and level up the class.
-Set up your own shop and sell items with a merchant cart.
-Create, customize, and control your own clans.
-Plenty of skills right from both anime series, such as Sankon Tetsusou (Iron Reaver Soul Stealer), or Kidou (Demon Arts).
-An elemental system (fire, wind, earth, etc), where players can choose an element on creation as well as elemental weapons.
-Unique weapon attacks, where special weapons can fire powerful attacks.
…and so much more!

The current MUD version is alpha.
NarutoMUD is based of the anime Naruto. Our goal is a quality MUDing experience which trancends the normal sterotypes of most anime themed MUDs. We are still in development but have a nice portion of the game playable. Any fan of Naruto will find a lot of fun to be had and any non-Naruto fan will still find a range of interesting things including a variety of skills to learn that go beyond the typical 'cut, paste and rename' style a lot of anime MUDs seem to employ. We strive for perfection, keeping to the motto "Everything must be cool." From login to logout, we are certain we can provide a quality experience.
The Smaug Institute is a place where anyone can come and learn how to build in Smaug. Simply sign up and we give you an Immortal character with a new area. While we will not teach you it step-by-step, we are here to answer any questions you have with building. We provide many links to Smaug building guides. You teach yourself Smaug OLC at your own pace, and no prior knowledge is required to join.
Legends of the Darkstone has been up and running for over ten years now. It is a large world, with over 8000 completely unique, custom built rooms with areas ranging from vast deserts, to steamy jungles and dank crypts. We have a number of interesting and original classes and races as well as numerous features exclusive to the Legends of the Darkstone. We do promote Roleplaying and there are a host of player written stories on our website that all add to the rich history of our world. Our playerbase if friendly and welcoming and always ready to offer a helping hand to anyone new to the game. Come and give us a try! We hope you will decide to stay.
City Of Silence has been around a long time and in that time COS has been built upon in many ways. Through the combined effort of many builders and coders we have created a large world full of new areas and adventures. We are a very newbie-friendly mud with clans, guilds, councils, and active admins that make being here an enjoyable experience. Playerkilling is an everyday part of life, and rivalry among clans is legendary. To this day there are still mazes that no players on the mud have been able to solve. Beyond those mazes are powerful items that scarce characters possess and none can aquire through any other means than murder. New areas are always being added to this ever changing mud and new players are welcome to come and share this exciting world with us.
One of the oldest SMAUGs, over a decade old now. Original name was "Bedlam". Centered around hack 'n' slash, with tons of very hard mobs, and practically everyday organizational runs on those mobs. UPDATE: Aethar is now retired, but the world remains explorable over HTML.
The largest and oldest SMAUG MUD, and the home of the official SMAUG developers.
A long-standing spinoff of Dragonball: Sagas, the codebase of which we received from the original owner with permission to use it, DragonBall: Infinity is a far cry from its humble beginnings with far more than its predecessor could ever hope to achieve.

Multiple coding changes enhance the gaming experience. With the right training, design your own attack! Obliterate your opponents with abilities of your own design. Move faster than the speed of sound with the Zanzoken ability and leave your foes in the dust.

Many players also enjoy the player killer (PK) aspect of the game. While hardly a necessity, since some choose to go the safe route and never undertake PK at all, PKers will discover their skills are put to the test as they hunt - and are hunted - by the best of the best. Collect certificates of death and show off your prowess!

Roleplay as well is a joyous addition. Players constantly mold the universe to their liking, with fresh twists, turns, and events to keep it interesting. Can YOU handle the dark invasion of the Dark Goddess's forces? Or will you choose a different route and assist them in conquest and their hunt for revenge?

Clans, too, are available for the organization-hungry player. Fight for right and defend the universe as a member of the Hidden Angels! Or partake in cruelty and evil as part of the Dark Dominion. Or board the gigantic flagship, the Moonbeam, and follow your own goals as a member of the Silver Faction.

Or maybe you're a quester? Fear not; DragonBall: Infinity has a myriad of brain-teasers and legendary rewards just waiting for you! Travel to Yardrat and be tested by its inhabitants, scaling the Temple in search of the coveted Instant Transmission technique. Or learn the secrets of Arlia's past as you undertake three separate destinies. Or for the more maze-oriented there's Frieza's Castle and the rewards that await!

Builders are always creating fresh areas for players to explore. So come on in and give us a try! We promise you you won't be disappointed.
The hour was later then Drath realised, and the storm
was more violent then any had seen in many a year.

The harsh wind and rain drove all manor of creature into
any place of shelter. The ground rumbled and shook, all
across the realm of Draenor.

Drath cursed under his breath, struggling against the
driving rain and ice cold wind. He would not be detered,
he had to get warning out to his house hold. He had to
warn someone of what he had seen.

Far from the city of New Darkhaven, Drath couldn't help
but wonder if the gods above were laughing at him.
But on he went, yet surprisingly no creature stopped
this lone dark figure who fought so hard against the
raging storm. None would dare, for far off someone was
watching this travelor and where he was headed.

Yes, watched and looked after, although he knew it not,
Drath was guided to his goal and secured from harm
by another, far from sight.

Drath stumbled and fell apon the steps to his keep,
shaking and mumbling. The guards ran to their lords
aid but when they arrived, Drath was out cold. His
fingers tightly clutching a piece of broken dragons


The time of the Dragon Lords and their kinds is apon
Draenor. Long have these creatures rested and lain
dorment while the realm above their heads had war
after war. Now is their time, now is their war.

Who has the mettle to stand and be counted?
Who has the desire for fame, glory and riches?
Who wants to save the girl? (Opps no girl sorry..)
But who wants to kill dragons?!

Port: 4000

Signed, Lazerous
[Founder of the Realm of Draenor]
Star Wars: Infinite Galaxy has been in active development since December of 2002. The code base has grown considerably over the past few years. TGA is currently open to all players. We are also actively seeking immortals to fill the positions of Architects and Ship Architects. Please contact Keberus or Trelar if interested.
Rafermand: A New Beginning is the Rafermand 2.x from the old
3002 port transferred over. I would like to thank Xerves for
deisigning such and awesome code and releasing it so that we
can keep it running. The mud will be having several new areas
added in the next few months as well as maintaining all the
old ones. We would like to see old and new players stop by and
take a look around, to let us see what they would like to have
in the mud.

This game runs on the Fear 2.x engine that has nearly 7 years
of work on it and includes a classless and levelless system
that includes over 300 mostly custom and unique spells and
skills over 5 different spheres. Other such advantages of
this system is randomly generated quests for you and your
kingdom to run, a large wilderness map for everyone to enjoy
conquering, and the ability to hide your identity from others
through the usage of an introduction system.

We also include a pretty new gem system for upgrading your
weapons and armor, as well as the old forge system that
allows you to choose what type of weapons and armor you
would like make. We have 23 different metals to use which
can be found throughtout the mud and quest.

Stop by soon. Fight a few duels, forge your own weapons, build
a small kingdom, then takeover the world
Escape offers both a challenging environment for more experienced mudders as well as a constructive learning environment for newbies.

The immortals work hard to be informative and helpful whenever possible without being overbearing or affecting game balance.

We have taken basic Smaug coding and made heavy modifications to several different aspects of it. With a unique multi-class system as well as a broad array of race/class combinations combined with a group based combat/experience system, we have tried to promote all of what we feel are the best aspects of mudding in general.

We welcome any comments which can be made via a note to immortal within the mud, or via email if that is easier.

We hope you can enjoy playing in the world we are creating,

The Staff of Escape from Destiny
Dark Realms is a dark and gothic medieval fantasy world full of rich detail and a playing environment that's just about as beautiful as text can get. MUDs are supposed to have no end to their playability, but time and again the players reach a certain point where they have fought every monster, explored every area and obtained even the rarest of items. Having "Nothing to do" is the worst thing that can happen to a MUDder. That's why our goal is different - not to have the biggest player base, the most portable code, the most in-depth roleplay or even the most sociable MUD there is. Our goal is quite simply to have the most stuff and more importantly, to just be fun.

Dark realms gives players as much or as little control over nearly every aspect of their characters as they wish. Customize your playing experience to suit your tastes or let the game decide for you. Creative building and intelligent code allow each player to be as involved in the game as they want. We don't want bored players and there are so many features that the only reason a player can't find something to do is because their monitor isn't turned on.

- Keep track of all your characters with player accounts. Manage profiles and even trade them to other
- Test your combat skills in the battle arena in one of many different game types including (but not limited
to) Chaos, Deathmatch, Last man Standing, Team battles, One on One and Regicide. Fight for fame, fortune,
glory or item prizes. Fight under battle conditions and handicaps. Even fight under custom area layouts.
Like a particular arena setup? Ask an Immortal to save it as a template so it can be used later!
- Love racial variety? There's 65 races, each with their own strengths, weaknesses and inheirant abilities.
Each develops differently depending on the classes you choose. Earn status with other members of your race,
be it heroic fame or infamous noriety, it's up to you. Too much to choose from? Races are organized into
species. Select one of the elven species and pick a race, it's that simple.
- 23 classes to begin as. Each designed with the detail as if it were the only class in the game. Including
the dual and tri for each class, dual and tri-only and prestige classes, there are over 100 in all and an
even more mind-boggling number of combinations. It's a rare thing to see any two characters exactly the
same. Monks, dragons, demons, werewolves, angels, summoners, bards, psionicists…the list goes on.
- The Triclass system allows your character to have three classes. Become three different classes or progress
through the next stage of your class and evolve it to the highest levels of power. This remort system allows
a character to effectively level three times, with the addition of the new class and its abilities. They
gain the highest stats between their classes and gain the use of each of their particular skills at the
highest adept and lowest level.
- Three classes not enough leveling? Become an epic character and tack on an additional 200+ epic levels.
Gain more stats! Obtain stronger items! Learn more powerful skills!
- You've got your classes, gained all your epic levels and that's still not enough? Become a legend and
do it all over again! You'll permanently become a single class, but you get to name it and customize
the skills it gets. Choose from the list of skills you learned from your previous classes and gain
access to entirely new ones. Add skills, drop skills and enjoy many bonuses that all your work has earned.
- Create your own clan, guild or order. Recruit memebers, build a hall, bestow member ranks, change settings.
Run an involved organization or a lone faction, it's up to you.
- Devote yourself to a deity. These powerful beings grow old and die without worshippers. Occasionally they
will be reborn. Their general view of the world may be the same, but the aspects which they encompass
may not. They may ask things of your character..please them and they might bestow blessings. Piss them off
and..Let's just say you were warned. Become a high priest and gain deity spells! Gain their favor and become
their chosen avatar! Oppose them and become one of the forsaken, which might not be a curse depending on
how you look at it.
- Gather materials, forge new items. Reforge old ones and make them stronger. Upgrade them with over
100 special abilities, new effects or even create artifacts.
- Found a kingdom. Create a legacy. Control and manage your city state and expand your borders. Conquer
areas in the game. Recruit troops, research ancient spells and technology. Rule the hamlet or dominate
a country!
- Get more information with dynamic help files. Detailed help specific to the viwer that's current. No
more old help files that haven't been updated in years.
- Event system. Trigger global events where the game reacts to your actions and remembers you. Virtually
hundreds of missions, events and quests.
- Over 1000 spells, skills, abilities, enhancements, glyphs, songs, psionics and summoned monsters to play
with. Learn your skills and level them up with AP. Master each one and give them upgrades to increase
damage, add more effects and abilities.

Find artifacts of great rarity and learn magic of impossible power. Wield weapons that have increased elemental damage, drain mana, life or cleave body parts from your victims. Wear intelligent items that might have a bigger ego than you do.

Be as involved in the game as you want. Just don't get fired from work!
Forgotten Kingdoms is an RPI (Role-Play Intensive) game which is set
in the Forgotten Realms multiverse. The game has over 250 unique
areas and is still growing rapidly, thanks to a large team of
builders who continuously update existing areas as well as
adding new areas and challenges.

New characters can choose from a huge range of races and subraces,
including sun elves, moon elves, tieflings and even centaurs. Once
you have selected your characters race, you must choose a base class
of Warrior, Wizard, Rogue or Priest, each of which offers a
different roleplay experience, and can be further customised by
joining one of almost 50 guilds. The last major decision to be made
by any new character is to decide where they grew up -
possibilities include several famous Forgotten Realms locations,
including Waterdeep, Zhentil Keep, Menzoberranzan and Mithril Hall.

Additional key or unique features of Forgotten Kingdoms include:

1. A large range of feats and meta-magic feats, ranging from
'arterial strike' to 'bloodline of fire' through to 'spell-casting
2. A unique 'spell memorisation' system based on system used in
Dungeons and Dragons. This means no mana!
3. Well over 300 spells to choose from.
4. Many avenues for character development, including joining
organisations such as the Zhentarim or the Harpers, joining
the inner circle or even becoming the high priest of one of 30
faiths…the possibilities are myriad!
5. Close, but not slavish reproduction of Forgotten Realms lore -
as a result of various wide-ranging plots and the actions of our
players, our world has taken a different path to a different

Forgotten Kingdom's greatest strength is its large population of
superb role-players, who ensure that there are always several
ongoing plots to be a part of…

Come join our online community, we promise you an excellent
role-playing experience!
Shadow Lands is a world of adventure and intrigue, of politics and power. The realm has behind it a wealth of history, detailing the banishing of TheShadow, to encounters with the Abyss by present day heroes. The tales that can be spun from the lore of the realm are numbered and all have been shaped by the involvement of mortals within it. It is a place where people can really become Legends.

In the Land of Shadows role play is something that, while not enforced, is encouraged heavily. Quests are run by immortals, and rewards are given to those with the best roleplaying skills, as well as those who are the strongest fighters. The rewards include things such as glory and specially shaped artifacts that are unique to the game. It is these specially crafted roleplays that make the realm unique and add to its background.

Many of the features of the realm are also original, including a lot of the areas. The class selection goes from Rangers to Necromancers, Thieves to Druids, and more. All classes have original skills and spells. Extra races have also been added, each with their own strengthes and weaknesses. Clans are also available to anyone, should they have the gold to buy them. Although originally based on Smaug, the Shadow Lands has grown beyond these roots, containing 99 mortal levels. A special status, level one hundred, is reserved for those who deserve a real recognition, the Heroes of the realm. An automated quest system and a poisons system are among other features.

We are currently undergoing some major code changes, including implementing Spider Monkey's javascript support into our mud for programs and revamping the quest system. The immortal staff take a genuine interest in the ideas of mortals, and it is not uncommon to find that some feature suggested by a player has actually appeared in the game.
Dragonball The last saga….
Our mud has alot of different things that other
Dragonball saga clones don't offer. We have a
unqiue locker system and Intrest code for the
banking system. Dragonball The Last Saga have
been being worked on by the owners for almost 3
months now. We have redone alot of the code to
create a more intresting place for you to come
and hang out at. Stock areas are currently being
worked on or being rebuilt. Your gains are
increased by the amount of players online at one
time. Dbtls is working hard to walk away from
the dragonball saga clones expectations while still
keeping the Dbsaga flare we all know and love. Our
mud is always being updated with new things being
added to help create the best possible mud we can.
Roleplay is encouraged but not forced.

We hope you see you there.

—–Dragonball The Last Saga Staff——–
Neo Smaug is a MUD based on the recent [official] Smaug version 1.8 (released in 2007). Come enjoy a brand new world in Smaug, with plenty of new features since the last version. New features include player homes, object claiming, clan rosters, journal's, and more.
We're brand new, making our own areas, but have some of them up already, with some stock favorites to fill up the slack. Come join us!