Cajun Nights MUSH, New Orleans by Night, is based upon White Wolf Gaming Studios <tm> 2nd Edition original World of Darkness <oWoD> games that has been running since 1995 with a good player base and a great team of Staff Members.
All of our spheres are active, as is the Crime/Civil/Law sphere and we are running regular cross-sphere plots to involve Mortals and Supernaturals alike.
o Mortals: the Many & Mortal Plus: the Special - Our mortal and mortal+ spheres have many openings for those who prefer playing characters without supernatural abilities. Whether you want to be the high-society type or be involved in the University or one of the street people, there are plenty of opportunities.
o CCL: the Balance - If the world of crime – being one of the bad guys or being one of the people trying to catch them – is your thing, there are plenty of openings. There are openings for everyone from mooks and drug-pushers, to white-collar criminals.
Things are as open on the other side of the street as well – patrol cops, state police, FBI agents, to name a few.
The civil world, that which everything else in the WoD is based off of, is represented here too! Medical, Political and Educational, just to name a few. Come in and join the fun.
o Werewolf: the Apocalypse - This sphere is a terrific place to serve Gaia. There are openings for every tribe except Red Talons, and for every auspice. Kinfolk are needed as well, and we are also accepting Bete/Fera.
The Umbra will be very important in the stories to be told in the coming months, so those of you with an interest in Terra Incognita may find it an especially good place to play.
o Vampire: the Masquerade - There are openings for all Camarilla clans, including the Gangrel (who, in our chronicle, have never left the Camarilla) and for Independant clans as well.
o Voodoo: the Macabre - New Orleans hosts a vibrant Voodoun community, which anyone, mortal or other super, is welcome to join. Not everyone is chosen for a special relationship with the lwa, but each spirit is seeking followers right now.
We operate our own version of Voodoun, developed for us by Sam Chupp and recently updated by our own staff.
o Mage: the Ascension - The sphere here is focused on the Traditions and the internal strife between them, though the Technocracy does have a play in the activities around the city and its environs.
New characters are welcome, but we are a bit more picky about which traditions are available. Acolytes and consors are being accepted almost across the board.
Rhost is our game code server and it gives us several terrific features. Obfuscation and the Umbra are now fully coded, as are the Auspex and Mind Shield effects that go along with it.
Our +queue system gives the Staff more information about what player requests are still pending and what needs to take place to get them resolved in a timely fashion.
Administration eMail: Cajun Nights – firstname.lastname@example.org
MUSH: cajunnights.com 7373