Welcome, weary traveler, to Aabrahan. Meaning 'Cursed' in an
ancient, long-forgotten tongue, the land known as Aabahran is a
realm of conflict. For eons the forces of good and evil have waged
their war upon its soil. Are you a valiant KNIGHT, or perhaps a
demonic minion of NEXUS? A mage of SAVANT, or a battle-hardened
WARMASTER? Are you a prestigious NOBLE who one day aspires
to be a ROYAL of your city, or perhaps a vampiric assassin of
SYNDICATE out fulfilling a contract against a vigilant lawman of TRIBUNAL.
With seasoned Implementor Malchaeius leading a team of dedicated
staff members, the game is in a phase of forward progress. All
of the eight cabals are self-sufficient, and provide for enhanced
gameplay. RISK-like army combat now makes each and every one of
FL’s original areas available for conquest. Diplomacy and
trade between the cabals rests in the arms of it’s members
through the innovative voting system. Vendettas between cabals
offer an exhilarating cabal warfare experience through our advanced
player against player combat system. Above all this, you have the
opportunity to apply to play any race you can think of. A Dragon?
An imp? A shade? On FL, the only limit is that of your own
imagination. If there is something you want that is not here,
chances are that it is in development.
FL has one of the most intricate and creative combat systems,
with a practically custom codebase. Originally forged in the hands
of our Implementor-emeritus Virigoth, the Forsaken Lands codebase
allows for the most immersive and enjoyable gaming experiences to date.
On top of all that, the code is still being developed and improved to
make an even better environment for its players.
New to the concept of MUDs? No problem. In addition, FL boasts one
of the most newbie-friendly systems available. With immortals
from locations spanning the globe, there is seldom a moment where
one is not available and eager to answer any of your questions.