Age of Heroes: Fire, Iron, Guns and Blood Telnet Connect: godwars.net Port: 2250 Age of Heroes Advanced The best mud you've never played!! 100 Percent AWESOME! #Bestmudever 17 Years in the Making…
* Started from Dystopia 1.4 (barebones) * Perfect Mix of Godwars + Rom + Rot * Very Extensive Town and Army code (Heavily Automated). * Best Claim system. -Cant sacrifice while claimed.. unclaim command put in. * 100% custom areas * Sphere Power System (below) * Sphere reset to change your spheres * Many races * 200 Mortal levels (10 Ascension levels) * Remorting up to 5 times * Botting is legal * Stats autoadvance * Platinum, Gold, Silver, Copper currency * Player Run Towns * Player Commanded Armies * Wilderness * Tons of Player Builds: Race, Sphere, Multi-Class up to 5, Professions, Guilds etc… * Timed Casting for Spells * Materials System (240 at present) -forge weapons or armor with materials.. -different materials add different affects.. -materials used for town construction.. Empire building.. -Empire Quarry/Farm/Mine/Lumber camp auto produce materials.. -…can be Harvested, Mined, Chopped etc in rooms, but mostly automated from Towns.. -Ores can be smelted.. metals mixed to make alloys.. -All items have a material type.. Objects in the game can be broken down to material components for later use.. * Creating a firearm system… * Powers Menu instead of a list * NEW Classes being put into this Classless base.. * Many Many different ways to customize a character.
Classes…. note. autodetox if you change classes within the same tier..
Materials *NEW Scrap command.. to save objects to later be used for custom army unit creation. Destroy: Command to harvest an object for its material types Materials: Shows a list of the raw materials you possess. Forge: Create a piece of armor out of two materials, Syntax: forge boots leather iron Smith: Create a weapon from 2 materials Smelt: Turn ore into pure metals Mix: Mix metals to make Alloys: Alloys: command to list alloys. Toughness: The smithed items object toughness is based from the strengths of the two materials its made from. Damage Reduction: Weapon attacks go to bodyparts and if that body part has armor on it, the damage is reduced based on the toughness of the piece of armor. Weight: The weight of the two materials forged added is the weight of the forged item. the weight needed for a forge is usually 5 for a metal, 2 for a non-metal and 1 for gems.
* check out the shops for items to destroy in order to gain the raw materials.
+———————————————–+ +Which Materials do you wish to inspect? +(1): Ore types +(2): Metal Types +(3): Ornamental Gems +(4): Ornamental Gems 2 +(5): Ornamental Gems 3 +(6): Semi-Precious Gems +(7): Precious and Rare Gems +(8): Stone Types +(9): All Other Types +(10): Alloys +(11): Woods +———————————————–+
Smith Blade Material: steel, adamantite, mithril Hilt Material: Iron, Gold, Bronze, Ebony Platinum, Silver Ivory, Marble, Limestone, Quartz Wpn Type :see prof Syntax: smith
Hi Davion : ) Hope you are well. Its been like 20 years since u worked on the Accounts System on my ROM.. Cheers.
And….. Age of Heroes.. is still the best mud ever!! Godwars: Dystopia 1.4 Telnet Connect: godwars.net Port: 2250
Help 'Combat' AoH Combat System *Combatswitch <target player> : switches the person you are fighting to the target. *Favor <left/right/both> : choses which hand you favor in combat.
*First thru Seventh attacks give up to 7 attacks to start weapon hits. *If a player has 4 arms and one or more of them isnt wielding a weapon; The Arms will Punch, up to all 4.
*Claws give a claw attack instead of punch. *Flaminghands allows players to burn their victim with their hands. *Having both gives 'Flaming Claws'.
*Secondary attack hits with the weapon in the Hold spot. *Tertiary attack hits with the weapon in the third arm spot. *Quaternary attack hits with the weapon in the fourth arm spot.
*Every arm wielding a weapon has a chance to improve that weapon thru use.
*Players fight more than one mob at a time. Depending on how many mobs are attacking them. *Longsword, Broadsword and Bastard sword give more attacks to secondary targets. *Shortsword, Dagger and Knives give more attacks against a primary target.
[HINT] Autoattacks such as Claws, Darktendrils, Quills, Malice, etc Stack from every race, class or profession that gives them.
Help 'Guns' * Each shot fired subtracts 1 from the guns magazine. * When the magazine is empty the player loses 1 attack for the reload. * Reloading removes ammo from on hand (shown in inventory) and adds it to the guns magazine. * If the player is out of Ammo no more attacks will come from the gun in that hand or guns for that caliber. * Guns dont get special attacks like flameblade, but get increased Critical Hit rate. * Guns cant parry or be parried. * Guns cant be dodged. * Pistols give an extra 'pistolwhip' attack for each pistol being held.
1) Recall, 2s, 4e,1n to get to gun shop 2) List, Buy ammo or a gun 3) Wield gun and light em up!!