03 Nov, 2006, Brinson wrote in the 1st comment:
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Does anyone know how you'd go about setting up a proxy for connection to a mud?

I've tried using Mcclient, but it doesn't seem to work when not run locally…for some reason.
04 Nov, 2006, Zeno wrote in the 2nd comment:
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All you need is a working proxy, and you should be good. I know MUSHclient supports proxy's.
04 Nov, 2006, Brinson wrote in the 3rd comment:
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Like…a Socks 5 proxy? Any idea where I'd get a program I can run on a server that does it?
04 Nov, 2006, Zeno wrote in the 4th comment:
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Yes, a socks 5 will work (as long as the proxy is up). Now I'm lost, are you trying to "make" a proxy or use one?
04 Nov, 2006, Brinson wrote in the 5th comment:
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I've tried using proxies and they are amazingly laggy.

Is there a way I could run my own so that its not?
04 Nov, 2006, Omega wrote in the 6th comment:
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why would you want to proxy?
11 Nov, 2006, Kigen wrote in the 7th comment:
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Most people use proxies to either hide who they really are to the mud or to bypass a ban put in place against them.

This had become quite an issue and I was starting to make a patch to prevent most proxies from working on the mud in question. The only problem is I would have to port scan the machine. Right now, I'm trying to find any alternatives.
11 Nov, 2006, Brinson wrote in the 8th comment:
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I want to hide who I am, correct.

I'm not banned, but on some muds I go to, my ip is recognized and I'm treated differently, I don't like that.

I don't think anything is wrong with that.
14 Nov, 2006, Omega wrote in the 9th comment:
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there are alternatives, there is already a proxy finder for muds already released.

Do some searching and i'm sure you will find it. Though its license isn't compatable with that of diku derived muds, so if your diku derived, you cannot release your source with it.

But meh. small price to pay for proxy handling.
14 Nov, 2006, kiasyn wrote in the 10th comment:
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he wants to use a proxy not prevent a proxy
14 Nov, 2006, Omega wrote in the 11th comment:
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Quote
Most people use proxies to either hide who they really are to the mud or to bypass a ban put in place against them.

This had become quite an issue and I was starting to make a patch to prevent most proxies from working on the mud in question. The only problem is I would have to port scan the machine. Right now, I'm trying to find any alternatives.


twas refering to this, about how to handle the proxys.

personaly, i hate people who proxy into a mud with the intent to hide themselves. If i could, i'd find a way to ban their computer directly. but alas, i cannot unless i enforce my own client.
15 Nov, 2006, Brinson wrote in the 12th comment:
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What's wrong with someone not wanting the staff of a certain game to know every character they play?

I'm not cheating, would never do that, I'm a sticker for rules. I just don't like people knowing exactly who I play.

Edit: I am not banned from the mud I want to proxy into, btw.
15 Nov, 2006, Conner wrote in the 13th comment:
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Assuming that you really arn't cheating nor banned and there really is some valid reason why you'd want to avoid letting their staff know that all your alts are still you, someone giving you explicit instructions here on how to use a proxy for this would be tantamount to giving those same instructions to folks who do intend to use them to cheat with or to get around bans. Personally, I have trouble seeing why you'd deem it necessary to hide your identity from the staff if you've nothing to hide. On my mud, the closest you'd get to the being "treated differently" would be that we'd be more open to discussing code and such with you, and if you wanted to remain "anonymous" to the rest of the mud we'd have no trouble with aiding in that. What I find is that even those who can't see your IP can usually tell who your alts are (this being the collective "you", not you specifically) by the way you play/act and the things you say/do, sometimes more quickly than those of us who do see your IP. *shrug*
15 Nov, 2006, Omega wrote in the 14th comment:
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hiding your identity from the mud in itself could be considered cheating by the staff if they discover that you have been using proxies to hide your alts.

Its also a good way to multilink characters and not get caught.

Thus why I don't like users of proxies, and as I said, if i could ban them via mac-address or some other means, i would, in a heart-beat.

I see no reason why you should hide yourself from the staff, if there is staff there that picks on you cuz they know who you are, then write a note to the head implementor, and if it is the head implementor that is being mean, then find another mud to play on. Does'nt seem that hard of a choice.

Of all the mud-imps i've known over the years, there isn't a one that wouldn't fire staff if a player shown them enough proof that the imm was picking on them.

So once again, I see no reason for proxying into a mud aside from cheating.
16 Nov, 2006, Conner wrote in the 15th comment:
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I'll second that entirely Darien.
On my mud, I don't have any rules prohibiting the use of proxies because I can't do much about it anyway, but if I found out that someone was using a proxy expressly to hide their IP from my staff, I'd operate under the assumption that it was to multiplay illegally (I allow multiplay limited only be not being allowed to multiplay if one of the characters involved is PK) or to circumvent a ban until I was shown (emailed logs or some such) that there was another reason. If I found one of my staff, any of them, was doing wrong I'd first take it up with that staff member, if the behaviour couldn't be corrected, they'd lose their position. I believe in giving second chances for most things, but not third chances.
16 Nov, 2006, Omega wrote in the 16th comment:
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Ya, proxying isn't stoppable, but if I discover that someone is proxing into my mud with intent to hide who they are, then I consider that cheating, doesn't matter why, its cheating. IF you got a problem that requires that you proxy into my mud, like, well, i can't think of anything aside from cheating :P

But if it is to hide the ip from a imm, you email me, let me know, give me logs, i'll autosnoop everyone, review said-logs, and go from there. Simple, Done, if problem exists, i deal with it.
16 Nov, 2006, Tyche wrote in the 17th comment:
Votes: 0
Brinson said:
What's wrong with someone not wanting the staff of a certain game to know every character they play?

I'm not cheating, would never do that, I'm a sticker for rules. I just don't like people knowing exactly who I play.


Running a proxy on your own server ain't going to help much. There is a utility program called proxychecker which will download a list of currently active anonymous proxies. You can take the output from that and modify your world config files for Mushclient or whatever proxy support client you are using. Generally they are going to be slower as it's a relayed connection.

Better yet, find a mud where the staff don't care and/or aren't nosy assholes. ;-)
16 Nov, 2006, Conner wrote in the 18th comment:
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Darien: I'll agree with you almost completely on this one. There is one reason why I can see justifying the need for a proxy to get into my mud. If you're at school/work and really need your mud fix badly enough to choose to try to get around the firewall there. But then I can't see you needing to hide behind that proxy to avoid letting my staff know who you are.

Tyche: Amazingly, I have to agree with you. A proxy from his own server shouldn't make a difference. The real best bet is that if he can't play nicely with the staff there and the admin/imp there won't act accordingly should he present logs or what not, then he should be finding a new game to play instead of trying to find a way to proxy into that one.
16 Nov, 2006, Omega wrote in the 19th comment:
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I dunno, when I was in school, mudding was a banned thing, and getting caught (which people got caught) ment that you lost your computer access at the school, so to me, my mudding fix would just have to wait until i got home, wasn't going to risk losing the computer to play a game.

Death to Proxies!
16 Nov, 2006, Conner wrote in the 20th comment:
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I honestly wouldn't know about that, when I was in school there weren't any muds that I am aware of, certainly not any that I played.. and when I went back to school, the last few times that I did, the schools I went to allowed you to use the computer network for BBSes and MUDs. *shrug*

Either way, I'm not exactly encouraging people to use proxies to bypass their school/work firewalls/policies, but I'm also not going to get upset about someone choosing to do so. If they want to take the risk, it's entirely up to them and certainly not a violation of my mud laws in any way.
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