TeensyMUD is a mud server written in Ruby. This is startup mud system with most of the low-level infrastructure already in place.
All you have to do is write a game for it.
Get it at http://teensymud.kicks-ass.org where you'll also find a support forum, support wiki, and subversion repository.
This is a fairly minor release just to get back into the groove. There have been database changes though.
New features in this release
* Exits are now first class objects. * Fixed some serious errors in the networking subsystem. * Included updated sample databases from the original TinyMud and DikuMud.
Features since version 2.9.0
* Support for SQLite 2 and 3 database back ends. * Accounts are now first class core objects. * Support for multiple characters per account and guest accounts * Create/update time stamping added to database for objects. * Objects support TinyMush-like success/fail messages in response to trigger script return values. * Security based on roles - admin and builder roles * Support for Telnet EOREC option. * A line editor (@edit) for editing object fields, scripts and system messages. * More smart client detection for vt-xxx/xterm terminals. * Pretty prompt for vtxxx/xterm clients. * More vtxxx functions supported in TML markup. * @show command to display object properties. * @gc command to run garbage collection * Multiplexed single-threaded network driver using Acceptor/Reactor and Observer patterns * Correct standard TELNET protocol implementation * Supports TELNET NAWS, TTYPE, ECHO, SGA, and BINARY options * VT-52/100/102/220 support * Partial xterm support * ZMP protocol support * Client detection (15+ clients tested so far) * Includes TeensyClient an vt-xxx/xterm capable client for testing. * Fully persistent virtual world * DBM, GDBM, SDBM and YAML supported database back ends * Includes database load and dump utilities * Configurable object caching support for disk-based databases * Automatic persistent properties for objects * Object ownership * Event-driven system with first class game objects communicating via events * Supports room-based system currently with unlimited exits * Command based online creation * Offline creation in YAML * Color and VT-100 highlighting support for builders using TML * Dynamic layered command interface * Currently supports chat, say and emote communication commands * Currently supports player movement, inventory, get and drop commands * Help system * Password encryption * Runtime extensible commands. Add new commands without rebooting. * Trigger script programming using Boolean expressions (ala Tiny*) and FARTS language * AOP-like cuts for PRE and POST event trigger processing * Supports multiple persistent and variable timers * Regression test suite included * Customizable class level logging support * Global configuration file support * API documentation included * Support forum and wiki * Portable - runs on Unix, OS/X, Windows * Liberal license
TeensyMUD is a mud server written in Ruby.
This is startup mud system with most of the low-level infrastructure
already in place.
All you have to do is write a game for it.
Get it at http://teensymud.kicks-ass.org where you'll also find a support
forum, support wiki, and subversion repository.
This is a fairly minor release just to get back into the groove.
There have been database changes though.
New features in this release
* Exits are now first class objects.
* Fixed some serious errors in the networking subsystem.
* Included updated sample databases from the original TinyMud and DikuMud.
Features since version 2.9.0
* Support for SQLite 2 and 3 database back ends.
* Accounts are now first class core objects.
* Support for multiple characters per account and guest accounts
* Create/update time stamping added to database for objects.
* Objects support TinyMush-like success/fail messages in response to trigger
script return values.
* Security based on roles - admin and builder roles
* Support for Telnet EOREC option.
* A line editor (@edit) for editing object fields, scripts and system messages.
* More smart client detection for vt-xxx/xterm terminals.
* Pretty prompt for vtxxx/xterm clients.
* More vtxxx functions supported in TML markup.
* @show command to display object properties.
* @gc command to run garbage collection
* Multiplexed single-threaded network driver using Acceptor/Reactor and
Observer patterns
* Correct standard TELNET protocol implementation
* Supports TELNET NAWS, TTYPE, ECHO, SGA, and BINARY options
* VT-52/100/102/220 support
* Partial xterm support
* ZMP protocol support
* Client detection (15+ clients tested so far)
* Includes TeensyClient an vt-xxx/xterm capable client for testing.
* Fully persistent virtual world
* DBM, GDBM, SDBM and YAML supported database back ends
* Includes database load and dump utilities
* Configurable object caching support for disk-based databases
* Automatic persistent properties for objects
* Object ownership
* Event-driven system with first class game objects communicating via events
* Supports room-based system currently with unlimited exits
* Command based online creation
* Offline creation in YAML
* Color and VT-100 highlighting support for builders using TML
* Dynamic layered command interface
* Currently supports chat, say and emote communication commands
* Currently supports player movement, inventory, get and drop commands
* Help system
* Password encryption
* Runtime extensible commands. Add new commands without rebooting.
* Trigger script programming using Boolean expressions (ala Tiny*) and FARTS
language
* AOP-like cuts for PRE and POST event trigger processing
* Supports multiple persistent and variable timers
* Regression test suite included
* Customizable class level logging support
* Global configuration file support
* API documentation included
* Support forum and wiki
* Portable - runs on Unix, OS/X, Windows
* Liberal license
–Tyche