>edit area check gahld
[6408] Lvl 14 Object's con apply is too high.
[6414] Lvl 25/ 31 Object has more than 3 wear locations.
[6418] Lvl 15 Object's dam apply is too high.
[6400] Mobile should have equal or less than 171020 hitpoints.
Total of 4 errors found.
deviations mobs area
Deviations Report:
Name Lvl Att Dmg Armor Speed Rejuv alignme Worn
a giant spider 21 +14 +5 +15 0% 240 -10000 0
a giant spider 20 +15 +6 +10 0% 240 -10000 0
a speckled hyena 17 -8 -2 -6 0% 240 1 0
a giant spider 24 +15 +2 +3 0% 240 -10000 0
a giant spider 23 +12 +3 +5 0% 240 -10000 0
a giant spider 24 +13 +2 +3 0% 240 -10000 0
a giant spider 21 +14 +5 +15 0% 240 -10000 0
a giant spider 23 +12 +3 +15 0% 240 -10000 0
a giant spider 21 +15 +5 +15 0% 240 -10000 0
a spotted hyena 16 -5 +2 -6 0% 240 1 0
a giant spider 21 +14 +5 +15 0% 240 -10000 0
a speckled hyena 18 -1 -3 -4 0% 240 1 0
a speckled hyena 16 -4 0% -4 0% 240 1 0
a speckled hyena 17 -4 +1 -5 0% 240 1 0
a giant spider 21 +14 +5 +15 0% 240 -10000 0
I am wondering if anyone has some advice on how to balance a fully made world that has been touched and changed over 13 years. Basically as it stands equipment and npcs are not even close to being somewhat balanced. Not to mention a player could level from 1 to 90 in just 5 areas. But to go through each area one-by-one and re-edit every object, npc would take forever. Is there a better way of doing this? As it stands the mud is between 15,000 and 30,000 rooms most full of npcs and objects.
– Elervan