/**************************************************************************
* File: dg_triggers.c part of tbaMUD *
* Usage: Contains all the trigger functions for scripts. *
* *
* All rights reserved. See license for complete information. *
* *
* Death's Gate MUD is based on CircleMUD, Copyright (C) 1993, 94. *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
* *
* $Author: galion/Mark A. Heilpern/egreen/Welcor $ *
* $Date: 2004/10/11 12:07:00$ *
* $Revision: 1.0.14 $ *
**************************************************************************/
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "dg_scripts.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "oasis.h"
#include "constants.h"
extern const char *cmd_door[];
extern struct time_info_data time_info;
/* external functions */
const char *skill_name(int num);
/* General functions used by several triggers. */
/* Copy first phrase into first_arg, returns rest of string. */
char *one_phrase(char *arg, char *first_arg)
{
skip_spaces(&arg);
if (!*arg)
*first_arg = '\0';
else if (*arg == '"')
{
char *p, c;
p = matching_quote(arg);
c = *p;
*p = '\0';
strcpy(first_arg, arg + 1);
if (c == '\0')
return p;
else
return p + 1;
}
else
{
char *s, *p;
s = first_arg;
p = arg;
while (*p && !isspace(*p) && *p != '"')
*s++ = *p++;
*s = '\0';
return p;
}
return arg;
}
int is_substring(char *sub, char *string)
{
char *s;
if ((s = str_str(string, sub)))
{
int len = strlen(string);
int sublen = strlen(sub);
/* check front */
if ((s == string || isspace(*(s - 1)) || ispunct(*(s - 1))) &&
/* check end */
((s + sublen == string + len) || isspace(s[sublen]) ||
ispunct(s[sublen])))
return 1;
}
return 0;
}
/* Return 1 if str contains a word or phrase from wordlist. Phrases are in
* double quotes ("). if wrdlist is NULL, then return 1, if str is NULL,
* return 0. */
int word_check(char *str, char *wordlist)
{
char words[MAX_INPUT_LENGTH], phrase[MAX_INPUT_LENGTH], *s;
if (*wordlist=='*') return 1;
strcpy(words, wordlist);
for (s = one_phrase(words, phrase); *phrase; s = one_phrase(s, phrase))
if (is_substring(phrase, str))
return 1;
return 0;
}
/*Mob triggers. */
void random_mtrigger(char_data *ch)
{
trig_data *t;
/* This trigger is only called if a char is in the zone without nohassle. */
if (!SCRIPT_CHECK(ch, MTRIG_RANDOM) || AFF_FLAGGED(ch, AFF_CHARM))
return;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_RANDOM) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
}
void bribe_mtrigger(char_data *ch, char_data *actor, int amount)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!SCRIPT_CHECK(ch, MTRIG_BRIBE) || AFF_FLAGGED(ch, AFF_CHARM))
return;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_BRIBE) && (amount >= GET_TRIG_NARG(t))) {
snprintf(buf, sizeof(buf), "%d", amount);
add_var(&GET_TRIG_VARS(t), "amount", buf, 0);
ADD_UID_VAR(buf, t, actor, "actor", 0);
script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
}
void greet_memory_mtrigger(char_data *actor)
{
trig_data *t;
char_data *ch;
struct script_memory *mem;
char buf[MAX_INPUT_LENGTH];
int command_performed = 0;
if (!valid_dg_target(actor, DG_ALLOW_GODS))
return;
for (ch = world[IN_ROOM(actor)].people; ch; ch = ch->next_in_room) {
if (!SCRIPT_MEM(ch) || !AWAKE(ch) || FIGHTING(ch) || (ch == actor) ||
AFF_FLAGGED(ch, AFF_CHARM))
continue;
/* find memory line with command only */
for (mem = SCRIPT_MEM(ch); mem && SCRIPT_MEM(ch); mem=mem->next) {
if (GET_ID(actor)!=mem->id) continue;
if (mem->cmd) {
command_interpreter(ch, mem->cmd); /* no script */
command_performed = 1;
break;
}
/* if a command was not performed execute the memory script */
if (mem && !command_performed) {
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (IS_SET(GET_TRIG_TYPE(t), MTRIG_MEMORY) &&
CAN_SEE(ch, actor) &&
!GET_TRIG_DEPTH(t) &&
rand_number(1, 100) <= GET_TRIG_NARG(t)) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
}
/* delete the memory */
if (mem) {
if (SCRIPT_MEM(ch)==mem) {
SCRIPT_MEM(ch) = mem->next;
} else {
struct script_memory *prev;
prev = SCRIPT_MEM(ch);
while (prev->next != mem) prev = prev->next;
prev->next = mem->next;
}
if (mem->cmd) free(mem->cmd);
free(mem);
}
}
}
}
int greet_mtrigger(char_data *actor, int dir)
{
trig_data *t;
char_data *ch;
char buf[MAX_INPUT_LENGTH];
int intermediate, final=TRUE;
if (!valid_dg_target(actor, DG_ALLOW_GODS))
return TRUE;
for (ch = world[IN_ROOM(actor)].people; ch; ch = ch->next_in_room) {
if (!SCRIPT_CHECK(ch, MTRIG_GREET | MTRIG_GREET_ALL) ||
!AWAKE(ch) || FIGHTING(ch) || (ch == actor) ||
AFF_FLAGGED(ch, AFF_CHARM))
continue;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (((IS_SET(GET_TRIG_TYPE(t), MTRIG_GREET) && CAN_SEE(ch, actor)) ||
IS_SET(GET_TRIG_TYPE(t), MTRIG_GREET_ALL)) &&
!GET_TRIG_DEPTH(t) && (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
if (dir>=0 && dir < NUM_OF_DIRS)
add_var(&GET_TRIG_VARS(t), "direction", (char *)dirs[rev_dir[dir]], 0);
else
add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
ADD_UID_VAR(buf, t, actor, "actor", 0);
intermediate = script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
if (!intermediate) final = FALSE;
continue;
}
}
}
return final;
}
void entry_memory_mtrigger(char_data *ch)
{
trig_data *t;
char_data *actor;
struct script_memory *mem;
char buf[MAX_INPUT_LENGTH];
if (!SCRIPT_MEM(ch) || AFF_FLAGGED(ch, AFF_CHARM))
return;
for (actor = world[IN_ROOM(ch)].people; actor && SCRIPT_MEM(ch);
actor = actor->next_in_room) {
if (actor!=ch && SCRIPT_MEM(ch)) {
for (mem = SCRIPT_MEM(ch); mem && SCRIPT_MEM(ch); mem = mem->next) {
if (GET_ID(actor)==mem->id) {
struct script_memory *prev;
if (mem->cmd) command_interpreter(ch, mem->cmd);
else {
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_MEMORY) && (rand_number(1, 100) <=
GET_TRIG_NARG(t))){
ADD_UID_VAR(buf, t, actor, "actor", 0);
script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
}
/* delete the memory */
if (SCRIPT_MEM(ch)==mem) {
SCRIPT_MEM(ch) = mem->next;
} else {
prev = SCRIPT_MEM(ch);
while (prev->next != mem) prev = prev->next;
prev->next = mem->next;
}
if (mem->cmd) free(mem->cmd);
free(mem);
}
} /* for (mem =..... */
}
}
}
int entry_mtrigger(char_data *ch)
{
trig_data *t;
if (!SCRIPT_CHECK(ch, MTRIG_ENTRY) || AFF_FLAGGED(ch, AFF_CHARM))
return 1;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_ENTRY) && (rand_number(1, 100) <= GET_TRIG_NARG(t))){
return script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
return 1;
}
int command_mtrigger(char_data *actor, char *cmd, char *argument)
{
char_data *ch, *ch_next;
trig_data *t;
char buf[MAX_INPUT_LENGTH];
/* prevent people we like from becoming trapped :P */
if (!valid_dg_target(actor, 0))
return 0;
for (ch = world[IN_ROOM(actor)].people; ch; ch = ch_next) {
ch_next = ch->next_in_room;
if (SCRIPT_CHECK(ch, MTRIG_COMMAND) && !AFF_FLAGGED(ch, AFF_CHARM) &&
(actor!=ch)) {
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (!TRIGGER_CHECK(t, MTRIG_COMMAND))
continue;
if (!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t)) {
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: Command Trigger #%d has no text argument!",
GET_TRIG_VNUM(t));
continue;
}
if (*GET_TRIG_ARG(t)=='*' ||
!strn_cmp(GET_TRIG_ARG(t), cmd, strlen(GET_TRIG_ARG(t)))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
skip_spaces(&argument);
add_var(&GET_TRIG_VARS(t), "arg", argument, 0);
skip_spaces(&cmd);
add_var(&GET_TRIG_VARS(t), "cmd", cmd, 0);
if (script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW))
return 1;
}
}
}
}
return 0;
}
void speech_mtrigger(char_data *actor, char *str)
{
char_data *ch, *ch_next;
trig_data *t;
char buf[MAX_INPUT_LENGTH];
for (ch = world[IN_ROOM(actor)].people; ch; ch = ch_next)
{
ch_next = ch->next_in_room;
if (SCRIPT_CHECK(ch, MTRIG_SPEECH) && AWAKE(ch) &&
!AFF_FLAGGED(ch, AFF_CHARM) && (actor!=ch))
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (!TRIGGER_CHECK(t, MTRIG_SPEECH))
continue;
if (!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t)) {
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: Speech Trigger #%d has no text argument!",
GET_TRIG_VNUM(t));
continue;
}
if (((GET_TRIG_NARG(t) && word_check(str, GET_TRIG_ARG(t))) ||
(!GET_TRIG_NARG(t) && is_substring(GET_TRIG_ARG(t), str)))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
add_var(&GET_TRIG_VARS(t), "speech", str, 0);
script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
}
}
void act_mtrigger(const char_data *ch, char *str, char_data *actor,
char_data *victim, obj_data *object,
obj_data *target, char *arg)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (SCRIPT_CHECK(ch, MTRIG_ACT) && !AFF_FLAGGED(ch, AFF_CHARM) &&
(actor!=ch))
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (!TRIGGER_CHECK(t, MTRIG_ACT))
continue;
if (!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t)) {
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: Act Trigger #%d has no text argument!",
GET_TRIG_VNUM(t));
continue;
}
if (((GET_TRIG_NARG(t) && word_check(str, GET_TRIG_ARG(t))) ||
(!GET_TRIG_NARG(t) && is_substring(GET_TRIG_ARG(t), str)))) {
if (actor)
ADD_UID_VAR(buf, t, actor, "actor", 0);
if (victim)
ADD_UID_VAR(buf, t, victim, "victim", 0);
if (object)
ADD_UID_VAR(buf, t, object, "object", 0);
if (target)
ADD_UID_VAR(buf, t, target, "target", 0);
if (str) {
/* we're guaranteed to have a string ending with \r\n\0 */
char *nstr = strdup(str), *fstr = nstr, *p = strchr(nstr, '\r');
skip_spaces(&nstr);
*p = '\0';
add_var(&GET_TRIG_VARS(t), "arg", nstr, 0);
free(fstr);
}
script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
}
void fight_mtrigger(char_data *ch)
{
struct char_data *actor;
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!SCRIPT_CHECK(ch, MTRIG_FIGHT) || !FIGHTING(ch) ||
AFF_FLAGGED(ch, AFF_CHARM))
return;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_FIGHT) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))){
actor = FIGHTING(ch);
if (actor)
ADD_UID_VAR(buf, t, actor, "actor", 0);
else
add_var(&GET_TRIG_VARS(t), "actor", "nobody", 0);
script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
}
void hitprcnt_mtrigger(char_data *ch)
{
struct char_data *actor;
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!SCRIPT_CHECK(ch, MTRIG_HITPRCNT) || !FIGHTING(ch) ||
AFF_FLAGGED(ch, AFF_CHARM))
return;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_HITPRCNT) && GET_MAX_HIT(ch) &&
(((GET_HIT(ch) * 100) / GET_MAX_HIT(ch)) <= GET_TRIG_NARG(t))) {
actor = FIGHTING(ch);
ADD_UID_VAR(buf, t, actor, "actor", 0);
script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
}
int receive_mtrigger(char_data *ch, char_data *actor, obj_data *obj)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
int ret_val;
if (!SCRIPT_CHECK(ch, MTRIG_RECEIVE) || AFF_FLAGGED(ch, AFF_CHARM))
return 1;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_RECEIVE) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))){
ADD_UID_VAR(buf, t, actor, "actor", 0);
ADD_UID_VAR(buf, t, obj, "object", 0);
ret_val = script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
if (DEAD(actor) || DEAD(ch) || obj->carried_by != actor)
return 0;
else
return ret_val;
}
}
return 1;
}
int death_mtrigger(char_data *ch, char_data *actor)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!SCRIPT_CHECK(ch, MTRIG_DEATH) || AFF_FLAGGED(ch, AFF_CHARM))
return 1;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_DEATH) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))){
if (actor)
ADD_UID_VAR(buf, t, actor, "actor", 0);
return script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
}
}
return 1;
}
void load_mtrigger(char_data *ch)
{
trig_data *t;
int result = 0;
if (!SCRIPT_CHECK(ch, MTRIG_LOAD))
return;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_LOAD) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
result = script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
if (result == SCRIPT_ERROR_CODE) {
/* we have recursed beyond reasonable depth */
/* make sure this mob is the last one in the load chain */
if (GET_MOB_RNUM(ch) != NOBODY) {
free_proto_script(&mob_proto[GET_MOB_RNUM(ch)], MOB_TRIGGER);
}
}
}
int cast_mtrigger(char_data *actor, char_data *ch, int spellnum)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (ch == NULL)
return 1;
if (!SCRIPT_CHECK(ch, MTRIG_CAST) || AFF_FLAGGED(ch, AFF_CHARM))
return 1;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_CAST) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
sprintf(buf, "%d", spellnum);
add_var(&GET_TRIG_VARS(t), "spell", buf, 0);
add_var(&GET_TRIG_VARS(t), "spellname", (char*)skill_name(spellnum), 0);
return script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
}
}
return 1;
}
int leave_mtrigger(char_data *actor, int dir)
{
trig_data *t;
char_data *ch;
char buf[MAX_INPUT_LENGTH];
if (!valid_dg_target(actor, DG_ALLOW_GODS))
return 1;
for (ch = world[IN_ROOM(actor)].people; ch; ch = ch->next_in_room) {
if (!SCRIPT_CHECK(ch, MTRIG_LEAVE) ||
!AWAKE(ch) || FIGHTING(ch) || (ch == actor) ||
AFF_FLAGGED(ch, AFF_CHARM))
continue;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if ((IS_SET(GET_TRIG_TYPE(t), MTRIG_LEAVE) && CAN_SEE(ch, actor)) &&
!GET_TRIG_DEPTH(t) && (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
if (dir>=0 && dir < NUM_OF_DIRS)
add_var(&GET_TRIG_VARS(t), "direction", (char *)dirs[dir], 0);
else
add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
ADD_UID_VAR(buf, t, actor, "actor", 0);
return script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
}
}
}
return 1;
}
int door_mtrigger(char_data *actor, int subcmd, int dir)
{
trig_data *t;
char_data *ch;
char buf[MAX_INPUT_LENGTH];
for (ch = world[IN_ROOM(actor)].people; ch; ch = ch->next_in_room) {
if (!SCRIPT_CHECK(ch, MTRIG_DOOR) ||
!AWAKE(ch) || FIGHTING(ch) || (ch == actor) ||
AFF_FLAGGED(ch, AFF_CHARM))
continue;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (IS_SET(GET_TRIG_TYPE(t), MTRIG_DOOR) && CAN_SEE(ch, actor) &&
!GET_TRIG_DEPTH(t) && (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
add_var(&GET_TRIG_VARS(t), "cmd", (char *)cmd_door[subcmd], 0);
if (dir>=0 && dir < NUM_OF_DIRS)
add_var(&GET_TRIG_VARS(t), "direction", (char *)dirs[dir], 0);
else
add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
ADD_UID_VAR(buf, t, actor, "actor", 0);
return script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
}
}
}
return 1;
}
void time_mtrigger(char_data *ch)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
/* This trigger is called if the hour is the same as specified in Narg. */
if (!SCRIPT_CHECK(ch, MTRIG_TIME) || AFF_FLAGGED(ch, AFF_CHARM))
return;
for (t = TRIGGERS(SCRIPT(ch)); t; t = t->next) {
if (TRIGGER_CHECK(t, MTRIG_TIME) &&
(time_info.hours == GET_TRIG_NARG(t))) {
sprintf(buf, "%d", time_info.hours);
add_var(&GET_TRIG_VARS(t), "time", buf, 0);
script_driver(&ch, t, MOB_TRIGGER, TRIG_NEW);
break;
}
}
}
/* Object triggers. */
void random_otrigger(obj_data *obj)
{
trig_data *t;
if (!SCRIPT_CHECK(obj, OTRIG_RANDOM))
return;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_RANDOM) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
break;
}
}
}
void timer_otrigger(struct obj_data *obj)
{
trig_data *t;
if (!SCRIPT_CHECK(obj, OTRIG_TIMER))
return;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_TIMER)) {
script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
}
}
return;
}
int get_otrigger(obj_data *obj, char_data *actor)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
int ret_val;
if (!SCRIPT_CHECK(obj, OTRIG_GET))
return 1;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_GET) && (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
ret_val = script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
/* Don't allow a get to take place, if the actor is killed (the mud
* would choke on obj_to_char) or the object is purged. */
if (DEAD(actor) || !obj)
return 0;
else
return ret_val;
}
}
return 1;
}
/* checks for command trigger on specific object. assumes obj has cmd trig */
int cmd_otrig(obj_data *obj, char_data *actor, char *cmd,
char *argument, int type)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (obj && SCRIPT_CHECK(obj, OTRIG_COMMAND))
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (!TRIGGER_CHECK(t, OTRIG_COMMAND))
continue;
if (IS_SET(GET_TRIG_NARG(t), type) &&
(!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t))) {
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: O-Command Trigger #%d has no text argument!",
GET_TRIG_VNUM(t));
continue;
}
if (IS_SET(GET_TRIG_NARG(t), type) &&
(*GET_TRIG_ARG(t)=='*' ||
!strn_cmp(GET_TRIG_ARG(t), cmd, strlen(GET_TRIG_ARG(t))))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
skip_spaces(&argument);
add_var(&GET_TRIG_VARS(t), "arg", argument, 0);
skip_spaces(&cmd);
add_var(&GET_TRIG_VARS(t), "cmd", cmd, 0);
if (script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW))
return 1;
}
}
return 0;
}
int command_otrigger(char_data *actor, char *cmd, char *argument)
{
obj_data *obj;
int i;
/* prevent people we like from becoming trapped :P */
if (!valid_dg_target(actor, 0))
return 0;
for (i = 0; i < NUM_WEARS; i++)
if (GET_EQ(actor, i))
if (cmd_otrig(GET_EQ(actor, i), actor, cmd, argument, OCMD_EQUIP))
return 1;
for (obj = actor->carrying; obj; obj = obj->next_content)
if (cmd_otrig(obj, actor, cmd, argument, OCMD_INVEN))
return 1;
for (obj = world[IN_ROOM(actor)].contents; obj; obj = obj->next_content)
if (cmd_otrig(obj, actor, cmd, argument, OCMD_ROOM))
return 1;
return 0;
}
int wear_otrigger(obj_data *obj, char_data *actor, int where)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
int ret_val;
if (!SCRIPT_CHECK(obj, OTRIG_WEAR))
return 1;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_WEAR)) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
ret_val = script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
/* Don't allow a wear to take place, if the object is purged. */
if (!obj)
return 0;
else
return ret_val;
}
}
return 1;
}
int remove_otrigger(obj_data *obj, char_data *actor)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
int ret_val;
if (!SCRIPT_CHECK(obj, OTRIG_REMOVE))
return 1;
if (!valid_dg_target(actor, 0))
return 1;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_REMOVE)) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
ret_val = script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
/* Don't allow a remove to take place, if the object is purged. */
if (!obj)
return 0;
else
return ret_val;
}
}
return 1;
}
int drop_otrigger(obj_data *obj, char_data *actor)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
int ret_val;
if (!SCRIPT_CHECK(obj, OTRIG_DROP))
return 1;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_DROP) && (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
ret_val = script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
/* Don't allow a drop to take place, if the object is purged. */
if (!obj)
return 0;
else
return ret_val;
}
}
return 1;
}
int give_otrigger(obj_data *obj, char_data *actor, char_data *victim)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
int ret_val;
if (!SCRIPT_CHECK(obj, OTRIG_GIVE))
return 1;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_GIVE) && (rand_number(1, 100) <= GET_TRIG_NARG(t))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
ADD_UID_VAR(buf, t, victim, "victim", 0);
ret_val = script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
/* Don't allow a give to take place, if the object is purged or the
* object is not carried by the giver. */
if (!obj || obj->carried_by != actor)
return 0;
else
return ret_val;
}
}
return 1;
}
void load_otrigger(obj_data *obj)
{
trig_data *t;
int result = 0;
if (!SCRIPT_CHECK(obj, OTRIG_LOAD))
return;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_LOAD) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
result = script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
break;
}
}
if (result == SCRIPT_ERROR_CODE) {
/* we have recursed beyond reasonable depth */
/* make sure this mob is the last one in the load chain */
if (GET_OBJ_RNUM(obj) != NOTHING) {
free_proto_script(&obj_proto[GET_OBJ_RNUM(obj)], OBJ_TRIGGER);
}
}
}
int cast_otrigger(char_data *actor, obj_data *obj, int spellnum)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (obj == NULL)
return 1;
if (!SCRIPT_CHECK(obj, OTRIG_CAST))
return 1;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_CAST) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
sprintf(buf, "%d", spellnum);
add_var(&GET_TRIG_VARS(t), "spell", buf, 0);
add_var(&GET_TRIG_VARS(t), "spellname", (char *)skill_name(spellnum), 0);
return script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
}
}
return 1;
}
int leave_otrigger(room_data *room, char_data *actor, int dir)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
int temp, final = 1;
obj_data *obj, *obj_next;
if (!valid_dg_target(actor, DG_ALLOW_GODS))
return 1;
for (obj = room->contents; obj; obj = obj_next) {
obj_next = obj->next_content;
if (!SCRIPT_CHECK(obj, OTRIG_LEAVE))
continue;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_LEAVE) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
if (dir>=0 && dir < NUM_OF_DIRS)
add_var(&GET_TRIG_VARS(t), "direction", (char *)dirs[dir], 0);
else
add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
ADD_UID_VAR(buf, t, actor, "actor", 0);
temp = script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
if (temp == 0)
final = 0;
}
}
}
return final;
}
int consume_otrigger(obj_data *obj, char_data *actor, int cmd)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
int ret_val;
if (!SCRIPT_CHECK(obj, OTRIG_CONSUME))
return 1;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_CONSUME)) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
switch (cmd) {
case OCMD_EAT:
add_var(&GET_TRIG_VARS(t), "command", "eat", 0);
break;
case OCMD_DRINK:
add_var(&GET_TRIG_VARS(t), "command", "drink", 0);
break;
case OCMD_QUAFF:
add_var(&GET_TRIG_VARS(t), "command", "quaff", 0);
break;
}
ret_val = script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
/* Don't allow a wear to take place, if the object is purged. */
if (!obj)
return 0;
else
return ret_val;
}
}
return 1;
}
void time_otrigger(obj_data *obj)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!SCRIPT_CHECK(obj, OTRIG_TIME))
return;
for (t = TRIGGERS(SCRIPT(obj)); t; t = t->next) {
if (TRIGGER_CHECK(t, OTRIG_TIME) &&
(time_info.hours == GET_TRIG_NARG(t))) {
sprintf(buf, "%d", time_info.hours);
add_var(&GET_TRIG_VARS(t), "time", buf, 0);
script_driver(&obj, t, OBJ_TRIGGER, TRIG_NEW);
break;
}
}
}
/* World triggers. */
void reset_wtrigger(struct room_data *room)
{
trig_data *t;
if (!SCRIPT_CHECK(room, WTRIG_RESET))
return;
for (t = TRIGGERS(SCRIPT(room)); t; t = t->next) {
if (TRIGGER_CHECK(t, WTRIG_RESET) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
script_driver(&room, t, WLD_TRIGGER, TRIG_NEW);
break;
}
}
}
void random_wtrigger(struct room_data *room)
{
trig_data *t;
if (!SCRIPT_CHECK(room, WTRIG_RANDOM))
return;
for (t = TRIGGERS(SCRIPT(room)); t; t = t->next) {
if (TRIGGER_CHECK(t, WTRIG_RANDOM) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
script_driver(&room, t, WLD_TRIGGER, TRIG_NEW);
break;
}
}
}
int enter_wtrigger(struct room_data *room, char_data *actor, int dir)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!SCRIPT_CHECK(room, WTRIG_ENTER))
return 1;
for (t = TRIGGERS(SCRIPT(room)); t; t = t->next) {
if (TRIGGER_CHECK(t, WTRIG_ENTER) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
if (dir>=0 && dir < NUM_OF_DIRS)
add_var(&GET_TRIG_VARS(t), "direction", (char *)dirs[rev_dir[dir]], 0);
else
add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
ADD_UID_VAR(buf, t, actor, "actor", 0);
return script_driver(&room, t, WLD_TRIGGER, TRIG_NEW);
}
}
return 1;
}
int command_wtrigger(char_data *actor, char *cmd, char *argument)
{
struct room_data *room;
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!actor || !SCRIPT_CHECK(&world[IN_ROOM(actor)], WTRIG_COMMAND))
return 0;
/* prevent people we like from becoming trapped :P */
if (!valid_dg_target(actor, 0))
return 0;
room = &world[IN_ROOM(actor)];
for (t = TRIGGERS(SCRIPT(room)); t; t = t->next) {
if (!TRIGGER_CHECK(t, WTRIG_COMMAND))
continue;
if (!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t)) {
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: W-Command Trigger #%d has no text argument!",
GET_TRIG_VNUM(t));
continue;
}
if (*GET_TRIG_ARG(t)=='*' ||
!strn_cmp(GET_TRIG_ARG(t), cmd, strlen(GET_TRIG_ARG(t)))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
skip_spaces(&argument);
add_var(&GET_TRIG_VARS(t), "arg", argument, 0);
skip_spaces(&cmd);
add_var(&GET_TRIG_VARS(t), "cmd", cmd, 0);
return script_driver(&room, t, WLD_TRIGGER, TRIG_NEW);
}
}
return 0;
}
void speech_wtrigger(char_data *actor, char *str)
{
struct room_data *room;
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!actor || !SCRIPT_CHECK(&world[IN_ROOM(actor)], WTRIG_SPEECH))
return;
room = &world[IN_ROOM(actor)];
for (t = TRIGGERS(SCRIPT(room)); t; t = t->next) {
if (!TRIGGER_CHECK(t, WTRIG_SPEECH))
continue;
if (!GET_TRIG_ARG(t) || !*GET_TRIG_ARG(t)) {
mudlog(NRM, LVL_BUILDER, TRUE, "SYSERR: W-Speech Trigger #%d has no text argument!",
GET_TRIG_VNUM(t));
continue;
}
if (*GET_TRIG_ARG(t)=='*' ||
(GET_TRIG_NARG(t) && word_check(str, GET_TRIG_ARG(t))) ||
(!GET_TRIG_NARG(t) && is_substring(GET_TRIG_ARG(t), str))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
add_var(&GET_TRIG_VARS(t), "speech", str, 0);
script_driver(&room, t, WLD_TRIGGER, TRIG_NEW);
break;
}
}
}
int drop_wtrigger(obj_data *obj, char_data *actor)
{
struct room_data *room;
trig_data *t;
char buf[MAX_INPUT_LENGTH];
int ret_val;
if (!actor || !SCRIPT_CHECK(&world[IN_ROOM(actor)], WTRIG_DROP))
return 1;
room = &world[IN_ROOM(actor)];
for (t = TRIGGERS(SCRIPT(room)); t; t = t->next)
if (TRIGGER_CHECK(t, WTRIG_DROP) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
ADD_UID_VAR(buf, t, obj, "object", 0);
ret_val = script_driver(&room, t, WLD_TRIGGER, TRIG_NEW);
if (obj->carried_by != actor)
return 0;
else
return ret_val;
break;
}
return 1;
}
int cast_wtrigger(char_data *actor, char_data *vict, obj_data *obj, int spellnum)
{
room_data *room;
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!actor || !SCRIPT_CHECK(&world[IN_ROOM(actor)], WTRIG_CAST))
return 1;
room = &world[IN_ROOM(actor)];
for (t = TRIGGERS(SCRIPT(room)); t; t = t->next) {
if (TRIGGER_CHECK(t, WTRIG_CAST) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
ADD_UID_VAR(buf, t, actor, "actor", 0);
if (vict)
ADD_UID_VAR(buf, t, vict, "victim", 0);
if (obj)
ADD_UID_VAR(buf, t, obj, "object", 0);
sprintf(buf, "%d", spellnum);
add_var(&GET_TRIG_VARS(t), "spell", buf, 0);
add_var(&GET_TRIG_VARS(t), "spellname", (char *)skill_name(spellnum), 0);
return script_driver(&room, t, WLD_TRIGGER, TRIG_NEW);
}
}
return 1;
}
int leave_wtrigger(struct room_data *room, char_data *actor, int dir)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!valid_dg_target(actor, DG_ALLOW_GODS))
return 1;
if (!SCRIPT_CHECK(room, WTRIG_LEAVE))
return 1;
for (t = TRIGGERS(SCRIPT(room)); t; t = t->next) {
if (TRIGGER_CHECK(t, WTRIG_LEAVE) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
if (dir>=0 && dir < NUM_OF_DIRS)
add_var(&GET_TRIG_VARS(t), "direction", (char *)dirs[dir], 0);
else
add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
ADD_UID_VAR(buf, t, actor, "actor", 0);
return script_driver(&room, t, WLD_TRIGGER, TRIG_NEW);
}
}
return 1;
}
int door_wtrigger(char_data *actor, int subcmd, int dir)
{
room_data *room;
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!actor || !SCRIPT_CHECK(&world[IN_ROOM(actor)], WTRIG_DOOR))
return 1;
room = &world[IN_ROOM(actor)];
for (t = TRIGGERS(SCRIPT(room)); t; t = t->next) {
if (TRIGGER_CHECK(t, WTRIG_DOOR) &&
(rand_number(1, 100) <= GET_TRIG_NARG(t))) {
add_var(&GET_TRIG_VARS(t), "cmd", (char *)cmd_door[subcmd], 0);
if (dir>=0 && dir < NUM_OF_DIRS)
add_var(&GET_TRIG_VARS(t), "direction", (char *)dirs[dir], 0);
else
add_var(&GET_TRIG_VARS(t), "direction", "none", 0);
ADD_UID_VAR(buf, t, actor, "actor", 0);
return script_driver(&room, t, WLD_TRIGGER, TRIG_NEW);
}
}
return 1;
}
void time_wtrigger(struct room_data *room)
{
trig_data *t;
char buf[MAX_INPUT_LENGTH];
if (!SCRIPT_CHECK(room, WTRIG_TIME))
return;
for (t = TRIGGERS(SCRIPT(room)); t; t = t->next) {
if (TRIGGER_CHECK(t, WTRIG_TIME) &&
(time_info.hours == GET_TRIG_NARG(t))) {
sprintf(buf, "%d", time_info.hours);
add_var(&GET_TRIG_VARS(t), "time", buf, 0);
script_driver(&room, t, WLD_TRIGGER, TRIG_NEW);
break;
}
}
}