/************************************************************************** * File: oasis_list.c Part of tbaMUD * * Usage: Oasis OLC listings. * * * * By Levork. Copyright 1996 Harvey Gilpin. 1997-2001 George Greer. * * 2002 Kip Potter [Mythran]. * **************************************************************************/ #include "conf.h" #include "sysdep.h" #include "structs.h" #include "utils.h" #include "comm.h" #include "interpreter.h" #include "handler.h" #include "db.h" #include "genolc.h" #include "oasis.h" #include "improved-edit.h" #include "shop.h" #include "screen.h" #include "constants.h" #include "dg_scripts.h" /* local functions */ void list_triggers(struct char_data *ch, zone_rnum rnum, trig_vnum vmin, trig_vnum vmax); void list_rooms(struct char_data *ch , zone_rnum rnum, room_vnum vmin, room_vnum vmax); void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin , mob_vnum vmax ); void list_objects(struct char_data *ch, zone_rnum rnum, obj_vnum vmin , obj_vnum vmax ); void list_shops(struct char_data *ch , zone_rnum rnum, shop_vnum vmin, shop_vnum vmax); void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zone_vnum vmax); /* Ingame Commands */ ACMD(do_oasis_list) { zone_rnum rzone = NOWHERE; room_rnum vmin = NOWHERE; room_rnum vmax = NOWHERE; char smin[MAX_INPUT_LENGTH]; char smax[MAX_INPUT_LENGTH]; two_arguments(argument, smin, smax); if (!*smin || *smin == '.') { rzone = world[IN_ROOM(ch)].zone; } else if (!*smax) { rzone = real_zone(atoi(smin)); if (rzone == NOWHERE) { send_to_char(ch, "Sorry, there's no zone with that number\r\n"); return; } } else { /* Listing by min vnum / max vnum. Retrieve the numeric values. */ vmin = atoi(smin); vmax = atoi(smax); if (vmin > vmax) { send_to_char(ch, "List from %d to %d - Aren't we funny today!\r\n", vmin, vmax); return; } } switch (subcmd) { case SCMD_OASIS_MLIST: list_mobiles(ch, rzone, vmin, vmax); break; case SCMD_OASIS_OLIST: list_objects(ch, rzone, vmin, vmax); break; case SCMD_OASIS_RLIST: list_rooms(ch, rzone, vmin, vmax); break; case SCMD_OASIS_TLIST: list_triggers(ch, rzone, vmin, vmax); break; case SCMD_OASIS_SLIST: list_shops(ch, rzone, vmin, vmax); break; case SCMD_OASIS_ZLIST: if (!*smin) list_zones(ch, NOWHERE, 0, zone_table[top_of_zone_table].number); else list_zones(ch, rzone, vmin, vmax); break; default: send_to_char(ch, "You can't list that!\r\n"); mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: do_oasis_list: Unknown list option: %d", subcmd); } } ACMD(do_oasis_links) { zone_rnum zrnum; zone_vnum zvnum; room_rnum nr, to_room; room_vnum first, last; int j; char arg[MAX_INPUT_LENGTH]; skip_spaces(&argument); one_argument(argument, arg); if (!arg || !*arg) { send_to_char(ch, "Syntax: links <zone_vnum> ('.' for zone you are standing in)\r\n"); return; } if (!strcmp(arg, ".")) { zrnum = world[IN_ROOM(ch)].zone; zvnum = zone_table[zrnum].number; } else { zvnum = atoi(arg); zrnum = real_zone(zvnum); } if (zrnum == NOWHERE || zvnum == NOWHERE) { send_to_char(ch, "No zone was found with that number.\n\r"); return; } last = zone_table[zrnum].top; first = zone_table[zrnum].bot; send_to_char(ch, "Zone %d is linked to the following zones:\r\n", zvnum); for (nr = 0; nr <= top_of_world && (GET_ROOM_VNUM(nr) <= last); nr++) { if (GET_ROOM_VNUM(nr) >= first) { for (j = 0; j < NUM_OF_DIRS; j++) { if (world[nr].dir_option[j]) { to_room = world[nr].dir_option[j]->to_room; if (to_room != NOWHERE && (zrnum != world[to_room].zone)) send_to_char(ch, "%3d %-30s%s at %5d (%-5s) ---> %5d\r\n", zone_table[world[to_room].zone].number, zone_table[world[to_room].zone].name, QNRM, GET_ROOM_VNUM(nr), dirs[j], world[to_room].number); } } } } } /* Helper Functions */ /* List all rooms in a zone. */ void list_rooms(struct char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnum vmax) { room_rnum i; room_vnum bottom, top; int j, counter = 0; /* Expect a minimum / maximum number if the rnum for the zone is NOWHERE. */ if (rnum != NOWHERE) { bottom = zone_table[rnum].bot; top = zone_table[rnum].top; } else { bottom = vmin; top = vmax; } send_to_char (ch, "Index VNum Room Name Exits\r\n" "----- ------- ---------------------------------------- -----\r\n"); for (i = 0; i <= top_of_world; i++) { /** Check to see if this room is one of the ones needed to be listed. **/ if ((world[i].number >= bottom) && (world[i].number <= top)) { counter++; send_to_char(ch, "%4d) [%s%-5d%s] %s%-*s%s %s", counter, QGRN, world[i].number, QNRM, QCYN, count_color_chars(world[i].name)+44, world[i].name, QNRM, world[i].proto_script ? "[TRIG] " : "" ); for (j = 0; j < NUM_OF_DIRS; j++) { if (W_EXIT(i, j) == NULL) continue; if (W_EXIT(i, j)->to_room == NOWHERE) continue; if (world[W_EXIT(i, j)->to_room].zone != world[i].zone) send_to_char(ch, "(%s%d%s)", QYEL, world[W_EXIT(i, j)->to_room].number, QNRM); } send_to_char(ch, "\r\n"); } } if (counter == 0) send_to_char(ch, "No rooms found for zone/range specified.\r\n"); } /* List all mobiles in a zone. */ void list_mobiles(struct char_data *ch, zone_rnum rnum, mob_vnum vmin, mob_vnum vmax) { mob_rnum i; mob_vnum bottom, top; int counter = 0; if (rnum != NOWHERE) { bottom = zone_table[rnum].bot; top = zone_table[rnum].top; } else { bottom = vmin; top = vmax; } send_to_char(ch, "Index VNum Mobile Name Level\r\n" "----- ------- --------------------------------------------- -----\r\n"); for (i = 0; i <= top_of_mobt; i++) { if (mob_index[i].vnum >= bottom && mob_index[i].vnum <= top) { counter++; send_to_char(ch, "%s%4d%s) [%s%-5d%s] %s%-*s %s[%4d]%s%s\r\n", QGRN, counter, QNRM, QGRN, mob_index[i].vnum, QNRM, QCYN, count_color_chars(mob_proto[i].player.short_descr)+44, mob_proto[i].player.short_descr, QYEL, mob_proto[i].player.level, QNRM, mob_proto[i].proto_script ? " [TRIG]" : "" ); } } if (counter == 0) send_to_char(ch, "None found.\r\n"); } /* List all objects in a zone. */ void list_objects(struct char_data *ch, zone_rnum rnum, room_vnum vmin, room_vnum vmax) { obj_rnum i; obj_vnum bottom, top; int counter = 0; if (rnum != NOWHERE) { bottom = zone_table[rnum].bot; top = zone_table[rnum].top; } else { bottom = vmin; top = vmax; } send_to_char(ch, "Index VNum Object Name Object Type\r\n" "----- ------- -------------------------------------------- ----------------\r\n"); for (i = 0; i <= top_of_objt; i++) { if (obj_index[i].vnum >= bottom && obj_index[i].vnum <= top) { counter++; send_to_char(ch, "%s%4d%s) [%s%-5d%s] %s%-*s %s[%s]%s%s\r\n", QGRN, counter, QNRM, QGRN, obj_index[i].vnum, QNRM, QCYN, count_color_chars(obj_proto[i].short_description)+44, obj_proto[i].short_description, QYEL, item_types[obj_proto[i].obj_flags.type_flag], QNRM, obj_proto[i].proto_script ? " [TRIG]" : "" ); } } if (counter == 0) send_to_char(ch, "None found.\r\n"); } /* List all shops in a zone. */ void list_shops(struct char_data *ch, zone_rnum rnum, shop_vnum vmin, shop_vnum vmax) { shop_rnum i; shop_vnum bottom, top; int j, counter = 0; if (rnum != NOWHERE) { bottom = zone_table[rnum].bot; top = zone_table[rnum].top; } else { bottom = vmin; top = vmax; } send_to_char (ch, "Index VNum RNum Shop Room(s)\r\n" "----- ------- ------- -----------------------------------------\r\n"); for (i = 0; i <= top_shop; i++) { if (SHOP_NUM(i) >= bottom && SHOP_NUM(i) <= top) { counter++; /* the +1 is strange but fits the rest of the shop code */ send_to_char(ch, "%s%4d%s) [%s%-5d%s] [%s%-5d%s]", QGRN, counter, QNRM, QGRN, SHOP_NUM(i), QNRM, QGRN, i + 1, QNRM); /* Thanks to Ken Ray for this display fix. -Welcor */ for (j = 0; SHOP_ROOM(i, j) != NOWHERE; j++) send_to_char(ch, "%s%s[%s%-5d%s]%s", ((j > 0) && (j % 6 == 0)) ? "\r\n " : " ", QCYN, QYEL, SHOP_ROOM(i, j), QCYN, QNRM); if (j == 0) send_to_char(ch, "%sNone.%s", QCYN, QNRM); send_to_char(ch, "\r\n"); } } if (counter == 0) send_to_char(ch, "None found.\r\n"); } /* List all zones in the world (sort of like 'show zones'). */ void list_zones(struct char_data *ch, zone_rnum rnum, zone_vnum vmin, zone_vnum vmax) { int counter = 0; zone_rnum i; zone_vnum bottom, top; if (rnum != NOWHERE) { /* Only one parameter was supplied - just list that zone */ print_zone(ch, zone_table[rnum].number); return; } else { bottom = vmin; top = vmax; } send_to_char(ch, "VNum Zone Name Builder(s)\r\n" "----- ------------------------------ --------------------------------------\r\n"); for (i = 0; i <= top_of_zone_table; i++) { if (zone_table[i].number >= bottom && zone_table[i].number <= top) { send_to_char(ch, "[%s%3d%s] %s%-*s %s%-1s%s\r\n", QGRN, zone_table[i].number, QNRM, QCYN, count_color_chars(zone_table[i].name)+30, zone_table[i].name, QYEL, zone_table[i].builders ? zone_table[i].builders : "None.", QNRM); counter++; } } if (!counter) send_to_char(ch, " None found within those parameters.\r\n"); } /* Prints all of the zone information for the selected zone. */ void print_zone(struct char_data *ch, zone_vnum vnum) { zone_rnum rnum; int size_rooms, size_objects, size_mobiles, i; room_vnum top, bottom; int largest_table; if ((rnum = real_zone(vnum)) == NOWHERE) { send_to_char(ch, "Zone #%d does not exist in the database.\r\n", vnum); return; } /* Locate the largest of the three, top_of_world, top_of_mobt, or top_of_objt. */ if (top_of_world >= top_of_objt && top_of_world >= top_of_mobt) largest_table = top_of_world; else if (top_of_objt >= top_of_mobt && top_of_objt >= top_of_world) largest_table = top_of_objt; else largest_table = top_of_mobt; /* Initialize some of the variables. */ size_rooms = 0; size_objects = 0; size_mobiles = 0; top = zone_table[rnum].top; bottom = zone_table[rnum].bot; for (i = 0; i <= largest_table; i++) { if (i <= top_of_world) if (world[i].zone == rnum) size_rooms++; if (i <= top_of_objt) if (obj_index[i].vnum >= bottom && obj_index[i].vnum <= top) size_objects++; if (i <= top_of_mobt) if (mob_index[i].vnum >= bottom && mob_index[i].vnum <= top) size_mobiles++; } /* Display all of the zone information at once. */ send_to_char(ch, "%sVirtual Number = %s%d\r\n" "%sName of zone = %s%s\r\n" "%sBuilders = %s%s\r\n" "%sLifespan = %s%d\r\n" "%sAge = %s%d\r\n" "%sBottom of Zone = %s%d\r\n" "%sTop of Zone = %s%d\r\n" "%sReset Mode = %s%s\r\n" "%sSize\r\n" "%s Rooms = %s%d\r\n" "%s Objects = %s%d\r\n" "%s Mobiles = %s%d%s\r\n", QGRN, QCYN, zone_table[rnum].number, QGRN, QCYN, zone_table[rnum].name, QGRN, QCYN, zone_table[rnum].builders, QGRN, QCYN, zone_table[rnum].lifespan, QGRN, QCYN, zone_table[rnum].age, QGRN, QCYN, zone_table[rnum].bot, QGRN, QCYN, zone_table[rnum].top, QGRN, QCYN, zone_table[rnum].reset_mode ? ((zone_table[rnum].reset_mode == 1) ? "Reset when no players are in zone." : "Normal reset.") : "Never reset", QGRN, QGRN, QCYN, size_rooms, QGRN, QCYN, size_objects, QGRN, QCYN, size_mobiles, QNRM); } /* List code by Ronald Evers. */ void list_triggers(struct char_data *ch, zone_rnum rnum, trig_vnum vmin, trig_vnum vmax) { int i, bottom, top, counter = 0; char trgtypes[256]; /* Expect a minimum / maximum number if the rnum for the zone is NOWHERE. */ if (rnum != NOWHERE) { bottom = zone_table[rnum].bot; top = zone_table[rnum].top; } else { bottom = vmin; top = vmax; } /* Store the header for the room listing. */ send_to_char (ch, "Index VNum Trigger Name Type\r\n" "----- ------- -------------------------------------------------------\r\n"); /* Loop through the world and find each room. */ for (i = 0; i < top_of_trigt; i++) { /** Check to see if this room is one of the ones needed to be listed. **/ if ((trig_index[i]->vnum >= bottom) && (trig_index[i]->vnum <= top)) { counter++; send_to_char(ch, "%4d) [%s%5d%s] %s%-45.45s%s ", counter, QGRN, trig_index[i]->vnum, QNRM, QCYN, trig_index[i]->proto->name, QNRM); if (trig_index[i]->proto->attach_type == OBJ_TRIGGER) { sprintbit(GET_TRIG_TYPE(trig_index[i]->proto), otrig_types, trgtypes, sizeof(trgtypes)); send_to_char(ch, "obj %s%s%s\r\n", QYEL, trgtypes, QNRM); } else if (trig_index[i]->proto->attach_type==WLD_TRIGGER) { sprintbit(GET_TRIG_TYPE(trig_index[i]->proto), wtrig_types, trgtypes, sizeof(trgtypes)); send_to_char(ch, "wld %s%s%s\r\n", QYEL, trgtypes, QNRM); } else { sprintbit(GET_TRIG_TYPE(trig_index[i]->proto), trig_types, trgtypes, sizeof(trgtypes)); send_to_char(ch, "mob %s%s%s\r\n", QYEL, trgtypes, QNRM); } } } if (counter == 0) send_to_char(ch, "No triggers found for zone #%d\r\n", zone_table[rnum].number); }