# CircleMUD Makefile.in - Makefile template used by 'configure' # # C compiler to use CC = @CC@ # Path to cxref utility CXREF = cxref # Any special flags you want to pass to the compiler MYFLAGS = @MYFLAGS@ #flags for profiling (see hacker.doc for more information) PROFILE = ############################################################################## # Do Not Modify Anything Below This Line (unless you know what you're doing) # ############################################################################## BINDIR = ../bin CFLAGS = @CFLAGS@ $(MYFLAGS) $(PROFILE) LIBS = @LIBS@ @CRYPTLIB@ @NETLIB@ OBJFILES = act.comm.o act.informative.o act.item.o act.movement.o \ act.offensive.o act.other.o act.social.o act.wizard.o aedit.o alias.o \ ban.o boards.o bsd-snprintf.o castle.o cedit.o class.o comm.o config.o \ constants.o context_help.o db.o dg_comm.o dg_db_scripts.o dg_event.o \ dg_handler.o dg_misc.o dg_mobcmd.o dg_objcmd.o dg_olc.o dg_scripts.o \ dg_triggers.o dg_variables.o dg_wldcmd.o fight.o genmob.o \ genobj.o genolc.o genshp.o genwld.o genzon.o graph.o handler.o hedit.o \ house.o improved-edit.o interpreter.o limits.o magic.o mail.o medit.o \ mobact.o modify.o oasis.o oasis_copy.o oasis_delete.o oasis_list.o \ objsave.o oedit.o players.o random.o redit.o sedit.o shop.o \ spec_assign.o spec_procs.o spell_parser.o spells.o tedit.o utils.o \ weather.o zedit.o zmalloc.o CXREF_FILES = act.comm.c act.informative.c act.item.c act.movement.c \ act.offensive.c act.other.c act.social.c act.wizard.c aedit.c alias.c \ ban.c boards.c bsd-snprintf.c castle.c cedit.c class.c comm.c config.c \ constants.c context_help.c db.c dg_comm.c dg_db_scripts.c dg_event.c \ dg_handler.c dg_misc.c dg_mobcmd.c dg_objcmd.c dg_olc.c dg_scripts.c \ dg_triggers.c dg_variables.c dg_wldcmd.c fight.c genmob.c \ genobj.c genolc.c genshp.c genwld.c genzon.c graph.c handler.c hedit.c \ house.c improved-edit.c interpreter.c limits.c magic.c mail.c medit.c \ mobact.c modify.c oasis.c oasis_copy.c oasis_delete.c oasis_list.c \ objsave.c oedit.c players.c random.c redit.c sedit.c shop.c \ spec_assign.c spec_procs.c spell_parser.c spells.c tedit.c utils.c \ weather.c zedit.c zmalloc.c default: all all: .accepted $(MAKE) $(BINDIR)/circle $(MAKE) utils .accepted: @./licheck @MORE@ utils: .accepted (cd util; $(MAKE) all) circle: $(MAKE) $(BINDIR)/circle $(BINDIR)/circle : $(OBJFILES) $(CC) -o $(BINDIR)/circle $(PROFILE) $(OBJFILES) $(LIBS) clean: rm -f *.o ref: # # Create the cross reference files # Note, this is not meant to be used unless you've installed cxref... # @for file in $(CXREF_FILES) ; do \ echo Cross referencing $$file ; \ $(CXREF) -D__CXREF__ -xref -Odoc -Ncircle $$file ; \ done # # Create the source files using cxref # @for file in $(CXREF_FILES) ; do \ echo Documenting $$file ; \ ( cd . ; $(CXREF) -D__CXREF__ -warn-xref -xref -Odoc -Ncircle -html $$file ) ; \ rm -f $(DOCS) ; \ done # # Create the index using cxref # @echo Indexing @( cd . ; $(CXREF) -D__CXREF__ -index-all -Odoc -Ncircle -html ) @rm -f $(DOCS) # # Make html files for the .h files # @echo Creating .h.html files... @for file in *.h ; do \ echo $$file ; \ cat htmlh-head $$file htmlh-tail > doc/$$file.html ; \ done # Copy over to the html directory #cp doc/*.html $(HOME)/www/cxref #chmod 644 $(HOME)/www/cxref/*.html # Dependencies for the object files (automagically generated with # gcc -MM) depend: $(CC) -MM *.c > depend -include depend