#700 Camelot Zone Description Room~ Builder : Rumble Zone : 7 Camelot Related Zones: 16 Camelot II, 17 Camelot III Began : 1997, one of my first zones. Player Level : 20-30 Rooms : 26 Mobs : 12 Objects : 17 Shops : 0 Triggers : 0 Theme : Medieval Plot : The zone is based off the theme of Camelot: king arthur, the knights, the round table, merlin, etc. Originally started with zone 16 and 17, ran out of room so also used a few rooms in zone 7. zone 7 is now used for extra rooms where needed. LOOK LINKS ~ 7 j 0 E links credits info~ Zone 7 is linked to the following zones: 16 Camelot II at 775 (north) ---> 1600 17 Camelot III at 775 (south) ---> 1700 16 Camelot II at 777 (north) ---> 1602 17 Camelot III at 777 (south) ---> 1702 16 Camelot II at 778 (north) ---> 1603 17 Camelot III at 778 (south) ---> 1703 16 Camelot II at 779 (north) ---> 1604 17 Camelot III at 779 (south) ---> 1704 16 Camelot II at 780 (north) ---> 1605 17 Camelot III at 780 (south) ---> 1705 17 Camelot III at 781 (south) ---> 1706 17 Camelot III at 782 (south) ---> 1707 17 Camelot III at 783 (south) ---> 1708 16 Camelot II at 784 (north) ---> 1609 17 Camelot III at 784 (south) ---> 1709 16 Camelot II at 785 (north) ---> 1648 16 Camelot II at 786 (north) ---> 1611 17 Camelot III at 786 (south) ---> 1711 16 Camelot II at 787 (north) ---> 1612 17 Camelot III at 788 (south) ---> 1713 16 Camelot II at 789 (north) ---> 1614 16 Camelot II at 790 (north) ---> 1615 17 Camelot III at 790 (south) ---> 1715 17 Camelot III at 792 (south) ---> 1717 17 Camelot III at 793 (south) ---> 1718 17 Camelot III at 794 (south) ---> 1719 16 Camelot II at 795 (north) ---> 1644 17 Camelot III at 795 (south) ---> 1720 16 Camelot II at 799 (north) ---> 1624 17 Camelot III at 799 (south) ---> 1724 ~ S #775 The Forest Arden~ The forest of Arden stretches in all directions, consisting of towering oaks and unknown wildlife. A path leads north and south into the forest. There is a guilded plaque affixed to a boulder. ~ 7 0 0 D0 ~ ~ 0 0 1600 D2 ~ ~ 0 0 1700 D3 ~ ~ 0 0 796 E plaque guilded~ Let it be known that Arthur, King of the Britains seeks to form the company of the Round Table. All knights of valor and virtue are summoned to this august company in Camelot. ~ S #776 Entrance~ Fine stonecraft and workmanship has created this picturesque fortress. A portcullis gapes open invitingly. Several guards inspect all passers-by. A small ferry is available to cross back to the mainland. ~ 7 0 0 D1 ~ ~ 0 0 798 D3 ~ ~ 0 0 777 S #777 Courtyard~ The castle courtyard bustles with activity. Several people are hustling about their daily business. The courtyard extends in all directions except to the east which leads to the gate of the castle. A steady flow of peasants merchants and a few nobles pass by. ~ 7 0 0 D0 ~ ~ 0 0 1602 D1 ~ ~ 0 0 776 D2 ~ ~ 0 0 1702 D3 ~ ~ 0 0 778 S #778 Courtyard~ The citizens are going about their daily lives. The center of the courtyard is crowded with activity. The people seem to be wary and distrustful of each other. A knight strolls through the courtyard and the peasants and merchants stare at his back after he passes with a look of hate. They do not seem to be very happy. ~ 7 0 0 D0 ~ ~ 0 0 1603 D1 ~ ~ 0 0 777 D2 ~ ~ 0 0 1703 D3 ~ ~ 0 0 779 S #779 Courtyard~ The people rudely elbow their way through the crowd and seem to have no time for manners. The impressive castle walls surrounding the courtyard loom high overhead providing a sense of security. A couple of beggars look up imploringly hoping for some chairty, everyone ignores them. To the west lies the main entrance to the castle. ~ 7 0 0 D0 ~ ~ 0 0 1604 D1 ~ ~ 0 0 778 D2 ~ ~ 0 0 1704 D3 ~ ~ 0 0 780 S #780 Main Hall~ The castle entrance is well lit with torches lining the wide hallway. Tapestries of battles and portraits of rulers line each wall. The castle proper is to the west or the courtyard is to the east. ~ 7 0 0 D0 ~ ~ 0 0 1605 D1 ~ ~ 0 0 779 D2 ~ ~ 0 0 1705 D3 ~ ~ 0 0 781 S #781 Audience Chamber~ Dozens of chairs form a semicircle in this vast room around a throne to the south. The room only has a few people in it. None of them look like they are of any importance. ~ 7 0 0 D1 ~ ~ 0 0 780 D2 ~ ~ 0 0 1706 D3 ~ ~ 0 0 782 S #782 Audience Chamber~ A path through the room weaves between the numerous chairs. To the south the floor slopes down to a intracate throne plated in gold. A page scurries past as he runs one of his errands. Further to the east and west you see exits, while the throne lies to the south. ~ 7 0 0 D1 ~ ~ 0 0 781 D2 ~ ~ 0 0 1707 D3 ~ ~ 0 0 783 S #783 Audience Chamber~ This large chamber is supported by several columns, chairs are crowded together in rows, all facing the throne to the south. Several colorfully dressed nobles are discussing important matters amongst themselves, even a few are involved in heated discussions. Probably just the usual bickering about who owns what land. ~ 7 0 0 D1 ~ ~ 0 0 782 D2 ~ ~ 0 0 1708 D3 ~ ~ 0 0 784 S #784 Cobblestone Road~ A large inner wall splits the castle in half. It is used as a second line of defense in case the castle's defenses can not hold the outer wall. The outer wall is set aside for the poor quarter while the wealthier inhabitants crowd the inner circle. ~ 7 0 0 D0 ~ ~ 0 0 1609 D1 ~ ~ 0 0 783 D2 ~ ~ 0 0 1709 D3 ~ ~ 0 0 785 S #785 Cobblestone Road~ A small pass is cut through the inner wall allowing access to both halves of the castle The stone walls shine a bright white from heavy polishing and the massive blocks fit together seamlessly. To the west a fountain flows underneath a large statue of Uther Pendragon. ~ 7 0 0 D0 a door ~ door~ 1 0 1648 D1 ~ ~ 0 0 784 D3 ~ ~ 0 0 786 S #786 Cobblestone Road~ An intricate fountain with a large basin flows gently around the towering statue of Uther Pendragon and three women. The sounds and smells to the south must be from the castle stables. ~ 7 0 0 D0 ~ ~ 0 0 1611 D1 ~ ~ 0 0 785 D2 ~ ~ 0 0 1711 D3 ~ ~ 0 0 787 S #787 Cobblestone Road~ This cobblestone road seems to bisect the entire city of Camelot. Pennants fly from the towers high above and all of the buildings gleam of white stone. Several knights seem to be coming and going to the North. ~ 7 0 0 D0 ~ ~ 0 0 1612 D1 ~ ~ 0 0 786 D3 ~ ~ 0 0 788 S #788 Cobblestone Road~ The pristine towers of white gleam unnaturally here. Pennants snap in the breeze on every tower. The buildings to the south seem to be filled with the sounds of women laughing and gossiping. ~ 7 0 0 D1 ~ ~ 0 0 787 D2 ~ ~ 0 0 1713 D3 ~ ~ 0 0 789 S #789 Cobblestone Road~ The white walls of the castle are almost blinding, the flags and penants snap in the wind, everything looks perfect, except for the fact that the general mood in the castle seem to be depressing. A tall fence to the south blocks the view but not the sound of men on horseback. ~ 7 0 0 D0 ~ ~ 0 0 1614 D1 ~ ~ 0 0 788 D3 ~ ~ 0 0 790 S #790 Knight's Way~ A steady stream of traffic flows from the south. The sounds of training can be heard and their is some excitement in the crowd. Several knights in full combat gear are among the crowd. It is easy to pick out those who won and those who lost recently. ~ 7 0 0 D0 ~ ~ 0 0 1615 D1 ~ ~ 0 0 789 D2 ~ ~ 0 0 1715 D3 ~ ~ 0 0 791 S #791 Cobblestone Road~ The towers of Camelot loom above to the North. Their gigantic white stone blocks placed so precisely that seams are barely visible. Pennants and different seals adorn the spires and walls. ~ 7 0 0 D1 ~ ~ 0 0 790 D3 ~ ~ 0 0 792 S #792 Cobblestone Road~ The cobbleston road continues east and west through Camelot with smaller alleys travelling north and south. A small friendly building to the south looks inviting. A nice change from the majority of the people in Camelot. ~ 7 0 0 D1 ~ ~ 0 0 791 D2 ~ ~ 0 0 1717 D3 ~ ~ 0 0 793 S #793 Cobblestone Road~ The glamor of Camelot is not reflected by the people in the streets. Everyone seems subdued and to have accepted some fate they did not want. It is as if the spirit had been taken away from the city. ~ 7 0 0 D1 ~ ~ 0 0 792 D2 ~ ~ 0 0 1718 D3 ~ ~ 0 0 794 S #794 Cobblestone Road~ Massive towers to the north block the light and leave this area in shadows. A drunken ruckus can be heard to the south. It sounds like it may be the only place in Camelot having a good time. ~ 7 0 0 D1 ~ ~ 0 0 793 D2 ~ ~ 0 0 1719 D3 ~ ~ 0 0 795 S #795 West Lane~ A gate in the west wall is boarded, chained, and locked shut. The hinges are rusted and look like they haven't been used for a very long time. A dirt path follows the wall to the north and south. ~ 7 0 0 D0 ~ ~ 0 0 1644 D1 ~ ~ 0 0 794 D2 ~ ~ 0 0 1720 S #796 Boat Launch~ A massive lake is partially visible through the dense fog. A long narrow boat is tied up to a small dock here. A cloaked figure is sitting in the back, holding a long pole. This boat looks to be a ferry between the shore and some unseen destination through the fog to the west. ~ 7 0 0 D1 ~ ~ 0 0 775 D3 ~ ~ 0 0 797 S #797 The Lake~ The boat slowly moves across the rough surface of the lake, a strong wind blows from the north but not enough to dispell the fog. The owner of the boat slowly pushes the boat westward with his pole. The fog is too think to discern a destination. ~ 7 0 0 D1 ~ ~ 0 0 796 D3 ~ ~ 0 0 798 S #798 The Lake~ The fog slowly parts revealing a large island. A massive castle fills the entire island. Its spires shrouded fog. Lights are visible in several windows and the noise of its inhabitants echo across the still lake. ~ 7 c 0 D1 ~ ~ 0 0 797 D3 ~ ~ 0 0 776 S #799 Open Field~ The Field continues north and south with no end in sight. Due east stands the massive castle resting in the middle of the lake on a small sland. The sky looks darker to the north and you catch a scent of death and decay from a gust of wind in that direction. ~ 7 0 0 D0 ~ ~ 0 0 1624 D2 ~ ~ 0 0 1724 S $~