#30800 Wooden Guard Gate~ The road south of this gate is covered in an even coating of gravel, just a short distance to the southeast a small settlement is visible. The gate appears to be more of a stopping point for travelers to stop for directions or to make certain that the Baron is indeed in his tower rather than a checkpoint for a military operation - although there are guards who man it. To the west is the short stretch of the King's Highway before it turns north, headind far from Cailveh's lands. ~ 308 0 0 D2 ~ ~ 0 0 30801 E credits info~ *Baron Cailveh's Tower * Built by Kaan for Dibrova Level: 50 - 120 82 rooms 38 mobs 22 objs Connector Zone(s): The King's Road This is one in a group of Barons' land holdings that lie along the King's Road. This particular holding is held by a Cleric Baron whose main export is corn, wheat and healing potions. There is a short road that passes a small settlement of the Baron's people and the Tower of the Baron itself. A great deal of excellent eq is included in this zone as well as some extremely difficult mobs. ~ S #30801 Gravel Road~ This long north-south road is meticulously cared for, running through the usual corn and wheat fields that seem to grow without cessation through this entire area. A small settlement lies southeast from here, smoke rising from many of the chimneys, all of the buildings seeming in good repair. ~ 308 0 0 D0 ~ ~ 0 0 30800 D2 ~ ~ 0 0 30802 S #30802 Gravel Road~ On the east side of the road, the backs of many small homes now face you. They are all well-constructed, strong and freshly painted with short, cropped grass growing in their lawns. The road continues to run north and south. ~ 308 0 0 D0 ~ ~ 0 0 30801 D2 ~ ~ 0 0 30803 S #30803 Gravel Road~ On the east side of the road, the backs of many small homes face you. They are all well-constructed, strong and freshly painted with short, cropped grass growing in their lawns. The road continues to run north and south, with an entrance into the settlement just south of here. ~ 308 0 0 D0 ~ ~ 0 0 30802 D2 ~ ~ 0 0 30804 S #30804 Gravel Road at the Settlement~ A road, also graveled just like the one you stand upon, leads east into the settlement. To the south, the road continues for a distance before curving eastward, to the north the road runs for quite some way. ~ 308 0 0 D0 ~ ~ 0 0 30803 D1 ~ ~ 0 0 30819 D2 ~ ~ 0 0 30805 S #30805 Gravel Road~ The road runs north and south, the settlement for the Baron's constituants just to the east and rolling fields of grain to the west. ~ 308 0 0 D0 ~ ~ 0 0 30804 D2 ~ ~ 0 0 30806 S #30806 Gravel Road~ The road runs north and south, the settlement for the Baron's constituants just to the east and rolling fields of grain to the west. Just to the south, the roads bends away to the southeast. ~ 308 0 0 D0 ~ ~ 0 0 30805 D2 ~ ~ 0 0 30807 S #30807 Gravel Road~ The road bends to the east, making a slow southeastern curve toward the tower that can now be seen in the distance. A slight ways further is a small barn, the only building between the settlement and the tower. ~ 308 0 0 D0 ~ ~ 0 0 30806 D1 ~ ~ 0 0 30808 S #30808 Gravel Road~ The road continues to twist and bend its way through the fields, the tower larger than ever to the southeast. To the north, through a short length of corn stalks, a fair-sized settlement can be seen - the place where all that work for the Baron live. ~ 308 0 0 D2 ~ ~ 0 0 30809 D3 ~ ~ 0 0 30807 S #30809 Bend in the Gravel Road~ The road makes a twist to the north and east, heading toward the tower of Cailveh or away from it - depending on which way you may be traveling. A barn lies southeast of here, the only structure visible between here and the tower. ~ 308 0 0 D0 ~ ~ 0 0 30808 D1 ~ ~ 0 0 30810 S #30810 Bend in the Gravel Road~ The road makes a bend to the west and the south, heading along the road that leads to Cailveh's tower. A short jaunt to south is the entrance into a small barn, a sturdy-looking structure wih a fresh coat of silver paint. ~ 308 0 0 D2 ~ ~ 0 0 30811 D3 ~ ~ 0 0 30809 S #30811 Before a Large Barn~ The entrance into a small barn lies to the south, the door wide open to anyone who might wish to enter. It must be that Cailveh feels very comfortable about who his complacent guards let through at the entrance to his property... To the east the road runs directly up to Cailveh's front door, to the north the road runs away and off of Cailveh's property. ~ 308 0 0 D0 ~ ~ 0 0 30810 D1 ~ ~ 0 0 30812 D2 ~ ~ 0 0 30815 S #30812 West of the Tower~ Cailveh's tower lies just east from from here, its looming height now just a bit daunting as you approach. The road runs toward the tower or west toward the exit from Cailveh's property. ~ 308 0 0 D1 ~ ~ 0 0 30813 D3 ~ ~ 0 0 30811 S #30813 Before the Tower~ The tower doors lie just to the east, large wooden doors made of slats of oak and bound by iron. Plentiful crops lie on the north and south of the road, a calming breeze blows by. This is not a place to feel at all intimidated or unwelcome. ~ 308 0 0 D1 ~ ~ 0 0 30814 D3 ~ ~ 0 0 30812 S #30814 The Tower Entry Gate~ The doors to the tower are certainly large enough to be considered a gate - they are at least ten feet in height, rising to a point where they meet each other. Enter, if you will, or head west back along the main road. ~ 308 0 0 D1 ~ door~ 1 0 30856 D3 ~ ~ 0 0 30813 S #30815 Scrupulously Clean Barn~ Even the inner walls of this small barn have been painted silver! All of the harnesses and yokes are hung upon the walls in neat and orderly fashion, the floor is even swept. Through a door in the south wall lies the pastures. ~ 308 d 0 D0 ~ ~ 0 0 30811 D2 ~ door~ 1 0 30816 S #30816 The Pastures~ This small, fenced in area holds the cows that keep the people who live in Cailveh's care well fed with an ample supply of milk. Be careful where you step... ~ 308 0 0 D0 ~ door~ 1 0 30815 D1 ~ ~ 0 0 30817 D3 ~ ~ 0 0 30818 S #30817 The Pastures~ This small, fenced in area holds the cows that keep the people who live in Cailveh's care well fed with an ample supply of milk. Be careful where you step... ~ 308 0 0 D3 ~ ~ 0 0 30816 S #30818 The Pastures~ This small, fenced in area holds the cows that keep the people who live in Cailveh's care well fed with an ample supply of milk. Be careful where you step... ~ 308 0 0 D1 ~ ~ 0 0 30816 S #30819 Towne Road~ This well graveled road leads east into the settlement, a very tidy place where the streets are free of litter and all the homes are tended to regularly. The main road lies just to the west. A small sign lies on the south side of the road. ~ 308 0 0 D1 ~ ~ 0 0 30820 D3 ~ ~ 0 0 30804 E sign~ All travelers welcome in Cailveh Towne. Bring no malice with ye upon entry, but only the goodwill harbored within your heart. May the Gods be with you. ~ S #30820 Intersection on Towne Road~ Homes lie to the north and south; small, neat structures which look welcome and very non-threatening. To the east is what must be the merchant's area, where most of the business of the towne is conducted. The main road to the tower and the King's Highway lies to the west. ~ 308 0 0 D0 ~ ~ 0 0 30821 D1 ~ ~ 0 0 30838 D2 ~ ~ 0 0 30825 D3 ~ ~ 0 0 30819 S #30821 Towne Road~ Homes lie on the east and west sides of the road. The road itself runs north and south for some distance past homes of all shape and size. ~ 308 0 0 D0 ~ ~ 0 0 30822 D1 ~ door~ 1 0 30837 D2 ~ ~ 0 0 30820 D3 ~ door~ 1 0 30832 S #30822 Towne Road~ Homes lie on the east and west sides of the road. The road itself runs north and south for some distance past homes of all shape and size. ~ 308 0 0 D0 ~ ~ 0 0 30823 D1 ~ door~ 1 0 30836 D2 ~ ~ 0 0 30821 D3 ~ door~ 1 0 30833 S #30823 Cul-de-sac~ You are surrounded on all sides but the south by the private homes of the people that live in Cailveh's care. The only way out of here is south unless you desire to meet some of the folk who live within these homes. ~ 308 0 0 D0 ~ door~ 1 0 30824 D1 ~ door~ 1 0 30835 D2 ~ ~ 0 0 30822 D3 ~ door~ 1 0 30834 S #30824 Simple Home~ The furnishings of this place are at best simple, nothing looks as if it would hold any true value, only function. There is only one adornment to the walls, that being a large, flat cross which hangs directly above the dining table. ~ 308 d 0 D2 ~ door~ 1 0 30823 S #30825 Towne Road~ This is the residential section of the community with homes lining both sides of the street. Just north of here is a main intersection in the street, suth lies a small square. ~ 308 0 0 D0 ~ ~ 0 0 30820 D1 ~ door~ 1 0 30831 D2 ~ ~ 0 0 30826 D3 ~ ~ 0 0 30830 S #30826 Schoolhouse Square~ Named Schoolhouse Square for no other reason than the fact that the schoolhouse is located just south of here, this small square is a tidy little turn-around with houses on the east and west sides of the school. ~ 308 0 0 D0 ~ ~ 0 0 30825 D1 ~ door~ 1 0 30829 D2 ~ ~ 0 0 30827 D3 ~ door~ 1 0 30828 S #30827 Ye Olde School~ Three rows of desks line the floor, a moderate-sized desk fronting the south side of the room. A gilded cross hangs on the south wall above the desk, obviously the people of this community place a large emphasis on religion. ~ 308 d 0 D0 ~ ~ 0 0 30826 S #30828 Small Home~ This single-room home is no bigger than ten by ten, obviously the home of a single occupant. A small bed lies against the south wall, a small table is nudged into the northwest corner. ~ 308 d 0 D1 ~ door~ 1 0 30826 S #30829 Tidy Home~ This mid-sized home is meticulously cleaned from top to bottom, the walls even squeaky clean. A small cross hangs on the wall right next to the door. ~ 308 d 0 D3 ~ door~ 1 0 30826 E sign~ Please remove shoes! ~ S #30830 Empty Home~ It appears that whoever built this place has either passed on or possibly went to live somewhere else. With very little cleaning and even less construction, this could be a very livable place. ~ 308 d 0 D1 ~ ~ 0 0 30825 S #30831 Freshly-Painted Home~ The smell of the stain used on the walls is still fresh in this house, the walls still shine with that glare that comes from freshly painted walls. All of the furniture is pulled away from the walls until they dry, as a result it is very cramped in this home. ~ 308 di 0 D3 ~ door~ 1 0 30825 S #30832 Quiet Home~ The plain white walls of this home coupled with the somber furnishings only add to the vibe that immediately soaks in as you enter. It is obvious that the occupants like it quiet in their home and wish to keep it that way. ~ 308 d 0 D1 ~ door~ 1 0 30821 S #30833 Simple Home~ This is indeed someone's happy home, however it appears that whoever lives here lives quite the simple life; nothing in the house appears to hold any sort of monetary value whatsoever. There is a table and chairs made of crude wood and a bed made from the same of wood and hay. ~ 308 d 0 D1 ~ door~ 1 0 30822 S #30834 Small Home~ The quarters in this small home are tight, indeed, allowing comfortbale movement for only one person at a time. The door lies to the east. ~ 308 di 0 D1 ~ door~ 1 0 30823 S #30835 Thatch-Roofed Home~ This is the only home in the entire settlement that is not completely weather-proof. The roof is made from thatch, the walls from rough-hewn timber, but strangely enough it appears to work very well as an abode. ~ 308 d 0 D3 ~ door~ 1 0 30823 S #30836 Small Log Home~ This is, as far as you can tell, the only home in the settlement made from log. The owner must have spent quite some time building this place and have quite a large amount of pride in his work because the place is beautiful. Much of the wood for the inner walls have been carved out to allow for shelving and such. The furniture is most made from the same dark wood as the home itself. ~ 308 d 0 D3 ~ ~ 0 0 30822 S #30837 Cozy Home~ This home boasts a very warm wood stove burning in the northeast corner of the room, the warm air giving the place a drowsy, comfortable feeling. A plush armchair and matching divan lie against the south wall, beds on the north wall. ~ 308 d 0 D3 ~ door~ 1 0 30821 S #30838 Towne Road~ This small portion of road runs between the two main intersections of the settlement, bordering the north side and entryway into the local pub and dining establishment. It is actually a very nice place to eat, having a strong reputation of good food and good people, recommended throughout the land. ~ 308 0 0 D1 ~ ~ 0 0 30839 D2 ~ ~ 0 0 30848 D3 ~ ~ 0 0 30820 S #30839 Towne Square~ A beautiful park lies along the eastern side of the road, full of beautiful flowers and trees. The road travels north and south through the business district and also west past the local pub toward the main road. ~ 308 0 0 D0 ~ ~ 0 0 30840 D1 ~ ~ 0 0 30847 D2 ~ ~ 0 0 30850 D3 ~ ~ 0 0 30838 S #30840 Towne Road~ The road travels north to south past a small restaurant on the east and an herbalist on the west side of the road. Just north of here is small square. ~ 308 0 0 D0 ~ ~ 0 0 30841 D1 ~ ~ 0 0 30845 D2 ~ ~ 0 0 30839 D3 ~ ~ 0 0 30846 S #30841 Northern Square~ Businesses surround you, the tink tink of the blacksmith very audible on the west side of the road, a low single story building lies to the east - the town doctor. To the north is the apothecary, who is said to have the finest and most potent potions in all the realm. ~ 308 0 0 D0 ~ ~ 0 0 30842 D1 ~ ~ 0 0 30843 D2 ~ ~ 0 0 30840 D3 ~ ~ 0 0 30844 S #30842 The Apothecary~ Odd smells linger in the air of this musty and yet curiously drafty place. Colored liquids fill glass containers along the northern wall behind the counter, the labors of long hours of brewing by the master apothecary. ~ 308 d 0 D2 ~ ~ 0 0 30841 S #30843 Towne Doctor~ It appears that the doctor is not in at this time. The entire building lies silent and empty. Devoid of life. Odd. ~ 308 d 0 D3 ~ ~ 0 0 30841 S #30844 Smithy~ Entering into this high-roofed building immediately engulfs you in a tremendous heat. The gruff and filthy man who works within the confines of this room must obviously not care much about hiegene or the fact that its easily one hundred degrees in this building. ~ 308 d 0 D1 ~ ~ 0 0 30841 S #30845 Salaylia's~ Salaylia makes a mean dish of food that can be eaten right here in comfort or taken with you on your journeys. Either way, she is always pleased to be able to provide for the hungry. ~ 308 d 0 D3 ~ ~ 0 0 30840 S #30846 The Herbalist~ Small plants grow along shelves high along the north and south walls of this room, a long counter running the west end of the room. Within that counter lie samples of the poultices and remedies which the herbalist offers. ~ 308 d 0 D1 ~ ~ 0 0 30840 S #30847 Colorful Park~ This is obviously a place that harbors a great deal of pride for the locals, it so well tended. A small stone bench lies alongside the path, allowing you to rest for a short period if that be your desire. ~ 308 e 0 D3 ~ ~ 0 0 30839 S #30848 The Towne Hall~ This pub, named the Towne Hall in jest, is only so named due to the fact that after most day's work, most of the local residents end up coming here to dine with their fellow townsfolk. Nightly 'meetings' are conducted over steaming plates of meat and vegetables, accompanied by laughter and the occasional music of a traveling musician. ~ 308 d 0 D0 ~ ~ 0 0 30838 S #30849 Tailor~ The locals tend to mostly the servicable garb of the simple worker, humble people of the Gods who perform their daily work with pride. As such, the tailor mostly carries what sells. ~ 308 d 0 D1 ~ ~ 0 0 30850 S #30850 Towne Road~ The road runs south past a number of businesses and the local chapel toward a wonderful garden, full of bloom and color. To the north is the Towne Square. ~ 308 0 0 D0 ~ ~ 0 0 30839 D1 ~ ~ 0 0 30851 D2 ~ ~ 0 0 30853 D3 ~ ~ 0 0 30849 S #30851 House of Worship~ Every morning and every evening, the entire community gathers in this humble building to give thanks for the land they live upon and their gracious benefactor, the Baron Cailveh. Lines of benches run up to the east wall where large cross hangs upon the wall, gleaming beautifully. ~ 308 d 0 D3 ~ ~ 0 0 30850 S #30852 The General Store~ You name it, this place has it and if they don't have it, they'll get it. At least that is their reputation. All manner of oddities and necessities lie scattered about on shelves and in displays. ~ 308 d 0 D1 ~ ~ 0 0 30853 S #30853 Southern Square~ A magnificent garden lies just south of here, a tidy little store on the west side and mill of some sort on the east side. ~ 308 0 0 D0 ~ ~ 0 0 30850 D1 ~ ~ 0 0 30854 D2 ~ ~ 0 0 30855 D3 ~ ~ 0 0 30852 S #30854 Distillery~ This used to be the old mill for the settlement, but has since been converted into a distillery for the locals so that they might have drinking water free of disease. Barrels, bottles or whatever you like can be refilled or simply purchased here. ~ 308 d 0 D3 ~ ~ 0 0 30853 S #30855 Towne Gardens~ These beautiful gardens are tended with love and care by all of the locals, kept as a haven for thought and quiet contemplation. They are kep immaculate year round, with no exceptions. ~ 308 0 0 D0 ~ ~ 0 0 30853 S #30856 Entryway Into the Main Hall~ This is actually a part of the main hall, however most of the politicking goes on a bit to the east where Cailveh holds his court. The exit from the tower lies to the west. ~ 308 d 0 D1 ~ ~ 0 0 30857 D3 ~ door~ 1 0 30814 S #30857 Main Hall~ A door lies on the north wall, next to an ornate silver tapestry which hangs from the ceiling to the floor, covering the entire wall. On the south wall is a matching tapestry, giving the hall a feeling of majestic holiness. ~ 308 d 0 D0 ~ door~ 1 0 30861 D1 ~ ~ 0 0 30858 D3 ~ ~ 0 0 30856 S #30858 Audience Chamber~ All of Cailveh's formal matters of state are conducted here, at this very spot. A gilded chair of worked silver sits upon a low dias, a plush cushion resting atop the chair. A thick silver curtain runs along behind the chair, completing the picture of strength and calm that Cailveh wishes to project. Doors lie on the north and south walls. ~ 308 d 0 D0 ~ door~ 1 0 30860 D1 ~ curtain~ 1 0 30859 D2 ~ door~ 1 0 30862 D3 ~ ~ 0 0 30857 S #30859 Behind the Gilded Chair~ It appears that the Baron has a spot to get away from all the noise and stress of court whenever he likes. There is a stone stairway leading upward into the heights of the tower, curving around and up out of sight. Behind the curtain lies the Audience Chamber. ~ 308 d 0 D3 ~ curtain~ 1 0 30858 D4 ~ ~ 0 0 30863 S #30860 The Feasting Hall~ Twin doors lie on the south wall of this enormous chamber, exits designed to allow the ingress and egress of large amounts of people. A long table runs most of the length of the room, beautifully woven table coverings over most of its surface. ~ 308 d 0 D2 ~ door~ 1 0 30858 D3 ~ ~ 0 0 30861 S #30861 The Feasting Hall~ Twin doors lie on the south wall of this enormous chamber, exits designed to allow the ingress and egress of large amounts of people. A long table runs most of the length of the room, beautifully woven table coverings over most of its surface. ~ 308 d 0 D1 ~ ~ 0 0 30860 D2 ~ door~ 1 0 30857 S #30862 Private Meeting Room~ Whenever a visitor comes that is not considered one of Cailveh's 'friends' but needs to conduct business privately, this is where Cailveh brings the visitor to talk. The room is protected by a ward of silence maintained by Cailveh himself so that conversations within this room stay only within this room. ~ 308 df 0 D0 ~ door~ 1 0 30858 S #30863 Secret Stair Passage~ These stairs are the single one way to reach the upper levels of the tower. Cailveh keeps them hidden so that he might enjoy a relative calm when dealing with family or personal life. No visitors are ever allowed in these higher chambers, only Cailveh, his family, and a small slew of servants. ~ 308 d 0 D4 ~ ~ 0 0 30864 D5 ~ ~ 0 0 30859 S #30864 Stone and Mortar Hallway~ The stairs open into a hallway that is neither large nor small, simply very average. The walls are of stone and mortar, well formed and solid to the touch. On the south wall is a door, the stairs lead downward to the main floor of the tower and the hallway runs westward toward more doors, actually ending at a door. ~ 308 d 0 D2 ~ door~ 1 0 30870 D3 ~ ~ 0 0 30865 D5 ~ ~ 0 0 30863 S #30865 Stone and Mortar Hallway~ A door lies on the north wall, the hallway heads east and west, both only for short distances. ~ 308 d 0 D0 ~ door~ 1 0 30867 D1 ~ ~ 0 0 30864 D3 ~ ~ 0 0 30866 S #30866 End of the Hall~ A wide door lies on the west wall of the hall which would be the dead end to the hall if there weren't a door there. Off to the east are more doors, with a stairway leading downward at the end of the hall. ~ 308 d 0 D1 ~ ~ 0 0 30865 D3 ~ door~ 1 0 30871 S #30867 Gilzaan's Private Chambers~ Gilzaan, being the eldest of Cailveh's two sons and most likely to receive the endowment of all that Cailveh holds upon his death, holds the largest room in the tower save for Cailveh himself. All that is holy and worthy, studious and pious lies in an orderly fashion in this enormous apartment. A door lies in the south wall. ~ 308 d 0 D2 ~ door~ 1 0 30865 D3 ~ ~ 0 0 30868 S #30868 Gilzaan's Private Chambers~ Gilzaan, being the eldest of Cailveh's two sons and most likely to receive the endowment of all that Cailveh holds upon his death, holds the largest room in the tower save for Cailveh himself. All that is holy and worthy, studious and pious lies in an orderly fashion in this enormous apartment. A door lies on the south wall just east from here. ~ 308 d 0 D1 ~ ~ 0 0 30867 S #30869 Necromocis' Private Chambers~ Necromocis is Cailveh's youngest son, but certainly the brighter of the two. Most of Necromocis' time is spent up in the higher reaches of the tower, pouring over the ancient tomes which Cailveh holds locked within his library. Necromocis could soak up knowledge all day long and still yearn for more at the fall of night. He is Cailveh's pride and joy, unencumbered the knowledge that he may have to one day run the Barony, as his brother is. ~ 308 d 0 D1 ~ ~ 0 0 30870 S #30870 Necromocis' Private Chambers~ Necromocis is Cailveh's youngest son, but certainly the brighter of the two. Most of Necromocis' time is spent up in the higher reaches of the tower, pouring over the ancient tomes which Cailveh holds locked within his library. Necromocis could soak up knowledge all day long and still yearn for more at the fall of night. He is Cailveh's pride and joy, unencumbered the knowledge that he may have to one day run the Barony, as his brother is. ~ 308 d 0 D0 ~ door~ 1 0 30864 D3 ~ ~ 0 0 30869 S #30871 Sitting Room~ This room is dominated by a huge fireplace on the west wall. It spans the entire length of the wall, the stonework giving the room a very rustic, cozy feel. Lounge chairs and couches lie in a fashionable array about the room. This is where Cailveh and his family spend most of their evenings together, away from the main court life which never seems to end downstairs. ~ 308 d 0 D0 ~ ~ 0 0 30874 D1 ~ door~ 1 0 30866 D2 ~ ~ 0 0 30872 D4 ~ fireplace~ 1 0 30875 E fireplace~ It is a huge piece of work, spanning the entire length of the room. The place where the firewood is actually kept and burnt only takes up about a quarter of the space that it could, the rest of it is just ornate. Most of the rocks are made from regular, grayish stone but there is a particular run of them that are a bit darker than the rest. ~ E stones~ They look as if they aren't anchored all that well, as if they might be able to be moved or jarred free. ~ S #30872 Cailveh's Private Chambers~ This section of the room is more an entryway into the larger part of Cailveh's private area which is shared with his wife. The room follows the curve of the tower, opening east into the private chambers and north into the sitting room. ~ 308 d 0 D0 ~ ~ 0 0 30871 D1 ~ ~ 0 0 30873 S #30873 Cailveh's Private Chambers~ This lavish section of Cailveh's private quarters are reserved for he and his wife only, a retreat for the two of them to get away from everything completely. There is a large bed and a long, low divan that sits before a fireplace - a very appealing setup. ~ 308 d 0 D3 ~ ~ 0 0 30872 S #30874 Bathing Area~ A carved bathing vessel lies in the center of the room, raised upon a curious-looking stone pedestal designed specifically for holding the hot embers of coal that heat the tub above it. A curtain can be drawn about the tub or left wide open, a wooden desk lies against the west wall with a washbasin and mirror atop it. ~ 308 d 0 D2 ~ ~ 0 0 30871 S #30875 Runed Stairwell~ The runes on the sides of this stairwell or there as wards against intruders, but more so they are wards of notification which will let Cailveh when an unwelcome guest has intruded upon his private demenses unwelcome. Enter upward into the private work area of the Baron Cailveh, but beware of his fury and the wrath of his gods. ~ 308 d 0 D4 ~ ~ 0 0 30876 D5 ~ secret~ 1 0 30871 S #30876 Laboratory~ The entire room in this area and to the east is covered in tables and runes, the walls lined with shelving which holds all manner of scrolls, books and tablature. The wooden creaks underfoot as you move about, even a shifting of your weight makes a fair amount of noise. It will be very difficult, indeed, to stay here undetected for very long. ~ 308 d 0 D1 ~ ~ 0 0 30877 D2 ~ ~ 0 0 30878 D5 ~ ~ 0 0 30875 S #30877 Laboratory~ The entire room in this area and to the east is covered in tables and runes, the walls lined with shelving which holds all manner of scrolls, books and tablature. The wooden creaks underfoot as you move about, even a shifting of your weight makes a fair amount of noise. It will be very difficult, indeed, to stay here undetected for very long. There is a door on the south wall, one that does not look as if it is opened very often. ~ 308 d 0 D2 ~ door~ 2 30800 30881 D3 ~ ~ 0 0 30876 S #30878 Study~ This is a more sedate setting than that just north of here. A plush chair lies against the west wall, one that looks very much like it is used extremely often. Shelves line the east wall, however the books there are more scholarly than for research. ~ 308 d 0 D0 ~ ~ 0 0 30876 D2 ~ ~ 0 0 30879 S #30879 Library~ If it seemed that there were a lot of books on the shelves in the rooms to the north, then you had no idea what to expect here. Every single foot of space available has been utilized for shelving for books, all of them organized by size and content. ~ 308 d 0 D0 ~ ~ 0 0 30878 D1 ~ ~ 0 0 30880 S #30880 Observatory~ There is wide, tall window in the southeastern wall, one that rises all the way to the ceiling and opens out into the heavens. A strange object has been placed near to the window, one that looks much like a long tube with glass at the ends. ~ 308 d 0 D3 ~ ~ 0 0 30879 S #30881 Artifact Room~ This room has been looted. Nothing remains except empty shelves and tables that were once laden with numerous items and artifacts. The patches of dust free shelves hint at the outlines of the previous occupants. Uneven shadings of the walls hint at portraits that may have once been hung for many years. ~ 308 0 0 D0 ~ door~ 2 30800 30877 S $~