#28200 The pit of Kerjim~ You stand at the edge of a pit, you can hear screams of death, violence that make your blood curdle. This is the pit of Kerjim, an ancient demon able to slay any mortal. It is pitch black, and there are prying eyes all around. There is an engraving on the wall here. ~ 282 0 0 D2 ~ ~ 0 0 26536 D5 ~ ~ 0 0 28201 E credits info~ =========================================================================== The Infernal Pit of Kerjim ------------------------------------------------------------------------------ By: Raf & Blizzard Description: Kerjim is an evil monster who has been trapped far beneath the Earth's surface for centuries. Now, his demonic minions have burrowed a tunnel up into our world, causing chaos where ever they are encountered. Requirments for using this area: [1] You include the authors in your HELP ZONE files, or the equivilant [2] You send an email to Raf (picard@@indigo.ie), saying you use this, what your mud is, etc. ============================================================================== The Authors can be reached at their email addresses quoted below, or on Burning MUD - burning.stacken.kth.se 4000 --Raf --Blizzard picard@@indigo.ie purcellc@@post.queensu.ca Zone 282 is linked to the following zones: 265 Beach & Lighthouse at 28200 (south) ---> 26536 ~ E engraving wall~ ********************************** * BEWARE!!! * * Here Dwells Kerajim, * * King of the Balrogs. * * Die at your own risk, * * We very much doubt the chances * * of any Corpse Retrieval * * * * Raf & Blizzard * ********************************** ~ S #28201 In the pit~ Smells of blood saunter through the air, making your stomach turn. Fear creeps through you as you climb down the side of this endless pit. ~ 282 0 0 D4 ~ ~ 0 0 28200 D5 ~ ~ 0 0 28202 S #28202 In the pit~ The ashfrom the side of the rock wall dismays you and irritates your skin. You can sense the presence of pure evil as you climb down. ~ 282 0 0 D4 ~ ~ 0 0 28201 D5 ~ ~ 0 0 28203 S #28203 In the pit~ You are in the center of the chasme, the screams and desperate cries of loss cause an avalance to fall. There is no longer an escape upwards. ~ 282 0 0 D5 ~ ~ 0 0 28204 S #28204 Nearing the bottom~ The pit is nearing the bottom, you can see a large throne down below. It is made with fine obsidian, and bejeweled with golden stones. ~ 282 0 0 D4 ~ ~ 0 0 28203 D5 ~ ~ 0 0 28205 S #28205 Nearing the bottom~ The base of the pit is close, your hands tremble and make it hard for you too get a good grip of the firm stone side. ~ 282 0 0 D4 ~ ~ 0 0 28204 D5 ~ ~ 0 0 28206 S #28206 Nearing the bottom~ You have made it past most of the dreaded creatures, but more still awaits you at the bottom. Odd looking creatures surrond you, wielding anything from daggers to stone clubs. Fear sweeps the eye of the enemy it looks as if they have been under an enchantement. ~ 282 0 0 D4 ~ ~ 0 0 28205 D5 ~ ~ 0 0 28207 S #28207 At the base of the pit~ A large throne scales the room, it's black obsidian laced with golden jewels adds an enchanting and soothing affect to the murky hell hole. In the throne sits Kerjim, the ancient demon, king to the Balrogs. The power he wields overwhelmes you. ~ 282 0 0 D0 ~ ~ 0 0 28217 D1 ~ ~ 0 0 28221 D2 ~ ~ 0 0 28211 D3 ~ ~ 0 0 28208 D4 ~ ~ 0 0 28206 S #28208 A cavern~ A long cavern continues to the west, at the end of it is a bright glowing statue, you can not make out any of it's features but it looks magnificent. ~ 282 0 0 D0 ~ ~ 0 0 28227 D1 ~ ~ 0 0 28207 D2 ~ ~ 1 0 28230 D3 ~ ~ 0 0 28209 S #28209 Nearing the statue~ You can beging to make out the features on it, it is made of solid opal which is gleaming in the light. It appears to be a statue of some great god or creature. ~ 282 0 0 D1 ~ ~ 0 0 28208 D3 ~ ~ 0 0 28210 S #28210 Upon the heathe~ The floor of the cavern quickly fades into a muddy liquid and the surronding walls beging to melt. You are in a swampy cavern, a heathe. The statue is in the middle of the heathe, on a standing platform. ~ 282 0 0 D1 ~ ~ 0 0 28209 D2 ~ ~ 0 0 28231 S #28211 A fathomless room~ This most be the biggest room you have ever seen, it appears to be a type of barracks where the creatures sleep. There are cots all over the ground, and an oil lamp hanging on the wall. ~ 282 0 0 D0 ~ ~ 0 0 28207 D1 ~ ~ 0 0 28215 D2 ~ ~ 0 0 28212 D3 ~ ~ 0 0 28214 S #28212 A fathomless room~ There barracks continues, there are more cots lined up on the marshy ground. The room smells of dead corpses and other foul smelling things. ~ 282 0 0 D0 ~ ~ 0 0 28211 D2 ~ ~ 0 0 28213 S #28213 A fathomless room~ A murky dust fills the air and makes it hard for you to breath, and the ash off the walls makes your eyes squint. ~ 282 0 0 D0 ~ ~ 0 0 28212 D1 ~ ~ 0 0 28216 S #28214 A fathomless room~ The longer you stay down here, the more you wish to see the sun and the clouds once again, but gloom rests upon your soul and makes sorrow fill your emotions. ~ 282 0 0 D1 ~ ~ 0 0 28211 S #28215 A fathomless room~ A demonic presence states this territory, you have the urge to run and scream, but your better judgement prevents that from happening. ~ 282 0 0 D3 ~ ~ 0 0 28211 S #28216 A fathomless room~ Gloom clouds your better judgement and you begin to saunter around the room. It slowly drives you insane. ~ 282 0 0 S #28217 A tight cavern~ This cavern is very tight, you can barely fit inside it. It doesn't appear to be leading anywhere special. It just continues to the north. ~ 282 0 0 D0 ~ ~ 0 0 28218 D2 ~ ~ 0 0 28207 S #28218 A tight cavern~ The cavern keeps going north, and keeps getting tighter and tighter. This tunnel might have been caused by an underground earthquake. ~ 282 0 0 D0 ~ ~ 0 0 28219 D2 ~ ~ 0 0 28217 S #28219 A tight cavern~ You are almost at the end of the cavern. A hazy mist surrounds you, maybe this cavern is going somewhere improtant. ~ 282 0 0 D0 ~ ~ 0 0 28220 D2 ~ ~ 0 0 28218 S #28220 A small temple~ This is a small temple, there is a table in the center of the room covered with plates and untensels. Everything here is black, there is are curtains all around covering the burnt walls. The floor has runes encrusted into them, you can make out some of them, they are markings of the devil. ~ 282 0 0 D2 ~ ~ 0 0 28219 S #28221 A trail of blood~ A small pebble trail leads into the inpending darkness, it is covered with blood. The trail leads on into the darkness. ~ 282 0 0 D1 ~ ~ 0 0 28222 D3 ~ ~ 0 0 28207 S #28222 A bend in the trail~ There is blood leaking off the trail, there seems to have been alot of combat in this area, the trail winds now to the north. ~ 282 0 0 D0 ~ ~ 0 0 28223 D3 ~ ~ 0 0 28221 S #28223 Another bend in the trail~ This tunnel seems to have alot of twists and turns to it. It makes another sharp turn to the east and continues onward. ~ 282 0 0 D1 ~ ~ 0 0 28224 D2 ~ ~ 0 0 28222 S #28224 A straight path~ The path continues to the east without any turns, you can not see very far in for it is so dark. The blood is now around your ankles and still climbing. ~ 282 0 0 D1 ~ ~ 0 0 28225 D3 ~ ~ 0 0 28223 S #28225 A straight path~ The path is nearing an end, the blood is no longer a dark red color, but instead has become a light blueish color, perhaps he blood of a Balrog. ~ 282 0 0 D1 ~ ~ 0 0 28226 D3 ~ ~ 0 0 28224 S #28226 The end of the path~ The long tunnel has finally ended, corpses are lying dead on the surronding gravel, both human and balrog. Smells of blood fill your nostrils and make you sick. ~ 282 0 0 D0 ~ ~ 1 0 28235 D3 ~ ~ 0 0 28225 S #28227 A cavern~ A cavern continues along north, leading to a small pit used for burial reasons. A putrid smell fills the clean air. ~ 282 0 0 D0 ~ ~ 0 0 28228 D2 ~ ~ 0 0 28208 S #28228 Beside the burial pit~ The things you see inside the pit are, obscene and horrid. It is disgusting how they treat there dead, all piled up to be burnt in a whole. ~ 282 0 0 D0 ~ ~ 0 0 28229 D2 ~ ~ 1 0 28227 S #28229 In the burial pit~ You are amongst a pile of dead bodies, flees and other deseases are swarming around, attracted to the smell of the dead. ~ 282 0 0 D2 ~ ~ 0 0 28228 S #28230 A secret chamber~ You are in a chamber filled with howling balrogs. There are many different items of toture here, the rack, the vise and others. ~ 282 0 0 D0 ~ ~ 1 0 28208 S #28231 In the heathe~ The marshy swamp fills the cavern, mud is up to your knees. The top of the cavern is made of dirt and looks like it could fall at anytime. Small chunks of weeds moss float through the mud ever so slowly. ~ 282 0 0 D0 ~ ~ 0 0 28210 D1 ~ ~ 0 0 28232 S #28232 In the heathe~ The underground heathe continues to the east, filled with small winged creatures that flutter around for the sole purpose of annoyance. ~ 282 0 0 D1 ~ ~ 0 0 28233 D3 ~ ~ 0 0 28231 S #28233 The end of the heathe~ You have reached the end of the heathe, you can here an insane cackle coming from within the walls. The heathe conjures magic that can elude the mind, turning one, insane. ~ 282 0 0 D3 ~ ~ 0 0 28232 S #28235 The maze of Kerjim~ You stand at the entrance to an enormous maze, in the distance you can hear footsteps. The maze is made of stone walls and has alot of twists to it. ~ 282 0 0 D0 ~ ~ 0 0 28236 D2 ~ ~ 1 0 28226 S #28236 In the maze~ The maze is an enourmous labrynth of rooms all connected together, it continues on to the west and east. ~ 282 0 0 D2 ~ ~ 0 0 28235 D3 ~ ~ 0 0 28237 S #28237 Dead end of the maze~ This part of the maze goes no further, it is a dead end. The only exit out is east. ~ 282 0 0 D1 ~ ~ 0 0 28236 S #28238 In the maze~ The maze continues further into the darkness of the east. You can hear some sort of music being played, it is very faint yet very enchanting. ~ 282 0 0 D1 ~ ~ 0 0 28239 D3 ~ ~ 0 0 28236 S #28239 In the maze~ The sounds of music sooth your body, making you shiver with delight. You forget all your worries and fade into a different reality. The music stops and you feel the harsh realities of the world once again. ~ 282 0 0 D0 ~ ~ 0 0 28240 D3 ~ ~ 0 0 28238 S #28240 In the maze~ The maze continues, the darkness makes your soul cringe in terror. There are exits to the north, west and south. ~ 282 0 0 D0 ~ ~ 0 0 28241 D2 ~ ~ 0 0 28239 D3 ~ ~ 0 0 28242 S #28241 Dead end in the maze~ There is a large pile of rubble blocking your way, you cannot journey any further. The only way back out is to the south. ~ 282 0 0 D2 ~ ~ 0 0 28240 S #28242 In the maze~ The maze continues onward to the west and east, the enchanting music has begun playing again. You cannot make out the melody, but it sounds like it is a harp. ~ 282 0 0 D1 ~ ~ 0 0 28240 D3 ~ ~ 0 0 28243 S #28243 Turn in the maze~ The maze makes a sharp turn to the north and continues on. The music seems to make you saunter slowly towards it, almost as if you were drawn to the sound. ~ 282 0 0 D0 ~ ~ 0 0 28244 D1 ~ ~ 0 0 28242 S #28244 In the maze~ The maze continues along, leading to the south and east. The smell of lucious fruits and roasted meat accompanies the music. ~ 282 0 0 D1 ~ ~ 0 0 28245 D2 ~ ~ 0 0 28243 S #28245 In the maze~ The maze seems to last forever, it continues to the south and north, and the west. ~ 282 0 0 D0 ~ ~ 0 0 28246 D2 ~ ~ 0 0 28242 D3 ~ ~ 0 0 28244 S #28246 In the maze~ The sweat and fresh smells of gormey foods fill the air, cleansing your lungs and making your emotions turn to happiness, the beautifully strummed harp makes all the hatred and disgust of the Lair of Kerjim go away. ~ 282 0 0 D0 ~ ~ 0 0 28247 D2 ~ ~ 0 0 28245 S #28247 A three exit junction~ There are three exits, your can go every direction but north. There seems to have been a cave in to the north, and you can no longer enter there. ~ 282 0 0 D1 ~ ~ 0 0 28251 D2 ~ ~ 0 0 28246 D3 ~ ~ 0 0 28248 S #28248 In the maze~ The music fades away into the distance, as does the smells. It seems that you are walking away from the direction intended. ~ 282 0 0 D0 ~ ~ 0 0 28249 D1 ~ ~ 0 0 28247 D3 ~ ~ 0 0 28250 S #28249 Another dead end in the maze~ This maze must be ancient, there have been so many caved in spots. The only exit is back to the south. ~ 282 0 0 D2 ~ ~ 0 0 28248 S #28250 Another dead end in the maze~ Another cave in blocks the original path to the west, the only way back is to go east. ~ 282 0 0 D1 ~ ~ 0 0 28248 S #28251 Another turn in the maze~ The maze now routes off to the north and south, and there is an exit to the west. ~ 282 0 0 D0 ~ ~ 0 0 28254 D2 ~ ~ 0 0 28252 D3 ~ ~ 0 0 28247 S #28252 Nearing a dead end in the maze~ You make a sharp turn and look around, to the east is another dead end. ~ 282 0 0 D0 ~ ~ 0 0 28251 D1 ~ ~ 0 0 28253 S #28253 A dead end in the maze~ You have reached a dead end in the maze, a large pile of rusted armor blocks your way. The only exit is to the west ~ 282 0 0 D3 ~ ~ 0 0 28252 S #28254 In the maze~ Of all the corridors, rooms and turns in the maze, this room has to be the strangest. It seems that the walls have been pasted over with some sort of eligant plaster that has peeled off in places. The ground is cold, and your feet freeze, it seems to made of a thick titanium substance. ~ 282 0 0 D1 ~ ~ 0 0 28255 D2 ~ ~ 0 0 28251 S #28255 Another junction in the maze~ The music that was once heard no longer exists, every thing is silent. There are exits to the east, west and north. ~ 282 0 0 D0 ~ ~ 0 0 28257 D1 ~ ~ 0 0 28256 D3 ~ ~ 0 0 28254 S #28256 A dead end in the maze~ This dead end is blocked off by an enormous statue of a warrior balrog gripping a scythe covered in blood. ~ 282 0 0 D3 ~ ~ 0 0 28255 S #28257 Nearing a large door~ In the distance you can see an enourmous door swept with the finest emeralds and bejeweled with gold. ~ 282 0 0 D0 ~ ~ 0 0 28258 D2 ~ ~ 0 0 28255 S #28258 At the door~ You stand infront of a collosel door. Its covered with emeralds and gold. From within you can here the faint sound of music, and the smell of great good. ~ 282 0 0 D0 ~ ~ 1 0 28259 D2 ~ ~ 0 0 28257 S #28259 The temple of Lilith~ You are in a remarkable splender, the walls elegantly carved with marble and bejeweled with the finest of emeralds, opals, sapphires and more. The table is covered with fresh fruits, vegetables, loaves of wholesome wheat bread and the smell if magnificent. At the head of the table is a large chair encrusted with the name Lilith. In it sits a beautiful woman covered in solemn clothing. ~ 282 0 0 D0 ~ ~ 0 0 28260 D2 ~ ~ 1 0 28258 S #28260 The bedroom of Lilith~ There is a large sized bed in the center of the room with green curtains. On the left side of the room is a small table, and on it a lamp. Lilith was the prisoner of Kerjim, he loved her. She was forced to be locked in this room until she agreed to bewed him. She has reached immortality and spends all of eternity in this room. ~ 282 0 0 D2 ~ ~ 0 0 28259 S $~