#2700 Detta's [Memlin Caverns] Description Room~ @BTheme:@n This zone is the under-mountain homeland of a group of neutral peace-loving creatures called memlins. Their humble network of caverns has been infiltrated by a sorceress who has recently risen to power and is seeking to build her palace beneath the mountain with the help of the enslaved memlin race. The basic objective then is to destroy the sorceress, though she has her ways of staying alive! For players interested in a deeper knowledge of the zone, there is @Ynow a little tour guide available@n in the temple who will explain all sorts of things about the storyline behind it. @GPlayers:@n This zone is geared towards players between levels 17-25, and is slightly evil aligned with most of the mobs being either neutral or evil. It is primarily a quest zone with killing the sorceress not being just your usual hack n slash job ;-) Lots of xp to be gained however if you feel like slaughtering the helpless community instead of helping them! @RLocation:@n The zone itself is almost entirely underground, and made up of a network of caverns. Its sole exit however, opens out into a forest and this is the area it would be most seamlessly attached to. @M Secrets:@n There are quite a few here now. I'd recommend exploring the zone without taking a peek at these little spoilers.. But if you must, just type LOOK SPOILERS to reveal all. @CNote:@n If you have any suggestions, spot any typos, bugs, or weirdnesses, please mudmail me - Detta. :-) All input appreciated! You can also email me at detta@@builderacademy.net East takes you through the other zones I have built here. Down takes you to the starting room of this zone. ~ 27 dj 0 D1 ~ ~ 0 0 11800 D3 ~ ~ 0 0 1900 D5 ~ ~ 0 0 2798 E 7~ The orb is only kept in one place, held by the skeletal creature in room 2763. The only problem is that the way in is a one way exit, the only other ways out are a death trap to the east.. Or to kneel to the creature so that he teleports you out. In order to get the orb you must kill the creature, which then leaves you trapped there... Or does it? ;-) There is a memlin child in room 2722 who will explain to you the wonders of Dynar magic - namely that a glowing circle works as a portal. So, all you need to do is kill the creature, take the orb and KNEEL CIRCLE to get out. ~ E 6~ The Sorceress does two main things while fighting. First, she will randomly cause a circle of fire to flare up, that will damage you if you try to flee or exit the room. Second, she will occasionally use her staff to fireball anyone attacking her. If you kill her in the normal way, her staff will remain behind and reincarnate her after a few minutes. The only way to permanently get rid of her, and get ahold of her items, is to get the glowing orb from the skeletal creature in room 2763. Once you have the orb, you must defeat the sorceress in the normal way and then USE ORB as soon as she is gone and only her staff remains. This will dissolve the remaining fire elemental and kill the sorceress permanently. It will also leave behind everything she was wearing. By the way, her firey dress will burn whoever wears it, unless they are also wearing the crystal nymph ring. ~ E 5~ The shard of glass (2727) that loads in room 2754 will change colours and display a message when you pick it up. The colour/message is different for each class of player. ~ E 4~ Upon entering room 2742, a little girl will appear and transform herself into a doll (2723). This doll when kept in your inventory will perform attacks randomly when you fight. It will do this three times and then change back into a girl who runs away. (The doll will only load once in this room until you either use up its three attacks, or pass room 2702) ~ E 3~ The Goethite shackle (2708) when worn, cannot be removed except for in the center of the Twilight Temple (2743) where the Keeper will remove it automatically for you. ~ E 2~ In room 2767 you will find a dying memlin who will ask you to hasten his death. If you kill him, you can find a diary in his corpse (creature quest), and he will also ask you to find his daughter with his dying breath, mentioning "Sandy.. Tunn... ". This is a reference to room 2706 (Sandy Tunnel) where a set of footprints can be seen in the description. If you follow those footprints to Room 2712 you can type exa footprints and see that they lead into a hidden door east. You'll find a lost child beyond that door (room 2719) who will ask you to help her find her room. Beckoning the child makes her follow you, and patting her makes her stop (the child will run back to the cupboard if the room is not found within a few minutes). Upon patting the child in room 2724, she will tell you that something is hidden in the floorboards back where you found her. Examining those floorboards (room 2719) will reveal a hidden key that allows passage through the glassygates into the Sorceress' palace area. ~ E 1~ The northern exit in room 2707 will normally repel you, causing you to sit down if you try to enter. When you stand up, the resident memlin will explain that only the enslaved may enter. This means.. You guessed it, you have to be wearing the Goethite shackle to be allowed to pass. ~ E spoilers~ Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you really have to look there are a few little secrets listed here to spoil your zone exploring pleasure. Just type look # to look at each one. 1: Temple Entrance Puzzle 2: Lost Child Puzzle 3: Goethite Shackle 4: Girl who Transforms to Doll 5: Colour-changing Shard of Glass 6: Defeating the Sorceress 7: Getting the Orb ~ S #2701 The Mouth of an Obscured Cave~ The huge slopes of an ancient mountain range tower above the landscape. In the side of the rocky wall a large gaping cave is almost obscured by the surrounding trees. A cold breeze, heavy with the smell of dust and damp wafts from the opening, and a faint sound of clanging can be heard from within. Large amounts of rubble are piled up at the entrance as though there has been a lot of digging activity. ~ 27 cd 3 D0 The cave is too dark to see very far inside, but figures can be glimpsed moving in and out of shadows. ~ ~ 0 0 2702 D2 A small gathering of trees stands around the perimeter of a clearing, fresh air wafting from the branches. ~ ~ 0 0 2798 E trees~ The trees seem to close heavily around the cave entrance, almost concealing it as though willed by some magic to do so. ~ E rubble piles~ These large piles of rubble look recently unloaded here, dust still heavy in the surrounding air. ~ E cave~ This open cave is so dark you can hardly see inside, but silent figures can be seen lurking just within the shadows. ~ S #2702 A Moist Cave~ The large round cave is full of dust and disturbed debris. Rough jagged edges stick out from the stone walls as though it has been dug in a hurry, and a thin slime coats every surface, sticky moisture hanging in the air. From far below, sounds of footsteps and the clanging of iron on rock can be heard. ~ 27 ad 0 D2 Fresh air seems to be wafting from this direction, and the cave entrance can be spotted a little further along, opening into a thick forest. ~ ~ 0 0 2701 D5 A fragile-looking rope leads into the darkness, aiding the difficult descent. ~ ~ 0 0 2703 E thin slime~ This strange sticky residue has the unpleasant stickiness of cobwebs, yet is almost gelatinous to the touch. ~ S T 2734 #2703 Trickling Tunnel~ This steeply sloping tunnel has only a frayed rope pegged along the wall to aid in navigating it. The ground is loose, and small stones bounce their way down to the bottom at the slightest disturbance. The air here is suffocatingly humid and this is intensified by the wafts of heat coming from the lower end of the passage. ~ 27 acd 0 D0 A small puddle marks the end of the passage where the floor flattens out into what appears to be a larger room. ~ ~ 0 0 2704 D4 It seems to get brighter toward this end of the tunnel, and the air is not so still. ~ ~ 0 0 2702 E frayed rope~ This rope is apparantly deceptively strong. For though it looks frayed and dangerous, the disintegrating state of the metal pegs holding it in place testify to its long-standing use. ~ S #2704 A Gaping Intersection~ There is a most unpleasant smell in this room, akin to that of rotten eggs which seems to be emanating from a nearby pile of rocks. The floor is smooth and looks to have been worn away rather than dug, indicating that this junction has been passed through many times. Sharp stalactites hang down like teeth from the entrance of each connecting tunnel, giving the impression of standing in a creature's jaws. ~ 27 ad 0 D0 A puff of dust hangs about this small entrance into a dimly lit cave and every now and again the clang of a metal object being dropped can be heard. ~ undefined~ 0 0 2707 D1 Large tree roots frame the entrance of this tunnel, which curves slightly out of sight further along. ~ ~ 0 0 2705 D2 The tunnel slopes steadily upward, a drizzle of water making its way down from the higher cavern. ~ ~ 0 0 2703 D3 This is the smallest of the exits from the junction. Dim lights can be seen flickering within and a thin layer of sand covers the floor. ~ ~ 0 0 2706 E pile rocks~ This pile of rocks has a strange powdery coating, the pale yellowish colour and the surrounding smell indicates that it might be sulfur. ~ E sharp stalactites~ These mineral encrustations look to have formed over many months or even years, jagged and sparkling like dry icicles. ~ S #2705 Beneath the Roots~ This large passage is lined with the branching roots of an ancient tree. Intertwined inseparably into the rock, the smaller offshoots have been pasted to the cavern walls by a natural dribble of resin that has subsequently hardened. This gives the tunnel an almost gilded appearance, delicate veins of smooth glassy amber lining its length. ~ 27 ad 0 D1 The tunnel carries onward, curving gently around into darkness so that nothing can be seen ahead. ~ ~ 0 0 2708 D3 A buildup of mineral deposits has creatied the appearance of jagged teeth framing the western cavern. ~ ~ 0 0 2704 S #2706 Sandy Tunnel~ A thin layer of sand dusts the floor of this tunnel, absorbing some of the moisture and making it easier to walk without slipping. A flickering lantern is fixed here, sending shadows dancing across the walls and small memlin footprints lead to the north. ~ 27 d 0 D0 Small memlin footprints lead this way, growing slightly more faded as the sandy ground becomes carpeted with moss. ~ ~ 0 0 2712 D1 The tunnel widens into a gaping cavern, sharp stalactites framing the entrance like menacing teeth. ~ ~ 0 0 2704 E flickering lantern~ This lantern has been attached to the wall so that it cannot be taken. A bright flame burns steadily, illuminating the way. ~ E footprints~ These tiny footprints, leading to the north, are unusually small but unmistakeably memlin, indicating the presence of children in these caverns. ~ S #2707 A Dusty Supply Room~ This appears to be a main supply room judging by the various things cluttering the room. Tools in various stages of rust and disrepair lean against the walls, and heaps of straggled rope lie unused in what appears to be an old mine cart. This room is far smaller than is comfortable, and a lingering cloud of dust makes it feel even more claustrophobic. To the north a small back door is partially covered by a ragged curtain. ~ 27 acd 0 D0 A strange mist surrounds the northern curtain, circulating slowly but not dispersing, as if it guarded the way. ~ ~ 0 0 2741 D2 A large opening is framed by the stalactite spikes of the adjacent cavern, and an unpleasant smell drifts from this direction. ~ undefined~ 0 0 2704 E tools~ Various picks, shovels, and the occasional rusted knife lie abandoned here, unusable by the look of them. ~ E mine cart~ It looks as though it was in use not long ago, but it is leaning at an angle and on closer inspection one of the wheels looks cracked beyond repair. ~ E curtain~ A strange mist surrounds the northern curtain, circulating slowly but not dispersing, as if it guarded the way. ~ S T 2717 #2708 A Curving Passage~ This tunnel curves gently around, growing larger as it proceeds deeper into the mountainside. The walls and floor here have all been excavated more carefully, sanded smooth and polished so that the silvery hue of the rock has a metallic shine to it. Somewhere nearby, several drops of liquid can be heard dripping constantly onto rock. ~ 27 d 0 D0 A sound of dripping echoes prominently from this end of the tunnel, and a slight reddish stain spreads across the floor. ~ ~ 0 0 2709 D3 The dark tendrils of tree roots can be seen weaving to the west, clutching the sides of the cavern like grasping fingers. ~ ~ 0 0 2705 S #2709 A Weeping Cave~ The air here feels cool and sticky with moisture, and the sound of dripping echoes loudly on the smooth surface of the rock floor. Numerous drops of crimson liquid seem to ooze from the ceiling, staining the walls blood red as they weep their way slowly down, collecting like a spreading wound on the ground. ~ 27 ad 0 D0 A cool white light emanates from this end of the tunnel, and the air seems to grow colder as it is approached, perhaps the influence of some unwelcoming magic. ~ ~ 0 0 2710 D2 The passage grows darker as it curves around, making it impossible to see very far inside. ~ ~ 0 0 2708 S #2710 Guarded Gates~ Intense excavation here has made the cavern much higher than necessary for even the tallest memlin. Two towering quartz gates block further advancement into the tunnel. Diamond-hard and flawless, they seem strikingly out of place in the dusty passage, illuminating it with refracted light. Blood-red beryll is embedded carefully into the glassy surface, inscribing some evil spell. ~ 27 cd 0 D0 A cool draft breezes from this direction, and the cold light of the gates gives the impression that the tunnel turns to ice. ~ GlassyGates~ 2 2709 2711 D2 The white glow from the gates bathes the tunnel in a soft illumination, but the light turns unmistakeably red a little deeper into the passage. ~ ~ 0 0 2709 E beryll evil spell gates~ These gates seem to glow with some inner light source, though it is probably magic. The use of beryll, the favoured gem of the Khan'li, means the spell is likely evil and unbreakable by any normal means. ~ S #2711 Crystal Passage~ Awash with white light, this passage is almost blinding to walk through. The walls, floor, and ceiling are all carved from beautiful yet delicate crystal that seems to reflect an inner source of light. Colours dance and sparkle on the faceted surface of the walls and the air here is cool enough to chill breath. To the south, two large clear gates block the exit. ~ 27 d 0 D2 A bright glow shimmers from this end of the passage, tinted only by the blood red hue of some gem refracting light. ~ GlassyGates~ 2 2709 2710 D4 A cool green glow frames the passage upward, more light cascading from above. ~ ~ 0 0 2726 E large clear gates~ These gates seem to glow with some inner light source, though it is probably magic. The use of beryll, the favoured gem of the Khan'li, means the spell is likely evil and unbreakable by any normal means. ~ S #2712 The Place of Gathering~ A large and airy cavern, the dark ceiling glistens with tiny beads of moisture as though star-lit. A light grassy moss decorates the grooves along the wall and floor, bearing the mark of tiny fading footprints and providing a welcome scent of greenery that freshens the atmosphere. A bubbling fountain murmurs quietly at one end of the room, and a prominent sign displays dates and times of apparent significance. ~ 27 ad 0 D0 The tunnel seems to get much narrower and the roof much lower, sticky slime indicates that this passage is quite slippery. ~ ~ 0 0 2718 D1 The tiny footprints lead past an almost invisible door blended into the rock surface. ~ seamlessdoor~ 1 0 2719 D2 Flickering firelight dances across the sandy path that curves in this direction, casting dark shadows upon the wall. ~ ~ 0 0 2706 D3 A trail of sand leads in this direction, lit by a pale green glow of some unseen light source. ~ ~ 0 0 2713 E grassy moss~ These tiny tufts of moss give a welcome splash of green to the sandy brown of these tunnels, scenting the air subtly as well. ~ E large round bench~ Obviously in use for many years, the bench is large enough for at least ten memlins, though judging by its slightly buckling legs, it has probably held more. ~ E sign~ This sign has been filled with various words and numbers that appear to be dates, but not particularly legible or significant to non-memlins. ~ E tiny fading footprints~ These little footprints seem to vanish mysteriously to the east. ~ S #2713 Mushroom Path~ A sandy trail winds continuously down each end of the tunnel, broken only here and there with a small sprouting mushroom. The fungi seem almost to be cultivated here as a source of light, for they illuminate the darkness with a soft green glow, thriving off the ever present film of mineral-rich moisture. ~ 27 d 0 D0 A floral scent wafts from this direction, and the carpet of moss becomes more lush. ~ ~ 0 0 2714 D1 This way leads into a much larger cavern, from which the sounds of trickling water murmur. ~ ~ 0 0 2712 D3 The path becomes slightly smoother and sounds of walking can be heard as though this route is more regularly travelled. ~ ~ 0 0 2715 S #2714 An Underground Garden~ This cave has been transformed into a miniature wilderness of various plants and fungi. A thick crystal pane has been carved into the rocky ceiling, allowing natural sunlight and warmth to fill the room. Creeping vines twist their way across the walls, along with splashes of pink and purple flora. The intense evaporation causes a constant indoor rain to drip from the ceiling. ~ 27 d 0 D2 A green glow comes from this direction, and the rich carpet of grass gives way to a sandy path. ~ ~ 0 0 2713 E thick crystal pane~ This pane acts like a skylight, allowing the intense heat and light of the sun to flood the room, magnified by the refracting ability of the crystal. ~ E creeping vines~ These vines look fantastically healthy and seem to be growing at a fast rate, wall-papering the sides and ceiling of the cave with various shades of green. ~ S #2715 Hovel Junction~ The tunnel here branches off in every direction, and appears to be the center of memlin living quarters. Smells of cooking food and brewing liquids waft on the air, and children can be heard playing nearby. The sandy floor takes on a greenish hue where an abundance of soft moss begins to carpet the area. ~ 27 d 0 D0 Aromatic smells of various cooking foods waft from this direction, and the sound of simmering pots can be heard. ~ ~ 0 0 2716 D1 A slight greenish glow illuminates the tunnel in this direction, and the carpet of moss gives way to a sandy path. ~ ~ 0 0 2713 D2 This tunnel looks as though it is only very slightly excavated, perhaps a small cupboard or simply a dead end. ~ ~ 0 0 2717 D3 The cavern gets wider in this direction, and sounds of movement and life can be heard along with the occasional child's laugh. ~ ~ 0 0 2721 S #2716 A Communal Kitchen~ This large cave has a long pipe leading through the ceiling from the slightly smoking stove. Various kitchen utensils line the walls and a large pot sits on the counter emitting some unnameable aroma. Huge stacks of plates indicate the usage of this kitchen by the majority, if not the entire memlin population. ~ 27 d 0 D0 The ceiling dips lower here and framing the entrance are many decorative herbs, but not nearly enough to create the overpowering mix of scents that wafts from this direction. ~ ~ 0 0 2725 D2 This way opens immediately into a much larger cavern, sounds of people and movement filling the air. ~ ~ 0 0 2715 E kitchen utensils~ Various pieces of cutlery lie strewn apart, long handled spoons and sharp chopping knives, all in various stages of use. ~ E large pot~ The broth inside this pot simmers and boils continually, giving off a strange smell as every now and again something bobs to the surface and dips back down. ~ E huge stacks plates~ Most of these plates are smoothly carved from wood, chipped here and there in places as if well used, most stacked in dirty piles waiting to be cleaned. ~ S #2717 A Well-used Tool Shed~ Various tools hang from the walls on orderly rows of pegs. Watering cans, rakes, and buckets of various pods and seeds indicate the prominent position of horticulture in memlin living. Though looking closer, these tools appear neglected and rusted, while newer and more recently used mining picks occupy the majority of the small space. ~ 27 ad 0 D0 The area beyond looks well-travelled and well-lit, the sounds of life and activity filling the air. ~ ~ 0 0 2715 E various tools watering cans rakes~ These tools all seem to play a major role in gardening and growing various crops, most of them starting to rust and decay from what appears to be lack of care. ~ E buckets pods seeds~ A variety of green husks and several pouches of seeds spill carelessly into their bucket containers, some of them sprouting into tiny roots from the dampness. ~ S #2718 A Low Tunnel~ The ceiling hangs very low here, and the sharp rock has not been smoothed so that a fall here would mean definite injury, as indicated by the faded blood streaks on the rock. A film of slimy moisture makes the ground even more treacherous to navigate, and the wisdom of staying here is questionable. ~ 27 ad 0 D0 The tunnel slopes downward, a slight breeze of hot humid air wafting up from below. ~ ~ 0 0 2720 D2 The path opens up into a large open space, the sound of gently trickling water filling the air. ~ ~ 0 0 2712 E faded blood streaks~ It looks as if this place is a site of regular injury, old and new blood marks marring the otherwise shiny surface of the rock. ~ E film slimy moisture~ The ground glistens wetly, a combination of what looks to be moulded water and weaving slug trails makes it appear very slippery indeed. ~ S T 2711 #2719 A Forgotten Cupboard~ Dark and dreary, this cupboard looks as though it has been long forgotten, remnants of broken toys and useless tools littering the floor. Old cobwebs coat everything in a film of dust and time, but even the spider weavers seem to have forsaken this place, abandoning it and its contents to slow decay. ~ 27 acd 0 D3 The door is so well designed that when it closes it blends seamlessly into the surrounding rock, making the cupboard appear inescapable. ~ seamlessdoor~ 1 0 2712 E broken toys~ A tiny clay doll's head lies in the dirt, its unblinking eyes coated in a delicate film of dust. ~ E useless tools~ Broken wooden handles, and rust-decayed metal lie half buried in the sandy ground, forgotten and left to rot. ~ E old cobwebs~ These webs look to be years old, any beauty to their carefully woven structure, long eroded, greyed and dimmed so that they are little more than fluttering ghosts in the breeze. ~ S #2720 Musty Tunnel~ A deep gloom seems to fill this place, heat wafting uncomfortably from the walls and making the air shimmer. The slime everywhere seems to have congealed into sticky pools of fungus and mineral-saturated water, coating every jagged rock as though the cavern bleeds. ~ 27 ad 0 D0 The way ahead is dimmed with the darkness of swirling debris, smoke and dust filling the air in waves of hot grimy air. ~ ~ 0 0 2757 D2 Sloping upward, the ground becomes treacherously slippery and slick with moisture, the walls of the cavern shrinking inward, leaving less room for navigation. ~ ~ 0 0 2718 S #2721 Memlin Living Quarters~ Wide and spacious, several benches line the walls of this cavern. Heat from a nearby fire source warms the rock so that it is hot to the touch, and the air is heavy with humidity. In the middle of the room there is a large stone sculpture of weighing scales depicting the central memlin belief of balance and moderation. ~ 27 d 0 D0 A gentle mist of moisture fills the entrance to this cavern, the lazy sound of stirring water coming from within. ~ ~ 0 0 2722 D1 The way opens up more spaciously, delicate green mosses spreading across the floor and the scents of some local cooking drifting on the air. ~ ~ 0 0 2715 D3 The way dims, mossy carpetting growing thicker and lusher as the cavern extends into darkness. ~ ~ 0 0 2723 E several benches~ These benches are simple in design, barely more than wooden slabs, fastened to the stony walls and worn in places. ~ E large stone sculpture weighing scales~ A tall spiralling column of metallic rock stretches almost to the roof of the cavern, two elegant silvery arms spreadeagling out from either side. At the end of each a long loop of sparkling chain hangs down, each suspending a flat metal plate, a careful representation of the scales normally used for weighing and measuring. ~ S #2722 Cavernous Hot Spring~ This cavern looks almost as though it was naturally hollowed at some point, perhaps by a gushing flood of water. The walls on either side have collapsed though, allowing only a small stream to flow through the room. Heat makes the air seem to shimmer, and the sound of dripping echoes off the jagged walls. A small row of towels are hung neatly to the side, along with some lumps of sweet-smelling soap. ~ 27 acd 0 D2 A large cave stands to the south, a tall sculpture only just visible through the swirling droplets of water. ~ ~ 0 0 2721 E towels~ These towels look as though they were once clean and fluffy, but now are little more than brown rags, used solely for getting the job done. ~ E lumps soap~ These appear to have been mashed together out of some homemade substance and used as soap. Several of the slippery lumps sit in crevices along the spring. ~ S #2723 Sleeping Hollows~ The air is warm and hazy with moisture, and a thick carpet of lush green moss covers the floor. On closer inspection, several cubicle-like hollows can be seen carved into the walls. A few trailing vines act as ladders to the ones nearest the roof, and inside the lower ones tufts of fresh and dry moss can be seen heaped together as bedding. ~ 27 ad 0 D0 A small opening leads into a very tiny hollow, barely big enough for a small memlin to move comfortably around in. ~ ~ 0 0 2724 D1 The way grows brighter, a circle of benches only just visible, along with a tall sculpture rising from the ground. ~ ~ 0 0 2721 E cubicle-like hollows~ These little carved hollows seem to be used as bunk beds, comfortable looking arrangements of moss and bracken fluffed together into bedding piles. ~ E trailing vines~ These dark veiny tendrils weave their way along the walls, providing firm support for anyone who would wish to climb inside the higher hollows. ~ S #2724 Tiny Hollow~ The space here is so small it can hardly be considered a room. More like a cubicle, the ceiling is so low it is only comfortable to lie in. The rock walls have been carefully sanded smooth and child's drawings hang on the wall. A few scattered toys stick out of the moss bedding and a tiny chair sits in the corner. ~ 27 ad 0 D2 Dark green mosses carpet the way south, the larger cavern dim and hot with humidity. ~ ~ 0 0 2723 E toys~ Several basic children's toys lie scattered around, a bright pink ball particularly catches the eye, as does a rather beautiful painted doll. ~ E drawings~ These drawings look meticulously done, many of the papers depicting the sun and the moon. A few of the newer ones show memlin stick-figures wielding picks and digging. ~ S #2725 Kitchen Pantry~ Rows of shelves line the walls, supporting the weight of various jars and bowls and various preserved meats dangle from hooks in the walls. The ceiling too, is obscured by dried spices and herbs, filling the air with a heady mixture of scents. A dip in the middle of the roof allows a strange tubed contraption to collect the dripping condensation. ~ 27 d 0 D2 ~ ~ 0 0 2716 S #2726 Jade Archway~ Smooth jadestone frames the entranceway here, the obvious work of many talented sculptors. Smooth green and almost phosphorescent, the massive arch is the only thing approaching light in this room. All else extends coldly and ominously into darkness. ~ 27 d 0 D0 ~ ~ 0 0 2727 D1 ~ ~ 0 0 2729 D5 ~ ~ 0 0 2711 S #2727 Great Marble Hall~ Eerily cold, this great hall seems to breathe its own icy breath upon any intruders. Delicate patterns of crystalline frost weave their way up the vast sculpted walls, complimenting the deep green veins of the polished marble floor. ~ 27 ad 0 D0 ~ ~ 0 0 2730 D1 ~ ~ 0 0 2728 D2 ~ ~ 0 0 2726 S #2728 Great Marble Hall~ The vast hall continues on in almost every direction, each tiny noise amplified by the smooth walls, and emerald-flecked marble floor. Darkness closes like a predator on the periphery of vision, shrouding the finer details of the place in blackness. ~ 27 ad 0 D0 ~ ~ 0 0 2731 D2 ~ ~ 0 0 2729 D3 ~ ~ 0 0 2727 S #2729 Great Marble Hall~ The large hall seems to glower with flickering shadows, darkness hanging deep and foreboding about the place as though a living entity. A cool chill swirls about the place, the slightest sound echoing off the distant, unyielding walls and ceiling. ~ 27 ad 0 D0 ~ ~ 0 0 2728 D3 ~ ~ 0 0 2726 S #2730 Great Marble Hall~ Glistening obsidian pillars support the towering roof here, extending so high that they seem to reach endlessly into night. Perfectly flawless and diamond-hard they seem almost as indestructable as the mountainous cavern itself. ~ 27 ad 0 D1 ~ ~ 0 0 2731 D2 ~ ~ 0 0 2727 D5 ~ ~ 0 0 2768 S #2731 Great Marble Hall~ Great black columns extend off to the west, only partially supporting a massive staircase here. Deep forest green colours swirl about the floor, reflecting the surroundings perfectly on the polished surface. The great stone walls chisled almost to glassy smoothness. ~ 27 ad 0 D2 ~ ~ 0 0 2728 D3 ~ ~ 0 0 2730 D4 ~ ~ 0 0 2732 S #2732 Bottom of a Spiral Stair~ This stair extends ominously and blindly into overwhelming darkness above. Each high step is polished and sculpted to a slippery razor-sharp edge and only the one-sided banister gives any indication that it may be safe to climb. ~ 27 ad 0 D2 ~ ~ 0 0 2733 D5 ~ ~ 0 0 2731 S #2733 Spiral Stair~ The stair curves elegantly around, meticulously carved out of the raw mountainside itself. Glisteningly smooth, the rich deposits of chromite ore give it a deep silvery-black lustre, making it even harder to see beyond the darkness that shrouds each step. ~ 27 ad 0 D0 ~ ~ 0 0 2732 D1 ~ ~ 0 0 2734 S #2734 Spiral Stair~ The chromite darkness of the stair here is streaked through with the jade-like green of the mineral Serpentine. Apart from its obvious ornamental beauty, the metamorphic nature of this stone indicates that at one time intense heat flowed through this area. ~ 27 ad 0 D0 ~ ~ 0 0 2735 D3 ~ ~ 0 0 2733 S #2735 Top of a Spiral Stair~ High above the cavern floor, this vantage point would give a spectacular view of the regal surroundings if they were not so shrouded in dark. Faded smoke stains smear the mountainous walls here, and tiny black garnets sprout from the rock, the products of some past raging inferno. ~ 27 acd 0 D2 ~ ~ 0 0 2734 D4 ~ ~ 0 0 2736 S #2736 Icy Dome~ This entire massive space has been excavated from within a natural glacier of ice. Cool air wafts about the place and the walls and ceiling are glassy smooth as though this cavern were simply melted away. ~ 27 d 0 D1 ~ ~ 0 0 2737 D2 ~ ~ 0 0 2739 D5 ~ ~ 0 0 2735 S T 2743 #2737 Icy Dome~ The icy floor here looks particularly thin, strange movements stirring beneath as though something were frozen into the glacier itself. Frost weaves its way up the walls, gilding delicate silver patterns around the dome. ~ 27 d 0 D2 ~ ~ 0 0 2738 D3 ~ ~ 0 0 2736 S #2738 Icy Dome~ A cool wind moans gently from the east, filling the cavern with the sounds of wailing. Tiny crystals of ice sprinkle from the ceiling with each breeze, tinkling like chimes as they hit the floor and shatter into pieces. ~ 27 d 0 D0 ~ ~ 0 0 2737 D1 ~ ~ 0 0 2740 D3 ~ ~ 0 0 2739 S #2739 Icy Dome~ Natural light flows unhindered through the room, faint shapes of the surrounding mountainous range visible through the panoramic wall of ice that curves completely around this gigantic dome. ~ 27 d 0 D0 ~ ~ 0 0 2736 D1 ~ ~ 0 0 2738 S #2740 Shimmering Glacier~ Almost at the peak of the mountain, the entire untouched slope spreads infinitely below, preserved within frozen cobwebs of time. Dancing and shifting all around the sky, spectacular blue and green aurora borealis splash their colours upon the vast white canvas of snow. ~ 27 c 5 D3 ~ ~ 0 0 2738 S #2741 Swirling Mists~ Thick moisture swirls about the room, filling it with a blue-green haze, through which nothing can be seen. Dark figures quiver eerily on the periphery of vision, and the mist itself seems to coalesce into strange shapes, wispy tendrils weaving as though to some unheard music. ~ 27 acd 0 D0 ~ ~ 0 0 2742 D2 ~ ~ 0 0 2707 S T 2700 T 2723 #2742 Cavern of Shadows~ Silhouettes flit about the stone walls in an elaborate dance of darkness and light, shadows snaking up the walls and across the arched ceiling. The open cavern reveals no source of the ghostly figures and it almost seems as though they have a life of their own, their alien forms twisting and weaving in perpetual motion as the illumination throughout the cave flickers. ~ 27 adh 0 D0 ~ ~ 0 0 2743 D2 ~ ~ 0 0 2741 S T 2723 T 2733 #2743 Center of the Twilight Temple~ A faint amber glow emanates from a large stone in the center of the room pulsing a visual rhythm of light throughout the cavern. Dark azurite encrusts the rounded walls, filling the room with the tranquil sapphire hue of twilight. The roof of the cave is high and peaks into a slight dome, tiny crystalized stalactites bejewelling the ceiling and reflecting the light like stars. ~ 27 dh 0 D0 ~ ~ 0 0 2744 D1 ~ ~ 0 0 2745 D2 ~ ~ 0 0 2742 D3 ~ ~ 0 0 2751 E large stone~ This large, perfectly round stone emits light similar in hue to that of the sun. The glow waxes and wanes rapidly, giving the gem the impression of a pulsing amber heart. ~ S #2744 Eyes of Truth~ This cavern is immensely tall, the ceiling stretching so high that it cannot be seen. In the center of the room a vibrant tree of Green Ash grows, swaying and murmuring in some unfelt breeze. Floor tiles of ebony and ivory depict an image of balancing scales, and a magnificent altar stands at the far end of the room. ~ 27 dh 0 D2 ~ ~ 0 0 2743 S #2745 Path of Dawn~ Pieces of brightly coloured glass make up a narrowly winding path. Fresh moss grows from the ground and walls, sprinkled with a dew-like moisture and elaborate paintings of the rising sun accompanied with dawn colours decorates the corridor. ~ 27 dh 0 D1 ~ ~ 0 0 2746 D3 ~ ~ 0 0 2743 S T 2723 #2746 Chamber of Awakening~ Golden hues of life and warmth flood this cavern, making it glow as if alight with sunfire. The atmosphere seems immensely energized, almost prickling with some sort of static, and the place itself seems to hum quietly, tiny sparks igniting randomly in the air. ~ 27 dh 0 D2 ~ ~ 0 0 2747 D3 ~ ~ 0 0 2745 S T 2723 #2747 The Depths of Fantasy~ Nothing seems real in this room, filled with a vague fog it is hard to focus on anything tangible. Imagination seems to instantly materialise as dancing mirages, piles of treasures appearing and disappearing, glimpses of besotted lovers, of smiling families, of beauty, bejewelled castles and powerful thrones shaping themselves in the mist as though every lingering daydream found its way into this room. ~ 27 dh 0 D0 ~ ~ 0 0 2746 D1 ~ ~ 0 0 2748 D2 ~ ~ 0 0 2750 D3 ~ ~ 0 0 2749 S T 2723 #2748 Place of Peace~ Murmuring water trickles lazily through a crack in the wall, forming a small pool on the ground that sends ripples of light reflecting throughout the cave. Soft moss and dried bracken carpet the floor, filling the air with a soothing green scent. ~ 27 dh 0 D3 ~ ~ 0 0 2747 S T 2723 #2749 Boundary of Belief~ A feeling of coldness pervades the air here, harsh white walls standing undecorated on every side of the room. Only two White Ash trees grow smoothly from the ground, their heads bowed to cross each other, forming the frame for a flawless glass mirror in the center of the room. ~ 27 dh 0 D1 ~ ~ 0 0 2747 S T 2723 #2750 All That is Light~ It is impossible to see the size or shape of the room as a blinding white light shines from an equally invisible source. No shadows or colours of any sort are evident, only the overwhelming glow of illumination in every direction. ~ 27 dh 0 D0 ~ ~ 0 0 2747 S T 2723 #2751 Path of Dusk~ Deep blue agate has been broken into shards and sculpted into a winding mosaic path. Sapphire streaks glisten darkly in the cavern walls and the sound of crickets chirping echoes faintly though none can be seen. Splashes of silver portray the rising of the moon, and emerging of the stars. ~ 27 adh 0 D1 ~ ~ 0 0 2743 D3 ~ ~ 0 0 2752 S T 2723 #2752 Chamber of Rest~ Dimmed and silent, this room is sleep-inducingly warm. Though a slight breeze wafts about, the otherwise muggy air seems unbearably close, clinging like a smothering film to everything it touches. Soft, dark moss carpets the entire floor, and a slight sticky residue dampens the oddly stained walls. ~ 27 adh 0 D1 ~ ~ 0 0 2751 D2 ~ ~ 0 0 2753 S T 2723 #2753 The Depths of a Dream~ Dark mist fills this room, as though it were in the midst of a stormcloud and slight rumbling vibrates the floor and walls. In the smokey air, it seems as though strange creatures come to life, distorted faces and whispering voices linger just on the periphery of perception. ~ 27 adh 0 D0 ~ ~ 0 0 2752 D1 ~ ~ 0 0 2754 D2 ~ ~ 0 0 2756 D3 ~ ~ 0 0 2755 S T 2723 #2754 Boundary of Intuition~ Dark and brooding charcoal walls line this cavern, adding depth to the long shadows. In the center of the room two gnarled trees of Black Ash twist into each other, a shattered mirror embedded between them, shards of glass sprinkling the floor around. ~ 27 adh 0 D3 ~ ~ 0 0 2753 S T 2723 #2755 Place of Passion~ Red quartz glints here and there in the dark walls, giving the impression of flickering fire when any light falls their way. Smouldering heat seems to emanate from the floor, steam rising lazily out of holes in the ground, filling the cavern with the sound of slow breathing. ~ 27 acdh 0 D1 ~ ~ 0 0 2753 S T 2723 #2756 All That is Dark~ Nothing but a black pervading darkness fills this room. Like the inky depths of an inescapable abyss, not even the faintest flicker penetrates this place. In fact the dark seems to have a life of its own, actively swallowing any potential source of light. ~ 27 adh 0 D0 ~ ~ 0 0 2753 S T 2723 #2757 Heart of the Mines~ Large clouds of dust swirl about the air, dancing to the continuous clanging rhythm of metal striking rock. Small rocks and debris line either side of the path, which is thick with the muddy sludge of loose dirt and water. ~ 27 ad 0 D0 ~ ~ 0 0 2760 D2 ~ ~ 0 0 2720 D3 ~ ~ 0 0 2765 S #2758 Cluster of Graves~ Faded dark shapes seem to lean mournfully from the walls, the long shadows cast from the collection of little graves that fill this room. Careful newly-placed piles of stones lie restfully side by side, not yet covered with dust though the air hangs heavy with it. ~ 27 acd 0 D1 ~ ~ 0 0 2760 D3 ~ ~ 0 0 2759 S #2759 Caved-In Tunnel~ This tunnel appears to have once led further to the west, though now nothing but a crumbling blockade of stone and debris appears to remain. The walls and ceiling have all collapsed in, leaving nothing but the fine rivulets of water that seep from the wreckage, trickling like tears along the battered, darkly-stained floor. ~ 27 acd 0 D1 ~ ~ 0 0 2758 S #2760 Heart of the Mines~ Extensive excavation here leaves the cavernous air murky with disturbed particles of grime that dance in the turbulent, smokey air. An intensely acrid smell of sweat hangs heavily over the place, along with the metallic tang of raw minerals and recently spilt blood. ~ 27 ad 0 D0 ~ ~ 0 0 2762 D2 ~ ~ 0 0 2757 D3 ~ ~ 0 0 2758 S #2761 Breezy Cavern~ Delicate winds flow softly through this rocky tunnel, making a hush sound as fresh, sweet-scented air blows continuously, circulating itself into the staler, musty air of the deeper caves. ~ 27 acd 0 D1 ~ ~ 0 0 2762 D3 ~ ~ 0 0 2766 S #2762 Heart of the Mines~ The roof and floor here are quite close together, space growing smaller towards the north end of the corridor where digging appears to be ongoing. Huge piles of loose rock and stone crowd the already cramped tunnel, and the choking smell of burning stifles the place. ~ 27 ad 0 D1 ~ ~ 0 0 2767 D2 ~ ~ 0 0 2760 D3 ~ ~ 0 0 2761 S #2763 A Lonely Cave~ A large dark cavern curves gradually around, the jagged surfaces of the rock echoing quietly with the sounds of continuous dripping. Gently glowing flora cast the place in an eerie green hue, and a luminous pool in the center of the room sends veins of light rippling and dancing up the sloping walls and across the ceiling. Some sort of sort of phosphorus sap has been used to paint a large circle all the way around the center of the room, the same substance marking strange symbols along the walls. ~ 27 cdh 0 D1 ~ ~ 0 0 2764 S T 2718 T 2754 #2764 @RSPLAT!!!@n~ The only glimpse you get of this dreary cavern is the sight of it being liberally decorated with everything that used to make up the insides of your body. ~ 27 b 0 S T 2735 #2765 Rubble Blockage~ It looks as though digging has been forsaken in this direction. Abandoned piles of dust and rock leach slowly into murky puddles of condensation, and every slight echo causes a brief rain of pebbles from the ceiling, indicating that this cave may not be safe to stand in, let alone excavate. ~ 27 acd 0 D1 ~ ~ 0 0 2757 S T 2736 #2766 Garden of Wishes~ Low lighting and the heat of the surrounding rock walls has a restful dreamy effect. Delicate creeping vines adorn the walls, and dozens of long green stalks sway gently, dancing in the air currents produced by the hundreds of teeny @Cwishes@n growing like tufts of cotton up their lengths. ~ 27 d 0 D1 ~ ~ 0 0 2761 S #2767 Digging Site~ Tiny and claustrophobic, there is very little rubble here though the walls are battered and marred with hundreds of gashes. A strange bitter smell lingers on the air, and a kind of energy prickles in the room as though traces of some powerful magic remain. ~ 27 acd 0 D2 ~ IvoryDoor~ 2 2721 2763 D3 ~ ~ 0 0 2762 S #2768 Dark Corridor~ Sharp Goethite crystals glint darkly like sprouting thorns from the shadowy walls, a slick slime covering every surface and making them glisten wetly as if coated with oil. Heat wafts slowly through the room, intensifying toward the northern part of the corridor. ~ 27 ad 0 D0 ~ ~ 0 0 2769 D4 ~ ~ 0 0 2730 S #2769 Dark Corridor~ An overpowering smell of fire and blood fills this hall with every wave of hot air. The sound of desperate wailing accompanies the continuous breeze that churns indecisively about the room, rippling the ominous puddles that darken the floor. ~ 27 ad 0 D0 ~ ~ 0 0 2772 D1 ~ ~ 0 0 2770 D2 ~ ~ 0 0 2768 D3 ~ ~ 0 0 2771 S #2770 A Miserable Cell~ The breeze from the western corridor whips more frantically about this room, howling as it rushes along the jagged cavern as though seeking an escape, and clinking the many hanging chains like some restless ghost. The smell of decay hangs heavy here, the lingering presence of rotting flesh and hope alike. ~ 27 ad 0 D3 ~ ~ 0 0 2769 S #2771 Place of Pain~ A sleek black cross lies horizontally on a glimmering obsidian stand in the center of the room, dark bloodied chains draped carelessly over it. Against the western wall a massive steel stove burns, flickering firelight illuminating a selection of terrifying metal instruments hung upon the walls. ~ 27 d 0 D1 ~ ~ 0 0 2769 S #2772 Before the Dark Gates~ Heat emanates intensely from behind the two immense northern gates. Like a giant monolith they stand unyielding and unnaturally black, offering no hint of what lies beyond them except for their burning surfaces, and the bright scarlet glow that shines around the seams. ~ 27 ad 0 D0 Jet-black gates loom menacingly from the floor, towering like dark shadow guardians, blocking the passage forward. ~ darkgates~ 2 2775 2780 D1 ~ ~ 0 0 2774 D2 ~ ~ 0 0 2769 D3 ~ ~ 0 0 2773 D5 ~ ~ 0 0 2775 S #2773 Chamber of Knowledge~ Strange ripples of energy wash through the atmosphere, making everything appear slightly blurry. Globes containing writhing electricity stand on glass posts along the walls. A floating orb of fire flickers within the obsidian hands of a dark humanoid statue, illuminating various scrolls and parchments scattered about the room. ~ 27 ad 0 D1 ~ ~ 0 0 2772 S #2774 Altar of the Cui~ A great marble altar stands here, bleak and black as night but for the veined streaks of white that weave through it and the surrounding room. Intricate portrayals of dragons and monsters are carved into every polished surface. Flickering firelight casts the whole room in and out of shadows, making it seem as though the carvings move just in the periphery of vision. ~ 27 d 0 D3 ~ ~ 0 0 2772 S #2775 Resting Place of the Receptacle~ Unnaturally lit with some magic, the room seems clouded with a thick white haze. In the center of the room the enormous gelatinous mass of the Receptacle pulsates slowly and continuously, surface contractions spreading down each of the massive tentacles that reach in every direction. ~ 27 d 0 D0 ~ ~ 0 0 2776 D1 ~ ~ 0 0 2777 D2 ~ ~ 0 0 2778 D3 ~ ~ 0 0 2779 D4 ~ ~ 0 0 2772 S #2776 Tentacle Tunnel~ Several large tentacles snake their way up the walls like strange icy vines. They become smaller as they reach outwards, all attaching to one parent tentacle that throbs rhythmically, a vague stirring shape only just visible through the semi-transparent surface. ~ 27 d 0 D2 ~ ~ 0 0 2775 S #2777 Tentacle Tunnel~ Spreading across the room like a network of glassy tree roots, several long jellylike growths protrude from the west, quivering slightly and coating the rocky floor and walls in a thin layer of slick, transparant slime. A particularly thick coating covers the central main tentacle, obscuring a clear view of the shadowy movements within. ~ 27 d 0 D3 ~ ~ 0 0 2775 S #2778 Tentacle Tunnel~ A large semi-transparant growth extends from the north, almost more like a pod than part of an organism, this womb-like structure pulses rhythmically. Some form of stirring life can be seen inside, but the surrounding tissues are too opaque to allow a close examination. ~ 27 d 0 D0 ~ ~ 0 0 2775 S #2779 Tentacle Tunnel~ A large gelatin limb extends from the east, rippling with peristaltic-like waves as a blurry form moves within. Several slimy offshoots sprout from the center like spindley fingers, clawing their way up the slippery, jagged walls. ~ 27 d 0 D1 ~ ~ 0 0 2775 S #2780 Firey Hall~ A large but somewhat rickety metal grid extends to the north, leaping flames and billows of dark smoke rising from the molten chasm below, the intense heat stifling the air and making it difficult to breathe. Two large gates guard the passage to the south. ~ 27 cd 0 D0 ~ ~ 0 0 2783 D1 ~ ~ 0 0 2781 D2 Jet-black gates loom menacingly from the floor, towering like dark shadow guardians, blocking the passage forward. ~ darkgates~ 2 0 2772 D3 ~ ~ 0 0 2782 S T 2779 #2781 An Abandoned Nursery~ This is a child's room, the tiny bed and furnishings decorated with the jewels and lace one would bestow upon a little girl. Long abandoned, layers of old grey dust cover the once beautiful surfaces of wood and satin. Dreary cobwebs linger in the corners like ghostly shadows, whispering silent words in the cool breeze. ~ 27 ad 0 D3 ~ ~ 0 0 2780 S #2782 Chamber of Lyra~ This entire room is an apparant tribute to the powerful Khan'li emotion of Lyra, similar in expression to love, but more selfish and obsessive. Flickering fire dances freely along the metal gilding in the wall, writhing and changing into various humanoid forms as it fills the room with heat and a film of moisture. Scarlet symbols of passion and possession paint the floor and ceiling alike, splashed liberally here and there like splatters of blood. ~ 27 d 0 D1 ~ ~ 0 0 2780 S #2783 Firey Hall~ A long metal grid continues from the south to the north, acting as a bridge across the firey pit beneath, swirling heat distorts the view of everything. The air itself burning and shimmering like a blast from a powerful oven. ~ 27 d 0 D0 ~ ~ 0 0 2784 D2 ~ ~ 0 0 2780 S T 2779 #2784 A Blazing Throne Room~ Leaping tongues of fire dance all around the walls of this circular room, the heat so intense that everything shimmers with waves of glistening evaporation. Perfectly reflective metal flooring mirrors the writhing light, suspending the entire contents of this massive room above the raging inferno below. A great throne stands in the center, formed magically from red beryll and studded with glimmering blooddrop rubies. A feeling of intense anger and energy fills the air, tiny static sparks igniting randomly here and there. ~ 27 d 0 D2 ~ ~ 0 0 2783 S T 2792 #2785 The Foundation of All~ Seemingly suspended in space through some illusion, the glass walls of this curving room offer a spectacular panoramic view of the cosmos. Blazing meteorites and whirling planets dance continuously, twinkling stars bespeckling the vast dark canvas of deep space. Burning suns and icy moons light the blackness, shimmering gaseous clouds sparkling with stardust and cosmic debris as they wander past. ~ 27 de 0 D0 ~ ~ 0 0 2788 D1 ~ ~ 0 0 2787 D3 ~ ~ 0 0 2786 D5 ~ ~ 0 0 2743 S #2786 Lamen, the Breeze~ Smooth and curving seamless walls seem almost to blur on approach as though they are merely illusions of walls. A faint breeze whispers gently through the air and silvery blue veins of electricity lick around the borders of this room, bright sparks randomly igniting like tiny winking fireflies. ~ 27 d 0 D1 ~ ~ 0 0 2785 S #2787 Miru, the Dust~ Solid, compact grey blocks of stone make up the structure of this room, cemented together and solid beyond breaking. Hard flawless gems twinkle brightly amongst the mosaic slate pieces of the floor, a coolness emanating from every elemental substance in this room. ~ 27 d 0 D3 ~ ~ 0 0 2785 S #2788 Navi, the Will of the Imari~ This large glass room extends from the south, the illusion of deep space surrounding the frail shimmering walls. Outside, the universe is blossoming rapidly under the careful guidance of the immensely powerful concentrations of life energy known as Imari. Their forms can be seen as pure ripples of light, wafting here and there amidst the stars like a breath of life, choreographing the great cosmic dance and maintaining the equilbrium of order. The exertion of their efforts can be seen influencing all that exists, continuously pulling everything to a state of balance, dark to light and light to dark. ~ 27 d 0 D0 ~ ~ 0 0 2789 D2 ~ ~ 0 0 2785 S #2789 Natul, Bringer of Life~ Beyond the glass walls of this room, a great explosion of light can be seen suspended in the midst of deep space, frozen in time and almost blinding in intensity. In its wake a small barren planet can be seen beginning to blossom, the initial sprouts of growth and life colouring its dusky surface with splashes of green, the nearby stars starting to glow brightly as if emblazened with unnatural fire. ~ 27 d 0 D2 ~ ~ 0 0 2788 D5 ~ ~ 0 0 2790 S #2790 First Wave - the Cui~ The near barren landscape of a vast planet stretches in all directions, only the most primal fungi and mosses beginning to bloom. Large footprints are imprinted deeply into the ground though there appears to be very little life around. Only in the distance can the dark shapes of gigantic creatures be seen moving slowly across the horizon. In the sky, an enormously bright wave of light can be seen slowly moving away into the recesses of space. ~ 27 e 2 D0 ~ ~ 0 0 2793 D1 ~ ~ 0 0 2792 D3 ~ ~ 0 0 2791 D4 ~ ~ 0 0 2789 S #2791 Tor~ This room is dimly lit, dark shadows weaving around the forlorn surroundings. A feeling of unnatural presence fills the air, and everything looks slightly odd, as though peering through a bent glass. Several paintings adorn the darkly painted walls, all imagery of the forbidden union of Cui with Cui, and the unnatural creature that is the consequence. ~ 27 d 0 D1 ~ ~ 0 0 2790 S #2792 Ve~ Painted luminous white, this room seems almost to glow with its own source of light. Soft breeze hushes gently through the air, seeming to whisper as it stirs the hanging tapestries on the walls. Each woven artwork depicting the joining of Cui with their lesser Denuo kin, powerful and beautiful Ve offspring populating the world. ~ 27 d 0 D3 ~ ~ 0 0 2790 S #2793 Second Wave - the Denuo~ The landscape here is beginning to flourish with various flora, green sprouts growing that will soon be massive trees. Figures of both Cui and humanoid life can be seen moving across the terrain, a moderate glow of light sweeping steadily across the sky. ~ 27 0 2 D0 ~ ~ 0 0 2796 D1 ~ ~ 0 0 2794 D2 ~ ~ 0 0 2790 D3 ~ ~ 0 0 2795 D5 ~ ~ 0 0 2797 S #2794 Khan'li, of Dark~ This room appears to be a Khan'li enclosure, black glistening goethite lining the walls and floor and flickers of fire dancing freely about, controlled by some invisible force. The weapons of warriors are proudly displayed, sharp spears and shining metal swords, the heat in this place making the air shimmer as though merely a mirage. ~ 27 d 0 D3 ~ ~ 0 0 2793 S #2795 Dynar, of Light~ The stillness of this softly moss-covered area is broken only by the swaying movement of the willow trees that grow here. The sound of trickling water can be heard gurgling amidst nearby rocks and leading into a small luminous pond. Plant life blooms abundantly here, grasses and mosses covering every surface, colourful flower blossoms and tree sprouts beginning to show through the green. ~ 27 0 2 D1 ~ ~ 0 0 2793 S #2796 Third Wave - Miru Life~ All around, the lush landscape can be seen fully blossoming with various trees and plant life. Many varieties of animal can be glimpsed wandering through the grasses and brush, the signs of humanoid civilization visible in the form of distant villages. ~ 27 0 2 D2 ~ ~ 0 0 2793 S #2797 Memlins, of Shadow~ This modestly furnished cavern is lit with gently flickering torches. Lightly sanded, the floor is speckled here and there with a fungi growth or patch of moss. Trickling water can be heard although not seen, and a film of moisture covers the slick ceiling, sparkling stalactites beginning to form. ~ 27 d 0 D4 ~ ~ 0 0 2793 S #2798 A Little Forest Clearing~ Tall, lean trees grow sparsely here, several large stumps protruding from the ground, the aftermath of a felling in recent years. Brown grasses rustle restlessly in the somewhat smokey air, and the peaks of a mountain range are only just visible to the north. ~ 27 0 3 D0 ~ ~ 0 0 2701 S #2799 Detta's Chamber~ Warm hues of amber adorn the curving walls of this large subtly-lit room. Against the northern side stands a beautiful bed, intricately carved from lush cherry wood and spread with soft cream linen. Several wall-hung candles illuminate the room, serpentine tongues of firelight writhing upon the smooth canvas of the bedsheets as shadows weave a sultry dance around the walls. The sweet scent of vanilla wafts in the air, mingled with the deeper, earthier aroma of musk and gentle wood-wind music can only vaguely be heard beneath the meditative murmuring of a central glass fountain, adding to the almost ethereal tranquility of this place. ~ 27 d 0 E wall-hung wall hung candles~ These tall elegant candles burn brightly, scarlet flickers of flame dancing upon the wax as if to some unheard rhythm. ~ E beautiful bed~ The smooth, dark frame of this bed has been carved by the hand of a skilled master, various artistic depictions of love emerging from the flowing lines of the wood as if they had grown there. ~ E glass fountain~ This carefully sculpted glass fountain allows an unhindered view of the smooth pebbles within, small drops of water splashing over the side as it trickles. ~ E test~ Move bounce ~ S $~