#24800 Gbetz's Zone Description Room ~ The Elven Woods by Gbetz This is a new area, complete with shops, an elven forest, a reception area, and guilds... It can be used in place of the major town or as another one. Please enjoy, Gbetz@gargamel.asms.state.k12.al.us Builder : Gbetz Zone : 248 Elven Woods Began : Player Level : 15-17 Rooms : 29 Mobs : 10 Objects : 23 Shops : 5 Links : 01s ~ 248 j 0 S #24801 Entrance to the Elven Forest~ Trees tower above you blocking the majority of light with their expanse canopies. A large steel reinforced wooden gate is set into a wall of wood logs just to the north. ~ 248 0 3 D0 ~ ~ 0 -1 24802 S #24802 Guarded Path Through the Forest~ The path runs straight through the forest from south to north. You feel yourself observed by someone. To the east you see a wooden door in a large tree, and to the west you see a rope hanging down from a tree. ~ 248 0 3 D0 ~ ~ 0 -1 24807 D1 ~ ~ 0 -1 24803 D2 ~ ~ 0 -1 24801 D4 ~ ~ 0 -1 24806 S #24803 A Guard Room~ In the north-east corner of this dimly lit room stands a large round stone table. To the east and west you can see doors. The sound of footseps can be heard in the distance. ~ 248 d 3 D1 ~ ~ 0 -1 24804 D3 ~ ~ 0 -1 24802 S #24804 A Guard Chief's Bedroom~ This room is apparantly the chief of the elven guards bedroom. Decorations and awards line the walls. In a corner stands a large bed and there is a door to the west. ~ 248 d 3 D3 ~ ~ 0 -1 24803 S #24805 A Cellar~ The damp earthen cellar is relatively cool. Shelves line all the walls. Filled, almost to the point of collapse, with various dried foods and storage containers. ~ 248 ad 3 D4 ~ ~ 0 -1 24803 S #24806 On the Platform~ You are standing on a wooden platform above the beginning of the elven forest. From here, above the tree tops, the town of Thewston is visible in the distance. ~ 248 c 5 D5 ~ ~ 0 -1 24802 S #24807 A Guarded Path Through the Forest~ The path runs straight through the forest from south to north. The forest is in good condition and looks well kept. No dead branches or brush is visible between the trees. ~ 248 0 3 D0 ~ ~ 0 -1 24808 D2 ~ ~ 0 -1 24802 S #24808 A Path Crossing~ The path splits up into four here, one in every direction. In the middle of the crossing stands a gigantic stone obelisk with some runes engraved into it. ~ 248 0 3 D0 ~ ~ 0 -1 24809 D2 ~ ~ 0 -1 24807 E runes obelisk stone~ If you had been an old elven sage you might have known what the runes told, but you are not, so this means nothing to you.... ~ S #24809 A Fine Path Through the Elven Forest~ On both sides of this path is doors. Over the eastern door is a sign telling you this must be the weapon shop, and over the western door is a similar sign telling you it's the armoury. ~ 248 0 3 D0 ~ ~ 0 -1 24812 D1 ~ ~ 0 -1 24810 D2 ~ ~ 0 -1 24808 D3 ~ ~ 0 -1 24811 S #24810 The Elven Armoury~ On the walls of this large room are fine elven armours hanging. A few other odds and ends lay about that are required for the bending and pounding of the armour. ~ 248 d 0 D3 ~ ~ 0 -1 24809 S #24811 The Elven Weaponry~ On the counter and upon the walls hang fine weapons of elven quality. In the back you can hear the roar of the furnace and the pumping of the billows. ~ 248 d 0 D1 ~ ~ 0 -1 24809 S #24812 A Fine Path Through the Elven Forest~ On both sides of this path are doors. Over the eastern door is a sign telling you this must be the magic shop of the elven village, and over the western door is a similar sign telling you it's Quintors fine shop. To the north the path continues. ~ 248 0 3 D0 ~ ~ 0 -1 24815 D1 ~ ~ 0 -1 24814 D2 ~ ~ 0 -1 24809 D3 ~ ~ 0 -1 24813 S #24813 Quintor's Fine Shop~ In this fine room you can see all kinds of equipment. Everything from bags to torches can bee seen on the shelves. The items are of a fair quality and reasonably priced. ~ 248 d 0 D1 ~ ~ 0 -1 24812 S #24814 The Elven Magic Shop~ As you enter this store you feel a sensation in your stomach. There is something wrong here or is it just the powers of all magic in here? All around this room you see objects of different shapes and sizes. ~ 248 d 0 D3 ~ ~ 0 -1 24812 S #24815 The End of the Path~ On both sides of this path are doors. Over the eastern door is a sign telling you this must be the tavern of the village, and to the north you see a large house, about two stores high. ~ 248 0 3 D0 ~ ~ 0 -1 24817 D1 ~ ~ 0 -1 24816 D2 ~ ~ 0 -1 24812 S #24816 The Tavern of Hope~ You are standing in the bar of the Tavern. The bar is set against the northern wall, old elven writings, carvings and symbols cover its top. A fireplace is built into the eastern wall, and through the door in the western wall you se the fine path. This place really makes you feel at home. ~ 248 d 0 D3 ~ ~ 0 -1 24815 D4 ~ ~ 0 -1 24890 S #24817 Inside a Fine House~ A large staircase leads into a foyer in front of the house. At the top of the stairs two doors lead to the east or west into the house. The house is well kept. ~ 248 d 0 D1 ~ ~ 0 -1 24819 D2 ~ ~ 0 -1 24815 D3 ~ ~ 0 -1 24818 D4 ~ ~ 0 -1 24820 S #24818 A Guard Room~ A table with chairs scattered about fills the center of the room. Along the walls are several sets of beds. Items are scattered about the table and the room is a mess. ~ 248 d 0 D1 ~ ~ 0 -1 24817 S #24819 The Trophy Room of the Elven King~ The walls are covered in trophies, tapestries, paintings, and other various gifts the King has acquired during his long life. All are exquisitely made and in good taste. ~ 248 d 0 D3 ~ ~ 0 -1 24817 S #24820 The Grand Stairway~ The stairs are wooden with a carpet running down the center. The carpet is plush, almost like a moss which its color resembles. The house seems to be another extension of the forest. ~ 248 d 0 D4 ~ ~ 0 -1 24821 D5 ~ ~ 0 -1 24817 S #24821 The Upper Floor of the House~ The corridor is lined on both sides by doors. Everything is made of wood. From the floor to the ceiling it is all well polished. Small wooden stands break are scattered about the hall holding various flowers in vases. ~ 248 d 0 D0 ~ ~ 0 -1 24823 D1 ~ ~ 0 -1 24822 D2 ~ ~ 0 -1 24824 D5 ~ ~ 0 -1 24820 S #24822 The Corridor~ You are standing in a corridor with wooden floor and ceiling. Door are placed in the north and south walls. Further to the east the corridor ends at a window overlooking the forest. ~ 248 d 0 D0 ~ ~ 0 -1 24826 D1 ~ ~ 0 -1 24825 D2 ~ ~ 0 -1 24827 D3 ~ ~ 0 -1 24821 S #24823 The Library~ Book shelves line the walls of this room. In the center of the room is a large desk and some chairs. The shelves are filled with books bound in leather and scrolls stacked high. ~ 248 d 0 D2 ~ ~ 0 -1 24821 S #24824 The Living Room~ A set of large padded chairs face a roaring fireplace that fills the room with its radiant heat. The wooden logs in the fire crack and sputter as the flames consume them. ~ 248 d 0 D0 ~ ~ 0 -1 24821 S #24825 Falling ~ That was a mistake. You are not a bird. You fall to the ground and splat! Like a bug on a windshield. Ask a wizard to get a spatula. Perhaps your remains will soften the fall for the next victim. ~ 248 cj 0 S T 24800 #24826 The Guards Bedroom~ This looks like an ordinary bed room with about twenty beds in it. There are no other exits than the one to the south. The beds look uncomfortable and unkept. ~ 248 d 0 D0 ~ ~ 0 -1 24827 D2 ~ ~ 0 -1 24822 S #24827 The Training Room~ The middle of the room is filled with a rack of training equipment. Everything from padding to wooden weapons. The floor is wooden with sawdust to help clean up any accidents. ~ 248 d 0 D0 ~ ~ 0 -1 24822 S #24890 The Reception of the Tavern of Hope~ A staircase leads down to the entrance hall. A conspicous sign hangs over the counter. All the noise and excitement seems to be coming from the entrance hall. ~ 248 cd 0 D5 You see the Tavern of Hope. ~ ~ 0 -1 24816 E sign~ Rooms are expensive but good! You may: Offer - get an offer on a room - Time is in real life days. Rent - Rent a room (saves your stuff, and quits the game), minimum charge is one day. MY WAY OR THE HIGHWAY PAY YOUR RENT! WE WON'T THINK TWICE BEFORE KICKING YOU OUT. ~ S $~