#23600 Start of Aldin, City of the Dwarves~ This zone has been thought out, and implemented by Welcor of Cruelworld Mud. Builder : Welcor Zone : 236 Aldin Began : 1998 Player Level : 10-14 Rooms : 84 Mobs : 28 Objects : 42 Shops : 6 Triggers : 17 Theme : Plot : Links : 00, 99 Map : 00 Zone 236 is linked to the following zones: 237 Dwarven Trade Route at 23601 (south) ---> 23700 ~ 236 j 0 S #23601 Entrance to the Tradehalls~ You're standing in front of a large gateway into the mountain. The portal is large enough for several carriages to go through it at once. It's very nice masonry work and you can't help thinking about how old it looks. A sign has been posted near the entrance. ~ 236 0 5 D0 A large stone portal, rising from the cave floor and in a wide arch above you. In the middle the arch is more than 20' high. ~ portal~ 1 0 23602 D2 ~ ~ 0 0 23700 E sign~ +----------------------------------+ | | | The Trade Halls | | | | AR AR = Armourer | | | | | WP--+--+# WP = Weaponsmith | | | | | SW--+-TR SW = Stonewright | | | | | + TR = Travellers rest | | | | # = Restricted Area | | | | By Order of the King. | | | +---------------+---+--------------+ | | | | | | | | | | | | ~ E masonry~ The stones have been set so close, you can't even force a knife between them. ~ S #23602 Inside the Tradehalls~ You have entered a large, partly natural cavern, The air is filled with yelling from the stalls to the west and north of here, East of here you see the travellers resting area, and to your south the great portal leads out of the trading halls. ~ 236 d 0 D0 ~ ~ 0 0 23607 D1 ~ ~ 0 0 23603 D2 A large stone portal, rising from the cave floor and in a wide arch above you. In the middle the arch is more than 20' high. ~ portal~ 1 0 23601 D3 ~ ~ 0 0 23604 S #23603 Travellers rest.~ This corner is a quiet resting spot, where a couple of bunks makes for complimentary meds. You feel quite safe here, and expect to get a good rest. To your west the tradehalls extend, and north you see a narrow platform, inaccesible from here. ~ 236 cd 0 D3 ~ ~ 0 0 23602 S #23604 The stonewrights stall~ On the ground in front of you several blocks, hewn from the sorrounding rock, have benn spread evenly. Behind a particularly large and square block, the stonewrights' assistant has set up a stall, selling large rocks for headstones and the like. He also has a selection of smaller stones, refined into fine jewelry. To the east you can go back in the main trading hall. ~ 236 d 0 D1 ~ ~ 0 0 23602 E blocks block stone rock~ It doesn't look like the bloacks of rock come from these walls. They seem to have been moved here with might. ~ S #23605 The weaponsmiths stall~ The weaponsmiths assistant has set up a stall here, selling the weaponsmiths produce. He offers a selection of blunt and edged weapons, making sure you leave before you use them. You can leave to the east. ~ 236 d 0 D1 ~ ~ 0 0 23607 S #23606 The armourers stall~ You are in the corner of the cave, which the dwarves have decided to use as trade area. In this, the farthest corner from the entrance, some shining armour has been laid out on an old sack. Behind it, the assistant to the armoursmith is getting ready to display his merchandise to you. To get back to the center of the trade halls, you must go south. ~ 236 d 0 D2 ~ ~ 0 0 23607 E sack armour armor~ The different pieces of armour have been strewed all over the ground here, but it might be an unwise idea to try to just pick it up. Theft is not looked lightly upon in the dwarven kingdom. ~ S #23607 Center of the Trade Halls~ You are Standing in the middle of what you would have to call a domed cave, in lack of other words. The cave is strangely symmetrical, though, and you are certain the ceiling high above you have been touched by a dwarfs pickaxe in the past. The floor is rock, and there is rock above and around you. You are also certain the dwarfs can monitor you here from hidden holes in the rockface. To your west and north there are stalls set up by the traders, while to the east you can try to enter the dwarven city itself. You can leave to the south. ~ 236 d 0 D0 ~ ~ 0 0 23606 D1 ~ ~ 0 0 23609 D2 ~ ~ 0 -1 23602 D3 ~ ~ 0 0 23605 S #23609 On a narrow platform~ You are standing on a narrow platform outside a wooden door. The platform has been hewn out of the rock in the northeastern corner of the cave. There is only one way onto the platform, and that is from the center of the trade halls. You feel very exposed as you walk the last couple of feet towards the door. The door itself is about ten feet wide and fifteen feet tall, making it a huge portal to the dwarves. However it is still quite easy to defend, and you realize they might not want you inside. ~ 236 di 0 D1 The entrance to the dwarven city. ~ gate wooden~ 1 0 23610 D3 ~ ~ 0 0 23607 S #23610 Entrance to Aldin, City of the Dwarves~ You are standing in a domed cave, which obviously serves as a portcullis. To your west, a rather large gate opens to the trade halls, and to your east a smaller stone door blocks your entry into the heart of Aldin. This cave obviously has been set up, so the guards have a place to check people before they leave the trade halls and enter the city itself. You realise with sudden brutality the guards are stopping anyone who isn't dwarven... ~ 236 d 0 D1 This small runed door is made of stone, and it seems to have been there forever. ~ door stone~ 1 23642 23611 D3 The trade halls are here. ~ gate wooden~ 1 0 23609 S T 23615 #23611 Passing by the workshops~ You are stand,ing just inside the entrance to the dwarven city, and you are almost deafened by the sounds from the nearby workshops. It seems all of the things traded in the trade halls come from these workshops. To your south the weaponsmith is working and east of here the armor smith is preparing more armours for sale. You can leave the city by going west from here, or go deeper into it by heading north. ~ 236 d 0 D0 ~ ~ 0 0 23613 D1 ~ ~ 0 0 23615 D2 ~ ~ 0 0 23612 D3 This small stone door leads out of the city. ~ door stone~ 1 23642 23610 S T 23616 #23612 At Torgs' smithy~ The dwarves are very proud of their fine weaponry. Rods of several different metals have been laid on shelves along the south wall, ready to go into the forge. The forege itself has been set in the east wall, accesible from both here and the armourers smithy just north and east of here. The walls are blackened wth soot from many years of smoke from the large forge. A strange contraption makes sure the bellows keep the heat at its peak. ~ 236 d 0 D0 ~ ~ 0 0 23611 E rods metal~ Long rods of differently alloyed metal hang here. On the floor next to them, bars of lead have been lain down. Also a barrel sits here, full to the edge with leather strips for handles. ~ E forge contraption strange~ A forge with large leather bellows has been set in the full length of the eastern wall. A small stream in the corner makes a small milling wheel turn, which in turn makes the bellows blow. It is obvious to you that the reason for putting the forge here is that small stream. It runs from a hole in the cave wall about three feet up, into a hole in the corner. A small basin suggests the stream is used to temper the steel in, too. ~ S #23613 Before the city~ Just north of here, you can hear the rustle of a large town here beneath the mountain. The walls around you are made with some of the finest masonry you have ever witnessed. To your south you can hear the clanging of iron against iron from the forges, and from your east comes the crisp sound of chisel against rock. It sounds if someone is making gravestones. To the north a small portal shields the living areas from the noise of the workshops. ~ 236 d 0 D0 A small arched doorway, not much more than four feet across, and about 6 feet tall leads into the dwarven city. ~ portal~ 0 0 23617 D1 ~ ~ 0 0 23616 D2 ~ ~ 0 0 23611 E portal~ A small, arched doorway, not much more than four feet across and about 6 feet tall, leads into the dwarven city. ~ S #23614 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway turns a perfect right angle turn to the north and east here. Perfect walls block your progress to the west and south. ~ 236 d 1 D0 The hallway continues. ~ ~ 0 0 23621 D1 The hallway continues. ~ ~ 0 0 23618 S #23615 At Ralfs' smithy~ Upon entering the smithy you immidiately discover the reason for all the noise in the area. All the armours made here are full-body armours. When struck by Ralf, they make about as much noise, as a churchbell. The forge is set in the south wall, and on the northern and eastern wall, several half-finished armours have been lain on shelves. In a crate near the eastern wall, different straps and thongs of leather are stored - nothing of use until they've been applied to an armour. ~ 236 d 0 D3 ~ ~ 0 0 23611 E forge~ The forge has been set in sotnes and is extremely hot. On the other side of the fire, you notice the weaponsmiths' smithy. ~ E crate~ A wooden crate about one by two feet. It contains strips of leather used for the armours made here. ~ S #23616 At the stonewrights.~ Large rocks, the size of headstones sit on the ground in nice rows. A sudden realisation grabs you, as you see them for what they really are. Tombstones. And many of them too. But there's also a shelf with some much finer art. ~ 236 d 0 D3 ~ ~ 0 0 23613 E shelf~ A wide shelf has been made from the stone wall. And you notice it has been made by removing the surrounding rock piece by piece. A labour with no end, it seems. On it a couple of small gemstones have been laid, along with a handwritten sign: HANDS OFF! ~ E tombstones stones headstones~ They all look about the same: _____________ ___ _______ | | | | | _ | | | ___| |___ | |_| | | R. I. P. | |___RIP___| ____| RIP |____ | | | | |______ ______| | | | | | | | | | | | | | | | | | | |___________| |_| |___| ~ S #23617 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor, and the light helps you to not think of the terrible weight of the mountain above you. To your south a portal opens to the sound of hammers on metal, and a faint draft of air lets you know this is a way out. The hallway continues west and east. ~ 236 d 0 D1 The hallway continues. ~ ~ 0 0 23619 D2 A small arched doorway, not much more than four feet across, and about 6 feet tall leads out of the dwarven city, towards the trade halls. ~ portal~ 0 0 23613 D3 The hallway continues. ~ ~ 0 0 23618 E portal~ A small arched doorway, not much more than four feet across, and about 6 feet tall leads out of the dwarven city, towards the trade halls. ~ S #23618 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway splits here and branches north, east and west. To your south another perfect wall blocks passage. ~ 236 d 1 D0 The hallway continues. ~ ~ 0 0 23623 D1 The hallway continues. ~ ~ 0 0 23617 D3 The hallway continues. ~ ~ 0 0 23614 S #23619 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway leads west and east here. Perfect walls block your progress north and south. ~ 236 d 0 D1 The hallway continues. ~ ~ 0 0 23620 D3 The hallway continues. ~ ~ 0 0 23617 S #23620 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway turns a perfect right angle turn to the north and west here. Perfect walls block your progress to the east and south. ~ 236 d 1 D0 The hallway continues. ~ ~ 0 0 23627 D3 The hallway continues. ~ ~ 0 0 23619 S #23621 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway leads north and south here. Perfect walls block your progress west and east. ~ 236 d 1 D0 The hallway continues. ~ ~ 0 0 23628 D2 The hallway continues. ~ ~ 0 0 23614 S #23622 Dwarven mines~ You are standing in a comparatively large room deep inside the dwarven mountain. The walls around you seem to be chipped directly from the surrounding rock, and you immidiately realise you're standing on the edge of the dwarven mines. Also the large hole in the floor, with ladders leading into darkness might have given you a clue. To your north a wooden door with a sturdy lock blocks your exit, while you may descend into the mines by going down. A large crane has a very large basket hanging from it over the hole here. ~ 236 d 5 D0 A wooden door, almost always closed to keep the noise from the mines in. ~ door wooden~ 1 23626 23629 D5 The ladder stretches into darkness. ~ ~ 0 0 23670 E basket~ A large basket, it looks sturdy enough to carry a ton of rock at once. It should be able to carry you with all your belongings without any problems. ~ E crane large~ A large crane made from wood, seemingly made to hoist large amounts of ore and stone from the mine. You think you might be able to fit in the basket currently hanging here. ~ E walls~ The walls are the same rock as the surrounding city. You notice, however, that these walls doesn't consist of blocks of stone. The room's more likely been dug out of the mountain. ~ S T 23606 #23623 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway leads north and south here. Perfect walls block your progress west and east. To your northeast you hear the sound of pickaxe against rock. ~ 236 d 1 D0 The hallway widens somewhat. ~ ~ 0 0 23630 D2 The hallway continues. ~ ~ 0 0 23618 S #23624 A dwarven home~ The dwarves might have spent many years working on their city. However they have spent very little time decorating their dwellings. In this, for dwarven measures quite large home, a bed has been set along one wall, a table with two small chairs by another, and a small stove in the farthest corner. To the east a small portal, about three feet tall, leads into darkness, and north of here a wooden door leads out to the hallway. ~ 236 d 1 D0 A wooden door leads out of the dwarven home. ~ door~ 1 0 23631 D1 A small portal leads into total darkness. You might be able to squeeze your way through. ~ portal~ 0 0 23625 S #23625 In a closet~ Wow, do you feel stupid now. You've only just managed to crawl through the portal before you realise the place you've fought so hard to get into is nothing but a wardrobe for the dwarfs living in this home. The only way out is back west. ~ 236 adj 1 D3 The portal looks just as small from this side. ~ ~ 0 0 23624 S #23626 The dwarven city~ You are standing next to the town well, where fresh water is running from a spring halfway up the south wall into a masonry basin. What the basin can't hold runs over the edge and through a hole in the floor. You pause once again to marvel at the cleverness of the stonewright who made this once upon a time. You can leave the well by going north. ~ 236 d 1 D0 Up north you see the nice, but also quite boring masonry of the hallways. ~ ~ 0 0 23632 S #23627 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway leads north and south here. Perfect walls block your progress west and east. From your northeast you hear the sound of bubbling water. ~ 236 d 1 D0 The hallway continues. ~ ~ 0 0 23633 D2 The hallway continues. ~ ~ 0 0 23620 S #23628 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. To your east the tunnel widens and looks more used than the ones to the south and north. Another perfect wall blocks the way west. ~ 236 d 1 D0 The hallway continues. ~ ~ 0 0 23634 D1 The hallway widens somewhat. ~ ~ 0 0 23629 D2 The hallway continues. ~ ~ 0 0 23621 S #23629 The dwarven city~ The hallway has widened to about twice the width it had earlier. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to read the sign above the door to the south. It says 'Beware Of Falling Rocks - Use Helmets In The Mine' The wide hallway continues to the west and east, and from behind the door to the south you can hear miners at work. ~ 236 d 1 D1 The wide hallway continues. ~ ~ 0 0 23630 D2 A wooden door, almost always closed to keep the noise from the mines in. ~ door wooden~ 1 23626 23622 D3 The hallway gets a little narrower. ~ ~ 0 0 23628 S #23630 The dwarven city~ The hallway has widened to about twice the width it had earlier. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. To the east and west the wide hallway continues, to the south narrows down a little, and to the north a perfect wall blocks your progress. ~ 236 d 1 D1 The wide hallways continues. ~ ~ 0 0 23631 D2 The hallway gets a little narrower. ~ ~ 0 0 23623 D3 The wide hallway continues. ~ ~ 0 0 23629 S #23631 The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide hallway continues in all directions except south, where you see a wooden door. ~ 236 d 1 D0 The wide hallway continues. ~ ~ 0 0 23637 D1 The wide hallway continues. ~ ~ 0 0 23632 D2 A wooden door leads into some sort of dwarven living room. ~ door~ 1 0 23624 D3 The wide hallways continues. ~ ~ 0 0 23630 S #23632 The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide hallway continues to your west and gets a little narrower to your east. You can hear the sound of running water from the well to your south. ~ 236 d 1 D1 The hallway narrows down a bit. ~ ~ 0 0 23633 D2 You see the Town well. ~ ~ 0 0 23626 D3 The wide hallway continues. ~ ~ 0 0 23631 S #23633 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway continues north and south here and a somewhat wider hallway leads west. A perfect wall blocks your progress to the east. West of here you hear the sound of bubbling water. ~ 236 d 1 D0 The hallway continues. ~ ~ 0 0 23640 D2 The hallway continues ~ ~ 0 0 23627 D3 The hallway grows wider. ~ ~ 0 0 23632 S #23634 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway leads north and south here. Perfect walls block your progress west and east. ~ 236 d 1 D0 The hallway continues. ~ ~ 0 0 23641 D2 The hallway continues. ~ ~ 0 0 23628 S #23635 A dwarven home~ A truly unremarkable room, a bed in one corner, and a portal leading back to the living area to the east is all that's here. The floor, walls, and ceiling are also unremarkable. ~ 236 d 1 D1 A portal leads back to the living area. ~ ~ 0 0 23636 S #23636 A dwarven home~ You're standing in what some people might consider a very boring home. A portal open up to the west, letting you peek into the sleeping chamber, whaile this living area is barren a devoid of anything that might have given you a clue about who lives here. You guess, however, from the size of the furniture, that you've once again entered a dwarven home. A wooden door leads north from here. ~ 236 0 0 D0 A wooden door leads back to the hallways. ~ door wooden~ 1 0 23643 D3 A portal leads to the sleeping area. ~ ~ 0 0 23635 S #23637 The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide hallway continues north and south, the east and west being blocked by perfect walls. ~ 236 d 1 D0 The wide hallway continues. ~ ~ 0 0 23644 D2 The wide hallway continues. ~ ~ 0 0 23631 S #23638 A dwarven home~ You're in a small very square room, with stone walls, stone floor and stone ceiling. A small bed has been set in one corner, and a table with small chairs around it in another. Judging from the smell, the dwarf who lives here doesn't care too much for water, not for taking baths, anyway.. A wooden door leads north from here. ~ 236 d 1 D0 A wooden door leads to the hallways. ~ door wooden~ 1 0 23645 S #23639 A dwarven home~ You're in a small very square room, with stone walls, stone floor and stone ceiling. A small bed has been set in one corner, and a table with small chairs around it in another. Judging from the smell, the dwarf who lives here doesn't care too much for water, not for taking baths, anyway.. A wooden door leads north from here. ~ 236 d 1 D0 A wooden door leads into the hallways. ~ door wooden~ 1 0 23646 S #23640 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway leads north and south here. Perfect walls block your progress west and east. ~ 236 d 1 D0 The hallway continues. ~ ~ 0 0 23647 D2 The hallway continues. ~ ~ 0 0 23633 S #23641 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway turns a perfect right angle turn to the south and east here. Perfect walls block your progress to the west and north. ~ 236 d 1 D1 The hallway continues. ~ ~ 0 0 23642 D2 The hallway continues. ~ ~ 0 0 23634 S #23642 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway leads east and west here. Perfect walls block your progress north and south. ~ 236 d 1 D1 The hallway widens somewhat. ~ ~ 0 0 23643 D3 The hallway continues. ~ ~ 0 0 23641 S #23643 The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide hallway continues north and east of here, and a somewhat narrower hallway leads west. To the south you see a wooden door. ~ 236 d 1 D0 The wide hallway continues. ~ ~ 0 0 23650 D1 The wide hallway continues. ~ ~ 0 0 23644 D2 A wooden door leads to a dwarven home ~ door wooden~ 1 0 23636 D3 The hallway narrows down a bit. ~ ~ 0 0 23642 S #23644 The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. East of here, the hallway narrows down a bit, but continues to the west and north. A perfect wall stops you from going north. ~ 236 d 1 D1 The hallway narrows down a bit. ~ ~ 0 0 23645 D2 The wide hallway continues. ~ ~ 0 0 23637 D3 The wide hallway continues. ~ ~ 0 0 23643 S #23645 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway continues to the east, and widens a bit to the west. North and south are wooden doors. ~ 236 d 1 D0 A wooden door leads to a dwarven home. ~ door wooden~ 1 0 23652 D1 The hallway continues. ~ ~ 0 0 23646 D2 A wooden door leads to a dwarven home. ~ door wooden~ 1 0 23638 D3 The hallway widens a bit. ~ ~ 0 0 23644 S #23646 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway leads east and west here, and to the south you see a wooden door, while north a perfect wall blocks your progress. ~ 236 d 1 D1 The hallway continues. ~ ~ 0 0 23647 D2 A wooden door leads into a dwarven home. ~ door wooden~ 1 0 23639 D3 The hallway continues. ~ ~ 0 0 23645 S #23647 The dwarven city~ You are standing in an underground hallway, deep inside the mountain. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light helps you to not think of the terrible weight of the mountain above you. The hallway turns a perfect right angle turn to the west and south here. A perfect wall blocks your progress to the east. You could, on the other hand, go north into a small dark opening in the north wall. ~ 236 d 1 D0 You can't see much inthere, but you realise you'll have to crawl on your hands and knees to get through. ~ opening~ 0 0 23654 D2 The hallway continues. ~ ~ 0 0 23640 D3 The hallway continues. ~ ~ 0 0 23646 E opening dark wall~ You can't see much inthere, but you realise you'll have to crawl on your hands and knees to get through. ~ S #23648 The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. To your west a block of pure white marble blocks the hallway. A short inspection reveals it to be a thick magical doorway. A light push makes it turn aside. You can also follow the wide hallway to the east. ~ 236 d 1 D1 The wide hallway continues. ~ ~ 0 0 23649 D3 A large white marble block, obviously magically enchanted, opens to let people through. You're quite certain, though, that if your intent is to destry the kingdom, the doors would remain shut... Letting noone in. ~ marble~ 2 0 23655 S #23649 The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide hallway continues to your west and east, while to the north and south perfect walls block your path. ~ 236 d 1 D1 The wide hallway continues. ~ ~ 0 0 23650 D3 The wide hallway continues. ~ ~ 0 0 23648 S #23650 The dwarven city~ The underground hallway is wide enough for six people to walk next to each other here, and the stone floor has evidently been walked by many feet. The walls are a show of fine masonry, and the grey marble rocks have been worked so perfectly, that you wouldn't be able to put even the tip of your knife between two stones. Every three feet a torch lights up the corridor and the light makes you feel safe. The wide tunnel turns a perfect right angle here, going west and south. Perfect walls block your path to the north and east. ~ 236 d 1 D2 The wide hallway continues. ~ ~ 0 0 23643 D3 The wide hallway continues. ~ ~ 0 0 23649 S #23651 A dwarven nobles' home~ You're standing in the sleeping room of a dwarven noble. So much is obvious from the rich decoration of the walls, the larger than average bed and the large ironbound chest in the corner. ~ 236 d 1 D1 A portal leads to the living area. ~ ~ 0 0 23652 S #23652 a dwarven nobles' home.~ You are standing in a very square living room, obviously the home of someone above average income and taste. On the walls are some decorative tapestries, and the furniture looks almost comfortable. After dwarven standards this is very luxurious - some might even call it ostentatious, had it been part of the general vocabulary of the dwarves. Since it isn't, they simply refer to it as 'the ministers house'. A portal leads to the sleeping room to the west, while a wooden door leads back south. ~ 236 d 1 D2 A wooden door leads out into the corridors. ~ door wooden~ 1 0 23645 D3 A portal leads to the sleeping area. ~ ~ 0 0 23651 S #23653 The tool shed.~ Not very many people have been here recently. Actually cobwebs cling to every single tool and every single piece of furniture is covered by dust. It seems the small door to the east only blocks the worst of the wind, not the dust or the insects. You don't see anything of value, but at least you are out of the terrible draft from the tunnel outside. ~ 236 adg 1 D1 A small door leads out into the drafty tunnel. ~ door wooden~ 1 0 23654 S #23654 In a drafty tunnel.~ You are crawling on hands and knees in a small tunnel. Up north you see a faint outline of the tunnels opening. You realise the light coming from the opening is daylight from the outside. South the tunnel ends in the dwarven city. You seem to be in one of the tunnels the dwarves had to make to permit enough air to enter their city for them to breathe. The walls are smooth as only the dwarves can make them, and a strong wind pushes at you from the north. In the west wall a small wooden door leads to what you guess must be the dwarves' best suggestion of a tool shed. ~ 236 adi 1 D0 You might be able to fight the wind, and move further north into the tunnel. ~ ~ 0 0 23669 D2 You can see the lights of the dwarven city. They all burn on the air let in through this hole. ~ ~ 0 0 23647 D3 A wooden door leads into some old store room you think could contain old junk, the dwarves just wanted to forget. ~ door wooden~ 1 0 23653 S #23655 The Checkpoint~ You would think the dwarven king lived in eternal fear of assassination, with all those checkpoints on the way to the dwarven court. You're only half mistaken - He's not afraid of his fellow dwarves but many men have sworn against him, since he alone controls the trade of iron and gold from the dwarven kingdom. So right now you're standing at the gate to the dwarven court, waiting to be inspected by the kings' watch. To your east a large white marble block serves as a gate and to the east a just as large black granite slap serves the same purpose. ~ 236 d 1 D0 You see the guards' barracks. ~ ~ 0 0 23656 D1 A large white marble block, obviously magically enchanted, opens to let people through. You're quite certain, though, that if your intent is to destry the kingdom, the doors would remain shut... Letting noone in. ~ marble white~ 2 0 23648 D2 You see the guards' barracks. ~ ~ 0 0 23658 D3 A large black granite slab, which seem to function as a gate, can be pushed aside here. ~ granite black~ 2 0 23660 S #23656 The barracks~ You are certain about one thing. The dwarves have been here for a long time. The smell of dwarven sweat hangs in the air in these rooms, thick as a curtain. The line of beds along the west wall and the small boxes set in front bears witness of strong disciplin. This is a place for the best of the fighters among the dwarves - The kings' guard. ~ 236 d 1 D0 The barracks continue. ~ ~ 0 0 23657 D2 The checkpoint before the court is here. ~ ~ 0 0 23655 S #23657 The barracks~ You are certain about one thing. The dwarves have been here for a long time. The smell of dwarven sweat hangs in the air in these rooms, thick as a curtain. The line of beds along the west wall and the small boxes set in front bears witness of strong disciplin. This is a place for the best of the fighters among the dwarves - The kings' guard. ~ 236 d 1 D2 The barracks continue. ~ ~ 0 0 23656 S #23658 The barracks~ You are certain about one thing. The dwarves have been here for a long time. The smell of dwarven sweat hangs in the air in these rooms, thick as a curtain. The line of beds along the west wall and the small boxes set in front bears witness of strong disciplin. This is a place for the best of the fighters among the dwarves - The kings' guard. ~ 236 d 1 D0 The checkpoint before the court is here. ~ ~ 0 0 23655 D2 The barracks continue. ~ ~ 0 0 23659 S #23659 The barracks~ You are certain about one thing. The dwarves have been here for a long time. The smell of dwarven sweat hangs in the air in these rooms, thick as a curtain. The line of beds along the west wall and the small boxes set in front bears witness of strong disciplin. This is a place for the best of the fighters among the dwarves - The kings' guard. ~ 236 d 1 D0 The barracks continue. ~ ~ 0 0 23658 S #23660 At the court~ You have entered the court of the dwarven king. East of here a large black granite slab magically bars the exit, and while a light touch currently makes it turn aside, you realise quickly that the door can be sealed airtight by removing the spells from the slab To your west a brightly lit corridor with intricant decoration leads towards the throne room. ~ 236 d 1 D1 A large granite slab, black as night, blocks your path. It seems to be hovering just barely of the ground, making it easy to turn aside. ~ granite black~ 2 0 23655 D3 The intricantly carved corridor leads further towards the throne room. ~ ~ 0 0 23661 S #23661 At the court~ You're standing before a decorated wooden door to the west. South and east of here the corridor continues, but to the north a very nicely decorated wall blacks you path. The door to your west is ajar, and through it you can see the sleeping room of the royal dwarven family. ~ 236 d 1 D1 The intricantly decorated corridor leads toward the dwarven city. ~ ~ 0 0 23660 D2 The corridor continues. ~ ~ 0 0 23663 D3 A wooden door leads to the royal sleeping chamber. ~ wooden door~ 1 0 23662 S #23662 Royal sleeping room~ You are in a room, about twenty by thirty feet, which is totally dominated by s couple of very large beds. This obviously is where the royal family sleep, when they sleep. A wooden door leads back east. ~ 236 d 1 D1 A wooden door leads east. ~ door~ 1 0 23661 S #23663 At the court~ The intricantly carved tunnel leads south and north here. To your west a wooden and very nice door leads to the ministery of trade, the most important part of the dwarven kingdom. To your east a portal open up to the shrine of Welcor, the dwarven deity. South you spot the throne room. ~ 236 d 1 D0 The corridor continues. ~ ~ 0 0 23661 D1 A portal leads to the shrine of Welcor, the deity of the dwarves. ~ portal~ 0 0 23666 D2 The Throne room is here. ~ ~ 0 0 23667 D3 You see the office of the trade minister. ~ ~ 1 0 23664 S #23664 Ministry of trade~ The office of the minister of trade is a comfortable one. Some of the funrniture is mansized, enabling both parts to sit back and relax when the important trade regulations are being discussed. Currently, though no great discussion is taking place and nothing of much interest can be found here. ~ 236 d 1 D1 A wooden door leads beack to the corridor. ~ ~ 1 0 23663 S #23666 Shrine of Welcor~ You are standing in front of stone altar, made from marble. Or at least you think it's marble. The colour of the stone makes you think it is a large fire, changed into solid rock. The altar is square, but even as you watch it, the colours seem to shift a bit, as if the stone were made from suspended flames. In front of a the altar a silver chain shows just how near you're supposed to go. ~ 236 d 1 D3 A portal leads back to the royal court. ~ portal~ 0 0 23663 E altar marble fire~ Tha altar is about 3' tall, 6' wide and 2' deep. It's just out of reach on the other side of the silver chain, and on it, an extremely beautiful hammer has been put. ~ E chain silver~ A thin silver chain seems to enter the rock on both sides of the altar. There are no hooks or rings, the chain simply continues into the rock. A strong magical field protects the chain, and no matter how you try, you can't seem to cross it. ~ S #23667 At the Dwarven Court~ You have entered the throne room of the dwarven king. Along the south wall rich tapestries hang, the only extravagant thing in the whole complex. In front of you, the throne has been set up, with steps leading up to a seat in about the height if your chest. You realise the throne has the obvious consequence that everyone has to look up, and consequently feel very small, when adressing the king. ~ 236 d 1 D0 The court continues. ~ ~ 0 0 23663 E throne chair seat dwarven~ The Throne has been cut of black marble, and decorated with jade. In the seat the king seem almost divine. ~ E tapestries~ You wonder, could there be anything behind these heavy tapestries? ~ S T 23603 T 23602 #23668 The dwarven treasury~ The fabled dwarven treasury is at your feet. Gold, platinum and silver. Gemstones of different fashion, different kinds. The loot is so large you can't grasp it all, ad decide to concentrate on the nearest corner to get an overview. This is what you think can be translated into real money later. ~ 236 d 1 D3 The throne room is just outthere. ~ vault~ 2 23634 23667 S #23669 In a drafty tunnel~ You're crawling in a small tunnel, leading to the outside from the dwarven city, or the other way. North the opening to the outside is very close, while to the south you can barely make out the light from the torches within the dwarven city. A strong draft tries to push you deeper into the tunnel, pressing on from the north. ~ 236 adi 1 D0 North of here, the tunnel ends and you are under open sky. ~ ~ 0 0 23685 D2 Winds try to blow you into the city, by blowing you south. ~ ~ 0 0 23654 S #23670 In the Mines~ You are standing on a very steep wooden ladder, and you can't see how far down there are. The echoes from below you suggest, however, that you are perched about halfway up (or down) a drop of several hundred feet. Around you, large wooden bracers, probably made from oak, support the mountain walls, making the journey downwards safe from falling stone. You may continue up or down the ladder. ~ 236 adi 0 D4 The ladder leads to the mine entrance. ~ ~ 0 0 23622 D5 A very tall ladder leads to up into darkness. ~ ~ 0 0 23671 S #23671 In the mines~ The ladders continue, both up and down. Once in a while baskets are lowered past you into the mine. Always when one goes down, another goes up, past you. You stare downwards, hoping to make out some sort of bottom below you. You have no such luck. ~ 236 ad 5 D4 A ladder stretches upwards toward the dwarven city.. ~ ~ 0 0 23670 D5 The seemingly endless ladder leads into darkness below you. ~ ~ 0 0 23672 S #23672 In the mines~ You are getting weary. This ladder seems to go on forever. Looking up, you see nothing but darkness, and looking down, nothing more can be seen. It seems the ladders aren't so used anymore, since the baskets that are lowered into the mine can carry more than just gold and rocks. ~ 236 adgij 5 D4 The seemingly endless ladder continues. ~ ~ 0 0 23671 D5 The seemingly endless ladder leads into darkness below you. ~ ~ 0 0 23673 S T 23607 #23673 In the mines~ Standing on a ladder, inside a huge mountain, you're quite happy the dwarves seem to have supported thier mine well. Wooden bracers, the size of your leg support the walls around you. This helps comfort you a bit, however you are certain there is a long walk to get to the top of this ladder. But a very brief fall to the bottom. Baskets pass you by sometimes, some with metals, others with people in them. ~ 236 adgij 5 D4 The seemingly endless ladder leads up into the unknown. ~ ~ 0 0 23672 D5 The seemingly endless ladder leads into darkness below you. ~ ~ 0 0 23674 S #23674 In the mines~ Yuo are standing at the foot of a ladder. The ladder is made of wooden and leads up through a large hole in the ceiling. From the same hole a large basket is hanging from a thick rope. Around you is the uneven rockface, you can't avoid when mining after precious metals. A ragged opening in the northern wall leads into the darkness of the mines. An extremely large basket is hanging from a rope through the opening in the ceiling. ~ 236 ad 5 D0 The mine continues. ~ ~ 0 0 23675 D4 The ladder stretches farther than you can see. ~ ~ 0 0 23673 E basket crane~ A large basket, it looks sturdy enough to carry a ton of rock at once. It should be able to carry you with all your belongings without any problems. ~ S T 23606 #23675 In the mines~ Dwarven mines have a tendency to be very much the same all the time, all stone walls and wooden bracers. However, at this point you have to be careful. Just north of here, a deep hole leads into deepest darkness, leaving no doubt you'd die if you fell in. A small shelf along the east wall lets you walk past it, but walk carefully. The slightest slip would cost you your life. You may also go south from here. ~ 236 ad 5 D0 You may be able to cross the pit to the north by walking along the eastern wall. But be careful - a fall into the darkness would surely kill you. ~ ~ 0 0 23676 D2 The mine continues. ~ ~ 0 0 23674 S #23676 In the mines~ You are walking on a ledge, about three feet wide, on the edge of a very deep pit. You walk very close to the east wall, to avoid tripping and falling into the pit. While you can't see the bottom of the pit you are certain that certain death awaits you in the depths. The ledge continues north and south. ~ 236 adi 5 D0 A mine tunnel has been dug into the side of the pit wall. You may enter it here. ~ ~ 0 0 23678 D2 The mines stretch into darkness. ~ ~ 0 0 23675 D5 You throw a small stone into the pit and wait to hear it strike. And wait. And wait. Carefully you choose another rock, a bit larger this time, and throw it in. Again you wait. This pit is DEEP. Don't go there. ~ ~ 0 0 23684 S #23677 In the mines~ The mine walls has been supported by large wooden bracers here, and as far as you can see, the dwarves has struck another vein of ore, leading east from here. The original tunnel continues north and south from here, while a side tunnel branches off, following the new vein eastwards. ~ 236 ad 5 D0 The mine tunnel continues. ~ ~ 0 0 23679 D1 A small side tunnel leads into darkness. ~ ~ 0 0 23680 D2 The mine tunnel continues. ~ ~ 0 0 23678 S #23678 In the mines~ You are now inside the very heart of the dwarven kingdom - The mines themselves. The mine tunnel in which you're standing has been supported by bracers made from solid oak. The face of the rock bears the markings of many a pick, and the mine continues northward, following the vein deeper into the mountain. You may go south too, but tread carefully. ~ 236 adi 5 D0 The mine tunnel continues. ~ ~ 0 0 23677 D2 A ledge around a deep pit leads south from here. ~ ~ 0 0 23676 S #23679 At a dead end in the mines.~ The mine tunnel ends here. The ore vein can be seen as a glimmering vertical stripe at about chest height. Various mining tools and drills suggest you've just arrived at a bad time, seeing no one mining the ore. The tunnel continues south from here. ~ 236 ad 5 D2 The mine tunnel continues. ~ ~ 0 0 23677 S #23680 In the side tunnels~ This side tunnel isn't as large as the main mine tunnel just west of here. Also it twists and turns to follow the ore vein. The reddish-brown and silvery white color on the walls suggest an ore with both titanium and iron. The tunnel continue south and west from here you see the main tunnel. ~ 236 ad 5 D2 The side tunnel leads into total darkness. ~ ~ 0 0 23681 D3 The main mine tunnel is just west of here. ~ ~ 0 0 23677 S #23681 In the side tunnels~ The mine tunnel splits here, going east, north and south. This part of the tunnel is unsupported and you feel a little unsafe, considering the chance of a cave-in. All over the mine floor large rocksa have been left where they fell, and you feel moreare about to fall down. ~ 236 ad 5 D0 The side tunnel leads towards the main mine tunnel here. ~ ~ 0 0 23680 D1 The reddish-brown colors lead this way. ~ ~ 0 0 23683 D2 The silvery white colors lead this way. ~ ~ 0 0 23682 S #23682 In the side tunnels~ The side tunnel ends here, at an excavation in the south wall. The dwarves seem to be mining titanium here. Since titanium is so strong it is hard on the tools used, and on the arms swinging the picks. Currently no one is mining, but you think it is just a question of time before someone shows up. A small bell has been connected to the small pile of ore that's stacked here. You immidiately realize that as soon as you touch the pile, the miners will be on your neck. The tunnel leads north from here. ~ 236 ad 5 D0 The tunnel leads north from here. ~ ~ 0 0 23681 S #23683 In the side tunnels~ This is where the dwarves get thir iron for the tempered steel plate armours you saw at the armourers stall in the trade halls. The ore is so fine you can actually see the glimmer of iron, not just the reddish lump you see everywhere else. The tunnel leads west from here. ~ 236 ad 5 D3 The tunnel leads west from here. ~ ~ 0 0 23681 S #23684 Falling......~ AAAA AAAA AAAA AAA AA A A A R R G G H H Your scream is stopped suddenly, as you hit the side of the pit, smashing your skull. Your body continues to fall, for several minutes, hitting the sides of the pit, until it is reduced to a bloody pulp, bearing no resemblance to a person. ~ 236 cgh 5 S T 23617 #23685 At the end of the tunnel~ Standing on the edge of a ledge, high above a ragged ravine, you realise you have nowhere to go except back through the tunnel. The only other option is to jump... ~ 236 g 5 D2 A small tunnel opens up in the side of the mountain. The walls are perfectly smooth and a strong draft at the entrance makes you onder where it all goes. ~ ~ 0 0 23669 S $~