#2200 Entrance~ A huge tower rises above you, the once massive portcullis has rusted away. You wonder how this tower still stands after all these years. High above in the tower a light flashes. Do you dare enter? Words are chiseled into a tablet beside the entrance. ~ 22 0 0 D0 ~ ~ 0 0 2201 E tablet credits info~ This area created by the demented imagination of Rumble. Builder : Rumble Zone : 22 Tower of the Undead Began : 1997 Player Level : 14-18 Rooms : 99 Mobs : 31 Objects : 23 Shops : 2 Triggers : 5 Theme : A tower of the undead. Plot : An XP zone loaded with mobs. Several different levels with a hidden dungeon and captured princess. Notes : My FIRST zone! Links : 00s ~ S T 2203 #2201 A Dark Hallway~ The passage almost immediately starts to slope upwards, You see strange drawings and symbols carved into the stone walls. A sudden gust of wind carries the smell of rotting flesh to you. ~ 22 d 0 D1 ~ ~ 0 0 2202 D2 ~ ~ 0 0 2200 S T 2203 #2202 A Dark Hallway~ The symbols and drawings continue along the stone wall, the dusty remains of what might have been paintings and tapestries cover the floor. The stench grows worse the deeper you enter, maybe you should turn back now. ~ 22 d 0 D1 ~ ~ 0 0 2203 D3 ~ ~ 0 0 2201 S T 2203 #2203 A Dark Hallway~ More carvings symbols and even some crude drawings cover the stone block passageway top to bottom. If only you could understand them. The dark hallway curves to the east and south. The walls made from mortar and stone crumble at the touch and are covered in dust and grime. ~ 22 d 0 D2 ~ ~ 0 0 2204 D3 ~ ~ 0 0 2202 S #2204 A Dark Hallway~ You finally find the source of that horrible stench, before you lays a maggot ridden half-eaten corpse. Strange, you only see human footprints encircling it. ~ 22 d 0 D0 ~ ~ 0 0 2203 D2 ~ ~ 0 0 2205 S #2205 A Dark Hallway~ The passage still slopes upward. You begin to feel a little light headed and confused. You think it might be the horrible stench or maybe it's the intracate carvings that seem to draw your eye. ~ 22 d 0 D0 ~ ~ 0 0 2204 D3 ~ ~ 0 0 2206 S #2206 A Dark Hallway~ More bodies litter the floor as you delicately step your way over and around them. The smell is almost unbearable and you hardly even notice the symbols and carvings anymore. ~ 22 d 0 D0 ~ door~ 1 0 2216 D1 ~ ~ 0 0 2205 D3 ~ ~ 0 0 2207 S #2207 A Dark Hallway~ The hallway still climbs upward and it seems to be getting hotter the higher you go. You feel the walls starting to close in on you. You wonder whether or not it's a good idea to continue. Another hallway leads to the south. ~ 22 d 0 D1 ~ ~ 0 0 2206 D2 ~ ~ 0 0 2225 D3 ~ ~ 0 0 2208 S #2208 A Dark Hallway~ You stumble over yet another corpse and almost fall on a couple dozen rats having a feast on the unfortunate victim. Far off in the distance you hear screams. A passage also leads to the south. ~ 22 d 0 D1 ~ ~ 0 0 2207 D2 ~ ~ 0 0 2221 D3 ~ ~ 0 0 2209 S #2209 A Dark Hallway~ Whoever carved all these symbols must have had alot of time on his hands. The screams you heard earlier seem to intensify. Upon closer examination those symbols don't seem to be carved, but scratched or clawed into the stone. Chunks of flesh and fingernails can be seen in the scratches, all oozing with blood. ~ 22 d 0 D0 ~ door~ 1 0 2217 D1 ~ ~ 0 0 2208 D3 ~ ~ 0 0 2210 S #2210 A Dark Hallway~ Still climbing upwards you start to wonder what could possibly be worth climbing to the top of this tower. The screams stop with an unnatural abruptness. ~ 22 d 0 D0 ~ ~ 0 0 2211 D1 ~ ~ 0 0 2209 S #2211 A Dark Hallway~ The heat seems to be getting even worse the higher you climb. Once again you hear screams, but a different voice this time. A hot breeze carries with it the smell of smoke and something even more unpleasant. ~ 22 d 0 D0 ~ ~ 0 0 2212 D2 ~ ~ 0 0 2210 S #2212 A Dark Hallway~ A corpse that is in it's final state of decay tries reaching for your leg as you walk by. One swift kick and it's head goes rolling away, but the hand still reaches for you. ~ 22 d 0 D1 ~ ~ 0 0 2213 D2 ~ ~ 0 0 2211 S #2213 A Dark Hallway~ The screams start up once again. It sounds like someone is getting tortured. That or they have simply gone mad. The walls, floor, and ceiling seem to be getting closer together. The darkness seems to deepen and cloak everything in shadows. ~ 22 d 0 D1 ~ ~ 0 0 2214 D3 ~ ~ 0 0 2212 S #2214 A Dark Hallway~ A part of the wall has collapsed here and you see a small hole in the outer wall. Looking out you can see a city far below. A fog has set in about the tower and the shrouds the city enough so you cannot name it. ~ 22 d 0 D2 ~ ~ 0 0 2215 D3 ~ ~ 0 0 2213 S #2215 Stairs~ A set of steep stairs lead upward with no apparent end. The screams seem louder in that direction. The stone and mortar walls are damp and small trickles of water run down from somewhere above. ~ 22 d 0 D0 ~ ~ 0 0 2214 D4 ~ ~ 0 0 2242 S #2216 Hidden Room~ You push aside a tapestry that is in your way and look at the room. Unlike the rest of this decrepit tower this room is in excellent shape and looks to be used as a study with books lining the walls. ~ 22 d 0 D2 ~ door~ 1 0 2206 S #2217 Hidden Room~ You push aside a tapestry and enter a room filled with scrolls, potions, books and other assorted items. The smell of rot and decay is not evident here. Instead, everything is covered in a fine layer of powdery dust. ~ 22 d 0 D2 ~ door~ 1 0 2209 S #2218 Red Hallway~ Several corpses are burning on the floor around you. The smell is nauseating and your eyes water from the acrid smoke. You become disorientated and can barely see any exits through the smoke. ~ 22 d 0 D1 ~ ~ 0 0 2219 D2 ~ ~ 0 0 2226 S T 2202 #2219 Red Hallway~ Smoke fills this passage and you can only see a couple feet infront of you. The passage seems to glow a strange reddish color further to the west. The red glow is scattered by the smoke and seems to pulse with a life of its own. ~ 22 d 0 D1 ~ ~ 0 0 2220 D3 ~ ~ 0 0 2218 S T 2202 #2220 Red Hallway~ The smoke clears slightly but the heat is unbearable, you hear strange noises to the south or you can walk through the smoke to the west. An eerie red glow is barely visible through the heavy smoke. ~ 22 d 0 D2 ~ ~ 0 0 2228 D3 ~ ~ 0 0 2219 S T 2202 #2221 Red Hallway~ This is where all that heat is coming from. The walls are warm to the touch and you feel a hot draft pushing you to the north. You can continue into the heat to the south. ~ 22 d 0 D0 ~ ~ 0 0 2208 D2 ~ ~ 0 0 2229 S #2223 A Green Hallway~ Something is amiss. The walls are definitely alive and pulsing, you feel like you're being watched. Will you go up to the south or down to the east. Either way the hall looks dangerous. ~ 22 d 0 D1 ~ ~ 0 0 2224 D2 ~ ~ 0 0 2231 S #2224 A Green Hallway~ The algae covered walls seem to glow even brighter in this area. The Hallway continues east or west. Movement in your periphery makes you look for something that is no longer there. ~ 22 d 0 D1 ~ ~ 0 0 2225 D3 ~ ~ 0 0 2223 S #2225 A Green Hallway~ The climb continues to the west or down to the south. The walls almost seem to pulse with a life of their own. The green fungus on the walls glows a strange lime-green color. The smell of fresh cut flowers seems ironic in a place like this. ~ 22 d 0 D2 ~ ~ 0 0 2233 D3 ~ ~ 0 0 2224 S #2226 A Red Hallway~ The stench of burnt flesh and hair assails your nostrils. You can continue north or go back south and flee this area. The heat is still bareable, but is getting even worse. ~ 22 d 0 D0 ~ ~ 0 0 2218 D2 ~ ~ 0 0 2234 S #2227 Stairs~ A hot breeze blows into this otherwise cool room. A set of stone stairs lead up to the next level of the tower. The exit to the east is the source of the hot breeze and also an eerie red glow. ~ 22 d 0 D1 ~ ~ 0 0 2228 D4 ~ ~ 0 0 2254 S #2228 A Red Hallway~ The walls and floors glow from the heat they radiate. How could anything live here. You see a massive pile of bones against the wall. The bones appear to be humanoid, but are scorched and scattered apart so it is difficult to tell. ~ 22 d 0 D0 ~ ~ 0 0 2220 D3 ~ ~ 0 0 2227 D5 ~ trapdoor~ 1 0 2291 S T 2201 #2229 A Red Hallway~ Heat radiates from the stone hallway all around you. It continues to the south or you can flee from the heat to the north. A flickering glow that must come from an open flame somewhere further down the hall causes shadows to dance along the stone and mortar walls. ~ 22 d 0 D0 ~ ~ 0 0 2221 D2 ~ ~ 0 0 2237 S #2230 A Green Hallway~ The algae covered walls seem to glow and for the first time you can clearly see your surroundings. The passage climbs to the south or heads back down to the north. ~ 22 d 0 D0 ~ ~ 0 0 2225 D2 ~ ~ 0 0 2238 S #2231 A Dead End~ The algae and fungus is extremely thick in this area. You keep thinking you see movement out of the corner of your eye. You can only return to the north. ~ 22 d 0 D0 ~ ~ 0 0 2223 S #2232 Stairs~ The strange glowing algae begins to recede here and you can begin to make out the stone walls, floor, and ceiling. A stone staircase leads up to the second level of the tower. ~ 22 d 0 D1 ~ ~ 0 0 2233 D4 ~ ~ 0 0 2259 S #2233 A Green Hallway~ The hall continues up to the north or down to the south. There is also an exit west but you can't see where it leads. The slime of algea, fungus, and various other forms of mold make travel difficult and treacherous. ~ 22 d 0 D0 ~ ~ 0 0 2225 D2 ~ ~ 0 0 2241 D3 ~ ~ 0 0 2232 S #2234 A Red Hallway~ Small smokeless flames spurt from between cracks in the floor and walls. To the north the heat and flames seem to intensify. A cooler breeze to the east beckons you. ~ 22 d 0 D0 ~ ~ 0 0 2226 D1 ~ ~ 0 0 2235 S #2235 A Red Hallway~ The heat is starting to become bothersome, making it hard to move and breathe. The red glow of what must be fire comes from the west. Back east awaits a cooler and safer haven. ~ 22 d 0 D1 ~ ~ 0 0 2236 D3 ~ ~ 0 0 2234 S #2236 A Red Hallway~ The walls glow faintly and you see patches of fire to the west. You can also leave to the east. The strange fire does not seem to have any fuel and burns an even stranger blue green flame. ~ 22 d 0 D1 ~ ~ 0 0 2237 D3 ~ ~ 0 0 2235 S #2237 A Red Hallway~ The walls here are just starting to glow from the heat. You hurry on since standing still would probably get you burned. The heat continues from the west or you can get away from it to the north. ~ 22 d 0 D0 ~ ~ 0 0 2229 D3 ~ ~ 0 0 2236 S #2238 A Green Hallway~ A decomposing human skull floats by as you climb upward. You can continue up to the east or head back to the north. The sound of running water echoes off the walls. ~ 22 d 0 D0 ~ ~ 0 0 2230 D1 ~ ~ 0 0 2239 S #2239 A Green Hallway~ More corpses lie everywhere. Maybe it's your imagination but some of them seem to twitch or move slightly. You can continue up to the east or go down to the west. ~ 22 d 0 D1 ~ ~ 0 0 2240 D3 ~ ~ 0 0 2238 S #2240 A Green Hallway~ A decomposing corpse suddenly stands up and walks by you. This is really unnerving. The story behind this tower and its inhabitants is still a mystery. It will take a thorough search to root out the evil that caused this pitiful downfall. ~ 22 d 0 D1 ~ ~ 0 0 2241 D3 ~ ~ 0 0 2239 S #2241 A Green Hallway~ More and more of the corpses begin to move the higher you climb. You feel out of place with all of these undead creatures. The climb continues to the north or you can head down to the west. ~ 22 d 0 D0 ~ ~ 0 0 2233 D3 ~ ~ 0 0 2240 S #2242 Bloody Stairs~ Bodies are stacked along the walls and the floor is slick with blood. You hear screams and groans of pain coming from the south. Paintings line the stairwell, depicting scenes of a great battle with undead foes. ~ 22 d 0 D2 ~ ~ 0 0 2243 D5 ~ ~ 0 0 2215 S #2243 Bloody Hallway~ The floors are slick with blood and unidentifiable body parts. Screams come from both east and west or you can flee to the north and south. The once fine adornments to the hallway have all been torn down and shredded. ~ 22 d 0 D0 ~ ~ 0 0 2242 D1 ~ ~ 0 0 2246 D2 ~ ~ 0 0 2251 D3 ~ ~ 0 0 2245 S #2244 Bloody Hallway~ More prisoners are shackled everywhere. A fire burns in a hearth with hot irons laid into it. Various tools lay everywhere that make you cringe just thinking about their purpose. ~ 22 d 0 D2 ~ ~ 0 0 2245 S #2245 Bloody Hallway~ Prisoners are shackled to the walls all around you. Most of them seem dead or at least unconscious. Who could do such things? You hear a death cry to the north. ~ 22 d 0 D0 ~ ~ 0 0 2244 D1 ~ ~ 0 0 2243 S #2246 Bloody Hallway~ Screams seem to be echoing off the walls from the north and south. Bodies are stacked everywhere continuing to the east and west. The smell of death fills this part of the hallway. ~ 22 d 0 D0 ~ ~ 0 0 2247 D1 ~ ~ 0 0 2250 D2 ~ ~ 0 0 2248 D3 ~ ~ 0 0 2243 S #2247 Torture Chamber~ Prisoners are shackled against the wall and various tools of torture are laid negligently on the floor. You should leave back south. But, something compels you to stay and see the atrocities performed on the helpless souls within. ~ 22 d 0 D2 ~ ~ 0 0 2246 S #2248 Waiting Room~ Dozens of prisoners are chained together, waiting for their turn. They all look broken and death lingers in their eyes. They look beyond hope and may as well already be dead. ~ 22 d 0 D0 ~ ~ 0 0 2246 S #2249 Torture Chamber~ Prisoners are shackled against the walls. Most of them are dead. Your only choice is to head back south. Various body parts, intestines, and other unidentifiable body parts lay neatly at the prisoners feet. ~ 22 d 0 D2 ~ ~ 0 0 2250 S #2250 Bloody Hallway~ More bodies line the walls. Screams and moans of eternal pain come from the north or the bodies continue to the west. A once fine oaken table has been hacked to pieces and scattered about the room. ~ 22 d 0 D0 ~ ~ 0 0 2249 D3 ~ ~ 0 0 2246 S #2251 Empty Hallway~ The floor and walls are layered in dust without any sign of disturbance for what must have been years. You can exit north towards the screams or south into the abandoned hallway. ~ 22 d 0 D0 ~ ~ 0 0 2243 D2 ~ ~ 0 0 2256 S #2252 A Steel Ladder~ A ladder goes straight up into blackness or you can go south into a dusty hallway. The ladder is sloped at a very slight angle and looks sturdy enough to hold one person at a time. The steel steps are extremely rusted, but very thick and wide. ~ 22 d 0 D2 ~ ~ 0 0 2255 D4 ~ ~ 0 0 2268 S #2253 A Wooden Ladder~ A wooden later leads up into darkness. The rungs are dry and cracked, but still look strong. An empty hallway to the south is the only other exit. Several paintings on the wall show the tower in its golden days. It has fallen a long ways since then. ~ 22 d 0 D2 ~ ~ 0 0 2258 D4 ~ ~ 0 0 2271 S #2254 Stairs~ A constant draft of hot air rushes up the stairs. The spiral stone steps make it difficult to see very far ahead. An exit to the east opens into an empty hallway. ~ 22 d 0 D1 ~ ~ 0 0 2255 D5 ~ ~ 0 0 2227 S #2255 Empty Hallway~ Nothing living has been in these halls for a long time, yet you still feel like someone is watching you. The hallway continues east and west or you can go north. ~ 22 d 0 D0 ~ ~ 0 0 2252 D1 ~ ~ 0 0 2256 D3 ~ ~ 0 0 2254 S #2256 Empty Hallway~ The dust is thick and the air stale. Nothing living has been through here in ages. You can exit north towards the screams or follow the passage east or west. ~ 22 d 0 D0 ~ ~ 0 0 2251 D1 ~ ~ 0 0 2257 D3 ~ ~ 0 0 2255 S #2257 Empty Hallway~ The hallway continues east and west. The dust swirls up behind you as you walk, leaving a clear marking of your passage. A few other traces of passage are marked by the scattered dust. ~ 22 d 0 D1 ~ ~ 0 0 2258 D3 ~ ~ 0 0 2256 S #2258 Empty Hallway~ The dust kicked up by your passage seems to find its way into everything. Your clothes have developed a fine layer of the dust and your throat, nose, and lungs seem filled with a chalky film. ~ 22 d 0 D0 ~ ~ 0 0 2253 D1 ~ ~ 0 0 2259 D3 ~ ~ 0 0 2257 S #2259 Stairs~ A crumbling stairwell leads up down into darkness. The steps are cracked and fall apart when you put any sizeable force upon them. They seem treacherous, but passable. An empty hallway to the west looks far more inviting. ~ 22 d 0 D3 ~ ~ 0 0 2258 D5 ~ ~ 0 0 2232 S #2260 A Dark Hallway~ You try to look further ahead into the hallway but there is hardly any light. You think it continues to the east and south. The sound of echoing footsteps can be heard in the distance. ~ 22 d 0 D1 ~ ~ 0 0 2261 D2 ~ ~ 0 0 2264 S #2261 A Dark Hallway~ More bodies litter the floors here. Strange they seem to be stacked neatly and inventoried. The hall continues south and west. You notice a small window in the east wall that looks out into a clouded valley. ~ 22 d 0 D2 ~ ~ 0 0 2265 D3 ~ ~ 0 0 2260 S #2262 A Lighted Hallway~ The spotless hallway continues both east and south. A cold wind blows from the south. Strange how this hallway seems so clean compared to the rest of the tower. Maybe some life does exist within these walls. ~ 22 d 0 D1 ~ ~ 0 0 2263 D2 ~ ~ 0 0 2266 S #2263 A Lighted Hallway~ The floor and walls are spotless. A cold draft comes from the west or you can go south. The floor, walls, and ceilings are freshly cleaned. Not a speck of dust can be seen anywhere. A pristine white glow is reflected on every surface from an overhead lamp. ~ 22 d 0 D2 ~ ~ 0 0 2267 D3 ~ ~ 0 0 2262 S #2264 A Dark Hallway~ The walls around you seem to absorb light and sound. Bodies are stacked neatly against both walls. The hall continues north and south. A small collapse in one of the walls shows nothing but darkness on the other side. ~ 22 d 0 D0 ~ ~ 0 0 2260 D2 ~ ~ 0 0 2268 S #2265 A Dark Hallway~ More bodies are stacked here neatly. They each have a tag on their toe with a number written on it for identification. The hall continues north and south. ~ 22 d 0 D0 ~ ~ 0 0 2261 D2 ~ ~ 0 0 2269 S #2266 A Lighted Hallway~ The clean and bright hallway continues north and south. A brisk breeze from the south seems very refreshing and out of place. Paintings along the wall display a gathering, most likely a feast, within the tower centuries ago. ~ 22 d 0 D0 ~ ~ 0 0 2262 D2 ~ ~ 0 0 2270 S #2267 A Lighted Hallway~ This is a change. Lamps line both walls and the floor is swept. But who in their right mind would live here? The hallway continues north and south. ~ 22 d 0 D0 ~ ~ 0 0 2263 D2 ~ ~ 0 0 2271 S #2268 Ladder~ A ladder leads down into darkness and the hallway continues to the north. An entire section of the wall is missing and opens into a hidden inner wall of the tower. Their is neither a floor nor ceiling within, just a long drop to whatever lay below. ~ 22 d 0 D0 ~ ~ 0 0 2264 D5 ~ ~ 0 0 2252 S #2269 A Long Ramp~ A long ramp leads up into the next level of the tower. A wheelbarrow holds several corpses in it off to one side. A hallway is to the north. The barrow's front wheel is broken, making it unuseable. ~ 22 d 0 D0 ~ ~ 0 0 2265 D4 ~ ~ 0 0 2280 S #2270 Spiral Staircase~ Before you is an intricate spiral staircase that winds up. A cold wind comes down from somewhere above. To the north is a hallway. The stairs are carved out of what appears to be granite and are still in excellent condition compared to the rest of the tower. ~ 22 d 0 D0 ~ ~ 0 0 2266 D4 ~ ~ 0 0 2281 S #2271 A Wooden Ladder~ A ladder leads down into darkness or you can exit north into a brightly lit hallway. An old wooden ladder leads down into the darkness. The remains of a stairway can be seen below. The ladder must have been a substitute after a recent collapse of the stairs. ~ 22 d 0 D0 ~ ~ 0 0 2267 D5 ~ ~ 0 0 2253 S #2272 A Hall of Corpses~ The tracks continue to the south. To the east more bodies are piled high. The walls here are paneled with what used to be polished pine boards. Now they are warped and rotting, along with the rest of the tower. ~ 22 d 0 D1 ~ ~ 0 0 2273 D2 ~ ~ 0 0 2276 S #2273 A Hall of Corpses~ Wheelbarrow tracks weave around the bodies littering the floor towards the west. Several of the corpses occasionally twitch or try to rise. They seem to be transitioning from death to undeath. ~ 22 d 0 D2 ~ ~ 0 0 2277 D3 ~ ~ 0 0 2272 S #2274 A Cold Hallway~ You feel like you're being watched and that just makes you shiver even more. The hall continues south or east. The feeling of unseen eyes comes from every direction. The wooden paneling in this part of the tower has collapsed leaving dozens of possible unseen hideouts. The hall continues south or east. ~ 22 d 0 D1 ~ ~ 0 0 2275 D2 ~ ~ 0 0 2278 S #2275 A Cold Hallway~ You can't be sure but you think you hear someone singing to the south. You could also go west but that sounds like such a pretty voice. You seem to have heard stories about a tantalizing voice like this, but who cares. ~ 22 d 0 D2 ~ ~ 0 0 2279 D3 ~ ~ 0 0 2274 S #2276 Ramp~ The tracks lead up a steep ramp into the next level of the tower. More bodies litter the floor and the hall to the north. The wooden ramp sags slightly as you walk over it. ~ 22 d 0 D0 ~ ~ 0 0 2272 D4 ~ ~ 0 0 2282 S #2277 A Hall of Corpses~ Bodies line both walls and are piled almost to the ceiling. You see a trail of blood where someone must have used a wheelbarrow to move the corpses. The tracks lead north, higher into the tower. ~ 22 d 0 D0 ~ ~ 0 0 2273 D2 ~ ~ 0 0 2280 S #2278 A Cold Hallway~ The wood panelled walls which were damp with dew are now covered in a light frost. The unnatural chill in this area is unnerving. The hallway continues north and south. ~ 22 d 0 D0 ~ ~ 0 0 2274 D2 ~ ~ 0 0 2281 S #2279 Ladder~ A ladder leads up towards that beautiful singing. You almost lose your balance and fall as you climb two rungs at a time. Who cares where else you can go, just go up to that beautiful voice. ~ 22 d 0 D0 ~ ~ 0 0 2275 D4 ~ ~ 0 0 2285 S #2280 Ramp~ More bodies litter this room. A ramp leads down or a corpse filled hallway is to the north. The ramp is about ready to collapse. The sagging wood creaks with the slightest pressure. ~ 22 d 0 D0 ~ ~ 0 0 2277 D5 ~ ~ 0 0 2269 S #2281 Staircase~ The stairs wind down out of sight below you leaving the only other exit to the north. The wooden panels covering the stone walls has completely collapsed. ~ 22 d 0 D0 ~ ~ 0 0 2278 D5 ~ ~ 0 0 2270 S #2282 Hall of Rebirth~ Wheelbarrow tracks lead to the east. The person pushing it must have been either drunk or incompetent. The tracks veer back and forth running into the walls in several places. ~ 22 d 0 D1 ~ ~ 0 0 2283 D5 ~ ~ 0 0 2276 S #2283 Hall of Rebirth~ The wheelbarrow lays on it's side in front of you. It's contents dumped negligently to mix with the rest of the corpses that lay everywhere. You hear moaning and chanting to the south. You can't see past the bodies to the north. ~ 22 d 0 D0 ~ ~ 0 0 2288 D2 ~ ~ 0 0 2286 D3 ~ ~ 0 0 2282 S #2284 A Hallway~ The singing to the south brings tears to your eyes as it suddenly changes pitch to sorrow and grief. You charge on hardly even noticing another room to the north. ~ 22 d 0 D0 ~ ~ 0 0 2289 D1 ~ ~ 0 0 2285 D2 ~ ~ 0 0 2287 S #2285 A Hallway~ The singing is coming from the west. How beautiful, it must be a damsel in distress, trapped in this tower against her will. She must be awaiting rescue. ~ 22 d 0 D3 ~ ~ 0 0 2284 D5 ~ ~ 0 0 2279 S #2286 Hall of Rebirth~ A man dressed all in black has his back turned to you and is chanting strange words and making wild gestures. A corpse suddenly rises at his command. You should flee to the north. ~ 22 d 0 D0 ~ ~ 0 0 2283 S #2287 A Damsel in Distress~ Before you sits a long blonde-haired woman with her back turned to you. You kneel behind her and tell her your name and that you will rescue her. But then she turns towards you and you see the ugliest face to ever plague a human body. ~ 22 d 0 D0 ~ ~ 0 0 2284 S #2288 Spiral Staircase~ A staircase leads up and winds out of view far above. You finally see that strange flickering light. You can go up to investigate or return south. ~ 22 d 0 D2 ~ ~ 0 0 2283 D4 ~ ~ 0 0 2290 S #2289 A Collapsing Room~ A strong wind blasts you as you enter an empty room. The wind comes from the east where the entire wall and half the floor has fallen to the ground below. This room is the highest in the tower that still remains. ~ 22 d 0 D2 ~ ~ 0 0 2284 S #2290 Vampires Lair~ A massive chamber opens up before you, the walls lined with torches are flickering from the wind blowing in through a gaping hole in the east wall. A coffin lays in the middle of the room. You hear a fluttering of wings to the east. ~ 22 d 0 D5 ~ ~ 0 0 2288 S #2291 Rumbles Dungeon~ You stare up at the ladder that was retracted and is now about 10 feet above your head. There is no turning back now. The hall continues east and west. A large cell fills the entire room just to the north. ~ 22 d 0 D1 ~ ~ 0 0 2298 D3 ~ ~ 0 0 2292 S #2292 Rumbles Dungeon~ Your footsteps echo off the walls as you plod along. This place is heavily guarded and looks to be impossible to escape from. What kind of prisoner could need this much protection. ~ 22 d 0 D0 ~ ~ 0 0 2293 D1 ~ ~ 0 0 2291 S #2293 Rumbles Dungeon~ The smells of death and decay are not evident in the basement of the tower. This safe haven seems strangely peaceful, yet an evil presence can be detected through the cell to the east. ~ 22 d 0 D0 ~ ~ 0 0 2294 D2 ~ ~ 0 0 2292 S #2294 Rumbles Dungeon~ The walls here are newly reinforced by what appears to be a second layer of mortar and stone freshly laid. The passage is clean and well kept. Guards patrol these halls constantly. ~ 22 d 0 D1 ~ ~ 0 0 2295 D2 ~ ~ 0 0 2293 S #2295 Rumbles Dungeon~ To the south is a huge metal door. A large lock and chains make it impossible to open. The door glows with a faint aura. There is also a sign here with crossed lightning bolts above it. ~ 22 d 0 D1 ~ ~ 0 0 2296 D2 ~ lock~ 1 0 2299 D3 ~ ~ 0 0 2294 E sign~ Within this cell is the lord of this tower. His powers are almost equal to that of the God's. While within this warded room his powers are that of only a mortal. But Beware, DO NOT let him escape his cell. RUMBLE ~ S #2296 Rumbles Dungeon~ An unnerving feeling of evil eminates from the cell to the southwest. A strange glow seems to be coming from within it. Some form of magical enchantment maybe. The walls are heavily reinforced and recently erected. ~ 22 d 0 D2 ~ ~ 0 0 2297 D3 ~ ~ 0 0 2295 S #2297 Rumbles Dungeon~ To the west is a reinforced cell, with no door in evidence. The cell seems to be the only other structure in this hidden basement and must contain someone of great importance to be so heavily guarded. ~ 22 d 0 D0 ~ ~ 0 0 2296 D2 ~ ~ 0 0 2298 S #2298 Rumbles Dungeon~ Guards pace back and forth around the cell. Seemingly waiting for someone or something to break through those impenetrable walls. The guards are heavily armored and look well trained. ~ 22 d 0 D0 ~ ~ 0 0 2297 D3 ~ ~ 0 0 2291 S #2299 Dungeon Cell~ The cell is made completely of metal, a soft aura also surrounds it, extra protection to hold those with special powers within. It looks impenetrable. The perfect prison for the worst type of prisoner. ~ 22 dh 0 D0 ~ door~ 1 0 2295 S $~