#1900 Detta's [Spider Swamp] Description Room~ @BTheme:@n This zone is a recreation of the Spider Swamp within Forgotten Realms (Dungeons & Dragons). It is basically a hot, fetid swampland inhabited with spiders, bullywugs, and lizardfolk, with a submerged palace called Lost Ajhuutal in the Northern part. Have made liberal use of exit/extra descrips here, so examine at will. :) @GPlayers:@n Geared towards mid/high level players of around 15-20, there are smaller mobs to kill here if you feel like braving the aggressive stronger ones ;-). It is also a fairly evil area, with some limitations on what you can use and access as a good player here. Some equipment/money to be gained, big bad guy to be slaughtered, and lots of xp. @RLocation:@n Well the area itself is completely swampish, though at the southern part it could easily be joined to a river or lake, and a more foresty area would blend seamlessly into the eastern area. @MSecrets:@n Yes there are some :-), type LOOK SPOILERS to reveal all. @CNote:@n If you have any suggestions, spot any typos, bugs, or weirdnesses, please mudmail me - Detta. :-) All input appreciated! You can also email me at detta@@builderacademy.net East takes you through the other zones I have built here. Down takes you to the starting room of this zone. ~ 19 dj 0 D1 ~ ~ 0 0 2700 D5 ~ ~ 0 0 1999 E 4~ In room 1990 there is a large metal contraption, that essentially produces potions when the right ingredients are put into it. PRESS empties the machine of any ingredients it has, SWITCH mixes whatever ingredients are in it together, and TURN pours the resulting substance out. If an empty vial (1949) is placed into the machine before pouring, you'll get a potion, otherwise the mixture just pours onto the floor. There are three books scattered throughout the zone with the recipes of each potion in, but for now I'll just put them here. Red potion (enhances physical strength) - fang (1900), egg (1908), blood (1951). Blue potion (enhances magical strength) - gland (1934), tongue (1950), blood (1951). Green potion (enhances dexterity & moves) - weed (1901), hide (1923), blood (1951). Once the ingredients for one potion are inside, they must be mixed, an empty vial placed into the contraption and the mixture poured out. If any combination of ingredients other than those listed are combined, a black potion will be produced which lowers all three attributes. ~ E 3~ In room 1982, a dark candleholder can be found. On zone reset a candle loads inside, and if this is taken, a passage opens up to the north. Once on the other side (room 1983), the passage closes and a voice can be heard telling you to "leave what you have taken", in reference of course to the candle. If the candle is not dropped and you continue on to any other room, it will be purged and the voice will kindly remind you of your doom, as you are now essentially trapped. However, dropping the candle like a good mudder will cause a drow spirit to reveal herself, explaining that she will open the way if you call on the name of Eilistraee. Naturally, saying the word Eilistraee causes the spirit to vanish and the passage out to reopen.. Albeit for a limited time. ~ E 2~ The spider's cocoons are used to trap people.. Both players and mobs alike. If you fight the whisper spider in room 1993 it will start sending messages about wrapping web around you. Ultimately if you do not flee or kill the spider quickly you will find yourself wrapped in a cocoon, unable to move or see anything. In this state all you can do is send tells, and wriggle which makes the cocoon visibly move to everyone else (as immortal you can also use the goto command). To open one of these cocoons another player must have a fire torch (object 1905) and type burn. This will set it on fire and release the trapped mob or player. If a trapped player is not freed within about 5 minutes he/she will die. ~ E 1~ This is just a little trigger that sets off in room 1911 when you enter. A series of messages goes off and then the leviathan mob emerges. If you move more than one room away in the middle of fighting the creature it will disappear again, reloading fully restored. This is just the framework so far for a little quest I'm creating around it. Ooh, additionally the room that the leviathan loads in will only let you leave 90% of the time due to slippery mud. ~ E spoilers~ Ahhh, cheater!! Don't you want to enjoy the zone?! *sniff*, ok, if you really have to look there are a few little neat zone inclusions listed here to spoil your zone exploring pleasure. Just type look and then the number to look at each one (look 1 for example). 1: The Leviathan 2: Spider Cocoons 3: The Dark Candleholder 4: The Metal Contraption ~ S #1901 Muddy Crossroads~ An old broken crossroads sign stands wearily here, half rotted with fungus and the general decay of time. It appears as though there were indeed paths here long ago, but water has saturated the ground, leaving nothing but featureless mud. ~ 19 0 2 D0 The ground seems to slope downwards in this direction, making it look potentially difficult or impossible to get back up. ~ ~ 0 0 1907 D1 Thick sloshing mud seems to get thicker, slightly churning mud bubbling further toward the east. ~ ~ 0 0 1902 D2 The ground appears to get slightly drier and firmer, traces of brown struggling plant life marking the way south. ~ ~ 0 0 1999 D3 A great rock casts a dreary shadow over the way west, colder air wafting from this direction. ~ ~ 0 0 1903 E old broken crossroads sign~ This old splintered sign has long lost any visible markings, black rivulets of ink staining the rotting wood that stands uselessly here, just a remnant of past inhabitants. ~ E fungus~ These tiny sprouting mushrooms are typical swamp flora, thriving on the damp rotting wood of the abandoned sign. ~ S #1902 Squelching Ground~ Slick with moisture, the ground is unnaturally swollen and soft. The slightest weight leaves deep imprints that quickly well back up with sloshing mud and the few sickly bits of plant life that grow here. ~ 19 0 2 D0 The ground dips suddenly, substantial flooding and algae rendering it very slippery indeed. ~ ~ 0 0 1910 D3 The ground looks well trodden to this direction, wet mud packed fairly firmly and an old piece of wood can be seen protruding from the ground. ~ ~ 0 0 1901 E sickly bits plant life~ Limp and miserable, these plants look as though they are barely surviving on what little nourishment and sunlight the swamp provides. ~ S T 1907 T 1971 #1903 Shadow of a Great Rock~ A massive rock towers from the ground to the north, overhanging at the top and casting the boggy ground in shadow. The air is cooler here, the stone itself emitting an almost unnatural chill in contrast to the warmth of the surroundings. ~ 19 a 2 D1 The ground seems flatter and more stable toward this direction, an upright wooden stick breaking the smoothness of the horizon. ~ ~ 0 0 1901 D2 The ground becomes an almost unnatural red colour, glimpses of something sparkling winking in and out like stars amongst the mud. ~ ~ 0 0 1905 D3 Shimmering air indicates that the heat increases to this direction, the sound of slight bubbling coming from further to the west. ~ ~ 0 0 1904 E massive rock stone~ This great stone looks almost as though it were part of a statue that has long sunk irretrievably into the swamp. A faint glow surrounds it, and an unnatural coldness fills the air as if this place were somehow connected with some evil magic. ~ S T 1971 #1904 Drowned Land~ Water pools slightly deeper here, the mud beneath bubbling slightly with the heat of some underground current. Large blisters swell from the ground, popping with a hiss and releasing hot, swirling steam into the foggy air. ~ 19 0 2 D0 It looks as though a large log has sunk into the area to the north, making it at least stable to walk on. ~ ~ 0 0 1909 D1 Cold air wafts eerily from this direction, a great rock towering visibly above the watery ground. ~ ~ 0 0 1903 D2 The soil seems to become more copper-coloured toward the south, a slight smell of metal and rust carrying on the air. ~ ~ 0 0 1906 S T 1971 #1905 Bloodied Soil~ Scarlet stains blossom here and there like spreading wounds in the soil, giving the impression that this place has not recovered from some ancient battle. Glimpses of metal can be seen half-buried in the ground, the armour and weapons of some long-decayed army. ~ 19 0 2 D0 A darkness and chill seem to emanate from this direction, a great rock breaking the horizon far to the north. ~ ~ 0 0 1903 D3 Red, metallic water trickles constantly from this direction, a vile smell wafting on the western air. ~ ~ 0 0 1906 E scarlet stains~ These large dark patches in the mud glisten slightly crimson in any light, the faded blood stains of many fallen warriors. ~ E glimpses metal armour weapons~ Small pieces of weaponry and armour protrude from the ground like shrapnel, so deeply rusted and swallowed in mud that they are practically irretrievable and are obviously of no further use for warring. ~ S T 1971 #1906 Crimson Waters~ Old rusted weapons and armour lie half rotted in scattered pools of slime. The rust has leached into the water, discolouring it deep red and filling the air with the overwhelming stench of decay and the sickly metallic scent of blood. ~ 19 0 2 D0 A rhythmic blast of heat comes from this direction, cloudy steam obscuring the view of what lies beyond. ~ ~ 0 0 1904 D1 Red soil sprinkles the eastern path, silver glinting metals sparkling here and there in the distance. ~ ~ 0 0 1905 D3 A putrid smell wafts on the western air, the smell of death, and deep waters ripple in the restless breeze. ~ ~ 0 0 1912 E old rusted weapons armour rotted~ These battered pieces of metal and algae-encrusted leather are all that is left of an obviously mighty battle. There are no corpses to be found, all that died presumably devoured by creatures here or rotted long before these metals began to rust. ~ E scattered pools slime~ These slippery pools are coated with floating algae and slime of various organic kinds. The water is presumably toxic as it is so saturated with rust and rot that it glints scarlet in the light. ~ S T 1971 #1907 Slippery Slope~ Slick with mud, the ground is incredibly hard to walk on without slipping. Sloping steeply down from the south, thin rivulets of water trickle their way lazily down, accumulating in a watery pool at the base. ~ 19 0 2 D2 The way south looks too steep and too slippery to even begin trying to climb. ~ ~ 0 0 -1 D3 Rocky spikes break up the horizon line, gaping like the open jaw of some predatory creature. ~ ~ 0 0 1908 E thin rivulets water watery pool base~ Tiny veins of sparkling water line the surface of this slanted ground, muddy churning water bubbling continously in the pool that saturates the lower ground. ~ S T 1971 #1908 Scattered Rocks~ Small jagged peaks protrude from the marshy ground, providing a solid but treacherous path for walking. Thin layers of slime glisten on the sharp rocks, along with various other old and unidentifiable stains. ~ 19 0 2 D0 More scattered broken rocks can be seen trailing off to the north, water deepening steadily around them. ~ ~ 0 0 1915 D1 A little pool can be see glistening off to the east, and the solid path curves around steadily to the south where the ground rises. ~ ~ 0 0 1907 D2 A massive piece of broken stone rises from the ground in this direction, it appears to have once stood upright, torn from the jagged base here and overturned by some unimaginable force. ~ ~ 0 0 1924 D3 The thick smell of swamp fungus and rotting wood saturates the breeze, an overturned tree's skeletal branches grasping at the air. ~ ~ 0 0 1909 E small jagged peaks sharp rocks~ These rocks look almost like the remnants of a huge embedded boulder or statue that has been broken away by some massive force. Firmly entrenched in the mud, the rough-edged base spikes out like several rows of teeth. ~ E thin layers slime old unidentifiable stains~ The slick green coating of algae is obvious over all of these rocks, decaying plant slime as well as darker and more ominous stains paint the jagged surfaces various shades of red and black. ~ S T 1971 #1909 Rotting Branch~ Blue and green mould carpets this large crumbling branch, half sunk into the soil it nevertheless is so large that it almost completely blocks further advancement. Tiny fungi sprinkle the rotting wood and surrounding mud, products of its continuing decomposition. ~ 19 0 2 D1 Little stony peaks rise from the slippery mud here, providing a somewhat stable, albeit dangerous footpath. ~ ~ 0 0 1908 D2 Waves of steamy heat cascade on the shimmering air from this direction, the sound of simmering water and mud bubbling continously. ~ ~ 0 0 1904 E blue green mould tiny fungi~ These dark creeping moulds cover the wood in an almost velvety texture, little swamp mushrooms sprouting here and there, feeding off of the damp and rot. ~ S T 1971 #1910 Flooded Waterway~ This deep ditch looks as though it may once have been a rushing river, though now it is just a watery bog, its high sloping sides sodden with slime from rotting vegetation and the wild overgrowth of algae and desperate creeping swamp vines. ~ 19 0 2 D0 The way to the north grows darker and deeper, a strange ominous feeling hanging over the area like an invisible shadow. ~ ~ 0 0 1911 D2 The ground seems to become muddier and softer, but the sloping sides of this ditch level out into flatter land. ~ ~ 0 0 1902 S T 1971 #1911 Dark Waters~ The water here is so dark that nothing can be seen beneath the single layer of scum that floats everywhere. Insects dart quickly here and there, apparantly fleeing from the more ominous shadows that slide just beneath the surface. ~ 19 c 2 D2 The way south looks very slippery indeed, difficult to climb out of but not impossible. ~ ~ 0 0 1910 E insects~ These simple swamp insects flit so fast it is hard to see them properly, tiny and plated with defensive exoskeletons they pause only to feed on the smaller zooplankton in the water. ~ E ominous shadows~ Dark rippling shadows stir unnaturally beneath the water, the movements of some hidden creature no doubt. ~ S T 1908 T 1993 #1912 Ditch of the Dead~ Forlorn water swirls slowly in this forsaken riverbed, churning as though stirred by some unseen current. Strange things surface with the movement, glimpses of shiny metal and splintered bone are all that mark this place as the grave it has become. ~ 19 0 2 D0 The vast splayed roots of a giant tree stand upturned in the air, blocking any view of what lies beyond. ~ ~ 0 0 1913 D1 Red waters leach slowly from this direction, polluting the soil and filling the air with an eye-watering metallic scent. ~ ~ 0 0 1906 E glimpses shiny metal~ Old broken pieces of weapons and shields float in shards amongst the bubbling water, stirring as though in some cauldron of death. ~ E splintered bone~ Pieces of decaying bone are all that remain of any organic corpses, bleached almost white from the alkaline water here and stripped by predators of all flesh that hadn't rotted away naturally. ~ S T 1971 #1913 Toppled Tree~ The vast roots of this overturned tree splay in all directions like the legs of an attacking spider. Almost as thick as branches they are hard and brittle as though this tree died years ago. Dark streaks marr the wood, evidence perhaps of long past lightning storms, or the use of powerful magic in this area. ~ 19 0 2 D0 This giant tree's trunk continues on into the north, sloping slightly downward as it becomes increasingly submerged in the mud. ~ ~ 0 0 1914 D2 A foul smell wafts on the discoloured air, water bubbling and simmering away to the south. ~ ~ 0 0 1912 D5 The bark of the trunk has rotted away, leaving a gaping hole that leads into the hollow trunk. ~ ~ 0 0 1918 E dark streaks~ These are charred areas in the wood that have burnt in strange patterns. It looks as though it may indeed be the work of lightning, though evil magic is more likely considering these whereabouts. ~ S T 1970 T 1971 #1914 Scorched Trunk~ This massive trunk has been half swallowed by the gurgling ground, only the huge reaching branches hold it from complete submersion. Black unnatural burn marks weave their way like rotting vines all along the ancient bark. ~ 19 0 2 D0 Huge splaying branches reach out in every direction, preventing further advancement. ~ ~ 0 0 -1 D1 Huge splaying branches reach out in every direction, preventing further advancement. ~ ~ 0 0 -1 D2 The giant grasping roots of the tree can be seen reaching darkly into the air. ~ ~ 0 0 1913 D3 Huge splaying branches reach out in every direction, preventing further advancement. ~ ~ 0 0 -1 E black unnatural burn marks rotting vines~ These strange and ominous markings appear almost to have been designed, not just the random streaks of lightning or fire. The evils of lethal magic are almost certainly at work here. ~ S T 1971 #1915 Stony Path~ All around the murky water simmers and bubbles, releasing terrible stench into the air as it laps around this small trail of island rocks, the only path through this watery part of the swamp. ~ 19 0 2 D2 The trail of jagged rocks continues to the south, the stones becoming suddenly larger and less natural as though broken off from some designed stonework. ~ ~ 0 0 1908 D3 Dark discoloured water churns gently in the breeze, the slippery algae-laden surface glinting with each ripple. ~ ~ 0 0 1916 E small trail island rocks~ These little rocks stick up like stalagmites from the muddy and unstable ground, perilous but weight-supporting enough to act as a trail. ~ S T 1971 #1916 Puddle of Algae~ Various slimes of green, brown and red slide across the surface of this muddy water. Plant life of various kinds tangle and intertwine into each other beneath the water, making it very easy to become caught. ~ 19 0 2 D1 The bleak surface of the dark water is broken here and there with the peak of a jagged rock, leading off further to the east. ~ ~ 0 0 1915 D3 Pieces of wood protrude from the ground to the west, a large dark hole visibly gaping through the mud. ~ ~ 0 0 1917 S T 1971 #1917 Buried Tree~ A flat area of bark protrudes slightly from the sopping ground here, a gaping hole leading into darkness beneath, as though some hollow tree has become buried just below the surface, the sound of thick mud dripping within a concealed space below. ~ 19 0 2 D0 Thin, mossy trees wave wearily, blocking any further view of what lies to the north. ~ ~ 0 0 1921 D1 Dark discoloured water churns gently in the breeze, the slippery algae-laden surface glinting with each ripple. ~ ~ 0 0 1916 D3 A small battered bridge can be seen further off to the west, though no body of water appears to be present. ~ ~ 0 0 1922 D5 Broken, splintered wood gapes widely around this mud-slicked hole. It appears a tree has become submerged within the ground, the contents of its hollow trunk just beyond the scope of normal vision. ~ ~ 0 0 1920 E bark gaping hole darkness~ Broken, splintered wood gapes widely around this mud-slicked hole. It appears a tree has become submerged within the ground, the contents of its hollow trunk just beyond the scope of normal vision. ~ S T 1970 T 1971 #1918 Within the Roots~ Dark and dank with the smell of decay, the rotting wood all around makes this place even more miserable. The floor slants slightly downward to the north, and each movement makes it dip a little more as if the swamp were threatening to consume it whole. ~ 19 ad 0 D0 The long hollow trunk of the tree continues, nothing but the smell of rotting wood and thick mud giving any clues as to what lies beyond the darkness. ~ ~ 0 0 1919 D4 Above, the grasping roots of this upturned tree can be seen clawing like brittle fingers at the foggy air. ~ ~ 0 0 1913 S #1919 Hollow Trunk~ Mud oozes slowly through cracks in the ancient wood, making the ground sticky and treacherously slippery. The roof of the trunk curves sharply around, so low as to give the place a smothering claustrophobic feel. Little worms and maggots wriggle their way through the fungating bark, making the enclosure seem to crawl revoltingly. ~ 19 ad 0 D0 The trunk dips even lower, creaking sounds and the smell of mouldy damp wafting from the darkness ahead. ~ ~ 0 0 1920 D2 The trunk slopes upwards, the grasping tendrils of roots can be seen further ahead in this direction, clawing at the foggy air. ~ ~ 0 0 1918 E worms maggots~ These little creatures are gorging on the filth and decay that coats this dying tree, it seems almost that every scavenging insect in the place as homed in on this location. ~ S #1920 Submerged~ Completely beneath ground level, drips of mud trickly slowly down the walls from a large hole in the ceiling. It seems as though extra weight in this part of the submerged tree would sink it very quickly, the wood moaning and groaning at any extra burden. ~ 19 ad 0 D2 The wood enclosure seems to slope vaguely upwards, trickling mud running in rivulets from the south and gathering in a small puddle here. ~ ~ 0 0 1919 D4 Shafts of vague light and a relatively fresh breath of air from this direction indicate that it likely leads to open ground. ~ ~ 0 0 1917 S #1921 Straggling Trees~ Weak bending trunks support the anemic looking branches and leaves of these stunted willows. Swaying miserably in the slight breeze, their bark seems to creak and groan, swamp moss spreading slowly as if to consume them. Thin grasses lean pathetically against the lanky trunks, almost like weary children clinging to their mothers. ~ 19 c 3 D0 A large gathering of trees can be seen extending to the north, a small gap opening the way. ~ ~ 0 0 1955 D1 The gaping hollow of an old, crumbling tree shrouds everything that lies to the east in darkness. ~ ~ 0 0 1951 D2 Thick mud sloshes lazily around the massive submerged trunk of a tree, its roots sticking high into the air further south. ~ ~ 0 0 1917 E moss grasses~ The plant life here is abundant but miserable looking, as though there is constant competition to survive, nutrients being scavenged by almost every form of life imaginable. ~ E weak trunks branches leaves willows bark~ These frail looking trees look as though they are barely surviving off of the watery soil and fog shrouded sunlight, bending weakly in the slightest breeze. ~ S T 1971 #1922 A Broken Bridge~ Crumbled brick and stone stick up from the surrounding quagmire, creating an almost natural mosaic walkway through the watery slime. No river runs through here though the presence of this ancient bridge indicates that once there did. ~ 19 c 2 D1 The sloping curve of a buried tree can be seen, rising like another small wooden bridge out of the watery ground. ~ ~ 0 0 1917 D3 A little, broken path extends its way through the soggy, marshy grounds that lie to the west. ~ ~ 0 0 1923 S T 1971 #1923 Sunken Road~ Beneath the shallow murky water, a layer of hard stone winds smoothly along, no naturally formed path and an indication that long ago these grounds saw dry land, though now the smooth road is pitted with fungus and shelled creatures. ~ 19 0 2 D0 The ground slopes downward, jagged rocks standing like little islands amongst the murky waters. ~ ~ 0 0 1925 D1 A jumbled collection of stone and brick are somehow still clinging to each other, forming a bridge that extends to the east. ~ ~ 0 0 1922 E shelled creatures~ Little snails, and the encrustations of crabs and mollusks decorate the surfaces with their coloured remains. It is impossible to tell which of these are alive and which are long dead, most seem perfectly content to stay completely motionless. ~ E fungus~ This is the same miserable organism that grows abundantly on every surface on sight, flat and sickly green, they are just another indication that the entire place is rotting. ~ S T 1971 #1924 Peak of the Rock~ All around, the misty smog of the swampland rises, blocking what may have been a spectacular view if not for the waves of heat that cause the air to shimmer and swim, making everything seem eerily unreal. ~ 19 0 2 D0 ~ ~ 0 0 1908 D5 ~ ~ 0 0 1903 S T 1971 #1925 Rising Water~ The ground slopes lower here, deeper water gurgling around the various rock crevices and jagged stones that break the surface. To the east and the west, large cavernous mouths protrude, though the hollows within appear to be underwater. ~ 19 0 2 D0 A sunken path leads treacherously to the north, looking as though it was originally a continuation of the same path that extends to the south. ~ ~ 0 0 1928 D1 The open mouth of a cavern gapes, ominously black and silent. Slanted vaguely downward, it is actually more like a hole than a cave. ~ ~ 0 0 1926 D2 A submerged pathway winds its way gradually up to the south, curving around just out of sight. ~ ~ 0 0 1923 D3 A dark opening gurgles slightly with the sound of water sloshing its way around rocks, agitated with some unseen movement. ~ ~ 0 0 1927 S T 1971 #1926 Flooded Cave~ Scarce light penetrates the dark waters of this cavern, but what little can be seen is slick with swamp slime and mosses, the odd glittering piece of armour shining like stars from the inky depths below. ~ 19 acd 9 D3 Open air breathes gently from the west, natural light rippling vaguely on the surface of the breaking waters. ~ ~ 0 0 1925 D5 An even darker cave can be seen through the swirling mud and algae below, the same sparkling pieces of metal sliding in and out of view. ~ ~ 0 0 1954 E glittering armour~ Once in a while, something shiny moves to the surface, lingering just long enough to reveal itself as a piece of warrior's equipment before sinking back down into the deep. ~ S #1927 Underwater Enclosure~ Sharp rocks protrude dangerously and invisibly from the darkness, muddy water swirling about and creating the apparant illusion of dark shadows and shapes swimming cautiously about. ~ 19 acd 9 D1 Murky water and spiked rocks travel in a vague north to south path just outside the enclosure. ~ ~ 0 0 1925 S #1928 Sunken Road~ Small pieces of coloured glass glint up from beneath the water, broken bits of slate and chunks of stone mixing with the wreckage to create an unstable surface for walking on, the slick overgrowth of plant life making it even more treacherous. ~ 19 0 2 D0 The path continues wet and treacherous to the north, smooth paved surfaces crumbled into broken pieces of stone and grit. ~ ~ 0 0 1934 D2 The ground seems to tilt slightly downward, the sound of bubbling, rushing water swirling around the island rocks that stick up. ~ ~ 0 0 1925 D3 The eerie sound of echoing droplets and gently murmuring water are all that come from the cavernous mouth in this direction. ~ ~ 0 0 1929 S T 1971 #1929 A Great Cavern~ Water trickles lazily into this vast cavern, covering the rock floor with an inch or two of sloshing muck. The great stone walls have been excavated roughly, leaving sharp spikes and serrated areas that look almost deliberately made. ~ 19 ad 0 D0 The dark depths of the cavern don't reveal much visually, but the sound of running water can be heard more intensely. ~ ~ 0 0 1932 D1 The open air swirls hazily around, mist and humidity wafting in from the hot sticky swamp atmosphere. ~ ~ 0 0 1928 D3 A subtle flickering light comes from this direction, sly shadows darting in and out of existance along the stone walls. ~ ~ 0 0 1930 S #1930 A Great Cavern~ Light flickers eerily throughout this cave, apparantly emanating from small torches that have been placed in the natural cavernous cracks and crevices. Dark green moss carpets the floor, squishing loudly with saturated water when stepped on. ~ 19 d 0 D0 The ground continues somewhat smoother to the north, dark cool stone curving around to form the continuing wall. ~ ~ 0 0 1931 D1 Sloshing mud and jagged stone surfaces are all that reveal themselves in the few shafts of light cast this way. ~ ~ 0 0 1929 S #1931 Cavernous Gates~ Two large bamboo gates stand imposingly to the north, bright glowing light visible within and large flickering shadows creeping through the gaps of them. The rest of the cavern has been rather deliberately smoothed from the look of it, as if to make a somewhat grander impression. ~ 19 ad 0 D0 Tall bamboo gates stand here, a rough rope wrapped around them and attached with what looks like a wooden padlock. ~ bamboogates~ 1 1906 1933 D1 The sound of rushing water echoes loudly off the rough rocky surfaces that continue to the east. ~ ~ 0 0 1932 D2 Gentle flickering light, cascades through the shadows from this part of the cavern, the subtle scent of green mosses wafting on the air. ~ ~ 0 0 1930 S #1932 A Great Cavern~ A large fissure in the side of the wall here lets in a continuous stream of trickling water. Dribbling noisily along the projecting rocks, the sound echoes as if a large stream gushed through this place, the sounds of rushing water amplifying along the stone walls and floor. ~ 19 ad 0 D2 A subtle scent of fresh air wafts from the south, the sound of birds and outside wild life echoing in what appears to be the entrance to this cave. ~ ~ 0 0 1929 D3 Very soft flickering light and smoothly sanded stone create a somewhat more finished appearance in this part of the cavern. ~ ~ 0 0 1931 S #1933 A Primitive Throne Room~ A great fire burns in the middle of this room, giving off the horrible stench of some cooking flesh. Bits and pieces of broken armour and swords are hung here and there as decoration for the walls, along with various animal and humanoid skulls. At the far north end, several swords have been tied together and bent to form a crude jewelled throne. To the south, two large bamboo gates stand, guardians to the way out. ~ 19 cd 0 D2 Tall bamboo gates stand here, a rough rope wrapped around them and attached with what looks like a wooden padlock. ~ bamboogates~ 1 1906 1931 E swords crude jewelled throne~ These rather beautiful swords have been carelessly bent and fastened together to form a slightly unusual but attractive throne, coloured gems sparkling in the hilts and firelight reflecting off the still shiny metal. ~ E pieces broken armour decoration walls~ Glittering pieces of broken and bent metal embed the walls like jewels, no doubt serving the secondary purpose of displaying the vanquishing of foes. ~ E great fire~ This raging fire seems to be kept continually going, the sickly smell of flesh and burning leather wafting in the smokey air around it. ~ S #1934 Mirey Path~ Water flows slowly down this submerged path, agitating particles of dirt and sand so that everything beneath the surface is cloudy. Only the feel of laid stone and grit indicates the path that lies here, a slight mist hovering over the surface of the muggy water. ~ 19 0 2 D0 A small enclosure can be seen to the north, tiny wisps of smoke escaping into the air. ~ ~ 0 0 1936 D1 A little greenish cave opens to the east, the forlorn sound of dripping water coming from within. ~ ~ 0 0 1935 D2 The land slants gradually down, water trickling amongst cloudy particles of grit and swirling masses of plant life. ~ ~ 0 0 1928 S T 1971 #1935 Dripping Cave~ Dank and cold, the sound of continuous dripping makes this place seem even more miserable. Thin layers of green slime coat the walls, and a few organic encrustations higher up show that at one time water flooded this cave. ~ 19 ad 0 D3 Slight wisps of mist swirl just inside from the gaping entrance to the west, the sound of lazily trickling water coming from outside. ~ ~ 0 0 1934 S T 1971 #1936 Cluttered Campsite~ A rudimentary shelter has been constructed here, various stiff reeds roped together, grasses thatched together to make a somewhat waterproof ceiling. Wisps of smoke and glowing embers cling to life as the recently used campfire slowly dies away. Various cooking utensils and simple clay pots lie soiled and strewn about. ~ 19 0 2 D2 Muddy, grimey water swirls lazily away, stirring up the gravelly ground as it trickles noisily. ~ ~ 0 0 1934 D3 Taller grasses sway gently in the air, a faint sound of droplets echoing can be heard, as though some hidden cave lies beneath. ~ ~ 0 0 1937 E cooking utensils simple clay pots~ These recently used tools have been dumped on the ground with pieces of flesh still clinging to them, the smell of rotting is almost unbearable and flies buzz almost frantically around the filthy surfaces. ~ E rudimentary shelter stiff reeds~ This primitive enclosure is of only basic use in shielding rainfall and heavy winds. Open on one side, it seems for the most part abandoned, as though the creatures who made it only gather here for certain occasions. ~ S T 1971 #1937 Grassy Hole~ Tall grasses wave slowly in the air, drops of moisture trickling down their lengths and echoing slightly as they hit rock surface below. A deep black hole gapes widely in the ground, concealed perfectly until almost falling into it. ~ 19 0 2 D0 Copious amounts of smoke fill the air thickly, staining the ground and plant life darkly black and blocking any further view. ~ ~ 0 0 1943 D1 The smell of smoke wafts on the eastern breeze, smoke rising visibly into the air and the roped walls of some structure only just visible through the grasses. ~ ~ 0 0 1936 D5 Nothing can be seen within the dark recesses of this hole, just a chill feeling as though something unnatural lingers, and the sound of droplets hitting stone. ~ ~ 0 0 1938 S T 1971 #1938 Rainy Chasm~ Hardly any natural light penetrates this darkness, just the continuous sound of dripping and trickling water all around. The stoney chill of the surrounding rock seems to pierce through everything, feeling almost supernatural in its strength. ~ 19 acd 0 D0 Bright light shines from the larger cavern to the north, sending flickering shadows all around and the choking smell of smoke. ~ ~ 0 0 1939 D4 Shafts of natural light trickle down from amidst waving grasses, little drops of water drip down, collecting in rivulets along the ceiling. ~ ~ 0 0 1937 S T 1971 #1939 Firelit Cavern~ A great fire burns steadily here, smoke billowing around the ceiling and escaping through a small hole. Dancing light casts flickering shadows all about the room, piles of dried bracken and wood nearby to keep the fire fueled. ~ 19 d 0 D0 A smallish, moss-covered cavern yawns widely to the north, the wafting smoke making it difficult to see much else. ~ ~ 0 0 1940 D1 A slight scratching sound can be heard coming from the cavern to the east, and a makeshift gate of reeds has been fastened across its entrance. ~ ~ 0 0 1941 D2 A faint natural glow comes from this part of the cavern, trickling water echoing loudly as it drips onto the stone. ~ ~ 0 0 1938 D3 A rather sickening smell of raw and cooking meat wafts on the western air, scattered leaves covering the contents of the cave beyond. ~ ~ 0 0 1942 S T 1971 #1940 Nesting Grounds~ Cozy piles of green mosses and dried grass form a thick layer of bedding on the floor here. Gentle heat wafts from the room to the south, filling the place with shimmering warm air. Several large eggs lie nestled here and there, partially covered with the grasses. ~ 19 d 0 D2 Bright flickering fire sends shadows dancing all around, a curtain of smoke veiling anything that lies beyond. ~ ~ 0 0 1939 S T 1971 #1941 Hatchery~ Thin reeds have been tied across the exit to the west, acting as a miniature gate to prevent the young ones from wandering out. Little bits of meat are left rotting about the floor, and bits of broken egg-shell are scattered about, the few intact eggs rocking gently as though about to hatch. ~ 19 d 0 D3 Bright flickering fire sends shadows dancing all around, a curtain of smoke ve iling anything that lies beyond. ~ ~ 0 0 1939 S T 1971 #1942 Stone Larder~ Cool stone shelves support large slabs of raw flesh while smoke wafts lazily in from the east, slowly cooking smaller pieces that hang from hooks in the ceiling. In the corner, large leaves cover what appears to be the half butchered corpse of some unidentifiable animal. ~ 19 d 0 D1 Bright flickering fire sends shadows dancing all around, a curtain of smoke ve iling anything that lies beyond. ~ ~ 0 0 1939 S T 1971 #1943 Smokey Path~ Creeping plants and mosses cover the slimey broken slate that makes up this abandoned path. From a large crack in the ground, dark smoke billows slowly up into the sky, shrouding the place in darkness and creating the claustrophobic feeling of being unable to breathe. ~ 19 a 2 D0 The water runs deeper to the north, shimmering fog wafting restlessly and clouding any further view. ~ ~ 0 0 1945 D1 A well-travelled way lies to the east, stalks of reeds having obviously been brushed aside. ~ ~ 0 0 1944 D2 Tall grasses swish in the heavy air, the sound of trickling water echoing strangely from some area of the ground. ~ ~ 0 0 1937 D3 A vast and confusing landscape stretches far to the west, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1950 S T 1971 T 1978 #1944 Wetlands~ Tall reeds poke slightly above the surface of this murmuring pool, soft mud giving easily beneath and sending clouds of darkness up into the water. Broken stalks litter the bottom, and deep footprints can be seen imprinted in the watery ground, indicating that this way is well travelled. ~ 19 0 2 D0 Deep waters and eerie blue mists swirl silently around, both almost purposely hiding the way from view. ~ ~ 0 0 1946 D1 A muddy path of slate stretches to the east, reeds and other plantlife rustling with the movements of small animals. ~ ~ 0 0 1965 D3 The way west is shrouded from view by a black cloud of hot billowing smoke, the air almost stiflingly warm. ~ ~ 0 0 1943 S T 1971 #1945 Eerie Wetlands~ Strange mist hovers just above the surface of the high murky waters here, clouding everything so that only ghosts and shadows can be seen moving about in the periphery of vision. The air is hot and stifling, but the cloudy moisture leaves a bone-chilling cold on every surface. ~ 19 0 2 D0 Some sort of entrance can be seen through the brush, a black stair descending into darkness. ~ ~ 0 0 1976 D1 Swirling blue mist, and a chill moisture drift about the air, algae-infested waters stirring silently. ~ ~ 0 0 1946 D2 A wave of heat shimmers from the south, dark smoke wafting its way up into the muggy air. ~ ~ 0 0 1943 D3 A vast and confusing landscape stretches far to the west, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1949 S T 1971 #1946 Eerie Wetlands~ A deadly silence seems to settle here, even the sounds of cricket chirpings die away as the bluish haze around this place swirls ever thicker. The water slides easily, thick algae blocking any view as to what lies beneath. ~ 19 0 2 D2 A well travelled way lies to the south, broken reeds and muddy footprints left as recent evidence. ~ ~ 0 0 1944 D3 Stifling air wafts from the east, the chill of swamp moisture clinging to everything it touches. ~ ~ 0 0 1945 D5 The way down is impossibly black, deep cold water offering no hint of what lies beneath the stirring surface. ~ ~ 0 0 1947 S T 1971 #1947 Absolute Darkness~ The water is much colder at this depth, every movement sending mud and plant life swirling about. The blackness seems all-encompassing, nothing visible in any direction, just the slimey touch of unseen creatures brushing past. ~ 19 acd 9 D4 Faint shafts of natural light penetrate the darkness, the stalks of gently swaying reeds only just visible through the murkiness. ~ ~ 0 0 1946 S #1948 [Private Set Aside Room for Trigger]~ Set aside for the sheer purpose of having the leviathan load here and teleporting it to room 1911 as part of the trigger. ;) And then I added some more words at the end of this descrip because the error in zcheck was bugging me :P ~ 19 deh 0 S T 1994 #1949 Endless Marshlands~ The swamp seems to stretch almost endlessly to the west, far off shapes and shadows potentially only the product of imagination. Almost untouched, the quiet water and still reeds can be seen for miles. ~ 19 0 2 D1 Chilly air breezes from the west, damp and clinging miserably to everything like a cold sweat. ~ ~ 0 0 1945 D2 A vast and confusing landscape stretches to the south, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1950 D3 A vast and confusing landscape stretches far to the west, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1952 S T 1971 #1950 Endless Marshlands~ Far off into the distant west, the same landscape can be seen that is visible here. Desperate creeping plant life, hovering insects and scummy algae-infested water appears to be all there is. ~ 19 0 2 D0 A vast and confusing landscape stretches to the north, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1949 D1 Dark smoke snakes its way through the air, staining everything around it black, nearby grasses withering with the heat. ~ ~ 0 0 1943 D3 A vast and confusing landscape stretches far to the west, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1953 S T 1971 #1951 Crumbling Oak~ This ancient oak tree has long since decayed into little more than a shell. Sharp spokes of wood stick up like a thorny crown where the higher parts of the tree have snapped away, presumably buried deep within the surrounding mud. ~ 19 acd 0 D3 Tall, thin trees weave hypnotically in the wind, the croaks and chirps of various wildlife filling the air. ~ ~ 0 0 1921 S #1952 Endless Marshlands~ Deep muddy water sloshes about with every disturbance, bending reeds swish wearily back and forth, and almost eternally around in the swirling mists everything seems to look exactly the same. ~ 19 c 2 D1 A vast and confusing landscape stretches to the east, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1953 D2 A vast and confusing landscape stretches to the south, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1952 D3 A vast and confusing landscape stretches far to the west, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1953 S T 1971 #1953 Endless Marshlands~ Deep muddy water sloshes about with every disturbance, bending reeds swish wearily back and forth, and almost eternally around in the swirling mists everything seems to look exactly the same. ~ 19 c 2 D0 A vast and confusing landscape stretches to the north, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1950 D1 A vast and confusing landscape stretches to the east, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1953 D3 A vast and confusing landscape stretches far to the west, heavy fog making it difficult to see any straight path through. ~ ~ 0 0 1952 S T 1971 #1954 Air-Filled Cavern~ A large bubble of air is trapped within this cave, creating the illusion that this place is above ground, although swirling mud and grasses can be seen dancing in the water just around the opening. ~ 19 acd 0 D4 Dark swirling waters block most of the upper cavern from sight, minimal light penetrates the surface, bits of floating debris making it hard to see what lies beyond. ~ ~ 0 0 1926 S #1955 Opening in a Circle of Trees~ All around, the ancient and brittle bark of dying trees fills all view, the odd green shoot of a struggling youngster colouring the gloominess, and the scent of new plant life freshening the air, even as fungi consume the rotting elders. ~ 19 0 3 D1 Swaying branches trail leisurely over the murky waters, the sounds of rustling and crow's screeching carrying on the air. ~ ~ 0 0 1957 D2 The trees grow thinner to the south, a large tree stump can be seen vaguely off to the southeast, and even further south a large rock breaks the horizon. ~ ~ 0 0 1921 D3 Gnarled black tree branches stick rigidly out into the air like the upturned spears of some dark army. ~ ~ 0 0 1956 S T 1971 #1956 Circle of Trees~ Tall dark trunks emerge from the sloshing mud, fragile and crooked with age, slimy swamp algae covering them with slick green ooze. Spindly desperate branches grasp blindly at the air like the skeletal fingers of some long buried giant. ~ 19 0 3 D0 Thick, brittle treetrunks continue on and around to the north, the sounds of wildlife crunching through the leaves. ~ ~ 0 0 1962 D1 The trees seem to grow more sparse, what looks like a clearing veers off to the southeast. ~ ~ 0 0 1955 S T 1971 #1957 Circle of Trees~ The fluttering of wings disturbs the still air every now and again and the mournful screeching of crows can be heard from the swaying branches above. Most of the trees here are dead, only one or two trailing green leaves into the watery surroundings. ~ 19 0 3 D0 A vast array of dried branches forms a canopy overhead, a mighty tree standing proudly to the north, even as it decays. ~ ~ 0 0 1958 D3 It becomes more visible to the west, trees giving way to what looks like a clearing. ~ ~ 0 0 1955 S T 1971 #1958 Circle of Trees~ The great shell of a long dead cypress tree stands here, mighty branches creating a skeletal leaf-less canopy. The persistant creep of swamp vines and moss coats nearly the entire trunk, as though the bog were trying to reclaim it. ~ 19 0 3 D0 Tangled tree roots stretch out to the north, creeping through the treacherous mud as though grasping for safety. ~ ~ 0 0 1959 D2 The sound of snapping twigs and squawking birds comes from the south, the continuing treeline rustling with unseen movement. ~ ~ 0 0 1957 S T 1971 #1959 Circle of Trees~ The mud here is dangerously sticky, only the buried weaving roots of the surrounding trees acting as footholds. It seems as though the brittle wood moans gently, complaining at the cruelty of the wind, restless breezes scurrying here and there as though being chased. ~ 19 0 3 D2 A line of trees continues around, curving as if to form a large circle that shrouds the outside from view. ~ ~ 0 0 1958 D3 A trickle of water runs bubbling and churning over a submerged trail. ~ ~ 0 0 1960 S T 1971 #1960 Drowned Path~ Clear water runs here as several surrounding streams trickle into this large pool. Dirt and grit settle slowly at the bottom, covering partially what appear to be the carefully set slate tiles of an ancient road running north and south. ~ 19 0 2 D0 A small junction lies ahead, this path meeting with a larger west-to-east trail. ~ ~ 0 0 1966 D1 Trees grow thickly around, spreading in a carefully sculpted line to the east that curves its way around in a circular shape. ~ ~ 0 0 1959 D2 A massive statue can be seen rising from the ground, a small clearing flanked on all sides by the watchful presence of trees. ~ ~ 0 0 1963 D3 Trees grow thickly around, spreading in a carefully sculpted line to the west that curves its way around in a circular shape. ~ ~ 0 0 1961 S T 1971 #1961 Circle of Trees~ Pale green saplings sway gently in the breeze, struggling for life though they seem to be well-tended. Leaning in on each other, their green waving branches seem to rustle uncomfortably, whispering quietly with each other. ~ 19 0 3 D0 A greenish film of water and slime coats a long-neglected path to the north. ~ ~ 0 0 1964 D1 The water grows higher as the land seems to sink, thick bubbling mud and shallow streams coating the way eastward. ~ ~ 0 0 1960 D2 Red leaves and dark trunks shift uneasily in the wind, a gathering of trees spreading toward the south. ~ ~ 0 0 1962 S T 1971 #1962 Circle of Trees~ A patch of red flashes in and out of vision through the thick dark cluster of trunks. The beautiful crimson leaves of a black gum tree seem almost to light the area as a burning fire illuminates night. ~ 19 0 3 D0 Younger saplings grow to the north, slender green branches and fresh budding leaves adding a sense of freshness to the atmosphere. ~ ~ 0 0 1961 D2 Older trees grow crookedly to the south, gnarled trunks and grasping fingers clawing their way through the misty air. ~ ~ 0 0 1956 S T 1971 #1963 Place of Worship~ A small trail of crushed bones mingles with the broken twigs and branches carpeting the floor. A massive stone altar stands within a small clearing here, enclosed within the trunks of the surrounding trees. A smoking fire lingers here, some burned carcass giving off the smell of cooked flesh. Before the altar, a large metal grid is embedded into the ground. ~ 19 0 3 D0 A small water-logged path leads northward, flanked on either side by closely hovering trees. ~ ~ 0 0 1960 D5 A small stone room has been dug deep into the ground, a cold damp chill emanating from within. ~ ~ 0 0 1971 S T 1971 #1964 Drizzling Path~ Rivulets of muddy water trickle lazily across the broken pieces of stone that make up this old path, creeping algae and swamp slime give it a carpeted look, tinting both the stone and the water slightly green. ~ 19 0 2 D1 ~ ~ 0 0 1966 D2 ~ ~ 0 0 1961 D3 ~ ~ 0 0 1965 S T 1971 #1965 Pool of Mud~ The grey surface of slate paving stones can barely be seen beneath the surface of these dark waters. Small fish dart nervously about, hiding instantly at the sight of any shadow, and bulrushes sway gently, spreading ripples throughout the pool. ~ 19 c 6 D1 ~ ~ 0 0 1964 D3 ~ ~ 0 0 1944 S T 1971 #1966 Bend in an Ancient Path~ Water sloshes noisily down this path which slopes downward to the west, coated slightly with the glassy sheen of an inch or two of clear running water, the carefully laid mosaic stones and coloured glass can clearly be seen. ~ 19 0 2 D0 ~ ~ 0 0 1970 D1 ~ ~ 0 0 1967 D2 ~ ~ 0 0 1960 D3 ~ ~ 0 0 1964 S T 1971 #1967 Place of Meeting~ A small campfire flickers lazily in this paved circular area. Several smooth rocks are placed strategically all around the center as if making up some sort of seating. Beside the fire, a crude wooden platform has been erected. ~ 19 0 2 D0 ~ ~ 0 0 1969 D1 ~ ~ 0 0 1972 D3 ~ ~ 0 0 1966 S T 1971 #1968 [Inside the Cocoon (for Trigger)]~ This room is for people to be teleported to when they are trapped inside a spider's cocoon. Only the commands who, tell and goto should work in this room for any players under level 33. Oh the command wriggle also works, but only to make the object cocoon visibly wriggle to anyone in room 1993. ~ 19 dh 0 S T 1921 #1969 Wooden Shelter~ Several dead branches have been roped together with vines to make this small shelter. Several reeds and grasses have been used to patch up the gaps, and the whole structure has been coated with a layer of mud. ~ 19 acd 0 D2 ~ ~ 0 0 1967 S T 1971 #1970 A Cozy Hut~ Some sort of underground heat seems to warm this little hut, the cracked stone floor feeling slightly warm to the touch. Bundles of hollow reeds have been used to create small tables, upon which dried grasses and leaves are heaped like bedding. ~ 19 acd 0 D2 ~ ~ 0 0 1966 S T 1971 #1971 A Dank Prison~ The walls drip mournfully with muddy water that trickles slowly from the ceiling grid. A large sacrificial slab stands in the center of the room, covered with gruesome stains. Various metal instruments hang from the walls, along with the well-used chains of past unfortunate prisoners here. ~ 19 acd 0 D4 ~ ~ 0 0 1963 S #1972 A Large Hut~ A huge straw mat covers the ground here, decorated with various tribal paints to display images of royalty and wealth. Gold and silver glint here and there like stars in the dark clay walls, and a large cushioned chair sits against the eastern wall. ~ 19 cd 0 D3 ~ ~ 0 0 1967 D5 ~ ~ 0 0 1973 S T 1971 #1973 Trophy Room~ Flickering fire illuminates the room from a high wooden shelf. Dancing shadows creep along the lower shelves which hold a variety of humanoid and animal skulls. Small piles of teeth and claws sprinkle the perimeter of the floor, and it can only be assumed that these trophies are all that remain of past enemies. ~ 19 d 0 D1 ~ ~ 0 0 1974 D4 ~ ~ 0 0 1972 S #1974 Jumbled Armoury~ A rough walkway has been cleared through the piles of dented and rusting armour that lie here. Miscellaneous scavenged shields and pieces of equipment lie scattered around in varying states of decay or repair. A few finer pieces hang along the wall, ready for use. ~ 19 d 0 D1 ~ ~ 0 0 1975 D3 ~ ~ 0 0 1973 S #1975 Treasure Storage~ Glittering pieces of gold and jewellry line the whole interior of this room, embedded into the actual structure of the room and dangling as decorations from the wall. Some useless trinkets and pieces of bent metal are also scattered around amongst the treasure, collected apparantly only for their shiny surfaces. ~ 19 ad 0 D3 ~ ~ 0 0 1974 S #1976 Palace Entrance~ A grand obsidian stair slopes gradually down into darkness and the submerged palace of Lost Ajhuutal. Creeping swamp plants and mosses glow slightly where they touch the black stone, almost pulsing as though they were the living veins of the structure itself. ~ 19 acd 0 D2 ~ ~ 0 0 1945 D5 ~ ~ 0 0 1977 S #1977 Webbed Corridor~ Fine silvery filaments of cobweb wave gently in the subtle musty breeze that stirs here. Beads of moisture condense on the cool black stone of the walls, rivulets of water gathering and trickling like sweat in the suffocating humidity. ~ 19 ad 0 D1 ~ ~ 0 0 1978 D3 ~ ~ 0 0 1992 D4 ~ ~ 0 0 1976 S #1978 Damaged Passageway~ Great claw-like gashes mark the walls here, the aftermath of some great struggle. Broken pieces of the floor lie gathering dust and large dark stains have corroded the passage as though splashed with acid or burnt by some powerful magic. ~ 19 ad 0 D0 ~ ~ 0 0 1979 D1 ~ ~ 0 0 1998 D3 ~ ~ 0 0 1977 S #1979 Blood-Spattered Corridor~ Dark red splatters fleck the wall and floors here, filling the air with the metallic and unmistakeable stench of congealing blood. New stains freshly cover the old, years of lost struggles painted about the room with all that remains of the unfortunate victims. ~ 19 ad 0 D1 ~ ~ 0 0 1991 D2 ~ ~ 0 0 1978 D3 ~ ~ 0 0 1980 S #1980 Halls of the Aranea~ A few ancient trinkets glitter here, actually embedded into the walls with crystallised webbing. The decaying skull of a humanoid can also be spotted here and there through the drifting strands of cottony thread, apparantly the trophy of a past conquest. ~ 19 ad 0 D0 ~ ~ 0 0 1982 D1 ~ ~ 0 0 1979 D3 ~ ~ 0 0 1981 S #1981 Halls of the Aranea~ Dark and glistening with some sort of saliva-like ooze, hundreds of primitive carvings have been intricately woven into the cold, dripping stone walls, most depicting various battles including the capture of the mighty leviathan and the destruction of Fallorain's army. ~ 19 ad 0 D1 ~ ~ 0 0 1980 D2 ~ ~ 0 0 1992 D3 ~ ~ 0 0 1994 S #1982 Zanassu's Altar~ Cold and unwelcoming, it is impossible to tell if the crystal patterns around this room are frost or the intricate webbings of spiders. A great stone altar stands here, steps making it possible to actually stand upon it. To the north, a great black gate stands, barring the way further into the palace. ~ 19 d 0 D2 ~ ~ 0 0 1980 S T 1943 T 1948 #1983 Palace of Lost Ajhuutal~ Dark menacing shadows jump erratically from the corners and flit swiftly along the walls as rows of torches light the room with flickering firelight, cold stone and slate paving the chilly corridor. ~ 19 cdeh 0 D1 ~ ~ 0 0 1984 D3 ~ ~ 0 0 1988 S T 1945 T 1947 T 1942 #1984 Palace of Lost Ajhuutal~ A cool and unnatural breeze wafts through this part of the hall, almost seeming to whisper words as it sighs along the jagged crooks and crevices in the cavernous wall, wisps of silk glistening as they stir. ~ 19 adh 0 D0 ~ ~ 0 0 1985 D1 ~ ~ 0 0 1990 D3 ~ ~ 0 0 1983 S T 1944 #1985 Palace of Lost Ahjuutal~ Damp and miserable, the black surroundings are nonetheless regal to behold, tall black columns supporting the increasingly high ceiling and every surface sparkling with tiny dark jewels as though starlit. ~ 19 adh 0 D1 ~ ~ 0 0 1989 D2 ~ ~ 0 0 1984 D3 ~ ~ 0 0 1986 S #1986 Palace of Lost Ahjuutal~ Magnificent tapestries of pure silk line the walls here, simple portrayals of victorious battles and weaponry woven by some magic into the crimson and scarlet strands. The taste for luxury is further evidenced here by the use of many hundred mandora spider furs to cover the substantial floor with lush velvety carpeting. ~ 19 adh 0 D0 ~ ~ 0 0 1997 D1 ~ ~ 0 0 1985 D3 ~ ~ 0 0 1987 S #1987 Palace of Lost Ahjuutal~ The air is sticky and oppressive here although almost too cold to be so humid. Slight viscuous moisture coats the floors and walls alike, making the naturally dark surroundings glimmer in places as though tiny eyes twinkled in and out of existance. ~ 19 adh 0 D1 ~ ~ 0 0 1986 D2 ~ ~ 0 0 1988 D3 ~ ~ 0 0 1996 S #1988 Palace of Lost Ahjuutal~ Strange and intricate carvings of combat scenes as well as writings line the cavernous walls, both runes and some unfathomable language darken the place further with the lingering and heady presence of evil magic. ~ 19 adh 0 D0 ~ ~ 0 0 1987 D1 ~ ~ 0 0 1983 D3 ~ ~ 0 0 1995 S T 1944 #1989 Weaponry of the Spider Demon~ Glittering silvery metal runs in natural veins through the rock in this room, naturally complementing the selection of fine weaponry to be found within. Functional and ornamental swords alike hang proudly displayed upon the walls, with central glass cases containing elegant two-handed blades as well as jewelled maces. ~ 19 adh 0 D3 ~ ~ 0 0 1985 S #1990 Chamber of Strange Arts~ Darkly polished shelves hold an assortment of strange bottles and jars, some of them shifting slightly now and again as though the contents moved. A towering bookshelf on the western side of the room holds ancient looking scrolls and pieces of parchment as well as large bound books that lie almost unseen beneath layers of dust. At the northern end, a large fire crackles quietly, giving off copious amounts of sickly smelling smoke. ~ 19 dh 0 D3 ~ ~ 0 0 1984 S #1991 Torture Chamber~ A gleaming black table lies like a coffin on a stand in the center of the room, bloody bits of frayed rope left scattered across it. Flickering light from a red hot fireplace casts the dingy room in shadows, intermittently illuminating a selection of terrifying metal instruments that decorate the stained walls. ~ 19 d 0 D3 ~ ~ 0 0 1979 S #1992 Sticky Passage~ The walls glisten with crystallised strands of cobweb, slightly sticky slime glistening as it oozes down the walls, collecting in slippery puddles and droplets on the dark floor that sparkle almost like stars. ~ 19 ad 0 D0 ~ ~ 0 0 1981 D1 ~ ~ 0 0 1977 D3 ~ ~ 0 0 1993 S #1993 Spider Lair~ New and old cobwebs coat the walls, fluttering in layers like some kind of eerie wallpaper. A slight rustling echoes all throughout this dreary cavern, and on closer inspection thousands of tiny spiders can be seen scuttling across the ceiling and drifting on webbed strands through the musty air. ~ 19 acd 0 D1 ~ ~ 0 0 1992 S T 1935 #1994 Food Storage~ Shelves line the relatively clean walls here, holding a variety of rich food and drink. Fermenting pails of wine stand covered in the corners and dried meats and herbs hang, slightly swaying from the ceiling. The unmistakeable smell of aging cheese fills the air along with the pungently sweet scent of ripening fruits. ~ 19 ad 0 D1 ~ ~ 0 0 1981 S #1995 Place of Plunder~ Dancing light from several wall-hung torches keeps the whole room aglow as if with sunfire. Gold and silver alike generously line the walls and floor as if some incredible heat simply melted the treasure into the structure all at once. Sparkling jewels and gems of many colours glitter from assorted piles like bundles of freshly picked flowers, left scattered around the many ornamental chests as though for casual decoration. ~ 19 dh 0 D1 ~ ~ 0 0 1988 S #1996 Regal Armoury~ The ghostly figures of several wooden mannikins stand eerily in this dimly-lit room, display stands for various sets and pieces of armour. Coats of mail glisten beautifully from the shadowy corners, fine mesh and dark admantite alike being woven into regal pieces adorned with gems. Elaborate helmets and visors stand encased within crystal columns, and glittering shields shine from the walls like moonlight. ~ 19 adh 0 D1 ~ ~ 0 0 1987 S #1997 Throne of the Champion of Lloth~ An elaborate jewelled throne stands centrally at the northern end of the room, surrounded by the massive column-like legs of an upturned gargantuan spider crystallised into the floor. Black, thorny spines protrude here and there from the jagged walls, twitching now and again as though some magic has rendered the structure alive. Even the beautiful maroon carpet has been utterly spoiled, ugly patches of old and drying blood left almost proudly displayed, tainting the air with a sickly metallic scent. ~ 19 acd 0 D2 ~ ~ 0 0 1986 S T 1976 #1998 Cocooned Cell~ Dank and cold, old rusted chains hang mostly unused from the walls. Various nets and cruel-looking traps litter the area, and an unbearable smell of rotting food and waste fills the room. Spider-spun cocoons lie freely about the floor or attached to the wall, some opened whereas others seem almost to writhe. ~ 19 ad 0 D3 ~ ~ 0 0 1978 S #1999 Withered Grasses~ The air here is smotheringly warm, humidity condensing in the air and drifting away to join the wandering mist that swirls forlornly about. Tall withered grasses whisper amongst themselves as they bend, almost seeming to deliberately make way for passage. ~ 19 0 2 D0 ~ ~ 0 0 1901 S T 1971 $~