#1700 A Muddy Trail~ Your feet squish down into the mud, making each step a struggle to pull your foot free. This trail looks heavily travelled with wagon tracks and horse hooves turning it into a thick muddy slime. Through the thick forest to the east you see the western wall of Bellau City. Through a thin covering of trees to the west you see a massive body of water. ~ 17 0 0 D0 ~ ~ 0 0 775 D2 ~ ~ 0 0 1725 E credits info~ Builder : Rumble Zone : 17 Camelot III Related Zones: 7 Camelot, 16 Camelot II Began : 1997, one of my first zones. Player Level : 20-30 Rooms : 100 Mobs : 38 Objects : 13 Shops : 0 Triggers : 0 Theme : Medieval Plot : The zone is based off the theme of Camelot. Based off the theme of Camelot, king arthur, the knights, the round table merlin, etc. Only reachable by teleport. Originally started with zone 16 and 17, ran out of room so also used a few rooms in zone 7. zone 7 is now used for extra rooms where needed. Zone 17 is linked to the following zones: 7 Camelot at 1700 (north) ---> 775 7 Camelot at 1702 (north) ---> 777 7 Camelot at 1703 (north) ---> 778 7 Camelot at 1704 (north) ---> 779 7 Camelot at 1705 (north) ---> 780 7 Camelot at 1706 (north) ---> 781 7 Camelot at 1707 (north) ---> 782 7 Camelot at 1708 (north) ---> 783 7 Camelot at 1709 (north) ---> 784 7 Camelot at 1711 (north) ---> 786 7 Camelot at 1713 (north) ---> 788 7 Camelot at 1715 (north) ---> 790 7 Camelot at 1717 (north) ---> 792 7 Camelot at 1718 (north) ---> 793 7 Camelot at 1719 (north) ---> 794 7 Camelot at 1720 (north) ---> 795 7 Camelot at 1724 (north) ---> 799 16 Camelot II at 1727 (north) ---> 1623 16 Camelot II at 1796 (east ) ---> 1671 ~ S #1701 East Lane~ A battlement above the main gate towers over you to the north. You are on a lane that parallels the eastern wall of this fortress. You can follow it to the south or enter the courtyard to the west. Out in the courtyard you see a couple groups of people talking amongst themselves. Maybe they can give you some answers to what's going on. ~ 17 0 0 D2 ~ ~ 0 0 1726 D3 ~ ~ 0 0 1702 D4 ~ ~ 0 0 1721 S #1702 Courtyard~ You are standing in the southeastern section of the courtyard, a small road branches off to the east. Several people are standing around in the courtyard looking at the main gate, but no one is leaving. You notice guards are blocking anyone from leaving the castle. It looks like you might be stuck here. ~ 17 0 0 D0 ~ ~ 0 0 777 D1 ~ ~ 0 0 1701 D3 ~ ~ 0 0 1703 S #1703 Courtyard~ A few people are standing against the wall to the south, quietly whispering back and forth. This entire castle seems to be keeping a secret from each other. They look in your direction and immediately stop talking. ~ 17 0 0 D0 ~ ~ 0 0 778 D1 ~ ~ 0 0 1702 D3 ~ ~ 0 0 1704 S #1704 Courtyard~ The normal hustle and bustle you would expect from a castle this size is missing. Only a few people are walking around through the courtyard, and none of them are going towards the gate. They all look at each other and especially at the guards distrustfully ~ 17 0 0 D0 ~ ~ 0 0 779 D1 ~ ~ 0 0 1703 S #1705 Main Hall~ This wide well lit passage leads north and south through the center of the castle. The halls seem empty, it seems like a castle this size should have many more people living in it than you've seen. ~ 17 0 0 D0 ~ ~ 0 0 780 D2 ~ ~ 0 0 1730 S #1706 Audience Chamber~ You walk down an aisle between rows of chairs. A large gold plated throne sits on a dais to the west. Some nobles are having a heated discussion about some new tax and about having to provide people for the kings army. ~ 17 0 0 D0 ~ ~ 0 0 781 D3 ~ ~ 0 0 1707 S #1707 Kings Throne~ An intricate throne plated in beaten gold and lined with plush purple velvet cushions sits majestically above all the other chairs in the room. You are so mesmerized by the throne and it's possible value that you hardly notice the small alcove to the south ~ 17 0 0 D0 ~ ~ 0 0 782 D1 ~ ~ 0 0 1706 D2 ~ ~ 0 0 1732 D3 ~ ~ 0 0 1708 S #1708 Audience Chamber~ You walk down an aisle between rows of chairs. A large gold plated throne sits on a dais to the east. You notice a small alcove behind the throne, partially covered by some large velvet curtains. ~ 17 0 0 D0 ~ ~ 0 0 783 D1 ~ ~ 0 0 1707 S #1709 Center Lane~ Just to the north is an entrance into the castle. A few people are walking along the lane to the north and south but they don't seem to have a purpose other than to be pacing, obviously waiting for something or someone. ~ 17 0 0 D0 ~ ~ 0 0 784 D2 ~ ~ 0 0 1734 S #1710 Horse Stall~ You open the gate and step in with one of the massive war horses. It looks at you and you start to get the feeling that you shouldn't be bothering this impressive horse. A bin of grain and half a bale of hay lie on the floor. ~ 17 0 0 D3 ~ ~ 0 0 1711 S #1711 Stables~ You stand in the vast stables of Camelot. Row upon row of stalls greet your eye. Smells of horse, sweat, and fresh straw combine into an unpleasant mix. ~ 17 0 0 D0 ~ ~ 0 0 786 D1 ~ ~ 0 0 1710 D2 ~ ~ 0 0 1736 D3 ~ ~ 0 0 1712 S #1712 Horse Stall~ You open the gate and step in with one of the massive war horses. It looks at you and you start to get the feeling that you shouldn't be bothering this impressive horse. A bin of grain and half a bale of hay lie on the floor. ~ 17 0 0 D1 ~ ~ 0 0 1711 S #1713 Group of Ladies~ You perk up your ears and listen in on the group of ladies. You overhear ".. It is terrible. The poor girl was captured on her way to her wedding by that foul Mordred. Her father has offered a considerable sum for her safe return. I think my Gawaine can surely claim it.. " ~ 17 0 0 D0 ~ ~ 0 0 788 D2 ~ ~ 0 0 1738 S #1714 Tourney Yard~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 17 0 0 D2 ~ ~ 0 0 1739 D3 ~ ~ 0 0 1715 S #1715 Tourney Yard~ Here Knight's Way ends at the great Tourney Yard of Camelot. A podium for tourney winners is erected here today it bears the coat of arms of Lancelot. Flanking the road are the standards of the other knights of the round table. A strange peace fills the air here. Knight's Way continues to the north and the Tourney Yard of Camelot is to the south. ~ 17 0 0 D0 ~ ~ 0 0 790 D1 ~ ~ 0 0 1714 D2 ~ ~ 0 0 1740 D3 ~ ~ 0 0 1716 S #1716 Tourney Yard~ You stand in the reknowned tourney yard of Camelot. Here knights challenge one and another for a claim to a seat on the round table. You can make out several contests underway- perhaps you would like to joust? ~ 17 0 0 D1 ~ ~ 0 0 1715 D2 ~ ~ 0 0 1741 S #1717 Abbey~ You enter a small temple of prayer, you don't see the usual aisles of chairs or benches, the floors are covered with numerous mats. They must worship by kneeling on them, how strange. A few monks tend to the various candles surrounding the room. ~ 17 0 0 D0 ~ ~ 0 0 792 D2 ~ ~ 0 0 1742 S #1718 Practice Yard~ Several knights are here practicing the arts of combat. All of them look to be very proficient. Several squires and lackeys look on in concentration, trying to memorize the complex forms the masterful knights use to try to overcome each other. ~ 17 0 0 D0 ~ ~ 0 0 793 D2 ~ ~ 0 0 1743 S #1719 Scottish Clansmen~ You stare around in horror at what once must have been some sort of dance hall or large meeting place. It has now been taken over by all these Scottish warriors. It must be hard times if the King is seeking help from these ruffians. ~ 17 0 0 D0 ~ ~ 0 0 794 D2 ~ ~ 0 0 1744 S #1720 West Lane~ The western wall of camelot rises above you, the massive blocks of white stone look like they could hold back any army, yet this castle already seems defeated. You wonder at how any army could overtake the greatest kingdom and ruler ever. ~ 17 0 0 D0 ~ ~ 0 0 795 D2 ~ ~ 0 0 1745 S #1721 Battlements~ You stand atop the battlements over the main gate, looking across the lake at the small ferry on the shore waiting to carry travellers across. Several Archers and guards keep a sharp lookout as if they are expecting a full scale siege at any moment. ~ 17 0 0 D5 ~ ~ 0 0 1701 S #1722 Southeast Tower~ You reach the top of the stairs and stare across the lake and down onto Bellau City to the east and a thick forest to the south. The lake around the castle is smooth as glass and reflects an inverse image of the castle. The stairs lead back down. ~ 17 0 0 D5 ~ ~ 0 0 1751 S #1723 South Tower~ You reach the top of the tower and stare out across the lake at the fields in the distance. A guard ignores you, dismissing you as harmless and resumes his watch, what he's looking for you have no idea. A set of stairs lead back down. ~ 17 0 0 D5 ~ ~ 0 0 1759 S #1724 Open Field~ Another pair of oxen are pulling a plow with a farmer walking behind them. The farmer stares at you in disgust as you walk by. These people don't seem to be very happy about working in these fields. ~ 17 0 0 D0 ~ ~ 0 0 799 D2 ~ ~ 0 0 1749 S #1725 A Muddy Trail~ Your feet squish even deeper into the mud, making each step a struggle to pull your foot free. The trail looks heavily travelled with wagon tracks and horse hooves turning it into a thick muddy slime. A thick forest to the east grows right up against the western wall of Bellau City, and to the west through a thin covering of trees you see a large body of water, is it a lake or an ocean? You're not sure. ~ 17 0 0 D0 ~ ~ 0 0 1700 D2 ~ ~ 0 0 1750 S #1726 East Lane~ You walk down a back alley with the castle wall to the east and a building to the west. The shadows are deep in this corner of the castle and it seems like the beggars and unlawful merchants have taken over this area. ~ 17 0 0 D0 ~ ~ 0 0 1701 D2 ~ ~ 0 0 1751 S #1727 Dining Room~ A fancy gold plated chair sits at the head of the table, food of every kind seems to be placed perfectly on the table, everything looks perfect. Someone is going to be throwing a huge feast here. But where is everybody? ~ 17 0 0 D0 ~ door~ 1 0 1623 D3 ~ ~ 0 0 1728 S #1728 Dining Room~ You reach the middle of the table, more exotic foods are strategically placed all over the table. Fine wines are sitting on the table in crystal decanters. This must be a very special occasion. ~ 17 0 0 D1 ~ ~ 0 0 1727 D3 ~ ~ 0 0 1729 S #1729 Dining Room~ A huge rectangular table stretches across the room, servants are setting the table and folding napkins into fancy shapes. How do they do that? Various foods cover the table. The room and the table continue to the east. ~ 17 0 0 D1 ~ ~ 0 0 1728 D3 ~ ~ 0 0 1730 S #1730 Main Hall~ This hallway continues north and south. Open double doors to the east allow you to hear the clatter of utensils and a drone of conversations coming through the doorway. Sounds like a feast is being held. ~ 17 0 0 D0 ~ ~ 0 0 1705 D2 ~ ~ 0 0 1755 S #1731 Stairs~ A set of stairs wind in a spiral out of sight up into the second level of the castle. The stairs are spotless and torches are placed close together illuminating every corner of the room. ~ 17 d 0 D3 ~ door~ 1 0 1732 D4 ~ ~ 0 0 1796 S #1732 Alcove~ You barely fit into this small alcove, you realize it is actually a hidden passageway, so the king and other members of the court can travel between rooms without being bothered by the local folk. Doors are closed on the east and west walls. ~ 17 0 0 D0 ~ ~ 0 0 1707 D1 ~ door~ 1 0 1731 D3 ~ door~ 1 0 1733 S #1733 Stairs~ A set of stairs wind in a spiral out of sight up into the second level of the castle. The stairs are spotless and torches are placed close together illuminating every corner of the room. ~ 17 d 0 D1 ~ door~ 1 0 1732 D4 ~ ~ 0 0 1798 S #1734 Center Lane~ A few people are exiting and entering an open doorway into the castle to the north. They look to be mostly nobles and servants. All of the common folk must be out working the fields. A tall wall is to the west. ~ 17 0 0 D0 ~ ~ 0 0 1709 D2 ~ ~ 0 0 1759 S #1735 Horse Stall~ This horse isn't quite as large as the other ones, but looks to have been raised for speed and agility. This is the kind of horse you wish you had so you wouldn't have to walk everywhere. A bale of hay, grain bin and a salt lick are laying on the floor. ~ 17 0 0 D3 ~ ~ 0 0 1736 S #1736 Stables~ Stable hands are busy currying animals, shoeing horses, and feeding the magnificant chargers of Camelot. Light filters in through the rafters. You wonder how easily it would be to sneak one of these animals out. You quickly discard the idea when you see one of the stable hands skillfully playing with a small dagger. Tossing it 10 feet in the air, catching it by the blade and then burying it in the middle of a bale of hay 20 feet away. ~ 17 0 0 D0 ~ ~ 0 0 1711 D1 ~ ~ 0 0 1735 D2 ~ ~ 0 0 1761 D3 ~ ~ 0 0 1737 S #1737 Horse Stall~ This horse isn't quite as large as the other ones, but looks to have been raised for speed and agility. This is the kind of horse you wish you had so you wouldn't have to walk everywhere. A bale of hay, grain bin and a salt lick are laying on the floor. ~ 17 0 0 D1 ~ ~ 0 0 1736 S #1738 Room of Ladies~ Oh yes, it is here that the virginal maidens of the court reside, pining away for their knights who travel far and wide on Arthurs missions. The main activity here is tapestry making, and presently there are 3 tapestries under construction. ~ 17 0 0 D0 ~ ~ 0 0 1713 D2 ~ ~ 0 0 1763 S #1739 Tourney Yard~ Both knights spur their warhorses into a full gallop. To your right you hear a squeal of delight from a spectator. The black caped knight leans into his charge with his weight forward and in a low stand on his stirrups. ~ 17 0 0 D0 ~ ~ 0 0 1714 D2 ~ ~ 0 0 1764 D3 ~ ~ 0 0 1740 S #1740 Tourney Yard~ You watch two knights across the tourney yard. To the left is a knight in full armor and a bright orange plume. To the right is a knight in chain mail and a trailing black cape. Arthur signal's the knights with a short wave. ~ 17 0 0 D0 ~ ~ 0 0 1715 D1 ~ ~ 0 0 1739 D2 ~ ~ 0 0 1765 D3 ~ ~ 0 0 1741 S #1741 Tourney Yard~ Both knights collide in the center of the yard with a resounding crash. The orange plummed knight contorts in his saddle at the last second, delivering a thrust high on the shield of the black caped knight. The black caped knight connects with ahard shot to the center of the shield of the orange knight. ~ 17 0 0 D0 ~ ~ 0 0 1716 D1 ~ ~ 0 0 1740 D2 ~ ~ 0 0 1766 S #1742 Abbey~ More monks are here but they seem to be more interested in studying their books than worship. Tables line both walls with books stacked on every available part of the floor. They must be in charge of recording current events. If you want to find out what's wrong with these people, this would be the best place to start. ~ 17 0 0 D0 ~ ~ 0 0 1717 D2 ~ ~ 0 0 1767 S #1743 Practice Yard~ Racks of weapons and armor line the walls. A squire is here practicing with a ball and chain, swinging it around with very little control. The lead ball is too much for him and keeps pulling him off balance, you decide to quickly move on before the inexperienced squire hurts himself or you. ~ 17 0 0 D0 ~ ~ 0 0 1718 D2 ~ ~ 0 0 1768 S #1744 Scottish Clansmen~ These hardened warriors seem oblivious to the fact that they will probably die next battle. You have to admit they are throwing one hell of a party though. You just wish so much brawling wasn't involved. A chair goes flying past your head. ~ 17 0 0 D0 ~ ~ 0 0 1719 D2 ~ ~ 0 0 1769 S #1745 West Lane~ You hear loud laughter and rough housing to the east, actually coming through the stone walls of a building in that direction. Somebody still seems to be able to celebrate. ~ 17 0 0 D0 ~ ~ 0 0 1720 D2 ~ ~ 0 0 1770 S #1746 Kings Chamber~ You have entered the private chambers of King Arthur. A dragon banner serves as a canopy and curtains for his large four poster bed. He has a marble basin and a cherry desk and chair. A huge rug lies on the floor. Tapestries depicting him pulling Excalibur from the stone, and his campaigns of unification adorn the walls. A small book is lying on a stand beside the bed. ~ 17 0 0 D2 ~ ~ 0 0 1771 S #1747 Meeting Room~ Six chairs circle the table, each chair is very well made but made of wood and don't look to be very comfortable. A map covers the northern wall, showing the area surrounding the castle. You notice that the northwestern corner of the map has been redone There is some writing over that part of the map. ~ 17 0 0 D2 ~ ~ 0 0 1772 S #1748 Princess's Bed~ A large bed takes up the entire northern half of the room, various toys are neatly layed across the bed. The toys and the bed haven't been used in a long time, where is the child that must live in here? ~ 17 0 0 D2 ~ ~ 0 0 1773 S #1749 Open Field~ The smell of freshly plowed highly fertile soil fills your nostrils. The ground here has been plowed and several serbs are dutifully picking rocks out of the field and throwing them into the lake. You duck as they don't seem to care whether they hit the lake or you. ~ 17 0 0 D0 ~ ~ 0 0 1724 D2 ~ ~ 0 0 1774 S #1750 A Muddy Trail~ You are covered in mud from the knees down, it's almost impossible to keep your balance in the slimy road. The trail narrows and the forest has already began to reclaim the path as it's own. The western wall of Bellau City is still to the east and you hear the gentle lapping of waves on the shoreline to the west. ~ 17 0 0 D0 ~ ~ 0 0 1725 D2 ~ ~ 0 0 1775 S #1751 East Lane~ The shadows are even deeper in the southeastern corner of the castle. The south and east walls meet each other and leave you with the choice of exiting north or west. A beggar looks up at you rising a small tin cup. A glimmer of hope in his eyes. A set of stairs are carved into the wall to the west, leading up into the tower. ~ 17 0 0 D0 ~ ~ 0 0 1726 D3 ~ ~ 0 0 1752 D4 ~ ~ 0 0 1722 S #1752 South Lane~ The southern wall and a building to the north guide you along this road to the east or west. Shadows cover a large portion of the road and you try unsucessfuly to peer inside them. Beggars seemed to have taken over this part of the castle. This must be the poor sector. ~ 17 0 0 D1 ~ ~ 0 0 1751 D3 ~ ~ 0 0 1753 S #1753 South Lane~ Very few people are out and about the streets, which seems strange for a castle this size. An unlawful merchant suddenly walks up to you showing you a note that looks to be signed by the king himself. He starts to tell you what it's about, but then a guard rounds a corner to the west and the merchant immediately walks away from you. Dropping the note in his haste. ~ 17 0 0 D1 ~ ~ 0 0 1752 D3 ~ ~ 0 0 1754 S #1754 South Lane~ Another seedy looking merchant walks up to you offering a guaranteed position at the Round Table. All you need to do is purchase the Holy Grail from him and present it to the king. The merchant pulls out a tin cup you saw a beggar using not ten minutes ago and asks for 2000000 gold. ~ 17 0 0 D1 ~ ~ 0 0 1753 D3 ~ ~ 0 0 1755 S #1755 South Lane~ The southern wall continues east and west. To the north a passage through the center of the castle carries the smell of food and wine to you. The lane you are on is empty except for a scattering of guards in the distance. Where are all the common folk? ~ 17 0 0 D0 ~ ~ 0 0 1730 D1 ~ ~ 0 0 1754 D3 ~ ~ 0 0 1756 S #1756 South Lane~ The packed dirt trail leading to the east and west is deserted by the normal traffic that would flow through a castle this size. The few people you see hurry past you and don't even attempt to be polite to anyone else. Though the road is wide and empty they still shoulder you out of their way. ~ 17 0 0 D1 ~ ~ 0 0 1755 D3 ~ ~ 0 0 1757 S #1757 South Lane~ A stranger stops you and whispers, 'Leave while you can, the king is ordering people into his army to fight the northern army, no one has come back from the battles. ' He emphasizes his words with a long stare that sets your nerves on end, then turns and walks away. ~ 17 0 0 D1 ~ ~ 0 0 1756 D3 ~ ~ 0 0 1758 S #1758 South Lane~ The lane continues east or west, a guard watches as you walk by, looking at you as if measuring your abilities against his. He writes something down on a piece of paper and hands it to a page that is walking by. The guard looks back up at you and grins. ~ 17 0 0 D1 ~ ~ 0 0 1757 D3 ~ ~ 0 0 1759 S #1759 South Lane~ The road turns along the wall to the north and east. A guard is arguing with a merchant about some new tax he's suppose to be collecting. The merchant seemed to think he wouldn't have to pay right up until the guard drew his sword. A set of stairs is carved into the wall to the west, leading up into the tower. ~ 17 0 0 D0 ~ ~ 0 0 1734 D1 ~ ~ 0 0 1758 D4 ~ ~ 0 0 1723 S #1760 Horse Stable~ This horse isn't quite as large as the other ones, but looks to have been raised for speed and agility. This is the kind of horse you wish you had so you wouldn't have to walk everywhere. A bale of hay, grain bin and a salt lick are laying on the floor. ~ 17 0 0 D3 ~ ~ 0 0 1761 S #1761 Stables~ More stables are to the east and west, with the stable hands scurrying back and forth with hay, grain and pitchforks full of horse dung. Various tackle and leather harnesses line the walls. ~ 17 0 0 D1 ~ ~ 0 0 1760 D2 ~ ~ 0 0 1786 D3 ~ ~ 0 0 1762 S #1762 Horse Stable~ This horse isn't quite as large as the other ones, but looks to have been raised for speed and agility. This is the kind of horse you wish you had so you wouldn't have to walk everywhere. A bale of hay, grain bin and a salt lick are laying on the floor. ~ 17 0 0 D1 ~ ~ 0 0 1761 S #1763 Ladies Chambers~ You are in the ladies chambers. I hope you are a lady, for you are in big trouble if you are not! There certainly is a lot of activity. A young girl stands in sorrow here weeping, and you notice a group of ladies off in the corner. ~ 17 0 0 D0 ~ ~ 0 0 1738 D2 ~ ~ 0 0 1788 S #1764 Tourney Yard~ The lady in waiting yells in ecstacy, as her knight dismounts the orange knight. She quickly runs over to congratulate the black knight. Hanging on to him like a leech. The spectators cheer weakly, hurrying over to shake the nights hand. ~ 17 0 0 D0 ~ ~ 0 0 1739 D2 ~ ~ 0 0 1789 D3 ~ ~ 0 0 1765 S #1765 Tourney Yard~ You watch the orange knight fly and land with a sickening crash on the yard. The black knight circles and raises his lance in a salute to Arthur. A few people cheer, but most seem to be preoccupied. ~ 17 0 0 D0 ~ ~ 0 0 1740 D1 ~ ~ 0 0 1764 D2 ~ ~ 0 0 1790 D3 ~ ~ 0 0 1766 S #1766 Tourney Yard~ The lady in waiting is weeping, as her knight was the orange knight. She quickly recovers and tosses her favor to the black knight. The spectators that were cheering for the orange knight quietly disperse. ~ 17 0 0 D0 ~ ~ 0 0 1741 D1 ~ ~ 0 0 1765 D2 ~ ~ 0 0 1791 S #1767 Abbey~ More monks are here copying various books that have worn from time and will be lost soon. The monks ignore you when you try to ask them questions. Most just wave you away with their ink smudged hands. One of these books must be able to tell you something, but which one. ~ 17 0 0 D0 ~ ~ 0 0 1742 D2 ~ ~ 0 0 1792 S #1768 Practice Yard~ Several knights are here practicing hand to hand combat on each other. They seem to be all about equally experienced and doesn't look like any one person will win. You better move on before they ask you to join in. ~ 17 0 0 D0 ~ ~ 0 0 1743 D2 ~ ~ 0 0 1793 S #1769 Scottish Clansmen~ Various animals are slowly roasting over open fires and the smell is almost appetizing. More of the scots are here armwrestling or having dagger throwing contestests. You hear someone scream from across the room, guess he won that bout. ~ 17 0 0 D0 ~ ~ 0 0 1744 D2 ~ ~ 0 0 1794 S #1770 West Lane~ You've reached the southwestern corner of the castle, a set of stairs leads up to the watchtower. The noise from the building to the east is even louder here. You don't see how anyone could possibly make so much noise. ~ 17 0 0 D0 ~ ~ 0 0 1745 D4 ~ ~ 0 0 1795 S #1771 Kings Chamber~ This is by far the most luxurious room you have ever seen in your life. A window to the east is covered in thick velvet curtains, A lamp, ink bottle and several messages are set on top of a large mahogany desk. Some of the messages have writing on them, and others are already sealed with wax and ready for delivery. ~ 17 0 0 D0 ~ ~ 0 0 1746 D2 ~ door~ 1 0 1796 S #1772 Meeting Room~ A large room with a dome ceiling spreads further to the north. The granite floor is polished smooth and everything has a bright shine to it. From the suits of armor, to the assorted weapons and flags hanging on the walls you stare in awe. Further north you see a large table. ~ 17 0 0 D0 ~ ~ 0 0 1747 D2 ~ door~ 1 0 1797 S #1773 Princess's Room~ A large room continues to the north with more expensive furnishings. While looking clean with no signs of dust the room has a vacant feel to it. As if no one has used it in a long time. Curtains on the west wall are drawn tightly closed. ~ 17 0 0 D0 ~ ~ 0 0 1748 D2 ~ door~ 1 0 1798 S #1774 Open Field~ The island, now to the east is completely covered by the massive stone castle. You try to ask the peasants and farmers how to reach it but they ignore you. A farmer is here driving a pair of oxen pulling a plow, furrowing one of the fields so it can be planted. ~ 17 0 0 D0 ~ ~ 0 0 1749 D2 ~ ~ 0 0 1799 S #1775 A Muddy Trail~ As the forest closes the trail on both sides the ground becomes more solid. The overhanging branches block out most of the light and you feel a strange silence overcoming the woods. You quicken your pace. The western wall of Bellau City is to the east and the path turns to the west. A large uprooted tree blocks the forest to the south. ~ 17 0 0 D0 ~ ~ 0 0 1750 D3 ~ ~ 0 0 1776 S #1776 A Dark Trail~ The silence is broken only by the racing of your heart, shadows run deep and you find yourself jumping at every movement or sound. The lake to the north is cloaked in a thick fog. You see a large shadow of an island in the fog, it looks to be a building of some sort but you can't discern it. The path leads east and west. ~ 17 0 0 D1 ~ ~ 0 0 1775 D3 ~ ~ 0 0 1777 S #1777 A Dark Trail~ The remains of an old wagon and the corpses of a couple merchants lie on the side of the path. Those rumours about robbers and thieves hiding in these woods must be true. You check the contents of your purse then move on, the lake still blocks the north and the forest doesn't look very safe to the south. ~ 17 0 0 D1 ~ ~ 0 0 1776 D3 ~ ~ 0 0 1778 S #1778 A Dark Trail~ Two more bodies lay on the forest floor to the south, feeding the local scavengers and fertilizing the plants. A beautiful red rose is growing out of one of the corpses eye sockets. You hear a crashing sound to the south as a large person or animal makes a run for cover. You should follow the trail east or west. ~ 17 0 0 D1 ~ ~ 0 0 1777 D3 ~ ~ 0 0 1779 S #1779 A Dark Trail~ The forest is beginning to thin and you can see that the water to the north is part of a massive lake with a large island in the middle of it. A fortress sits on the island looking impregnable. The trail continues east and west with the south still too thick to be worth travelling through. ~ 17 0 0 D1 ~ ~ 0 0 1778 D3 ~ ~ 0 0 1780 S #1780 A Dark Trail~ The trees are changing from crowded pines into scattered maple and birch. Birds fly limb to limb and a few squirrels race across the forest floor. The lake to the north stretches for almost a mile before reaching the island. The trail is opening up into a road once more and you see people walking along it to the west. ~ 17 0 0 D1 ~ ~ 0 0 1779 D3 ~ ~ 0 0 1781 S #1781 A Light Forest~ The forest is giving way to cultivated fields where serbs are working hard to produce food for those who live on the island across the lake to the north. The trail continues east and west, into the fields or back towards the forest. ~ 17 0 0 D1 ~ ~ 0 0 1780 D3 ~ ~ 0 0 1782 S #1782 A Cultivated Field~ The fields to the south stretch for miles. Several kinds of animals are being led to pasture, including some sheep and cows. Peasants are toiling in the dirt and mud, planting crops. The lake extends to the north and the path goes east and west. ~ 17 0 0 D1 ~ ~ 0 0 1781 D3 ~ ~ 0 0 1783 S #1783 A Cultivated Field~ You have to stop as a shepherd pushes a flock of sheep infront of you. How Rude! You don't see how these people travel back and forth from the island. There must be a ferry somewhere, but you can't see it. ~ 17 0 0 D1 ~ ~ 0 0 1782 D3 ~ ~ 0 0 1784 S #1784 A Cultivated Field~ More peasants are plowing and planting the vast plain of fields that lay before you. It would almost look like they are trying to build up a stock of food, maybe they're expecting a siege. The fields continue along the path to the east and west. ~ 17 0 0 D1 ~ ~ 0 0 1783 D3 ~ ~ 0 0 1799 S #1785 Stables~ A couple stable hands are here working a small forge, heating horseshoes and repairing any that have bent with time. They look rather miserable, wiping their sweating foreheads with the the sleeves of their leather smocks. ~ 17 0 0 D3 ~ ~ 0 0 1786 S #1786 Stables~ Bales of hay are stacked high above you, looking like they could fall at any minute. The stable master is here using a massive bale hook to drop the bale's down where the stable hands can reach them. ~ 17 0 0 D0 ~ ~ 0 0 1761 D1 ~ ~ 0 0 1785 D3 ~ ~ 0 0 1787 S #1787 Stables~ A couple stable hands are here making harnesses out of the leather skin of what looks to be some type of cow. One of them repairs an old saddle while the other works on a new one. They look very proficient at their jobs, but these hands too seem to be in a foul mood. ~ 17 0 0 D1 ~ ~ 0 0 1786 S #1788 Dressing Room~ Several ladies are trying on various dresses and gowns. Trying to find the perfect dress to seduce one of the many famous knights of the round table. Little do they realize that they will probably be the ones that get used. ~ 17 0 0 D0 ~ ~ 0 0 1763 S #1789 Court of Camelot~ You stand in the fabled court of Camelot. Here in the sunny courtyard noblemen and knights walk barefoot in the grass discussing chivalry and wars to come. Everyone seems to be avoiding the subject of the war, which you would think would be the major topic of all the conversations. ~ 17 0 0 D0 ~ ~ 0 0 1764 D3 ~ ~ 0 0 1790 S #1790 Court of Camelot~ The whole world seems like a much better place here, where friendship thrives and the high ideals of chivalry breathe. You have a commanding vantage of the Tourney Yard of Camelot to the north from here. ~ 17 0 0 D0 ~ ~ 0 0 1765 D1 ~ ~ 0 0 1789 D3 ~ ~ 0 0 1791 S #1791 Court of Camelot~ Troubadours play ballads on their lutes and entertainers hop and leap into the air all for a chance of earning the kings favor. Ladies in waiting play their love games with young knights and squires. ~ 17 0 0 D0 ~ ~ 0 0 1766 D1 ~ ~ 0 0 1790 S #1792 Archbishops Room~ Around you is the comfortable interior of someone's bedchambers, complete with feather bed and fireplace. A table of fresh meat and bread has been set, and on it is an ornate chalice filled with water. A candle burns brightly and there is a single chair at the table. ~ 17 0 0 D0 ~ ~ 0 0 1767 S #1793 Practice Yard~ A single knight is challenging three others simultaneously in the most impressive sword battle you have ever seen. This knight expertly disarms all three knights within seconds. Your jaw drops in admiration. The knight bows deeply and all the squires cheer. Lancelot, Lancelot ~ 17 0 0 D0 ~ ~ 0 0 1768 S #1794 Scottish Clansmen~ A large table is filled with food and ale. A very large scottsmen glares at you, making you decide not to help yourself to any of ale or food. Everyone is cussing, joking and laughing as if there will be no tomorrow.... ~ 17 0 0 D0 ~ ~ 0 0 1769 S #1795 Southwest Tower~ You climb the stairs up to the tower and look around at the impressive view. Guards solemnly stand their watch, keeping an eye out for the farmers and peasants tending the fields over the lake to the west. ~ 17 0 0 D5 ~ ~ 0 0 1770 S #1796 Beautiful Hall~ A hall lined with stunning paintings and tapestries of all sizes line the walls, Your feet sink into a thick fur rug. Open double doors to the north lead to what looks to be a luxurious bedroom. The hall continues to the east or west, you can also descend the stairs to the south. ~ 17 d 0 D0 ~ door~ 1 0 1771 D1 ~ ~ 0 0 1671 D3 ~ ~ 0 0 1797 D5 ~ ~ 0 0 1731 S #1797 Beautiful Hall~ The hall continues east and west with another set of double doors to the north. You stare with your mouth open at the fancy drawings and the thick fur rug you walk across. You would be set for life if you could sell just one of them. ~ 17 d 0 D0 ~ door~ 1 0 1772 D1 ~ ~ 0 0 1796 D3 ~ ~ 0 0 1798 S #1798 Beautiful Hallway~ A long set of stairs lead down to the lower levels of the castle. A luxurious hall opens to the east. North is a large set of double doors. You gape at all the expensive finery layering the walls and floors. A beautiful painting of a half-naked woman rising out of a lake holding a sword covers the western wall ~ 17 d 0 D0 ~ door~ 1 0 1773 D1 ~ ~ 0 0 1797 D5 ~ ~ 0 0 1733 S #1799 Open Field~ A herd of cows are grazing on a small hill, most of them are lying down, must be it's going to rain. The trail turns north along the shoreline of the lake. You still can't see any possible way to reach the island. ~ 17 0 0 D0 ~ ~ 0 0 1774 D1 ~ ~ 0 0 1784 S $~