#14000 The Edge of the Desert~ In front of you there is a huge sand storm raging. The wind gusts behind and to either side, blowing the dust into a blinding cloud. The howling of the gusts and your own foot steps are all you can hear. To your left a steep outcropping of rock blocks your way. ~ 140 0 2 D0 ~ ~ 0 0 14007 D1 ~ ~ 0 0 14001 E info credits~ Builders : Balm Zone : 140 Wyvern City Began : 1998 Player Level : 7-26 Rooms : 100 Mobs : 18 Objects : 45 Shops : 7 Triggers : 0 Theme : A city of Wyverns. Notes : Zone: 125 was linked to the following zones: 90 Oasis at 14000 (west ) ---> 9031 ~ S #14001 The edge of the desert.~ You stand on the edge of a huge expanse of sand and rock. Behind you the wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl wind of sand rages obscuring your vision. ~ 140 0 2 D0 ~ ~ 0 0 14006 D1 ~ ~ 0 0 14002 D3 ~ ~ 0 0 14000 S #14002 The edge of the desert.~ You stand on the edge of a huge expanse of sand and rock. Behind you the wind gusts blowing sand up into a blinding cloud. In front of you a huge whirl wind of sand rages obscuring your vision. ~ 140 0 2 D0 ~ ~ 0 0 14005 D1 ~ ~ 0 0 14003 D3 ~ ~ 0 0 14001 S #14003 The edge of the desert.~ In front of you there is a huge sand storm raging. The wind gusts behind and to either side, blowing the dust into a blinding cloud. The howling of the gusts and your own foot steps are all you can hear. To your right a steep outcropping of rock blocks your way. ~ 140 0 2 D0 ~ ~ 0 0 14004 D3 ~ ~ 0 0 14002 S #14004 The blasted sands.~ You can see the cause of the sand storm now. A large tornado seems to be spinning in place. Where you are standing the grains of sand and rock blast your skin and the heat of the sun is almost unbearable. You wonder how big that storm out there really is? Behind you the dust still rises in blinding clouds. To your right you find a large smooth face of sand polished stone obstructing your path. ~ 140 0 2 D0 ~ ~ 0 0 14011 D2 ~ ~ 0 0 14003 D3 ~ ~ 0 0 14005 S #14005 The blasted sands.~ You can see the cause of the sand storm now. A large tornado seems to be spinning in place. Where you are standing the grains of sand and rock blast your skin and the heat of the sun is almost unbearable. You wonder how big that storm out there really is? Behind you the dust still rises in blinding clouds. ~ 140 0 2 D0 ~ ~ 0 0 14010 D1 ~ ~ 0 0 14004 D2 ~ ~ 0 0 14002 D3 ~ ~ 0 0 14006 S #14006 The blasted sands.~ You can see the cause of the sand storm now. A large tornado seems to be spinning in place. Where you are standing the grains of sand and rock blast your skin and the heat of the sun is almost unbearable. You wonder how big that storm out there really is? Behind you the dust still rises in blinding clouds. ~ 140 0 2 D0 ~ ~ 0 0 14009 D1 ~ ~ 0 0 14005 D2 ~ ~ 0 0 14001 D3 ~ ~ 0 0 14007 S #14007 The blasted sands.~ You can see the cause of the sand storm now. A large tornado seems to be spinning in place. Where you are standing the grains of sand and rock blast your skin and the heat of the sun is almost unbearable. You wonder how big that storm out there really is? Behind you the dust still rises in blinding clouds. To your left you find a large smooth face of sand polished stone obstructing your path. ~ 140 0 2 D0 ~ ~ 0 0 14008 D1 ~ ~ 0 0 14006 D2 ~ ~ 0 0 14000 S #14008 The blasted sands.~ The wind kicks the sand and grit up with such strength that you can't see where you are going. Your skin burns from the heat of the sun somewhere above you. You wonder if you will be able to breathe if this storm gets any worse. To your left cold rock blocks your way as far as you can reach in any direction. ~ 140 0 2 D0 ~ ~ 0 0 14015 D1 ~ ~ 0 0 14009 D2 ~ ~ 0 0 14007 S #14009 The blasted sands.~ The wind kicks the sand and grit up with such strength that you can't see where you are going. Your skin burns from the heat of the sun somewhere above you. You wonder if you will be able to breathe if this storm gets any worse. ~ 140 0 0 D0 ~ ~ 0 0 14014 D1 ~ ~ 0 0 14010 D2 ~ ~ 0 0 14006 D3 ~ ~ 0 0 14008 S #14010 The blasted sands.~ The wind kicks the sand and grit up with such strength that you can't see where you are going. Your skin burns from the heat of the sun somewhere above you. You wonder if you will be able to breathe if this storm gets any worse. ~ 140 0 2 D0 ~ ~ 0 0 14013 D1 ~ ~ 0 0 14011 D2 ~ ~ 0 0 14005 D3 ~ ~ 0 0 14009 S #14011 The blasted sands.~ The wind kicks the sand and grit up with such strength that you can't see where you are going. Your skin burns from the heat of the sun somewhere above you. You wonder if you will be able to breathe if this storm gets any worse. To your right cold rock blocks your way as far as you can reach in any direction. ~ 140 0 2 D0 ~ ~ 0 0 14012 D2 ~ ~ 0 0 14004 D3 ~ ~ 0 0 14010 S #14012 The Blasted sands.~ You stand before a low line of hills. Sand dunes and jagged chimneys of rock dominate the land before you and to either side. You can see the heat rising in shimmering tendrils from the hills to the north, East, and West. A cloud of dust and sand rises into the air to the south. ~ 140 0 2 D0 ~ ~ 0 0 14019 D2 ~ ~ 0 0 14011 D3 ~ ~ 0 0 14013 S #14013 The Blasted sands.~ You stand before a low line of hills. Sand dunes and jagged chimneys of rock dominate the land before you and to either side. You can see the heat rising in shimmering tendrils from the hills to the north, East, and West. A cloud of dust and sand rises into the air to the south. ~ 140 0 2 D0 ~ ~ 0 0 14018 D1 ~ ~ 0 0 14012 D2 ~ ~ 0 0 14010 D3 ~ ~ 0 0 14014 S #14014 The Blasted sands.~ You stand before a low line of hills. Sand dunes and jagged chimneys of rock dominate the land before you and to either side. You can see the heat rising in shimmering tendrils from the hills to the north, East, and West. A cloud of dust and sand rises into the air to the south. ~ 140 0 2 D0 ~ ~ 0 0 14017 D1 ~ ~ 0 0 14013 D2 ~ ~ 0 0 14009 D3 ~ ~ 0 0 14015 S #14015 The blasted Sands.~ You stand before a low line of hills. Sand dunes and jagged chimneys of rock dominate the land before you and to either side. You can see the heat rising in shimmering tendrils from the hills to the north, East, and West. A cloud of dust and sand rises into the air to the south. ~ 140 0 2 D0 ~ ~ 0 0 14016 D1 ~ ~ 0 0 14014 D2 ~ ~ 0 0 14008 S #14016 The bad lands.~ You are surrounded by red hot rock and sand. To the north the hills rise even higher. To the south a desert of swirling sand and dust awaits more hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the left you find yourself looking down a sheer cliff of red veined stone. ~ 140 0 4 D1 ~ ~ 0 0 14017 D2 ~ ~ 0 0 14015 S #14017 The bad lands.~ You are surrounded by red hot rock and sand. To the north the hills rise even higher. To the south a desert of swirling sand and dust awaits more hopeless wanderers. The wind gusts, moaning mournfully in your ears. ~ 140 0 4 D0 ~ ~ 0 0 14021 D1 ~ ~ 0 0 14018 D2 ~ ~ 0 0 14014 D3 ~ ~ 0 0 14016 S #14018 The bad lands.~ You are surrounded by red hot rock and sand. To the north the hills rise even higher. To the south a desert of swirling sand and dust awaits more hopeless wanderers. The wind gusts, moaning mournfully in your ears. ~ 140 0 4 D0 ~ ~ 0 0 14020 D1 ~ ~ 0 0 14019 D2 ~ ~ 0 0 14013 D3 ~ ~ 0 0 14017 S #14019 The bad lands.~ You are surrounded by red hot rock and sand. To the north the hills rise even higher. To the south a desert of swirling sand and dust awaits more hopeless wanderers. The wind gusts, moaning mournfully in your ears. To the right you find yourself looking into an impassable gorge of red streaked rock. ~ 140 0 4 D2 ~ ~ 0 0 14012 D3 ~ ~ 0 0 14018 S #14020 The bad lands.~ You stand at the top of a low line of rocky hills. To the South, the hills descend to a desert of blowing sand and dust. To the North a slope descends into the largest vortex of blowing wind and dust you have ever seen. The wind roars and the sun beats down on you making you wonder if anything could possibly survive out here. ~ 140 c 4 D0 ~ ~ 0 0 14024 D2 ~ ~ 0 0 14018 D3 ~ ~ 0 0 14021 S #14021 The bad lands~ You stand at the top of a low line of rocky hills. To the South, the hills descend to a desert of blowing sand and dust. To the North a slope descends into the largest vortex of blowing wind and dust you have ever seen. The wind roars and the sun beats down on you making you wonder if anything could possibly survive out here. ~ 140 c 4 D0 ~ ~ 0 0 14023 D1 ~ ~ 0 0 14020 D2 ~ ~ 0 0 14017 S #14022 Edge of the storm.~ You are in the outer edge of a giant tornado of swirling sand and dust. The winds pull you to the North and East making it impossible to go in any other direction. The roar of the storm and the sound of your heart in your ears is deafening. The blowing sand scours your exposed skin causing you to hunch your shoulders and seek shelter from the storm. ~ 140 0 2 D0 ~ ~ 0 0 14029 D1 ~ ~ 0 0 14023 S #14023 Edge of the storm.~ You are in the outer edge of a giant tornado of swirling sand and dust. The roar of the storm and the sound of your heart in your ears is deafening. The blowing sand scours your exposed skin causing you to hunch your shoulders and seek shelter from the storm. You vaguely wonder how you are going to find your way through this stuff, and if you are strong enough to fight the winds. ~ 140 0 2 D0 ~ ~ 0 0 14028 D1 ~ ~ 0 0 14024 D2 ~ ~ 0 0 14021 D3 ~ ~ 0 0 14022 S #14024 Edge of the storm.~ You are in the outer edge of a giant tornado of swirling sand and dust. The roar of the storm and the sound of your heart in your ears is deafening. The blowing sand scours your exposed skin causing you to hunch your shoulders and seek shelter from the storm. You vaguely wonder how you are going to find your way through this stuff, and if you are strong enough to fight the winds. ~ 140 0 2 D0 ~ ~ 0 0 14027 D1 ~ ~ 0 0 14025 D2 ~ ~ 0 0 14020 D3 ~ ~ 0 0 14023 S #14025 Edge of the storm.~ You are in the outer edge of a giant tornado of swirling sand and dust. The roar of the storm and the sound of your heart in your ears is deafening. The blowing sand scours your exposed skin causing you to hunch your shoulders and seek shelter from the storm. The winds pull you to the north and west making it impossible to go in any other directions. ~ 140 0 2 D0 ~ ~ 0 0 14026 D3 ~ ~ 0 0 14024 S #14026 In the storm.~ Stepping into this part of the vortex you stumble and almost lose your balance. Clouds of choking dust and sand fill your nostrils and throat making it almost impossible to breathe. The wind pulls you to the North and West While to the South you can feel the same natural forces ravaging the land. ~ 140 0 2 D0 ~ ~ 0 0 14033 D2 ~ ~ 0 0 14025 D3 ~ ~ 0 0 14027 S #14027 In the storm.~ You can feel a slight drop in the strength of the wind to the north as you step into this part of the storm. Unfortunately the power of the gusts is still so strong that you don't dare raise your head to see what may be in that direction. The tornado pulls you to the East and West and you can tell there is no better weather to the South. ~ 140 0 2 D0 ~ ~ 0 0 14032 D1 ~ ~ 0 0 14026 D2 ~ ~ 0 0 14024 D3 ~ ~ 0 0 14028 S #14028 In the storm.~ You can feel a slight drop in the strength of the wind to the north as you step into this part of the storm. Unfortunately the power of the gusts is still so strong that you don't dare raise your head to see what may be in that direction. The tornado pulls you to the East and West and you can tell there is no better weather to the South. ~ 140 0 2 D0 ~ ~ 0 0 14031 D1 ~ ~ 0 0 14027 D2 ~ ~ 0 0 14023 D3 ~ ~ 0 0 14029 S #14029 In the storm.~ The storm is quite powerful here. To the East it seems like it might be dropping off while powerful winds pull you to the North and South. Everything around you seems to be made of heat, pain, and deafening sound. ~ 140 0 2 D0 ~ ~ 0 0 14030 D1 ~ ~ 0 0 14028 D2 ~ ~ 0 0 14022 S #14030 In the storm.~ The fury of the tempest buffets you from all around here. However their is a definite drop in the force of the gusts to the east. To the North and South, the winds pull you toward more blinding sunscorched desert. While to the west you find yourself unable to fight through the power of the storm. ~ 140 0 2 D0 ~ ~ 0 0 14037 D1 ~ ~ 0 0 14031 D2 ~ ~ 0 0 14029 S #14031 The eye of the storm.~ Ah What peace. You are in the eye of the sand storm. Above you can see the harsh sun beating down from a clear blue sky. On all sides you can see the towering walls of wind and sand that are the funnel of this tornado. You wonder what could be on the other side of those walls and if you should go back into them to find out. ~ 140 0 2 D0 ~ ~ 0 0 14036 D1 ~ ~ 0 0 14032 D2 ~ ~ 0 0 14028 D3 ~ ~ 0 0 14030 S #14032 The eye of the storm.~ Ah What peace. You are in the eye of the sand storm. Above you can see the harsh sun beating down from a clear blue sky. On all sides you can see the towering walls of wind and sand that are the funnel of this tornado. You wonder what could be on the other side of those walls and if you should go back into them to find out. ~ 140 0 2 D0 ~ ~ 0 0 14035 D1 ~ ~ 0 0 14033 D2 ~ ~ 0 0 14027 D3 ~ ~ 0 0 14031 S #14033 In the storm.~ The fury of the tempest buffets you from all around here. However their is a definite drop in the force of the gusts to the east. To the North and South, the winds pull you toward more blinding sunscorched desert. While to the west you find yourself unable to fight through the power of the storm. ~ 140 0 2 D0 ~ ~ 0 0 14034 D2 ~ ~ 0 0 14026 D3 ~ ~ 0 0 14032 S #14034 In the storm.~ This section of the tempest seems to have a hollow echoing sound to it. Cold rock walls block your way to the north and East, while powerful winds pull you to the South and West. You wonder if you will ever return from this trek. ~ 140 0 2 D2 ~ ~ 0 0 14033 D3 ~ ~ 0 0 14035 S #14035 In the storm.~ The full might of the tornado can be felt here. You can't tell whether it is your imagination or not, but it seems like there is a moaning sound coming from the North. However all you can really think about is the horrible heat and roar of the Storm. ~ 140 0 2 D0 ~ ~ 0 0 14038 D1 ~ ~ 0 0 14034 D2 ~ ~ 0 0 14032 D3 ~ ~ 0 0 14036 S #14036 In the storm.~ You are becoming tired of the constant force of the wind and sand upon your clothes and skin. For all its force, the wind does not cool you off a bit. The storm continues to rage around you, but there seems to be a drop in the gusts to the South. ~ 140 0 2 D1 ~ ~ 0 0 14035 D2 ~ ~ 0 0 14031 D3 ~ ~ 0 0 14037 S #14037 In the storm.~ You stand in the midst of the storm's wrath. Strong gusts of wind push you to the South and East. The force of the storm is so strong to the West that you can't move in that direction. To the North, you encounter smooth stone walls. The sound of sand scratching on rock fills your ears. ~ 140 0 2 D1 ~ ~ 0 0 14036 D2 ~ ~ 0 0 14030 S #14038 A huge cave.~ You are standing in the middle of a large dry cave of old sand stone. Small piles of sand cover the floor from the storm outside. Bits of light reflect off the walls from small crystals imbedded in the rock wall. The wind moans through the cavern, echoing down the tunnel that opens to the north. While the Storm rages Outside to the South. ~ 140 ac 0 D0 ~ ~ 0 0 14039 D2 ~ ~ 0 0 14035 S #14039 A large tunnel~ It is very dark here and all you can make out is the tunnel openings to the North and South. A low groaning sound echos through the rocky caverns here, and somewhere far above you can hear the flap of leathery wings. The rock of the walls is dull and unremarkable. ~ 140 ac 0 D0 ~ ~ 0 0 14040 D2 ~ ~ 0 0 14038 S #14040 The city opening.~ You are standing at the entrance to a gigantic cavern. Within you can see low buildings that might be houses. But what really draws your eye are the wyverns. They are everywhere. You wonder what you have stumbled across here. ~ 140 0 1 D0 ~ ~ 0 0 14041 D2 ~ ~ 0 0 14039 S #14041 Intersection of Claw and Scale.~ You are standing at a four-way intersection. Scale way runs East and West of Here, While Claw Road is to the North. To the South is the City Entrance. The large reptilian citizens of this city move by you paying no attention to the insignificant creature in their domain. The stone of this place is the same dull gray as the outer tunnels. What a drab place to live. ~ 140 c 1 D0 ~ ~ 0 0 14050 D1 ~ ~ 0 0 14042 D2 ~ ~ 0 0 14040 D3 ~ ~ 0 0 14044 S #14042 Scale way.~ You are walking along an unremarkable piece of Scale way. The drab wall of a building is to the North, While the wall of the cavern stretches above your range of sight to the South. To the East it looks as if there are some large gates set into the stone wall there. Some very large and well armored wyverns stand in front of the gates: guards? The citizens keep their heads down as they walk through this part of the city, as if not wanting to be recognized. ~ 140 0 1 D1 ~ ~ 0 0 14043 D3 ~ ~ 0 0 14041 S #14043 Intersection of Scale and Fang.~ You are standing before a huge set of bronze gates. To the North Fang street runs the length of the city, while Scale way goes back to the West. Two huge wyverns stand in front of the gates to the East. One of them raises a giant claw and motions you to move on. You realize that all the citizens of the city have disappeared leaving you alone before these massive creatures. ~ 140 0 1 D0 ~ ~ 0 0 14053 D1 ~ gate~ 1 0 14086 D3 ~ ~ 0 0 14042 S #14044 Scale way.~ This is a long stretch of Scale way. To the North there is the blank wall of one of the long low structures that seem to pass as buildings here. To the South the smooth wall of the cavern forms a natural boundary to the city. The road runs East and West to intersections. As you are looking around one of the city guards plods by and gives you a glare from deep-set red eyes. You begin to wonder if you should be here at all. ~ 140 0 1 D1 ~ ~ 0 0 14041 D3 ~ ~ 0 0 14045 S #14045 Intersection of Scale and Spike.~ This part of the city seems a little more busy than the rest. City guards are coming and going from a natural cave to the West. You have to press back into the wall to the South not to be trampled. Spike Road runs to the north, And Scale way extends to the East. This entire city is very quiet as if the wyverns are communicating through some other means than speech. ~ 140 0 1 D0 ~ ~ 0 0 14046 D1 ~ ~ 0 0 14044 D3 ~ ~ 0 0 14091 S #14046 Spike road.~ You are walking along Spike road. To the south west is the center for the city guards. To the East is the door to one of the city's many low buildings. A sign with a picture of a black staff covered in flames hangs over the door. The citizens seem to shy away from the door as if in fear. Now what could make these huge beings afraid? ~ 140 0 1 D0 ~ ~ 0 0 14047 D1 ~ Door~ 1 0 14084 D2 ~ ~ 0 0 14045 S #14047 Intersection of Storm and Spike.~ This is one of the intersections of roads that follow the curve of the cavern. A small room is off to the west set into the wall itself. A tiny wyvern child peeks at you from around a corner and then pulls its head back when it sees you looking at it. There seems to be a store of some sort to the South East. ~ 140 0 1 D0 ~ ~ 0 0 14061 D1 ~ ~ 0 0 14048 D2 ~ ~ 0 0 14046 D3 ~ ~ 0 0 14094 S #14048 Storm street.~ This part of the city seems relatively quiet. A few citizens walk by but most of the traffic seems to be to the East at a large intersection. To the west there is a small cave cut into the wall of the main cavern, While the walls of buildings form the North and South sides of the street. ~ 140 0 1 D1 ~ ~ 0 0 14049 D3 ~ ~ 0 0 14047 S #14049 Intersection of Storm and Claw.~ This is one of the central intersections in the City. Citizens and guards stream by you on all sides. To the north you can see the fronts of two of the low buildings you assume to be stores. A gust of wind from the south blows the musky sent of the inhabitants of this city to you, reminding you of what an alien society you are really in. ~ 140 0 1 D0 ~ ~ 0 0 14058 D1 ~ ~ 0 0 14051 D2 ~ ~ 0 0 14050 D3 ~ ~ 0 0 14048 S #14050 Claw road.~ You are standing on a section of Claw road that seems empty of oficial activity. The road runs North and South, While to the East and West you see the backs of the low stone buildings that these wyverns seem to favor. The citizens still ignore you as if you weren't even there. ~ 140 0 1 D0 ~ ~ 0 0 14049 D2 ~ ~ 0 0 14041 S #14051 Storm street.~ This is an empty stretch of Storm street. The street runs to the East and West to Fang street and Claw road. With nothing else to look at you glance up to where the roof of the huge city cavern should be. Far above the darkness continues and you wonder just how large this cavern really is? ~ 140 0 1 D1 ~ ~ 0 0 14052 D3 ~ ~ 0 0 14049 S #14052 Intersection of Storm and Fang.~ This is the intersection of Storm and Fang. To the East you see a small cave opening off the main cavern. To the North west and South west are more of the long low buildings of the city. You find yourself having to jump aside to avoid being crushed by a pair of workers carrying a long package by you. A third citizen walks by and glares at you but says nothing. ~ 140 0 1 D0 ~ ~ 0 0 14054 D1 ~ ~ 0 0 14093 D2 ~ ~ 0 0 14053 D3 ~ ~ 0 0 14051 S #14053 Fang street.~ Your travels have taken you to a well worn stretch of Fang street. To the South East a set of huge bronze gates are guarded by two fierce looking wyverns. To the West a sign hangs over the front door to a shop. The sign has a picture of a dragon diving into a barrel. Many citizens enter and leave the building. One of them leaves carrying a huge barrel. He bumps into you and sends you sprawling, but doesn't seem to notice. ~ 140 0 1 D0 ~ ~ 0 0 14052 D2 ~ ~ 0 0 14043 D3 ~ Door~ 1 0 14085 S #14054 Fang street.~ You are walking along an empty stretch of Fang street. The citizens seem to take little interest in this part of the city. There looks to be a small cave cut into the rock wall to the North east. There is a flash of movement from the street ahead of you and then it vanishes. Is someone following you? ~ 140 0 1 D0 ~ ~ 0 0 14055 D2 ~ ~ 0 0 14052 S #14055 Intersection of Wing and Fang.~ This is the intersection of Wing and Fang. Off to the East is one of the small caves that dot the sides of this huge cavern. Looking to the North you can see a line of buildings running from East to West. The streets here are larger and the buildings are more ornate. Perhaps this is a more affluent part of the city? ~ 140 0 1 D0 ~ ~ 0 0 14069 D1 ~ ~ 0 0 14096 D2 ~ ~ 0 0 14054 D3 ~ ~ 0 0 14056 S #14056 Wing way.~ This is a long piece of Wing way. The few citizens that walk down this street hold their long necks up in the air importantly. Far to the North you can see a gigantic arch leading into blackness. It looks as though the buildings to the north are the last line of shops in the main cavern. You begin to wonder how these creatures were able to build such a large city when there seems to be no craftsman among them. ~ 140 0 1 D1 ~ ~ 0 0 14055 D3 ~ ~ 0 0 14057 S #14057 Intersection of Wing and Claw.~ You are standing in a small square. To the South appears to be two buildings with signs hanging over their front doors. Directly north you can clearly see that the cavern wall opens into a long high tunnel. In the center of the square is a large statue of Ferret the mighty Dragon. The people that pass by all bow respectfully to the image of the all-mighty God. ~ 140 0 1 D0 ~ ~ 0 0 14066 D1 ~ ~ 0 0 14056 D2 ~ ~ 0 0 14058 D3 ~ ~ 0 0 14059 S #14058 Claw road.~ This section of Claw road looks like it is very well traveled. The paving stones of the road are worn smooth. Perhaps this has something to do with the two stores on either side of the road. To the west a sign hangs over the storefront with the picture of a dragon's claw dripping gold and jewels from it. To the East there is a sign with a dragon breathing flames and dripping blood. Citizens walk in out of both stores still saying nothing to you or anyone else. ~ 140 0 1 D0 ~ ~ 0 0 14057 D1 ~ Door~ 1 0 14083 D2 ~ ~ 0 0 14049 D3 ~ Door~ 1 0 14082 S #14059 Wing way.~ You are walking along an empty stretch of Wing way. There is a rather large cave opening to the West. A guard marches by and growls at you deep in its throat. Apparently this part of the city is off limits to most people. The street itself is hemmed in by the sides of buildings to the North and South. ~ 140 0 1 D1 ~ ~ 0 0 14057 D3 ~ ~ 0 0 14060 S #14060 Intersection of Wing and Spike.~ You are standing outside what you now recognize to be a Wyvern house. To the North of you Guards are patrolling the street with unusual intensity. What could be of such value? To the South and East you can look all the way down the streets to the opposite cavern walls. With the size of the citizens it's no wonder they have such a large home. ~ 140 0 1 D0 ~ ~ 0 0 14062 D1 ~ ~ 0 0 14059 D2 ~ ~ 0 0 14061 D3 ~ ~ 0 0 14095 S #14061 Spike road.~ This side of the city seems to be the residential district. Citizens quietly walk by in all directions. There looks to be a small cave off to the north west from here. ~ 140 0 1 D0 ~ ~ 0 0 14060 D2 ~ ~ 0 0 14047 S #14062 Spike road.~ Walking along this part of the road you begin to feel nervous. For the past few minutes only heavily armed guards have gone by. The decorative air of some of the larger buildings is gone. To the North the Road turns East to what might be the front of a store. Something flies above you in the darkness blowing the sent of ancient dust and mold to you but when you look to see what it is nothing is there. ~ 140 0 1 D0 ~ ~ 0 0 14063 D2 ~ ~ 0 0 14060 S #14063 Intersection of Dragon and Spike.~ This is the end of Spike road. Looking to your west you see a wyvern child peeking at you from the entrance to a wyvern cave. The stones here glisten with moisture from a small spring that falls from the roof and into a pool at the side of the street. Looking South you can see all the way to the end of Spike, where the guards headquarters is. To the East is the front of a shop where several youths practice wielding weapons. ~ 140 0 1 D1 ~ ~ 0 0 14064 D2 ~ ~ 0 0 14062 D3 ~ ~ 0 0 14098 S #14064 Dragon drive.~ You are on the Western part of Dragon drive. To the South is the entrance to some sort of shop. A sign over the door has a picture of a huge red dragon claw slashing downward at a figure in full plate armor on it. To the East is the end of Claw road, while to the west is one of the small residential caves these reptiles seem to live in. A guard wearing a huge crested helm plods by and spits at your feet. There is a distinct feeling of menace about this place. ~ 140 0 1 D1 ~ ~ 0 0 14065 D2 ~ Door~ 1 0 14079 D3 ~ ~ 0 0 14063 S #14065 Intersection of Dragon and Claw.~ This is the end of Claw road. East and west of here long low buildings open up with signs over their front doors. To the North you can see a tunnel with yet another store in its West side. The tunnel leads to a square of some sort in a second cavern. The citizens and youth of the city walk around you over the pitted gray paving stones paying no attention to the pitiful creature that has invaded their privacy. Looking South you can see some sort of statue in a small plaza. Dragon drive extends East and West, while Claw road goes further South toward the entrance to the cavern. ~ 140 0 1 D0 ~ ~ 0 0 14070 D1 ~ ~ 0 0 14067 D2 ~ ~ 0 0 14066 D3 ~ ~ 0 0 14064 S #14066 Claw road.~ You are walking along the Northern end of Claw road. A few of the guards seem to be congregating around the front of two buildings north of you. Directly in front of you is an arched entrance into a long tunnel. Young wyverns enter and leave the tunnel and you can hear the sounds of combat far to the North. For your sake you hope they keep ignoring you. ~ 140 0 1 D0 ~ ~ 0 0 14065 D2 ~ ~ 0 0 14057 S #14067 Dragon drive.~ This part of the city is filled with marching guards and training recruits. To the South stands a low building with a sign hanging over the door. The sign has a picture of a Dragon being skinned alive with a flaming knife on it. The dull gray of the stones around you suddenly seems very depressing. You wonder why there are so few reflective surfaces in this wealthy metropolis? To the north West a large tunnel opens up easily accommodating several 15 foot long citizens abreast. East and West Dragon drive runs the width of the main city cavern. ~ 140 0 1 D1 ~ ~ 0 0 14068 D2 ~ Door~ 1 0 14081 D3 ~ ~ 0 0 14065 S #14068 Intersection of Dragon and Fang.~ You are standing at one of the corners of the main cavern. To the East is a small wyvern house. Fang street runs the length of the city to the South, While to the West you can see two stores and a large cave opening in the North wall. This city seems so inhospitable should you keep traveling here? ~ 140 0 1 D1 ~ ~ 0 0 14097 D2 ~ ~ 0 0 14069 D3 ~ ~ 0 0 14067 S #14069 Fang street.~ You are walking along Fang street. It may be your imagination but all the citizens around here seem to be carrying weapons or wearing some kind of armor. The road you are on runs north and South following the curve of the main cavern. ~ 140 0 1 D0 ~ ~ 0 0 14068 D2 ~ ~ 0 0 14055 S #14070 Wyvern way.~ You are standing in a short high arched tunnel of polished black stone. To the West is a large iron door with a sign hanging over it. The sign has a picture of a huge wyvern picking up a human and taking a big bite out of him. Many young wyverns are coming and going from a huge cavern to the north. The sounds of battle and magic can be heard from that direction as well as chanting. The smell of roasting meet comes from the door to the West and your mouth begins to water. To the South is the End of Claw road. ~ 140 0 1 D0 ~ ~ 0 0 14071 D2 ~ ~ 0 0 14065 D3 ~ Door~ 1 0 14080 S #14071 The hall of Wyverns.~ You are standing in an ornately carved cavern filled with statues and plaques in honor of long dead wyvern heros. This might be a nice place to rest and think except that In a chamber to the East and a room up a flight of stone stairs the sounds of battle can be heard. To the West there is a small glowing chamber that emanates a feeling of magical energy. The citizens and youth who walk through here all bow respectfully to the statuary, acknowledging their long lost ancestors as they pass by. ~ 140 efg 1 D0 ~ ~ 0 0 14076 D1 ~ ~ 0 0 14072 D2 ~ ~ 0 0 14070 D3 ~ ~ 0 0 14073 D4 ~ ~ 0 0 14075 D5 ~ Stone~ 1 0 14074 S #14072 Battle.~ This is the guild of warriors. All around you wyvern youth battle each other with claw and tooth for best advantage. Some of the older adolescents use traditional claw sabers to fence, While others practice dodging their foes' attacks as quickly as possible. Despite the best efforts of the trainees the gray stone floor is splattered with blood from accidental cuts and gashes. The room itself is a round arena filled with practice dummies and targets. A huge plaque on one wall holds the names of all the graduates of the guild. ~ 140 0 1 D3 ~ ~ 0 0 14071 S #14073 Sorcery.~ This is the hall of sorcery. Spread around the edge of the room are large tomes on dark wooden stands. The students gradually make their way around the room from left to right as they gain knowledge and master each book. There are occasional flashes of light and puffs of smoke as spells misfire. Every once in a while a bolt of fire or energy blasts forth and eradicates one of the targets in the center of the room. Standing at the front of the room is a large statue of their dragon God. Smoke from burning braziers fills the room with a musky scent and candles cast a flickering glow on the smooth stone walls. ~ 140 0 1 D1 ~ ~ 0 0 14071 S #14074 Shadows.~ You are standing in a dark square chamber of shadows. As your eyes adjust to the light you can see figures grouped around tables and standing within small alcoves around the room. As you get a better view of the interior of the room you are aware of all the eyes, seen and unseen that focus on you. The urge to climb out of this chamber to some place well-lighted is very strong. ~ 140 fg 1 D4 ~ Stone~ 1 0 14071 S #14075 Honor.~ This is the Knights' Arena. This massive stone circle is open for the use of the knights in training. Several giants supervise the youth as they battle each other with a variety of traditional and exotic weapons. Other knights offer instruction in mounted combat, the wyverns seem to be having trouble mastering the concept. Off to one side is a statue to the founder of the knights, Khelben, Lord of the Elements. Set off in a depression in the floor is a old wyvern repairing the dented training armors of the students. These warriors look very professional. ~ 140 0 1 D5 ~ ~ 0 0 14071 S #14076 The Temple of Wyverns.~ This is the high temple of Wyverns. In the center of the domed and pillared room stands an altar to their dragon god. Several clerics in training gesture and chant with holy symbols and books of wisdom in hand. Despite the combative nature of wyverns, this room feels peaceful, an odd feeling given the general air of this city. ~ 140 de 1 D0 ~ ~ 0 0 14077 D1 ~ ~ 0 0 14099 D2 ~ ~ 0 0 14071 D3 ~ ~ 0 0 14078 S #14077 The Viewing.~ You are standing in a small room of polished blue and silver stone. This is the holy viewing room where gods and mortals write their messages to each other. In one corner a priest stands looking at the board. ~ 140 0 1 D2 ~ ~ 0 0 14076 S #14078 The Gathering.~ This is the city's gathering room. The room is filled with benches and a podium at the front of the hall. In one corner a few old city officials are discussing some point of judicial law in hushed tones, while at one side of the hall a few citizens examine the board for news. ~ 140 0 1 D1 ~ ~ 0 0 14076 S #14079 Wyvern weapons of Chaos.~ When you first enter this shop it looks as if you are in a jail of some sort. The walls are blocked from floor to ceiling with iron bars. Hanging on the walls behind the bars are all manner of weapons. A large set of claw-like weapons catches your eye in particular. There is a small desk at the back of the shop. Attached to the bars is a sign that says, "Those thinking to remove the items of this store without paying should know the owner does not need them to defend himself or his store. Those who doubt should attempt to walk off with a weapon while guessing how many pieces they will be left in soon. " ~ 140 0 1 D0 ~ Door~ 1 0 14064 S #14080 The Dragon's Feast.~ This is a huge cave carved with pictures of wyverns eating and drinking on all the walls. Low couches are scattered across the floor and in front of the bar. A few patrons are sipping from tankards of ale while others feast on huge portions of roasted meets. There is a sign hanging over the bar that reads, "Eat drink and be merry. Thieves will become part of the menu. " The room is dimly lit making it difficult to see the faces of those in the room. You vaguely think that this would be a good place for an ambush. ~ 140 0 1 D1 ~ Door~ 1 0 14070 S #14081 Wyvern Armors of Chaos.~ This shop looks like a taxidermist's nightmare. The walls are hung with armors of all types. Prominently featured is a set of decorative scaled hide armor with the symbol of Balm etched upon it. The back wall has a huge axe hanging on it and a low counter separates you from the goods. A sign on the counter reads, "Thieves will become part of the merchandise, those with thick hides are particularly encouraged to join those displayed on the wall. " ~ 140 0 1 D0 ~ Door~ 1 0 14067 S #14082 The Treasure Trove Store.~ This building is filled with odds and ends of all types. Glass cases line the walls holding unusual and sometimes valuable items. A set of scales and a locked chest are behind a high counter of heavy stone. A sign on the wall reads, "If you're here to buy or sell come right on in, if you're here to steal. Please enjoy our security measures, we'll clean up what's left of you later. " ~ 140 0 1 D1 ~ Door~ 1 0 14058 S #14083 The Dragon's Breath.~ This cluttered shop is filled with the symbols of various gods and goddesses. Featured prominently are the symbols of Rumble and Telemacos. Shelves and cabinets are everywhere. They are filled with potions, salves, and magical tomes. There is a sign hanging from the center of the roof. It says, "Anyone wishing to remove the items of this shop are welcome to them. They will need them to recover from the beating they will receive from the owner. Please pay for all items and have a nice day. " ~ 140 0 1 D3 ~ Door~ 1 0 14058 S #14084 Wyvern Wards and all things magical.~ You are in an odd combination of magic shop and museum. Shelves and niches in the walls hold potions, scrolls, and artifacts from around the realms. A counter of glowing red stone blocks your way before you can get any closer than looking at these wonders. A small sign on the counter reads "do not touch the merchandise. Survivors will be prosecuted. " ~ 140 0 1 D3 ~ Door~ 1 0 14046 S #14085 Wyvern Water Works.~ This is a rather low oblong room with a large well at one end. Small fountains line each wall and there is a low counter of polished gray rock that runs the length of the room. Barrels and all sorts of containers are hung on a rack on the other side of the counter. A small sign reads, "do not drink without paying. Violators will get there drink then be drowned. " ~ 140 0 1 D1 ~ Door~ 1 0 14053 S #14086 The great cave.~ This is the great cave of Wyverns. The walls here have been carved with the family history of the royal line of this city. Large wyverns stand everywhere looking at you with distaste, "What are you doing here? " One of them asks. The roof is polished gray rock set with crystals and precious stones. To the West the gates look like a good way to get out of here, something you are continually thinking about now. ~ 140 0 1 D0 ~ ~ 0 0 14088 D1 ~ ~ 0 0 14087 D3 ~ Gates~ 1 0 14043 S #14087 The Great Cave.~ This is the great cave of Wyverns. The walls here have been carved with the family history of the royal line of this city. Large wyverns stand everywhere looking at you with distaste, "What are you doing here? " One of them asks. The roof is polished gray rock set with crystals and precious stones. ~ 140 0 1 D0 ~ ~ 0 0 14089 D3 ~ ~ 0 0 14086 S #14088 The Great Cave.~ This is the great cave of Wyverns. The walls here have been carved with the family history of the royal line of this city. Large wyverns stand everywhere looking at you with distaste, "What are you doing here? " One of them asks. The roof is polished gray rock set with crystals and precious stones. ~ 140 0 1 D1 ~ ~ 0 0 14089 D2 ~ ~ 0 0 14086 S #14089 The Great Cave.~ This is the great cave of Wyverns. The walls here have been carved with the family history of the royal line of this city. Large wyverns stand everywhere looking at you with distaste, "What are you doing here? " One of them asks. The roof is polished gray rock set with crystals and precious stones. To the North a natural opening in the rock leads to a second chamber. All you can see within are the backs of worshiping Wyverns. ~ 140 0 1 D0 ~ ~ 0 0 14090 D2 ~ ~ 0 0 14087 D3 ~ ~ 0 0 14088 S #14090 The High Cavern of Wyverns.~ This chamber is draped in the trappings of the royal house of Wyverns. A huge throne stands in one corner on a platform made of polished silver. Wyverns kneel all around the chamber bowing their necks toward the throne. The room is lit by a huge glowing gem set in the roof. You wonder what kind of wealth it would take to create such a chamber. ~ 140 0 1 D2 ~ ~ 0 0 14089 S #14091 Guards' Cave.~ You are in the midst of hustling and bustling wyverns. City Guards line the walls marking maps of the city with small red pins. Clerks and citizens waiting their turn to register complaints stand in the center of this natural cavern. There is a large arch to the North, which wyverns enter and leave one at a time. To the East a second smaller arch leads back on to Scale way. ~ 140 0 1 D0 ~ ~ 0 0 14092 D1 ~ ~ 0 0 14045 S #14092 Wyvern Watch Central.~ You are standing at the entrance to the head guard's chamber. A large red couch sits against the North wall and tapestries of legendary wyverns cover the walls. The room is lit only by a single candle over the couch. The light flickers making it look as if the pictures on the wall are coming to life. To the south an arch leads back into the waiting area. ~ 140 0 1 D2 ~ ~ 0 0 14091 S #14093 A wyvern cave.~ You are standing in one of the residential caves carved into the walls of the main cavern. The sides of the structure are lined with long low couches for the wyverns to rest on. Set in one wall there is an altar to the household gods with a candle burning on it. There is a cooking hearth in the center of the room with a smoke hole at the peek of the domed roof to clear the air. There are no decorations or other pieces of furniture. These wyverns don't seem to need very much to live comfortably. ~ 140 0 1 D3 ~ ~ 0 0 14052 S #14094 A wyvern cave.~ You are standing in one of the residential caves carved into the walls of the main cavern. The sides of the structure are lined with long low couches for the wyverns to rest on. Set in one wall there is an altar to the household gods with a candle burning on it. There is a cooking hearth in the center of the room with a smoke hole at the peek of the domed roof to clear the air. There are no decorations or other pieces of furniture. These wyverns don't seem to need very much to live comfortably. ~ 140 0 1 D1 ~ ~ 0 0 14047 S #14095 A wyvern cave.~ You are standing in one of the residential caves carved into the walls of the main cavern. The sides of the structure are lined with long low couches for the wyverns to rest on. Set in one wall there is an altar to the household gods with a candle burning on it. There is a cooking hearth in the center of the room with a smoke hole at the peek of the domed roof to clear the air. There are no decorations or other pieces of furniture. These wyverns don't seem to need very much to live comfortably. ~ 140 0 1 D1 ~ ~ 0 0 14060 S #14096 A wyvern cave.~ You are standing in one of the residential caves carved into the walls of the main cavern. The sides of the structure are lined with long low couches for the wyverns to rest on. Set in one wall there is an altar to the household gods with a candle burning on it. There is a cooking hearth in the center of the room with a smoke hole at the peek of the domed roof to clear the air. There are no decorations or other pieces of furniture. These wyverns don't seem to need very much to live comfortably. ~ 140 0 1 D3 ~ ~ 0 0 14055 S #14097 A wyvern cave.~ You are standing in one of the residential caves carved into the walls of the main cavern. The sides of the structure are lined with long low couches for the wyverns to rest on. Set in one wall there is an altar to the household gods with a candle burning on it. There is a cooking hearth in the center of the room with a smoke hole at the peek of the domed roof to clear the air. There are no decorations or other pieces of furniture. These wyverns don't seem to need very much to live comfortably. ~ 140 0 1 D3 ~ ~ 0 0 14068 S #14098 A wyvern cave.~ You are standing in one of the residential caves carved into the walls of the main cavern. The sides of the structure are lined with long low couches for the wyverns to rest on. Set in one wall there is an altar to the household gods with a candle burning on it. There is a cooking hearth in the center of the room with a smoke hole at the peek of the domed roof to clear the air. There are no decorations or other pieces of furniture. These wyverns don't seem to need very much to live comfortably. ~ 140 0 1 D1 ~ ~ 0 0 14063 S #14099 Wyvern Donations.~ This is the donation room of the city. Here charitable souls may drop items for those less fortunate than themselves. The walls of this room are covered with hooks and shelving for more valuable items while barrels and baskets litter the floor for more common gifts. ~ 140 0 1 D3 ~ ~ 0 0 14076 S $~